Dark Cherbil: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary |
|||
Line 14: | Line 14: | ||
|after=[[Boo#Super Paper Mario|92]] | |after=[[Boo#Super Paper Mario|92]] | ||
}} | }} | ||
'''Dark Cherbils''' are powerful pitch black, shady [[Cherbil]]s that dwell in rooms 6, 38, 69, 82 and 94 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are the only "dark" enemy in the game with a catch card that doesn't mention the Pit. Dark Cherbils can use all the attacks of their three weaker relatives (namely | '''Dark Cherbils''' are powerful pitch black, shady [[Cherbil]]s that dwell in rooms 6, 38, 69, 82 and 94 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are the only "dark" enemy in the game with a catch card that doesn't mention the Pit. Dark Cherbils can use all the attacks of their three weaker relatives (namely sleeping gas, freezing gas and poisonous gas), making them more difficult to fight. | ||
==Related species== | ==Related species== |
Revision as of 05:20, February 26, 2016
Template:Spmenemybox Dark Cherbils are powerful pitch black, shady Cherbils that dwell in rooms 6, 38, 69, 82 and 94 of the Flopside Pit of 100 Trials, in the game Super Paper Mario. They are the only "dark" enemy in the game with a catch card that doesn't mention the Pit. Dark Cherbils can use all the attacks of their three weaker relatives (namely sleeping gas, freezing gas and poisonous gas), making them more difficult to fight.
Related species
Names in other languages
Template:Foreignname Template:BoxTop