Wii Moo Moo Meadows: Difference between revisions
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'''Moo Moo Meadows''' is the second race course of the [[Mushroom Cup]] from ''[[Mario Kart Wii]]'', inspired by [[Moo Moo Farm]] from ''[[Mario Kart 64]]''. It reappears in ''[[Mario Kart 8]]'' as a retro course in the first race of the [[Shell Cup]]. It is a spiritual successor of the ''[[Mario Kart 64]]'' course, [[Moo Moo Farm]]. | '''Moo Moo Meadows''' is the second race course of the [[Mushroom Cup]] from ''[[Mario Kart Wii]]'', inspired by [[Moo Moo Farm]] from ''[[Mario Kart 64]]''. It reappears in ''[[Mario Kart 8]]'' as a retro course in the first race of the [[Shell Cup]]. It is a spiritual successor of the ''[[Mario Kart 64]]'' course, [[Moo Moo Farm]]. |
Revision as of 12:28, June 9, 2015
Template:Racecourse Moo Moo Meadows is the second race course of the Mushroom Cup from Mario Kart Wii, inspired by Moo Moo Farm from Mario Kart 64. It reappears in Mario Kart 8 as a retro course in the first race of the Shell Cup. It is a spiritual successor of the Mario Kart 64 course, Moo Moo Farm.
Mario Kart Wii
The course is located in a somewhat-Irish country of green lawn, with a river aside of a farm, and a few trees surrounding the track. Although it is considerably wide, most of it shows zones of high lawn where players cannot accelerate when driving over them. The course also shows varied hills and curves; therefore, managing drifting makes it less cumbersome to clear this track. Cows tend to cross the road, and racers have to be careful not to run into them. Monty Moles tend to dig and pop up randomly from the ground, hitting karts that pass on their holes and slowing down anyone going across the trails they leave. Before the finish line, there are grassy hills and a Trick Ramp, where players can get an Item Box and perform a Trick.
Course layout
At the start of the track, it is a slight turn left, and to the right of the track there is a farm with a silo. Then there is another turn to the left leading the racer into the meadows where several cows are grazing. On the first lap, they stay to the side of the road, but on the other laps, the cows will cross the road, serving as obstacles for the players. If one happens to run into a cow, they will flip over and drop their items. There are two herds of cows; one in the middle area of the meadow and the other one in the turn bringing out of it.
After taking the turn, the player should see nothing else on the track other than a row of item boxes and a blue ramp the player can perform tricks on to gain a speed boost. After the blue ramp is a turn left, into the area with the Monty Moles and the Windmill. Here there are some small grassy hills and a ramp with a boost panel on one of them. To the left and right of the it is the road that goes around the grass. Item boxes are also present, floating in the air if the player uses the ramp. After the ramp is a few other hills in the middle of the track that will slow the player down. After them is a turn left, which leads back to the finish line which begins another lap.
Scenery around the track includes: a milk cart, a barn, a windmill, a river with a bridge and some dirty paths leading to outside the meadows.
Shortcuts
- In the area with the cows it is possible to go across the fields with a Mushroom to avoid the moving cows and speed up.
- Another one is in the area with the Monty Moles. A Mushroom can help the player speed across the grassy hills.
Staff ghosts
In Mario Kart Wii, Moo Moo Meadows has two staff ghosts; one has a time of 1:37.856 and uses Baby Daisy on the Booster Seat, and the other is unlockable by getting a time of 1:34.160 or faster, and has a time of 1:25.909 with Baby Daisy on the Bullet Bike.
Official descriptions
- Sites
- Guide: "Mario's Moo Moo Meadows is a small track, but it's packed with areas where you can slow yourself or opponents down. Stick to the dirt road as much as possible. Avoid the two groups of Moo Moos (or find a gap to drive precisely through them), skid around the Monty Mole trails, and try turboing over some of the green hills."
Mario & Sonic at the London 2012 Olympic Games
Moo Moo Meadows appears in Mario & Sonic at the London 2012 Olympic Games as the location of the Dream Equestrian event. Players must travel through the track carrying a wagon full of seven Yoshi eggs and reach the finish line. The course includes a Magikoopa that throws obstacles in the players' path and a Chain Chomp that appears before the conclusion of the event.
Mario Kart 8
Moo Moo Meadows reappears in Mario Kart 8 as a retro course and the first course of the Shell Cup. The setting has changed to sunrise. There are now more farms and windmills. A hang-glider ramp has been added during the left turn to the Monty Mole area. The once-bobbing trees are now stationary trees. The music is now orchestrated, using more violin in the theme and is extended. This course is also available in battle mode.
Official descriptions
Mario Kart Facebook Page: Take a drive through Moo Moo Meadows in Mario Kart 8 to see rustic farms and spinning windmills … but watch out for the cows! [1]
Gallery
Wii version
Wii U version
- MK8- Wii Moo Moo Meadows.PNG
The track's icon.
- MK8-Course-Wii MooMooMeadows-startingline.png
The course, as seen from the starting line.
- MK8 - Wii Moo Moo Meadows.PNG
The course, as it appears in Mario Kart 8.
Bowser drifts, while approaching the Monty Mole area.
Rosalina, Wario, and Metal Mario race on the track.
- MooMooMeadowsMK8Battle.jpeg
Moo Moo Meadows as a battle course.
The stamp obtained for beating the staff ghost at this course.
Names in other languages
Trivia
- The Expert Staff Ghost for this course is the only one to use automatic drift.
- Along with Ghost Valley 2, Moo Moo Meadows is the only other course without a tournament taking place on it.
References
Template:BoxTop Template:Racecourses Template:Battlecourses