Flip Meter: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[ | [[File:flipmeter.PNG|thumb|right|The '''Flip Meter''' of ''Super Paper Mario'', located under the [[Heart Point|HP]] stats.]] | ||
The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]''. When Mario uses his [[Flip]] move, it will start decreasing every | The '''Flip Meter''' (also called '''Flip Gauge''') is a meter in ''[[Super Paper Mario]]''. When Mario uses his [[Flip]] move, it will start decreasing every two seconds. When the meter is empty (after about ten seconds), [[Mario]] will lose one [[Heart Point|HP]], and the meter will immediately refill. If Mario flips to 2-D, then the meter will slowly start getting the points it lost back, but it does not need to be full for Mario to flip to 3-D. The Flip Meter only appears in 3-D or when it's getting its points back. | ||
If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will never decrease, enabling Mario to stay in 3-D for an unlimited amount of time. If the player decides not to take on the Flopside Pit of 100 Trials, they can use a [[Long-Last Shake]] or another item that causes HP restoration to prevent the Flip Meter from emptying. | If the heroes collect the Mario [[Catch Card]] in the [[Flopside Pit of 100 Trials]], the Flip Meter will never decrease, enabling Mario to stay in 3-D for an unlimited amount of time. If the player decides not to take on the Flopside Pit of 100 Trials, they can use a [[Long-Last Shake]] or another item that causes HP restoration to prevent the Flip Meter from emptying. |
Revision as of 17:04, August 22, 2014
The Flip Meter (also called Flip Gauge) is a meter in Super Paper Mario. When Mario uses his Flip move, it will start decreasing every two seconds. When the meter is empty (after about ten seconds), Mario will lose one HP, and the meter will immediately refill. If Mario flips to 2-D, then the meter will slowly start getting the points it lost back, but it does not need to be full for Mario to flip to 3-D. The Flip Meter only appears in 3-D or when it's getting its points back.
If the heroes collect the Mario Catch Card in the Flopside Pit of 100 Trials, the Flip Meter will never decrease, enabling Mario to stay in 3-D for an unlimited amount of time. If the player decides not to take on the Flopside Pit of 100 Trials, they can use a Long-Last Shake or another item that causes HP restoration to prevent the Flip Meter from emptying. Template:BoxTop