Flopside Pit of 100 Trials: Difference between revisions

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[[Image:SPM_FlopsidePitof100Trials.jpg|thumb|250px|'''Flopside Pit of 100 Trials''']]
{{quote|EXTREME DANGER! Stay out! -Flopside City Hall-|[[Sign]]|[[Super Paper Mario]]}}
The '''Flopside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'' just like in ''[[Paper Mario: The Thousand-Year Door]]''. However in this game there are two pits – one in [[Flopside]] and one in [[Flipside]] called the [[Flipside Pit of 100 Trials]]. Both were created to test the forces that guard the [[Pure Heart]]s. The Flopside version was used to study the powers of darkness. Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared.
[[File:SPM Flopside Pit of 100 Trials.png|300px|thumb|Flopside Pit of 100 Trials]]
The '''Flopside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'', similar to the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game there are two pits - one in [[Flopside]], and one in [[Flipside]], the latter pit being called the [[Flipside Pit of 100 Trials]]. Both were created to test the forces that guard the [[Pure Heart]]s. The Flopside version was used to study the powers of darkness.


In the Pit a random enemy in each room holds a key to a locked door that proceeds to the next room. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark versions. In every tenth room, a valuable item awaits. [[Shadoo]] is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo.
Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A [[! Switch|blue switch]] appears when [[Fleep]] activates the rift and the block opens the way to the pit.


Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. For example, in the Flopside pit, Rooms 26-50 have a Pure Heart paired with [[King Croacus I]] and [[Floro Sapien|Floro Sapiens]] (a reference to Mario's fifth Pure Heart). The pit is designed to look like the LCD screen of an old [[Game & Watch]] System.
In the Pit, a random enemy in each room holds a [[Pit Key]] to a locked door that proceeds to the next room. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant [[Game Over]]. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. In every tenth room, there is a chest containing a [[Catch Card]] of a partner from the original ''[[Paper Mario]]'' (excluding the first one which has a [[Dashell]] card), a pipe leading out of the pit, and the door leading to the next room. [[Shadoo]] is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. The hero cards double the characters' attack and the [[Mario]] card allows Mario to remain in 3-D indefinitely without losing [[Heart Point|HP]] while he is in possession of it.


===The Rooms and Enemies of the Pit===
Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the walls of Rooms 1-25 depicts [[List of implied locations#Squirpia|Squirpians]] standing alongside [[Squirpina XIV]], who is holding the light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with [[King Croacus I]] and some [[Floro Sapien]]s. Rooms 51-75 show a stylized version of [[Sammer's Kingdom|King Sammer's kingdom]] with the seventh (purple) Pure Heart, and rooms 76-99 have [[Grambi]], [[Queen Jaydes]] and the white Pure Heart representing [[Luvbi]]. Room 100 has a completely blank background.
====Room 1-9====
 
*[[Dark Goomba]] (Rooms 1, 2, 3 and 8)
The pit is designed to look like the LCD screen of an old [[Game & Watch]] System.
*[[Dark Koopa (Super Paper Mario)|Dark Koopa]] (Rooms 2, 5 and 9)
 
==Rooms and Enemies==
===Room 1-9===
*[[Dark Goomba]] (Rooms 1, 2, 3, and 8)
*[[Dark Koopa (Super Paper Mario)|Dark Koopa]] (Rooms 2, 5, and 9)
*[[Dark Paragoomba]] (Rooms 3 and 4)
*[[Dark Paragoomba]] (Rooms 3 and 4)
*[[Dark Tech Cursya]] (Room 3)
*[[Dark Tech Cursya]] (Room 3)
Line 19: Line 24:
*[[Dark Spike Top]] (Room 9)
*[[Dark Spike Top]] (Room 9)


====Room 11-19====
===Room 11-19===
*[[Dark Fuzzy]] (Room 11)
*[[Dark Fuzzy]] (Rooms 11 and 18)
*[[Dark Squiglet]] (Room 11)
*[[Dark Squiglet]] (Room 11)
*[[Dark Stone Buzzy]] (Rooms 12 and 17)
*[[Dark Stone Buzzy]] (Rooms 12 and 17)
*[[Dark Cleft]] (Rooms 13 and 14)
*[[Dark Cleft]] (Rooms 13 and 14)
*[[Dark Paratroopa]] (Room 13)
*[[Dark Paratroopa (Super Paper Mario)|Dark Paratroopa]] (Room 13)
*[[Dark Heavy Cursya]] (Room 13)
*[[Dark Heavy Cursya]] (Room 13)
*[[Dark Paragoomba]] (Room 14)
*[[Dark Paragoomba]] (Room 14)
Line 33: Line 38:
*[[Dark Tech Cursya]] (Room 16)
*[[Dark Tech Cursya]] (Room 16)
*[[Dark Spike Top]] (Room 17)
*[[Dark Spike Top]] (Room 17)
*[[Dark Fuzzy]] (Room 18)
*[[Dark Spiked Goomba]] (Room 18)
*[[Dark Spiked Goomba]] (Room 18)


====Room 21-29====
===Room 21-29===
*[[Dark Pokey]] (Rooms 21 and 24)
*[[Dark Pokey]] (Rooms 21 and 24)
*[[Dark Reversya Cursya]] (Room 21)
*[[Dark Reversya Cursya]] (Room 21)
Line 52: Line 56:
*[[Dark Goomba]] (Room 29)
*[[Dark Goomba]] (Room 29)


====Room 31-39====
===Room 31-39===
*[[Dark Shlurp]] (Room 31)
*[[Dark Shlurp]] (Room 31)
*[[Dark Ruff Puff]] (Room 31)
*[[Dark Ruff Puff]] (Room 31)
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*[[Dark Megabite]] (Room 39)
*[[Dark Megabite]] (Room 39)


====Room 41-49====
===Room 41-49===
*[[Dark Striker]] (Rooms 41 and 49)
*[[Dark Striker]] (Rooms 41 and 49)
*[[Dark Shlurp]] (Rooms 42 and 45)
*[[Dark Shlurp]] (Rooms 42 and 45)
Line 86: Line 90:
*[[Dark Squiglet]] (Room 49)
*[[Dark Squiglet]] (Room 49)


====Room 51-59====
===Room 51-59===
*[[Dark Muth]] (Room 51)
*[[Dark Muth]] (Room 51)
*[[Dark Chomp]] (Room 52)
*[[Dark Chomp]] (Room 52)
*[[Dark Clubba]] (Room 53)
*[[Dark Clubba]] (Room 53)
*[[Dark Squiglet]] (Rooms 54, 55 and 56)
*[[Dark Squiglet]] (Rooms 54 and 55)
*[[Dark Spania]] (Room 55)
*[[Dark Spania]] (Room 55)
*[[Dark Goomba]] (Room 56)
*[[Dark Boomerang Bro]] (Room 56)
*[[Dark Boomerang Bro]] (Room 56)
*[[Dark Tech Cursya]] (Room 56)
*[[Dark Tech Cursya]] (Room 56)
Line 100: Line 105:
*[[Dark Magikoopa]] (Room 59)
*[[Dark Magikoopa]] (Room 59)


====Room 61-69====
===Room 61-69===
*[[Dark Magikoopa]] (Rooms 61, 62 and 63)
*[[Dark Magikoopa]] (Rooms 61, 62, and 63)
*[[Dark Chomp]] (Rooms 61 and 65)
*[[Dark Chomp]] (Rooms 61 and 65)
*[[Dark Pigarithm]] (Room 62)
*[[Dark Pigarithm]] (Room 62)
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*[[Dark Clubba]] (Rooms 67 and 68)
*[[Dark Clubba]] (Rooms 67 and 68)
*[[Dark Tech Cursya]] (Room 67)
*[[Dark Tech Cursya]] (Room 67)
*[[Dark Koopatrol]] (Room 68)
*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Room 68)
*[[Dark Megabite]] (Room 69)
*[[Dark Megabite]] (Room 69)
*[[Dark Cherbil]] (Room 69)
*[[Dark Cherbil]] (Room 69)


====Room 71-79====
===Room 71-79===
*[[Dark Jawbus]] (Room 71)
*[[Dark Jawbus]] (Room 71)
*[[Dark Koopa]] (Room 72)
*[[Dark Koopa]] (Room 72)
*[[Dark Koopatrol]] (Rooms 72 and 76)
*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Rooms 72 and 76)
*[[Dark Barribad]] (Room 73)
*[[Dark Barribad]] (Room 73)
*[[Dark Choppa]] (Room 74)
*[[Dark Choppa]] (Room 74)
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*[[Dark Spiky Skellobit]] (Room 79)
*[[Dark Spiky Skellobit]] (Room 79)


====Room 81-89====
===Room 81-89===
*[[Dark Spiky Skellobit]] (Rooms 81 and 83)
*[[Dark Spiky Skellobit]] (Rooms 81 and 83)
*[[Dark Cursya]] (Room 81)
*[[Dark Cursya]] (Room 81)
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*[[Dark Jawbus]] (Room 84)
*[[Dark Jawbus]] (Room 84)
*[[Dark Magiblot]] (Rooms 85 and 89)
*[[Dark Magiblot]] (Rooms 85 and 89)
*[[Dark Koopatrol]] (Room 86)
*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Room 86)
*[[Dark Reversya Cursya]] (Room 86)
*[[Dark Reversya Cursya]] (Room 86)
*[[Dark Striker]] (Room 87)
*[[Dark Striker]] (Room 87)
Line 145: Line 150:
*[[Dark Tileoid]] (Room 89)
*[[Dark Tileoid]] (Room 89)


====Room 91-99====
===Room 91-99===
*[[Dark Cursya]] (Room 91)
*[[Dark Cursya]] (Room 91)
*[[Dark Tech Cursya]] (Room 91)
*[[Dark Tech Cursya]] (Room 91)
Line 164: Line 169:
*[[Dark Spiky Skellobit]] (Room 97)
*[[Dark Spiky Skellobit]] (Room 97)
*[[Dark Muth]] (Room 98)
*[[Dark Muth]] (Room 98)
*[[Dark Koopatrol]] (Room 99)
*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Room 99)
 
===Room 100===
*[[Shadoo]] (Appears the second time [[Mario]]'s group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)
 
==Prizes==
{{RPG item locations
|item1=Special Card (x17)
|image1=[[File:CatchCardGoldSPM.png]]
|location1=<nowiki/>
*[[Dashell]], Room 10.
*[[Goombario]], Room 20.
*[[Kooper]], Room 30.
*[[Bombette]], Room 40.
*[[Parakarry]], Room 50.
*[[Bow]], Room 60.
*[[Watt]], Room 70.
*[[Sushie]], Room 80.
*[[Lakilester]], Room 90.
*'''[[Mario]], Room 100 after defeating Shadoo.'''
*'''Dark Mario, " " " " "'''
*'''Peach (1), " " " " "'''
*'''Dark Peach, " " " " "'''
*'''Bowser (1), " " " " "'''
*'''Dark Bowser, " " " " "'''
*'''[[Luigi]], " " " " "'''
*'''Dark Luigi, " " " " "'''
}}
 
==Backgrounds==
<gallery widths="250">
SPM Flopside Pit of 100 Trials Mural 1.png|The background mural of [[Squirpina XIV]] and the [[List of implied locations#Squirpia|Squirpians]] seen in rooms 1-25
SPM Flopside Pit of 100 Trials Mural 2.png|The background mural of [[King Croacus I]] and the [[Floro Sapien]]s seen in rooms 26-50
SPM Flopside Pit of 100 Trials Mural 3.png|The background mural of [[Sammer's Kingdom]] seen in rooms 51-75
SPM Flopside Pit of 100 Trials Mural 4.png|The background mural of [[Queen Jaydes]] and [[Grambi]] seen in rooms 76-99
</gallery>


====Room 100====
==Names in other languages==
*[[Shadoo]] (Appears the second time [[Mario]]'s group makes it to Level 100. On the first visit, they do not reveal themself, and requests for the party to make a return trip before they can be fought.)
{{foreign names
|Jap=ウラ100部屋ダンジョン
|JapR=Ura Hyaku-heya Danjon
|JapM=Opposite-side 100-Room Dungeon
|Fre=Puits des 100 épreuves de Verso
|FreM=Flopside's Well of 100 Trials
|Spa=Cien mazmorras de Villacruz
|SpaM=Flopside 100 Dungeons
|Ita=Labirinto dei 100 livelli
|ItaM=Labyrinth of the 100 levels
|Kor=반대방 100개의 던전
|KorR=Bandaebang Baekgae-ui Deonjeon
|KorM=Opposite Pit of 100 Trials
}}


===Prizes in the Pit of 100 Trials ===
*Room 10: [[Dashell]] Card
*Room 20: [[Goombario]] Card
*Room 30: [[Kooper]] Card
*Room 40: [[Bombette]] Card
*Room 50: [[Parakarry]] Card
*Room 60: [[Bow]] Card
*Room 70: [[Watt]] Card
*Room 80: [[Sushie]] Card
*Room 90: [[Lakilester]] Card
*Room 100: [[Mario]], [[Princess Peach]], [[Bowser]] and [[Luigi]] Cards; cards of the dark version of each hero, infinite Flip for Mario, doubled attack strength for each hero; only obtained after defeating Shadoo.
<br clear=all>
{{SPM}}
{{SPM}}
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Places]]
[[Category:Mazes]]
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Places from Super Paper Mario]]
[[Category:Super Paper Mario locations]]
[[de:Grube der 100 Prüfungen in Flopstadt]]
[[it:Labirinto dei 100 livelli (Svoltadiqua)]]

Latest revision as of 11:12, August 6, 2024

“EXTREME DANGER! Stay out! -Flopside City Hall-”
Sign, Super Paper Mario
Flopside Pit of 100 Trials
Flopside Pit of 100 Trials

The Flopside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario, similar to the Pit of 100 Trials in Paper Mario: The Thousand-Year Door. However, in this game there are two pits - one in Flopside, and one in Flipside, the latter pit being called the Flipside Pit of 100 Trials. Both were created to test the forces that guard the Pure Hearts. The Flopside version was used to study the powers of darkness.

Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A blue switch appears when Fleep activates the rift and the block opens the way to the pit.

In the Pit, a random enemy in each room holds a Pit Key to a locked door that proceeds to the next room. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant Game Over. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. In every tenth room, there is a chest containing a Catch Card of a partner from the original Paper Mario (excluding the first one which has a Dashell card), a pipe leading out of the pit, and the door leading to the next room. Shadoo is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. The hero cards double the characters' attack and the Mario card allows Mario to remain in 3-D indefinitely without losing HP while he is in possession of it.

Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the walls of Rooms 1-25 depicts Squirpians standing alongside Squirpina XIV, who is holding the light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with King Croacus I and some Floro Sapiens. Rooms 51-75 show a stylized version of King Sammer's kingdom with the seventh (purple) Pure Heart, and rooms 76-99 have Grambi, Queen Jaydes and the white Pure Heart representing Luvbi. Room 100 has a completely blank background.

The pit is designed to look like the LCD screen of an old Game & Watch System.

Rooms and Enemies[edit]

Room 1-9[edit]

Room 11-19[edit]

Room 21-29[edit]

Room 31-39[edit]

Room 41-49[edit]

Room 51-59[edit]

Room 61-69[edit]

Room 71-79[edit]

Room 81-89[edit]

Room 91-99[edit]

Room 100[edit]

  • Shadoo (Appears the second time Mario's group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)

Prizes[edit]

Item Image Location

Special Card (x17) Sprite of the 3-Star Catch Card from Super Paper Mario

Backgrounds[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ウラ100部屋ダンジョン[?]
Ura Hyaku-heya Danjon
Opposite-side 100-Room Dungeon
French Puits des 100 épreuves de Verso[?] Flopside's Well of 100 Trials
Italian Labirinto dei 100 livelli[?] Labyrinth of the 100 levels
Korean 반대방 100개의 던전[?]
Bandaebang Baekgae-ui Deonjeon
Opposite Pit of 100 Trials
Spanish Cien mazmorras de Villacruz[?] Flopside 100 Dungeons