Super Mario Bros. Wonder: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (→‎Gameplay: redirects)
No edit summary
 
(7 intermediate revisions by 6 users not shown)
Line 326: Line 326:


===Supporting characters===
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|class="wikitable sortable"
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=12%|Character
!width=88%|Description
!width=88%|Description
Line 370: Line 369:


===Main antagonists===
===Main antagonists===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|class="wikitable sortable"
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=12%|Character
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]] by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.


'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]] He returns alongside his [[Junior Clown Car]].


'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
Line 391: Line 389:
==Enemies and obstacles==
==Enemies and obstacles==
===Returning enemies===
===Returning enemies===
{{content appearances|sortable=yes
{|class="wikitable sortable"
|image4=[[File:SMBW Bob-omb.png|100px]]
!width=10%|Enemy
|name4=[[Bob-omb]]
!width=70%|Description
|description4=Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
!width=10%|First appearance
|onlylevel4=[[Fluff-Puff Peaks Flying Battleship]]
!width=10%|Last appearance
|image7=[[File:Boo SMBW.png|100px]]
|-
|name7=[[Boo]]
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]
|description7=Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|firstlevel7=[[Light-Switch Mansion]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|lastlevel7=[[KO Arena Fungi Funk]]
|-
|image18=[[File:SMBW King Boo.png|75px]]
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]
|name18=[[King Boo]]
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|description18=The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|align=center|[[Light-Switch Mansion]]
|firstlevel18=[[Light-Switch Mansion]]
|align=center|[[KO Arena Fungi Funk]]
|lastlevel18={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|-
|image8=[[File:SMBW Bullet Bill.png|100px]]
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|name8=[[Bullet Bill]]
|The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|description8=Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|align=center|[[Light-Switch Mansion]]
|firstlevel8=[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|lastlevel8={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|-
|image9=[[File:SMBW Screenshot Buzzy Beetle.png|100px]]
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]
|name9=[[Buzzy Beetle]]
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|description9=Koopas with shells that protect them from fire damage. They can be found walking in lava.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|firstlevel9=[[Raarghs in the Ruins]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|lastlevel9=[[Dragon Boneyard]]
|-
|image10=[[File:SMBW screenshot Cheep Cheep.png|81px]]
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]
|name10=[[Cheep Cheep]]
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|description10=Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|align=center|[[Raarghs in the Ruins]]
|firstlevel10=[[Leaping Smackerel]]
|align=center|[[Dragon Boneyard]]
|lastlevel10=[[Search Party Item Park]]
|-
|image11=[[File:SMBW Screenshot Dry Bones.png|100px]]
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]
|name11=[[Dry Bones]]
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|description11=Skeletal Koopas that regenerate themselves shortly after being stomped.
|align=center|[[Leaping Smackerel]]
|firstlevel11=[[Pipe-Rock Plateau Palace]]
|align=center|[[Search Party Item Park]]
|lastlevel11=[[Deep Magma Bog Palace]]
|-
|image13=[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]
|name13=[[Goomba]]
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|description13=Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]].
|align=center|[[Pipe-Rock Plateau Palace]]
|firstlevel13=[[Welcome to the Flower Kingdom!]]
|align=center|[[Deep Magma Bog Palace]]
|lastlevel13={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|-
|image16=[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]
|name16=[[Hefty Goomba]]
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|description16=Larger variants of Goombas that split into two normal Goombas when stomped on.
|align=center|[[Upshroom Downshroom]]
|firstlevel16={{sort|Sharp Trial: Launch to Victory|[[The Sharp Trial: Launch to Victory]]}}
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|lastlevel16={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|-
|image2=[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]
|name2=[[Big Goomba]]
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]].
|description2=Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|align=center|[[Welcome to the Flower Kingdom!]]
|firstlevel2={{sort|Sharp Trial: Launch to Victory|[[The Sharp Trial: Launch to Victory]]}}
|align=center|[[The Final Test Wonder Gauntlet]]
|lastlevel2={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|-
|image5=[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]
|name5=[[Bone Goomba]]
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|description5=Teal-colored Goombas wearing skulls as headgear.
|align=center|[[The Sharp Trial: Launch to Victory]]
|firstlevel5=[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|lastlevel5=[[Sunbaked Desert Palace]]
|-
|image14=[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]
|name14=[[Goombrat]]
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|description14=Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|align=center|[[The Sharp Trial: Launch to Victory]]
|firstlevel14=[[Here Come the Hoppos]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|lastlevel14=[[Taily's Toxic Pond]]
|-
|image19=[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]
|align=center|[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]<br>[[Bone Goomba]]
|name19=[[Kodeka Kakibō]]
|Teal-colored Goombas wearing skulls as headgear.
|description19=Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|align=center|[[Pipe-Rock Plateau Palace]]
|onlylevel19=[[Bloomps of the Desert Skies]]
|align=center|[[Sunbaked Desert Palace]]
|image15=[[File:SMBW Screenshot Hammer Bro.png|100px]]
|-
|name15=[[Hammer Bro]]
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]
|description15=Helmeted Koopas that throw hammers at the player.
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|firstlevel15=[[Pipe-Rock Plateau Palace]]
|align=center|[[Here Come the Hoppos]]
|lastlevel15={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|align=center|[[Taily's Toxic Pond]]
|image21=[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]
|-
|name21=[[Koopa Troopa]]
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Kodeka Kakibō]]
|description21=Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|firstlevel21=[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|lastlevel21=[[Raarghs in the Ruins]] (green)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (red)
|-
|image20=[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]
|name20=[[Koopa Paratroopa]]
|Helmeted Koopas that throw hammers at the player.
|description20=Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|align=center|[[Pipe-Rock Plateau Palace]]
|firstlevel20=[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|align=center|[[The Final Test Wonder Gauntlet]]
|lastlevel20=[[Armads on the Roll]] (green)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (red)
|-
|image22=[[File:SMBW Screenshot Lakitu.png|100px]]
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]
|name22=[[Lakitu]]
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|description22=Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|firstlevel22=[[Countdown to Drop Down]]
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|lastlevel22=[[Expert Badge Challenge Invisibility II]]
|-
|image23=[[File:SMBW Screenshot Lava Bubble.png|100px]]
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]
|name23=[[Lava Bubble]]
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|description23=Orange fireball enemies that jump up and down in and out of [[lava]].
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|onlylevel23=[[Pull, Turn, Burn]]
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|image24=[[File:Lil' Sparky SMBW.png|100px]]
|-
|name24=[[Lil Sparky]]
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]
|description24=Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|firstlevel24=[[Color-Switch Dungeon]]
|align=center|[[Countdown to Drop Down]]
|lastlevel24={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|align=center|[[Expert Badge Challenge Invisibility II]]
|image17=[[File:Hothead SMBW.png|100px]]
|-
|name17=[[Hothead]]
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|description17=Larger variants of Lil Sparkies.
|Orange fireball enemies that jump up and down in and out of [[lava]].
|firstlevel17=[[Color-Switch Dungeon]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|lastlevel17={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|-
|image25=[[File:MechakoopaSMBW.png|100px]]
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|name25=[[Mechakoopa]]
|Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|description25=Mechanical Koopas with keys on their backs.
|align=center|[[Color-Switch Dungeon]]
|onlylevel25=[[Petal Isles Flying Battleship]]
|align=center|[[The Final-Final Test Badge Marathon]]
|image26=[[File:MuncherSMBW.png|100px]]
|-
|name26=[[Muncher]]
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|description26=Black plants often found in large groups.
|Larger variants of Lil Sparkies.
|firstlevel26=[[Muncher Fields]]
|align=center|[[Color-Switch Dungeon]]
|lastlevel26={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|align=center|[[The Final-Final Test Badge Marathon]]
|image28=[[File:SMBW Nipper.png|100px]]
|-
|name28=[[Nipper Plant]]
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]
|description28=Little white plants that damage the player in contact. They can walk on walls and ceilings.
|Mechanical Koopas with keys on their backs.
|firstlevel28=[[Muncher Fields]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|lastlevel28=[[KO Arena Petal Meddle]]
|-
|image27=[[File:SMBW Ninji.png|96px]]
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]
|name27=[[Ninji]]
|Black plants often found in large groups.
|description27=Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]].
|align=center|[[Muncher Fields]]
|firstlevel27=[[Ninji Jump Party]]
|align=center|[[The Final-Final Test Badge Marathon]]
|lastlevel27=[[Break Time! Raise the Stage]]
|-
|image29=[[File:SMBW screenshot Piped Piranha Plant.png|100px]]
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|name29=[[Piranha Plant]]
|Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]].
|description29=Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|align=center|[[Ninji Jump Party]]
|firstlevel29=[[Piranha Plants on Parade]]
|align=center|[[Break Time! Raise the Stage]]
|lastlevel29={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|-
|image3=[[File:SMBW Big Piranha Plant.png|100px]]
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]
|name3=[[Big Piranha Plant]]
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|description3=Larger variants of [[Piranha Plant]]s.
|align=center|[[Muncher Fields]]
|firstlevel3=[[Piranha Plants on Parade]]
|align=center|[[KO Arena Petal Meddle]]
|lastlevel3={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|-
|image12=[[File:SMBW Screenshot Fire Piranha.png|100px]]
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]
|name12=[[Fire Piranha Plant]]
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|description12=Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|align=center|[[Piranha Plants on Parade]]
|firstlevel12=[[Upshroom Downshroom]]
|align=center|[[The Final-Final Test Badge Marathon]]
|lastlevel12={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|-
|image1=[[File:Fire piranha big full.png|100px]]
|align=center|[[File:SMBW Big Piranha Plant.png|100px]]<br>[[Big Piranha Plant]]
|name1=[[Big Fire Piranha]]
|Larger variants of [[Piranha Plant]]s.
|description1=Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|align=center|[[Piranha Plants on Parade]]
|onlylevel1=[[Upshroom Downshroom]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|image6=[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]
|-
|name6=[[Bone Piranha Plant]]
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]
|description6=Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]].
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|onlylevel6=[[Fluff-Puff Peaks Palace]]
|colspan="2"align=center|[[Upshroom Downshroom]]
|image30=[[File:SMBW Pokey.png|50px]]
|-
|name30=[[Pokey]]
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|description30=Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]].
|firstlevel30=[[Armads on the Roll]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|lastlevel30=[[Armads on the Roll]]
|-
|image31=[[File:Spike SMBW.png|87px]]
|align=center|[[File:SMBW Pokey.png|50px]]<br>[[Pokey]]
|name31=[[Spike]]
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|description31=Koopa-like enemies that spit large green Spike Balls.
|colspan="2"align=center|[[Armads on the Roll]]
|firstlevel31=[[Angry Spikes and Sinkin' Pipes]]
|-
|lastlevel31={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]
|image32=[[File:SMBW screenshot Spiny.png|87px]]
|Koopa-like enemies that spit large green Spike Balls.
|name32=[[Spiny]]
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|description32=Koopa enemies with spiked shells.
|align=center|[[The Final Test Wonder Gauntlet]]
|firstlevel32=[[Countdown to Drop Down]]
|-
|lastlevel32=[[Where the Rrrumbas Rule]]
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]
|image33=[[File:SMBW screenshot Spiny Egg.png|87px]]
|Koopa enemies with spiked shells.
|name33=[[Spiny Egg]]
|align=center|[[Countdown to Drop Down]]
|description33=Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|align=center|[[Where the Rrrumbas Rule]]
|firstlevel33=[[Countdown to Drop Down]]
|-
|lastlevel33=[[Countdown to Drop Down]]
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]
|image34=[[File:ThwompSMBW.png|87px]]
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|name34=[[Thwomp]]
|colspan="2"align=center|[[Countdown to Drop Down]]
|description34=Large stone enemies that slam down onto the ground.
|-
|firstlevel34=[[Sunbaked Desert Palace]]
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]
|lastlevel34=[[Petal Isles Special Way of the Goomba]]
|Large stone enemies that slam down onto the ground.
|image35=[[File:SMBW Urchin.png|100px]]
|align=center|[[Sunbaked Desert Palace]]
|name35=[[Urchin]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|description35=Spiked creatures that float in water.
|-
|firstlevel35=[[Robbird Cove]]
|align=center|[[File:SMBW Urchin.png|100px]]<br>[[Urchin]]
|lastlevel35=[[Downpour Uproar]]
|Spiked creatures that float in water.
}}
|align=center|[[Robbird Cove]]
|align=center|[[Downpour Uproar]]
|}


===New enemies===
===New enemies===
{{content appearances|sortable=yes
{|class="wikitable sortable"
|image1=[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]
!width=10%|Enemy
|name1=[[Anglefish]]
!width=70%|Description
|description1=Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
!width=10%|First appearance
|firstlevel1={{sort|Anglefish Trial: Ready, Aim, Fly!|[[The Anglefish Trial: Ready, Aim, Fly!]]}}
!width=10%|Last appearance
|lastlevel1={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|-
|image2=[[File:ArmadSMBW.png|50px]][[File:SMBW Armad Ball.png|50px]]
|align=center|[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|name2=[[Armad]]
|Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
|description2=Armadillo-like enemies that can curl into balls and roll down slopes.
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|firstlevel2=[[Armads on the Roll]]
|align=center|[[The Final Test Wonder Gauntlet]]
|lastlevel2=[[Sunbaked Desert Special Pole Block Allure]]
|-
|image3=[[File:Firework-Bobomb.png|100px]]
|align=center|[[File:ArmadSMBW.png|100px]][[File:SMBW Armad Ball.png|100px]]<br>[[Armad]]
|name3=[[Baboom]]
|Armadillo-like enemies that can curl into balls and roll down slopes.
|description3=Firecracker-like [[Bob-omb]]s that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|align=center|[[Armads on the Roll]]
|firstlevel3=[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|lastlevel3=[[KO Arena Magma Flare-Up]]
|-
|image4=[[File:SMBW Bubble Bird Enemy.png|100px]]
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Baboom]]
|name4=[[Blewbird]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|description4=Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[


===Obstacles===
===Obstacles===
{{content appearances|sortable=yes
{|class="wikitable sortable"
|image1=[[File:SMBW Bill Blaster.png|50px]]
!width=10%|Obstacle
|name1=[[Bill Blaster]]
!width=70%|Description
|description1=Indestructible cannons that fire [[Bullet Bill]]s.
!width=10%|First appearance
|firstlevel1=[[Fluff-Puff Peaks Flying Battleship]]
!width=10%|Last appearance
|lastlevel1={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}}
|-
|image2=[[File:Bowser Burner.png|100px]]
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]
|name2={{Conjectural|Bowser Burner}}
|Indestructible cannons that fire [[Bullet Bill]]s.
|description2=[[Burner]]-like objects with Bowser's face that emit green fire.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|firstlevel2=[[Deep Magma Bog Flying Battleship]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|lastlevel2=[[Deep Magma Bog Flying Battleship]]
|-
|image3=[[File:SMBW Gold Bowser Statue.jpg|100px]]
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|name3=[[Bowser Statue]]
|Burner-like objects with Bowser's face that emit green fire.
|description3=Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|firstlevel3=[[Secrets of Shova Mansion]]
|-
|lastlevel3={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|image4=[[File:BullsEyeBillBlasterSMBW.png|70px]]
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es.
|name4=[[Bull's-Eye Blaster]]
|align=center|[[Secrets of Shova Mansion]]
|description4=Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|firstlevel4=[[KnuckleFest Bowser's Blazing Beats]]
|-
|lastlevel4=[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>[[Bull's-Eye Blaster]]
|image5=[[File:Burner SMBW.jpg|100px]]
|Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|name5=[[Burner]]
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|description5=Rotating jets that emit light-green flames.
|-
|firstlevel5=[[Petal Isles Flying Battleship]]
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]
|lastlevel5=[[Petal Isles Flying Battleship]]
|Rotating jets that emit light-green flames.
|image6=[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|name6=[[Būsuke Hōdai]]<ref name=NintendoDREAM>Super Mario Bros. Wonder Kanzen Kōryakubon, Nintendo DREAM, 2023.</ref>
|-
|description6=[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>[[Būsuke Hōdai]]<ref name=NintendoDREAM>Super Mario Bros. Wonder Kanzen Kōryakubon, Nintendo DREAM, 2023.</ref>
|firstlevel6=[[Bloomps of the Desert Skies]]
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|lastlevel6={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|align=center|[[Bloomps of the Desert Skies]]
|image7=[[File:SMBW Cannon.png|100px]]
|align=center|[[The Final-Final Test Badge Marathon]]
|name7=[[Cannon]]
|-
|description7=Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s.
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|firstlevel7=[[Fluff-Puff Peaks Flying Battleship]]
|Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s.
|lastlevel7=[[Petal Isles Flying Battleship]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|image8=[[File:SMBW skydiving level.jpg|100px]]
|align=center|[[Petal Isles Flying Battleship]]
|name8=Cloud
|-
|description8=Visible masses of condensed water vapor that obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|firstlevel8=[[Cosmic Hoppos]]
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|lastlevel8={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|align=center|[[Cosmic Hoppos]]
|image9=[[File:CurrentSMBW.png|120px]]
|align=center|[[The Final-Final Test Badge Marathon]]
|name9=[[Current]]
|-
|description9=Strong underwater forces that push the player(s) in various directions.
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]
|firstlevel9=[[Leaping Smackerel]]
|Strong underwater forces that push the player(s) in various directions.
|lastlevel9=[[Downpour Uproar]]
|align=center|[[Leaping Smackerel]]
|image10=[[File:DarknessSMBW.png|120px]]
|align=center|[[Downpour Uproar]]
|name10=[[Dark]]
|-
|description10=One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|align=center|[[File:DarknessSMBW.png|120px]]<br>[[Dark]]
|firstlevel10=[[Sproings in the Twilight Forest]]
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|lastlevel10={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|align=center|[[Sproings in the Twilight Forest]]
|image11=[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]
|align=center|[[The Final Test Wonder Gauntlet]]
|name11=[[Electricity Block]]
|-
|description11=Voltage blocks that emit electricity.
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>[[Electricity Block]]
|firstlevel11=[[High-Voltage Gauntlet]]
|Voltage blocks that emit electricity.
|lastlevel11={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|align=center|[[High-Voltage Gauntlet]]
|image12=[[File:SMBW Thundercloud.jpg|63px]]  
|align=center|[[The Final-Final Test Badge Marathon]]
|name12=Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref>
|-
|description12=Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref>
|firstlevel12=[[Downpour Uproar]]
|Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|lastlevel12=[[Downpour Uproar]]
|colspan="2"align=center|[[Downpour Uproar]]
|image13=[[File:Fire Bar SMBW.jpg|100px]]  
|-
|name13=[[Fire Bar]]
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|description13=Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|firstlevel13=[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|lastlevel13={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|image14=[[File:FireballSMBW.png|50px]]
|-
|name14=[[Fireball (obstacle)|Fireball]]
|align=center|[[Fireball (obstacle)|Fireball]]
|description14=Balls of fire that are spawned by hazardous ooze.  
|Balls of fire that are spawned by hazardous ooze.
|firstlevel14=[[Fluff-Puff Peaks Palace]]
|align=center|[[Fluff-Puff Peaks Palace]]
|lastlevel14=[[Deep Magma Bog Palace]]
|align=center|[[Deep Magma Bog Palace]]
|image15=[[File:Flaming Fist.png|100px]]
|-
|name15=[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref>
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref>
|description15=Large, fiery fists that not only attempt to crush the player(s) (similar to [[Skewer]]s), but can also destroy blocks.
|Large, fiery fists that not only attempt to crush the player(s) (similar to [[Skewer]]s), but can also destroy blocks.
|firstlevel15=[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|lastlevel15={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}}
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|image16=[[File:Fiery Pinwheel-thing.png|100px]]
|-
|name16=[[Fire Wheel]]<ref name=NintendoDREAM/>  
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>[[Fire Wheel]]<ref name=NintendoDREAM/>
|description16=A wheel of rotating fire that can be moved when pulling from a handle.  
|A wheel of rotating fire that can be moved when pulling from a handle.
|firstlevel16=[[Pull, Turn, Burn]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|lastlevel16=[[Pull, Turn, Burn]]
|-
|image17=[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]
|name17=[[Giant Spiked Ball]]
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].
|description17=Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].  
|align=center|[[Rolling-Ball Hall]]
|firstlevel17=[[Rolling-Ball Hall]]
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling-Ball Hall]] (giant)
|lastlevel17={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} (normal)<br>[[Rolling-Ball Hall]] (giant)
|-
|image18=[[File:SMBW Goo.jpg|100px]]
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo (obstacle)|Goo]]
|name18=[[Goo]]
|Slime that players and [[Wubba]]s can swim through.
|description18=Slime that players and [[Wubba]]s can swim through.  
|align=center|[[An Uncharted Area: Wubba Ruins]]
|firstlevel18={{sort|Uncharted Area: Wubba Ruins|[[An Uncharted Area: Wubba Ruins]]}}
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|lastlevel18={{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}}
|-
|image19=[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]
|align=center|[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]<br>[[Honey]]
|name19=[[Honey]]  
|A sticky substance that slows the player's speed.
|description19=A sticky substance that slows the player's speed.  
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|firstlevel19=[[Fluff-Puff Peaks Palace]]
|-
|lastlevel19=[[Fluff-Puff Peaks Palace]]
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|image20=[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]
|Sentient stone blocks of varying sizes that occasionally emit magma, which can be put out with water.
|name20=[[Hot-Hot Rock]]
|align=center|[[Hot-Hot Hot!]]
|description20=Sentient stone blocks of varying sizes that occasionally emit magma, which can be put out with water.
|align=center|[[The Final-Final Test Badge Marathon]]
|firstlevel20=[[Hot-Hot Hot!]]
|-
|lastlevel20={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|image21=[[File:LavaSMBW.png|120px]]
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. A green variant found in palaces and [[Castle Bowser]] can spawn enemies or cause an effect on objects. Circular lava also appears during Wonder Effects.
|name21=[[Lava]]
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|description21=Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. A green variant found in palaces and [[Castle Bowser]] can spawn enemies or cause an effect on objects. Circular lava also appears during Wonder Effects.  
|align=center|[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|firstlevel21=[[Pipe-Rock Plateau Palace]] (green)<br>[[Where the Rrrumbas Rule]] (normal)<br>{{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}} (circular)  
|-
|lastlevel21={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (green)<br>[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|image22=[[File:SMBW Lava Geyser.jpg|100px]][[File:SMBW Poison Geyser.jpg|100px]]
|Pillars of lava that rise up from pits carrying floats.
|name22=[[Lava Geyser]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|description22=Pillars of lava that rise up from pits carrying floats.  
|-
|firstlevel22=[[Pull, Turn, Burn]] (normal)<br>[[Evade the Seeker Bullet Bills!]] (green)
|align=center|[[Lava tide]]
|lastlevel22=[[Pull, Turn, Burn]] (normal)<br>{{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (green)
|Lava that rises up.
|image23=[[File:SMBWLavaTide.png|100px]]
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|name23=[[Lava tide]]
|-
|description23=Lava that rises up or falls down.  
|align=center|[[File:DownpourUproar Wonder.jpg|100px]]<br>[[Lightning (obstacle)|Lightning]]
|firstlevel23=[[Expert Badge Challenge Jet Run II]] (normal)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (green)
|Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|lastlevel23=[[Expert Badge Challenge Jet Run II]] (normal)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (green)
|align=center|[[Downpour Uproar]]
|image24=[[File:DownpourUproar Wonder.jpg|100px]]
|align=center|[[The Final Test Wonder Gauntlet]]
|name24=[[Lightning (obstacle)|Lightning]]
|-
|description24=Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|firstlevel24=[[Downpour Uproar]]
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|lastlevel24={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|image25=[[File:SMBW Smasher.png|100px]]
|-
|name25=[[Piston]]
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]
|description25=Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|firstlevel25=[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|lastlevel25=[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|image26=[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]
|-
|name26=[[Poison (obstacle)|Poison]]
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|description26=Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A dark blue version is seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|Pillars of green poison that rise up from pits carrying floats.
|firstlevel26=[[Swamp Pipe Crawl]] (purple)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|align=center|[[Evade the Seeker Bullet Bills!]]
|lastlevel26={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (purple)<br>[[Fungi Mines Special Dangerous Donut Ride]] (dark blue / circular)
|align=center|[[The Final-Final Test Badge Marathon]]
|image27=[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]
|-
|name27=[[Poison tide]]
|align=center|[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]<br>[[Poison tide]]
|description27=Poison that rises up, falls down, or go sideways.  
|Poison that rises up, down or sideways.
|firstlevel27=[[Bulrush Express]] (purple)<br>{{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}} (dark blue)
|align=center|[[Bulrush Express]] (purple)<br>[[A Final Uncharted Area: Poison Ruins]] (green)
|lastlevel27=[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[Fungi Mines Special Dangerous Donut Ride]] (dark blue)
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)
|image38=[[File:SMBW Rift.jpg|100px]]
|-
|name38=[[Rift]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]
|description38=Antimatter obstacles that damage the player.  
|Antimatter obstacles that damage the player.
|firstlevel38=[[Beware of the Rifts]]
|align=center|[[Beware of the Rifts]]
|lastlevel38={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}}
|align=center|[[The Final Test Wonder Gauntlet]]
|image39=[[File:SMBW Sand.png|100px]]
|-
|name39={{Conjectural|Sand}}
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}
|description39=Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''  
|Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|firstlevel39=[[Armads on the Roll]]
|align=center|[[Armads on the Roll]]
|lastlevel39=[[Sunbaked Desert Palace]]
|align=center|[[Sunbaked Desert Palace]]
|image40=[[File:SwayingRuins Wonder.jpg|100px]]
|-
|name40={{Conjectural|Slime}}
|align=center|[[File:SwayingRuins Wonder.jpg|100px]]<br>{{Conjectural|Slime}}
|description40=A slime-like substance that makes the player slide.  
|A slime-like substance that makes the player slide.
|firstlevel40=[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|lastlevel40=[[Another Uncharted Area: Swaying Ruins]]
|-
|image41=[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]<br>[[Spike Ball]]
|name41=[[Spike Ball]]
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|description41=Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.  
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|firstlevel41=[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Final Test Wonder Gauntlet]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|lastlevel41=[[Petal Isles Special Way of the Goomba]] (normal)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|-
|image42=[[File:Spike Statue.png|100px]]
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|name42={{Conjectural|Spike statue}}
|Fires boulders during their level's [[Wonder Effect]].
|description42=A massive statue of a Spike that fires boulders during its level's [[Wonder Effect]].  
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|firstlevel42=[[Wavy Ride through the Magma Tube]]
|-
|lastlevel42=[[Wavy Ride through the Magma Tube]]
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|image43=[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]
|Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|name43=[[Spike Trap]]
|align=center|[[Bulrush Coming Through!]]
|description43=Spike-covered obstacles of various forms. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].  
|align=center|[[The Final-Final Test Badge Marathon]]
|firstlevel43=[[Bulrush Coming Through!]]
|-
|lastlevel43={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}}
|align=center|[[File:Spike Statue's Boulder.png|50px]]<br>[[Volcanic debris]]
|image44=[[File:Spike Statue's Boulder.png|50px]]
|Boulders on fire shot from the Spike statue.
|name44=[[Volcanic debris]]
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|description44=Boulders on fire shot from the Spike statue.  
|-
|firstlevel44=[[Wavy Ride through the Magma Tube]]
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]
|lastlevel44=[[Wavy Ride through the Magma Tube]]
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|image45=[[File:WaterSMBW1.png|120px]]
|align=center|[[Welcome to the Flower Kingdom!]]
|name45=[[Water]]
|align=center|[[Break Time! Hot-Hot Rocks]]
|description45=Large bodies of harmless liquid that the player(s) can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].  
|-
|firstlevel45=[[Welcome to the Flower Kingdom!]]
|align=center|[[File:WaterTideSMBW.png|100px]]<br>[[Water tide]]
|lastlevel45=[[Break Time! Hot-Hot Rocks]]
|[[Water]] that falls and rises.
|image46=[[File:WaterTideSMBW.png|100px]]
|align=center|[[Break Time! Watery Wonder Tokens]]
|name46=[[Water tide]]
|align=center|[[KO Arena Petal Meddle]]
|description46=[[Water]] that falls and rises.
|}
|firstlevel46=[[Break Time! Watery Wonder Tokens]]
|lastlevel46=[[KO Arena Petal Meddle]]
}}


==Levels==
==Levels==
Line 1,689: Line 1,665:
SMBW Hoppycat Mario.png|'''[[Hoppycat Mario]]'''
SMBW Hoppycat Mario.png|'''[[Hoppycat Mario]]'''
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''
SMBW Wubba Mario Artwork.png|'''[[Wubba Mario]]'''<ref name="SMBW trading cards promo" />
SMBW Wubba Mario Artwork.png|'''[[Wubba Mario]]'''
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''
SMBWGoombas.png|'''[[Goomba Mario]]'''
SMBWGoombas.png|'''[[Goomba Mario]]'''
Line 1,700: Line 1,676:
===Items===
===Items===
====Power-ups====
====Power-ups====
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:SMBW Bubble Flower.png|100px]]
!width=12%|Power-up
|name1=[[Bubble Flower]]*
!width=88%|Description
|description1=Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|-
|image2=[[File:SMBW Drill Mushroom.png|100px]]
|align=center|[[File:SMBW Bubble Flower.png|100px]]<br>[[Bubble Flower]]*
|name2=[[Drill Mushroom]]*
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|description2=Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|-
|image3=[[File:SMBW Elephant Fruit.png|100px]]
|align=center|[[File:SMBW Drill Mushroom.png|100px]]<br>[[Drill Mushroom]]*
|name3=[[Elephant Fruit]]*
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|description3=A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|-
|image4=[[File:FireFlowerMK8.png|100px]]
|align=center|[[File:SMBW Elephant Fruit.png|100px]]<br>[[Elephant Fruit]]*
|name4=[[Fire Flower]]
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|description4=A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|-
|image5=[[File:SMP Dash Mushroom.png|100px]]
|align=center|[[File:FireFlowerMK8.png|100px]]<br>[[Fire Flower]]
|name5=[[Super Mushroom]]
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|description5=A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|-
|image6=[[File:MPS Star.png|100px]]
|align=center|[[File:SMP Dash Mushroom.png|100px]]<br>[[Super Mushroom]]
|name6=[[Super Star]]
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|description6=Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|-
|image7=[[File:SMBW Wonder Flower.png|100px]]
|align=center|[[File:MPS Star.png|100px]]<br>[[Super Star]]
|name7=[[Wonder Flower]]*
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|description7=Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|-
}}
|align=center|[[File:SMBW Wonder Flower.png|100px]]<br>[[Wonder Flower]]*
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|}


====Collectibles====
====Collectibles====
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:1-Up Mushroom SMBW.jpg|100px]]
!width=12%|Item
|name1=[[1-Up Mushroom]]
!width=88%|Description
|description1=A green mushroom with white spots. Grants the player(s) an extra life when collected.
|-
|image2=[[File:SMBW 10-Flower Coin.png|100px]]
|align=center|[[File:1-Up Mushroom SMBW.jpg|100px]]<br>[[1-Up Mushroom]]
|name2=[[10-flower coin]]*
|A green mushroom with white spots. Grants the player(s) an extra life when collected.
|description2=Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|-
|image3=[[File:SMBW Blue Coin.png|100px]]
|align=center|[[File:SMBW 10-Flower Coin.png|100px]]<br>[[10-flower coin]]*
|name3=[[Blue Coin]]
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|description3=Coins that are activated by a [[P Switch]].
|-
|image4=[[File:FlowerCoinsSMBW.png|100px]]
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|name4=Chibi Flower Coin*<ref name=NintendoDREAM/>
|Coins that are activated by a [[P Switch]].
|description4=Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|-
|image5=[[File:SMBW coin.png|100px]]
|align=center|[[File:FlowerCoinsSMBW.png|100px]]<br>Chibi Flower Coin*<ref name=NintendoDREAM/>
|name5=[[Coin]]
|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|description5=Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|-
|image6=[[File:Gimmick coin 02.png|100px]]
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|name6=[[Flower coin]]*
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|description6=Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|-
|image7=[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[Flower coin]]*
|name7=[[Key]]
|Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|description7=Items that are required to unlock [[Key Door]]s.
|-
|image8=[[File:Royal Seed model SMBW.png|100px]]
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|name8=[[Royal Seed]]*
|Keys that are required to unlock [[Key Door]]s.
|description8=Giant seeds that are collected after defeating a boss.
|-
|image9=[[File:SMBW Wonder Seed Artwork.png|100px]]
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|name9=[[Wonder Seed]]*
|Giant seeds that are collected after defeating a boss.
|description9=Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|-
|image10=[[File:SMBW WonderFlowerCoin.png|100px]]
|align=center|[[File:SMBW Wonder Seed Artwork.jpg|100px]]<br>[[Wonder Seed]]*
|name10=[[Wonder Token]]*
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|description10=Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|-
}}
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|}


===Blocks===
===Blocks===
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:Exclamationblock sighting SMBW.png|70px]]
!width=12%|Block
|name1=[[! Block]]
!width=88%|Description
|description1=Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|-
|image2=[[File:SMBW question block.png|70px]]
|align=center|[[File:Exclamationblock sighting SMBW.png|70px]]<br>[[! Block]]
|name2=[[? Block]]
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|description2=Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|-
|image3=[[File:SMBW Atchi Muite Block.png|70px]]
|align=center|[[File:SMBW question block.png|70px]]<br>[[? Block]]
|name3=[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|description3=Blue blocks that turn visible when the player approaches one within close range.
|-
|image4=[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|name4=[[Brick Block]]
|Blue blocks that turn visible when the player approaches one within close range.
|description4=Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|-
|image5=[[File:HardBlock5SMBW.png|70px]]
|align=center|[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|name5={{Conjectural|Bump block}}*
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|description5=Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|image6=[[File:Blue Block SMBW.jpg|70px]]
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Bump block}}*
|name6=[[Bumper (Super Mario series)|Bumper]]
|Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|description6=Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|-
|image7=[[File:SMBW Candyblocks.png|100px]]
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|name7={{conjectural|[[Candy Block]]}}*
|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|description7=Colorful blocks that are eaten by [[Gnawsher]]s.
|-
|image8=[[File:CloudBlock2SMBW.png|70px]]
|align=center|[[File:SMBW_Candyblocks.png|100px]]<br>{{conjectural|[[Candy Block]]}}*
|name8=[[Cloud Block]]
|Colorful blocks that are eaten by [[Gnawsher]]s.
|description8=Semisolid blocks that resemble clouds.
|-
|image9=[[File:No image.png|100px]]
|align=center|[[File:CloudBlock2SMBW.png|70px]]<br>[[Cloud Block]]
|name9=[[Crate]]
|Semisolid blocks that resemble clouds.
|description9=Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|-
|image10=[[File:No image.png|100px]]
|align=center|[[Crate]]
|name10=[[Donut Block]]
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|description10=A platform that falls under weight if the player stands there for too long.
|-
|image11=[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]
|align=center|[[Donut Block]]
|name11=[[Dotted-Line Block]]
|A platform that falls under weight if the player stands there for too long.
|description11=Transparent blocks that are activated by [[ON/OFF Switch]]es and [[Timer-Switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|-
|image12=[[File:PN Block.png|70px]]
|align=center|[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]<br>[[Dotted-Line Block]]
|name12=[[Empty Block]]
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[timer switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|description12=Left behind after a block containing an item has been emptied.
|-
|image13=[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|name13=[[Hard Block]]
|Left behind after a block containing an item has been emptied.
|description13=Blocks that cannot be broken normally like a Brick Block.
|-
|image14=[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|name14=<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|Blocks that cannot be broken normally like a Brick Block.
|description14=Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|-
|image15=[[File:IceBlockSMBW.png|70px]]
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|name15=[[Ice Block|Ice block]]
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|description15=Slippery blocks that can be destroyed using [[fireball]]s.
|-
|image16=[[File:Evil cube SMBW.jpg|70px]]
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]
|name16=[[Iron Block]]
|Slippery blocks that can be destroyed using [[fireball]]s.
|description16=A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|-
|image17=[[File:JewelBlockSMBW.png|70px]]
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|name17=[[Jewel block]]*
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|description17=Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and it takes several hits to break them, although [[Drill Mario|drilling]] them can destroy them easily.
|-
|image18=[[File:Green Timer Block.jpg|47px]]
|align=center|[[File:JewelBlockSMBW.png|70px]]<br>[[Jewel block]]*
|name18=[[Light-Switch]]*
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|description18=A blocks with a clock that activates lights for a limited time.
|-
|image19=[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|name19=[[? Block|Long ? Block]]
|A blocks with a clock that activates lights for a limited time.
|description19=Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|-
|image20=[[File:Long Empty Block SMBW.jpg|100px]]
|align=center|[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]<br>[[? Block|Long ? Block]]
|name20=[[Empty Block|Long Empty Block]]
|Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|description20=Blocks that are left behind after a long ? Block containing an item has been emptied.
|-
|image21=[[File:SMBW Long Rotating Block.jpg|100px]]
|align=center|[[File:Long Empty Block SMBW.jpg|100px]]<br>[[Empty Block|Long Empty Block]]
|name21={{conjectural|Long Rotating Block}}*
|Left behind after a long ? Block containing an item has been emptied.
|description21=Longer variants of Rotating Blocks.
|-
|image22=[[File:SMBW gimmick sound long.png|100px]]
|align=center|[[File:SMBW Long Rotating Block.jpg|100px]]<br>{{conjectural|Long Rotating Block}}*
|name22=[[Marimba Block]]*
|Longer variants of Rotating Blocks.
|description22=A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|-
|image23=[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]
|align=center|[[File:SMBW gimmick sound long.png|100px]]<br>[[Marimba Block]]*
|name23=[[ON/OFF Switch]]
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|description23=Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|-
|image24=[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]
|align=center|[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]<br>[[ON/OFF Switch]]
|name24=[[Pole Block]]*
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|description24=Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|-
|image25=[[File:SMBW POW Artwork.png|70px]]
|align=center|[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]<br>[[Pole Block]]*
|name25=[[POW Block]]
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|description25=Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|-
|image26=[[File:Race Block SMBW.jpg|70px]]
|align=center|[[File:SMBW POW Artwork.png|70px]]<br>[[POW Block]]
|name26=[[Race Block]]*<ref name=SMBWDirect/>
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|description26=A block that all players must hit in order to initiate a multiplayer race.
|-
|image27=[[File:1RedPOWBlockSMBW.png|70px]]
|align=center|[[File:Race Block SMBW.jpg|70px]]<br>[[Race Block]]*<ref name=SMBWDirect/>
|name27=[[Red POW Block]]
|A block that all players must hit in order to initiate a multiplayer race.
|description27=Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|-
|image28=[[File:Rock Block SMBW.jpg|70px]]
|align=center|[[File:1RedPOWBlockSMBW.png|70px]]<br>[[Red POW Block]]
|name28=[[Rock Block]]
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|description28=Blocks that can be destroyed by the [[Wonder Gottsun]].
|-
|image29=[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|name29={{Conjectural|Roller block}}*
|Blocks that can be destroyed by the [[Big Konk]].
|description29=Large blocks that can be pushed around on wheels.
|-
|image30=[[File:SMBW Rotating Block.jpg|70px]]
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|name30=[[Rotating Block]]
|Large blocks that can be pushed around on wheels.
|description30=Yellow blocks with eyes that spin around when hit.
|-
|image31=[[File:Roulette Block SMBW.jpg|70px]]
|align=center|[[File:SMBW Rotating Block.jpg|70px]]<br>[[Rotating Block]]
|name31=[[Roulette Block]]
|Yellow blocks with eyes that spin around when hit.
|description31=Blocks that cycle through several items, and release the one shown on it when hit.
|-
|image32=[[File:UnknownVerticalArrowBlockSMBW.png|70px]]
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]
|name32=Shoot Block*<ref name=NintendoDREAM/>
|Blocks that cycle through several items, and release the one shown on it when hit.
|description32=Arrow blocks that fly vertically when hit.
|-
|image33=[[File:SnowBlockSMBW.png|50px]]
|align=center|[[File:UnknownVerticalArrowBlockSMBW.png|70px]]<br>Shoot Block*<ref name=NintendoDREAM/>
|name33=[[Snow block]]
|Arrow blocks that fly vertically when hit.
|description33=Breakable blocks out of snow.
|-
|image34=[[File:No image.png]]
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]
|name34={{conjectural|Springboard block}}*
|Breakable blocks of snow.
|description34=Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|-
|image35=[[File:Purple Timer Block.jpg|47px]]
|align=center|{{conjectural|Springboard block}}*
|name35=[[Timer-Switch]]*
|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|description35=A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|-
|image36=[[File:Symbol Block SMBW.jpeg|70px]]
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|name36={{Conjectural|Wonder block}}*
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|description36=Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|-
}}
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|}


===Transportation objects===
===Transportation objects===
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]
!width=12%|Object
|name1={{Conjectural|Crawling Pipe}}*
!width=88%|Description
|description1=[[Warp Pipe]]s that can be pushed and occasionally connected to form a longer, functioning pipe.
|-
|image2=[[File:Propeller 3 SMBW.jpg|70px]]
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|name2={{Conjectural|Golden Propeller Flower}}*
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|description2=Golden Propeller Flowers take players to bonus levels from the world map.
|-
|image3=[[File:SMBW Living Pipe Alt.png|100px]]
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|name3=[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|Golden Propeller Flowers take players to bonus levels from the world map.
|description3=[[Warp Pipes|Pipes]] that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|-
|image4=[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|name4=[[Key Door]]
|[[Warp Pipe|Pipe]]s that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|description4=Doors that require a key to enter.
|-
|image5=[[File:LakitusCloudSMBW.png|80px]]
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|name5=[[Lakitu's Cloud]]
|Doors that require a key to enter.
|description5=Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|-
|image6=[[File:Propeller 2 SMBW.jpg|70px]]
|align=center|[[File:LakitusCloudSMBW.png|80px]]<br>[[Lakitu's Cloud]]
|name6=[[Propeller Flower]]*
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|description6=Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|-
|image7=[[File:Door SMBW.jpg|70px]]
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|name7=[[Warp Door]]
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|description7=Doors that transport the player(s) to another area within the level.
|-
|image8=[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|name8=[[Warp Pipe]]
|Doors that transport the player(s) to another area within the level
|description8=Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|-
|image9=[[File:Wonder Ship.jpg|100px]]
|align=center|[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]<br>[[Warp Pipe]]
|name9={{conjectural|Wonder ship}}*
|Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|description9=A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|-
}}
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|}


===Platforms===
===Platforms===
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:SMBW Bone Platform.jpg|100px]]
!width=12%|Platform
|name1={{Conjectural|Bone raft}}*
!width=88%|Description
|description1=Bone platforms that float on lava or hazardous ooze.
|-
|image2=[[File:BridgeSMBW.png|120px]]
|align=center|[[File:SMBW Bone Platform.jpg|100px]]<br>{{Conjectural|Bone raft}}*
|name2=[[Bridge]]
|Bone platforms that float on lava or hazardous ooze.
|description2=Thin, semisolid platforms made up of smaller sections.
|-
|image3=[[File:Disappearing Platform SMBW.jpg|120px]]
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|name3={{Conjectural|Carpet}}*
|Thin, semisolid platforms made up of smaller sections.
|description3=Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|image4=[[File:Chandelier SMBW.jpg|120px]]
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>{{Conjectural|Carpet}}*
|name4={{conjectural|Chandelier}}*
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|description4=Platforms that hang on chains and can emit light.
|-
|image5=[[File:CloudBlockSMBW.png|120px]]
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|name5=[[Cloud Lift]]
|Platforms that hang on chains and can emit light.
|description5=Lifts that resemble clouds.
|-
|image6=[[File:No image.png|100px]]
|align=center|[[File:CloudBlockSMBW.png|120px]]<br>[[Cloud Lift]]
|name6=[[Conveyor Belt]]
|Platforms resembling clouds.
|description6=Moving platforms that carry the player from one place to another without them having to move at all.
|-
|image7=[[File:SemisolidAngryCloudSMBW.png|150px]]
|align=center|[[Conveyor Belt]]
|name7=[[Downpour Cloud]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|description7=Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|-
|image8=[[File:Fossil Wheel.jpg|100px]]
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|name8={{conjectural|Dragon fossil wheel}}*
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|description8=A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|-
|image9=[[File:CountdownPlatformSMBW.png|120px]]
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>{{conjectural|Dragon fossil wheel}}*
|name9=[[Dropdown Countdown Lift]]
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|description9=A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|image10=[[File:SavannaTreeSMBW.png|100px]]
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]
|name10=Hip Tree*<ref name=NintendoDREAM/>
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|description10=Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|-
|image11=[[File:No image.png|100px]]
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|name11=Jump stage*
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|description11=A platform that raises when the player jumps to the beat.
|-
|image12=[[File:LiftSMBW.png|130px]]
|align=center|Jump stage*
|name12=[[Lift]]
|A platform that raises when the player jumps to the beat.
|description12=Moving platforms often found floating or traveling along tracks.
|-
|image13=[[File:Linking Lift.png|130px]]
|align=center|[[File:LiftSMBW.png|130px]]<br>[[Lift]]
|name13=[[Linking Lift]]
|Moving platforms often found floating or traveling along tracks.
|description13=Green lifts that can be extended using puzzle piece-like blocks.
|-
|image14=[[File:Unknown Hoppycat Lift.png|130px]]
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|name14={{conjectural|Log lift}}*
|Green lifts that can be extended using puzzle piece-like blocks.
|description14=A lift variant that releases [[Hoppycat]]s.
|-
|image15=[[File:MushroomPlatformSMBW.png|120px]]
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Log lift}}*
|name15=[[Mushroom Platform]]
|A lift variant that releases [[Hoppycat]]s.
|description15=Large mushrooms of varying colors that serve as platforms.
|-
|image16=[[File:Mushroom Trampoline SMBW.jpg|120px]]
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
|name16=[[Mushroom Trampoline]]
|Large mushrooms of varying colors that serve as platforms.
|description16=Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|-
|image17=[[File:ON-OFF platform SMBW.png|120px]]
|align=center|[[File:Mushroom Trampoline SMBW.jpg|120px]]<br>[[Mushroom Trampoline]]
|name17={{Conjectural|ON/OFF bridge}}*
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|description17=Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can only be passed through from above.
|-
|image18=[[File:OnOffZipTrackRedSMBW.png|120px]][[File:OnOffZipTrackBlueSMBW.png|120px]]
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF bridge}}*
|name18={{Conjectural|ON/OFF Zip Track}}*
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|description18=Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
|-
|image19=[[File:Bubblegum Platform SMBW.jpg|120px]]
|align=center|[[File:OnOffZipTrackRedSMBW.png|120px]][[File:OnOffZipTrackBlueSMBW.png|120px]]<br>{{Conjectural|ON/OFF Zip Track}}*
|name19=[[Puffy Lift]]*
|Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
|description19=Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|-
|image20=[[File:(Unknown name)Harmonica platform.png|120px]]
|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|name20=Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|description20=An accordion-like lift that moves when the player lands on it.
|-
|image21=[[File:Pushable wall.png|120px]]
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|name21={{conjectural|Pushable wall}}*
|An accordion-like lift that moves when the player lands on it.
|description21=Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|-
|image22=[[File:No image.png|100px]]
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|name22={{conjectural|Ruined pillar}}*
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|description22=Pillars that move when interacted by a [[Wow Bud]].
|-
|image23=[[File:Bounce pad.png|120px]]
|align=center|{{conjectural|Ruined pillar}}*
|name23={{conjectural|Rhythm platform}}*
|Pillars that move when interacted by a [[Wow Bud]].
|description23=Platforms with arrows that give the player a jump boost when launched at the beat.
|-
|image24=[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]
|align=center|[[File:Bounce pad.png|120px]]<br>{{conjectural|Rhythm platform}}*
|name24=[[Semisolid Platform]]
|Platforms with arrows that give the player a jump boost when launched at the beat.
|description24=Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|-
|image25=[[File:SMBW snow level.jpg|200px]]
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|name25=[[Snowball]]
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|description25=An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|-
|image26=[[File:SMBW Conveyor Belt.png|60px]]
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|name26=[[Zip Track]]*
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|description26=A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|-
}}
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|}


===Other objects===
===Other objects===
{{content description|sortable=yes
{|class="wikitable sortable"
|image1=[[File:ArrowSignSMBW.png|70px]]
!width=12%|Object
|name1=[[Arrow Sign]]
!width=88%|Description
|description1=Symbols that point in a specific direction, guiding the player(s) to certain locations.
|-
|image2=[[File:SMBW Drillbeacon screenshot.png|70px]]
|align=center|[[File:ArrowSignSMBW.png|70px]]<br>[[Arrow Sign]]
|name2=[[Beacon (Super Mario Odyssey)|Beacon]]
|Points in a specific direction, guiding the player to certain locations.
|description2=Light that releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|-
|image3=[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]
|align=center|[[File:SMBW Drillbeacon screenshot.png|70px]]<br>[[Beacon (Super Mario Odyssey)|Beacon]]
|name3=[[Beanstalk]]
|Releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|description3=Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|-
|image4=[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]
|align=center|[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]<br>[[Beanstalk]]
|name4=[[Bubble]]
|Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|description4=Thin spheres of liquid. Player(s) can create after transforming into their [[Bubble Mario|Bubble form]]. These bubbles can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|-
|image5=[[File:SMBW Checkpoint.png|70px]]
|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]
|name5=[[Checkpoint Flag]]
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|description5=Flags that create a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.
|-
|image6=[[File:CoinBlasterSMBW.png|50px]]
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]
|name6={{Conjectural|Coin Blaster}}*
|Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.
|description6=[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They shoot [[coin]]s and [[flower coin]]s.
|-
|image7=[[File:UnknownPillarSMBW.png|50px]]
|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|name7=[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|description7=Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|image8=[[File:Fountain SMBW.jpg|120px]]
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|name8={{conjectural|Fountain}}
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|description8=A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.
|-
|image9=[[File:No image.png]]
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
|name9={{Conjectural|Gate}}*
|A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.
|description9=Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
|-
|image10=[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]
|align=center|<br>{{Conjectural|Gate}}*
|name10=[[Goal Pole]]
|Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
|description10=A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]].
|-
|image11=[[File:Secret SMBW.jpg|50px]]
|align=center|[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]<br>[[Goal Pole]]
|name11=[[Goal Pole (secret)]]
|A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]].
|description11=A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|-
|image12=[[File:Unknown name goal post.png|50px]]
|align=center|[[File:Secret SMBW.jpg|50px]]<br>[[Goal Pole (secret)]]
|name12={{Conjectural|Goal posts}}*
|A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|description12=Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.
|-
|image13=[[File:Door knocker SMBW.jpg|80px]]
|align=center|[[File:Unknown name goal post.png|50px]]<br>{{Conjectural|Goal posts}}*
|name13=[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.
|description13=Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
|-
|image14=[[File:No image.png|100px]]
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|name14=[[Hatena Capsule]]*<ref name=NintendoDREAM/>
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
|description14=? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|-
|image15=[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]
|align=center|[[Hatena Capsule]]*<ref name=NintendoDREAM/>
|name15=[[Hidden Coin]]
|? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|description15=[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.
|-
|image16=[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|name16={{Conjectural|Ice block generator}}*
|[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.
|description16=Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.
|-
|image17=[[File:ItemBalloonElephantFruitSMBW.png|80px]]
|align=center|[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]<br>{{Conjectural|Ice block generator}}*
|name17=[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.
|description17=Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|-
|image18=[[File:Lifting Shabon SMBW.jpg|80px]]
|align=center|[[File:ItemBalloonElephantFruitSMBW.png|80px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|name18=[[Lifting Shabon]]
|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|description18=Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|-
|image19=[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]
|align=center|[[File:Lifting Shabon SMBW.jpg|80px]]<br>[[Lifting Shabon]]
|name19={{Conjectural|ON/OFF gate}}*
|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|description19=Red and blue vertical barriers that are activated by an [[ON/OFF Switch]].
|-
|image20=[[File:No image.png]]
|align=center|[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]<br>{{Conjectural|ON/OFF gate}}*
|name20=[[P Switch]]
|Red and blue vertical barriers that are activated by an [[ON/OFF Switch]].
|description20=Blue switches with the letter "P" that activate [[Blue Coin]]s.
|-
|image21=[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]
|align=center|[[P Switch]]
|name21=Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|Activates [[Blue Coin]]s.
|description21=Yellow containers of small and large sizes that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|-
|image22=[[File:UnknownPotSMBW.png|80px]]
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|name22=[[Pot]]
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|description22=Jars that can be picked up and thrown. They occasionally contain water.
|-
|image23=[[File:UnknownBreakablePumpkinSMBW.png|120px]]
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>[[Pot]]
|name23=[[Pumpkin]]
|Jars that can be picked up and thrown. They occasionally contain water.
|description23=Breakable pumpkins.
|-
|image24=[[File:Cactus Block.jpg|100px]]
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>Pumpkin
|name24=Saboten Box<ref name=NintendoDREAM/>
|Breakable pumpkins.
|description24=Breakable [[Cactus|cacti]].
|-
|image25=[[File:MarioStandeeSMBW.png|80px]]
|align=center|[[File:Cactus Block.jpg|100px]]<br>Saboten Box<ref name=NintendoDREAM/>
|name25=[[Standee]]*
|Breakable [[Cactus|cacti]].
|description25=Scarecrow-like cutouts that are used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|-
|image26=[[File:TrackSMBW.png|135px]]
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*
|name26=[[Track]]
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|description26=Carries objects and enemies along a specific path.
|-
|image27=[[File:Treasure Chest SMBW.jpg|80px]]
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]
|name27=[[Treasure chest]]
|Carries objects and enemies along a specific path.
|description27=Containers that hold badges.
|-
|image28=[[File:Tasty Tree SMBW.jpg|80px]]
|align=center|[[File:Treasure Chest SMBW.jpg|80px]]<br>[[Treasure chest]]
|name28=[[Tree]]
|Containers that hold badges.
|description28=Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|-
|image29=[[File:No image.png|100px]]
|align=center|[[File:Tasty Tree SMBW.jpg|80px]]<br>[[Tree]]
|name29=[[Water Ball]]
|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|description29=A huge mass of water floating in the air that players can swim through. It is produced by [[Wonder Bowser Jr.]] in the [[Sunbaked Desert Palace]] battle and the [[Wonder Effect]] in [[Hot-Hot Hot!]], and extinguishes [[Hot-Hot Rock]]s.
|-
|image30=[[File:Fountain Pipe SMBW.jpg|70px]]
|align=center|[[Water Ball]]
|name30=[[Water spout]]
|A huge mass of water floating in the air that players can swim through. It is produced by [[Wonder Bowser Jr.]] in the [[Sunbaked Desert Palace]] battle and the [[Wonder Effect]] in [[Hot-Hot Hot!]], and extinguishes [[Hot-Hot Rock]]s.
|description30=Water that shoots out from pipes.
|-
|image31=[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]
|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|name31=[[Wow Bud]]
|Water that shoots out from pipes.
|description31=Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|-
}}
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>[[Wow Bud]]
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|}


==Badges==
==Badges==
Line 2,297: Line 2,285:
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.
*''[[Super Mario Party Jamboree]]'': Many characters reuse voice clips from this game.


==Names in other languages==
==Names in other languages==
Line 2,304: Line 2,291:
|JapR=Sūpā Mario Burazāzu Wandā
|JapR=Sūpā Mario Burazāzu Wandā
|JapM=Super Mario Bros. Wonder
|JapM=Super Mario Bros. Wonder
|ChiS=超级马利欧兄弟 惊奇
|ChiS=超级马力欧兄弟 惊奇
|ChiSR=Chāojí Mǎlìōu Xiōngdì Jīngqí
|ChiSR=Chāojí Mǎlìōu Xiōngdì Jīngqí
|ChiSM=Super Mario Bros. Wonder
|ChiSM=Super Mario Bros. Wonder

Latest revision as of 22:39, December 27, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: Expand the intro section to feature a summary on the game's design and artistic choices. A brief presentation of its standout gameplay mechanics, such Wonder Effects, power-ups, and badges, is paramount, but there should also be some emphasis placed on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike

"SMBW" redirects here. For the game often abbreviated as "NSMBW", see New Super Mario Bros. Wii.
Super Mario Bros. Wonder
Final North American box art for Super Mario Bros. Wonder
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan October 20, 2023[1]
USA October 20, 2023[2]
Mexico October 20, 2023[3]
Brazil October 20, 2023[4]
Europe October 20, 2023[5]
Australia October 20, 2023[6]
South Korea October 20, 2023[7]
HK October 20, 2023[8]
ROC October 20, 2023[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Portuguese (Brazil)
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
ClassInd:L - General audience
SMECCV:A - All ages
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
Gmedia:3 - Three years and older
MRO:7 - Seven years and older
Mode(s) Single player, multiplayer
Format
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:
Joy-Con (horizontal)
Serial code(s) Japan LA-H-AQMXA-JPN
USA LA-H-AQMXA-USA
Europe LA-H-AQMXA-EUR
Australia LA-H-AQMXA-AUS
South Korea LA-H-AQMXA-KOR
ROC LA-H-AQMXA-CHT

Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[2] First announced during the June 2023 Nintendo Direct, it is the twenty-seventh installment in the Super Mario series[9] and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.

A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[10]

Story

Flower Kingdom from the August 31, 2023 Nintendo Direct
The main playable characters, Poplins, and Prince Florian in the Flower Kingdom in the opening cutscene.

Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four Yoshis and Nabbit.

Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. in four corrupted palaces and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.

Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.

Gameplay

Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the New Super Mario Bros. series of games with brand-new models, expressions and animations. Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[11] All characters use the established base moveset from the New Super Mario Bros. series, including the ability to Wall Jump, Ground Pound, and Spin Jump. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to Flutter Jump, be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning power-ups, as well as new ones like the Elephant Fruit. A new feature sees the characters equipping badges which allow them to obtain an additional special ability depending on which one is equipped, such as the Parachute Cap or the Scuttle.

The game's story takes place in the Flower Kingdom, a brand-new location. The game's levels incorporate similar general themes to the New Super Mario Bros. series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game, from one to five. This is a feature only found previously in the Level Cards compatible with Super Mario Advance 4: Super Mario Bros. 3, as well as Super Mario Maker 2's Story Mode.

The signature feature of Super Mario Bros. Wonder is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, such as bringing Warp Pipes to life or causing Trottin' Piranha Plants to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside Wonder Seeds and flower coins, prominent collectibles of the region. Another notable addition are Talking Flowers, non-playable characters that populate levels and comment on in-game events and players' actions.

This is the first 2D side-scrolling Super Mario game since Super Mario Bros. 2 to omit a score system and Time Limit, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a 1-Up.

Just like in Super Mario 3D World, the number of lives is shared between players when playing multiplayer.

Controls

All actions using Left Stick can also be done with Directional Buttons. Selecting the "B Button Dash · A Button Jump" option in the Settings menu will rotate all face buttons once to the left, with X Button functioning as A Button and Y Button functioning as X Button.[12]

Action Dual Joy-Con or Pro Controller Joy-Con/Nintendo Switch Pro Controller Horizontal Joy-Con Joy-Con (horizontal)
Move Left Stick / Directional Buttons Control Stick
Jump B Button Single Joy-Con Bottom Button
Dash Y Button Single Joy-Con Left Button
Deploy Item Balloon Hold A Button Hold Single Joy-Con Right Button
Greeting X Button Single Joy-Con Top Button
Select greeting Hold X Button, then tilt Left Stick Hold Single Joy-Con Top Button, then tilt Control Stick
Menu Plus Button Minus Button or Plus Button
Basic Actions
Crouch Left Stick ↓ / Press ZL Button Control Stick
Crouch and move Left Stick ↘ while crouching Control Stick ↘ while crouching
Slide on a slope Left Stick ↓ / Press ZL Button on a slope Control Stick ↓ on a slope
Ground Pound Left Stick ↓ / Press ZL Button in midair Control Stick ↓ in midair
Spin Jump Press R Button / Press ZR Button / Shake Press SR Button / Shake
Midair Spin Press R Button / Press ZR Button / Shake in midair Press SR Button / Shake in midair
Hold item Touch item while holding Y Button Touch item while holding Single Joy-Con Left Button
Kick held item Release Y Button Release Single Joy-Con Left Button
Kick item upward Release Y Button while tilting Left Stick Release Single Joy-Con Left Button while tilting Control Stick
Drop held item Release Y Button while crouching Release Single Joy-Con Left Button while crouching
Pull Hold Y Button, and tilt Left Stick in the direction you want to pull Hold Single Joy-Con Left Button, and tilt Control Stick in the direction you want to pull
Push Tilt Left Stick in the direction you want to push Tilt Control Stick in the direction you want to push
Swim Press B Button while underwater Press Single Joy-Con Bottom Button while underwater
Swim while holding an item While underwater, hold Y Button and tilt Left Stick While underwater, hold Single Joy-Con Left Button and tilt Control Stick
Enter a pipe Tilt Left Stick towards the entrance Tilt Control Stick towards the entrance
Enter a door Left Stick↑ in front of the door Control Stick↑ in front of the door
Climb up/down a vine Left Stick ↑ / Left Stick ↓ while holding on to a vine Control Stick ↑ / Control Stick ↓ while holding on to a vine
Wall Jump Jump against a wall, then press B Button to jump again Jump against a wall, then press Single Joy-Con Bottom Button to jump again
Wall slide While against a wall, tilt Left Stick towards the wall While against a wall, tilt Control Stick towards the wall
Place standee Press X Button while crouching Press Single Joy-Con Top Button while crouching
Local Multiplayer / Online Play
Become a ghost Press and hold L Button + R Button Press and hold SL Button + SR Button
Float Left Stick Control Stick
Float faster Tilt Left Stick while pressing B Button repeatedly Tilt Control Stick while pressing Single Joy-Con Bottom Button repeatedly
Give up Press L Button + R Button Press SL Button + SR Button
Local Multiplayer
Ride Yoshi Jump on top of Yoshi
Dismount Yoshi Press B Button Press Single Joy-Con Bottom Button
Backflip off Yoshi Press R Button / Press ZR Button / Shake Press SR Button / Shake
Yoshi
Flutter Jump Press and hold B Button while in midair Press and hold Single Joy-Con Bottom Button while in midair
Eat Press Y Button Press Single Joy-Con Left Button
Spit out Press Y Button with something in your mouth Press Single Joy-Con Left Button with something in your mouth
Spit upwards With a mouthful, press Y Button while tilting Left Stick With a mouthful, press Single Joy-Con Left Button while tilting Control Stick
Elephant Mario
Swing trunk Press Y Button Press Single Joy-Con Left Button
Swing trunk while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Spray Press Y Button when you have water in your trunk Press Single Joy-Con Left Button when you have water in your trunk
Fire Mario
Throw a fireball Press Y Button Press Single Joy-Con Left Button
Throw a fireball while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Throw fireballs while spin jumping Press R Button / Press ZR Button / Shake Press SR Button / Shake
Bubble Mario
Make a bubble Press Y Button Press Single Joy-Con Left Button
Make a bubble while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Make bubbles while spin jumping Press R Button / Press ZR Button / Shake Press SR Button / Shake
Bubble jump Stomp a bubble while holding B Button Stomp a bubble while holding Single Joy-Con Bottom Button
Drill Mario
Drill down Left Stick ↓ / Press ZL Button Control Stick
Drill up Jump toward the ceiling
Move while burrowed Tilt Left Stick while burrowed Tilt Control Stick while burrowed
Badges
Artwork of the parachute cap badge from Super Mario Bros. Wonder Open parachute cap Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair
Artwork of the parachute cap badge from Super Mario Bros. Wonder Fall slowly Press and hold R Button / ZR Button while in midair Press and hold SR Button while in midair
Artwork of the wall climb jump badge from Super Mario Bros. Wonder Wall-climb jump Jump against a wall, and press B Button Jump against a wall, and press Single Joy-Con Bottom Button
Artwork of the dolphin kick badge from Super Mario Bros. Wonder Dolphin kick Press R Button / Press ZR Button / Shake while underwater Press SR Button / Shake while underwater
Artwork of the crouching high jump badge from Super Mario Bros. Wonder Crouching high jump Press B Button after crouching for a short period of time Press Single Joy-Con Bottom Button after crouching for a short period of time
Artwork of the Grappling Vine badge from Super Mario Bros. Wonder Vine-grapple Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair
Badge of Boosting Spin Jump from Super Mario Bros. Wonder. Boosting spin jump Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair

Characters

Playable characters

Playable roster for Super Mario Bros. Wonder.
All 12 playable characters in the game

Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Hidden Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.

The following descriptions of the playable characters are taken from the loading screens.

Mario jumping
Mario
Artwork for Luigi in SMBW
Luigi
Artwork of Princess Peach from Super Mario Bros. Wonder
Peach
Artwork of Daisy from Super Mario Bros. Wonder
Daisy
Artwork of Yellow Toad from Super Mario Bros. Wonder
Yellow Toad
Artwork of Blue Toad from Super Mario Bros. Wonder
Blue Toad
Mario works as a plumber with his little brother Luigi. While they may be twin brothers, Luigi is taller and slightly younger than Mario. Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
Artwork of Toadette from Super Mario Bros. Wonder
Toadette
Artwork of Yoshi and a Red Shell from Super Mario Bros. Wonder
Yoshi
Artwork of red Yoshi from Super Mario Bros. Wonder
Red Yoshi
Artwork of Yellow Yoshi from Super Mario Bros. Wonder
Yellow Yoshi
Artwork of light-blue Yoshi from Super Mario Bros. Wonder
Light-Blue Yoshi
Artwork of Nabbit for Super Mario Bros. Wonder
Nabbit
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.
Ability: Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…
Ability: Nabbit won't flinch when touching most enemies or hazards.

Supporting characters

Character Description
Artwork of Prince Florian from Super Mario Bros. Wonder
Prince Florian
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms.

Loading screen: Prince Florian loves badges and all the Poplins that live in his kingdom.

Artwork of a Talking Flower in Super Mario Bros. Wonder
Talking Flowers
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.

Loading screen: Talking Flowers love to talk. They often spend their days waiting for someone to visit them.

Poplin with Wonder Seed render
Poplins
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.

Loading screen: Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!

ProfConnect Active.pngScreenshot of Professor Connect from Super Mario Bros. Wonder
Professor Connect
A robotic character that can be talked to to access online play.
Screenshot of Captain Toad from Super Mario Bros. Wonder
Captain Toad
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found.
Screenshot of a Racing Wiggler from Super Mario Bros. Wonder
Racing Wiggler
A Big Wiggler that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
Screenshot of Angler Poplin
Angler Poplin
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located.
Master Poplin in Super Mario Bros. Wonder
Master Poplin
A yellow Poplin who lives in their house in Shining Falls.
Screenshot of Loyal Poplin
Loyal Poplin
A green Poplin miner who lives in their house near the entrance to Fungi Mines.
Artwork of an Ancient Dragon from Super Mario Bros. Wonder
Ancient Dragons
Blue dragons resembling Dragoneel or Gobblegut that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards.

Main antagonists

Character Description
Artwork of Bowser from Super Mario Bros. Wonder Render of Castle Bowser from Super Mario Bros. Wonder
Bowser
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser by combining him with his Koopa Clown Car and Prince Florian's castle.

Loading screen: Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!

Artwork of Bowser Jr. from Super Mario Bros. Wonder Artwork of Wonder Bowser Jr. from Super Mario Bros. Wonder
Bowser Jr.
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr. He returns alongside his Junior Clown Car.

Loading screen: Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.

Kamek
Kamek
A Magikoopa who assists Bowser. He principally appears to summon battleships on the world maps.

Enemies and obstacles

Returning enemies

Enemy Description First appearance Last appearance
Squared screenshot of a Bob-omb from Super Mario Bros. Wonder.
Bob-omb
Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after. Fluff-Puff Peaks Flying Battleship
Squared screenshot of a Boo from Super Mario Bros. Wonder.
Boo
Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion KO Arena Fungi Funk
King Boo in Super Mario Bros. Wonder
King Boo
The king of Boos who appears during Wonder Effects. He moves forward slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Bullet Bill from Super Mario Bros. Wonder.
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Buzzy Beetle from Super Mario Bros. Wonder.
Buzzy Beetle
Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
Squared screenshot of a Cheep Cheep from Super Mario Bros. Wonder.
Cheep Cheep
Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them. Leaping Smackerel Search Party Item Park
Squared screenshot of a Dry Bones from Super Mario Bros. Wonder.
Dry Bones
Skeletal Koopas that regenerate themselves shortly after being stomped. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of a Fire Piranha Plant from Super Mario Bros. Wonder.
Fire Piranha Plant
Piranha Plants that spit fireballs. This time, they appear in their Super Mario 3D Land color scheme. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a sleeping Goomba from Super Mario Bros. WonderScreenshot of a stretchy Goomba from Super Mario Bros. Wonder
Goomba
Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in Sproings in the Twilight Forest's Wonder Effect. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
A Hefty Goomba using a dandelion-like parachute in Super Mario Bros. Wonder.
Hefty Goomba
Larger variants of Goombas that split into two normal Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Squared screenshot of a Big Goomba from Super Mario Bros. Wonder.
A Big Goomba using a dandelion-like parachute in Super Mario Bros. Wonder.
Big Goomba
Larger variants of Goombas that split into two Hefty Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Bone Goomba from Super Mario Bros. Wonder.Bone Goomba in Wonder, without helmet
Bone Goomba
Teal-colored Goombas wearing skulls as headgear. Pipe-Rock Plateau Palace Sunbaked Desert Palace
Squared screenshot of a Goombrat from Super Mario Bros. Wonder.Screenshot of a Goombrat from Super Mario Bros. Wonder
Goombrat
Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas. Collisions with Bloomps bounce them away and, if equipped, destroy their pappi. Here Come the Hoppos Taily's Toxic Pond
Screenshot of a Kodeka Kakibō from Super Mario Bros. WonderScreenshot of a Big Goombrat from Super Mario Bros. Wonder
Kodeka Kakibō
Larger variants of Goombrats that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes. Bloomps of the Desert Skies
Squared screenshot of a Hammer Bro from Super Mario Bros. Wonder.
Hammer Bro
Helmeted Koopas that throw hammers at the player. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder.Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Koopa Troopa
Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them. Up 'n' Down with Puffy Lifts (green)
Scram, Skedaddlers! (red)
Raarghs in the Ruins (green)
The Final Test Wonder Gauntlet (red)
Squared screenshot of a green Koopa Paratroopa from Super Mario Bros. Wonder.Squared screenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder.
Koopa Paratroopa
Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground. Up 'n' Down with Puffy Lifts (green)
Sproings in the Twilight Forest (red)
Armads on the Roll (green)
The Final Test Wonder Gauntlet (red)
Screenshot of Lakitu in Super Mario Bros. Wonder
Lakitu
Koopas that travel in clouds and throw Spiny Eggs down onto the ground. Countdown to Drop Down Expert Badge Challenge Invisibility II
Squared screenshot of a Lava Bubble from Super Mario Bros. Wonder.
Lava Bubble
Orange fireball enemies that jump up and down in and out of lava. Pull, Turn, Burn
Squared screenshot of a Lil Sparky from Super Mario Bros. Wonder.
Lil Sparky
Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like Amps. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Hothead from Super Mario Bros. Wonder.
Hothead
Larger variants of Lil Sparkies. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Mechakoopa from Super Mario Bros. Wonder.
Mechakoopa
Mechanical Koopas with keys on their backs. Petal Isles Flying Battleship
Squared screenshot of Munchers from Super Mario Bros. Wonder.
Muncher
Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
Squared screenshot of a Ninji from Super Mario Bros. Wonder.
Ninji
Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect. Ninji Jump Party Break Time! Raise the Stage
Squared screenshot of a Nipper Plant from Super Mario Bros. Wonder.
Nipper Plant
Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields KO Arena Petal Meddle
Screenshot of a Piranha Plant in Super Mario Bros. Wonder.
Piranha Plant
Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player. Piranha Plants on Parade The Final-Final Test Badge Marathon
A Big Piranha Plant emerging from a pipe in Piranha Plants on Parade from Super Mario Bros. Wonder
Big Piranha Plant
Larger variants of Piranha Plants. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder
Big Fire Piranha
Larger variants of Fire Piranha Plants that can spit multiple fireballs at once. Upshroom Downshroom
Squared screenshot of a Bone Piranha Plant from Super Mario Bros. Wonder.SMBW Long Bone Piranha.png
Bone Piranha Plant
Skeletal variants of Piranha Plants. They grow taller in their sole appearance's Wonder Effect. Fluff-Puff Peaks Palace
Screenshot of a Pokey from Super Mario Bros. Wonder
Pokey
Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. Armads on the Roll
Squared screenshot of a Spike from Super Mario Bros. Wonder.
Spike
Koopa-like enemies that spit large green Spike Balls. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Squared screenshot of a Spiny from Super Mario Bros. Wonder.
Spiny
Koopa enemies with spiked shells. Countdown to Drop Down Where the Rrrumbas Rule
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder
Spiny Egg
Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. Countdown to Drop Down
Squared screenshot of a Thwomp from Super Mario Bros. Wonder.
Thwomp
Large stone enemies that slam down onto the ground. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
An Urchin in Super Mario Bros. Wonder
Urchin
Spiked creatures that float in water. Robbird Cove Downpour Uproar

New enemies

Enemy Description First appearance Last appearance
Anglefish from Smb WonderScreenshot of an Anglefish in Super Mario Bros. Wonder
Anglefish
Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s). The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet
Squared screenshot of an Armad from Super Mario Bros. Wonder.An Armad rolled up into a ball, from Super Mario Bros. Wonder
Armad
Armadillo-like enemies that can curl into balls and roll down slopes. Armads on the Roll Sunbaked Desert Special Pole Block Allure
Squared screenshot of a Baboom from Super Mario Bros. Wonder.
Baboom
Bob-omb-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up
Squared screenshot of a Blewbird from Super Mario Bros. Wonder.
Blewbird
Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the bluebird. Blewbird Roost The Final Test Wonder Gauntlet
Screenshot of an enemy from Super Mario Bros. Wonder
Bloomp
Bouncy balloon-like fish enemies of varying sizes and colors. Bloomps of the Desert Skies The Final-Final Test Badge Marathon (green/pink)
Bloomps of the Desert Skies (blue/teal/silver)
Sunbaked Desert Special Pole Block Allure (light blue)
A giant Bloomp in Super Mario Bros. Wonder.
Wonder Bloomp[derived]
Large Bloomps filled with confetti that appear during certain Wonder Effects. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure
The giant, robotic Bowser head in Super Mario Bros. Wonder.
Bowser cannon[conjectural]
A giant Bowser robot that appears in the background, firing lasers at the player during every flying battleship's Wonder Effect. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
A Bulrush's artwork from Super Mario Bros. Wonder
Bulrush
Triceratops/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some Wonder Effects. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage
CloudPiranhaSMBW.png
Cloud Piranha
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a Royal Seed. Overworld
Condart
Condart
Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface. Condarts Away! The Desert Mystery
Condrop
Condrop
Purple birds wearing helmets that fly in one direction and drop items. Cruising with Linking Lifts The Final Test Wonder Gauntlet
A Dark Nokonoko in Super Mario Bros. Wonder.
Dark Nokonoko
Shadowy Koopa Troopas that hurt the player on contact. Beware of the Rifts
Squared screenshot of a Fire Spike[derived] from Super Mario Bros. Wonder.
Fire Spike[derived]
Red Spikes that spit and throw fireballs. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up
Squared screenshot of a Flying Mechakoopa from Super Mario Bros. Wonder.
Flying Mechakoopa
Red Mechakoopas with propellers. Deep Magma Bog Flying Battleship High-Voltage Gauntlet
Screenshot of a Gamboo tower from Super Mario Bros. WonderSquared screenshot of a purple Gamboo from Super Mario Bros. Wonder.
Gamboo
Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects. The Midway Trial: Hop to It (green/purple) The Semifinal Test Piranha Plant Reprise (green)
The Final Test Wonder Gauntlet (purple)
Squared screenshot of a gold Metal Gamboo[derived] from Super Mario Bros. Wonder.A silver Metal Gamboo[derived] from Super Mario Bros. Wonder.
Metal Gamboo[derived]
Metallic variants of Gamboos. Missile Meg Mayhem (black) KnuckleFest Bowser's Blazing Beats
Squared screenshot of a black Gnawsher from Super Mario Bros. Wonder.
Gnawsher
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks. Gnawsher Lair The Final Test Wonder Gauntlet
A Super Mario Bros. Wonder enemy
Search Gashigashi
Red Gnawshers that fly in any direction. They target anything close to them to eat or attack it. Gnawsher Lair KO Arena Magma Flare-Up (red)
Artwork of a Hoppo from Super Mario Bros. Wonder
Hoppo
Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps. Here Come the Hoppos The Final Test Wonder Gauntlet
Screenshot of a Hoppo during a Wonder Effect from Super Mario Bros. Wonder
Wonder Hoppo[derived]
A large Hoppo that appears during certain Wonder Effects. Here Come the Hoppos The Final Test Wonder Gauntlet
Artwork of a Hoppycat from Super Mario Bros. Wonder
Hoppycat
Green spiked snail creatures that leap upwards when the player jumps, similar to Skipsqueaks. Small and giant variants appear. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking!
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower
Kyodai na Hoppin
Large Hoppycats that appear during certain Wonder Effects. They jump through ground, destroying it. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet
Squared screenshot of the Wonder Hoppycat[derived] from Super Mario Bros. Wonder.
Wonder Hoppycat[derived]
An orange Hoppycat that can jump extremely high. The Midway Trial: Hop to It
Squared screenshot of a Kerpop from Super Mario Bros. Wonder.Screenshot of a Kerpop enemy in Super Mario Bros. Wonder
Kerpop
Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire. Hot-Hot Hot! KO Arena Magma Flare-Up
Squared screenshot of a yellow Konk from Super Mario Bros. Wonder.Blue Konk
Konk
Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s). Jewel-Block Cave An Uncharted Area: Wubba Ruins
Screenshot of the Wonder Konk[derived] from Super Mario Bros. Wonder
Wonder Konk[derived]
A large Konk that appears from above during the Wonder Effect in Jewel-Block Cave, crushing anything directly below it. Jewel-Block Cave
A new Lakitu enemy in Super Mario Bros. Wonder.
Lakitu trio[conjectural]
Three Lakitus above a large cloud. They appear in the background and attack by throwing golden Spike Balls at the player. In Cruising with Linking Lifts, during the Wonder Effect, they throw coins, power-ups, and Wonder Tokens. Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge
Squared screenshot of a Lava Blobble from Super Mario Bros. Wonder.
Lava Blobble
Large Lava Bubble-like enemies that ride on tracks. Deep Magma Bog Flying Battleship
Squared screenshot of a Li'l Scorcher from Super Mario Bros. Wonder.
Li'l Scorcher
Lava Bubble-like enemies resembling Fryguy that spit fireballs. Deep Magma Bog Palace
Maw-Maw from Smb Wonder
Maw-Maw
Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet
SMBW Bowser machine.png
Mecha Maker
A mechanical Bowser robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
Squared screenshot of a Melon Piranha Plant from Super Mario Bros. Wonder.
Melon Piranha Plant
Variants of Piranha Plants that resemble watermelons and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in Super Mario World 2: Yoshi's Island. Countdown to Drop Down The Final-Final Test Badge Marathon
Screenshot of a Missile Meg from Super Mario Bros. Wonder
Missile Meg
Long, thin, missile-like Bullet Bill variants that can be stood on, which causes them to slowly descend. Missile Meg Mayhem The Final-Final Test Badge Marathon
Mumsie
Mumsy
Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them. The Desert Mystery Sunbaked Desert Special Pole Block Allure
Squared screenshot of a Noknok from Super Mario Bros. Wonder.
Noknok
Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Screenshot of an enemy from Super Mario Bros. Wonder
Note Piranha Plant[conjectural]
Fiery music notes shaped like Piranha Plants fired from Bowser. The Final Battle! Bowser's Rage Stage
Squared screenshot of a Big Note Piranha Plant from Super Mario Bros. Wonder.
Big Note Piranha Plant[conjectural]
Larger variants of Note Piranha Plants. The Final Battle! Bowser's Rage Stage
Squared screenshot of a Outmaway from Super Mario Bros. Wonder.
Outmaway
White Goomba-like creatures with red-rimmed goggles that kick ice blocks and Koopa Shells. Outmaway Valley A Final Uncharted Area: Poison Ruins
Squared screenshot of a green Pokipede from Super Mario Bros. Wonder.
Pokipede
Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks. They can also break through snow blocks. Green ones move more slowly, while red ones have a faster movement pace. Pokipede Pass Wiggler Race Spelunking!
Raargh from Super Mario Bros. Wonder
Raargh
Blargg-like enemies that cling onto walls and charge in a straight line when they spot the player. Raarghs in the Ruins
Squared screenshot of a Renketsu Search Killer from Super Mario Bros. Wonder.
Renketsu Search Killer
Bull's-Eye Bills with a dragon-like appearance that target the player. KnuckleFest Bowser's Blazing Beats
Squared screenshot of a Revver from Super Mario Bros. Wonder.
Revver
Wheeled, Dry Bones-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like Chain Chomplets from Super Mario Sunshine. Rolling-Ball Hall Hot-Hot Hot!
Screenshot of Rift Mario spawned by a certain Wonder Effect.
Rift Mario
A shadowy figure resembling Cosmic Mario and Cosmic Clones that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks. Color-Switch Dungeon Beware of the Rifts
Squared screenshot of a Robbird from Super Mario Bros. Wonder.
Robbird
Blue seabird enemies wearing goggles that dive into water, taking coins away. Robbird Cove
Squared screenshot of a Rolla Koopa from Super Mario Bros. Wonder.
Rolla Koopa
Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms. Rolla Koopa Derby The Final Test Wonder Gauntlet
Squared screenshot of a Rrrumba from Super Mario Bros. Wonder.A Rrrumba without its shell from Super Mario Bros. Wonder
Rrrumba
Pillbug-like creatures with large, breakable boulder-like shells. They attempt to roll at the player when they get near, and will also roll down slopes. Where the Rrrumbas Rule
Squared screenshot of a Seeker Bullet Bill from Super Mario Bros. Wonder.
Seeker Bullet Bill
Bullet Bills that hang on walls and attack the player on contact. Evade the Seeker Bullet Bills!
A big Seeker Bullet Bill
Big Seeker Bullet Bill[derived]
Larger variants of Seeker Bullet Bills. Evade the Seeker Bullet Bills!
Squared screenshot of a Serpont from Super Mario Bros. Wonder.Screenshot of a Serpont from Super Mario Bros. Wonder
Serpont
Purple snakes that wear pots on their head. If their pots are broken, they move faster. Color-Switch Dungeon KO Arena Sunbaked Skirmish
Squared screenshot of a long Shoomp from Super Mario Bros. Wonder.
The short variation of the Shoomp enemy in Super Mario Bros. Wonder.
Shoomp
Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions. Another Uncharted Area: Swaying Ruins
Squared screenshot of a Shova from Super Mario Bros. Wonder.
Shova
Sledge Bro-like creatures with big gloves that can push objects. Swamp Pipe Crawl Secrets of Shova Mansion
Screenshot of a Skedaddler from Super Mario Bros. Wonder
Skedaddler
Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer. Scram, Skedaddlers! Wiggler Race Mountaineering!
Squared screenshot of a Sluglug from Super Mario Bros. Wonder.
Sluglug
Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like Piranha Creepers, they must be attacked multiple times, which forces them to retreat, until they are finally defeated. Leaping Smackerel Wiggler Race Swimming!
Squared screenshot of a Smackerel from Super Mario Bros. Wonder.
Smackerel
Chomp-like flounder enemies that leap out from the seabed and bite at the player. Leaping Smackerel
The Wonder Smackerel[derived] in Super Mario Bros. Wonder.
Wonder Smackerel[derived]
A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through ground, destroying it. Leaping Smackerel
Screenshot of an enemy from Super Mario Bros. Wonder
Smogrin
Purple clouds that move back and forth and are followed by smaller clouds. Bulrush Coming Through! Missile Meg Mayhem
A Kodeka Mokumokumo from Super Mario Bros. Wonder.
Kodeka Mokumokumo
Mid-sized variants of Smogrins. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II
Screenshot of a Deka Mokumokumo from Super Mario Bros. Wonder
Deka Mokumokumo
Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II
Squared screenshot of a Snootle from Super Mario Bros. Wonder.
Snootle
Rolling green round enemies that bounce. Valley Fulla Snootles
Screenshot of a big Snootle Super Mario Bros. Wonder
Big Snootle[derived]
A larger variant of Snootles. Valley Fulla Snootles
Squared screenshot of a Snortoise from Super Mario Bros. Wonder.
Snortoise
Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land. Robbird Cove Downpour Uproar
Squared screenshot of a Sproing from Super Mario Bros. Wonder.
Sproing
Enemies that stretch themselves up when the player approaches them. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Screenshot of an enemy from Super Mario Bros. WonderScreenshot of a green Sugarstar from Super Mario Bros. Wonder
Sugarstar
Spiked creatures based on konpeitō that appear in swarms. Green Sugarstars move slowly while magenta ones move faster. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon
Squared screenshot of a Swirlypod from Super Mario Bros. Wonder.
Swirlypod
Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas. Bulrush Coming Through! Taily's Toxic Pond
Squared screenshot of a Kodeka Maimai from Super Mario Bros. Wonder.
Kodeka Maimai
Larger variants of Swirlypods. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly!
Taily SMBW
Taily
Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear. Taily's Toxic Pond KO Arena Fungi Funk
Screenshot of a Trompette from Super Mario Bros. WonderScreenshot of a purple Trompette from Super Mario Bros. Wonder
Trompette
Goomba-like creatures with tops of varying heights, resembling a king trumpet mushroom. When knocked out, they knock out other enemies behind them. Brown and purple variants appear. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride (brown)
POOF! Badge Challenge Crouching High Jump I (purple)
Artwork of Trottin' Piranha Plants singing due to a Wonder Effect
Trottin' Piranha Plant
Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and even enter other pipes. They can also walk along ceilings. They sing in unison during some Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Big Trottin' Piranha Plant from Super Mario Bros. Wonder.
Big Trottin' Piranha Plant[derived]
Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big Warp Pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Trottin' Bone Piranha Plant from Super Mario Bros. Wonder.SMBW Long Trottin' Bone Piranha.png
Trottin' Bone Piranha Plant[derived]
Skeletal variants of Trottin' Piranha Plants. They are resistant to fireballs, and grow taller during their sole appearance's Wonder Effect. Fluff-Puff Peaks Palace
Squared screenshot of a Whohoo from Super Mario Bros. Wonder.
Whohoo
Owl enemies that swoop down from nests on the ceiling. Pokipede Pass
A Wonder Packun.
Wonder Packun
Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Overworld
Screenshot of a Wubba in Super Mario Bros. Wonder
Wubba
Light-green slime enemies that pace back and forth and swim through goo. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk
Squared screenshot of a Zip-Zap from Super Mario Bros. Wonder.
Zip-Zap
Little sparks in clouds that jump. Cruising with Linking Lifts

Obstacles

Obstacle Description First appearance Last appearance
SMBW Bill Blaster.png
Bill Blaster
Indestructible cannons that fire Bullet Bills. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
The Burner-like Bowser head in Super Mario Bros. Wonder.
Bowser Burner
Burner-like objects with Bowser's face that emit green fire. Deep Magma Bog Flying Battleship
A gold Bowser Statue in Super Mario Bros. Wonder.
Bowser Statue
Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Shova during Secrets of Shova Mansion's Wonder Effect, while the gray one blocks the player's path and is destroyed by a stampede of Bulrushes. Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
Bull's-Eye Blaster SMBW
Bull's-Eye Blaster
Red Bill Blasters that fire Renketsu Search Killers. KnuckleFest Bowser's Blazing Beats
Screenshot of a Burner from Super Mario Bros. Wonder
Burner
Rotating jets that emit light-green flames. Petal Isles Flying Battleship
A Bill Blaster-like devices that pump out Bloomps.A block that pumps out Bloomps
Būsuke Hōdai[13]
Bill Blaster- and cannon-like devices that pump out Bloomps. Bloomps of the Desert Skies The Final-Final Test Badge Marathon
SMBW Cannon.png
Cannon
Cannons that fire Bob-ombs and Bullet Bills. Fluff-Puff Peaks Flying Battleship Petal Isles Flying Battleship
The characters skydiving through clouds in Super Mario Bros. Wonder
Cloud
Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them. Cosmic Hoppos The Final-Final Test Badge Marathon
Water Current SMBW
Current
Strong underwater forces that push the player(s) in various directions. Leaping Smackerel Downpour Uproar
Darkness SMBW
Dark
One type of darkness can be toggled on and off by ON/OFF Switches and completely obscures level elements. Another type merely reduces the brightness of an area. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
The 1st variation of Lightning Block in Super Mario Bros. Wonder.
The 2nd variation of Lightning Block in Super Mario Bros. Wonder.
Electricity Blocks in Super Mario Bros. Wonder.
Electricity Block
Voltage blocks that emit electricity. High-Voltage Gauntlet The Final-Final Test Badge Marathon
An Electricity Cloud in Super Mario Bros. Wonder.
Electricity Cloud[14]
Thunder clouds that damage the player when touched. They appear exclusively in their level's Wonder Effect. Downpour Uproar
Screenshot of a Fire Bar from Super Mario Bros. Wonder
Fire Bar
Bars of fireballs that rotate around an axis. Multiple bars can appear on one axis. Sunbaked Desert Palace (single/triple)
Shining Falls Special Triple Threat Deluge (double)
The Final-Final Test Badge Marathon (single/triple)
Shining Falls Special Triple Threat Deluge (double)
Fireball Balls of fire that are spawned by hazardous ooze. Fluff-Puff Peaks Palace Deep Magma Bog Palace
The Fire Knuckle in Super Mario Bros. Wonder.
Fire Knuckle[15]
Large, fiery fists that not only attempt to crush the player(s) (similar to Skewers), but can also destroy blocks. KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
The fiery pinwheel-like objects in Super Mario Bros. Wonder.
Fire Wheel[13]
A wheel of rotating fire that can be moved when pulling from a handle. Pull, Turn, Burn
Screenshot of a Giant Spiked Ball from Super Mario Bros. WonderScreenshot of a Giant Spiked Ball from Super Mario Bros. Wonder
Giant Spiked Ball
Giant, golden Spike Balls covered in white spikes. A larger one also appears during Rolling Ball Hall's Wonder Effect. Rolling-Ball Hall The Final Battle! Bowser's Rage Stage (normal)
Rolling-Ball Hall (giant)
A block of goo in Super Mario Bros. Wonder.
Goo
Slime that players and Wubbas can swim through. An Uncharted Area: Wubba Ruins A Final Uncharted Area: Poison Ruins
Second fight against Wonder Bowser Jr. in Super Mario Bros. Wonder
Honey
A sticky substance that slows the player's speed. Fluff-Puff Peaks Palace
SMBWScreenshotHot-HotRockSentient.png
SMBWScreenshotHot-HotRockEmitingMagma.png
Hot-Hot Rock
Sentient stone blocks of varying sizes that occasionally emit magma, which can be put out with water. Hot-Hot Hot! The Final-Final Test Badge Marathon
Lava SMBW
Lava
Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. A green variant found in palaces and Castle Bowser can spawn enemies or cause an effect on objects. Circular lava also appears during Wonder Effects. Where the Rrrumbas Rule (normal)
A Final Uncharted Area: Poison Ruins (circular)
Expert Badge Challenge Jet Run II (normal)
Deep Magma Bog Special Solar Roller (circular)
A Lava Geyser in Super Mario Bros. Wonder.
Lava Geyser
Pillars of lava that rise up from pits carrying floats. Pull, Turn, Burn
Lava tide Lava that rises up. Expert Badge Challenge Jet Run II
Downpour Uproar's Wonder Effect
Lightning
Lightning strikes that damage the player when touched. It appears during Wonder Effects. Downpour Uproar The Final Test Wonder Gauntlet
The purple, smashing column in Super Mario Bros. Wonder.
Piston
Purple columns that smash the ground, similar to Pillars and Skewers. Fluff-Puff Peaks Flying Battleship
Poison Swamp SMBW
Unknown Ooze Swamp SMBW
Poison
Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in Fungi Mines. Circular variants also appear during Wonder Effects. Swamp Pipe Crawl (purple)
Pipe-Rock Plateau Palace (green)
Taily's Toxic Pond (dark blue)
The Final Battle! Bowser's Rage Stage (circular)
The Final Test Wonder Gauntlet (purple)
The Final-Final Test Badge Marathon (green)
Another Uncharted Area: Swaying Ruins (dark blue)
Fungi Mines Special Dangerous Donut Ride (circular)
A Poison Geyser in Super Mario Bros. Wonder.
Poison geyser
Pillars of green poison that rise up from pits carrying floats. Evade the Seeker Bullet Bills! The Final-Final Test Badge Marathon
Poison Tide SMBW
Poison Tide (Green) SMBW
Poison tide
Poison that rises up, down or sideways. Bulrush Express (purple)
A Final Uncharted Area: Poison Ruins (green)
Fluff-Puff Peaks Special Climb to the Beat (purple)
The Final-Final Test Badge Marathon (green)
A Rift in Super Mario Bros. Wonder.
Rift
Antimatter obstacles that damage the player. Beware of the Rifts The Final Test Wonder Gauntlet
Sand in Super Mario Bros. Wonder.
Sand
Sand that slows the player's speed, like the snow pits of New Super Mario Bros. Armads on the Roll Sunbaked Desert Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect
Slime
A slime-like substance that makes the player slide. Another Uncharted Area: Swaying Ruins
Screenshot of a Spike Ball from Super Mario Bros. WonderScreenshot of a Spike Ball from Super Mario Bros. WonderRolling-Ball Hall level thumbnail
Spike Ball
Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by Spikes and Tailies. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact. Up 'n' Down with Puffy Lifts (normal)
Angry Spikes and Sinkin' Pipes (Spike)
Taily's Toxic Pond (Taily)
Petal Isles Special Way of the Goomba (normal)
The Final Test Wonder Gauntlet (Spike)
KO Arena Fungi Funk (Taily)
The Spike statue in Super Mario Bros. Wonder.
Spike statue
Fires boulders during their level's Wonder Effect. Wavy Ride through the Magma Tube
Spike Trap SMBWScreenshot of a Spike Trap from Super Mario Bros. WonderScreenshot of a Spike Trap from Super Mario Bros. Wonder
Spike Trap
Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful. Bulrush Coming Through! The Final-Final Test Badge Marathon
The Boulder fired from the Spike statue in Super Mario Bros. Wonder.
Volcanic debris
Boulders on fire shot from the Spike statue. Wavy Ride through the Magma Tube
Water SMBW
Water
Large bodies of harmless liquid that the player can swim through and store in their trunk in Elephant form. Welcome to the Flower Kingdom! Break Time! Hot-Hot Rocks
Water Tide SMBW
Water tide
Water that falls and rises. Break Time! Watery Wonder Tokens KO Arena Petal Meddle

Levels

Map of the Flower Kingdom in Super Mario Bros. Wonder
A map of the Flower Kingdom

The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:

  • Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.
  • Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
  • Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.
  • KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
  • Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.

There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.

Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.

Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and Wow Buds.

Area Level Wonder Seeds Difficulty
A map of Pipe-Rock Plateau
Pipe-Rock Plateau's icon from Super Mario Bros. WonderWorld 1: Pipe-Rock Plateau
35 Wonder Seeds
A rocky landscape whose mountainous plateaus resemble that of Warp Pipes, as the name implies.
Welcome to the Flower Kingdom! 2
Piranha Plants on Parade 3
Scram, Skedaddlers! 2
Bulrush Coming Through! 3
Here Come the Hoppos 2 ★★
Rolla Koopa Derby 2 ★★
Swamp Pipe Crawl 2 ★★★
Angry Spikes and Sinkin' Pipes 2 ★★
Bulrush Express 3 ★★★★
Sproings in the Twilight Forest 2 ★★
Cosmic Hoppos 2 ★★★
Badge Challenge Parachute Cap I 1
Badge Challenge Wall-Climb Jump I 1
Expert Badge Challenge Jet Run I 1 ★★★
Wiggler Race Mountaineering! 1
Pipe-Rock Plateau Palace 1 ★★★
KO Arena Pipe-Rock Rumble 1
Break Time! Hurry, Hurry 1
Break Time! Wonder Token Tunes 1
Break Time! Pop Up, Hoppo! 1
Fluff-Puff Peaks in Super Mario Bros. Wonder.
Fluff-Puff Peaks' icon from Super Mario Bros. WonderWorld 2: Fluff-Puff Peaks
30 Wonder Seeds
A bright pink collection of clouds that lie atop an icy mountain top.
Outmaway Valley 3 ★★★
Pokipede Pass 2
Condarts Away! 2 ★★
Pole Block Passage 2 ★★
Up 'n' Down with Puffy Lifts 2 ★★
Jump! Jump! Jump! 2 ★★★★
Countdown to Drop Down 2 ★★★
Cruising with Linking Lifts 2 ★★
Badge Challenge Wall-Climb Jump II 1 ★★★★
Badge Challenge Floating High Jump I 1
Expert Badge Challenge Spring Feet I 1 ★★★
Fluff-Puff Peaks Flying Battleship 1 ★★★
Fluff-Puff Peaks Palace 1 ★★★★
KO Arena Fluff-Puff Kerfuff 1
Search Party Puzzling Park 1
Break Time! Kick It, Outmaway 1
Break Time! Cloud Cover 1
Break Time! Zip-Go-Round 1
1-The top of Shining Falls in Super Mario Bros. Wonder.
Shining Falls' icon from Super Mario Bros. WonderWorld 3: Shining Falls
20 Wonder Seeds
A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
The Hoppycat Trial: Hop, Hop, and Awaaay 2 ★★★
The Anglefish Trial: Ready, Aim, Fly! 2 ★★
The Midway Trial: Hop to It 2 ★★
The Sharp Trial: Launch to Victory 2 ★★★★
The Sugarstar Trial: Across the Night Sky 2 ★★★
The Final Trial: Zip Track Dash 2 ★★★
POOF! Badge Challenge Crouching High Jump I 1
Search Party An Empty Park? 1
Break Time! Unreachable Treasure? 1
Break Time! Watery Wonder Tokens 1
Break Time! Timer-Switch Climb 1
Break Time! Timer-Switch Dash 1
Overview of Sunbaked Desert.
Sunbaked Desert's icon from Super Mario Bros. WonderWorld 4: Sunbaked Desert
36 Wonder Seeds
A desert world with white sand once filled with water before Bowser Jr. stole it all.
Armads on the Roll 2 ★★★
The Desert Mystery 2 ★★
Rolling-Ball Hall 2 ★★
Ninji Jump Party 2
Bloomps of the Desert Skies 2 ★★★
Valley Fulla Snootles 2 ★★
Color-Switch Dungeon 2 ★★
Secrets of Shova Mansion 3 ★★
Flight of the Bloomps 2 ★★★★
Badge Challenge Parachute Cap II 1 ★★★
Badge Challenge Crouching High Jump II 1 ★★★★
Expert Badge Challenge Invisibility I 1 ★★★
Sunbaked Desert Palace 1 ★★★★
KO Arena Sunbaked Skirmish 1
Search Party Pipe Park 1
Break Time! Treasure Vault 1
Break Time! Raise the Stage 1
Break Time! Revver Run 1
Break Time! Floating Wonder Tokens 1
Break Time! Bouncy Tunes 1
Break Time! Lights Out 1
Fungi Mines in Super Mario Bros. Wonder
Fungi Mines' icon from Super Mario Bros. WonderWorld 5: Fungi Mines
21 Wonder Seeds
A poison- and mushroom-filled mine where the Loyal Poplin's crew become trapped.
Upshroom Downshroom 2
Taily's Toxic Pond 2 ★★★
Light-Switch Mansion 2 ★★
Beware of the Rifts 2 ★★★
An Uncharted Area: Wubba Ruins 2 ★★
Another Uncharted Area: Swaying Ruins 2 ★★★
A Final Uncharted Area: Poison Ruins 2 ★★★★
Badge Challenge Grappling Vine I 1 ★★
KO Arena Fungi Funk 1
Break Time! Tumble House 1
Break Time! Trottin' Piranha Plants 1
Deep Magma Bog in Super Mario Bros. Wonder
Deep Magma Bog's icon from Super Mario Bros. WonderWorld 6: Deep Magma Bog
30 Wonder Seeds
An underground bog filled with lava that contains many paths.
Where the Rrrumbas Rule 3 ★★
Raarghs in the Ruins 2 ★★★
Pull, Turn, Burn 2 ★★★★
Hot-Hot Hot! 3 ★★
Wavy Ride through the Magma Tube 2 ★★★★
Dragon Boneyard 2 ★★★★
Badge Challenge Floating High Jump II 1 ★★★
Badge Challenge Boosting Spin Jump II 1 ★★★
Badge Challenge Grappling Vine II 1 ★★★
Expert Badge Challenge Jet Run II 1 ★★★
Expert Badge Challenge Invisibility II 1 ★★★
Expert Badge Challenge Spring Feet II 1 ★★★★
Deep Magma Bog Flying Battleship 1 ★★★
Deep Magma Bog Palace 1 ★★★★
KO Arena Magma Flare-Up 1
Search Party Item Park 1
Break Time! Hot-Hot Rocks 1
The Petal Isles in Super Mario Bros. Wonder.
Petal Isles' icon from Super Mario Bros. WonderPetal Isles
34 Wonder Seeds
A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
Leaping Smackerel 2 ★★
Robbird Cove 2 ★★
Blewbird Roost 2 ★★
Downpour Uproar 2 ★★★
Jewel-Block Cave 2 ★★
Gnawsher Lair 2 ★★★
Maw-Maw Mouthful 2 ★★
Muncher Fields 2 ★★
Badge Challenge Dolphin Kick I 1
Badge Challenge Dolphin Kick II 1 ★★
Badge Challenge Boosting Spin Jump I 1
Wiggler Race Swimming! 1 ★★
Wiggler Race Spelunking! 1 ★★★★
Petal Isles Flying Battleship 1 ★★★
KO Arena Petal Meddle 1
Missile Meg Mayhem 2 ★★★
High-Voltage Gauntlet 2 ★★★★
Evade the Seeker Bullet Bills! 2 ★★★★
KnuckleFest Bowser's Blazing Beats 2 ★★★★
The Final Battle! Bowser's Rage Stage 0 ★★★★★
The Special World in Super Mario Bros. Wonder
Special World's icon from Super Mario Bros. WonderSpecial World
19 Wonder Seeds
A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
Pipe-Rock Plateau Special Bounce, Bounce, Bounce 2 ★★★★★
Fluff-Puff Peaks Special Climb to the Beat 2 ★★★★★
Shining Falls Special Triple Threat Deluge 2 ★★★★★
Sunbaked Desert Special Pole Block Allure 2 ★★★★★
Fungi Mines Special Dangerous Donut Ride 2 ★★★★★
Deep Magma Bog Special Solar Roller 2 ★★★★★
Petal Isles Special Way of the Goomba 2 ★★★★★
The Semifinal Test Piranha Plant Reprise 2 ★★★★★
The Final Test Wonder Gauntlet 2 ★★★★★
The Final-Final Test Badge Marathon 1 ★★★★★
WONDER?

Forms

Wonder Effect forms

Items and objects

New items and objects are indicated by an asterisk (*).

Items

Power-ups

Power-up Description
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower*
Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom*
Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit*
A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected.
Fire Flower in Mario Kart 8
Fire Flower
A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies.
Artwork of a Dash Mushroom in Super Mario Party. Also used for Super Mushroom in Super Mario Bros. Wonder, and Mushroom for Super Mario Party Jamboree.
Super Mushroom
A red mushroom with white spots that transforms characters in their Small form into their Super form.
Artwork of a Star in Mario Party Superstars. Also used for Super Star in Super Mario Bros. Wonder.
Super Star
Grants the player(s) invincibility for a limited time.
Artwork of a Wonder Flower from Super Mario Bros. Wonder
Wonder Flower*
Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur.

Collectibles

Item Description
Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder
1-Up Mushroom
A green mushroom with white spots. Grants the player(s) an extra life when collected.
10-flower coin from Super Mario Bros. Wonder
10-flower coin*
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
A Blue Coin in Super Mario Bros. Wonder.
Blue Coin
Coins that are activated by a P Switch.
Flower Coins SMBW
Chibi Flower Coin*[13]
Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
Animated coin from Super Mario Bros. Wonder
Coin
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.
Artwork of a spinning flower coin from Super Mario Bros. Wonder
Flower coin*
Purple flower-shaped coins that appear all throughout the Flower Kingdom.
A blue Key in Super Mario Bros. Wonder.
A red Key in Super Mario Bros. Wonder.
Key
Keys that are required to unlock Key Doors.
Royal Seed
Royal Seed*
Giant seeds that are collected after defeating a boss.
Artwork of a Wonder Seed from Super Mario Bros. Wonder
Wonder Seed*
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses.
Wonder Flower Coin in Super Mario Bros. Wonder
Wonder Token*
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins.

Blocks

Block Description
! Block from Super Mario Bros. Wonder
! Block
Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms.
Animated ? Block from Super Mario Bros. Wonder
? Block
Yellow blocks bearing scrolling white question marks. They may contain power-ups or coins.
Atchi Muite Blocks
Atchi Muite Block*[13]
Blue blocks that turn visible when the player approaches one within close range.
Artwork of a Brick Block from Super Mario Bros. Wonder.Brick Block 3 SMBWBrick Block 4 SMBW
Brick Block
Blocks that can only be broken by players in at least their Super form.
Hard Block 5 SMBW
Bump block*
Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
Screenshot of a Block from Super Mario Bros. Wonder
Bumper
Blue, bouncy blocks that move along tracks. There are also circular and triangle variants.
Blocks from Super Mario Bros. Wonder
Candy Block*
Colorful blocks that are eaten by Gnawshers.
Cloud Block Super Mario Bros. Wonder
Cloud Block
Semisolid blocks that resemble clouds.
Crate Wooden boxes that come in various sizes. It can be destroyed by ground-pounding and in Elephant form.
Donut Block A platform that falls under weight if the player stands there for too long.
Unknown Dotted Line Block (Purple) SMBWUnknown Dotted Line Block Solid (Purple) SMBW
Dotted-Line Block
Transparent blocks that are activated by ON/OFF Switches and timer switches. Some become tangible or intangible based on the level's music during certain Wonder Effects.
Block
Empty Block
Left behind after a block containing an item has been emptied.
Hard Block SMBWHard Block 2 SMBWHard Block 3 SMBWHard Block 4 SMBWHard Block 6 SMBWScreenshot of a block from Super Mario Bros. Wonder
Hard Block
Blocks that cannot be broken normally like a Brick Block.
Invisible Character Block (Red Yoshi) NSMBW
Hidden Character Block*[17][18]
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
Ice Block SMBW
Ice block
Slippery blocks that can be destroyed using fireballs.
Screenshot of a block from Super Mario Bros. Wonder
Iron Block
A block with Bowser's emblem on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
Jewel Block SMBW
Jewel block*
Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them easily.
A green Light-Switch in Super Mario Bros. Wonder.
Light-Switch*
A blocks with a clock that activates lights for a limited time.
Animated long ? Block from Super Mario Bros. Wonder
Screenshot of a block from Super Mario Bros. Wonder
Long ? Block
Longer variants of ? blocks. Purple variants containing power-ups or fully-sized flower coins appear during Wonder Effects.
Screenshot of a Long Empty Block from Super Mario Bros. Wonder
Long Empty Block
Left behind after a long ? Block containing an item has been emptied.
Screenshot of a block from Super Mario Bros. Wonder
Long Rotating Block*
Longer variants of Rotating Blocks.
Colorful note blocks from Super Mario Bros. Wonder
Marimba Block*
A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping.
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder
ON/OFF Switch
Blocks that can be hit to toggle various elements on and off, such as Dotted-Line Blocks, platforms, and the dark.
Unknown Block SMBWUnknown Block SMBW
Extended Pole Block - Horizontal
Extended Pole Block - Vertical
Pole Block*
Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
Pow Block from SMBW
POW Block
Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
Screenshot of a Race Block from Super Mario Bros. Wonder
Race Block*[11]
A block that all players must hit in order to initiate a multiplayer race.
Red POW Block SMBW
Red POW Block
Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them.
Screenshot of a Rock Block from Super Mario Bros. Wonder
Rock Block
Blocks that can be destroyed by the Big Konk.
Screenshot of a Block from Super Mario Bros. WonderScreenshot of a Block from Super Mario Bros. Wonder
Roller block*
Large blocks that can be pushed around on wheels.
Screenshot of a Rotating Block from Super Mario Bros. Wonder
Rotating Block
Yellow blocks with eyes that spin around when hit.
Screenshot of a Roulette Block from Super Mario Bros. Wonder
Roulette Block
Blocks that cycle through several items, and release the one shown on it when hit.
Unknown Arrow Block SMBW
Shoot Block*[13]
Arrow blocks that fly vertically when hit.
Snow Block SMBW
Snow block
Breakable blocks of snow.
Springboard block* Red and blue springboards with double springs that can bounce projectiles up when hit from below.
A purple timer switch in Super Mario Bros. Wonder.
Timer switch*
A block with a clock that activates Dotted-Line Blocks for a limited time.
Screenshot of a block from Super Mario Bros. Wonder
Wonder block*
Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.

Transportation objects

Object Description
Pushable Pipe SMBWPushable Pipe Base SMBW
Crawling Pipe*
Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
Screenshot of a flower from Super Mario Bros. Wonder
Golden Propeller Flower*
Golden Propeller Flowers take players to bonus levels from the world map.
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
Inchworm Pipe*[19]
Pipes that move like worms during Wonder Effects. It can help the player travel safely across poison or hazardous ooze.
A blue Key Door in Super Mario Bros. Wonder
A red Key Door in Super Mario Bros. Wonder
Key Door
Doors that require a key to enter.
Lakitu's Cloud in Super Mario Bros. Wonder
Lakitu's Cloud
Clouds that can be ridden by the player(s). They can be obtained by defeating a Lakitu, or from certain pipes.
Screenshot of a flower from Super Mario Bros. Wonder
Propeller Flower*
Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
Screenshot of a door from Super Mario Bros. Wonder
Warp Door
Doors that transport the player(s) to another area within the level
Artwork of a Warp Pipe for Super Mario Bros. WonderScreenshot of a big Pipe from Super Mario Bros. Wonder
Warp Pipe
Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder.
Wonder ship*
A ship with a cannon that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.

Platforms

Platform Description
A bone platform in Super Mario Bros. Wonder.
Bone raft*
Bone platforms that float on lava or hazardous ooze.
Bridge SMBW
Bridge
Thin, semisolid platforms made up of smaller sections.
Screenshot of a platform from Super Mario Bros. Wonder
Carpet*
Floating platforms that momentarily disappear in rhythm during Ninji Jump Party's Wonder Effect.
Screenshot of a chandelier from Super Mario Bros. Wonder
Chandelier*
Platforms that hang on chains and can emit light.
Cloud Lift in Super Mario Bros. Wonder
Cloud Lift
Platforms resembling clouds.
Conveyor Belt Moving platforms that carry the player from one place to another without them having to move at all.
Semisolid Angry Cloud SMBW
Downpour Cloud
Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively.
A dragon fossil wheel in Super Mario Bros. Wonder.
Dragon fossil wheel*
A giant, rolling wheel with an Ancient Dragon fossil and a gap.
Dropdown Countdown Lift in Super Mario Bros. Wonder
Dropdown Countdown Lift
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
Savanna Tree SMBW
Hip Tree*[13]
Semisolid tree platforms that rise or lower when ground-pounded.
Jump stage* A platform that raises when the player jumps to the beat.
Lift SMBW
Lift
Moving platforms often found floating or traveling along tracks.
Linking Lift
Linking Lift
Green lifts that can be extended using puzzle piece-like blocks.
Unknown Hoppycat Lift SMBW
Log lift*
A lift variant that releases Hoppycats.
Mushroom Platform SMBW
Mushroom Platform
Large mushrooms of varying colors that serve as platforms.
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder
Mushroom Trampoline
Mushroom platforms that bounce the player. They largely retain their design from Super Mario 3D Land and Super Mario 3D World.
image of ON/OFF platform
ON/OFF bridge*
Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW
ON/OFF Zip Track*
Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
Screenshot of a platform from Super Mario Bros. Wonder
Puffy Lift*
Elongated platforms that players slowly fall through unless they jump out, much like quicksand.
Pump Lift in Super Mario Bros. Wonder
Pump Lift*[20]
An accordion-like lift that moves when the player lands on it.
pushable wall
Pushable wall*
Walls that can be pushed while the player is in Elephant form to avoid being crushed.
Ruined pillar* Pillars that move when interacted by a Wow Bud.
(Unknown) Bounce pad
Rhythm platform*
Platforms with arrows that give the player a jump boost when launched at the beat.
Semisolid Platform Grass SMBWScreenshot of a platform from Super Mario Bros. Wonder
A walking platform in Super Mario Bros. Wonder.
Semisolid Platform
Platforms that have solid surfaces (sometimes sloped like in Super Mario World), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the dark but can be illuminated by fireballs.
A snow level in Super Mario Bros. Wonder
Snowball
An enormous snowball that destroys the level during the Outmaway Valley Wonder Effect.
Zip Track from Super Mario Bros. Wonder
Zip Track*
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.

Other objects

Object Description
Arrow Sign SMBW
Arrow Sign
Points in a specific direction, guiding the player to certain locations.
Screenshot of a beacon from Super Mario Bros. Wonder
Beacon
Releases coins or other items when the player(s) use a ground pound, digging in Drill form, or other moves.
Screenshot of a Vine from Super Mario Bros. WonderA purple Beanstalk from Super Mario Bros. Wonder.
Beanstalk
Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted toadstool corals.
Wonder Effect Bubble SMBWBubble Mario Bubble SMBW
Bubble
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during certain Wonder Effects for the player(s) to bounce on.
SMBW Checkpoint.png
Checkpoint Flag
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.
Coin Blaster SMBW
Coin Blaster*
Bill Blaster-like devices found in Bonus: Coins Galore! They spew coins and flower coins.
Domino Stone in Super Mario Bros. Wonder
Domino Stone*[21]
Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and Rrrumbas can roll into them and destroy them.
Screenshot of a fountain from Super Mario Bros. Wonder
Fountain
A structure that generates water where a player in their Elephant form can collect water and store in their trunk.

Gate*
Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
Goal Pole SMBWUnknown Blue Goal Pole SMBW
Goal Pole
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a Wonder Effect.
Screenshot of a Goal Pole (secret) from Super Mario Bros. Wonder
Goal Pole (secret)
A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal.
(Unknown name) goal post
Goal posts*
Checkered poles resembling Giant Gates that appear at the end of Wiggler Races.
Screenshot from Super Mario Bros. Wonder
Handle*[22]
Grapples on ropes that can be pulled to reveal collectibles like coins and Hatena Capsules. They resemble those found on Mumsies.
Hatena Capsule*[13] ? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
Invisible Coin (From Super Mario Wonder)
Unknown Dotted Flowers SMBW
Hidden Coin
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.
Screenshot of a block from SMBWonder that generates Ice Blocks
Ice block generator*
Objects of varying sizes with Bowser's emblem that spawn ice blocks.
Elephant Fruit Item Balloon SMBW
Item Balloon*[11]
Balloons that produce the item held in the item storage or an item for another player in online play.
A Lifting Shabon
Lifting Shabon
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
ON/OFF Wall (Red) SMBWON/OFF Wall (Blue) SMBW
ON/OFF gate*
Red and blue vertical barriers that are activated by an ON/OFF Switch.
P Switch Activates Blue Coins.
Unknown Breakable Yellow Block (Small) SMBWUnknown Breakable Yellow Block SMBW
Peanut box*[13][23]
Small and large yellow containers that can be broken through means such as Elephant Mario's trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
Unknown Pot SMBW
Pot
Jars that can be picked up and thrown. They occasionally contain water.
Unknown Breakable Pumpkin SMBW
Pumpkin
Breakable pumpkins.
A Cactus Block in Super Mario Bros. Wonder.
Saboten Box[13]
Breakable cacti.
Mario Standee SMBW
Standee*
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' standee collection.
Track SMBW
Track
Carries objects and enemies along a specific path.
Screenshot of a Treasure Chest from Super Mario Bros. Wonder
Treasure chest
Containers that hold badges.
Screenshot of a Tree from Super Mario Bros. Wonder
Tree
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.
Water Ball A huge mass of water floating in the air that players can swim through. It is produced by Wonder Bowser Jr. in the Sunbaked Desert Palace battle and the Wonder Effect in Hot-Hot Hot!, and extinguishes Hot-Hot Rocks.
Screenshot of water from Super Mario Bros. Wonder
Water spout
Water that shoots out from pipes.
A blue Wow Bud in Super Mario Bros. Wonder
SMBW Flower.png
Wow Bud
Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form.

Badges

Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.

Update history

Version Release date
(UTC+00:00)
Official notes[24] Unlisted changes Additional information
1.0.0
(Initial release version)
N/A
N/A
N/A
1.0.1

November 20, 2023[25]
Heart Points
  • Selecting “Restart” or “Exit Course” will revert points to what they were before entering the course.

Staff Credits

  • Additions and adjustments have been made to staff names.

General Updates

  • Several issues have been addressed to improve the gameplay experience.

Title Screen

  • The current version number of the game is now visible and displayed in the upper right corner of the title screen.

Staff Credits

  • Two additional names have been added to the credits; David Potts in Testing and Berenice Hofsetz in NOA Localization Management.
    • The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.

Glitch/Bug fixes

Showcase of the glitch no longer working
  • This update was first announced on November 20, 2023 at 01:24 UTC via the Nintendo Support Twitter account.[26]

Staff

Main article: List of Super Mario Bros. Wonder staff

Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[27] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[28] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[29] It is also the first game to feature Giselle Fernandez[30] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.

Development

Concept art for Super Mario Bros. Wonder showing a mushroom warping Mario
Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's Wonder Effects.

Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[31] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.

One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.

The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[32] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[33] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.

Promotion

By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[34]

Promotional image for the Super Mario Bros. Wonder trading cards available for pre-ordering the game at Walmart.
The promotional image showing all of the possible cards

By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.

At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[35]

By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.

In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[36]

An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[37] GAME in the UK,[38] and JB Hi-Fi in Australia,[39] though it was later canceled due to production issues.[40][41] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[42] and a pin of Elephant Mario with JB Hi-Fi.[43] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[37] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[44]

In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[45] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[46]

Advertisements for the game were shown in Times Square.[47]

From September 1st, 2023 to April 26th, 2024, a series of articles titled "『スーパーマリオブラザーズ ワンダー』の世界せかい" (Into the World of Super Mario Bros. Wonder) or simply "ワンダーの世界せかいへ" (Into the World of Wonder) was released on the official Japanese Nintendo website. The series consisted of eighteen volumes, detailing various aspects of the gameplay and story of the game.

Reception

Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,[48] the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[49]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch John Rairdin, NintendoWorldReport 9/10 "However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario."
Nintendo Switch Jess Lee, Digital Spy 3.5/5 "It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking."
Nintendo Switch Jenni Lada, Silconera 9/10 "Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight."
Aggregators
Compiler Platform / Score
Metacritic 92

Awards and acknowledgements

Super Mario Bros. Wonder was nominated for five awards at The Game Awards 2023, in the following categories:

  • "Game of the Year"[50]
  • "Best Game Direction"[50]
  • "Best Art Direction"[50]
  • "Best Family Game"[50]
  • "Best Multiplayer"[50]

The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to Baldur's Gate 3 and "Best Game Direction" and "Best Art Direction" to Alan Wake 2.

Sales

Super Mario Bros. Wonder sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" Super Mario-related title ever.[51][52]

As of March 31, 2024, the game had sold 13.44 million units worldwide.[53]

Descriptions

  • Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[54]

Glitches

Skip half of World 1, 2, and 3

Two players are required to perform this glitch.

The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level Break Time! Hurry, Hurry. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.

To skip World 2, the player must continue playing until they clear the level Blewbird Roost to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level Swimming!, after which players will have access to the next part of Petal Isles, skipping the completion of World 2.

To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed Master Poplin's House, they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.

When World 6 has been cleared, the player will have access to Castle Bowser even though there are still two Cloud Piranhas surrounding him.

This glitch works because the game only checks that the last three Royal Seeds have been obtained before allowing access to Castle Bowser.[55]

This glitch was patched in the version 1.0.1 update, released on November 21, 2023.

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.

Media

For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
Icon of an audio speaker. "Grassland Theme"
File infoMedia:Pipe-rock-plateau.wav
0:30
Icon of an audio speaker. "Bendy-Boing Wonder"
File infoMedia:SMBW Wonder Effect Theme.oga
0:30
Icon of a film clapperboard. Promotional animation of Mario turning into Elephant Mario
File infoMedia:SMBW Elephant Promo.ogv
0:26
Icon of a film clapperboard. Promotional animation of Bowser presenting flowers to Peach
File infoMedia:SMBW Peach Bowser Promo.ogv
0:28
Icon of a film clapperboard. Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
File infoMedia:SMBW Sleeping Goombas Promo.ogv
0:26
Icon of a film clapperboard. Promotional animation of Mario riding an Inchworm Pipe
File infoMedia:SMBW Inchworm Pipe Promo.ogv
0:43
Help:MediaHaving trouble playing?

References to other media

References in other games

  • Tetris 99: A theme based on Super Mario Bros. Wonder was made available during the 38th Maximus Cup.
  • Super Mario Run: An event based on Super Mario Bros. Wonder was held from November 20, 2023 to March 15, 2024, where the Coin Rush Star in Toad Rally is replaced by a Wonder Flower, which transforms all coins into Gold Goombas and Pink Coins into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
  • Super Smash Bros. Ultimate: An event called "Showtime and Wonder Spirits" added two spirits: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオブラザーズ ワンダー[1]
Sūpā Mario Burazāzu Wandā
Super Mario Bros. Wonder
Chinese (simplified) 超级马力欧兄弟 惊奇[?]
Chāojí Mǎlìōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Chinese (traditional) 超級瑪利歐兄弟 驚奇[58]
Chāojí Mǎlìōu Xiōngdì Jīngqí
Super Mario Bros. Wonder
Dutch Super Mario Bros. Wonder[59] -
French Super Mario Bros. Wonder[60][61] -
German Super Mario Bros. Wonder[62] -
Hebrew Super Mario Bros. Wonder[63] -
Italian Super Mario Bros. Wonder[64] -
Korean 슈퍼 마리오브라더스 원더[65]
Syupeo Mario Beuradeoseu Wondeo
Super Mario Bros. Wonder
Portuguese Super Mario Bros. Wonder[66] -
Russian Super Mario Bros. Wonder[?] -
Spanish Super Mario Bros. Wonder[3][67] -
Thai Super Mario Bros. Wonder[68] -

References

  1. ^ a b Nintendo 公式チャンネル (June 21, 2023). スーパーマリオブラザーズ ワンダー [Nintendo Direct 2023.6.21]. YouTube. Retrieved June 21, 2023.
  2. ^ a b Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
  3. ^ a b Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo. Nintendo Mexico. Retrieved June 21, 2023.
  4. ^ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo. Nintendo Brasil. Retrieved June 21, 2023.
  5. ^ @NintendoEurope (June 21, 2023). "Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10." Twitter. Retrieved June 21, 2023.
  6. ^ NintendoAU (June 22, 2023). Super Mario Bros. Wonder hits Nintendo Switch October 20th!. YouTube. Retrieved June 22, 2023.
  7. ^ 슈퍼 마리오브라더스 원더 Direct 2023.8.31. Retrieved October 30, 2023.
  8. ^ 超級瑪利歐兄弟 驚奇. Nintendo HK. Retrieved October 31, 2023.
  9. ^ Nintendo Co., Ltd. HISTORY → Series → Super Mario. Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  10. ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
  11. ^ a b c Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
  12. ^ In-game Action Guide.
  13. ^ a b c d e f g h i Super Mario Bros. Wonder Kanzen Kōryakubon, Nintendo DREAM, 2023.
  14. ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
  15. ^ Super Mario Bros. Wonder internal filename (Model/ObjectFireKnuckle.bfres.zs)
  16. ^ (October 6, 2023). 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】. nintendo.co.jp. Retrieved October 21, 2023.
  17. ^ January 9, 2024. Super Mario Bros. Wonder: Here’s a few tips for secret seekers!. nintendo.com. Retrieved January 9, 2024. (Archived January 9, 2024, 20:53:46 UTC via Wayback Machine.)
  18. ^ Nintendo Treehouse Live: Super Mario Bros. Wonder
  19. ^ Nintendo of America (October 13, 2023). Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts. YouTube. Retrieved October 13, 2023.
  20. ^ Super Mario Bros. Wonder internal filename (Model/ObjectLiftPump.bfres.zs)
  21. ^ Super Mario Bros. Wonder internal filename (Model/ObjectDominoStone.bfres.zs)
  22. ^ Talking Flower in Deep Magma Bog Observatory #1: "All guests are required to pull that handle."
  23. ^ "As Elephant Mario, you can smash through blocks and peanut boxes." – Play Nintendo (March 9, 2024). Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 | @playnintendo (1:58). YouTube. Retrieved March 17, 2024.
  24. ^ "How to Update Super Mario Bros. Wonder" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  25. ^ "Latest update: Ver. 1.0.1 (Released November 20, 2023)" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  26. ^ @nintendo_cs (November 20, 2023). "Nintendo Switchソフト『スーパーマリオブラザーズ ワンダー』の更新データVer.1.0.1の配信を開始しました。更新内容についてはこちらのページをご覧ください。" (Tweet) – via Twitter. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  27. ^ Farokhmanesh, M. (August 31, 2023). Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play. Wired. Retrieved August 31, 2023.
  28. ^ https://twitter.com/KevinAfghani/status/1712900880218181648
  29. ^ https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder
  30. ^ https://twitter.com/GZFernVO/status/1715442836169183277
  31. ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:10:59 UTC via Wayback Machine.)
  32. ^ a b Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room. NPR. Retrieved October 17, 2023. (Archived September 1, 2023, 00:55:32 UTC via Wayback Machine.)
  33. ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 2. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:47:32 UTC via Wayback Machine.)
  34. ^ Super Mario Bros. Wonder GameStop Pre-Orders Revealed (North America). Nintendo Life.
  35. ^ Target's Bonus For Super Mario Bros. Wonder Revealed (US). Nintendo Life.
  36. ^ https://www.walmart.ca/en/ip/super-mario-bros-wonder-nintendo-switch/6000206705618
  37. ^ a b Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved (September 18, 2023).
  38. ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
  39. ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
  40. ^ @nexus_captain (October 10, 2023). "I had received some devastating news". Twitter. Retrieved October 15, 2023.
  41. ^ u/Sweaty_Daikon (October 10, 2023). "Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties'". Reddit. Retrieved October 15, 2023.
  42. ^ https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ
  43. ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
  44. ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
  45. ^ Melani, G. (October 11, 2023). Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo. multiplayer.it. Retrieved October 23, 2023. (Archived October 23, 2023, 11:48:14 UTC via Wayback Machine.)
  46. ^ Sperandio, S. (October 23, 2023). Super Mario Elefante ovviamente ha già conquistato Catania. spaziogames.it. Retrieved October 23, 2023. (Archived October 23, 2023, 18:43:43 UTC via Wayback Machine.)
  47. ^ @DigitalCaptn (October 9, 2023). Mario Wonder Billboard In Time Square!. Twitter. Retrieved October 9, 2023. (Archived October 9, 2023, 21:21:00 EST via Wayback Machine).
  48. ^ Super Mario Bros. Wonder - Metacritic Retrieved October 18, 2023
  49. ^ Super Mario Bros. - Metacritic Retrieved October 18, 2023
  50. ^ a b c d e [1]. The Game Awards. Retrieved November 13, 2023.
  51. ^ https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18
  52. ^ Nintendo Life. Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever.
  53. ^ Nintendo (May 7, 2024) [2]. Nintendo Japan. Retrieved May 8, 2024. Archived from the original on May 7, 2024.
  54. ^ Super Mario Bros. Wonder on Nintendo Australia website
  55. ^ Icay (October 30, 2023) THIS GLITCH Skips HALF THE GAME - Super Mario Bros. Wonder. Youtube. Retrieved November 24, 2023.
  56. ^ Nintendo Life (September 28, 2023). NEW Super Mario Bros. Wonder Gameplay. YouTube. Retrieved September 29, 2023.
  57. ^ (October 3, 2023). Game Informer. Issue 360. Page 44.
  58. ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
  59. ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
  60. ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintendoCanada
  61. ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintendo France
  62. ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
  63. ^ Official Israel game page
  64. ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintendoItalia
  65. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
  66. ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
  67. ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
  68. ^ Official Thai game page

External links