3DS DK Jungle: Difference between revisions

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{{race course infobox
{{race course infobox
|title=DK Jungle
|title=DK Jungle
|image={{tabber|title1=''Mario Kart 7''|content1=[[File:DKJungle.png|250px]]|title2=''Mario Kart 8''|content2=[[File:MK8-Course-3DS DKJungle.png|250px]]}}
|image=[[File:DKJungle.png|280px]]
|appears_in=''[[Mario Kart 7]]'' ([[List of games by date#2011|2011]])<br>''[[Mario Kart 8]]'' ([[List of games by date#2014|2014]])<br>''[[Mario Kart 8 Deluxe]]'' ([[List of games by date#2017|2017]])
|appears_in=''[[Mario Kart 7]]'' ([[List of games by date#2011|2011]])<br>''[[Mario Kart 8]]'' ([[List of games by date#2014|2014]])<br>''[[Mario Kart 8 Deluxe]]'' ([[List of games by date#2017|2017]])
|cups=[[Special Cup]] (''7'')<br>[[Banana Cup]] (''8'', ''8 Deluxe'')
|cups=[[Special Cup]] (''7'')<br>[[Banana Cup]] (''8'', ''8 Deluxe'')
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==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
[[File:MK8-Course-3DS DKJungle.png|250px|thumb|{{classic|3DS|DK Jungle}} in ''Mario Kart 8'']]
DK Jungle makes its classic course debut in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' as the fourth and last race of the [[Banana Cup]]. The track map is rotated 75° clockwise. Some objects are changed and replaced;  the Barrel at the right of the start is now on the left, and the Regular Screaming Pillars have been replaced by [[Screaming Pillar (big)|their big variant]], which exhale smoke while they are screaming. The starting banner has also been replaced, and the [[Tiki Goon]]s have had their movement speed severely reduced. A number of lit torches have been added inside the Golden Temple. The only changes made to the track layout are that the U-turn inside the Golden Temple is now slanted upward and acts as an anti-gravity section, consequently creating a drop-off at the Golden Banana allowing drivers to do an aerial trick; the first left turn before the finish line also has a trickable gap in it now. It is the only course in the Banana Cup to have anti-gravity. Like {{classic-link|Wii|Mushroom Gorge}}, {{classic-link|Wii|Grumble Volcano}}, and {{classic-link|3DS|Neo Bowser City}}, the music is kept the same, but with slightly enhanced bit depth.
DK Jungle makes its classic course debut in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' as the fourth and last race of the [[Banana Cup]]. The track map is rotated 75° clockwise. Some objects are changed and replaced;  the Barrel at the right of the start is now on the left, and the Regular Screaming Pillars have been replaced by [[Screaming Pillar (big)|their big variant]], which exhale smoke while they are screaming. The starting banner has also been replaced, and the [[Tiki Goon]]s have had their movement speed severely reduced. A number of lit torches have been added inside the Golden Temple. The only changes made to the track layout are that the U-turn inside the Golden Temple is now slanted upward and acts as an anti-gravity section, consequently creating a drop-off at the Golden Banana allowing drivers to do an aerial trick; the first left turn before the finish line also has a trickable gap in it now. It is the only course in the Banana Cup to have anti-gravity. Like {{classic-link|Wii|Mushroom Gorge}}, {{classic-link|Wii|Grumble Volcano}}, and {{classic-link|3DS|Neo Bowser City}}, the music is kept the same, but with slightly enhanced bit depth.


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MK8 3DS DK Jungle Starting Line.png|The course, as seen from the starting line
MK8 3DS DK Jungle Starting Line.png|The course, as seen from the starting line
MK8 Mario 3DS DK Jungle.png|Mario, trying to avoid a [[Tiki Goon]]
MK8 Mario 3DS DK Jungle.png|Mario, trying to avoid a [[Tiki Goon]]
DKJungle-RoyTrick.jpg|[[Roy Koopa|Roy]] performs a trick before reaching the giant flower.
DKJungle-RoyTrick.jpg|[[Roy]] performs a trick before reaching the giant flower.
Rosalina-DKJungle-Temple-MK8.jpg|[[Rosalina]] approaches the temple.
Rosalina-DKJungle-Temple-MK8.jpg|[[Rosalina]] approaches the temple.
MK8 3DS DK Jungle Temple.png|Donkey Kong, racing in the temple
MK8 3DS DK Jungle Temple.png|Donkey Kong, racing in the temple
Line 85: Line 86:
|FreEM=DK Rainforest
|FreEM=DK Rainforest
|Dut=DK's Jungle
|Dut=DK's Jungle
|DutM=DK's Jungle
|Ger=DK Dschungel
|Ger=DK Dschungel
|GerM=DK Jungle
|GerM=DK Jungle

Latest revision as of 19:59, October 4, 2024

This article is about the course from Mario Kart 7 and retro course in Mario Kart 8 and Mario Kart 8 Deluxe. For other uses, see DK Jungle.
DK Jungle
DK Jungle
Information
Appears in Mario Kart 7 (2011)
Mario Kart 8 (2014)
Mario Kart 8 Deluxe (2017)
Cup(s) Special Cup (7)
Banana Cup (8, 8 Deluxe)
Based on Jungle Hijinxs (Donkey Kong Country Returns)
Online play No longer available (3DS, Wii U)
Available (Switch)
Music sample
Mario Kart 7

Mario Kart 7 (frontrunning)

Mario Kart 8 / Mario Kart 8 Deluxe

Mario Kart 8 / Mario Kart 8 Deluxe (frontrunning)
Course map
Mario Kart 7
DK Jungle bottom screen map
DK Jungle

Mario Kart 8 / Mario Kart 8 Deluxe

Map of 3DS DK Jungle in Mario Kart 8.Map of 3DS DK Jungle in Mario Kart 8 Deluxe.
Staff ghost(s)
7 Ret★Derek
2:24.040 Donkey KongBolt BuggyRed Monster tiresSuper Glider
7 Expert Ret★Dupree
2:10.777 Donkey KongStandard KartWood tiresSwooper
8 Nin★Rie
2:26.900 Donkey KongVarmintMonsterWaddle Wing
8DX 150cc Nin★Rie
2:20.006 Donkey KongVarmintMonsterWaddle Wing
8DX 200cc Nin★Polly
1:46.758 Yoshi (species)City TripperHot MonsterPaper Glider

DK Jungle is the first race course of the Special Cup in Mario Kart 7. It takes place on Donkey Kong Island while being based on Donkey Kong Country Returns. Some elements and enemies of the game thus appear in the course, like Tiki Goons, Screaming Pillars, Frogoons, and DK's Tree House. The course's music is a rearrangement of "DK Island Swing" from Donkey Kong Country.

DK Jungle reappears as a classic course in Mario Kart 8 and Mario Kart 8 Deluxe as the fourth and final course of the Banana Cup.

Mario Kart 7[edit]

Course layout[edit]

Start of DK Jungle
Donkey Kong at the starting line

The track starts by passing through a thick jungle, where some DK Barrels appear. It curves right, then left, before forming a small split path around a tree. Each split path features a large root that allows drivers to perform tricks on. Exiting into a clearing, drivers approach a Dash Panel before bouncing on a large, red flower from Donkey Kong Country Returns, and land on a path near waterfalls and a lake. The track then makes a left hand turn that decreases in elevation, going past DK's Tree House, and some Tiki Goons that move across the track. After going across a wooden bridge, the track reenters the canopy, passing by multiple Frogoons and a few mud patches. The road turns right, then left, then right again, before a Dash Panel that sends drivers out of the canopy and onto a set of jumps with Dash Panels at the end that goes through a chasm, leading them to the entrance of the Golden Temple.

Once inside the Golden Temple, racers make a right turn and a left-hand U-turn, before approaching an incline leading to a split path that goes past the Golden Banana. Just before the temple's exit, there is a short Glide Ramp that sends drivers gliding over a lake flanked by several Screaming Pillars. These Pillars scream every once in a while, shooting out air to blow back hang-gliding players. The underwater route is slightly twisty. Occasionally appearing in the background of the course in this section is Tiki Pilot's airship-like craft from Donkey Kong Country Returns. Finally, racers land and make a left turn back to the finish line, with a split path available; the longer route has additional Coins and is higher in elevation.

Shortcuts[edit]

  • Right before the jumps over the chasm, there is a secret Glide Ramp to the left side of the track.
  • An extremely difficult glider shortcut can be performed after the temple section. By swooping down to gain speed, going back up, and then using a Mushroom, it is possible to skip the entire split paths section and land just before the finish line.[1]
  • A respawn shortcut can be performed in the temple by using a speed boost (a Mushroom or a Super Mini-Turbo) to jump off the corner of the right turn and respawn in front of the Glide Ramp at the temple exit.[1]

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

3DS DK Jungle, Mario Kart 8.
3DS DK Jungle in Mario Kart 8

DK Jungle makes its classic course debut in Mario Kart 8 and Mario Kart 8 Deluxe as the fourth and last race of the Banana Cup. The track map is rotated 75° clockwise. Some objects are changed and replaced; the Barrel at the right of the start is now on the left, and the Regular Screaming Pillars have been replaced by their big variant, which exhale smoke while they are screaming. The starting banner has also been replaced, and the Tiki Goons have had their movement speed severely reduced. A number of lit torches have been added inside the Golden Temple. The only changes made to the track layout are that the U-turn inside the Golden Temple is now slanted upward and acts as an anti-gravity section, consequently creating a drop-off at the Golden Banana allowing drivers to do an aerial trick; the first left turn before the finish line also has a trickable gap in it now. It is the only course in the Banana Cup to have anti-gravity. Like Wii Mushroom Gorge, Wii Grumble Volcano, and 3DS Neo Bowser City, the music is kept the same, but with slightly enhanced bit depth.

Notably, the course feature in the foreground of the course's icon (in this case, DK's Tree House) differs from the other courses in the base game as it is positioned on the left side (right side in Mirror Mode). When accounting for DLC courses, including those in the Booster Course Pass, it is still one of only five courses to do so, the others being GBA Cheese Land, Wild Woods, 3DS Neo Bowser City, and Ninja Hideaway (six if Animal Crossing is counted, as the Spring quarter of the icon depicts the foreground feature on the left as well).

Profiles[edit]

Mario Kart 8[edit]

Mario Kart Facebook page (United States): Ancient temples. Troublemaking tikis. And bananas galore! Come race on the DK Jungle course in Mario Kart 8 for Wii U to take in all the exotic and high-octane sights.[2]

Mario Kart 8 Original Soundtrack liner notes[edit]

"This is an arrangement of the main Donkey Kong theme music. I hope you can experience the atmosphere of listening to a big band number. This course also has really nice scenery - we've basically remastered the course from Mario Kart 7. It's more fun than a barrel of monkeys!"

Gallery[edit]

Mario Kart 7[edit]

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese DKジャングル[?]
DK Janguru
DK Jungle
Chinese (simplified) DK丛林[?]
DK Cónglín
DK Jungle
Chinese (traditional) DK叢林[?]
DK Cónglín
DK Jungle
Dutch DK's Jungle[?] -
French (NOA) Jungle DK[?] DK Jungle
French (NOE) Forêt tropicale DK[?] DK Rainforest
German DK Dschungel[?] DK Jungle
Italian Giungla DK[?] DK Jungle
Korean DK 정글[?]
DK Jeonggeul
DK Jungle
Portuguese Selva DK[?] DK Jungle
Russian Джунгли ДК[?]
Dzhungli DK
DK Jungle
Spanish Jungla DK[?] DK Jungle

Trivia[edit]

References[edit]

  1. ^ a b https://www.youtube.com/watch?v=0sPGB_Mxf0c
  2. ^ MarioKartEN (August 9, 2014). Facebook. Retrieved June 29, 2023. (Archived June 29, 2023, 19:13:37 UTC via Wayback Machine.)