Flipside Pit of 100 Trials: Difference between revisions

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{{quote2|DANGER! Do not enter! -Flipside City Hall-|Signpost|[[Super Paper Mario]]}}
{{quote|DANGER! Do not enter! -Flipside City Hall-|[[Sign]]|[[Super Paper Mario]]}}
[[File:SPMpit100.PNG|300px|thumb|The Flipside Pit of 100 Trials in ''Super Paper Mario'']]
[[File:SPMpit100.PNG|300px|thumb|The Flipside Pit of 100 Trials in ''Super Paper Mario'']]
The '''Flipside Pit of 100 Trials''' is a one hundred-room labyrinth in ''[[Super Paper Mario]]'', similar to the one seen in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game, there are two pits – one in [[Flipside]] and one in [[Flopside]], the latter of which is called the [[Flopside Pit of 100 Trials]]. The switch that opens the Flipside Pit is located above the entrance, which is sealed by blocks. After gaining [[Boomer (Super Paper Mario)|Boomer]], one can go to the lowest level on the outskirts of Flipside. After looking around with [[Tippi]], the player can reveal a route to a bunch of blocks. They can then have [[Mario]] flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. (The location is also hinted at by [[Garson]].) Alternatively, [[Luigi]] can simply hit the switch by doing a Super Jump.
The '''Flipside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'', similar to the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] seen in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game, there are two pits – one in [[Flipside]] and one in [[Flopside]], the latter of which is called the [[Flopside Pit of 100 Trials]]. The switch that opens the Flipside Pit is located above the entrance, which is sealed by blocks. After gaining [[Boomer (Super Paper Mario)|Boomer]], one can go to the lowest level on the outskirts of Flipside. After looking around with [[Tippi]], the player can reveal a route to a bunch of blocks. They can then have [[Mario]] flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. (The location is also hinted at by [[Garson]].) Alternatively, [[Luigi]] can simply hit the switch by doing a [[Super jump (Super Paper Mario)|super jump]].


In the Pit, a random enemy in each room holds a [[Pit Key]] to a locked door that proceeds to the next room. The player is given five minutes in every room to find and defeat the enemy holding the key and unlock and enter the locked door. If the player runs out of time, they will receive an instant [[Game Over]]. In every tenth room is a [[Catch Card]] of a [[Pixl]], a pipe leading out of the pit, and the door to the next room of the pit. At the 100th room, though, the boss [[Wracktail]] is found and the pit cannot be escaped until he is defeated. After Wracktail is destroyed, the player obtains the Pixl [[Dashell]]. The pipe leading out of the pit will not appear until the player has Dashell.
Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of [[Warp Pipe]]s on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented {{wp|liquid-crystal display}}s like that of the [[Game & Watch]] series. Even when solid, these objects are flat, so [[flip]]ping will make Mario fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the [[Pit Key]] that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant [[Game Over]].


Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flipside pit, Rooms 1-25 show the first Pure Heart paired with Flipside and Flopside, and [[Fracktail]] is shown with the orange Pure Heart in Rooms 26-50. Rooms 51-75 have [[Merlee's Mansion]], with the corresponding Pure Heart. Rooms 76-99 show [[Fort Francis]] with the Pure Heart inside. Room 100 seems to be designed to simulate the area in which Fracktail is fought, with the music from the [[Yold Desert]] and a circular patterned floor which can be seen to act like sand when Wracktail rises from the ground.
Every tenth room is instead a smaller rest area with no enemies nor a time limit. In addition to the door to the next room, they contain a pipe back up out of the Pit and a large [[treasure chest]] containing a gold [[Catch Card]] of a [[Pixl]]. [[Flimm]] also has a chance to appear in these rooms, selling items for 75% of their normal cost.


The walls of the pit are covered with faint images of doors, which each represent the possible location of any door in the pit. This is accurate for the visual LCD style (similar to the ''Game & Watch'' series) of the pit, as many devices with this type of screen rely on faint background shapes being filled to appear as images. The rooms in the Pit switch around every time the Pit is entered. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail.
The final room, Room 100, is also different, instead being a wide, windy area with abstract patterned ground that resembles sand when viewed from a side-on perspective. [[Wracktail]] is fought in this room as the final challenge of the Pit, after which another large chest containing [[Dashell]] appears. Opening this chest, in turn, will unveil the Warp Pipe leading out of the Pit.


==Rooms and Enemies==
==Rooms and Enemies==
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==Prizes==
==Prizes==
*Room 10: [[Tippi]] Card
{{RPG item locations
*Room 20: [[Thoreau]] Card
|item1=Special Card (x9)
*Room 30: [[Boomer (Super Paper Mario)|Boomer]] Card
|image1=[[File:CatchCardGoldSPM.png]]
*Room 40: [[Slim (Pixl)|Slim]] Card
|location1=<nowiki/>
*Room 50: [[Thudley]] Card
*[[Tippi]], Room 10.
*Room 60: [[Carrie]] Card
*[[Thoreau]], Room 20.
*Room 70: [[Fleep]] Card
*[[Boomer]], Room 30.
*Room 80: [[Cudge]] Card
*[[Slim]], Room 40.
*Room 90: [[Dottie]] Card
*[[Thudley]], Room 50.
*Room 100: [[Dashell]] (after defeating Wracktail)
*[[Carrie]], Room 60.
*[[Fleep]], Room 70.
*[[Cudge]], Room 80.
*[[Dottie]], Room 90.
|item2=Dashell
|image2=[[File:SPM Dashell Icon.png]]
|location2=In a chest revealed after defeating Wracktail; note that his collection is necessary to activate the pipe leading out of the pit.
}}


==Backgrounds==
==Backgrounds==
{{image|more=yes|section=yes|Narrower mural versions}}
The background of the Flipside and Flopside Pits changes every 25 rooms. Each background has a mural depicting one of the [[Pure Heart]]s and a location or character associated with it, with a narrower version on one of the other walls of the room. The Flipside Pit has murals of the first four Pure Hearts, and their narrower versions can be seen by flipping.
The rest areas of the Pit do not contain either version of that section of the Pit's mural, but do change to reflect each background's differently colored bricks.
<gallery widths="250">
<gallery widths="250">
SPM Flipside Pit of 100 Trials Mural 1.png|The background mural of [[Flipside]] and [[Flopside]] seen in rooms 1-25
SPM Flipside Pit of 100 Trials Mural 1.png|The background mural of [[Flipside]] and [[Flopside]] seen in rooms 1-25
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=100部屋ダンジョン
|Jpn=100部屋ダンジョン
|JapR=Hyaku-heya Danjon
|JpnR=Hyaku-heya Danjon
|JapM=100-Room Dungeon
|JpnM=100-Room Dungeon
|Spa=Cien Mazmorras de Villacara
|Spa=Cien Mazmorras de Villacara
|SpaM=Flipside 100 Dungeons
|SpaM=Flipside 100 Dungeons
Line 220: Line 232:
|FreM=Flipside's Well of 100 Trials
|FreM=Flipside's Well of 100 Trials
|Kor=방 100개의 던전
|Kor=방 100개의 던전
|KorR=Bang 100(Baek)gaeui Deonjeon
|KorR=Bang Baekgae-ui Deonjeon
|KorM=Dungeon of 100 Rooms
|KorM=Dungeon of 100 Rooms
|Ger=Grube der 100 Prüfungen
|Ger=Grube der 100 Prüfungen

Latest revision as of 23:08, January 27, 2025

“DANGER! Do not enter! -Flipside City Hall-”
Sign, Super Paper Mario
The Flipside Pit of 100 Trials in Super Paper Mario

The Flipside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario, similar to the Pit of 100 Trials seen in Paper Mario: The Thousand-Year Door. However, in this game, there are two pits – one in Flipside and one in Flopside, the latter of which is called the Flopside Pit of 100 Trials. The switch that opens the Flipside Pit is located above the entrance, which is sealed by blocks. After gaining Boomer, one can go to the lowest level on the outskirts of Flipside. After looking around with Tippi, the player can reveal a route to a bunch of blocks. They can then have Mario flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. (The location is also hinted at by Garson.) Alternatively, Luigi can simply hit the switch by doing a super jump.

Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of Warp Pipes on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented liquid-crystal displays like that of the Game & Watch series. Even when solid, these objects are flat, so flipping will make Mario fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the Pit Key that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant Game Over.

Every tenth room is instead a smaller rest area with no enemies nor a time limit. In addition to the door to the next room, they contain a pipe back up out of the Pit and a large treasure chest containing a gold Catch Card of a Pixl. Flimm also has a chance to appear in these rooms, selling items for 75% of their normal cost.

The final room, Room 100, is also different, instead being a wide, windy area with abstract patterned ground that resembles sand when viewed from a side-on perspective. Wracktail is fought in this room as the final challenge of the Pit, after which another large chest containing Dashell appears. Opening this chest, in turn, will unveil the Warp Pipe leading out of the Pit.

Rooms and Enemies[edit]

The enemies start off fairly easy, gradually getting stronger as the player progresses. The list below details the enemies in the Pit and where they appear.

Rooms 1-9[edit]

Rooms 11-19[edit]

Rooms 21-29[edit]

Rooms 31-39[edit]

Rooms 41-49[edit]

Rooms 51-59[edit]

Rooms 61-69[edit]

Rooms 71-79[edit]

Rooms 81-89[edit]

Rooms 91-99[edit]

Room 100[edit]

Prizes[edit]

Item Image Location

Special Card (x9) Sprite of the 3-Star Catch Card from Super Paper Mario

Dashell An icon of Dashell used in the menus of Super Paper Mario. In a chest revealed after defeating Wracktail; note that his collection is necessary to activate the pipe leading out of the pit.

Backgrounds[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specifics: Narrower mural versions

The background of the Flipside and Flopside Pits changes every 25 rooms. Each background has a mural depicting one of the Pure Hearts and a location or character associated with it, with a narrower version on one of the other walls of the room. The Flipside Pit has murals of the first four Pure Hearts, and their narrower versions can be seen by flipping.

The rest areas of the Pit do not contain either version of that section of the Pit's mural, but do change to reflect each background's differently colored bricks.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 100部屋ダンジョン[?]
Hyaku-heya Danjon
100-Room Dungeon
French Puits des 100 épreuves de Recto[?] Flipside's Well of 100 Trials
German Grube der 100 Prüfungen[?] Pit of 100 Trials
Italian Labirinto dei 100 livelli[?] Labyrinth of the 100 levels
Korean 방 100개의 던전[?]
Bang Baekgae-ui Deonjeon
Dungeon of 100 Rooms
Spanish Cien Mazmorras de Villacara[?] Flipside 100 Dungeons