Super Mario Bros. Wonder: Difference between revisions
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{{ | {{stub|Expand the intro section to feature a summary on the game's design and artistic choices. A brief presentation of its standout gameplay mechanics, such Wonder Effects, and badges, is paramount, but there should also be some emphasis placed on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike.}} | ||
{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}} | |||
{{game infobox | {{game infobox | ||
|image=[[File:SMBW box NA.png| | |image=[[File:SMBW box NA.png|250px]]<br>North American box art | ||
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]] | |developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{flag list|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|esrb= | |ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|classind=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|mro=7}} | ||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
| | |format={{format|switch=1|switchdl=1}} | ||
|input={{input|joy-con=1|switchpro=1}} | |input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1}} | ||
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}} | }} | ||
'''''Super Mario Bros. Wonder''''' is a side-scrolling platform game released worldwide for the [[Nintendo Switch]] on October 20, 2023.<ref name=Direct>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> First announced during the June 2023 Nintendo Direct, it is the twenty-seventh installment in the [[Super Mario (series)|''Super Mario'' series]]<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and the first new full-fledged 2D ''Super Mario'' game since ''[[New Super Mario Bros. U]]'' released almost 11 years prior. It is also the first game to feature [[Kevin Afghani]] as the voice of [[Mario]] and [[Luigi]], succeeding [[Charles Martinet]], as well as the first game in the [[Super Mario (franchise)|''Super Mario'' franchise]] as a whole to be released since the initial release of ''[[Mario + Rabbids Sparks of Hope]]'' exactly one year prior. | |||
'''''Super Mario Bros. Wonder''''' is a side-scrolling platform game released worldwide for the [[Nintendo Switch]] on October 20, 2023.<ref name=Direct>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 21, 2023.</ref> First announced during the June 2023 Nintendo Direct, it is the twenty- | |||
A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref> | A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref> | ||
== | ==Story== | ||
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters in the [[Flower Kingdom]] in the opening cutscene.]] | [[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]] | ||
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the Flower Castle, to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]]. | |||
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] in four [[Castle|corrupted palace]]s and disabling three [[Airship|flying battleship]]s summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate. | |||
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle. | |||
The game | ==Gameplay== | ||
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad, Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[List of power-ups|power-ups]], as well as new ones like the [[Elephant Fruit]]. A new feature sees the characters equipping [[Badge (Super Mario Bros. Wonder)|badges]] which allow them to obtain an additional special ability depending on which one is equipped, such as the Parachute Cap or the [[Scuttle]]. | |||
The game's story takes place in the [[Flower Kingdom]], a brand-new location. The game's levels incorporate similar general themes to the ''New Super Mario Bros.'' series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of ''New Super Mario Bros. U'', where each level is represented by a 3D modeled icon, as in ''[[Super Mario 3D World]]''. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game, from one to five. This is a feature only found previously in the [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|Level Cards]] compatible with ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', as well as ''[[Super Mario Maker 2]]''{{'}}s Story Mode. | |||
The signature feature of ''Super Mario Bros. Wonder'' is the [[Wonder Flower]], a power-up that changes the world around [[Mario]] and friends in unique and strange ways, such as bringing [[Warp Pipe]]s to life or causing [[Trottin' Piranha Plant]]s to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside [[Wonder Seed]]s and [[flower coin]]s, prominent collectibles of the region. Another notable addition are [[Talking Flower]]s, non-playable characters that populate levels and comment on in-game events and players' actions. | |||
Mario | This is the first 2D side-scrolling ''Super Mario'' game since ''[[Super Mario Bros. 2]]'' to omit a score system and [[Time Limit]], allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]]. | ||
Just like in ''Super Mario 3D World'', the number of lives is shared between players when playing multiplayer. | |||
==Controls== | ===Controls=== | ||
{|class="wikitable"style="width: | All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref> | ||
<center> | |||
{|class="wikitable"style="width:65%;text-align:center" | |||
|- | |- | ||
!width= | !rowspan=2 width=20% style="background:red;color:white;"|Action(s) | ||
!width= | !colspan=4 style="background:red;color:white;"|Input(s) | ||
!width= | |- | ||
!width=40% style="background:red;color:white;"|Dual Joy-Con or Pro Controller | |||
!width=40% style="background:red;color:white;"|Horizontal Joy-Con | |||
|- | |||
!colspan=3 style="background:#FF7733"|Universal Actions | |||
|- | |- | ||
|Move | |Move | ||
Line 51: | Line 56: | ||
|{{button|switch|stick}} | |{{button|switch|stick}} | ||
|- | |- | ||
| | |[[Jump]] | ||
|{{button|switch|B}} | |{{button|switch|B}} | ||
|{{button|switch|jc-bottom}} | |{{button|switch|jc-bottom}} | ||
|- | |- | ||
|Dash | |[[Dash]] | ||
| | |{{button|switch|Y}} | ||
|Hold {{button|switch| | |{{button|switch|jc-left}} | ||
|- | |||
|Deploy [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]] | |||
|Hold {{button|switch|A}} | |||
|Hold {{button|switch|jc-right}} | |||
|- | |- | ||
|Greeting | |Greeting | ||
Line 68: | Line 73: | ||
|- | |- | ||
|Select greeting | |Select greeting | ||
|Hold {{button|switch|X}} then tilt {{button|switch|leftstick}} | |Hold {{button|switch|X}}, then tilt {{button|switch|leftstick}} | ||
|Hold {{button|switch|jc-top}} then tilt {{button|switch|stick}} | |Hold {{button|switch|jc-top}}, then tilt {{button|switch|stick}} | ||
|- | |- | ||
| | |Menu | ||
| | |{{button|switch|plus}} | ||
| | |{{button|switch|minus}} or {{button|switch|plus}} | ||
| | |||
{| | |||
| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Basic Actions | |||
|- | |- | ||
|[[Crouch]] | |||
| | |{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} | ||
|{{button|switch|stick}} ↓ | |||
|- | |- | ||
| | |Crouch and move | ||
| | |↙ {{button|switch|leftstick}} ↘ while crouching | ||
|↙ {{button|switch|stick}} ↘ while crouching | |||
|- | |- | ||
|[[Slide]] on a slope | |||
| | |{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} on a slope | ||
|{{button|switch|stick}} ↓ on a slope | |||
|- | |- | ||
|[[Ground Pound]] | |||
| | |{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} in midair | ||
|{{button|switch|stick}} ↓ in midair | |||
|- | |- | ||
|[[Spin Jump]] | |||
| | |Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake | ||
|Press {{button|switch|SR}} / Shake | |||
|- | |- | ||
|[[Midair Spin]] | |||
| | |Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake in midair | ||
|Press {{button|switch|SR}} / Shake in midair | |||
|- | |- | ||
| | |Hold item | ||
|Touch item while holding {{button|switch|Y}} | |||
|Touch item while holding {{button|switch|jc-left}} | |||
{| | |||
| | |||
|- | |- | ||
| | |Kick held item | ||
| | |Release {{button|switch|Y}} | ||
|Release {{button|switch|jc-left}} | |||
|- | |- | ||
| | |Kick item upward | ||
| | |Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑ | ||
|Release {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑ | |||
|- | |- | ||
| | |Drop held item | ||
| | |Release {{button|switch|Y}} while crouching | ||
| | |Release {{button|switch|jc-left}} while crouching | ||
{| | |||
|- | |||
|- | |- | ||
| | |Pull | ||
| | |Hold {{button|switch|Y}}, and tilt {{button|switch|leftstick}} in the direction you want to pull | ||
| | |Hold {{button|switch|jc-left}}, and tilt {{button|switch|stick}} in the direction you want to pull | ||
|- | |- | ||
| | |Push | ||
| | |Tilt {{button|switch|leftstick}} in the direction you want to push | ||
| | |Tilt {{button|switch|stick}} in the direction you want to push | ||
|- | |- | ||
|[[Swim]] | |||
| | |Press {{button|switch|B}} while underwater | ||
| | |Press {{button|switch|jc-bottom}} while underwater | ||
|- | |- | ||
| | |Swim while holding an item | ||
| | |While underwater, hold {{button|switch|Y}} and tilt {{button|switch|leftstick}} | ||
| | |While underwater, hold {{button|switch|jc-left}} and tilt {{button|switch|stick}} | ||
| | |||
|- | |- | ||
| | |Enter a [[Warp Pipe|pipe]] | ||
| | |Tilt {{button|switch|leftstick}} towards the entrance | ||
| | |Tilt {{button|switch|stick}} towards the entrance | ||
| | |||
|- | |- | ||
| | |Enter a [[Warp Door|door]] | ||
| | |{{button|switch|leftstick}}↑ in front of the door | ||
| | |{{button|switch|stick}}↑ in front of the door | ||
|- | |- | ||
| | |Climb up/down a [[vine]] | ||
| | |{{button|switch|leftstick}} ↑ / {{button|switch|leftstick}} ↓ while holding on to a vine | ||
| | |{{button|switch|stick}} ↑ / {{button|switch|stick}} ↓ while holding on to a vine | ||
| | |||
|- | |- | ||
|[[Wall Jump]] | |||
| | |Jump against a wall, then press {{button|switch|B}} to jump again | ||
| | |Jump against a wall, then press {{button|switch|jc-bottom}} to jump again | ||
|- | |- | ||
| | |Wall slide | ||
| | |While against a wall, tilt {{button|switch|leftstick}} towards the wall | ||
| | |While against a wall, tilt {{button|switch|stick}} towards the wall | ||
| | |||
|- | |- | ||
| | |Place [[standee]] | ||
| | |Press {{button|switch|X}} while crouching | ||
| | |Press {{button|switch|jc-top}} while crouching | ||
| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Local Multiplayer / Online Play | |||
|- | |- | ||
| | |Become a [[Ghost (form)|ghost]] | ||
| | |Press and hold {{button|switch|L}} + {{button|switch|R}} | ||
| | |Press and hold {{button|switch|SL}} + {{button|switch|SR}} | ||
| | |||
|- | |- | ||
| | |Float | ||
| | |{{button|switch|leftstick}} | ||
| | |{{button|switch|stick}} | ||
| | |||
| | |||
|} | |||
|- | |- | ||
| | |Float faster | ||
| | |Tilt {{button|switch|leftstick}} while pressing {{button|switch|B}} repeatedly | ||
| | |Tilt {{button|switch|stick}} while pressing {{button|switch|jc-bottom}} repeatedly | ||
|- | |- | ||
| | |Give up | ||
| | |Press {{button|switch|L}} + {{button|switch|R}} | ||
| | |Press {{button|switch|SL}} + {{button|switch|SR}} | ||
| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Local Multiplayer | |||
|- | |- | ||
| | |Ride Yoshi | ||
| | |colspan=2|Jump on top of Yoshi | ||
| | |||
|- | |- | ||
| | |Dismount Yoshi | ||
| | |Press {{button|switch|B}} | ||
| | |Press {{button|switch|jc-bottom}} | ||
| | |||
|- | |- | ||
| | |Backflip off Yoshi | ||
| | |Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake | ||
| | |Press {{button|switch|SR}} / Shake | ||
| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Yoshi | |||
| | |||
|- | |- | ||
| | |[[Flutter Jump]] | ||
| | |Press and hold {{button|switch|B}} while in midair | ||
| | |Press and hold {{button|switch|jc-bottom}} while in midair | ||
|- | |- | ||
|[[Swallow|Eat]] | |||
| | |Press {{button|switch|Y}} | ||
| | |Press {{button|switch|jc-left}} | ||
| | |||
|- | |- | ||
| | |Spit out | ||
| | |Press {{button|switch|Y}} with something in your mouth | ||
| | |Press {{button|switch|jc-left}} with something in your mouth | ||
| | |||
|- | |- | ||
| | |Spit upwards | ||
| | |With a mouthful, press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑ | ||
| | |With a mouthful, press {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑ | ||
| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Elephant Mario | |||
|- | |- | ||
| | |Swing trunk | ||
| | |Press {{button|switch|Y}} | ||
| | |Press {{button|switch|jc-left}} | ||
| | |||
|- | |- | ||
| | |Swing trunk while crouching | ||
| | |Press {{button|switch|Y}} while crouching | ||
| | |Press {{button|switch|jc-left}} while crouching | ||
|- | |- | ||
| | |Spray | ||
| | |Press {{button|switch|Y}} when you have water in your trunk | ||
| | |Press {{button|switch|jc-left}} when you have water in your trunk | ||
| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Fire Mario | |||
|- | |- | ||
| | |Throw a fireball | ||
| | |Press {{button|switch|Y}} | ||
| | |Press {{button|switch|jc-left}} | ||
| | |||
|- | |- | ||
| | |Throw a fireball while crouching | ||
| | |Press {{button|switch|Y}} while crouching | ||
| | |Press {{button|switch|jc-left}} while crouching | ||
|- | |- | ||
| | |Throw fireballs while spin jumping | ||
| | |Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake | ||
| | |Press {{button|switch|SR}} / Shake | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Bubble Mario | |||
|- | |- | ||
| | |Make a bubble | ||
| | |Press {{button|switch|Y}} | ||
| | |Press {{button|switch|jc-left}} | ||
| | |||
|- | |- | ||
| | |Make a bubble while crouching | ||
| | |Press {{button|switch|Y}} while crouching | ||
| | |Press {{button|switch|jc-left}} while crouching | ||
|- | |- | ||
| | |Make bubbles while spin jumping | ||
| | |Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake | ||
| | |Press {{button|switch|SR}} / Shake | ||
| | |||
|- | |- | ||
| | |Bubble jump | ||
| | |Stomp a bubble while holding {{button|switch|B}} | ||
| | |Stomp a bubble while holding {{button|switch|jc-bottom}} | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Drill Mario | |||
|- | |- | ||
| | |Drill down | ||
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} | |||
| | |{{button|switch|stick}} ↓ | ||
| | |||
|- | |- | ||
| | |Drill up | ||
| | |colspan=2|Jump toward the ceiling | ||
|- | |- | ||
| | |Move while burrowed | ||
| | |Tilt {{button|switch|leftstick}} while burrowed | ||
| | |Tilt {{button|switch|stick}} while burrowed | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Badges | |||
|- | |- | ||
|[[File:Badge Parachute Cap.png|30px]] Open parachute cap | |||
| | |Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair | ||
| | |Press {{button|switch|SR}} / Shake while in midair | ||
| | |||
|- | |- | ||
|[[File:Badge Parachute Cap.png|30px]] Fall slowly | |||
| | |Press and hold {{button|switch|R}} / {{button|switch|ZR}} while in midair | ||
| | |Press and hold {{button|switch|SR}} while in midair | ||
|- | |- | ||
|[[File:Badge Wall-Climb Jump.png|30px]] Wall-climb jump | |||
| | |Jump against a wall, and press {{button|switch|B}} | ||
| | |Jump against a wall, and press {{button|switch|jc-bottom}} | ||
| | |||
|- | |- | ||
|[[File:Badge Dolphin Kick.png|30px]] Dolphin kick | |||
| | |Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while underwater | ||
| | |Press {{button|switch|SR}} / Shake while underwater | ||
|- | |- | ||
|[[File:Badge Crouching High Jump.png|30px]] Crouching high jump | |||
| | |Press {{button|switch|B}} after crouching for a short period of time | ||
| | |Press {{button|switch|jc-bottom}} after crouching for a short period of time | ||
| | |||
|- | |- | ||
|[[File:Badge Grappling Vine.png|30px]] Vine-grapple | |||
| | |Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair | ||
| | |Press {{button|switch|SR}} / Shake while in midair | ||
| | |||
|- | |- | ||
|[[File:Badge Boosting Spin Jump.png|30px]] Boosting spin jump | |||
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair | |||
|Press {{button|switch|SR}} / Shake while in midair | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
</center> | |||
== | ==Locations== | ||
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]] | [[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]] | ||
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[ | The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types: | ||
*'''Break Time!''' levels are short levels with a specific objective in order to obtain the Wonder Seed. | *'''Break Time!''' levels are short levels with a specific objective in order to obtain the [[Wonder Seed]]. | ||
*'''Badge Challenge''' and '''Expert Badge Challenge''' levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. | *'''Badge Challenge''' and '''Expert Badge Challenge''' levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge. | ||
*'''Wiggler Race''' levels involve racing a Wiggler wearing roller skates to the goal. | *'''Wiggler Race''' levels involve racing a Wiggler wearing roller skates to the goal. | ||
*'''KO Arena''' levels involve defeating gauntlet of enemies in succession, similar to some of the [[Mystery House]] levels in ''[[Super Mario 3D World]]''. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet. | *'''KO Arena''' levels involve defeating gauntlet of enemies in succession, similar to some of the [[Mystery House]] levels in ''[[Super Mario 3D World]]''. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet. | ||
*'''Search Party''' levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed. | *'''Search Party''' levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed. | ||
There is also a special bonus level known as [[Bonus: Coins Galore!]], which contains many [[coin]]s and [[flower coin]]s for the player to collect. It appears when the player(s) receive(s) a [[Game Over]], which causes a golden Propeller Flower to appear on the world map. | |||
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a [[Goal Pole (secret)|secret exit]]. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a [[Royal Seed]]. Additionally, every regular level, Badge Challenge, and KO Arena level hides three [[10-flower coin]]s, which behave similarly to the [[Star Coin]]s from the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series, the [[Star Medal]]s from ''[[Super Mario 3D Land]]'', and the [[Green Star]]s from ''[[Super Mario 3D World]]''. | |||
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and [[Wow Bud]]s. | |||
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and | |||
<br> | <br> | ||
{|class=wikitable width=100% style="text-align:center" | {|class=wikitable width=100% style="text-align:center" | ||
|-style="color:white;background:red" | |||
!width=50%|Area | !width=50%|Area | ||
!width=30%| | !width=30%|Courses | ||
!width=10%| | !width=10%|Wonder Seeds | ||
!width=10%|Difficulty | !width=10%|Difficulty | ||
|- | |- | ||
|rowspan= | |rowspan=20 bgcolor=#91CBFD|[[File:SuperMarioBrosWonder-World1-Pipe-RockPlateau(In-GameMap).png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies. | ||
|[[Welcome to the Flower Kingdom!]] | |||
| | |||
|[[Welcome to the Flower Kingdom!]] | |||
|2 | |2 | ||
|★ | |★ | ||
|- | |- | ||
|[[Piranha Plants on Parade]] | |[[Piranha Plants on Parade]] | ||
|3 | |3 | ||
|★ | |★ | ||
|- | |- | ||
|[[Scram, Skedaddlers!]] | |[[Scram, Skedaddlers!]] | ||
|2 | |2 | ||
|★ | |★ | ||
|- | |- | ||
|[[Bulrush Coming Through!]] | |[[Bulrush Coming Through!]] | ||
|3 | |3 | ||
|★ | |★ | ||
|- | |- | ||
|[[Here Come the Hoppos]] | |[[Here Come the Hoppos]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Rolla Koopa Derby]] | |[[Rolla Koopa Derby]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Swamp Pipe Crawl]] | |[[Swamp Pipe Crawl]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[Angry Spikes and Sinkin' Pipes]] | |[[Angry Spikes and Sinkin' Pipes]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Bulrush Express]] | |[[Bulrush Express]] | ||
|3 | |3 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|[[Sproings in the Twilight Forest]] | |[[Sproings in the Twilight Forest]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Cosmic Hoppos]] | |[[Cosmic Hoppos]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|Badge Challenge | |[[Badge Challenge Parachute Cap I]] | ||
|1 | |1 | ||
|★ | |★ | ||
|- | |- | ||
|Badge Challenge | |[[Badge Challenge Wall-Climb Jump I]] | ||
|1 | |1 | ||
|★ | |★ | ||
|- | |- | ||
|Expert Badge Challenge | |[[Expert Badge Challenge Jet Run I]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|Wiggler Race | |[[Wiggler Race Mountaineering!]] | ||
|1 | |1 | ||
|★ | |★ | ||
|- | |- | ||
|- | |- | ||
|[[Pipe-Rock Plateau Palace]] | |[[Pipe-Rock Plateau Palace]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|KO Arena | |[[KO Arena Pipe-Rock Rumble]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Hurry, Hurry]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Wonder Token Tunes]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Pop Up, Hoppo!]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Map.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop an icy mountain top. | |||
|[[Outmaway Valley]] | |||
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks.png| | |||
|[[Outmaway Valley]] | |||
|3 | |3 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[Pokipede Pass]] | |[[Pokipede Pass]] | ||
|2 | |2 | ||
|★ | |★ | ||
|- | |- | ||
|[[Condarts Away!]] | |[[Condarts Away!]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Pole Block Passage]] | |[[Pole Block Passage]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Up 'n' Down with Puffy Lifts]] | |[[Up 'n' Down with Puffy Lifts]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]] | |[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]] | ||
|2 | |2 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|[[Countdown to Drop Down]] | |[[Countdown to Drop Down]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[Cruising with Linking Lifts]] | |[[Cruising with Linking Lifts]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|Badge Challenge | |[[Badge Challenge Wall-Climb Jump II]] | ||
|1 | |1 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|Badge Challenge | |[[Badge Challenge Floating High Jump I]] | ||
|1 | |1 | ||
|★ | |★ | ||
|- | |- | ||
|Expert Badge Challenge | |[[Expert Badge Challenge Spring Feet I]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[Fluff-Puff Peaks Flying Battleship]] | |[[Fluff-Puff Peaks Flying Battleship]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[Fluff-Puff Peaks Palace]] | |[[Fluff-Puff Peaks Palace]] | ||
|1 | |1 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|KO Arena | |[[KO Arena Fluff-Puff Kerfuff]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Search Party | |[[Search Party Puzzling Park]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Kick It, Outmaway]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Cloud Cover]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Zip-Go-Round]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|rowspan=12 bgcolor=#FFB5F3|[[File:Shining Falls.png| | |rowspan=12 bgcolor=#FFB5F3|[[File:Shining Falls Map.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons. | ||
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]] | |[[The Hoppycat Trial: Hop, Hop, and Awaaay]] | ||
|2 | |2 | ||
| | |★★★ | ||
|- | |- | ||
|[[The Anglefish Trial: Ready, Aim, Fly!]] | |[[The Anglefish Trial: Ready, Aim, Fly!]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[The Midway Trial: Hop to It]] | |[[The Midway Trial: Hop to It]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[The Sharp Trial: Launch to Victory]] | |[[The Sharp Trial: Launch to Victory]] | ||
|2 | |2 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|[[The Sugarstar Trial: Across the Night Sky]] | |[[The Sugarstar Trial: Across the Night Sky]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[The Final Trial: Zip Track Dash]] | |[[The Final Trial: Zip Track Dash]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|POOF! Badge Challenge | |[[POOF! Badge Challenge Crouching High Jump I]] | ||
|1 | |1 | ||
|★ | |★ | ||
|- | |- | ||
|Search Party | |[[Search Party An Empty Park?]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Unreachable Treasure?]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Watery Wonder Tokens]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Timer-Switch Climb]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Timer-Switch Dash]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|rowspan=21 bgcolor=#FFF689|[[File: | |rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert Map.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] stole it all. | ||
|[[Armads on the Roll]] | |[[Armads on the Roll]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[The Desert Mystery]] | |[[The Desert Mystery]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Rolling-Ball Hall]] | |[[Rolling-Ball Hall]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Ninji Jump Party]] | |[[Ninji Jump Party]] | ||
|2 | |2 | ||
|★ | |★ | ||
|- | |- | ||
|[[Bloomps of the Desert Skies]] | |[[Bloomps of the Desert Skies]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[Valley Fulla Snootles]] | |[[Valley Fulla Snootles]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Color-Switch Dungeon]] | |[[Color-Switch Dungeon]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Secrets of Shova Mansion]] | |[[Secrets of Shova Mansion]] | ||
|3 | |3 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Flight of the Bloomps]] | |[[Flight of the Bloomps]] | ||
|2 | |2 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|Badge Challenge | |[[Badge Challenge Parachute Cap II]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|Badge Challenge | |[[Badge Challenge Crouching High Jump II]] | ||
|1 | |1 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|Expert Badge Challenge | |[[Expert Badge Challenge Invisibility I]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[Sunbaked Desert Palace]] | |[[Sunbaked Desert Palace]] | ||
|1 | |1 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|KO Arena | |[[KO Arena Sunbaked Skirmish]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Search Party | |[[Search Party Pipe Park]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Treasure Vault]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Raise the Stage]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Revver Run]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Floating Wonder Tokens]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Bouncy Tunes]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Lights Out]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|rowspan=11 bgcolor=#BDEBB8|[[File: | |rowspan=11 bgcolor=#BDEBB8|[[File:Fungi Mines Map.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]]- and mushroom-filled mine where the [[Loyal Poplin]]'s crew become trapped. | ||
|[[Upshroom Downshroom]] | |[[Upshroom Downshroom]] | ||
|2 | |2 | ||
|★ | |★ | ||
|- | |- | ||
|[[Taily's Toxic Pond]] | |[[Taily's Toxic Pond]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[Light-Switch Mansion]] | |[[Light-Switch Mansion]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Beware of the Rifts]] | |[[Beware of the Rifts]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[An Uncharted Area: Wubba Ruins]] | |[[An Uncharted Area: Wubba Ruins]] | ||
|2 | |2 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Another Uncharted Area: Swaying Ruins]] | |[[Another Uncharted Area: Swaying Ruins]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[A Final Uncharted Area: Poison Ruins]] | |[[A Final Uncharted Area: Poison Ruins]] | ||
|2 | |2 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|Badge Challenge | |[[Badge Challenge Grappling Vine I]] | ||
|1 | |1 | ||
|★★ | |★★ | ||
|- | |- | ||
|KO Arena | |[[KO Arena Fungi Funk]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Tumble House]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Trottin' Piranha Plants]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|rowspan=17 bgcolor=#DBC6E5|[[File: | |rowspan=17 bgcolor=#DBC6E5|[[File:Deep Magma Bog Map.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[lava]] that contains many paths. | ||
|[[Where the Rrrumbas Rule]] | |[[Where the Rrrumbas Rule]] | ||
|3 | |3 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Raarghs in the Ruins]] | |[[Raarghs in the Ruins]] | ||
|2 | |2 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[Pull, Turn, Burn]] | |[[Pull, Turn, Burn]] | ||
|2 | |2 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|[[Hot-Hot Hot!]] | |[[Hot-Hot Hot!]] | ||
|3 | |3 | ||
|★★ | |★★ | ||
|- | |- | ||
|[[Wavy Ride through the Magma Tube]] | |[[Wavy Ride through the Magma Tube]] | ||
|2 | |2 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|[[Dragon Boneyard]] | |[[Dragon Boneyard]] | ||
|2 | |2 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|Badge Challenge | |[[Badge Challenge Floating High Jump II]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|Badge Challenge | |[[Badge Challenge Boosting Spin Jump II]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|Badge Challenge | |[[Badge Challenge Grappling Vine II]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|Expert Badge Challenge | |[[Expert Badge Challenge Jet Run II]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|Expert Badge Challenge | |[[Expert Badge Challenge Invisibility II]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|Expert Badge Challenge | |[[Expert Badge Challenge Spring Feet II]] | ||
|1 | |1 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|[[Deep Magma Bog Flying Battleship]] | |[[Deep Magma Bog Flying Battleship]] | ||
|1 | |1 | ||
|★★★ | |★★★ | ||
|- | |- | ||
|[[Deep Magma Bog Palace]] | |[[Deep Magma Bog Palace]] | ||
|1 | |1 | ||
|★★★★ | |★★★★ | ||
|- | |- | ||
|KO Arena | |[[KO Arena Magma Flare-Up]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Search Party | |[[Search Party Item Park]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|Break Time! | |[[Break Time! Hot-Hot Rocks]] | ||
|1 | |1 | ||
|— | |— | ||
|- | |- | ||
|rowspan= | |rowspan=21 bgcolor=#FFCF89|[[File:PetalIslesMapSMBW.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates. | ||
|[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]] | |- | ||
|[[Leaping Smackerel]] | |||
|2 | |||
|★★ | |||
|- | |||
|[[Robbird Cove]] | |||
|2 | |||
|★★ | |||
|- | |||
|[[Blewbird Roost]] | |||
|2 | |||
|★★ | |||
|- | |||
|[[Downpour Uproar]] | |||
|2 | |||
|★★★ | |||
|- | |||
|[[Jewel-Block Cave]] | |||
|2 | |||
|★★ | |||
|- | |||
|[[Gnawsher Lair]] | |||
|2 | |||
|★★★ | |||
|- | |||
|[[Maw-Maw Mouthful]] | |||
|2 | |||
|★★ | |||
|- | |||
|[[Muncher Fields]] | |||
|2 | |||
|★★ | |||
|- | |||
|[[Badge Challenge Dolphin Kick I]] | |||
|1 | |||
|★ | |||
|- | |||
|[[Badge Challenge Dolphin Kick II]] | |||
|1 | |||
|★★ | |||
|- | |||
|[[Badge Challenge Boosting Spin Jump I]] | |||
|1 | |||
|★ | |||
|- | |||
|[[Wiggler Race Swimming!]] | |||
|1 | |||
|★★ | |||
|- | |||
|[[Wiggler Race Spelunking!]] | |||
|1 | |||
|★★★★ | |||
|- | |||
|[[Petal Isles Flying Battleship]] | |||
|1 | |||
|★★★ | |||
|- | |||
|[[KO Arena Petal Meddle]] | |||
|1 | |||
|— | |||
|- | |||
|[[Missile Meg Mayhem]] | |||
|2 | |||
|★★★ | |||
|- | |||
|[[High-Voltage Gauntlet]] | |||
|2 | |||
|★★★★ | |||
|- | |||
|[[Evade the Seeker Bullet Bills!]] | |||
|2 | |||
|★★★★ | |||
|- | |||
|[[KnuckleFest Bowser's Blazing Beats]] | |||
|2 | |||
|★★★★ | |||
|- | |||
|[[The Final Battle! Bowser's Rage Stage]] | |||
|0 | |||
|★★★★★ | |||
|- | |||
|rowspan=11|[[File:SpecialWorldMarioWonder.png|300px]]<br>[[File:SMBW Icon Special World.png|35px]]'''[[Special World]]'''<br>'''19 Wonder Seeds'''<br>A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating. | |||
|[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]] | |||
|2 | |2 | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|[[Fluff-Puff Peaks Special Climb to the Beat]] | |[[Fluff-Puff Peaks Special Climb to the Beat]] | ||
|2 | |2 | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|[[Shining Falls Special Triple Threat Deluge]] | |[[Shining Falls Special Triple Threat Deluge]] | ||
|2 | |2 | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|[[Sunbaked Desert Special Pole Block Allure]] | |[[Sunbaked Desert Special Pole Block Allure]] | ||
|2 | |2 | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|[[Fungi Mines Special Dangerous Donut Ride]] | |[[Fungi Mines Special Dangerous Donut Ride]] | ||
|2 | |2 | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|[[Deep Magma Bog Special Solar Roller]] | |[[Deep Magma Bog Special Solar Roller]] | ||
|2 | |2 | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|[[Petal Isles Special Way of the Goomba]] | |[[Petal Isles Special Way of the Goomba]] | ||
|2 | |2 | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|[[The Semifinal Test Piranha Plant Reprise]] | |[[The Semifinal Test Piranha Plant Reprise]] | ||
|2 | |2 | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|[[The Final Test Wonder Gauntlet]] | |[[The Final Test Wonder Gauntlet]] | ||
|2 | |2 | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|[[The Final-Final Test Badge Marathon]] | |[[The Final-Final Test Badge Marathon]] | ||
|1 | |1 | ||
|★★★★★ | |★★★★★ | ||
|- | |- | ||
|[[WONDER?]] | |[[WONDER?]] | ||
|— | |— | ||
|— | |— | ||
|} | |||
==Characters== | |||
===Playable characters=== | |||
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]] | |||
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit. | |||
The following descriptions of the playable characters are taken from the loading screens. | |||
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;" | |||
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]''' | |||
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]''' | |||
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]''' | |||
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]''' | |||
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]''' | |||
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]''' | |||
|- | |- | ||
|''Mario works as a plumber with his little brother Luigi.'' | |||
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.'' | |||
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.'' | |||
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!'' | |||
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!'' | |||
|- | |||
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]''' | |||
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]''' | |||
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]''' | |||
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]''' | |||
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]''' | |||
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]''' | |||
|- | |||
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!'' | |||
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards. | |||
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards. | |||
|} | |} | ||
== | ===Non-playable characters=== | ||
{|class="wikitable"style="width:100%;text-align:center" | |||
File:SMBW | |-style="color:white;background:red" | ||
!width=12%|Name | |||
File: | !Description | ||
!width=15%|Locations | |||
|- | |||
|style="background:white"|[[File:SMBW Prince Florian Artwork.png|100x100px]]<br>[[Prince Florian]] | |||
File:SMBW | |align=left|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s. | ||
File:SMBW | |All courses | ||
|- | |||
|style="background:white"|[[File:ArtworkTalkingflowerSMBW.png|100x100px]]<br>[[Talking Flower]]s | |||
|align=left|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. | |||
|All courses | |||
|- | |||
|style="background:white"|[[File:SMBWPoplin.png|100x100px]]<br>[[Poplin]]s | |||
|align=left|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. | |||
|All courses | |||
|- | |||
|style="background:white"|[[File:SMBW Angler Poplin.png|100x100px]]<br>[[Angler Poplin]] | |||
|align=left|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located. | |||
|[[Petal Isles]] | |||
|- | |||
|style="background:white"|[[File:Master Poplin.png|100x100px]]<br>[[Master Poplin]] | |||
|align=left|A yellow Poplin who lives in [[Master Poplin's House|their house]] in Shining Falls. | |||
|[[Shining Falls]] | |||
|- | |||
|style="background:white"|[[File:SMBW Loyal Poplin.png|100x100px]]<br>[[Loyal Poplin]] | |||
|align=left|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]]. | |||
|[[Fungi Mines]] | |||
|- | |||
|style="background:white"|[[File:ProfConnect Active.png|100x100px]]<br>[[Professor Connect]] | |||
|align=left|A robotic character that can be talked to to access online play. | |||
|All areas | |||
|- | |||
|style="background:white"|[[File:SMBW screenshot Captain Toad.png|100x100px]]<br>[[Captain Toad]] | |||
|align=left|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found. | |||
|[[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Fungi Mines]], [[Deep Magma Bog]], [[Petal Isles]] | |||
|- | |||
|style="background:white"|[[File:SMBW Ancient Dragon Artwork.jpg|100x100px]]<br>[[Ancient Dragon]] | |||
|align=left|Blue dragons that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards. | |||
|[[Dragon Boneyard]], [[Deep Magma Bog Special Solar Roller]], [[The Final Battle! Bowser's Rage Stage]] | |||
|} | |||
=== | ==Enemies and obstacles== | ||
===Enemies=== | |||
The enemies listed in this table match those on the [[Mario Portal|Mario Portal Game Archive]].<ref name=portal>{{cite|author=Nintendo Co., Ltd.|date=circa Jan. 2025|title=Super Mario Bros. Wonder|url=www.nintendo.com/jp/character/mario/en/history/wonder/index.html|publisher=Mario Portal|accessdate=23 Jan. 2025}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. King Boo, Kamek, Big Fire Piranha Plant, Cloud Piranha, Wonder Packun, Note Piranha Plant, Big Note Piranha Plant, and Lakitu trio are not present on the archive, but are listed below. The first four are recognized in other primary sources,<ref name=kai12>{{cite|author=Kai, editor|date=12 Jan. 2024|url=www.nintendo.com/jp/topics/article/81448599-29e6-4579-b553-6c95c7201f65|title=全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】|publisher=Nintendo Official Site|language=ja|accessdate=28 Jan. 2025}}</ref><ref name=kai4>{{cite|author=Kai, editor|date=6 Oct. 2023|url=www.nintendo.com/jp/topics/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470|title=花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】|publisher=Nintendo Official Site|language=ja|accessdate=28 Jan. 2025}}</ref> and the final four exhibit unique behaviors that differentiate them from normal Piranha Plants and Lakitus, respectively. | |||
</ | |||
== | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |||
!rowspan=2 width=10%|Name | |||
=== | !rowspan=2 class=unsortable|Description | ||
==== | !colspan=2 class=unsortable|Courses | ||
{| | !rowspan=2|New | ||
|-style="background: | |-style="color:white;background:#FF2400" | ||
! | !width=8%|First | ||
! | !width=8%|Last | ||
|- | |||
|data-sort-value=Gooa style="background:white"|[[File:SMBW Screenshot Goomba.png|100x100px]]<br>[[Goomba]] | |||
|align=left|Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he [[stomp]]s them on the head. Touching sleeping Goombas does not harm him, but it does wake them. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.<ref name=kai14>{{cite|author=Kai, editor|date=9 Feb. 2024|url=topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】|publisher=Nintendo Official Site|language=ja|accessdate=9 Feb. 2024}}</ref> During the [[Wonder Effect]] in [[Sproings in the Twilight Forest]], their bodies greatly extend. In some other Wonder Effects, Mario is [[Goomba Mario|transformed into one]]. Goombas are the most common enemies in the game. | |||
|data-sort-value=101|[[Welcome to the Flower Kingdom!]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|— | |||
|- | |||
|data-sort-value=HefGa style="background:white"|[[File:SMBW Hefty Goomba.png|100x100px]]<br>[[Hefty Goomba]] | |||
|align=left|Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds. | |||
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]] | |||
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]] | |||
|— | |||
|- | |||
|data-sort-value=BigG style="background:white"|[[File:SMBW Big Goomba.png|100x100px]]<br>[[Big Goomba]] | |||
|align=left|The largest Goombas. Stomping them splits them into two Hefty Goombas. | |||
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]] | |||
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]] | |||
|— | |||
|- | |||
|data-sort-value=BonG style="background:white"|[[File:SMBW Bone Goomba.png|100x100px]]<br>[[Bone Goomba]] | |||
|align=left|Boneheaded Goombas that are impervious to [[fireball]]s. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head. | |||
|data-sort-value=112|[[Pipe-Rock Plateau Palace]] | |||
|data-sort-value=410|[[Sunbaked Desert Palace]] | |||
|— | |||
|- | |||
|data-sort-value=Goor style="background:white"|[[File:SMBW screenshot Goombrat.png|100x100px]]<br>[[Goombrat]] | |||
|align=left|Goomba-like {{wp|persimmon}} enemies. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. In some courses, they float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds. | |||
|data-sort-value=105|[[Here Come the Hoppos]] | |||
|data-sort-value=502|[[Taily's Toxic Pond]] | |||
|— | |||
|- | |||
|data-sort-value=HefGr style="background:white"|[[File:SMBW Big Goombrat Walking.jpg|100x100px]]<br>[[Hefty Goombrat]] | |||
|align=left|Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds. | |||
|colspan=2 data-sort-value=405|[[Bloomps of the Desert Skies]] | |||
|— | |||
|- | |||
|data-sort-value=Bro style="background:white"|[[File:SMBW screenshot Trompette.png|100x100px]]<br>[[Trompette|Brown Trompette]] | |||
|align=left|Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas. | |||
|data-sort-value=104|[[Bulrush Coming Through!]] | |||
|data-sort-value=805|[[Fungi Mines Special Dangerous Donut Ride]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=PurT style="background:white"|[[File:SMBW Purple Trompette.png|100x100px]]<br>Purple Trompette | |||
|align=left|The Purple Trompettes turn around when they reach the edge of platforms. | |||
|data-sort-value=104|[[Bulrush Coming Through!]] | |||
|data-sort-value=307|[[POOF! Badge Challenge Crouching High Jump I]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Pir style="background:white"|[[File:SMBW screenshot Piped Piranha Plant.png|100x100px]]<br>[[Piranha Plant]] | |||
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipes]]. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on top of their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap. | |||
|data-sort-value=102|[[Piranha Plants on Parade]] | |||
|data-sort-value=810|[[The Final-Final Test Badge Marathon]] | |||
|— | |||
|- | |||
|data-sort-value=BigP style="background:white"|[[File:SMBW Big Piranha Plant.png|100x100px]]<br>[[Big Piranha Plant]] | |||
|align=left|The giant Piranha Plants occur inside [[Warp Pipe|giant pipes]], in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from fireballs to defeat. | |||
|data-sort-value=102|[[Piranha Plants on Parade]] | |||
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]] | |||
|— | |||
|- | |||
|data-sort-value=TrotP style="background:white"|[[File:SMBW Singing Piranha Plants Artwork.png|100x100px]]<br>[[Trottin' Piranha Plant]] | |||
|align=left|Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing and dance in unison during certain Wonder Effects. | |||
|data-sort-value=102|[[Piranha Plants on Parade]] | |||
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=BigT style="background:white"|[[File:SMBW Big Trottin' Piranha Plant.png|100x100px]]<br>[[Big Trottin' Piranha Plant]] | |||
|align=left|Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes. | |||
|data-sort-value=102|[[Piranha Plants on Parade]] | |||
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Mel style="background:white"|[[File:Melon Piranha.png|100x100px]]<br>[[Melon Piranha Plant]] | |||
|align=left|Piranha Plants that look like [[watermelon]]s. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped. | |||
|data-sort-value=207|[[Countdown to Drop Down]] | |||
|data-sort-value=810|[[The Final-Final Test Badge Marathon]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=FirP style="background:white"|[[File:SMBW Screenshot Fire Piranha.png|100x100px]]<br>[[Fire Piranha Plant]] | |||
|align=left|Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once. | |||
|data-sort-value=501|[[Upshroom Downshroom]] | |||
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]] | |||
|— | |||
|- | |||
|data-sort-value=BigF style="background:white"|[[File:Fire piranha big full.png|100x100px]]<br>[[Big Fire Piranha|Big Fire Piranha Plant]] | |||
|align=left|The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once. | |||
|colspan=2 data-sort-value=501|[[Upshroom Downshroom]] | |||
|— | |||
|- | |||
|data-sort-value=BonP style="background:white"|[[File:SMBW Bone Piranha.png|100x100px]]<br>[[Bone Piranha Plant]] | |||
|align=left|Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace. | |||
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]] | |||
|— | |||
|- | |||
|data-sort-value=TrotB style="background:white"|[[File:SMBW Trottin' Bone Piranha.png|100x100px]]<br>[[Trottin' Bone Piranha Plant]] | |||
|align=left|Skeletal Trottin' Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect. | |||
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonP style="background:white"|[[File:WonderPackunSMBW.png|100x100px]]<br>[[Wonder Packun]] | |||
|align=left|Piranha Plants with thorned stalks that appeared after Bowser collects a [[Wonder Flower]] at the start of the game. They guard locked courses and can be eliminated by collecting enough [[Wonder Seed]]s, reverting them to normal Piranha Plants. | |||
|data-sort-value=121|[[Badge House in Pipe-Rock Plateau]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Clo style="background:white"|[[File:CloudPiranhaSMBW.png|100x100px]]<br>[[Cloud Piranha]] | |||
|align=left|Black, cloudy Piranha Plants that protect Castle Bowser and continuously swirl around him. One disappears once a [[Royal Seed]] is collected, and collecting all of the ones in the game makes Castle Bowser accessible. | |||
|colspan=2 data-sort-value=700|[[Petal Isles]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=NotP style="background:white"|[[File:SMBW Screenshot Note Piranha Plant.png|100x100px]]<br>[[Note Piranha Plant]]<br>{{conjectural}} | |||
|align=left|Blazing Piranha Plants spit by [[Wonder Bowser]]. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from [[Elephant Mario]] or tossed [[bubble]]s. They can also appear in conjoined pairs. | |||
|colspan=2 data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=BigN style="background:white"|[[File:Giant Note Piranha.png|100x100px]]<br>[[Big Note Piranha Plant]]<br>{{conjectural}} | |||
|align=left|Big Note Piranha Plants are too large to be avoided through normal [[jump]]s and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. Unlike the regular-sized ones, they can only appear in single units. | |||
|colspan=2 data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Mun style="background:white"|[[File:MuncherSMBW.png|100x100px]]<br>[[Muncher]] | |||
|align=left|Little Piranhas often found in large groups. Munchers are nearly invincible and make safe traversal unsafe for Mario. Yoshis are the only characters that can safely walk along them without touching a [[Super Star]]. Munchers are only defeated if struck by [[Red POW Block]]s. | |||
|data-sort-value=708|[[Muncher Fields]] | |||
|data-sort-value=810|[[The Final-Final Test Badge Marathon]] | |||
|— | |||
|- | |||
|data-sort-value=Nip style="background:white"|[[File:SMBW Nipper.png|100x100px]]<br>[[Nipper Plant]] | |||
|align=left|Young Piranha Plants that walk along floors, walls, and ceilings. Though physically similar to Munchers, Nipper Plants are weak to all means of attack. | |||
|data-sort-value=708|[[Muncher Fields]] | |||
|data-sort-value=718|[[KO Arena Petal Meddle]] | |||
|— | |||
|- | |||
|data-sort-value=RedKT style="background:white"|[[File:SMBW screenshot Troopa red.png|100x100px]]<br>[[Koopa Troopa|Red Koopa Troopa]] | |||
|align=left|Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.<ref name=kai14/> Stomping Koopa Troopas makes them retreat into their [[Koopa Shell|shells]], which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red ones turn around when the reach the edge of platforms. | |||
|data-sort-value=103|[[Scram, Skedaddlers!]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|— | |||
|- | |||
|data-sort-value=GreKT style="background:white"|[[File:SMBW screenshot Troopa green.png|100x100px]]<br>Green Koopa Troopa | |||
|align=left|Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones. | |||
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]] | |||
|data-sort-value=602|[[Raarghs in the Ruins]] | |||
|— | |||
|- | |||
|data-sort-value=Rol style="background:white"|[[File:SMBW screenshot Troopa pink.png|100x100px]]<br>[[Rolla Koopa]] | |||
|align=left|Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction. | |||
|data-sort-value=106|[[Rolla Koopa Derby]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=RedKP style="background:white"|[[File:SMBW screenshot Paratroopa red.png|100x100px]]<br>[[Koopa Paratroopa|Red Koopa Paratroopa]] | |||
|align=left|Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air in fixed patterns, often back-and-forth or up-and-down. | |||
|data-sort-value=110|[[Sproings in the Twilight Forest]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|— | |||
|- | |||
|data-sort-value=GreKP style="background:white"|[[File:SMBW screenshot Paratroopa green.png|100x100px]]<br>Green Koopa Paratroopa | |||
|align=left|Green-shelled Koopa Paratroopas bounce along the ground in low arcs. | |||
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]] | |||
|data-sort-value=401|[[Armads on the Roll]] | |||
|— | |||
|- | |||
|data-sort-value=Dry style="background:white"|[[File:SMBW Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]] | |||
|align=left|Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unfazed by fireballs, but are weak to bubbles and attacks from Elephant Mario. Yoshis can eat Dry Bones and spit projectile bones that take out other enemies. | |||
|data-sort-value=112|[[Pipe-Rock Plateau Palace]] | |||
|data-sort-value=608|[[Deep Magma Bog Palace]] | |||
|— | |||
|- | |||
|data-sort-value=Shov style="background:white"|[[File:ShovaForeground.png|100x100px]]<br>[[Shova]] | |||
|align=left|Burly [[Koopa (species)|Koopas]] in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat. | |||
|data-sort-value=107|[[Swamp Pipe Crawl]] | |||
|data-sort-value=408|[[Secrets of Shova Mansion]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonS style="background:white"|[[File:SMBW Screenshot Wonder Shova.png|100x100px]]<br>[[Wonder Shova]] | |||
|align=left|A strong, invincible Shova that appears during a certain Wonder Effect. It pushes a gold [[Bowser Statue|Bowser statue]] from the left side of the course with the aide of normal Shovas. Unlike pushable walls, Mario cannot push back against the statue and must move rightward to avoid being crushed. Collecting a Wonder Seed makes the Wonder Shova disappear. | |||
|colspan=2 data-sort-value=408|[[Secrets of Shova Mansion]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Ham style="background:white"|[[File:SMBW Screenshot Hammer Bro.png|100x100px]]<br>[[Hammer Bro]] | |||
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros often occur in pairs and leap between rows of platforms. They are weak to all attacks, but their hammers take out projectiles like bubbles. | |||
|data-sort-value=112|[[Pipe-Rock Plateau Palace]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|— | |||
|- | |||
|data-sort-value=Snor style="background:white"|[[File:Sea Turtle Enemy.png|100x100px]]<br>[[Snortoise]] | |||
|align=left|Finned Koopas similar to {{wp|pig-nosed turtle}}s. Snortoises swim swiftly underwater and turn around when they reach walls. On land, they slowly crawl. Like Koopa Troopas, stomping Snortoises make them recede into their shell and makes to available to be grabbed. Mario can swim faster with a Snortoise's shell in hand. | |||
|data-sort-value=702|[[Robbird Cove]] | |||
|data-sort-value=704|[[Downpour Uproar]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Lak style="background:white"|[[File:SMBW Screenshot Lakitu.png|100x100px]]<br>[[Lakitu]] | |||
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. | |||
|data-sort-value=207|[[Countdown to Drop Down]] | |||
|data-sort-value=613|[[Expert Badge Challenge Invisibility II]] | |||
|— | |||
|- | |||
|data-sort-value=Lakt style="background:white"|[[File:Triple Lakitu enemy.png|100x100px]]<br>[[Lakitu trio]]<br>{{conjectural}} | |||
|align=left|During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and [[Wonder Token]]s. | |||
|data-sort-value=208|[[Cruising with Linking Lifts]] | |||
|data-sort-value=803|[[Shining Falls Special Triple Threat Deluge]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=SpinE style="background:white"|[[File:SMBW screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]] | |||
|align=left|The retracted form of Spinies tossed by Lakitus. Spiny Eggs damage Mario on contact. When they make contact with the ground, they become Spinies. | |||
|colspan=2 data-sort-value=207|[[Countdown to Drop Down]] | |||
|— | |||
|- | |||
|data-sort-value=Spin style="background:white"|[[File:SMBW screenshot Spiny.png|100x100px]]<br>[[Spiny]] | |||
|align=left|Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like Green Koopa Troopas. | |||
|data-sort-value=207|[[Countdown to Drop Down]] | |||
|data-sort-value=601|[[Where the Rrrumbas Rule]] | |||
|— | |||
|- | |||
|data-sort-value=Kam style="background:white"|[[File:Kamek SMBW Direct.png|100x100px]]<br>[[Kamek]] | |||
|align=left|Bowser's adviser—a broom-riding [[Magikoopa]]. Kamek summons [[Airship|flying battleship]]s on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and [[Bowser Jr.]] | |||
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]] | |||
|data-sort-value=607|[[Deep Magma Bog Flying Battleship]] | |||
|— | |||
|- | |||
|data-sort-value=Buz style="background:white"|[[File:SMBW Screenshot Buzzy Beetle.png|100x100px]]<br>[[Buzzy Beetle]] | |||
|align=left|Cave-dwelling Koopas with shells that protect them from fire. Unlike other Koopas, Buzzy Beetles cannot be damaged by fireballs and safely walk through [[lava]]. Mario can hopped off their shells to avoid falling into lava. | |||
|data-sort-value=602|[[Raarghs in the Ruins]] | |||
|data-sort-value=606|[[Dragon Boneyard]] | |||
|— | |||
|- | |||
|data-sort-value=Spik style="background:white"|[[File:Spike SMBW.png|100x100px]]<br>[[Spike]] | |||
|align=left|Big-mouthed Koopas that spit [[Spike Ball]]s. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music. | |||
|data-sort-value=108|[[Angry Spikes and Sinkin' Pipes]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|— | |||
|- | |||
|data-sort-value=FirS style="background:white"|[[File:SMBW screenshot Fire Spike.png|100x100px]]<br>[[Fire Spike]] | |||
|align=left| Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air. | |||
|data-sort-value=605|[[Wavy Ride through the Magma Tube]] | |||
|data-sort-value=616|[[KO Arena Magma Flare-Up]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Ske style="background:white"|[[File:SMBW Skedaddler.png|100x100px]]<br>[[Skedaddler]] | |||
|align=left|Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if Mario has the [[Badge (Super Mario Bros. Wonder)#Expert Badges|Invisibility Expert Badge]] equipped. | |||
|data-sort-value=103|[[Scram, Skedaddlers!]] | |||
|data-sort-value=120|[[Wiggler Race Mountaineering!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Bulr style="background:white"|[[File:BulrushArtworkWonder2.png|100x100px]]<br>[[Bulrush]] | |||
|align=left|Herding [[dinosaur]]s in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy [[Hard Block|hard blocks]] in their path and leap at the end of upward [[slope]]s. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Their backs can be safely stood on like platforms and used to reach otherwise inaccessible areas. Bulrushes appear on the savanna portion of the [[Pipe-Rock Plateau]] overworld, grazing. | |||
|data-sort-value=104|[[Bulrush Coming Through!]] | |||
|data-sort-value=413|[[Expert Badge Challenge Invisibility I]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonBu style="background:white"|[[File:SMBW Screenshot Wonder Bulrush Herd.png|100x100px]]<br>[[Wonder Bulrush herd]] | |||
|align=left|Nine Wonder Bulrushes stampede from the left side of the screen during certain Wonder Effects. Unlike normal Bulrushes, Wonder Bulrush herds are constantly on the the move and travel in predetermined paths, so they do not collide with walls. They are invincible and take out portions of the terrain as the run. Mario can reach secret areas and avoid oncoming hazards by standing on their backs. | |||
|data-sort-value=104|[[Bulrush Coming Through!]] | |||
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Hop style="background:white"|[[File:SMBW Hoppo.png|100x100px]]<br>[[Hoppo]] | |||
|align=left|Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like [[trampoline]]s to reach higher areas. In the Wonder Effect for [[Cosmic Hoppos]], they float in space and function like [[Bumper (Super Mario series)|bumper]]s. | |||
|data-sort-value=105|[[Here Come the Hoppos]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonH style="background:white"|[[File:SMBW screenshot Hoppo roll big.png|100x100px]]<br>[[Wonder Hoppo]] | |||
|align=left|Giant Hoppos that appear during certain Wonder Effects. They perpetually roll along the ground on their own. In Here Come the Hoppos, a Wonder Hoppo necessary to reach the Wonder Seed. | |||
|data-sort-value=105|[[Here Come the Hoppos]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Swir style="background:white"|[[File:SMBW screenshot Climby Snail.png|100x100px]]<br>[[Swirlypod]] | |||
|align=left|Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Similarly to Koopa Troopas, stomping Swirlypods send them flying from their [[Swirlypod Shell|shell]]s, which can be used as projectiles. Unshelled Swirlypods are left dazed and vulnerable. When they come to, they try to return to their shells if they are still on the ground. | |||
|data-sort-value=104|[[Bulrush Coming Through!]] | |||
|data-sort-value=502|[[Taily's Toxic Pond]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=HefSw style="background:white"|[[File:SMBWScreenshotUnknownSnailEnemy.png|100x100px]]<br>[[Hefty Swirlypod]] | |||
|align=left|Big Swirlypods. They function like the smaller ones, but their [[big shell|shell]]s are so big that they can only be picked up by Elephant Mario. | |||
|data-sort-value=107|[[Swamp Pipe Crawl]] | |||
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Spr style="background:white"|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]] | |||
|align=left|Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns. | |||
|data-sort-value=110|[[Sproings in the Twilight Forest]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Rac style="background:white"|[[File:SMBW Screenshot Racing Wiggler.png|100x100px]]<br>[[Racing Wiggler]] | |||
|align=left|A friendly [[Wiggler]]<ref name=portal/> that wears roller skates. The Racing Wiggler is Mario's opponent during Wiggler Races. The Racing Wiggler cannot directly touch Mario or any enemy in the Wiggler Race courses, and seems happy to give Mario the Wonder Seed if it loses. | |||
|data-sort-value=120|[[Wiggler Race Mountaineering!]] | |||
|data-sort-value=720|[[Wiggler Race Spelunking!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Smo style="background:white"|[[File:SMBW screenshot Cloud Menace small.png|100x100px]]<br>[[Smogrin]] | |||
|align=left|Grimacing storm clouds with trailing bodies. Smogrins hover back-and-forth or up-and-down. Stomping on their trailing clouds clears them, but Mario must stomp on their bodies or hit them with a projectile to truly defeat them. Smogrins apparently aspire to become {{wp|cumulonimbus cloud}}s.<ref name=kai14/> | |||
|data-sort-value=104|[[Bulrush Coming Through!]] | |||
|data-sort-value=710|[[Missile Meg Mayhem]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=HefSm style="background:white"|[[File:Big Mokumokumo.png|100x100px]]<br>[[Hefty Smogrin]] | |||
|align=left|Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds. Most Hefty Smogrins move left-and-right in the air. | |||
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]] | |||
|data-sort-value=614|[[Expert Badge Challenge Spring Feet II]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=BigSm style="background:white"|[[File:SMBW screenshot Cloud Menace big.png|100x100px]]<br>[[Big Smogrin]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=42}}</ref><ref name=portal/> | |||
|align=left|The largest Smogrins. Like Hefty Smogrins, Big Smogrins lack trailing clouds and often move back-and-forth. In some courses, they float in place. Big Smogrins are too large to be defeated by bubbles, but they are defeated when stomped. | |||
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]] | |||
|data-sort-value=614|[[Expert Badge Challenge Spring Feet II]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Cas style="background:white"|[[File:SMBW CastleBowser Render.png|100x100px]]<br>[[Castle Bowser]] | |||
|align=left|[[Bowser]] after having fused with [[Prince Florian]]'s Flower Castle. Castle Bowser has trapped the inhabitants of the Flower Kingdom in small [[fortress]]es and has corrupted the region's palaces. The castle interior becomes accessible once all Royal Seeds have been collected, within which Castle Bowser releases a flurry of hazards and enemies. Castle Bowser is defeated once Wonder Bowser is defeated, who is at the apex of the castle. | |||
|colspan=2 data-sort-value=700|[[Petal Isles]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Sma style="background:white"|[[File:UnknownFlounderEnemySMBW.png|100x100px]]<br>[[Smackerel]] | |||
|align=left|{{wp|Flatfish}} that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario. | |||
|colspan=2 data-sort-value=701|[[Leaping Smackerel]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonS style="background:white"|[[File:Giga Smackerel.png|100x100px]]<br>[[Wonder Smackerel]] | |||
|align=left|A giant Smackerel that appears during the Wonder Effect in Leaping Smackerel. The Wonder Smackerel chomps through large swaths of terrain and blocks, making certain parts of the course accessible. It disappears once the Wonder Seed is collected. | |||
|colspan=2 data-sort-value=701|[[Leaping Smackerel]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Che style="background:white"|[[File:SMBW screenshot Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]] | |||
|align=left|Pudgy red fish. Cheep Cheeps slowly swim through [[water]] in straight lines, even passing over solid terrain. During the Wonder Effect of Robbird Cove, some become stranded on land where they weakly flop in place. Unlike previous ''Super Mario'' games, Cheep Cheeps can be stomped underwater. | |||
|data-sort-value=701|[[Leaping Smackerel]] | |||
|data-sort-value=617|[[Search Party Item Park]] | |||
|— | |||
|- | |||
|data-sort-value=Slu style="background:white"|[[File:SMBW screenshot Hidey Nudibranch.png|100x100px]]<br>[[Sluglug]] | |||
|align=left|Spiked {{wp|nudibranch}} enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. They slowly reemerge if not defeated immediately and need to be struck again. | |||
|data-sort-value=701|[[Leaping Smackerel]] | |||
|data-sort-value=719|[[Wiggler Race Swimming!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Rob style="background:white"|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100x100px]]<br>[[Robbird]] | |||
|align=left|Flying {{wp|kingfisher}} enemies that dive into water. They flyoff as they exit, taking any [[coin]]s they touched with them. | |||
|colspan=2 data-sort-value=702|[[Robbird Cove]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Urc style="background:white"|[[File:SMBW Urchin.png|100x100px]]<br>[[Urchin]] | |||
|align=left|Sea creatures covered in spines. While underwater, Urchins float in the water without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them. | |||
|data-sort-value=702|[[Robbird Cove]] | |||
|data-sort-value=704|[[Downpour Uproar]] | |||
|— | |||
|- | |||
|data-sort-value=Ble style="background:white"|[[File:SMBW Bubble Bird Enemy.png|100x100px]]<br>[[Blewbird]] | |||
|align=left|Shelled bird enemies that fire beak-like arrows like {{wp|blowgun}}s. The arrows extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. | |||
|colspan=2 data-sort-value=703|[[Blewbird Roost]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonBle style="background:white"|[[File:SMBW Screenshot Wonder Blewbird.png|100x100px]]<br>[[Wonder Blewbird]] | |||
|align=left|Wonder Blewbirds blow streams of soap bubbles instead of arrows. The bubbles serve as bouncy platforms that are often required in the courses with Wonder Blewbirds. The enemies disappear once a nearby Wonder Seed is a collected. | |||
|data-sort-value=703|[[Blewbird Roost]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Out style="background:white"|[[File:SMBWscreenshotOutmaway.png|100x100px]]<br>[[Outmaway]] | |||
|align=left|Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant [[Ice Block]]s that emerge from generators in the ground before them. They otherwise occur walking along the ground and turn at the edge of platforms like Goombrats. Outmaways are weak to most attacks, but they kick projectile shells back the way they cam. | |||
|data-sort-value=201|[[Outmaway Valley]] | |||
|data-sort-value=507|[[A Final Uncharted Area: Poison Ruins]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=GreP style="background:white"|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100x100px]]<br>[[Pokipede|Green Pokipede]] | |||
|align=left|Wiggler-like centipedes that swiftly move along [[track]]s. Pokipedes punch as they move, clearing falling [[Snow Block (Super Mario Bros. Wonder)|Snow Block]]s. Stomping on their unarmored segment or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his [[Drill Mario|Drill]] or Elephant forms. | |||
|data-sort-value=202|[[Pokipede Pass]] | |||
|data-sort-value=720|[[Wiggler Race Spelunking!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=RedP style="background:white"|[[File:Red pokipede.png|100x100px]]<br>Red Pokipede | |||
|align=left|The red-clad Pokipedes move much more rapidly than the green ones. | |||
|data-sort-value=202|[[Pokipede Pass]] | |||
|data-sort-value=720|[[Wiggler Race Spelunking!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Who style="background:white"|[[File:SMBWScreenshotUnknownOwlEnemy.png|100x100px]]<br>[[Whohoo]] | |||
|align=left|Owl enemies that swoop down from upside-down nests. Whohoos destroy Snow Blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests. | |||
|colspan=2 data-sort-value=202|[[Pokipede Pass]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Cona style="background:white"|[[File:Melicondor.png|100x100px]]<br>[[Condart]] | |||
|align=left|Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying [[Brick Block]]s in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.<ref name=kai14/> | |||
|data-sort-value=203|[[Condarts Away!]] | |||
|data-sort-value=402|[[The Desert Mystery]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Zip style="background:white"|[[File:SMBW Screenshot Zip-Zap.png|100x100px]]<br>[[Zip-Zap]] | |||
|align=left|Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles. | |||
|colspan=2 data-sort-value=208|[[Cruising with Linking Lifts]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Conr style="background:white"|[[File:HakandoruDry.jpg|100x100px]]<br>[[Condrop]] | |||
|align=left|Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them. | |||
|data-sort-value=208|[[Cruising with Linking Lifts]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Bob style="background:white"|[[File:SMBW Bob-omb.png|100x100px]]<br>[[Bob-omb]] | |||
|align=left|Walking bombs. Stomps or tossed fireballs light their fuses and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands. | |||
|colspan=2 data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]] | |||
|— | |||
|- | |||
|data-sort-value=Bab style="background:white"|[[File:Firework-Bobomb.png|100x100px]]<br>[[Baboom]] | |||
|align=left|Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at their apex, destroying [[crate]]s and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets. | |||
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]] | |||
|data-sort-value=616|[[KO Arena Magma Flare-Up]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Bulle style="background:white"|[[File:BulletBillMK8.png|100x100px]]<br>[[Bullet Bill]] | |||
|align=left|Missiles fired from [[Bill Blaster]]s that fly horizontally. Bullet Bills are defeated by all means of attack. | |||
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]] | |||
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]] | |||
|— | |||
|- | |||
|data-sort-value=See style="background:white"|[[File:SMBW Screenshot Seeker Bullet Bill.png|100x100px]]<br>[[Seeker Bullet Bill]] | |||
|align=left|Bullet Bills that directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They can be damaged like normal Bullet Bills, but they can also be lured into [[Poison (obstacle)|poison swamps]]. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters. | |||
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=BigSe style="background:white"|[[File:Bigseeker.jpg|100x100px]]<br>[[Big Seeker Bullet Bill]] | |||
|align=left|Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way. | |||
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Bull'sEB style="background:white"|[[File:BullsEyeBillSMBW.png|100x100px]]<br>[[Bull's-Eye Billet Train]] | |||
|align=left|Serpentine [[Bull's-Eye Bill]]s. While launched, Bull's-Eye Billet Trains directly target Mario and will change their course of direction mid-air to pursue him. | |||
|colspan=2 data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Mis style="background:white"|[[File:SMBW Screenshot Missile Meg.png|100x100px]]<br>[[Missile Meg]] | |||
|align=left|Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. | |||
|data-sort-value=710|[[Missile Meg Mayhem]] | |||
|data-sort-value=810|[[The Final-Final Test Badge Marathon]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonM style="background:white"|[[File:SMBW screenshot Blasted Bill.png|100x100px]]<br>[[Wonder Missile Meg]] | |||
|align=left|During certain Wonder Effects, Wonder Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is rainbow-colored. | |||
|colspan=2 data-sort-value=710|[[Missile Meg Mayhem]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Hop style="background:white"|[[File:SMBW Hoppycat.png|100x100px]]<br>[[Hoppycat]] | |||
|align=left|Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or hopping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with pointed teeth. | |||
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]] | |||
|data-sort-value=720|[[Wiggler Race Spelunking!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonH style="background:white"|[[File:Red Hoppycat screenshot.png|100x100px]]<br>[[Wonder Hoppycat]] | |||
|align=left|A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.<ref name=kai14/> Striking the Wonder Hoppycat releases a Wonder Flower. | |||
|colspan=2 data-sort-value=303|[[The Midway Trial: Hop to It]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=BigH style="background:white"|[[File:WonderEffectHoppycat.jpg|100x100px]]<br>[[Big Hoppycat]] | |||
|align=left|Giant Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. They are invincible to all means of attack and disappear once a nearby Wonder Seed is collected. | |||
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Ang style="background:white"|[[File:AnglefishIdle.jpg|100x100px]]<br>[[Anglefish]] | |||
|align=left|Tirangular fish that leap from water in high arcs when Mario is near. The arc of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. | |||
|colspan=2 data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonA style="background:white"|[[File:SMBW Screenshot Anglefish.png|100x100px]]<br>[[Wonder Anglefish]] | |||
|align=left|In certain Wonder Effects, Anglefish shine green and fly through the air. Unlike most Wonder enemies, Wonder Anglefish are defeated when stomped and this provides Mario gives Mario a bigger boost than most other stomped enemies. | |||
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=GreG style="background:white"|[[File:SMBW Screenshot Gamboo (Green).png|100x100px]]<br>[[Gamboo|Green Gamboo]] | |||
|align=left|Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms like Goombas and Green Koopa Troopas. | |||
|data-sort-value=303|[[The Midway Trial: Hop to It]] | |||
|data-sort-value=808|[[The Semifinal Test Piranha Plant Reprise]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=PurG style="background:white"|[[File:TakeboPurple.png|100x100px]]<br>Purple Gamboo | |||
|align=left|Purple-colored Gamboos turn around when the reach the edge of platforms. | |||
|data-sort-value=303|[[The Midway Trial: Hop to It]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Gol style="background:white"|[[File:SMBW Screenshot Metal Gamboo (Gold).png|100x100px]]<br>[[Metal Gamboo|Gold Metal Gamboo]] | |||
|align=left|Metal Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms. | |||
|data-sort-value=710|[[Missile Meg Mayhem]] | |||
|data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Sil style="background:white"|[[File:SMBW Screenshot Silver Metal Gamboo.png|100x100px]]<br>Silver Metal Gamboo | |||
|align=left|The silver-rimmed Metal Gamboos turn around when the reach the edge of platforms. | |||
|data-sort-value=710|[[Missile Meg Mayhem]] | |||
|data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=GreS style="background:white"|[[File:SMBW Screenshot Sugarstar (Green).png|100x100px]]<br>[[Sugarstar|Green Sugarstar]] | |||
|align=left|Shimmering enemies similar to {{wp|konpeitō}}. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. Sugarstars are temporarily reduced to undamaging black cores when struck, but they regenerate their crystalline exterior in a few seconds. | |||
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]] | |||
|data-sort-value=810|[[The Final-Final Test Badge Marathon]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=PurS style="background:white"|[[File:SMBW Screenshot Sugarstar (Purple).png|100x100px]]<br>Purple Sugarstar | |||
|align=left|The purple-colored Sugarstars are speedier than the green ones. | |||
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]] | |||
|data-sort-value=810|[[The Final-Final Test Badge Marathon]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Yel style="background:white"|[[File:Konk Direct.png|100x100px]]<br>[[Konk|Yellow Konk]] | |||
|align=left|Thwomp-like enemies that follow Mario's movements. Yellow Konks slide along ceilings and slam down when he is detected below. They slowly rise back to the ceiling and can be used like rising [[lift]]s, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. All Konks are indestructible. | |||
|data-sort-value=705|[[Jewel-Block Cave]] | |||
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Blu style="background:white"|[[File:Blue Konk.png|100x100px]]<br>Blue Konk | |||
|align=left|The Blue Konks slide across the floor and thrust themselves skyward to strike Mario. | |||
|data-sort-value=705|[[Jewel-Block Cave]] | |||
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonK style="background:white"|[[File:SMBW Screenshot Wonder Konk.png|100x100px]]<br>[[Wonder Konk]] | |||
|align=left|A giant Yellow Konk that appears from during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain, but it stalls briefly after breaking [[Rock Block]]s. | |||
|colspan=2 data-sort-value=705|[[Jewel-Block Cave]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Arm style="background:white"|[[File:ArmadSMBW.png|100x100px]]<br>[[Armad]] | |||
|align=left|Armadillo enemies that live in the [[Sunbaked Desert]]. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, which allows them to be picked up and tossed like a shell. They can be picked up and tossed. Some Armads are trailed by coins as they roll. | |||
|data-sort-value=401|[[Armads on the Roll]] | |||
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Pok style="background:white"|[[File:SMBW Pokey.png|100x100px]]<br>[[Pokey]] | |||
|align=left|Segmented [[cactus]] enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to jump over. The damage Mario if he attempts to stomp them, but they are vulnerable to indirect attacks like fireballs, Elephant Mario's trunk, or Yoshi's tongue. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are hit. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases. | |||
|colspan=2 data-sort-value=401|[[Armads on the Roll]] | |||
|— | |||
|- | |||
|data-sort-value=Mum style="background:white"|[[File:Mumsie.png|100x100px]]<br>[[Mumsy]] | |||
|align=left|Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, [[Ground Pound|ground pound]]s, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around. | |||
|data-sort-value=402|[[The Desert Mystery]] | |||
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Rev style="background:white"|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100x100px]]<br>[[Revver]] | |||
|align=left|Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like {{wp|pullback motor|pullback motor toys}}. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time. | |||
|data-sort-value=403|[[Rolling-Ball Hall]] | |||
|data-sort-value=604|[[Hot-Hot Hot!]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Nin style="background:white"|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]] | |||
|align=left|Impish ninja enemies that hop up and down. Ninjis are weak to all means of attack. During certain Wonder Effects, they dance and hop in rhythm to the background music. | |||
|data-sort-value=404|[[Ninji Jump Party]] | |||
|data-sort-value=415|[[Break Time! Raise the Stage]] | |||
|— | |||
|- | |||
|data-sort-value=GreB style="background:white"|[[File:SMBWBLOOMP.png|100x100px]]<br>[[Bloomp|Green Bloomp]] | |||
|align=left|{{wp|Balloonfish}} enemies that fly through the sky. Bloomps are inflated by [[Būsuke Hōdai|blaster-like turrets]] before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking Bloomps from below immediately defeats them. | |||
|data-sort-value=405|[[Bloomps of the Desert Skies]] | |||
|data-sort-value=810|[[The Final-Final Test Badge Marathon]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=PurB style="background:white"|[[File:SMBW Screenshot Bloomp (Purple).jpg|100x100px]]<br>Purple Bloomp | |||
|align=left|The Purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects. | |||
|data-sort-value=405|[[Bloomps of the Desert Skies]] | |||
|data-sort-value=810|[[The Final-Final Test Badge Marathon]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonBlo style="background:white"|[[File:SMBW Screenshot Wonder Bloomp.png|100x100px]]<br>[[Wonder Bloomp]] | |||
|align=left|Big Green Bloomps filled with confetti. Mario bounces on Wonder Bloomps during certain Wonder Effects, but they do not deflate. Wonder Bloomps disappear when a nearby Wonder Seed is collected. | |||
|data-sort-value=409|[[Flight of the Bloomps]] | |||
|data-sort-value=804|[[Sunbaked Desert Special Pole Block Allure]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Snoo style="background:white"|[[File:Snootle.png|100x100px]]<br>[[Snootle]] | |||
|align=left|Tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around. | |||
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=BigSn style="background:white"|[[File:SMBW Big Snootle.png|100x100px]]<br>[[Big Snootle]] | |||
|align=left|A large Snootle that withholds a [[10-flower coin]]. It otherwise behaves like normal-sized Snootles. | |||
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Ser style="background:white"|[[File:SnakePotWonder.png|100x100px]][[File:TsubochanWonder.png|100x100px]]<br>[[Serpont]] | |||
|align=left|Little snakes with [[jar]]s on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly. | |||
|data-sort-value=407|[[Color-Switch Dungeon]] | |||
|data-sort-value=420|[[KO Arena Sunbaked Skirmish]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Li'lP style="background:white"|[[File:Lil' Sparky SMBW.png|100x100px]]<br>[[Li'l Sparky]] | |||
|align=left|Energized balls of fire that tightly roll around platforms. They illuminate the space around them and damage Mario on contact. Li'l Sparkies can only be defeated by indirect means of attack, but fireballs pass right through them. | |||
|data-sort-value=407|[[Color-Switch Dungeon]] | |||
|data-sort-value=810|[[The Final-Final Test Badge Marathon]] | |||
|— | |||
|- | |||
|data-sort-value=Hot style="background:white"|[[File:Hothead SMBW.png|100x100px]]<br>[[Hothead]] | |||
|align=left|Big Sparkies. Hotheads move more slowly than Li'l Sparkies, but they also have larger [[:MarioWiki:Glossary#H|hitboxes]] and illuminate a larger amount of space. | |||
|data-sort-value=407|[[Color-Switch Dungeon]] | |||
|data-sort-value=810|[[The Final-Final Test Badge Marathon]] | |||
|— | |||
|- | |||
|data-sort-value=RifM style="background:white"|[[File:DarkMarioScreenshot.png|100x100px]]<br>[[Rift Mario]] | |||
|align=left|A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player character with the crown. It can be temporarily stunned by fireballs and nearby [[Wonder POW Block]]s. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times. | |||
|data-sort-value=407|[[Color-Switch Dungeon]] | |||
|data-sort-value=504|[[Beware of the Rifts]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=RifK style="background:white"|[[File:Dark Nokonoko.png|100x100px]]<br>[[Rift Koopa]] | |||
|align=left|Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, Rift Koopas disappear when the Wonder Seed is grabbed. | |||
|colspan=2 data-sort-value=504|[[Beware of the Rifts]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Thw style="background:white"|[[File:ThwompSMBW.png|100x100px]]<br>[[Thwomp]] | |||
|align=left|Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks. | |||
|data-sort-value=410|[[Sunbaked Desert Palace]] | |||
|data-sort-value=807|[[Petal Isles Special Way of the Goomba]] | |||
|— | |||
|- | |||
|data-sort-value=Shoo style="background:white"|[[File:Baby Thwomp (short).png|100x100px]]<br>[[Shoomp]] | |||
|align=left|Enemies that look like baby Thwomps. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left and right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their tops are harmless and can be stood on like platforms. The swaying ruins apparently are invocative of a rocking cradle for Shoomps.<ref name=kai13>{{cite|author=Kai, editor|date=26 Jan. 2024|url=www.nintendo.com/jp/topics/article/f6d2505a-dd79-410d-b350-b2b2036213f0|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】|publisher=Nintendo Official Site|language=ja|accessdate=11 Jul. 2024}}</ref> | |||
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Shoo style="background:white"|[[File:Baby Thwomp (long).png|100x100px]]<br>[[Big Shoomp]] | |||
|align=left|Long-bodied Shoomps. Some of them are interlocked to form broad, shifting platforms in the swaying ruins. | |||
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Mec style="background:white"|[[File:MechakoopaSMBW.png|100x100px]]<br>[[Mechakoopa]] | |||
|align=left|Toy Koopas modeled after Bowser. Mechakoopas walk back and forth on platforms, turning at ledges. Stomping on them makes them collapse briefly. They can be picked up and tossed in this state. Mechakoopas are created by [[Mecha Maker]]s in the hearts of battleships. | |||
|colspan=2 data-sort-value=709|[[Petal Isles Flying Battleship]] | |||
|— | |||
|- | |||
|data-sort-value=Fly style="background:white"|[[File:Flying Mechakoopa.png|100x100px]]<br>[[Flying Mechakoopa]] | |||
|align=left|Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts. | |||
|data-sort-value=607|[[Deep Magma Bog Flying Battleship]] | |||
|data-sort-value=711|[[High-Voltage Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Tai style="background:white"|[[File:Taily.png|100x100px]]<br>[[Taily]] | |||
|align=left|{{wp|Pitcher plant}} enemies that stand on the ceiling with vines hanging down. Tailies periodically release spiked fruits that damage Mario on contact. Mario can defeat them by pulling their vines or by striking them from above in his Drill form. [[:File:SMBW Taily's Toxic Pond Wonder Effect.jpg|Yellow, red, and blue Tailies]] appear during the Wonder Effect of Taily's Toxic Pond, with each one corresponding to the answers to a quiz. | |||
|data-sort-value=502|[[Taily's Toxic Pond]] | |||
|data-sort-value=511|[[KO Arena Fungi Funk]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Boo style="background:white"|[[File:Boo SMBW.png|100x100px]]<br>[[Boo]] | |||
|align=left|Ghost enemies. Boos pursue Mario when his back is turned to them. They stop and shield their eyes when faced. Boos are unaffected by most normal attacks, but are weak to light. Turning on overhanging [[spotlight (object)|lamp]]s and luring them into the light defeats them. In the Wonder Effect of Light-Switch Mansion, Boos sing opera alongside their king. | |||
|data-sort-value=503|[[Light-Switch Mansion]] | |||
|data-sort-value=511|[[KO Arena Fungi Funk]] | |||
|— | |||
|- | |||
|data-sort-value=Kin style="background:white"|[[File:SMBW King Boo.png|100x100px]]<br>[[King Boo]] | |||
|align=left|The king of Boos. He appears during certain Wonder Effects, in which he takes up nearly the entire left-hand side of the screen and sings opera with a deep baritone voice. King Boo travels rightward with the camera following his movement, forcing Mario to move rightward or else risk being hit by him. King Boo is invincible, but the camera slows a bit if Mario turns to face him. He vanishes once a nearby Wonder Seed is collected. | |||
|data-sort-value=503|[[Light-Switch Mansion]] | |||
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]] | |||
|— | |||
|- | |||
|data-sort-value=Nok style="background:white"|[[File:SMBW Screenshot Door Enemy.png|100x100px]]<br>[[Noknok]] | |||
|align=left|Monsters disguised as [[Warp Door|door]]s. Noknoks expose themselves and give chase when Mario tries to open them, an action accompanied by a fearful scream. Attacking them leaves them stunned and returns them to their door-like appearance. Some Noknoks can be used like normal doors in this state, but most release a [[coin]] and disappear when opened in this state. In the Wonder Effect of Light-Switch Mansion, Noknoks dance in place as the Boos sing. | |||
|data-sort-value=503|[[Light-Switch Mansion]] | |||
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Wub style="background:white"|[[File:SMBW Screenshot Wubba.png|100x100px]]<br>[[Wubba]] | |||
|align=left|Underground slimes. Wubbas slide back-and-forth and swim through larger bodies of [[goo]]. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario [[Wubba Mario|transforms into a Wubba]] during certain Wonder Effects. | |||
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]] | |||
|data-sort-value=511|[[KO Arena Fungi Funk]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Gna style="background:white"|[[File:WingChomps.png|100x100px]]<br>[[Gnawsher]] | |||
|align=left|Metal spheres with wings and golden teeth. Gnawshers fly through the air in fixed horizontal or vertical paths, only stalling to eat certain objects that enter their proximity, including power-ups, coins, [[block]]s, and even other enemies. Their prominent teeth are apparently made of a special alloy that allows them to bite through hard blocks.<ref name=kai13/> Gnawshers are weak to all means of attack and take only one hit to defeat. | |||
|colspan=2 data-sort-value=706|[[Gnawsher Lair]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=WonG style="background:white"|[[File:SMBW Screenshot Wonder Gnawsher.png|100x100px]]<br>[[Wonder Gnawsher]] | |||
|align=left|The black Gnawshers that appear during certain Wonder Effects appear in a large swarm. Unlike the normal ones, Wonder Gnawshers do not stall when they make contact with a consumable target and cannot be damaged. They are only stunned briefly when struck by [[Red POW Block]]s. | |||
|data-sort-value=706|[[Gnawsher Lair]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |||
|data-sort-value=Bull'sEG style="background:white"|[[File:RedGnawsher.png|100x100px]]<br>[[Bull's-Eye Gnawsher]] | |||
|align=left|Red-bodied Gnawshers. Unlike the more numerous black ones, Bull's-Eye Gnawshers move idly through the air. They actively try to bite targets of interest that enter their vicinity, including coins, other enemies, and the player character. | |||
|data-sort-value=706|[[Gnawsher Lair]] | |||
|data-sort-value=616|[[KO Arena Magma Flare-Up]] | |||
|{{icon|new}} | |||
|- | |- | ||
| | |data-sort-value=Maw style="background:white"|[[File:MawmawIdle.jpg|100x100px]]<br>[[Maw-Maw]] | ||
| | |align=left|{{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. While in his Goomba form, Mario can only avoid Maw-Maws by hiding behind shrubs. | ||
|data-sort-value=707|[[Maw-Maw Mouthful]] | |||
|data-sort-value=809|[[The Final Test Wonder Gauntlet]] | |||
|{{icon|new}} | |||
|- | |- | ||
| | |data-sort-value=Rrr style="background:white"|[[File:Rrrumba.png|100x100px]]<br>[[Rrrumba]] | ||
| | |align=left|{{wp|Armadillidiidae|Pillbug}} enemies in [[boulder]]-like shells. Rrrumbas crawl on the ground until they reach a slope or see Mario, at which point they roll. They gain speed as the roll if they are on inclines, making them harder to avoid. Their shells protect them from most attacks, and attempting to stomp them simply sends them rolling. The only ways to defeat Rrrumbas is to ground pound them or strike them from below as Drill Mario. The cracks in the shells of some Rrrrumbas glow, indicating they contain items or Wonder Flowers. | ||
|colspan=2 data-sort-value=601|[[Where the Rrrumbas Rule]] | |||
|{{icon|new}} | |||
|- | |- | ||
| | |data-sort-value=Raa style="background:white"|[[File:RaarghScreenshot.png|100x100px]]<br>[[Raargh]] | ||
| | |align=left|Maned [[Blargg]]s that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid. | ||
|colspan=2 data-sort-value=602|[[Raarghs in the Ruins]] | |||
|{{icon|new}} | |||
|- | |- | ||
| | |data-sort-value=LavBu style="background:white"|[[File:SMBW Screenshot Lava Bubble.png|100x100px]]<br>[[Lava Bubble]] | ||
| | |align=left|Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. They are weak only to bubbles. Lava Bubbles appear on the overworld of [[Deep Magma Bog]] leaping from magma pools. | ||
|colspan=2 data-sort-value=603|[[Pull, Turn, Burn]] | |||
|— | |||
|- | |- | ||
| | |data-sort-value=LavBl style="background:white"|[[File:Track-riding Lava Bubble.png|100x100px]]<br>[[Lava Blobble]] | ||
| | |align=left|Large Lava Bubble-like enemies that ride on tracks. They are invincible to normal attacks, but can be destroyed by attacks from a [[Flying battleship (Wonder Effect)|flying battleship]] during a Wonder Effect. | ||
|colspan=2 data-sort-value=607|[[Deep Magma Bog Flying Battleship]] | |||
|{{icon|new}} | |||
|- | |- | ||
| | |data-sort-value=Ker style="background:white"|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|100x100px]][[File:SMBW Screenshot Popcorn Enemy.png|100x100px]]<br>[[Kerpop]] | ||
| | |align=left|Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like [[Hot-Hot Rock]]s they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state. | ||
|data-sort-value=604|[[Hot-Hot Hot!]] | |||
|data-sort-value=616|[[KO Arena Magma Flare-Up]] | |||
|{{icon|new}} | |||
|- | |- | ||
| | |data-sort-value=Li'lC style="background:white"|[[File:Fryguy-like Enemy.png|100x100px]]<br>[[Li'l Scorcher]] | ||
| | |align=left|Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles. | ||
|colspan=2 data-sort-value=608|[[Deep Magma Bog Palace]] | |||
|{{icon|new}} | |||
|} | |} | ||
=== | ===Obstacles=== | ||
{| | These are objects that primarily function as damaging hazards or obstructions. Obstacles that cause the conventional player characters to lose a life on contact, such as lava or poison swamps, affect Yoshis and Nabbit as well. | ||
|-style="background: | {|class="wikitable"style="width:100%;text-align:center" | ||
!width= | |-style="color:white;background:red" | ||
!width= | !rowspan=2 width=10%|Name | ||
!rowspan=2|Description | |||
!colspan=2|Courses | |||
|-style="color:white;background:red" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |||
|style="background:white"|[[File:SMBW Bill Blaster.png|100x100px]]<br>[[Bill Blaster]] | |||
|align=left|Turrets that fire [[Bullet Bill]]s. The direction they face determines the path of the fired Bullet Bills. Within certain Wonder Effects in [[Castle Bowser]], Bill Blasters fire Bullet Bills in rhythm with music. A hexagonal rotating object similar to Bill Blasters fires [[Seeker Bullet Bill]]s, and there apparently are unique types off-screen that launch [[Missile Meg]]s.<ref name=kai14/> | |||
|[[Fluff-Puff Peaks Flying Battleship]] | |||
|[[The Semifinal Test Piranha Plant Reprise]] | |||
|- | |||
|style="background:white"|[[File:SMBW Cannon.png|100x100px]]<br>[[Bob-omb Cannon]] | |||
|align=left|[[Bob-omb]]-firing mortars that look like small Bill Blasters. They are fastened to the tops of pushable walls. | |||
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Gold Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]] | ||
| | |align=left|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Wonder Shova]] during the Wonder Effect of Secrets of Shova Mansion, who tries to crush Mario with it. The stone ones appear on Bowser's Rage Stage where they block Mario's path until they are destroyed by a [[Wonder Bulrush herd]]. | ||
|[[Secrets of Shova Mansion]] | |||
|[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |- | ||
|align= | |style="background:white"|[[File:SMBW Screenshot Bull's-Eye Blaster.png|100x100px]]<br>[[Bull's-Eye Blaster]] | ||
| | |align=left|The red Bill Blasters that fire [[Bull's-Eye Billet Train]]s. Some are fastened to the ceiling upside down. | ||
|colspan=2|[[KnuckleFest Bowser's Blazing Beats]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Burner.png|100x100px]]<br>[[Burner]] | |||
|align=left|Burners expel strong flames, typically in set intervals. They can safely be stood on when their flames are out. There are some double-barreled burners that spin in the air. | |||
|colspan=2|[[Petal Isles Flying Battleship]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Busuke Hodai.jpg|100x100px]]<br>[[Būsuke Hōdai]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=45}}</ref> | |||
|align=left|The Bill Blaster-like turrets the blow-up Bloomps like balloons. During the Wonder Effect of Bloomps of the Desert Skies, a Būsuke Hōdai fires a Wonder Bloomp instead of the normal green or purple ones. | |||
|[[Bloomps of the Desert Skies]] | |||
|[[The Final-Final Test Badge Marathon]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Electricity Block.jpg|100x100px]]<br>[[Electricity Block]] | |||
|align=left|[[Block]]s that generate damaging electrical circuits. They always occur in pairs, where the currents come out in rapid intervals. While damaging, they are the only source of light in some courses. [[Metal Mario]] is impervious to the circuits of Electricity Blocks, and certain enemies conduct the electricity when they walk through it themselves. It makes them damaging to touch for a brief period of time. | |||
|[[High-Voltage Gauntlet]] | |||
|[[The Final-Final Test Badge Marathon]] | |||
|- | |||
|style="background:white"|[[File:SMBW Thundercloud.jpg|100x100px]]<br>[[Electricity Cloud]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref><ref name=kikai56>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=56}}</ref> | |||
|align=left|Small [[cloud (cover)|thundercloud]]s that damage Mario on contact. They appear only in the Wonder Effect of Downpour Uproar. | |||
|colspan=2|[[Downpour Uproar]] | |||
|- | |||
|style="background:white"|[[File:Fire Bar SMBW.jpg|100x100px]]<br>[[Fire Bar]] | |||
|align=left|Rotating bars of fireballs that burn Mario on contact. Fire Bars can be of varying lengths. | |||
|[[Sunbaked Desert Palace]] | |||
|[[The Final-Final Test Badge Marathon]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Fire Knuckle.jpg|100x100px]]<br>[[Fire Knuckle]]<ref name=kikai56/> | |||
|align=left|Fiery fists fastened to the ceilings and floors. They rapidly punch forward list pistons and can destroy blocks. During Wonder Effects, Fire Knuckles move in time with the beat of the background music. | |||
|[[KnuckleFest Bowser's Blazing Beats]] | |||
|[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |||
|style="background:white"|[[File:Fiery Pinwheel-thing.png|100x100px]]<br>[[Fire Wheel]]<ref name=kikai56/> | |||
|align=left|Spinning wheels of fire that travel along tracks. Their tracks are physically shifted by pulling nearby [[Handle (Super Mario Bros. Wonder)|handle]]s, but slowly move back to their original position. | |||
|colspan=2|[[Pull, Turn, Burn]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Fireball.jpg|100x100px]]<br>[[Fireball (obstacle)|Fireball]] | |||
|align=left|Balls of flame that slowly travel through the air, often in groups of three or five. Fireballs sometimes materialize from streaks of Wonder power from corrupted palaces. They can be extinguished with bubbles and [[water]]. | |||
|[[Fluff-Puff Peaks Palace]] | |||
|[[Deep Magma Bog Palace]] | |||
|- | |||
|style="background:white"|[[File:Robo-Bowser Head.png|100x100px]]<br>[[Flying battleship (Wonder Effect)]] | |||
|align=left|During the Wonder Effects on [[Airship|flying battleship]]s, the figurehead of their bows disconnects and fires artillery from the background of the course. The blasts are strong enough to destroy terrain, [[Iron Block]]s, and otherwise indestructible enemies. The figureheads vanish when a nearby Wonder Seed is collected. | |||
|[[Fluff-Puff Peaks Flying Battleship]] | |||
|[[Deep Magma Bog Flying Battleship]] | |||
|- | |||
|style="background:white"|[[File:SMBW screenshot Giant Spiked Ball.png|100x100px]]<br>[[Giant Spiked Ball]] | |||
|align=left|Giant, golden Spike-Balls that roll down [[slope]]s. A very large one appears during the Wonder Effect of Rolling Ball Hall, which much be outran. Collecting the course's Wonder Seed makes it disappear. | |||
|[[Rolling-Ball Hall]] | |||
|[[The Final Battle! Bowser's Rage Stage]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Handle-controlled Burner.jpg|100x100px]]<br>[[Handle-controlled burner]]<br>{{conjectural}} | |||
|align=left|Large burners whose flames recede when a corresponding handle is pulled. The flame returns after a few seconds when the handle is let go. | |||
|colspan=2|[[Deep Magma Bog Flying Battleship]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Honey.jpg|100x100px]]<br>[[Honey]] | |||
|align=left|During the battle with [[Wonder Bowser Jr.]], he transforms the terrain into a sticky substance that reduces Mario's jump height and speed. Wonder Bowser Jr. himself swims through the honey. | |||
|colspan=2|[[Fluff-Puff Peaks Palace]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Hot-Hot Rock.jpg|100x100px]]<br>[[Hot-Hot Rock]] | |||
|align=left|Craggy blocks that heat up in set intervals, generating damaging magma. Dowsing Hot-Hot Rocks with water cools them down early. They can be safely stood on and [[Wall Jump|wall-jumped]] between while cool. Like [[Atchi Muite Block]]s, they come in large and small sizes. | |||
|[[Hot-Hot Hot!]] | |||
|[[The Final-Final Test Badge Marathon]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Ice.jpg|100x100px]]<br>[[Ice]] | |||
|align=left|Frozen surfaces that reduce Mario's traction. Ice makes it difficult to make precise jumps and avoid oncoming hazards. [[Outmaway]]s are surefooted on ice. | |||
|[[Outmaway Valley]] | |||
|[[Fluff-Puff Peaks Palace]] | |||
|- | |||
|style="background:white"|[[File:SMBWLavaTide.png|100x100px]]<br>[[Lava]] | |||
|align=left|Direct contact with lava causes Mario to lose a life. Some areas, particularly Deep Magma Bog, are completely covered in lava. During some Wonder Effects it appears as enclosed circles in the air that must be avoided. In [[Expert Badge Challenge Jet Run II]], the lava [[lava tide|rises like the tide]]. | |||
|[[Where the Rrrumbas Rule]] | |||
|[[Deep Magma Bog Special Solar Roller]] | |||
|- | |||
|style="background:white"|[[File:SMBW Lava Geyser.jpg|100x100px]][[File:SMBW Poison Geyser.jpg|100px]]<br>[[Lava Geyser]] | |||
|align=left|Lava Geysers rise and fall in set intervals that can be timed. [[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]s{{derived}} sit on top of some Lava Geysers. There are green equivalencies in the toxic ooze that appears in the game. | |||
|colspan=2|[[Pull, Turn, Burn]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Lightning.jpg|100x100px]]<br>[[Lightning (obstacle)|Lightning]] | |||
|align=left|Lightning appears rapidly on the screen in set intervals during certain Wonder Effects. It is proceeded by faint outlines the bolts. | |||
|[[Downpour Uproar]] | |||
|[[The Final Test Wonder Gauntlet]] | |||
|- | |||
|style="background:white"|[[File:SMBW Bowser machine.png|100x100px]]<br>[[Mecha Maker]] | |||
|align=left|The heart of the battleships that create [[Mechakoopa]]s and Bob-ombs. The red buttons on their tops causes them to malfunction and the battleships to self-destruct. Striking them completes flying battleship courses. | |||
|[[Fluff-Puff Peaks Flying Battleship]] | |||
|[[Deep Magma Bog Flying Battleship]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Moving Torch.png|100x100px]]<br>[[Burner|Moving torch]]<ref>{{cite|author=Bueno, Fernando|date=2009|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|isbn=978-0-3074-6767-6|page=90}}</ref> | ||
| | |align=left|Burners fastened to pivots on the floors and ceilings. They rotate back and forth. | ||
|colspan=2|[[Petal Isles Flying Battleship]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Piston.jpg|100x100px]]<br>[[Piston]] | ||
| | |align=left|Giant compressors within the Fluff-Puff Peaks Flying Battleship. They rapidly slam down onto the ship's internal [[Conveyor Belt]]. | ||
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]] | |||
|- | |- | ||
| | |style="background:white"|[[File:PoisonTideSMBW.png|100x100px]][[File:PoisonTideGreenSMBW.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]] | ||
| | |align=left|Toxic swamp waters that cause Mario to lose a life on contact. In addition to the purple swamp water, a similar green ooze appears in the game. In some courses, poison swamps have a [[poison tide|rising tide]]. | ||
|[[Swamp Pipe Crawl]] | |||
|[[The Final Test Wonder Gauntlet]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Rift.jpg|100x100px]]<br>[[Rift]] | ||
| | |align=left|A mysterious, vacuous material that distorts space in some courses. Rifts open up and reseal perceivable space as they shift through environments, but platforms and enemies that are overlaid by Rifts can still be interacted with. Direct contact damages Mario. | ||
|[[Beware of the Rifts]] | |||
|[[The Final Test Wonder Gauntlet]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Sand.png|100x100px]]<br>[[Soft sand|Sand]] | ||
| | |align=left|The sands of the Sunbaked Desert reduce the height of Mario's jumps, making it difficult for him to avoid oncoming [[Armad]]s and other desert enemies. | ||
|[[Armads on the Roll]] | |||
|[[Sunbaked Desert Palace]] | |||
|- | |- | ||
|style="background:white"|[[File:SwayingRuins Wonder.jpg|100x100px]]<br>Slime<br>{{conjectural}} | |||
|align=left|The swaying ruins become coated with a slimy substance during the course's Wonder Effect. Mario slides along the top with no means of stopping until he collects a Wonder Seed. | |||
|colspan=2|[[Another Uncharted Area: Swaying Ruins]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Spike Ball.jpg|100x100px]]<br>[[Spike Ball|Spike-Ball]] | ||
| | |align=left|Balls covered in damaging spikes. Spike-Balls roll down inclines and damage Mario on contact. During two Wonder Effects, he is [[Spike-Ball Mario|transformed into one]]. | ||
|[[Up 'n' Down with Puffy Lifts]] | |||
|[[Petal Isles Special Way of the Goomba]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Spike Trap.jpg|100x100px]]<br>[[Spike Trap]] | ||
|align=left|Spikes that damage Mario on contact. The design of Spike Traps vary on the environment. They sometimes are laid on the floor of an area or are fastened to orbs suspended in the air. [[Goomba Mario]] can walk on Spike Traps without receiving damage. | |||
|[[Bulrush Coming Through!]] | |||
|[[The Final-Final Test Badge Marathon]] | |||
|- | |- | ||
|style="background:white"|[[File:Spike Statue's Boulder.png|100x100px]]<br>[[Volcanic debris]] | |||
|align=left|Enflamed boulders launched from a giant statue of a [[Fire Spike]] during the Wonder Effect of Wavy Ride through the Magma Tube. Volcanic debris falls slowly, but is indestructible and can only be avoided. Direct contact damages Mario. | |||
|colspan=2|[[Wavy Ride through the Magma Tube]] | |||
|} | |} | ||
=== | ===Bosses=== | ||
{| | {|class="wikitable"style="width:100%;text-align:center" | ||
|-style="background: | |-style="color:white;background:red" | ||
!width=12%| | !rowspan=2 width=10%|Name | ||
! | !rowspan=2|Description | ||
!colspan=2|Courses | |||
|-style="color:white;background:red" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |||
|style="background:white"|[[File:SMBW Artwork Bowser Jr.png|100x100px]][[File:SMBW Artwork Wonder Bowser Jr.png|100x100px]]<br>[[Bowser Jr.]] / [[Wonder Bowser Jr.]] | |||
|align=left|Bowser's son. He is the boss fought at the end of the [[castle|palace]] courses. Initially, Bowser Jr. appears as he normally does and attacks Mario by spitting fireballs and spinning along the ground in his shell. However, once struck, [[Castle Bowser]] uses his Wonder power to transform his son into Wonder Bowser Jr. In this form, Bowser Jr. utilizes various Wonder Effects to battle Mario that vary from course to course. In the first battle, Wonder Bowser Jr. and Mario grow and shrink in size, whereas in the second the terrain is turned cycles between slippery [[ice]] and sticky [[honey]]. During the third encounter, [[water]] appears to float through the air like a lava lamp. In the final encounter with Wonder Bowser Jr., he creates copies of himself and hops around in the [[dark]]. | |||
|[[Pipe-Rock Plateau Palace]] | |||
|[[Deep Magma Bog Palace]] | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Wonder Bowser.png|100x100px]]<br>[[Wonder Bowser]]<ref name=portal/> | |||
|align=left|The apex of Castle Bowser and the form of [[Bowser]] that is directly fought. Wonder Bowser appears as the spire of the Flower Castle with disembodied cloud hands. The arena he is fought in has rhythmic segments of the floor that launch Mario high into the air if he jumps in time with the beat of the course, allowing him to avoid oncoming hazards and strike the Koopa King. His weak point is the [[large ! Switch]] beneath his chin. Wonder Bowser spits [[Note Piranha Plant]]s and drops disco ball-like [[Spike Ball|Spike-Ball]]s from his palms. Wonder Bowser takes six hits to fully defeat, and his means of attack become more complex with each strike. The fifth hit causes his stone armor to fall away, exposing a [[Bowser Switch]]<ref>{{cite|author=Esmarch, Nick van|date=2011|title=''Super Mario 3D Land: PRIMA Official Game Guide''|format=Premiere Edition|location=Roseville|publisher=Prima Games|isbn=978-0-307-89386-4|page=137}}</ref> on his head that finally takes him out. Beating him returns the Flower Castle to normal and frees the [[Flower Kingdom]] of his influence. | |||
|colspan=2|[[The Final Battle! Bowser's Rage Stage]] | |||
|} | |||
==Items and objects== | |||
===Items=== | |||
These are collectibles, pickups, and health-restoring objects. | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
|- | |||
|style="background:white"|[[File:SMBW Wonder Seed Artwork.png|100x100px]]<br>[[Wonder Seed]]s | |||
|align=left|Large seeds found throughout the [[Flower Kingdom]]. Wonder Seeds occur in [[Wonder Effect]]s and are gifted by saved [[Poplin]]s at the end of every course. Accumulating them unlocks new courses. Wonder Seeds have different colors depending on the world, just like [[Wonder Flower]]s and [[Wow Bud]]s. | |||
|- | |||
|style="background:white"|[[File:Royal Seed model SMBW.png|100x100px]]<br>[[Royal Seed]]s | |||
|align=left|Giant Wonder Seeds found at the end of every world, typically in the hands of [[Bowser Jr.]] Collecting a Royal Seed defeats one of the [[Cloud Piranha]]s that encircles [[Castle Bowser]] and unlocks access to a new world in the Flower Kingdom. | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW WonderFlowerCoin.png|100x100px]]<br>[[Wonder Token]]s | ||
|align=left|Wonder Tokens represent one-fifth of a Wonder Seed. Collecting all five within a course causes them to merge into a collectible Wonder Seed. There are Break Time! courses dedicated to finding Wonder Tokens that are hidden within the environment. | |||
|- | |- | ||
| | |style="background:white"|[[File:Coin MK7.png|100x100px]]<br>[[Coin]]s | ||
| | |align=left|Coins occur floating in the air and within strikable [[block]]s. Some materialize after touching [[Wow Bud]]s. Collecting one hundred coins awards Mario with an [[extra life]]. | ||
|- | |- | ||
| | |style="background:white"|[[File:Super Mario Wonder Invisible Coin.png|100x100px]]<br>[[Hidden Coin]]s | ||
| | |align=left|Outlines that become solid coins when Mario or a shell passes through them. Some Hidden Coins grow out of the ground like flowers. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Blue Coin.jpg|100x100px]]<br>[[Blue Coin]]s | ||
| | |align=left|Strings of Blue Coins occur for a limited period of time when a nearby [[P Switch]] is struck. Collecting all of them causes [[Talking Flower]]s to appear around the screen, congratulating the player. Blue Coins are worth the same as normal gold coins. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Artwork Flower Coin.png|100x100px]]<br>[[Flower coin]]s | ||
| | |align=left|The regional currency used at [[Poplin Shop]]s. Flower coins appear in courses in a similar capacity to the gold coins. Mario can carry up to 999 flower coins. Some Poplins require flower coins in order to complete certain tasks on the overworld map, unlocking access to new areas. | ||
|- | |- | ||
| | |style="background:white"|[[File:FlowerCoinsSMBW.png|100x100px]]<br>[[Small flower coin]]s<ref name=kikai51/><br>{{derived}} | ||
| | |align=left|Tiny coins that only appear during Wonder Effects. Each one represents 0.1-flower coins. During the Wonder Effect of [[Condarts Away!]], small flower coins sprout eyes and flutter like [[butterfly|butterflies]]. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Artwork 10-flower Coin.png|100x100px]]<br>[[10-flower coin]]s | ||
| | |align=left|Larg flower coins that equal ten normal flower coins. There are three in nearly every course. If already collected, 10-flower coins appear translucent and instead equal three flower coins. Collecting every 10-flower coin in the game adds a medal to player's save file. | ||
|- | |- | ||
| | |style="background:white"|[[File:1-Up Mushroom SMBW.jpg|100x100px]]<br>[[1-Up Mushroom]]s | ||
| | |align=left|Green mushrooms that give Mario an extra life when obtained. 1-Up Mushrooms are often hidden within courses, but can also be bought at Poplin Shops. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Blue Key.png|100x100px]][[File:SMBW Red Key.png|100x100px]]<br>[[Key]]s | ||
|align=left|Keys unlock [[Key Door]]s of the same color. They occur only in [[Color-Switch Dungeon]]. | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Artwork Yoshi.png|100x100px]]<br>Shells | ||
|align=left|Stomping on some enemies makes their shells available for use as a projectile that slides along the ground when [[Shell Toss|tossed]]. Tossed shells defeat enemies, break blocks, and collect coins for Mario as they slide, but they can bounce off of opposing walls and damage Mario on the return. Hopping on them or hitting them with a projectile can make them stop. The most common shells are [[Koopa Shell]]s from [[Koopa Troopa]]s. The Koopas reemerge from their shells and damage Mario if their shells are held for too long. There are also [[Swirlypod Shell]]s<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>{{derived}} from stomped [[Swirlypod]]s. Unlike Koopa Troopas, Swirlypods are physically dislodged from their shells when stomped, so Mario can hold onto their shells without receiving damage. [[Buzzy Shell]]s function identically to Koopa Shells but are resistant to fire, so [[Fire Mario]] cannot stop them with [[fireball]]s. Holding onto [[Snortoise]] shells underwater increases Mario's speed while swimming. Curled [[Armad]]s also function like Koopa Shells. | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Big Shell.png|100x100px]]<br>[[Big shell]]s | ||
| | |align=left|The shells of [[Hefty Swirlypod]]s. Mario cannot carry these unless he is in his [[Elephant Mario|Elephant form]]. Their larger size allows them to destroy [[Brick Block]]s without bouncing off of them, and they are the only shells strong enough to break through [[Hard Block|hard block]]s. | ||
|- | |- | ||
| | |style="background:white"|[[File:1RedPOWBlockSMBW.png|100x100px]]<br>[[Red POW Block]]s | ||
| | |align=left|These [[POW Block]]s can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. If one is tossed at another Red POW Block, it triggers a chain reaction that can clear a lot of obstructing parts of the environment. Red POW Blocks can only be triggered once. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Jar.jpg|100x100px]]<br>[[Jar]]s | ||
| | |align=left|Jars can be carried and tossed to defeat enemies and break blocks. Some jars contain water, and tossing them is a way to hydrate [[wilted flower]]s. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Water.png|100x100px]]<br>[[Water]] | ||
| | |align=left|Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be [[swim|swam]] through. | ||
|- | |- | ||
| | |style="background:white"|[[File:MarioStandeeSMBW.png|100x100px]]<br>[[Standee]]s | ||
| | |align=left|Standees can be placed in courses by the player. They revive [[Ghost (form)|ghost]]s during online play, but it is also recommended to use them to signal areas of a course that may be challenging. [[Standee Surprise]]s can be purchased at Poplin Shops to add to the player's standee collection. | ||
|} | |||
===Power-ups=== | |||
Items that transform Mario's appearance and give him unique abilities. They affect the other conventional playable characters, but most of them cannot affect the [[Yoshi (species)|Yoshi]]s or [[Nabbit]] unless otherwise noted. | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | |||
|-style="background:red;color:white;" | |||
!width=12% rowspan=4|Power-up | |||
!width=24% colspan=3|Form | |||
!rowspan=4|Description | |||
|- | |- | ||
| | !width=12% style="background:red" rowspan=3|{{icon|SMBW-Mario}} | ||
| | !width=6% style="background:red"|{{icon|SMBW-Luigi}} | ||
!width=6% style="background:red"|{{icon|SMBW-Peach}} | |||
|- | |- | ||
!style="background:red"|{{icon|SMBW-Daisy}} | |||
| | !style="background:red"|{{icon|SMBW-ToadY}} | ||
|- | |- | ||
| | !style="background:red"|{{icon|SMBW-ToadB}} | ||
| | !style="background:red"|{{icon|SMBW-Toadette}} | ||
|- | |- | ||
|align=center|[[File:SMBW | |align=center style="background:white" rowspan=3|N/A | ||
| | |align=center style="background:white" rowspan=3|[[File:SMBW Screenshot Small Mario.png|100x100px]]<br>[[Small Mario]] | ||
|align=center style="background:white"|[[File:Small Luigi - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small> | |||
|align=center style="background:white"|[[File:Small Peach - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small> | |||
|rowspan=3|Small Mario is his weakest form. He is unable to break [[Brick Block]]s in this state and immediately loses a [[extra life|life]] when hit. All [[? Block]]s that normally would release specific power-ups instead release Super Mushrooms when struck by Small Mario. Mario reverts to his Small form when hit in his Super form, and if Mario loses a life he reenters the course in this form. There are Badge Challenges that can only be played as Small Mario, regardless of his form when these courses are selected. This is not the case if Badge Challenge is attempted as Yoshi or Nabbit. | |||
|- | |- | ||
|align=center | |align=center style="background:white"|[[File:SMBW Screenshot Small Daisy.png|50x50px]]<br><small>[[Small Mario|Small<br>Daisy]]</small> | ||
|align=center style="background:white"|[[File:Small Toad (Yellow) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small> | |||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white"|[[File:Small Toad (blue) - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small> | ||
| | |align=center style="background:white"|[[File:Small Toadette - SMBW render.png|50x50px]]<br><small>[[Small Mario|Small<br>Toadette]]</small> | ||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white" rowspan=3|[[File:SMP Dash Mushroom.png|100x100px]]<br>[[Super Mushroom]] | ||
| | |align=center style="background:white" rowspan=3|[[File:SMBW Mario Jump.png|110x110px]]<br>[[Super Mario (form)|Super Mario]] | ||
|align=center style="background:white"|[[File:Standee Posing Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small> | |||
|align=center style="background:white"|[[File:Standee Jumping Peach.png|50x50px]]<br><small>[[Super Mario (form)|Super Peach]]</small> | |||
|rowspan=3|Red Super Mushrooms travel along the ground and transform Small Mario into Super Mario. This is the form Mario is in at the start of the game. He can break Brick Blocks in this state and access other power-ups. Being struck in this state reverts Mario to his Small form. Passing a [[Checkpoint Flag]] as Small Mario also transforms him into his Super form. | |||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white"|[[File:Standee Posing Daisy.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Daisy]]</small> | ||
| | |align=center style="background:white"|[[File:Standee Posing Yellow Toad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small> | ||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white"|[[File:Standee Posing Blue Toad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small> | ||
| | |align=center style="background:white"|[[File:Standee Posing Toadette.png|50x50px]]<br><small>[[Super Mario (form)|Super<br>Toadette]]</small> | ||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white" rowspan=3|[[File:FireFlowerMK8.png|100x100px]]<br>[[Fire Flower]] | ||
| | |align=center style="background:white" rowspan=3|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]] | ||
|align=center style="background:white"|[[File:Standee Fire Luigi.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small> | |||
|align=center style="background:white"|[[File:Standee Fire Peach.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small> | |||
|rowspan=3|Fire Flowers transform Mario into Fire Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} makes him toss a projectile [[fireball]] that defeats most enemies. Stronger foes like [[Rift Mario]] require more hits to be defeated, and fiery ones like [[Lava Bubble]]s are resistant to fire altogether. Performing a [[Spin Jump]] causes Fire Mario to toss fireballs left and right simultaneously. | |||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white"|[[File:Standee Fire Daisy.png|50x50px]]<br><small>[[Fire Mario|Fire<br>Daisy]]</small> | ||
| | |align=center style="background:white"|[[File:Standee Fire Yellow Toad1.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small> | ||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white"|[[File:Standee Fire Blue Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Blue Toad]]</small> | ||
| | |align=center style="background:white"|[[File:Standee Fire Toadette.png|50x50px]]<br><small>[[Fire Mario|Fire Toadette]]</small> | ||
|- | |- | ||
|align=center|[[File:SMBW | |align=center style="background:white" rowspan=3|[[File:MPS Star.png|100x100px]]<br>[[Super Star]] | ||
| | |align=center style="background:white" rowspan=3|[[File:NSMBWii Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]] | ||
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Luigi.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small> | |||
|align=center style="background:white"|[[File:SMBW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small> | |||
|rowspan=3|Super Stars are rare power-ups that bounce along the ground. Touching one transforms Mario into Invincible Mario for thirty seconds. He is resistant to damage and can defeat most enemies on contact. Coins are drawn to Invincible Mario like a magnet. During certain [[Wonder Effect]]s, Super Stars rain from the sky like shooting stars, and touching one right after another resets the timer on the power-up's affect. Unlike other power-ups, a Super Star overlays whatever form Mario already was when he touched it, so he does not override it. Super Stars are also the only conventional power-ups that affect the Yoshis and Nabbit. | |||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Daisy.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Daisy]]</small> | ||
| | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Yellow Toad.jpg|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small> | ||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Blue Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small> | ||
| | |align=center style="background:white"|[[File:SMBW Screenshot Invincible Toadette.png|50x50px]]<br><small>[[Invincible Mario|Invincible Toadette]]</small> | ||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white" rowspan=3|[[File:SMBW Elephant Fruit.png|100x100px]]<br>[[Elephant Fruit]] | ||
| | |align=center style="background:white" rowspan=3|[[File:SMBW Artwork Elephant Mario.png|110x110px]]<br>[[Elephant Mario]] | ||
|align=center style="background:white"|[[File:Standee Elephant Luigi.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Luigi]]</small> | |||
|align=center style="background:white"|[[File:Standee Elephant Peach.png|50x50px]]<br><small>[[Elephant Mario|Elephant Peach]]</small> | |||
|rowspan=3|Elephant Fruits transform Mario into Elephant Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} causes him to swing his trunk, which can be used to defeat enemies, collect coins behind walls, destroy large swaths of Brick Blocks, and launch shells. The trunk is not part of his hurtbox, so he can strike enemies that would otherwise damage Mario on contact. Elephant Mario can also carry [[water]] in his trunk and spray it with {{button|switch|Y}} / {{button|switch|jc-left}}. He sprays Poplins if he grabs a [[Goal Pole]] while carrying water, which makes them bloom. Elephant Mario is strong: He can defeat enemies Mario cannot like [[Dry Bones]], and is the only form that can carry [[big shell]]s. | |||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white"|[[File:Standee Elephant Daisy.png|50x50px]]<br><small>[[Elephant Mario|Elephant<br>Daisy]]</small> | ||
| | |align=center style="background:white"|[[File:Standee Elephant Yellow Toad.png|50x50px]]<br><small>[[Elephant Mario|Elephant Yellow Toad]]</small> | ||
|- | |- | ||
|align=center|[[File:Blue | |align=center style="background:white"|[[File:Standee Elephant Blue Toad.png|50x50px]]<br><small>[[Elephant Mario|Elephant Blue Toad]]</small> | ||
| | |align=center style="background:white"|[[File:Standee Elephant Toadette.png|50x50px]]<br><small>[[Elephant Mario|Elephant Toadette]]</small> | ||
|- | |- | ||
|align=center|[[File:SMBW | |align=center style="background:white" rowspan=3|[[File:SMBW Bubble Flower.png|100x100px]]<br>[[Bubble Flower]] | ||
| | |align=center style="background:white" rowspan=3|[[File:SMBW Artwork Bubble Mario.png|110x110px]]<br>[[Bubble Mario]] | ||
|align=center style="background:white"|[[File:Standee Bubble Luigi.png|50x50px]]<br><small>[[Bubble Mario|Bubble Luigi]]</small> | |||
|align=center style="background:white"|[[File:Standee Bubble Peach.png|50x50px]]<br><small>[[Bubble Mario|Bubble Peach]]</small> | |||
|rowspan=3|Bubble Flowers turn Mario into Bubble Mario. Pressing {{button|switch|Y}} / {{button|switch|jc-left}} makes him blow a projectile [[bubble]] that slowly drifts through the air. One homes-in on an enemy that in their vicinity, encapsulating and transforming them into a coin within the bubble. Blown bubbles faze through walls and trigger Wow Buds they pass by. Bubble Mario can also hop off of blown bubbles like platforms. Fire-resistant enemies are all impacted by blown bubbles. Similar to Fire Mario, Mario blows bubbles left and right when he Spin Jumps in this form. | |||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white"|[[File:Standee Bubble Daisy.png|50x50px]]<br><small>[[Bubble Mario|Bubble<br>Daisy]]</small> | ||
| | |align=center style="background:white"|[[File:Standee Bubble Yellow Toad.png|50x50px]]<br><small>[[Bubble Mario|Bubble Yellow Toad]]</small> | ||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white"|[[File:Standee Bubble Blue Toad.png|50x50px]]<br><small>[[Bubble Mario|Bubble Blue Toad]]</small> | ||
| | |align=center style="background:white"|[[File:Standee Bubble Toadette.png|50x50px]]<br><small>[[Bubble Mario|Bubble Toadette]]</small> | ||
|- | |- | ||
|align=center|[[File: | |align=center style="background:white" rowspan=3|[[File:SMBW Drill Mushroom.png|100x100px]]<br>[[Drill Mushroom]] | ||
| | |align=center style="background:white" rowspan=3|[[File:SMBW Artwork Drill Mario.png|110x110px]]<br>[[Drill Mario]] | ||
|align=center style="background:white"|[[File:Standee Drill Luigi.png|50x50px]]<br><small>[[Drill Mario|Drill Luigi]]</small> | |||
|align=center style="background:white"|[[File:Standee Drill Peach.png|50x50px]]<br><small>[[Drill Mario|Drill Peach]]</small> | |||
|rowspan=3|Drill Mushrooms are most common in underground-themed courses and transform Mario into Drill Mario. The drill cap on his head protects him from and allows him to defeat spiky enemies like [[Spiny|Spinies]]. He can also tunnel through the [[ground (block)|ground]] by shifting the {{button|switch|stick}} down and pressing {{button|switch|ZL}}, allowing him to pass through walls and avoid the detection of targeting enemies like [[Konk]]s. He can pop out of the ground to defeat enemies, break [[jewel block]]s, and dig up [[beacon (Super Mario Bros. Wonder)|beacon]]s. Drill Mario can also tunnel through ceilings by [[jump]]ing into them. | |||
|- | |||
|align=center style="background:white"|[[File:Standee Drill Daisy.png|50x50px]]<br><small>[[Drill Mario|Drill<br>Daisy]]</small> | |||
|align=center style="background:white"|[[File:Standee Drill Yellow Toad.png|50x50px]]<br><small>[[Drill Mario|Drill Yellow Toad]]</small> | |||
|- | |||
|align=center style="background:white"|[[File:Standee Drill Blue Toad.png|50x50px]]<br><small>[[Drill Mario|Drill Blue Toad]]</small> | |||
|align=center style="background:white"|[[File:Standee Drill Toadette.png|50x50px]]<br><small>[[Drill Mario|Drill Toadette]]</small> | |||
|} | |} | ||
=== | ===Wonder Flower=== | ||
{| | {{Main|Wonder Effect}} | ||
|-style=" | {{multiframe | ||
!width=12%| | |[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]] | ||
!width= | |From left to right, screenshots of Mario, [[Yoshi]], and [[Nabbit]] in their [[Wubba Mario|Wubba form]]s. | ||
|size=210 | |||
|align=right | |||
}} | |||
[[File:SMBW Wonder Flower.png|left|110px]] | |||
[[Wonder Flower]]s are plants endemic to the [[Flower Kingdom]] and the source of the region's mysterious power. Making contact with a Wonder Flower causes a radical change in the surrounding environment for a brief period of time that ends only after Mario has collected a [[Wonder Seed]] or touched the current course's Goal Pole. [[Bowser]] is fused with [[Prince Florian]]'s Flower Castle at the start of the game when he grabs a Wonder Flower. Their color varies depending on world they are encountered in, just like Wonder Seeds and Wow Buds. | |||
In most courses, Wonder Flowers trigger a change that impacts surrounding terrain or cause unique enemies to appear that otherwise cannot be encountered in courses, like [[Wonder Bulrush herd]]s or [[King Boo]]. However, some Wonder Flowers transform Mario's form instead. Some of these involve changing him into an enemy or turning into a from from a previous ''[[Super Mario (series)|Super Mario]]'' game. Unlike most of the other power-ups, these Wonder Flowers will cause the [[Yoshi (species)|Yoshi]]s and [[Nabbit]] change form as well. For maintaining uniform display, images are not provided of all playable characters in these forms in the table below. | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
!width=16%|Courses | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Hoppycat Mario.png|100x100px]]<br>[[Hoppycat Mario]] | ||
|[[ | |align=left|Hoppycat Mario [[jump]]s incredibly high and can break through layers of [[Brick Block]]s without stalling. His horizontal movement is slowed in this form. | ||
|[[The Midway Trial: Hop to It]], [[The Sharp Trial: Launch to Victory]], [[The Final Trial: Zip Track Dash]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBWGoombas.png|100x100px]]<br>[[Goomba Mario]] | ||
|align=left|Mario can walk on [[Spike Trap]]s in his Goomba form, but walks very slowly and can hardly jump. The Wonder Effect that causes this form occurs in areas with strong enemies that cost Goomba Mario a life on contact. In Maw-Maw Mouthful, Goomba Mario's only way to avoid hungry [[Maw-Maw]]s is to hide behind shrubs. | |||
|[[Maw-Maw Mouthful]], [[Petal Isles Special Way of the Goomba]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Balloon Mario.png|100x100px]]<br>[[Balloon Mario]] | ||
| | |align=left|Rapidly pressing the jump button causes Balloon Mario to ascend. He can be gently tilted to better direct his trajectory. | ||
|[[Bloomps of the Desert Skies]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Spike-Ball Mario.jpg|100x100px]]<br>[[Spike-Ball Mario]] | ||
| | |align=left|Spike-Ball Mario can rapidly roll across terrain like a bowling ball and take out enemies and certain objects in his path. He can also jump without losing momentum. | ||
|[[Where the Rrrumbas Rule]], [[Deep Magma Bog Special Solar Roller]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Wubba Mario Artwork.png|100x100px]]<br>[[Wubba Mario]] | ||
|align=left|In this form, Mario can quickly slide across floors, walls, and ceilings like the enemy Wubbas. Wubba Mario can [[ground Pound|ground pound]] and [[Wall Jump|wall jump]] in this form as well. The player character reverts into a tinier Wubba form similar to [[Small Mario]] when they receive damage, even if the character is a Yoshi or Nabbit. | |||
|[[An Uncharted Area: Wubba Ruins]], [[A Final Uncharted Area: Poison Ruins]], [[Operation Poplin Rescue]], [[Deep Magma Bog Palace]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Sproing Mario.jpg|100x100px]]<br>[[Sproing Mario]]<br>{{derived}} | ||
| | |align=left|Mario's torso greatly extends in this form, just like the enemies in the course during this Wonder effect. [[Crouch]]ing reduces Sproing Mario's stature and causes coins to drop down from above and he can grab them by standing stall because there is a slight delay between his actions and the coins. Otherwise they fly off-screen. Sproing Mario automatically hits blocks when he stands tall underneath them, and he reverts to a smaller Sproing form similar to Small Mario when he receives damage. This happens to Yoshi and Nabbit in this form as well. | ||
|[[Sproings in the Twilight Forest]], [[Fluff-Puff Peaks Palace]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Puffy Lift Mario.png|100x100px]]<br>[[Puffy Lift Mario]]<br>{{conjectural}} | ||
| | |align=left|Puffy Lift Mario is slowly compressed when [[Spike Ball|Spike-Ball]]s and other subjects land on his top. He can otherwise jump and walk side-to-side in this form. Puffy Lift Mario is necessary to solve certain puzzles in the environment. | ||
|[[Up 'n' Down with Puffy Lifts]] | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Metal Mario.png|100x100px]]<br>[[Metal Mario]] | ||
|A | |align=left|A heavy, metallic form that conducts electricity without damaging Mario. Metal Mario damages enemies on contact after conducting electricity and he can access normal power-ups in this form as well. He is impervious to damage in this state. In addition to High-Voltage Gauntlet, Metal Mario appears during the staff credits for the game. | ||
|[[High-Voltage Gauntlet]] | |||
|} | |} | ||
=== | ===Badges=== | ||
{| | [[File:SMBW Badge Select.jpg|thumb|200px|Screenshot of the badge-selection screen.]] | ||
|-style="background:# | {{main|Badge (Super Mario Bros. Wonder)}} | ||
! | A new element in this game are badges, which are similar to those from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters. | ||
! | |||
===Objects=== | |||
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | |||
{|class="wikitable"style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
|- | |||
!colspan=3 style="background:#FF7733"|Blocks and containers | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot ! Block.jpg|100x100px]]<br>[[! Block]] | |||
|align=left|These blocks appear in courses when Mario has the [[Badge (Super Mario Bros. Wonder)#Boost Badges|Add ! Switches Boost Badge]] equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below. | |||
|- | |||
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]] | |||
|align=left|Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become [[Empty Block]]s when their contents are exhausted. Most ? Blocks contain a single [[coin]], but some are [[Coin Block|10-Coin Block]]s that can be jumped under in rapid succession to release up to ten. Some are [[Hidden Block|invisible block]]s<ref>{{cite|quote=There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> and only become viewable once interacted with. In [[The Sharp Trial: Launch to Victory]], there are [[Shoot ? Block]]s<ref name=kikai51>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=51}}</ref>{{derived}} that launch skyward once struck. | |||
|- | |||
|style="background:white"|[[File:SMBW Q Capsule.jpg|100x100px]]<br>[[? Capsule]]<br>{{derived}} | |||
|align=left|{{wp|Gashapon}} capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. [[Condart]]s carry them in some courses and drop them when they detect Mario below. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Atchi Muite Block.jpg|100x100px]]<br>[[Atchi Muite Block]]<ref name=kikai53>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=53}}</ref> | |||
|align=left|Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to [[Hot-Hot Rock]]s. | |||
|- | |||
|style="background:white"|[[File:SMBW Artwork Brick Block.png|100x100px]]<br>[[Brick Block]] | |||
|align=left|Recurring blocks that fall apart when struck by Mario in any form other than his [[Small Mario|Small form]]. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks. | |||
|- | |||
|style="background:white"|[[File:Cactus Block.jpg|100x100px]]<br>[[Cactus box]]<ref name=kikai53/><br>{{derived}} | |||
|align=left|Wide boxes found in the [[Sunbaked Desert]] that look like {{wp|ball cactus}}es. Some are stacked on top of one another and release items when [[Ground Pound|ground pound]]ed or hit by [[Elephant Mario]]'s trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit. | |||
|- | |||
|style="background:white"|[[File:CloudBlock2SMBW.png|100x100px]]<br>[[Cloud Block]] | |||
|align=left|Semisolid blocks that make up terrain high in the sky. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Crate.jpg|100x100px]]<br>[[Crate]] | |||
|align=left|Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]] | |||
|align=left|Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Dotted-Line Block.jpg|100x100px]]<br>[[Dotted-Line Block]] | |||
|align=left|Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time. | |||
|- | |||
|style="background:white"|[[File:HardBlock5SMBW.png|100x100px]]<br>[[Floor (block)]] | |||
|align=left|Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like [[Li'l Sparky|Li'l Sparkies]]. Some of these floor blocks contain power-ups, like ? Blocks. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Hard Block (Wood).jpg|100x100px]]<br>[[Hard Block|Hard block]] | |||
|align=left|Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like [[Bulrush]]es, [[Gnawsher]]s, and [[Smackerel]]s can break them. In a few courses, they contain [[Wonder Flower]]s. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of [[coral]] and there are temporary light-blue ones that materialize during [[Wonder Effect]]s. | |||
|- | |||
|style="background:white"|[[File:SMBW HiddenCharacterBlock Yoshi.jpg|100x100px]]<br>[[Hidden Character Block]] | |||
|align=left|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Ice Block.jpg|100x100px]]<br>[[Ice Block|Icy block]] | |||
|align=left|Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by [[Outmaway]]s. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with [[fireball]]s. Their surfaces are slippery. | |||
|- | |||
|style="background:white"|[[File:ItemBalloonElephantFruitSMBW.png|100x100px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]] | |||
|align=left|Balloons that produce the item held in the [[item storage]] or an item for another player in online play. | |||
|- | |||
|style="background:white"|[[File:Evil cube SMBW.jpg|100x100px]]<br>[[Iron Block]] | |||
|align=left|Metal crates found on [[Airship|flying battleship]]s. Iron Blocks are normally indestructible, but can be broken when hit by the [[Flying battleship (Wonder Effect)|battleship's artillery]] during Wonder Effects. | |||
|- | |||
|style="background:white"|[[File:JewelBlockSMBW.png|100x100px]]<br>[[Jewel block]] | |||
|align=left|Crystalline blocks of varying dimensions that lie on the ground. They can contain items or [[Talking Flower]]s, and take several hits to break, although [[Drill Mario|drilling]] them can destroy them more quickly. Jewel blocks can be broken by [[Konk]]s. | |||
|- | |||
|style="background:white"|[[File:Lifting Shabon SMBW.jpg|100x100px]]<br>[[Lifting Shabon]] | |||
|align=left|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items. | |||
|- | |||
|style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]] | |||
|align=left|Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or [[flower coin]]s appear during some Wonder Effects. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Long Donut Block.jpg|100x100px]]<br>[[Long Donut Block]] | |||
|align=left|Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors. | |||
|- | |||
|style="background:white"|[[File:SMBW Long Rotating Block.jpg|100x100px]]<br>[[Long Rotating Block]]<br>{{conjectural}} | |||
|align=left|Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones. | |||
|- | |||
|style="background:white"|[[File:SMBW gimmick sound long.png|100x100px]]<br>[[Marimba Block]] | |||
|align=left|Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of {{wp|xylophone}} keys when ran across. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Peanut Box.png|100x100px]]<br>[[Peanut box]] | |||
|align=left|Peanut boxes come in two sizes and occur on the [[Pipe-Rock Plateau]]. Like other boxes, they break when ground pounded or struck by Elephant Mario. [[Skedaddler]]s can also break peanut boxes with their projectile fruit. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Pumpkin Box.jpg|100x100px]]<br>[[Pumpkin box]]<br>{{derived}} | |||
|align=left|Boxes in [[Upshroom Downshroom]]. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become [[pumpkin|jack-o'-lantern]]s and are bounced into the air by Mushroom Platforms in time with the beat of the background music. | |||
|- | |||
|style="background:white"|[[File:Race Block SMBW.jpg|100x100px]]<br>[[Race Block]]<ref name=direct>{{cite|author=Nintendo of America|date=31 Aug. 2023|url=youtu.be/G0m_uNaSres|title=Super Mario Bros. Wonder Direct 8.31.2023|publisher=YouTube|accessdate=31 Aug. 2023}}</ref> | |||
|align=left|During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race. | |||
|- | |||
|style="background:white"|[[File:SMBW POW Artwork.png|100x100px]]<br>[[POW Block]] | |||
|align=left|A blue POW Block occurs in [[Condarts Away!]] It causes a [[10-flower coin]] to fall to the ground when struck. | |||
|- | |||
|style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]][[File:UnknownDottedLineBlockSolidSMBW.png|100x100px]]<br>[[Rizumu Block]]<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref> | |||
|align=left|Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music. | |||
|- | |||
|style="background:white"|[[File:Rock Block SMBW.jpg|100x100px]]<br>[[Rock Block]] | |||
|align=left|Craggy blocks that appear during the Wonder Effect of [[Jewel-Block Cave]]. Unlike jewel blocks, Rock Blocks cause the [[Wonder Konk]] to stall after breaking them. | |||
|- | |||
|style="background:white"|[[File:SMBW Rotating Block.jpg|100x100px]]<br>[[Rotating Block]] | |||
|align=left|Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping. | |||
|- | |||
|style="background:white"|[[File:Roulette Block SMBW.jpg|100x100px]]<br>[[Roulette Block]] | |||
|align=left|Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Shoot Block.jpg|100x100px]]<br>[[Shoot Block]]<ref name=kikai52>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=52}}</ref> | |||
|align=left|Striking these blocks launches them skyward. They take out any enemies in their path. | |||
|- | |||
|style="background:white"|[[File:SnowBlockSMBW.png|100x100px]]<br>[[Snow Block (Super Mario Bros. Wonder)|Snow Block]]<ref name=kai14/><br>{{derived}} | |||
|align=left|These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and [[Yoshi]]'s tongue when hit from the side without falling away. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Treasure Chest.png|100x100px]]<br>[[Treasure chest]] | |||
|align=left|Wooden chests appear in the houses of certain [[Poplin]]s and the the end of KO Arenas or Badge Challenges. They reward Mario with a [[Wonder Seed]], 10-flower coins, or badge upon opening. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Wonder POW Block.jpg|100x100px]]<br>[[Wonder POW Block]] | |||
|align=left|Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of [[Beware of the Rifts]], in which they are the only way to stun [[Rift Mario]]. | |||
|- | |||
!colspan=3 style="background:#FF7733"|Trigger objects | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot ! Switch.png|100x100px]]<br>[[! Switch]] | |||
|align=left|A small ! Switch appears only in the ceiling of a [[sub-area]] in [[The Midway Trial: Hop to It]] and temporarily causes yellow blocks to materialize over [[Spike Trap]]s when struck. A [[large ! Switch]] appears underneath the chin of [[Wonder Bowser]] and striking it causes him damage. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Question Switch.jpg|100x100px]]<br>[[? Switch]] | |||
|align=left|These switches have different affects depending on the context. On the [[Deep Magma Bog Flying Battleship]], striking them causes columns of yellow blocks to disappear. | |||
|- | |||
|style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref> | |||
|align=left|Beacons of light release coins or other items when ground pounded or when dug in by [[Drill Mario]]. They appear on the floors or ceilings. | |||
|- | |||
|style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]] | |||
|align=left|Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. [[Mumsy|Mumsies]] and [[Revver]]s have handles on their bodies. | |||
|- | |||
|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]] | |||
|align=left|Light-Switches cause nearby [[spotlight (object)|spotlight]]s to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on. | |||
|- | |||
|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]] | |||
|align=left|These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and [[dark]]ness. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]] | |||
|align=left|Striking P Switches causes stretches of [[Blue Coin]]s to materialize for a brief period of time. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Springboard Object (Red).jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}} | |||
|align=left|The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling [[Hoppo]]s and [[Koopa Shell]]s. | |||
|- | |||
|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]] | |||
|align=left|Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Topple Rock.jpg|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref> | |||
|align=left|{{wp|Dominoes|Domino}}-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by [[Spike-Ball Mario]] and [[Rrrumba]]s. | |||
|- | |||
|style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> | |||
|align=left|Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Wow Bud.jpg|100x100px]]<br>[[Wow Bud]] | |||
|align=left|Colorful flowers found throughout the [[Flower Kingdom]]. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air. | |||
|- | |||
!colspan=3 style="background:#FF7733"|Climbable and transportation objects | |||
|- | |||
|style="background:white"|[[File:Propeller 3 SMBW.jpg|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}} | |||
|align=left|Propeller Flowers that bring Mario to [[Bonus: Coins Galore!]] They appear in a world after receiving a [[Game Over]] or by clearing [[The Final Battle! Bowser's Rage Stage]] once. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Lakitu's Cloud.jpg|100x100px]]<br>[[Lakitu's Cloud]] | |||
|align=left|Rideable clouds that are pumped out of pipes and ridden by [[Lakitu]]s. They can be ridden through the sky for a limited period of time. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | |||
|align=left|Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring [[Pole Block]]s temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks. | |||
|- | |||
|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]] | |||
|align=left|Propeller Flowers carry Mario to hidden [[sub-area]]s within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms. | |||
|- | |||
|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]] | |||
|align=left|Climbable vines that emerge out of struck [[Vine|Vine Block]]s or when water is sprayed on the ground. They can be climbed like [[ladder]]s to reach [[Coin Heaven]]s and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed. | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Doorways | |||
| | |||
|- | |- | ||
| | |style="background:white"|[[File:Door SMBW.jpg|100x100px]]<br>[[Warp Door|Door]] | ||
| | |align=left|Accessing doors brings Mario to subsequent parts of a course. Some [[Noknok]]s become useable doors that lead to a plane in the background when stunned. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Blue Key Door.png|100x100px]][[File:SMBW Red Key Door.png|100x100px]]<br>[[Key Door]] | ||
| | |align=left|One-way doors that require keys. Key Doors can only be opened by keys of the same color. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Pipes | |||
| | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Big Pipe.jpg|100x100px]]<br>[[Warp Pipe|Giant pipe]] | ||
| | |align=left|[[Big Piranha Plant]]s sit in giant pipes. None of them are Warp Pipes. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Living Pipe Alt.png|100x100px]]<br>[[Inchworm Pipe]] | ||
| | |align=left|Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across [[poison (obstacle)|poison swamp]]s. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe]] | ||
| | |align=left|These underwater pipes expel strong currents that push Mario. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Oseru Dokan.jpg|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/> | ||
| | |align=left|Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]] | ||
| | |align=left|Most pipes are columnar platforms, some of which contain [[Piranha Plant]]s. A few of them are [[Warp Pipe]]s that bring Mario to another section of a course or a subterranean coin room. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Sinkin' Pipe.jpg|100x100px]]<br>[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref> | ||
| | |align=left|Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Spout Pipe.png|100x100px]]<br>Water-spouting pipe<br>{{conjectural}} | ||
| | |align=left|Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Platforms | |||
| | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref> | ||
|align=left|Broad bones that float on lava. Some are on top of [[Lava Geyser]]s. | |||
|- | |- | ||
| | |style="background:white"|[[File:BridgeSMBW.png|100x100px]]<br>[[Bridge]] | ||
|Platforms | |align=left|Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Artwork Bubble.png|100x100px]]<br>[[Bubble]] | ||
| | |align=left|[[Bubble Mario]] blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. [[Wonder Blewbird]]s blow platforming soap bubbles during certain Wonder Effects. | ||
|- | |- | ||
| | |style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]] | ||
|align=left|Large blocks that bounce Mario back on contact. Some bumpers move along [[track]]s. | |||
|- | |- | ||
| | |style="background:white"|[[File:Disappearing Platform SMBW.jpg|100x100px]]<br>Carpeted platform<br>{{conjectural}} | ||
| | |align=left|Suspended platforms that appear during the Wonder Effect of [[Ninji Jump Party]]. They disappear and reappear in time with the beat of the background music. | ||
|- | |- | ||
| | |style="background:white"|[[File:Chandelier SMBW.jpg|100x100px]]<br>Chandelier platform<br>{{conjectural}} | ||
| | |align=left|Suspended platforms equipped with spotlights in [[Light-Switch Mansion]]. They gently tilt under Mario's weight. | ||
|- | |- | ||
| | |style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]] | ||
| | |align=left|Broad Cloud Blocks that typically occur in sky-themed areas. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]] | ||
| | |align=left|Conveyor belts make up the floor of the rooms with [[Mecha Maker]]s in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Idle Downpour Cloud Screenshot.png|100x100px]][[File:Downpour Uproar Thumbnail.png|100x100px]]<br>[[Downpour Cloud]] | ||
| | |align=left|Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours. | ||
|- | |- | ||
| | |style="background:white"|[[File:CountdownPlatformSMBW.png|100x100px]]<br>[[Dropdown Countdown Lift]] | ||
| | |align=left|Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls. | ||
|- | |- | ||
| | |style="background:white"|[[File:Fountain SMBW.jpg|100x100px]]<br>Fountain | ||
| | |align=left|Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins. | ||
|- | |- | ||
|align= | |style="background:white"|[[File:SMBW Screenshot Flatbed Ferry.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]] | ||
| | |align=left|Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall. | ||
| | |- | ||
|style="background:white"|[[File:Fossil Wheel.jpg|100x100px]]<br>[[Fossilized dragon]]<ref>{{cite|quote=Imagine what it would be like for those fossilized dragons to soar freely through the air...|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> | |||
=== | |align=left|Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon [[Ancient Dragon|return to life]]. | ||
{| | |- | ||
|-style="background: | |style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]] | ||
|align=left|Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but [[Wubba]]s can swim through it effortlessly. | |||
|- | |||
|style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref> | |||
|align=left|Semisolid {{wp|Vachellia|acacia}}s on the Pipe-Rock Plateau. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Hollow Log Platform.jpg|100x100px]]<br>Hollow log platform<br>{{conjectural}} | |||
|align=left|Log platforms that travel along tracks. [[Hoppycat]]s hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies. | |||
|- | |||
|style="background:white"|[[File:SMBW Screenshot Lift.jpg|100x100px]]<br>[[Lift]] | |||
|align=left|Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths. | |||
|- | |||
|style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]] | |||
|align=left|Green lifts that travel through the sky on tracks. They are composed of segments called [[Linking Block]]s<ref name=kikai53/>{{derived}} that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves. | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Mienai Ashiba.jpg|100x100px]]<br>[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref> | ||
| | |align=left|Semisolid [[slope]]s that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Mushroom Platform (Blue).jpg|100x100px]]<br>[[Mushroom Platform]] | ||
|align=left|Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom. | |||
|- | |- | ||
| | |style="background:white"|[[File:Mushroom Trampoline SMBW.jpg|100x100px]]<br>[[Mushroom Trampoline]] | ||
| | |align=left|Mushroom Platforms that bounce the player. | ||
|- | |- | ||
| | |style="background:white"|[[File:ON-OFF platform SMBW.png|100x100px]]<br>ON/OFF floor<br>{{conjectural}} | ||
| | |align=left|Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below. | ||
|- | |- | ||
| | |style="background:white"|[[File:OnOffZipTrackRedSMBW.png|100x100px]][[File:OnOffZipTrackBlueSMBW.png|100x100px]]<br>ON/OFF Zip Track<br>{{conjectural}} | ||
| | |align=left|Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit. | ||
|- | |- | ||
| | |style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]] | ||
|align=left|Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping. | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Pump Lift.jpg|100x100px]]<br>[[Pump Lift]]<ref name=kadokawa/><ref name=kikai55/> | ||
| | |align=left|Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks. | ||
|- | |- | ||
| | |style="background:white"|[[File:Rolly Block 2.jpg|100x100px]][[Pushable wall]]<br>{{conjectural}} | ||
| | |align=left|Blocky walls on rollers. They can be pushed along the ground to solve puzzles. Mario loses a life if a [[Shova]] traps Mario between one of these walls and normal terrain. | ||
|- | |- | ||
| | |style="background:white"|[[File:Bounce pad.png|100x100px]]<br>Rhythm floor<br>{{conjectural}} | ||
| | |align=left|These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Rhythm Platform.png|100x100px]]<br>Rhythm platform<br>{{conjectural}} | ||
| | |align=left|Columnar platforms that rise when Mario jumps in time with the background beat. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Sankaku Trampoline.jpg|100x100px]]<br>[[Sankaku Trampoline]]<ref name=kikai55/> | ||
| | |align=left|Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into [[pit]]s depending on which angle he collides with it at. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Semisolid Platform.jpg|100x100px]]<br>[[Semisolid Platform]] | ||
| | |align=left|These are platforms elevated above [[ground (block)|ground]]. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are [[tree|tree tops]] and some are sloped. | ||
|- | |- | ||
| | |style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}} | ||
| | |align=left|A ship that travels along poison and appears only during certain Wonder Effects. A [[cannon]] is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large [[bomb]]s. | ||
|- | |- | ||
| | |style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/> | ||
| | |align=left|Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Conveyor Belt.png|100x100px]]<br>[[Zip Track]] | ||
| | |align=left|Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Goals | |||
| | |||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Checkpoint.png|100x100px]]<br>[[Checkpoint Flag]] | ||
| | |align=left|Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his [[Small Mario|Small form]], he is immediately transformed into [[Super Mario (form)|Super Mario]]. | ||
|- | |- | ||
| | |style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Goal (Wiggler Race)]]<ref name=kai12/> | ||
| | |align=left|The goalposts at the end of Wiggler Races. Reaching these goals before the [[Racing Wiggler]] awards Mario with a Wonder Seed. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Goal Pole.jpg|100x100px]]<br>[[Goal Pole]] | ||
| | |align=left|Flagpoles that complete courses when touched. Mario slides down the pole and replaces [[Bowser]]'s flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an [[extra life]] and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more [[score|points]] the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched. | ||
|- | |- | ||
| | |style="background:white"|[[File:Secret SMBW.jpg|100x100px]]<br>[[Goal Pole (secret)]] | ||
| | |align=left|Goal Poles that represent [[secret exit]]s. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Other objects | |||
|- | |- | ||
| | |style="background:white"|[[File:ArrowSignSMBW.png|100x100px]]<br>[[Arrow Sign]] | ||
| | |align=left|Signs that direct players towards the intended path of an area. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud]] | ||
| | |align=left|Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are [[Electricity Cloud|thunder cloud]] variants that cause damage. | ||
|- | |- | ||
| | |style="background:white"|[[File:CoinBlasterSMBW.png|100x100px]]<br>[[Coin blaster]]<br>{{conjectural}} | ||
| | |align=left|[[Bill Blaster]]-like turrets found in Bonus: Coins Galore! They fire coins and flower coins. | ||
|- | |- | ||
| | |style="background:white"|[[File:SMBW Screenshot Current.jpg|100x100px]]<br>[[Current]] | ||
|align=left|Strong jets generated by sponges and Jet Pipes. They push Mario as he [[swim]]s, but he can circumvent this by performng a [[Badge (Super Mario Bros. Wonder)#Action Badges|dolphin kick]]. | |||
|- | |- | ||
| | |style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}} | ||
| | |align=left|Red and blue barriers that are activated by ON/OFF Switches. | ||
|- | |- | ||
| | |style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}} | ||
| | |align=left|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s. | ||
|- | |- | ||
|style="background:white"|[[File:SMBW Screenshot Sign.png|100x100px]]<br>[[Sign]] | |||
|align=left|Signs appear only in the open areas of worlds and outlines tips for navigation. | |||
|} | |} | ||
== | ==Update history== | ||
{{ | {|cellspacing="0"cellpadding="3"border="1"style="background:#f7f8ff"style="font-size:91%;border:gray solid 1px;border-collapse:collapse;" | ||
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information | |||
|- | |||
|<center>1.0.0</center>||<center>(Initial release version)</center>||<center>N/A</center>||<center>N/A</center>||<center>N/A</center> | |||
|- | |||
|<center>1.0.1</center>||<center><br>November 20, 2023<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "Latest update: Ver. 1.0.1 (Released November 20, 2023)"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref></center>||'''[[Heart Point#Super Mario Bros. Wonder|Heart Points]]''' | |||
* Selecting “Restart” or “Exit Course” will revert points to what they were before entering the course. | |||
'''[[List of Super Mario Bros. Wonder staff|Staff Credits]]''' | |||
* Additions and adjustments have been made to staff names. | |||
'''General Updates''' | |||
* Several issues have been addressed to improve the gameplay experience. | |||
|| | |||
'''Title Screen''' | |||
*The current version number of the game is now visible and displayed in the upper right corner of the title screen. | |||
'''Staff Credits''' | |||
*Two additional names have been added to the credits; David Potts in [[List of Super Mario Bros. Wonder staff#Testing|Testing]] and Berenice Hofsetz in [[List of Super Mario Bros. Wonder staff#NOA Localization Management|NOA Localization Management]]. | |||
**The maximum achievable credit score was increased from 435 to 437 as a result of the additional names. | |||
'''Glitch/Bug fixes''' | |||
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed. | |||
** This [[Glitch|glitch]] used two players to get out of bounds in various [[world]] maps. This could be used to skip half of [[Pipe-Rock Plateau]], the entirety of [[Fluff-Puff Peaks]], and all but [[Master Poplin's House]] in [[Shining Falls]]. | |||
[[File:SMBW 1.0.1 OoB glitch fix.mp4|thumb|center|<center>Showcase of the glitch no longer working</center>]] | |||
|| | |||
* This update was first announced on November 20, 2023 at 01:24 UTC via the Nintendo Support {{wp|Twitter}} account.<ref>@nintendo_cs (November 20, 2023). "[https://twitter.com/nintendo_cs/status/1726773437828640940 Nintendo Switchソフト『スーパーマリオブラザーズ ワンダー』の更新データVer.1.0.1の配信を開始しました。更新内容についてはこちらのページをご覧ください。]" (Tweet) – via {{wp|Twitter}}. [http://archive.today/1dZOt Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref> | |||
|} | |||
==Staff== | ==Staff== | ||
Line 1,844: | Line 2,456: | ||
Advertisements for the game were shown in {{wp|Times Square}}.<ref>@DigitalCaptn (October 9, 2023). [https://twitter.com/DigitalCaptn/status/1711545547310477734 Mario Wonder Billboard In Time Square!]. ''Twitter''. Retrieved October 9, 2023. ([https://web.archive.org/web/20231010012042/https://twitter.com/DigitalCaptn/status/1711545547310477734 Archived] October 9, 2023, 21:21:00 EST via Wayback Machine).</ref> | Advertisements for the game were shown in {{wp|Times Square}}.<ref>@DigitalCaptn (October 9, 2023). [https://twitter.com/DigitalCaptn/status/1711545547310477734 Mario Wonder Billboard In Time Square!]. ''Twitter''. Retrieved October 9, 2023. ([https://web.archive.org/web/20231010012042/https://twitter.com/DigitalCaptn/status/1711545547310477734 Archived] October 9, 2023, 21:21:00 EST via Wayback Machine).</ref> | ||
From September 1st, 2023 to April 26th, 2024, a series of articles titled "[https://www.nintendo.com/jp/topics/category?c=%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%9E%E3%83%AA%E3%82%AA%E3%83%96%E3%83%A9%E3%82%B6%E3%83%BC%E3%82%BA%20%E3%83%AF%E3%83%B3%E3%83%80%E3%83%BC 『スーパーマリオブラザーズ ワンダー』の{{ruby|世界|せかい}}へ]" (Into the World of Super Mario Bros. Wonder) or simply "ワンダーの{{ruby|世界|せかい}}へ" (Into the World of Wonder) was released on the official Japanese Nintendo website. The series consisted of eighteen volumes, detailing various aspects of the gameplay and story of the game. | |||
<gallery> | <gallery> | ||
SMBW GS Stickers Promo.jpg|Promotional image for exclusive sticker set as a pre-order bonus from GameStop | SMBW GS Stickers Promo.jpg|Promotional image for exclusive sticker set as a pre-order bonus from GameStop | ||
Line 1,855: | Line 2,468: | ||
==Reception== | ==Reception== | ||
''Super Mario Bros. Wonder'' received critical acclaim, with an aggregate score of | ''Super Mario Bros. Wonder'' received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,<ref>[https://www.metacritic.com/game/super-mario-bros-wonder/ ''Super Mario Bros. Wonder'' - Metacritic] Retrieved October 18, 2023</ref> the highest for a 2D ''Super Mario Bros.'' title since ''[[New Super Mario Bros.]]'', released in 2006 for the [[Nintendo DS]].<ref>[https://www.metacritic.com/search/%22Super%20Mario%20Bros.%22/?page=1&sortBy=META_SCORE&category=13 ''Super Mario Bros.'' - Metacritic] Retrieved October 18, 2023</ref> | ||
{|class="wikitable reviews" | |||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |||
|Release | |||
|Reviewer, Publication | |||
|Score | |||
|Comment | |||
|- | |||
|[[Nintendo Switch]] | |||
|John Rairdin, [https://www.nintendoworldreport.com/review/65369/super-mario-bros-wonder-switch-review NintendoWorldReport] | |||
|9/10 | |||
|align="left"|"''However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario.''" | |||
|- | |||
|Nintendo Switch | |||
|Jess Lee, [https://www.digitalspy.com/tech/a45548446/super-mario-bros-wonder-review/ Digital Spy] | |||
|3.5/5 | |||
|align="left"|"''It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking.''" | |||
|- | |||
|Nintendo Switch | |||
|Jenni Lada, [https://www.siliconera.com/review-super-mario-bros-wonder-feels-fresh/ Silconera] | |||
|9/10 | |||
|align="left"|"''Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight.''" | |||
|- | |||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | |||
|-style="background-color:#E6E6E6" | |||
|colspan=2|Compiler | |||
|colspan=2|Platform / Score | |||
|- | |||
|colspan=2|Metacritic | |||
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/super-mario-bros-wonder/ 92] | |||
|} | |||
===Awards and acknowledgements=== | |||
''Super Mario Bros. Wonder'' was nominated for five awards at {{wp|The Game Awards 2023}}, in the following categories: | |||
*"Game of the Year"<ref name="The Game Awards">[https://thegameawards.com/nominees/game-of-the-year]. ''The Game Awards''. Retrieved November 13, 2023.</ref> | |||
*"Best Game Direction"<ref name="The Game Awards"/> | |||
*"Best Art Direction"<ref name="The Game Awards"/> | |||
*"Best Family Game"<ref name="The Game Awards"/> | |||
*"Best Multiplayer"<ref name="The Game Awards"/> | |||
The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to ''{{wp|Baldur's Gate 3}}'' and "Best Game Direction" and "Best Art Direction" to ''{{wp|Alan Wake 2}}''. | |||
===Sales=== | |||
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref> | |||
As of March 31, 2024, the game had sold 13.44 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref> | |||
==Descriptions== | ==Descriptions== | ||
*'''Nintendo Australia website:''' ''Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called [[Wonder Effect]]s.''<ref>[https://www.nintendo.com.au/games/nintendo-switch/super-mario-bros-wonder ''Super Mario Bros. Wonder'' on Nintendo Australia website]</ref> | *'''Nintendo Australia website:''' ''Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called [[Wonder Effect]]s.''<ref>[https://www.nintendo.com.au/games/nintendo-switch/super-mario-bros-wonder ''Super Mario Bros. Wonder'' on Nintendo Australia website]</ref> | ||
==Glitches== | |||
===Skip half of World 1, 2, and 3=== | |||
Two players are required to perform this glitch. | |||
The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level [[Break Time! Hurry, Hurry]]. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it. | |||
To skip World 2, the player must continue playing until they clear the level [[Blewbird Roost]] to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level [[Swimming!]], after which players will have access to the next part of Petal Isles, skipping the completion of World 2. | |||
To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed [[Master Poplin's House]], they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten. | |||
When World 6 has been cleared, the player will have access to Castle Bowser even though there are still two Cloud Piranhas surrounding him. | |||
This glitch works because the game only checks that the last three Royal Seeds have been obtained before allowing access to Castle Bowser.<ref>Icay (October 30, 2023) [https://youtu.be/ETnktHBz8nA?si=JE5VuMSvz_PpB_Fw THIS GLITCH Skips HALF THE GAME - Super Mario Bros. Wonder]. ''Youtube''. Retrieved November 24, 2023.</ref> | |||
This glitch was patched in the version 1.0.1 update, released on November 21, 2023. | |||
==Gallery== | |||
{{main-gallery}} | |||
<gallery> | |||
SMBW Cast Artwork.png|The playable characters and [[Prince Florian]] | |||
SMBW Elephant Mario Artwork 2.png|[[Elephant Mario]] | |||
SMBW Bulrush Artwork.png|[[Bulrush]] | |||
SMBW Hoppo.png|[[Hoppo]] | |||
SMBW Singing Piranha Plants Artwork.png|[[Trottin' Piranha Plant]]s | |||
SMBWGoombas.png|Wonder Flower [[Goomba]] transformation | |||
</gallery> | |||
==Media== | ==Media== | ||
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|file1=Pipe-rock-plateau.wav | |file1=Pipe-rock-plateau.wav | ||
|length1=0:30 | |length1=0:30 | ||
|title1= | |title1="Grassland Theme" | ||
|file2=SMBW Wonder Effect Theme.oga | |file2=SMBW Wonder Effect Theme.oga | ||
|title2= | |title2="Bendy-Boing Wonder" | ||
|length2=0:30 | |length2=0:30 | ||
|file3=SMBW Elephant Promo.ogv | |file3=SMBW Elephant Promo.ogv | ||
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|length4=0:28 | |length4=0:28 | ||
|file5=SMBW Sleeping Goombas Promo.ogv | |file5=SMBW Sleeping Goombas Promo.ogv | ||
|title5=Promotional animation of Elephant Mario popping the | |title5=Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba | ||
|length5=0:26 | |length5=0:26 | ||
|file6=SMBW Inchworm Pipe Promo.ogv | |file6=SMBW Inchworm Pipe Promo.ogv | ||
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|length6=0:43 | |length6=0:43 | ||
}} | }} | ||
==References to other media== | ==References to other media== | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels. | *''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels. | ||
*''[[Super Mario Bros.]]'': Mario's | *''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{file link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game. | ||
*''[[Super Mario Bros. 2]]'': The [[ | *''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored). | ||
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. | *''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The block formation atop the ancient temple in [[The Desert Mystery]] is based on those found atop the [[Semisolid Platform|Semisolid Platform]] pyramids in [[World 2-3 (Super Mario Bros. 3)|World 2-3]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits. Part of the [[Dark Land]] theme is arranged in the [[Castle Bowser]] map theme. | ||
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game. | *''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game. | ||
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. | *''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Li'l Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[world]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|#8D52E8|WONDER}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]]. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's. | *''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's. | ||
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! | *''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits. | ||
*''[[Yoshi's Story]]'': [[Wheel lift]]s return. | *''[[Yoshi's Story]]'': [[Wheel lift]]s return. | ||
*''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme. | *''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme. The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s. | ||
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{ | *''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{file link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game. | ||
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. | *[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series, albeit without the ability to retreat inside his shell when he is about to get stomped present in the [[New Super Mario Bros.|original game]]. In the final phase of the first Wonder Bowser Jr. battle, the players shrunken by Wonder Bowser Jr. have floatier physics, like the [[Mini Mario|Mini power-up]]. [[10-flower coin]]s act as the equivalent of [[Star Coin]]s, behaving identically with three to collect in every normal stage. | ||
*''[[New Super Mario Bros.]]'': | *''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s, also exploding into [[fireworks]] when defeated. | ||
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme. | *''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme. | ||
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{ | *''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{file link|PeachMP8a.png|her render}} from this game. | ||
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. | *''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{file link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]. | ||
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. | *''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game. | ||
*''[[Donkey Kong Country Returns]]'': The course Sproings in the Twilight Forest resembles [[Sunset Shore]], with a similar background and silhouettes. | |||
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game. | *''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game. | ||
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game. | *''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game. | ||
*''[[New Super Mario Bros. 2]]'': [[King Boo]] chases the player(s) in a slow auto-scrolling section similar to [[Boohemoth]]. [[Bone Goomba]]s and [[Bone Piranha Plant]]s return. | *''[[New Super Mario Bros. 2]]'': [[King Boo]] chases the player(s) in a slow auto-scrolling section similar to [[Boohemoth]]. [[Bone Goomba]]s and [[Bone Piranha Plant]]s return. During musical Wonder Effects, [[Marimba Block]] notes are based on the chords of the background music, like how [[Note Block]] notes are based on the chords of the background music in this game. | ||
*''[[New Super Mario Bros. U]]'': [[Bubble Mario]] can shoot bubbles that function similarly to those of [[Bubble Baby Yoshi]]s in this game, which were the inspiration for the form.<ref>(October 3, 2023). ''Game Informer''. Issue 360. [https://gameinformer.mydigitalpublication.com/publication/?m=10122&i=803816&p=46&ver=html5 Page 44].</ref> Goombrats return as enemies. As [[Bowser]] attempts to retreat after his defeat, he crash-lands into a hill, like in this game. | *''[[New Super Mario Bros. U]]'': [[Bubble Mario]] can shoot bubbles that function similarly to those of [[Bubble Baby Yoshi]]s in this game, which were the inspiration for the form.<ref>(October 3, 2023). ''Game Informer''. Issue 360. [https://gameinformer.mydigitalpublication.com/publication/?m=10122&i=803816&p=46&ver=html5 Page 44].</ref> Goombrats return as enemies. As [[Bowser]] attempts to retreat after his defeat, he crash-lands into a hill, like in this game. | ||
*''[[New Super Luigi U]]'': Nabbit returns as a playable character with a very similar gameplay style. | *''[[New Super Luigi U]]'': Nabbit returns as a playable character with a very similar gameplay style. | ||
*''[[Super Mario 3D World]]'': Certain sections of maps can be freely roamed and zoomed out of like the [[world]]s of this game. | *''[[Super Mario 3D World]]'': Certain sections of maps can be freely roamed and zoomed out of like the [[world]]s of this game. Fire Mario's artwork is reused from this game. The [[Dash|Super Dash]] move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns. | ||
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{ | *''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{file link|YoshiSSB4.png|Yoshi's render}} from this game. | ||
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider". | *''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider". | ||
*[[Super Mario Maker | *''[[Super Mario Maker]]'' series: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. An arrangement of the ''Super Mario Bros.''-style airship theme plays in the battleship levels. | ||
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, | *''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, but faster paced. [[Invincible Mario]] can attract nearby coins like in this game. | ||
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game. | *''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game. | ||
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{ | *''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{file link|Daisy SSBUltimate.png|her render}} and her up taunt from this game. | ||
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge. | *''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge. | ||
*''[[Mario Kart Tour]]'': Daisy's artwork uses the same pointing pose as the {{ | *''[[Yoshi's Crafted World]]'': Yoshis riding other Yoshis returns from this game. | ||
*''[[The Super Mario Bros. Movie]]'': | *''[[Dr. Mario World]]'': One of the trivia questions that can be asked during the Wonder Effect in [[Taily's Toxic Pond]] concerns the name of Bowser's son, with [[History_of_Bowser#Dr._Mario_World|Dr. Bowser]] being listed as one of the three options. | ||
*''[[Mario Kart Tour]]'': Daisy's artwork uses the same pointing pose as the {{file link|MKT London Tour launch artwork.jpg|launch artwork}} from the [[London Tour]]. | |||
*''[[The Super Mario Bros. Movie]]'': The increased animation expressiveness was implemented to coincide with the release of the film, due to both products releasing the same year.<ref name=inter/> Fire Peach has her hair down instead of in a ponytail, like in this movie. | |||
==References in other games== | |||
*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup. | |||
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin. | |||
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=スーパーマリオブラザーズ ワンダー<ref name=JPDirect/> | ||
| | |JpnR=Sūpā Mario Burazāzu Wandā | ||
| | |JpnM=Super Mario Bros. Wonder | ||
|ChiS=超级马力欧兄弟 惊奇 | |ChiS=超级马力欧兄弟 惊奇 | ||
|ChiSR=Chāojí | |ChiSR=Chāojí Mǎlìōu Xiōngdì Jīngqí | ||
|ChiSM=Super Mario Bros. Wonder | |ChiSM=Super Mario Bros. Wonder | ||
|ChiT=超級瑪利歐兄弟 驚奇<ref>[https://www.nintendo.com.hk/topics/article/3TCT7LvW5JmSpBZR4WnNnv 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站] ''Nintendo''. Retrieved June 20, 2023.</ref> | |ChiT=超級瑪利歐兄弟 驚奇<ref>[https://www.nintendo.com.hk/topics/article/3TCT7LvW5JmSpBZR4WnNnv 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站] ''Nintendo''. Retrieved June 20, 2023.</ref> | ||
|ChiTR=Chāojí | |ChiTR=Chāojí Mǎlìōu Xiōngdì Jīngqí | ||
|ChiTM=Super Mario Bros. Wonder | |ChiTM=Super Mario Bros. Wonder | ||
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref> | |Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref> | ||
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref> | |||
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@ | |||
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref> | |Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref> | ||
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref> | |Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref> | ||
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref> | |||
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - '' | |||
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref> | |Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref> | ||
|KorR=Syupeo Mario Beuradeoseu Wondeo | |KorR=Syupeo Mario Beuradeoseu Wondeo | ||
|KorM=Super Mario Bros. Wonder | |KorM=Super Mario Bros. Wonder | ||
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref> | |Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref> | ||
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref> | |Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref> | ||
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref> | |Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref> | ||
|Rus=Super Mario Bros. Wonder | |Rus=Super Mario Bros. Wonder | ||
}} | }} | ||
==References== | |||
<references/> | |||
==External links== | ==External links== | ||
{{TCRF}} | |||
{{columns| | |||
*[https://www.nintendo.com/jp/character/mario/en/history/wonder/index.html Mario Portal Game Archive (EN)] | |||
*[https://www.nintendo.com/jp/character/mario/history/wonder/index.html Mario Portal Game Archive (JP)] | |||
*[https://supermariobroswonder.nintendo.com/ Official North American site] | *[https://supermariobroswonder.nintendo.com/ Official North American site] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Super-Mario-Bros-Wonder-2404150.html Official United Kingdom game page] | *[https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Super-Mario-Bros-Wonder-2404150.html Official United Kingdom game page] | ||
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*[https://www.nintendo.ch/fr/Jeux/Jeux-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (French) game page] | *[https://www.nintendo.ch/fr/Jeux/Jeux-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (French) game page] | ||
*[https://www.nintendo.de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official German game page] | *[https://www.nintendo.de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official German game page] | ||
*[https://store.nintendo.de/de/super-mario-bros-wonder-70010000068689 Official German My Nintendo Store page] | |||
*[https://www.nintendo.ch/de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Swiss (German) game page] | *[https://www.nintendo.ch/de/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Swiss (German) game page] | ||
*[https://www.nintendo.at/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Austrian game page] | *[https://www.nintendo.at/Spiele/Nintendo-Switch-Spiele/Super-Mario-Bros-Wonder-2404150.html Official Austrian game page] | ||
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*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page] | *[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page] | ||
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page] | *[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page] | ||
*[https://www.nintendo.co.kr/switch/aqmxa/ Official Korean site] | |||
*[https://www.nintendo.com.hk/switch/aqmxa/ Official Hong Kong site] | |||
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site] | |||
}} | |||
{{SMBW}} | {{SMBW}} | ||
{{Super Mario games}} | {{Super Mario games}} |
Latest revision as of 10:27, February 1, 2025
This article is a stub. Please consider expanding it to include any missing information. Specifics: Expand the intro section to feature a summary on the game's design and artistic choices. A brief presentation of its standout gameplay mechanics, such Wonder Effects, and badges, is paramount, but there should also be some emphasis placed on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike.
- "SMBW" redirects here. For the game often abbreviated as "NSMBW", see New Super Mario Bros. Wii.
Super Mario Bros. Wonder | |||||||||||||||||||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||||||||||||||||||
Developer | Nintendo EPD | ||||||||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||||||||
Platform(s) | Nintendo Switch | ||||||||||||||||||||||||
Release date | October 20, 2023[1] October 20, 2023[2] October 20, 2023[3] October 20, 2023[4] October 20, 2023[5] October 20, 2023[6] October 20, 2023[7] October 20, 2023[8] October 20, 2023[?] | ||||||||||||||||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Portuguese (Portugal) Portuguese (Brazil) Russian Japanese Simplified Chinese Traditional Chinese Korean | ||||||||||||||||||||||||
Genre | Platformer | ||||||||||||||||||||||||
Rating(s) |
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Mode(s) | Single player, multiplayer | ||||||||||||||||||||||||
Format | Nintendo Switch: Game Card Digital download
| ||||||||||||||||||||||||
Input | Nintendo Switch: Joy-Con (horizontal)
| ||||||||||||||||||||||||
Serial code(s) | LA-H-AQMXA-JPN LA-H-AQMXA-USA LA-H-AQMXA-EUR LA-H-AQMXA-AUS LA-H-AQMXA-KOR LA-H-AQMXA-CHT |
Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[2] First announced during the June 2023 Nintendo Direct, it is the twenty-seventh installment in the Super Mario series[9] and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.
A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[10]
Story
Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four Yoshis and Nabbit.
Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. in four corrupted palaces and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
Gameplay
Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the New Super Mario Bros. series of games with brand-new models, expressions and animations. Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[11] All characters use the established base moveset from the New Super Mario Bros. series, including the ability to Wall Jump, Ground Pound, and Spin Jump. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to Flutter Jump, be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning power-ups, as well as new ones like the Elephant Fruit. A new feature sees the characters equipping badges which allow them to obtain an additional special ability depending on which one is equipped, such as the Parachute Cap or the Scuttle.
The game's story takes place in the Flower Kingdom, a brand-new location. The game's levels incorporate similar general themes to the New Super Mario Bros. series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game, from one to five. This is a feature only found previously in the Level Cards compatible with Super Mario Advance 4: Super Mario Bros. 3, as well as Super Mario Maker 2's Story Mode.
The signature feature of Super Mario Bros. Wonder is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, such as bringing Warp Pipes to life or causing Trottin' Piranha Plants to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside Wonder Seeds and flower coins, prominent collectibles of the region. Another notable addition are Talking Flowers, non-playable characters that populate levels and comment on in-game events and players' actions.
This is the first 2D side-scrolling Super Mario game since Super Mario Bros. 2 to omit a score system and Time Limit, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a 1-Up.
Just like in Super Mario 3D World, the number of lives is shared between players when playing multiplayer.
Controls
All actions using can also be done with . Selecting the " Dash · Jump" option in the Settings menu will rotate all face buttons once to the left, with functioning as and functioning as .[12]
Action(s) | Input(s) | |||
---|---|---|---|---|
Dual Joy-Con or Pro Controller | Horizontal Joy-Con | |||
Universal Actions | ||||
Move | / | |||
Jump | ||||
Dash | ||||
Deploy Item Balloon | Hold | Hold | ||
Greeting | ||||
Select greeting | Hold , then tilt | Hold , then tilt | ||
Menu | or | |||
Basic Actions | ||||
Crouch | ↓ / Press | ↓ | ||
Crouch and move | ↙ ↘ while crouching | ↙ ↘ while crouching | ||
Slide on a slope | ↓ / Press on a slope | ↓ on a slope | ||
Ground Pound | ↓ / Press in midair | ↓ in midair | ||
Spin Jump | Press / Press / Shake | Press / Shake | ||
Midair Spin | Press / Press / Shake in midair | Press / Shake in midair | ||
Hold item | Touch item while holding | Touch item while holding | ||
Kick held item | Release | Release | ||
Kick item upward | Release while tilting ↑ | Release while tilting ↑ | ||
Drop held item | Release while crouching | Release while crouching | ||
Pull | Hold , and tilt in the direction you want to pull | Hold , and tilt in the direction you want to pull | ||
Push | Tilt in the direction you want to push | Tilt in the direction you want to push | ||
Swim | Press while underwater | Press while underwater | ||
Swim while holding an item | While underwater, hold and tilt | While underwater, hold and tilt | ||
Enter a pipe | Tilt towards the entrance | Tilt towards the entrance | ||
Enter a door | ↑ in front of the door | ↑ in front of the door | ||
Climb up/down a vine | ↑ / ↓ while holding on to a vine | ↑ / ↓ while holding on to a vine | ||
Wall Jump | Jump against a wall, then press to jump again | Jump against a wall, then press to jump again | ||
Wall slide | While against a wall, tilt towards the wall | While against a wall, tilt towards the wall | ||
Place standee | Press while crouching | Press while crouching | ||
Local Multiplayer / Online Play | ||||
Become a ghost | Press and hold + | Press and hold + | ||
Float | ||||
Float faster | Tilt while pressing repeatedly | Tilt while pressing repeatedly | ||
Give up | Press + | Press + | ||
Local Multiplayer | ||||
Ride Yoshi | Jump on top of Yoshi | |||
Dismount Yoshi | Press | Press | ||
Backflip off Yoshi | Press / Press / Shake | Press / Shake | ||
Yoshi | ||||
Flutter Jump | Press and hold while in midair | Press and hold while in midair | ||
Eat | Press | Press | ||
Spit out | Press with something in your mouth | Press with something in your mouth | ||
Spit upwards | With a mouthful, press while tilting ↑ | With a mouthful, press while tilting ↑ | ||
Elephant Mario | ||||
Swing trunk | Press | Press | ||
Swing trunk while crouching | Press while crouching | Press while crouching | ||
Spray | Press when you have water in your trunk | Press when you have water in your trunk | ||
Fire Mario | ||||
Throw a fireball | Press | Press | ||
Throw a fireball while crouching | Press while crouching | Press while crouching | ||
Throw fireballs while spin jumping | Press / Press / Shake | Press / Shake | ||
Bubble Mario | ||||
Make a bubble | Press | Press | ||
Make a bubble while crouching | Press while crouching | Press while crouching | ||
Make bubbles while spin jumping | Press / Press / Shake | Press / Shake | ||
Bubble jump | Stomp a bubble while holding | Stomp a bubble while holding | ||
Drill Mario | ||||
Drill down | ↓ / Press | ↓ | ||
Drill up | Jump toward the ceiling | |||
Move while burrowed | Tilt while burrowed | Tilt while burrowed | ||
Badges | ||||
Open parachute cap | Press / Press / Shake while in midair | Press / Shake while in midair | ||
Fall slowly | Press and hold / while in midair | Press and hold while in midair | ||
Wall-climb jump | Jump against a wall, and press | Jump against a wall, and press | ||
Dolphin kick | Press / Press / Shake while underwater | Press / Shake while underwater | ||
Crouching high jump | Press after crouching for a short period of time | Press after crouching for a short period of time | ||
Vine-grapple | Press / Press / Shake while in midair | Press / Shake while in midair | ||
Boosting spin jump | Press / Press / Shake while in midair | Press / Shake while in midair |
Locations
The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
- Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.
- Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
- Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.
- KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
- Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and Wow Buds.
Characters
Playable characters
Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Hidden Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.
The following descriptions of the playable characters are taken from the loading screens.
Mario |
Luigi |
Peach |
Daisy |
Yellow Toad |
Blue Toad |
Mario works as a plumber with his little brother Luigi. | While they may be twin brothers, Luigi is taller and slightly younger than Mario. | Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. | Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! | Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats! | |
Toadette |
Yoshi |
Red Yoshi |
Yellow Yoshi |
Light-Blue Yoshi |
Nabbit |
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! | Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs. Ability: Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards. |
Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends… Ability: Nabbit won't flinch when touching most enemies or hazards. |
Non-playable characters
Name | Description | Locations |
---|---|---|
Prince Florian |
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms. | All courses |
Talking Flowers |
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. | All courses |
Poplins |
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. | All courses |
Angler Poplin |
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located. | Petal Isles |
Master Poplin |
A yellow Poplin who lives in their house in Shining Falls. | Shining Falls |
Loyal Poplin |
A green Poplin miner who lives in their house near the entrance to Fungi Mines. | Fungi Mines |
Professor Connect |
A robotic character that can be talked to to access online play. | All areas |
Captain Toad |
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. | Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Fungi Mines, Deep Magma Bog, Petal Isles |
Ancient Dragon |
Blue dragons that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. | Dragon Boneyard, Deep Magma Bog Special Solar Roller, The Final Battle! Bowser's Rage Stage |
Enemies and obstacles
Enemies
The enemies listed in this table match those on the Mario Portal Game Archive.[13] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. King Boo, Kamek, Big Fire Piranha Plant, Cloud Piranha, Wonder Packun, Note Piranha Plant, Big Note Piranha Plant, and Lakitu trio are not present on the archive, but are listed below. The first four are recognized in other primary sources,[14][15] and the final four exhibit unique behaviors that differentiate them from normal Piranha Plants and Lakitus, respectively.
Name | Description | Courses | New | |
---|---|---|---|---|
First | Last | |||
Goomba |
Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he stomps them on the head. Touching sleeping Goombas does not harm him, but it does wake them. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.[16] During the Wonder Effect in Sproings in the Twilight Forest, their bodies greatly extend. In some other Wonder Effects, Mario is transformed into one. Goombas are the most common enemies in the game. | Welcome to the Flower Kingdom! | The Final Test Wonder Gauntlet | — |
Hefty Goomba |
Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds. | The Sharp Trial: Launch to Victory | The Final Battle! Bowser's Rage Stage | — |
Big Goomba |
The largest Goombas. Stomping them splits them into two Hefty Goombas. | The Sharp Trial: Launch to Victory | The Final Battle! Bowser's Rage Stage | — |
Bone Goomba |
Boneheaded Goombas that are impervious to fireballs. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head. | Pipe-Rock Plateau Palace | Sunbaked Desert Palace | — |
Goombrat |
Goomba-like persimmon enemies. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. In some courses, they float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds. | Here Come the Hoppos | Taily's Toxic Pond | — |
Hefty Goombrat |
Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds. | Bloomps of the Desert Skies | — | |
Brown Trompette |
Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas. | Bulrush Coming Through! | Fungi Mines Special Dangerous Donut Ride | |
Purple Trompette |
The Purple Trompettes turn around when they reach the edge of platforms. | Bulrush Coming Through! | POOF! Badge Challenge Crouching High Jump I | |
Piranha Plant |
Carnivorous plants that sit in pipes. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on top of their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap. | Piranha Plants on Parade | The Final-Final Test Badge Marathon | — |
Big Piranha Plant |
The giant Piranha Plants occur inside giant pipes, in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from fireballs to defeat. | Piranha Plants on Parade | The Semifinal Test Piranha Plant Reprise | — |
Trottin' Piranha Plant |
Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing and dance in unison during certain Wonder Effects. | Piranha Plants on Parade | The Semifinal Test Piranha Plant Reprise | |
Big Trottin' Piranha Plant |
Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes. | Piranha Plants on Parade | The Semifinal Test Piranha Plant Reprise | |
Melon Piranha Plant |
Piranha Plants that look like watermelons. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped. | Countdown to Drop Down | The Final-Final Test Badge Marathon | |
Fire Piranha Plant |
Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once. | Upshroom Downshroom | The Semifinal Test Piranha Plant Reprise | — |
Big Fire Piranha Plant |
The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once. | Upshroom Downshroom | — | |
Bone Piranha Plant |
Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace. | Fluff-Puff Peaks Palace | — | |
Trottin' Bone Piranha Plant |
Skeletal Trottin' Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect. | Fluff-Puff Peaks Palace | ||
Wonder Packun |
Piranha Plants with thorned stalks that appeared after Bowser collects a Wonder Flower at the start of the game. They guard locked courses and can be eliminated by collecting enough Wonder Seeds, reverting them to normal Piranha Plants. | Badge House in Pipe-Rock Plateau | The Final Test Wonder Gauntlet | |
Cloud Piranha |
Black, cloudy Piranha Plants that protect Castle Bowser and continuously swirl around him. One disappears once a Royal Seed is collected, and collecting all of the ones in the game makes Castle Bowser accessible. | Petal Isles | ||
Note Piranha Plant [conjectural] |
Blazing Piranha Plants spit by Wonder Bowser. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from Elephant Mario or tossed bubbles. They can also appear in conjoined pairs. | The Final Battle! Bowser's Rage Stage | ||
Big Note Piranha Plant [conjectural] |
Big Note Piranha Plants are too large to be avoided through normal jumps and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. Unlike the regular-sized ones, they can only appear in single units. | The Final Battle! Bowser's Rage Stage | ||
Muncher |
Little Piranhas often found in large groups. Munchers are nearly invincible and make safe traversal unsafe for Mario. Yoshis are the only characters that can safely walk along them without touching a Super Star. Munchers are only defeated if struck by Red POW Blocks. | Muncher Fields | The Final-Final Test Badge Marathon | — |
Nipper Plant |
Young Piranha Plants that walk along floors, walls, and ceilings. Though physically similar to Munchers, Nipper Plants are weak to all means of attack. | Muncher Fields | KO Arena Petal Meddle | — |
Red Koopa Troopa |
Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.[16] Stomping Koopa Troopas makes them retreat into their shells, which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red ones turn around when the reach the edge of platforms. | Scram, Skedaddlers! | The Final Test Wonder Gauntlet | — |
Green Koopa Troopa |
Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones. | Up 'n' Down with Puffy Lifts | Raarghs in the Ruins | — |
Rolla Koopa |
Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction. | Rolla Koopa Derby | The Final Test Wonder Gauntlet | |
Red Koopa Paratroopa |
Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air in fixed patterns, often back-and-forth or up-and-down. | Sproings in the Twilight Forest | The Final Test Wonder Gauntlet | — |
Green Koopa Paratroopa |
Green-shelled Koopa Paratroopas bounce along the ground in low arcs. | Up 'n' Down with Puffy Lifts | Armads on the Roll | — |
Dry Bones |
Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unfazed by fireballs, but are weak to bubbles and attacks from Elephant Mario. Yoshis can eat Dry Bones and spit projectile bones that take out other enemies. | Pipe-Rock Plateau Palace | Deep Magma Bog Palace | — |
Shova |
Burly Koopas in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat. | Swamp Pipe Crawl | Secrets of Shova Mansion | |
Wonder Shova |
A strong, invincible Shova that appears during a certain Wonder Effect. It pushes a gold Bowser statue from the left side of the course with the aide of normal Shovas. Unlike pushable walls, Mario cannot push back against the statue and must move rightward to avoid being crushed. Collecting a Wonder Seed makes the Wonder Shova disappear. | Secrets of Shova Mansion | ||
Hammer Bro |
Helmeted Koopas that toss hammers. Hammer Bros often occur in pairs and leap between rows of platforms. They are weak to all attacks, but their hammers take out projectiles like bubbles. | Pipe-Rock Plateau Palace | The Final Test Wonder Gauntlet | — |
Snortoise |
Finned Koopas similar to pig-nosed turtles. Snortoises swim swiftly underwater and turn around when they reach walls. On land, they slowly crawl. Like Koopa Troopas, stomping Snortoises make them recede into their shell and makes to available to be grabbed. Mario can swim faster with a Snortoise's shell in hand. | Robbird Cove | Downpour Uproar | |
Lakitu |
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. | Countdown to Drop Down | Expert Badge Challenge Invisibility II | — |
Lakitu trio [conjectural] |
During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and Wonder Tokens. | Cruising with Linking Lifts | Shining Falls Special Triple Threat Deluge | |
Spiny Egg |
The retracted form of Spinies tossed by Lakitus. Spiny Eggs damage Mario on contact. When they make contact with the ground, they become Spinies. | Countdown to Drop Down | — | |
Spiny |
Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like Green Koopa Troopas. | Countdown to Drop Down | Where the Rrrumbas Rule | — |
Kamek |
Bowser's adviser—a broom-riding Magikoopa. Kamek summons flying battleships on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and Bowser Jr. | Fluff-Puff Peaks Flying Battleship | Deep Magma Bog Flying Battleship | — |
Buzzy Beetle |
Cave-dwelling Koopas with shells that protect them from fire. Unlike other Koopas, Buzzy Beetles cannot be damaged by fireballs and safely walk through lava. Mario can hopped off their shells to avoid falling into lava. | Raarghs in the Ruins | Dragon Boneyard | — |
Spike |
Big-mouthed Koopas that spit Spike Balls. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music. | Angry Spikes and Sinkin' Pipes | The Final Test Wonder Gauntlet | — |
Fire Spike |
Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air. | Wavy Ride through the Magma Tube | KO Arena Magma Flare-Up | |
Skedaddler |
Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if Mario has the Invisibility Expert Badge equipped. | Scram, Skedaddlers! | Wiggler Race Mountaineering! | |
Bulrush |
Herding dinosaurs in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy hard blocks in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Their backs can be safely stood on like platforms and used to reach otherwise inaccessible areas. Bulrushes appear on the savanna portion of the Pipe-Rock Plateau overworld, grazing. | Bulrush Coming Through! | Expert Badge Challenge Invisibility I | |
Wonder Bulrush herd |
Nine Wonder Bulrushes stampede from the left side of the screen during certain Wonder Effects. Unlike normal Bulrushes, Wonder Bulrush herds are constantly on the the move and travel in predetermined paths, so they do not collide with walls. They are invincible and take out portions of the terrain as the run. Mario can reach secret areas and avoid oncoming hazards by standing on their backs. | Bulrush Coming Through! | The Final Battle! Bowser's Rage Stage | |
Hoppo |
Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like trampolines to reach higher areas. In the Wonder Effect for Cosmic Hoppos, they float in space and function like bumpers. | Here Come the Hoppos | The Final Test Wonder Gauntlet | |
Wonder Hoppo |
Giant Hoppos that appear during certain Wonder Effects. They perpetually roll along the ground on their own. In Here Come the Hoppos, a Wonder Hoppo necessary to reach the Wonder Seed. | Here Come the Hoppos | The Final Test Wonder Gauntlet | |
Swirlypod |
Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Similarly to Koopa Troopas, stomping Swirlypods send them flying from their shells, which can be used as projectiles. Unshelled Swirlypods are left dazed and vulnerable. When they come to, they try to return to their shells if they are still on the ground. | Bulrush Coming Through! | Taily's Toxic Pond | |
Hefty Swirlypod |
Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by Elephant Mario. | Swamp Pipe Crawl | The Anglefish Trial: Ready, Aim, Fly! | |
Sproing |
Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns. | Sproings in the Twilight Forest | The Final Test Wonder Gauntlet | |
Racing Wiggler |
A friendly Wiggler[13] that wears roller skates. The Racing Wiggler is Mario's opponent during Wiggler Races. The Racing Wiggler cannot directly touch Mario or any enemy in the Wiggler Race courses, and seems happy to give Mario the Wonder Seed if it loses. | Wiggler Race Mountaineering! | Wiggler Race Spelunking! | |
Smogrin |
Grimacing storm clouds with trailing bodies. Smogrins hover back-and-forth or up-and-down. Stomping on their trailing clouds clears them, but Mario must stomp on their bodies or hit them with a projectile to truly defeat them. Smogrins apparently aspire to become cumulonimbus clouds.[16] | Bulrush Coming Through! | Missile Meg Mayhem | |
Hefty Smogrin |
Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds. Most Hefty Smogrins move left-and-right in the air. | KO Arena Fluff-Puff Kerfuff | Expert Badge Challenge Spring Feet II | |
Big Smogrin[17][13] |
The largest Smogrins. Like Hefty Smogrins, Big Smogrins lack trailing clouds and often move back-and-forth. In some courses, they float in place. Big Smogrins are too large to be defeated by bubbles, but they are defeated when stomped. | KO Arena Fluff-Puff Kerfuff | Expert Badge Challenge Spring Feet II | |
Castle Bowser |
Bowser after having fused with Prince Florian's Flower Castle. Castle Bowser has trapped the inhabitants of the Flower Kingdom in small fortresses and has corrupted the region's palaces. The castle interior becomes accessible once all Royal Seeds have been collected, within which Castle Bowser releases a flurry of hazards and enemies. Castle Bowser is defeated once Wonder Bowser is defeated, who is at the apex of the castle. | Petal Isles | ||
Smackerel |
Flatfish that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario. | Leaping Smackerel | ||
Wonder Smackerel |
A giant Smackerel that appears during the Wonder Effect in Leaping Smackerel. The Wonder Smackerel chomps through large swaths of terrain and blocks, making certain parts of the course accessible. It disappears once the Wonder Seed is collected. | Leaping Smackerel | ||
Cheep Cheep |
Pudgy red fish. Cheep Cheeps slowly swim through water in straight lines, even passing over solid terrain. During the Wonder Effect of Robbird Cove, some become stranded on land where they weakly flop in place. Unlike previous Super Mario games, Cheep Cheeps can be stomped underwater. | Leaping Smackerel | Search Party Item Park | — |
Sluglug |
Spiked nudibranch enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. They slowly reemerge if not defeated immediately and need to be struck again. | Leaping Smackerel | Wiggler Race Swimming! | |
Robbird |
Flying kingfisher enemies that dive into water. They flyoff as they exit, taking any coins they touched with them. | Robbird Cove | ||
Urchin |
Sea creatures covered in spines. While underwater, Urchins float in the water without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them. | Robbird Cove | Downpour Uproar | — |
Blewbird |
Shelled bird enemies that fire beak-like arrows like blowguns. The arrows extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. | Blewbird Roost | ||
Wonder Blewbird |
Wonder Blewbirds blow streams of soap bubbles instead of arrows. The bubbles serve as bouncy platforms that are often required in the courses with Wonder Blewbirds. The enemies disappear once a nearby Wonder Seed is a collected. | Blewbird Roost | The Final Test Wonder Gauntlet | |
Outmaway |
Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant Ice Blocks that emerge from generators in the ground before them. They otherwise occur walking along the ground and turn at the edge of platforms like Goombrats. Outmaways are weak to most attacks, but they kick projectile shells back the way they cam. | Outmaway Valley | A Final Uncharted Area: Poison Ruins | |
Green Pokipede |
Wiggler-like centipedes that swiftly move along tracks. Pokipedes punch as they move, clearing falling Snow Blocks. Stomping on their unarmored segment or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms. | Pokipede Pass | Wiggler Race Spelunking! | |
Red Pokipede |
The red-clad Pokipedes move much more rapidly than the green ones. | Pokipede Pass | Wiggler Race Spelunking! | |
Whohoo |
Owl enemies that swoop down from upside-down nests. Whohoos destroy Snow Blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests. | Pokipede Pass | ||
Condart |
Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying Brick Blocks in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.[16] | Condarts Away! | The Desert Mystery | |
Zip-Zap |
Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles. | Cruising with Linking Lifts | ||
Condrop |
Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them. | Cruising with Linking Lifts | The Final Test Wonder Gauntlet | |
Bob-omb |
Walking bombs. Stomps or tossed fireballs light their fuses and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands. | Fluff-Puff Peaks Flying Battleship | — | |
Baboom |
Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at their apex, destroying crates and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets. | Fluff-Puff Peaks Flying Battleship | KO Arena Magma Flare-Up | |
Bullet Bill |
Missiles fired from Bill Blasters that fly horizontally. Bullet Bills are defeated by all means of attack. | Fluff-Puff Peaks Flying Battleship | The Semifinal Test Piranha Plant Reprise | — |
Seeker Bullet Bill |
Bullet Bills that directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They can be damaged like normal Bullet Bills, but they can also be lured into poison swamps. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters. | Evade the Seeker Bullet Bills! | ||
Big Seeker Bullet Bill |
Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way. | Evade the Seeker Bullet Bills! | ||
Bull's-Eye Billet Train |
Serpentine Bull's-Eye Bills. While launched, Bull's-Eye Billet Trains directly target Mario and will change their course of direction mid-air to pursue him. | KnuckleFest Bowser's Blazing Beats | ||
Missile Meg |
Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. | Missile Meg Mayhem | The Final-Final Test Badge Marathon | |
Wonder Missile Meg |
During certain Wonder Effects, Wonder Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is rainbow-colored. | Missile Meg Mayhem | ||
Hoppycat |
Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or hopping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with pointed teeth. | The Hoppycat Trial: Hop, Hop, and Awaaay | Wiggler Race Spelunking! | |
Wonder Hoppycat |
A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.[16] Striking the Wonder Hoppycat releases a Wonder Flower. | The Midway Trial: Hop to It | ||
Big Hoppycat |
Giant Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. They are invincible to all means of attack and disappear once a nearby Wonder Seed is collected. | The Hoppycat Trial: Hop, Hop, and Awaaay | The Final Test Wonder Gauntlet | |
Anglefish |
Tirangular fish that leap from water in high arcs when Mario is near. The arc of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. | The Anglefish Trial: Ready, Aim, Fly! | ||
Wonder Anglefish |
In certain Wonder Effects, Anglefish shine green and fly through the air. Unlike most Wonder enemies, Wonder Anglefish are defeated when stomped and this provides Mario gives Mario a bigger boost than most other stomped enemies. | The Anglefish Trial: Ready, Aim, Fly! | The Final Test Wonder Gauntlet | |
Green Gamboo |
Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms like Goombas and Green Koopa Troopas. | The Midway Trial: Hop to It | The Semifinal Test Piranha Plant Reprise | |
Purple Gamboo |
Purple-colored Gamboos turn around when the reach the edge of platforms. | The Midway Trial: Hop to It | The Final Test Wonder Gauntlet | |
Gold Metal Gamboo |
Metal Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms. | Missile Meg Mayhem | KnuckleFest Bowser's Blazing Beats | |
Silver Metal Gamboo |
The silver-rimmed Metal Gamboos turn around when the reach the edge of platforms. | Missile Meg Mayhem | KnuckleFest Bowser's Blazing Beats | |
Green Sugarstar |
Shimmering enemies similar to konpeitō. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. Sugarstars are temporarily reduced to undamaging black cores when struck, but they regenerate their crystalline exterior in a few seconds. | The Sugarstar Trial: Across the Night Sky | The Final-Final Test Badge Marathon | |
Purple Sugarstar |
The purple-colored Sugarstars are speedier than the green ones. | The Sugarstar Trial: Across the Night Sky | The Final-Final Test Badge Marathon | |
Yellow Konk |
Thwomp-like enemies that follow Mario's movements. Yellow Konks slide along ceilings and slam down when he is detected below. They slowly rise back to the ceiling and can be used like rising lifts, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. All Konks are indestructible. | Jewel-Block Cave | An Uncharted Area: Wubba Ruins | |
Blue Konk |
The Blue Konks slide across the floor and thrust themselves skyward to strike Mario. | Jewel-Block Cave | An Uncharted Area: Wubba Ruins | |
Wonder Konk |
A giant Yellow Konk that appears from during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain, but it stalls briefly after breaking Rock Blocks. | Jewel-Block Cave | ||
Armad |
Armadillo enemies that live in the Sunbaked Desert. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, which allows them to be picked up and tossed like a shell. They can be picked up and tossed. Some Armads are trailed by coins as they roll. | Armads on the Roll | Sunbaked Desert Special Pole Block Allure | |
Pokey |
Segmented cactus enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to jump over. The damage Mario if he attempts to stomp them, but they are vulnerable to indirect attacks like fireballs, Elephant Mario's trunk, or Yoshi's tongue. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are hit. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases. | Armads on the Roll | — | |
Mumsy |
Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around. | The Desert Mystery | Sunbaked Desert Special Pole Block Allure | |
Revver |
Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like pullback motor toys. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time. | Rolling-Ball Hall | Hot-Hot Hot! | |
Ninji |
Impish ninja enemies that hop up and down. Ninjis are weak to all means of attack. During certain Wonder Effects, they dance and hop in rhythm to the background music. | Ninji Jump Party | Break Time! Raise the Stage | — |
Green Bloomp |
Balloonfish enemies that fly through the sky. Bloomps are inflated by blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking Bloomps from below immediately defeats them. | Bloomps of the Desert Skies | The Final-Final Test Badge Marathon | |
Purple Bloomp |
The Purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects. | Bloomps of the Desert Skies | The Final-Final Test Badge Marathon | |
Wonder Bloomp |
Big Green Bloomps filled with confetti. Mario bounces on Wonder Bloomps during certain Wonder Effects, but they do not deflate. Wonder Bloomps disappear when a nearby Wonder Seed is collected. | Flight of the Bloomps | Sunbaked Desert Special Pole Block Allure | |
Snootle |
Tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around. | Valley Fulla Snootles | ||
Big Snootle |
A large Snootle that withholds a 10-flower coin. It otherwise behaves like normal-sized Snootles. | Valley Fulla Snootles | ||
Serpont |
Little snakes with jars on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly. | Color-Switch Dungeon | KO Arena Sunbaked Skirmish | |
Li'l Sparky |
Energized balls of fire that tightly roll around platforms. They illuminate the space around them and damage Mario on contact. Li'l Sparkies can only be defeated by indirect means of attack, but fireballs pass right through them. | Color-Switch Dungeon | The Final-Final Test Badge Marathon | — |
Hothead |
Big Sparkies. Hotheads move more slowly than Li'l Sparkies, but they also have larger hitboxes and illuminate a larger amount of space. | Color-Switch Dungeon | The Final-Final Test Badge Marathon | — |
Rift Mario |
A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player character with the crown. It can be temporarily stunned by fireballs and nearby Wonder POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times. | Color-Switch Dungeon | Beware of the Rifts | |
Rift Koopa |
Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, Rift Koopas disappear when the Wonder Seed is grabbed. | Beware of the Rifts | ||
Thwomp |
Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks. | Sunbaked Desert Palace | Petal Isles Special Way of the Goomba | — |
Shoomp |
Enemies that look like baby Thwomps. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left and right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their tops are harmless and can be stood on like platforms. The swaying ruins apparently are invocative of a rocking cradle for Shoomps.[18] | Another Uncharted Area: Swaying Ruins | ||
Big Shoomp |
Long-bodied Shoomps. Some of them are interlocked to form broad, shifting platforms in the swaying ruins. | Another Uncharted Area: Swaying Ruins | ||
Mechakoopa |
Toy Koopas modeled after Bowser. Mechakoopas walk back and forth on platforms, turning at ledges. Stomping on them makes them collapse briefly. They can be picked up and tossed in this state. Mechakoopas are created by Mecha Makers in the hearts of battleships. | Petal Isles Flying Battleship | — | |
Flying Mechakoopa |
Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts. | Deep Magma Bog Flying Battleship | High-Voltage Gauntlet | |
Taily |
Pitcher plant enemies that stand on the ceiling with vines hanging down. Tailies periodically release spiked fruits that damage Mario on contact. Mario can defeat them by pulling their vines or by striking them from above in his Drill form. Yellow, red, and blue Tailies appear during the Wonder Effect of Taily's Toxic Pond, with each one corresponding to the answers to a quiz. | Taily's Toxic Pond | KO Arena Fungi Funk | |
Boo |
Ghost enemies. Boos pursue Mario when his back is turned to them. They stop and shield their eyes when faced. Boos are unaffected by most normal attacks, but are weak to light. Turning on overhanging lamps and luring them into the light defeats them. In the Wonder Effect of Light-Switch Mansion, Boos sing opera alongside their king. | Light-Switch Mansion | KO Arena Fungi Funk | — |
King Boo |
The king of Boos. He appears during certain Wonder Effects, in which he takes up nearly the entire left-hand side of the screen and sings opera with a deep baritone voice. King Boo travels rightward with the camera following his movement, forcing Mario to move rightward or else risk being hit by him. King Boo is invincible, but the camera slows a bit if Mario turns to face him. He vanishes once a nearby Wonder Seed is collected. | Light-Switch Mansion | The Final Battle! Bowser's Rage Stage | — |
Noknok |
Monsters disguised as doors. Noknoks expose themselves and give chase when Mario tries to open them, an action accompanied by a fearful scream. Attacking them leaves them stunned and returns them to their door-like appearance. Some Noknoks can be used like normal doors in this state, but most release a coin and disappear when opened in this state. In the Wonder Effect of Light-Switch Mansion, Noknoks dance in place as the Boos sing. | Light-Switch Mansion | The Final Battle! Bowser's Rage Stage | |
Wubba |
Underground slimes. Wubbas slide back-and-forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario transforms into a Wubba during certain Wonder Effects. | An Uncharted Area: Wubba Ruins | KO Arena Fungi Funk | |
Gnawsher |
Metal spheres with wings and golden teeth. Gnawshers fly through the air in fixed horizontal or vertical paths, only stalling to eat certain objects that enter their proximity, including power-ups, coins, blocks, and even other enemies. Their prominent teeth are apparently made of a special alloy that allows them to bite through hard blocks.[18] Gnawshers are weak to all means of attack and take only one hit to defeat. | Gnawsher Lair | ||
Wonder Gnawsher |
The black Gnawshers that appear during certain Wonder Effects appear in a large swarm. Unlike the normal ones, Wonder Gnawshers do not stall when they make contact with a consumable target and cannot be damaged. They are only stunned briefly when struck by Red POW Blocks. | Gnawsher Lair | The Final Test Wonder Gauntlet | |
Bull's-Eye Gnawsher |
Red-bodied Gnawshers. Unlike the more numerous black ones, Bull's-Eye Gnawshers move idly through the air. They actively try to bite targets of interest that enter their vicinity, including coins, other enemies, and the player character. | Gnawsher Lair | KO Arena Magma Flare-Up | |
Maw-Maw |
Giant salamander enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. While in his Goomba form, Mario can only avoid Maw-Maws by hiding behind shrubs. | Maw-Maw Mouthful | The Final Test Wonder Gauntlet | |
Rrrumba |
Pillbug enemies in boulder-like shells. Rrrumbas crawl on the ground until they reach a slope or see Mario, at which point they roll. They gain speed as the roll if they are on inclines, making them harder to avoid. Their shells protect them from most attacks, and attempting to stomp them simply sends them rolling. The only ways to defeat Rrrumbas is to ground pound them or strike them from below as Drill Mario. The cracks in the shells of some Rrrrumbas glow, indicating they contain items or Wonder Flowers. | Where the Rrrumbas Rule | ||
Raargh |
Maned Blarggs that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid. | Raarghs in the Ruins | ||
Lava Bubble |
Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. They are weak only to bubbles. Lava Bubbles appear on the overworld of Deep Magma Bog leaping from magma pools. | Pull, Turn, Burn | — | |
Lava Blobble |
Large Lava Bubble-like enemies that ride on tracks. They are invincible to normal attacks, but can be destroyed by attacks from a flying battleship during a Wonder Effect. | Deep Magma Bog Flying Battleship | ||
Kerpop |
Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like Hot-Hot Rocks they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state. | Hot-Hot Hot! | KO Arena Magma Flare-Up | |
Li'l Scorcher |
Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles. | Deep Magma Bog Palace |
Obstacles
These are objects that primarily function as damaging hazards or obstructions. Obstacles that cause the conventional player characters to lose a life on contact, such as lava or poison swamps, affect Yoshis and Nabbit as well.
Name | Description | Courses | |
---|---|---|---|
First | Last | ||
Bill Blaster |
Turrets that fire Bullet Bills. The direction they face determines the path of the fired Bullet Bills. Within certain Wonder Effects in Castle Bowser, Bill Blasters fire Bullet Bills in rhythm with music. A hexagonal rotating object similar to Bill Blasters fires Seeker Bullet Bills, and there apparently are unique types off-screen that launch Missile Megs.[16] | Fluff-Puff Peaks Flying Battleship | The Semifinal Test Piranha Plant Reprise |
Bob-omb Cannon |
Bob-omb-firing mortars that look like small Bill Blasters. They are fastened to the tops of pushable walls. | Fluff-Puff Peaks Flying Battleship | |
Bowser statue |
Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Wonder Shova during the Wonder Effect of Secrets of Shova Mansion, who tries to crush Mario with it. The stone ones appear on Bowser's Rage Stage where they block Mario's path until they are destroyed by a Wonder Bulrush herd. | Secrets of Shova Mansion | The Final Battle! Bowser's Rage Stage |
Bull's-Eye Blaster |
The red Bill Blasters that fire Bull's-Eye Billet Trains. Some are fastened to the ceiling upside down. | KnuckleFest Bowser's Blazing Beats | |
Burner |
Burners expel strong flames, typically in set intervals. They can safely be stood on when their flames are out. There are some double-barreled burners that spin in the air. | Petal Isles Flying Battleship | |
Būsuke Hōdai[19] |
The Bill Blaster-like turrets the blow-up Bloomps like balloons. During the Wonder Effect of Bloomps of the Desert Skies, a Būsuke Hōdai fires a Wonder Bloomp instead of the normal green or purple ones. | Bloomps of the Desert Skies | The Final-Final Test Badge Marathon |
Electricity Block |
Blocks that generate damaging electrical circuits. They always occur in pairs, where the currents come out in rapid intervals. While damaging, they are the only source of light in some courses. Metal Mario is impervious to the circuits of Electricity Blocks, and certain enemies conduct the electricity when they walk through it themselves. It makes them damaging to touch for a brief period of time. | High-Voltage Gauntlet | The Final-Final Test Badge Marathon |
Electricity Cloud[20][21] |
Small thunderclouds that damage Mario on contact. They appear only in the Wonder Effect of Downpour Uproar. | Downpour Uproar | |
Fire Bar |
Rotating bars of fireballs that burn Mario on contact. Fire Bars can be of varying lengths. | Sunbaked Desert Palace | The Final-Final Test Badge Marathon |
Fire Knuckle[21] |
Fiery fists fastened to the ceilings and floors. They rapidly punch forward list pistons and can destroy blocks. During Wonder Effects, Fire Knuckles move in time with the beat of the background music. | KnuckleFest Bowser's Blazing Beats | The Final Battle! Bowser's Rage Stage |
Fire Wheel[21] |
Spinning wheels of fire that travel along tracks. Their tracks are physically shifted by pulling nearby handles, but slowly move back to their original position. | Pull, Turn, Burn | |
Fireball |
Balls of flame that slowly travel through the air, often in groups of three or five. Fireballs sometimes materialize from streaks of Wonder power from corrupted palaces. They can be extinguished with bubbles and water. | Fluff-Puff Peaks Palace | Deep Magma Bog Palace |
Flying battleship (Wonder Effect) |
During the Wonder Effects on flying battleships, the figurehead of their bows disconnects and fires artillery from the background of the course. The blasts are strong enough to destroy terrain, Iron Blocks, and otherwise indestructible enemies. The figureheads vanish when a nearby Wonder Seed is collected. | Fluff-Puff Peaks Flying Battleship | Deep Magma Bog Flying Battleship |
Giant Spiked Ball |
Giant, golden Spike-Balls that roll down slopes. A very large one appears during the Wonder Effect of Rolling Ball Hall, which much be outran. Collecting the course's Wonder Seed makes it disappear. | Rolling-Ball Hall | The Final Battle! Bowser's Rage Stage |
Handle-controlled burner [conjectural] |
Large burners whose flames recede when a corresponding handle is pulled. The flame returns after a few seconds when the handle is let go. | Deep Magma Bog Flying Battleship | |
Honey |
During the battle with Wonder Bowser Jr., he transforms the terrain into a sticky substance that reduces Mario's jump height and speed. Wonder Bowser Jr. himself swims through the honey. | Fluff-Puff Peaks Palace | |
Hot-Hot Rock |
Craggy blocks that heat up in set intervals, generating damaging magma. Dowsing Hot-Hot Rocks with water cools them down early. They can be safely stood on and wall-jumped between while cool. Like Atchi Muite Blocks, they come in large and small sizes. | Hot-Hot Hot! | The Final-Final Test Badge Marathon |
Ice |
Frozen surfaces that reduce Mario's traction. Ice makes it difficult to make precise jumps and avoid oncoming hazards. Outmaways are surefooted on ice. | Outmaway Valley | Fluff-Puff Peaks Palace |
Lava |
Direct contact with lava causes Mario to lose a life. Some areas, particularly Deep Magma Bog, are completely covered in lava. During some Wonder Effects it appears as enclosed circles in the air that must be avoided. In Expert Badge Challenge Jet Run II, the lava rises like the tide. | Where the Rrrumbas Rule | Deep Magma Bog Special Solar Roller |
Lava Geyser |
Lava Geysers rise and fall in set intervals that can be timed. Bone Lifts[derived] sit on top of some Lava Geysers. There are green equivalencies in the toxic ooze that appears in the game. | Pull, Turn, Burn | |
Lightning |
Lightning appears rapidly on the screen in set intervals during certain Wonder Effects. It is proceeded by faint outlines the bolts. | Downpour Uproar | The Final Test Wonder Gauntlet |
Mecha Maker |
The heart of the battleships that create Mechakoopas and Bob-ombs. The red buttons on their tops causes them to malfunction and the battleships to self-destruct. Striking them completes flying battleship courses. | Fluff-Puff Peaks Flying Battleship | Deep Magma Bog Flying Battleship |
Moving torch[22] |
Burners fastened to pivots on the floors and ceilings. They rotate back and forth. | Petal Isles Flying Battleship | |
Piston |
Giant compressors within the Fluff-Puff Peaks Flying Battleship. They rapidly slam down onto the ship's internal Conveyor Belt. | Fluff-Puff Peaks Flying Battleship | |
Poison swamp |
Toxic swamp waters that cause Mario to lose a life on contact. In addition to the purple swamp water, a similar green ooze appears in the game. In some courses, poison swamps have a rising tide. | Swamp Pipe Crawl | The Final Test Wonder Gauntlet |
Rift |
A mysterious, vacuous material that distorts space in some courses. Rifts open up and reseal perceivable space as they shift through environments, but platforms and enemies that are overlaid by Rifts can still be interacted with. Direct contact damages Mario. | Beware of the Rifts | The Final Test Wonder Gauntlet |
Sand |
The sands of the Sunbaked Desert reduce the height of Mario's jumps, making it difficult for him to avoid oncoming Armads and other desert enemies. | Armads on the Roll | Sunbaked Desert Palace |
Slime [conjectural] |
The swaying ruins become coated with a slimy substance during the course's Wonder Effect. Mario slides along the top with no means of stopping until he collects a Wonder Seed. | Another Uncharted Area: Swaying Ruins | |
Spike-Ball |
Balls covered in damaging spikes. Spike-Balls roll down inclines and damage Mario on contact. During two Wonder Effects, he is transformed into one. | Up 'n' Down with Puffy Lifts | Petal Isles Special Way of the Goomba |
Spike Trap |
Spikes that damage Mario on contact. The design of Spike Traps vary on the environment. They sometimes are laid on the floor of an area or are fastened to orbs suspended in the air. Goomba Mario can walk on Spike Traps without receiving damage. | Bulrush Coming Through! | The Final-Final Test Badge Marathon |
Volcanic debris |
Enflamed boulders launched from a giant statue of a Fire Spike during the Wonder Effect of Wavy Ride through the Magma Tube. Volcanic debris falls slowly, but is indestructible and can only be avoided. Direct contact damages Mario. | Wavy Ride through the Magma Tube |
Bosses
Name | Description | Courses | |
---|---|---|---|
First | Last | ||
Bowser Jr. / Wonder Bowser Jr. |
Bowser's son. He is the boss fought at the end of the palace courses. Initially, Bowser Jr. appears as he normally does and attacks Mario by spitting fireballs and spinning along the ground in his shell. However, once struck, Castle Bowser uses his Wonder power to transform his son into Wonder Bowser Jr. In this form, Bowser Jr. utilizes various Wonder Effects to battle Mario that vary from course to course. In the first battle, Wonder Bowser Jr. and Mario grow and shrink in size, whereas in the second the terrain is turned cycles between slippery ice and sticky honey. During the third encounter, water appears to float through the air like a lava lamp. In the final encounter with Wonder Bowser Jr., he creates copies of himself and hops around in the dark. | Pipe-Rock Plateau Palace | Deep Magma Bog Palace |
Wonder Bowser[13] |
The apex of Castle Bowser and the form of Bowser that is directly fought. Wonder Bowser appears as the spire of the Flower Castle with disembodied cloud hands. The arena he is fought in has rhythmic segments of the floor that launch Mario high into the air if he jumps in time with the beat of the course, allowing him to avoid oncoming hazards and strike the Koopa King. His weak point is the large ! Switch beneath his chin. Wonder Bowser spits Note Piranha Plants and drops disco ball-like Spike-Balls from his palms. Wonder Bowser takes six hits to fully defeat, and his means of attack become more complex with each strike. The fifth hit causes his stone armor to fall away, exposing a Bowser Switch[23] on his head that finally takes him out. Beating him returns the Flower Castle to normal and frees the Flower Kingdom of his influence. | The Final Battle! Bowser's Rage Stage |
Items and objects
Items
These are collectibles, pickups, and health-restoring objects.
Name | Description |
---|---|
Wonder Seeds |
Large seeds found throughout the Flower Kingdom. Wonder Seeds occur in Wonder Effects and are gifted by saved Poplins at the end of every course. Accumulating them unlocks new courses. Wonder Seeds have different colors depending on the world, just like Wonder Flowers and Wow Buds. |
Royal Seeds |
Giant Wonder Seeds found at the end of every world, typically in the hands of Bowser Jr. Collecting a Royal Seed defeats one of the Cloud Piranhas that encircles Castle Bowser and unlocks access to a new world in the Flower Kingdom. |
Wonder Tokens |
Wonder Tokens represent one-fifth of a Wonder Seed. Collecting all five within a course causes them to merge into a collectible Wonder Seed. There are Break Time! courses dedicated to finding Wonder Tokens that are hidden within the environment. |
Coins |
Coins occur floating in the air and within strikable blocks. Some materialize after touching Wow Buds. Collecting one hundred coins awards Mario with an extra life. |
Hidden Coins |
Outlines that become solid coins when Mario or a shell passes through them. Some Hidden Coins grow out of the ground like flowers. |
Blue Coins |
Strings of Blue Coins occur for a limited period of time when a nearby P Switch is struck. Collecting all of them causes Talking Flowers to appear around the screen, congratulating the player. Blue Coins are worth the same as normal gold coins. |
Flower coins |
The regional currency used at Poplin Shops. Flower coins appear in courses in a similar capacity to the gold coins. Mario can carry up to 999 flower coins. Some Poplins require flower coins in order to complete certain tasks on the overworld map, unlocking access to new areas. |
Small flower coins[24] [derived] |
Tiny coins that only appear during Wonder Effects. Each one represents 0.1-flower coins. During the Wonder Effect of Condarts Away!, small flower coins sprout eyes and flutter like butterflies. |
10-flower coins |
Larg flower coins that equal ten normal flower coins. There are three in nearly every course. If already collected, 10-flower coins appear translucent and instead equal three flower coins. Collecting every 10-flower coin in the game adds a medal to player's save file. |
1-Up Mushrooms |
Green mushrooms that give Mario an extra life when obtained. 1-Up Mushrooms are often hidden within courses, but can also be bought at Poplin Shops. |
Keys |
Keys unlock Key Doors of the same color. They occur only in Color-Switch Dungeon. |
Shells |
Stomping on some enemies makes their shells available for use as a projectile that slides along the ground when tossed. Tossed shells defeat enemies, break blocks, and collect coins for Mario as they slide, but they can bounce off of opposing walls and damage Mario on the return. Hopping on them or hitting them with a projectile can make them stop. The most common shells are Koopa Shells from Koopa Troopas. The Koopas reemerge from their shells and damage Mario if their shells are held for too long. There are also Swirlypod Shells[25][derived] from stomped Swirlypods. Unlike Koopa Troopas, Swirlypods are physically dislodged from their shells when stomped, so Mario can hold onto their shells without receiving damage. Buzzy Shells function identically to Koopa Shells but are resistant to fire, so Fire Mario cannot stop them with fireballs. Holding onto Snortoise shells underwater increases Mario's speed while swimming. Curled Armads also function like Koopa Shells. |
Big shells |
The shells of Hefty Swirlypods. Mario cannot carry these unless he is in his Elephant form. Their larger size allows them to destroy Brick Blocks without bouncing off of them, and they are the only shells strong enough to break through hard blocks. |
Red POW Blocks |
These POW Blocks can be picked up. When tossed or struck, they break other blocks and defeat enemies within their immediate vicinity. If one is tossed at another Red POW Block, it triggers a chain reaction that can clear a lot of obstructing parts of the environment. Red POW Blocks can only be triggered once. |
Jars |
Jars can be carried and tossed to defeat enemies and break blocks. Some jars contain water, and tossing them is a way to hydrate wilted flowers. |
Water |
Elephant Mario can carry water in his trunk and use it to make wilted flowers bloom, coins materialize, and trigger changes in the environment. It is found throughout the game, including inside of jars and sprayed by certain pipes. Large bodies of water occur in a few courses and can be swam through. |
Standees |
Standees can be placed in courses by the player. They revive ghosts during online play, but it is also recommended to use them to signal areas of a course that may be challenging. Standee Surprises can be purchased at Poplin Shops to add to the player's standee collection. |
Power-ups
Items that transform Mario's appearance and give him unique abilities. They affect the other conventional playable characters, but most of them cannot affect the Yoshis or Nabbit unless otherwise noted.
Power-up | Form | Description | ||
---|---|---|---|---|
N/A | Small Mario |
Small Luigi |
Small Peach |
Small Mario is his weakest form. He is unable to break Brick Blocks in this state and immediately loses a life when hit. All ? Blocks that normally would release specific power-ups instead release Super Mushrooms when struck by Small Mario. Mario reverts to his Small form when hit in his Super form, and if Mario loses a life he reenters the course in this form. There are Badge Challenges that can only be played as Small Mario, regardless of his form when these courses are selected. This is not the case if Badge Challenge is attempted as Yoshi or Nabbit. |
Small Daisy |
Small Yellow Toad | |||
Small Blue Toad |
Small Toadette | |||
Super Mushroom |
Super Mario |
Super Luigi |
Super Peach |
Red Super Mushrooms travel along the ground and transform Small Mario into Super Mario. This is the form Mario is in at the start of the game. He can break Brick Blocks in this state and access other power-ups. Being struck in this state reverts Mario to his Small form. Passing a Checkpoint Flag as Small Mario also transforms him into his Super form. |
Super Daisy |
Super Yellow Toad | |||
Super Blue Toad |
Super Toadette | |||
Fire Flower |
Fire Mario |
Fire Luigi |
Fire Peach |
Fire Flowers transform Mario into Fire Mario. Pressing / makes him toss a projectile fireball that defeats most enemies. Stronger foes like Rift Mario require more hits to be defeated, and fiery ones like Lava Bubbles are resistant to fire altogether. Performing a Spin Jump causes Fire Mario to toss fireballs left and right simultaneously. |
Fire Daisy |
Fire Yellow Toad | |||
Fire Blue Toad |
Fire Toadette | |||
Super Star |
Invincible Mario |
Invincible Luigi |
Invincible Peach |
Super Stars are rare power-ups that bounce along the ground. Touching one transforms Mario into Invincible Mario for thirty seconds. He is resistant to damage and can defeat most enemies on contact. Coins are drawn to Invincible Mario like a magnet. During certain Wonder Effects, Super Stars rain from the sky like shooting stars, and touching one right after another resets the timer on the power-up's affect. Unlike other power-ups, a Super Star overlays whatever form Mario already was when he touched it, so he does not override it. Super Stars are also the only conventional power-ups that affect the Yoshis and Nabbit. |
Invincible Daisy |
Invincible Yellow Toad | |||
Invincible Blue Toad |
Invincible Toadette | |||
Elephant Fruit |
Elephant Mario |
Elephant Luigi |
Elephant Peach |
Elephant Fruits transform Mario into Elephant Mario. Pressing / causes him to swing his trunk, which can be used to defeat enemies, collect coins behind walls, destroy large swaths of Brick Blocks, and launch shells. The trunk is not part of his hurtbox, so he can strike enemies that would otherwise damage Mario on contact. Elephant Mario can also carry water in his trunk and spray it with / . He sprays Poplins if he grabs a Goal Pole while carrying water, which makes them bloom. Elephant Mario is strong: He can defeat enemies Mario cannot like Dry Bones, and is the only form that can carry big shells. |
Elephant Daisy |
Elephant Yellow Toad | |||
Elephant Blue Toad |
Elephant Toadette | |||
Bubble Flower |
Bubble Mario |
Bubble Luigi |
Bubble Peach |
Bubble Flowers turn Mario into Bubble Mario. Pressing / makes him blow a projectile bubble that slowly drifts through the air. One homes-in on an enemy that in their vicinity, encapsulating and transforming them into a coin within the bubble. Blown bubbles faze through walls and trigger Wow Buds they pass by. Bubble Mario can also hop off of blown bubbles like platforms. Fire-resistant enemies are all impacted by blown bubbles. Similar to Fire Mario, Mario blows bubbles left and right when he Spin Jumps in this form. |
Bubble Daisy |
Bubble Yellow Toad | |||
Bubble Blue Toad |
Bubble Toadette | |||
Drill Mushroom |
Drill Mario |
Drill Luigi |
Drill Peach |
Drill Mushrooms are most common in underground-themed courses and transform Mario into Drill Mario. The drill cap on his head protects him from and allows him to defeat spiky enemies like Spinies. He can also tunnel through the ground by shifting the down and pressing , allowing him to pass through walls and avoid the detection of targeting enemies like Konks. He can pop out of the ground to defeat enemies, break jewel blocks, and dig up beacons. Drill Mario can also tunnel through ceilings by jumping into them. |
Drill Daisy |
Drill Yellow Toad | |||
Drill Blue Toad |
Drill Toadette |
Wonder Flower
- Main article: Wonder Effect
Wonder Flowers are plants endemic to the Flower Kingdom and the source of the region's mysterious power. Making contact with a Wonder Flower causes a radical change in the surrounding environment for a brief period of time that ends only after Mario has collected a Wonder Seed or touched the current course's Goal Pole. Bowser is fused with Prince Florian's Flower Castle at the start of the game when he grabs a Wonder Flower. Their color varies depending on world they are encountered in, just like Wonder Seeds and Wow Buds.
In most courses, Wonder Flowers trigger a change that impacts surrounding terrain or cause unique enemies to appear that otherwise cannot be encountered in courses, like Wonder Bulrush herds or King Boo. However, some Wonder Flowers transform Mario's form instead. Some of these involve changing him into an enemy or turning into a from from a previous Super Mario game. Unlike most of the other power-ups, these Wonder Flowers will cause the Yoshis and Nabbit change form as well. For maintaining uniform display, images are not provided of all playable characters in these forms in the table below.
Name | Description | Courses |
---|---|---|
Hoppycat Mario |
Hoppycat Mario jumps incredibly high and can break through layers of Brick Blocks without stalling. His horizontal movement is slowed in this form. | The Midway Trial: Hop to It, The Sharp Trial: Launch to Victory, The Final Trial: Zip Track Dash |
Goomba Mario |
Mario can walk on Spike Traps in his Goomba form, but walks very slowly and can hardly jump. The Wonder Effect that causes this form occurs in areas with strong enemies that cost Goomba Mario a life on contact. In Maw-Maw Mouthful, Goomba Mario's only way to avoid hungry Maw-Maws is to hide behind shrubs. | Maw-Maw Mouthful, Petal Isles Special Way of the Goomba |
Balloon Mario |
Rapidly pressing the jump button causes Balloon Mario to ascend. He can be gently tilted to better direct his trajectory. | Bloomps of the Desert Skies |
Spike-Ball Mario |
Spike-Ball Mario can rapidly roll across terrain like a bowling ball and take out enemies and certain objects in his path. He can also jump without losing momentum. | Where the Rrrumbas Rule, Deep Magma Bog Special Solar Roller |
Wubba Mario |
In this form, Mario can quickly slide across floors, walls, and ceilings like the enemy Wubbas. Wubba Mario can ground pound and wall jump in this form as well. The player character reverts into a tinier Wubba form similar to Small Mario when they receive damage, even if the character is a Yoshi or Nabbit. | An Uncharted Area: Wubba Ruins, A Final Uncharted Area: Poison Ruins, Operation Poplin Rescue, Deep Magma Bog Palace |
Sproing Mario [derived] |
Mario's torso greatly extends in this form, just like the enemies in the course during this Wonder effect. Crouching reduces Sproing Mario's stature and causes coins to drop down from above and he can grab them by standing stall because there is a slight delay between his actions and the coins. Otherwise they fly off-screen. Sproing Mario automatically hits blocks when he stands tall underneath them, and he reverts to a smaller Sproing form similar to Small Mario when he receives damage. This happens to Yoshi and Nabbit in this form as well. | Sproings in the Twilight Forest, Fluff-Puff Peaks Palace |
Puffy Lift Mario [conjectural] |
Puffy Lift Mario is slowly compressed when Spike-Balls and other subjects land on his top. He can otherwise jump and walk side-to-side in this form. Puffy Lift Mario is necessary to solve certain puzzles in the environment. | Up 'n' Down with Puffy Lifts |
Metal Mario |
A heavy, metallic form that conducts electricity without damaging Mario. Metal Mario damages enemies on contact after conducting electricity and he can access normal power-ups in this form as well. He is impervious to damage in this state. In addition to High-Voltage Gauntlet, Metal Mario appears during the staff credits for the game. | High-Voltage Gauntlet |
Badges
- Main article: Badge (Super Mario Bros. Wonder)
A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.
Objects
Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.
Name | Description | |
---|---|---|
Blocks and containers | ||
! Block |
These blocks appear in courses when Mario has the Add ! Switches Boost Badge equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below. | |
? Block |
Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become Empty Blocks when their contents are exhausted. Most ? Blocks contain a single coin, but some are 10-Coin Blocks that can be jumped under in rapid succession to release up to ten. Some are invisible blocks[26] and only become viewable once interacted with. In The Sharp Trial: Launch to Victory, there are Shoot ? Blocks[24][derived] that launch skyward once struck. | |
? Capsule [derived] |
Gashapon capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. Condarts carry them in some courses and drop them when they detect Mario below. | |
Atchi Muite Block[27] |
Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to Hot-Hot Rocks. | |
Brick Block |
Recurring blocks that fall apart when struck by Mario in any form other than his Small form. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks. | |
Cactus box[27] [derived] |
Wide boxes found in the Sunbaked Desert that look like ball cactuses. Some are stacked on top of one another and release items when ground pounded or hit by Elephant Mario's trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit. | |
Cloud Block |
Semisolid blocks that make up terrain high in the sky. | |
Crate |
Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk. | |
Donut Block |
Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds. | |
Dotted-Line Block |
Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time. | |
Floor (block) |
Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like Li'l Sparkies. Some of these floor blocks contain power-ups, like ? Blocks. | |
Hard block |
Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like Bulrushes, Gnawshers, and Smackerels can break them. In a few courses, they contain Wonder Flowers. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of coral and there are temporary light-blue ones that materialize during Wonder Effects. | |
Hidden Character Block |
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up. | |
Icy block |
Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by Outmaways. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with fireballs. Their surfaces are slippery. | |
Item Balloon |
Balloons that produce the item held in the item storage or an item for another player in online play. | |
Iron Block |
Metal crates found on flying battleships. Iron Blocks are normally indestructible, but can be broken when hit by the battleship's artillery during Wonder Effects. | |
Jewel block |
Crystalline blocks of varying dimensions that lie on the ground. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them more quickly. Jewel blocks can be broken by Konks. | |
Lifting Shabon |
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items. | |
Long ? Block |
Longer variants of ? Blocks. They either release three coins or single power-ups when hit. Purple ones containing power-ups or flower coins appear during some Wonder Effects. | |
Long Donut Block |
Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors. | |
Long Rotating Block [conjectural] |
Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones. | |
Marimba Block |
Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of xylophone keys when ran across. | |
Peanut box |
Peanut boxes come in two sizes and occur on the Pipe-Rock Plateau. Like other boxes, they break when ground pounded or struck by Elephant Mario. Skedaddlers can also break peanut boxes with their projectile fruit. | |
Pumpkin box [derived] |
Boxes in Upshroom Downshroom. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become jack-o'-lanterns and are bounced into the air by Mushroom Platforms in time with the beat of the background music. | |
Race Block[28] |
During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race. | |
POW Block |
A blue POW Block occurs in Condarts Away! It causes a 10-flower coin to fall to the ground when struck. | |
Rizumu Block[29] |
Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music. | |
Rock Block |
Craggy blocks that appear during the Wonder Effect of Jewel-Block Cave. Unlike jewel blocks, Rock Blocks cause the Wonder Konk to stall after breaking them. | |
Rotating Block |
Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping. | |
Roulette Block |
Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released. | |
Shoot Block[30] |
Striking these blocks launches them skyward. They take out any enemies in their path. | |
Snow Block[16] [derived] |
These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and Yoshi's tongue when hit from the side without falling away. | |
Treasure chest |
Wooden chests appear in the houses of certain Poplins and the the end of KO Arenas or Badge Challenges. They reward Mario with a Wonder Seed, 10-flower coins, or badge upon opening. | |
Wonder POW Block |
Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of Beware of the Rifts, in which they are the only way to stun Rift Mario. | |
Trigger objects | ||
! Switch |
A small ! Switch appears only in the ceiling of a sub-area in The Midway Trial: Hop to It and temporarily causes yellow blocks to materialize over Spike Traps when struck. A large ! Switch appears underneath the chin of Wonder Bowser and striking it causes him damage. | |
? Switch |
These switches have different affects depending on the context. On the Deep Magma Bog Flying Battleship, striking them causes columns of yellow blocks to disappear. | |
Beacon[31] |
Beacons of light release coins or other items when ground pounded or when dug in by Drill Mario. They appear on the floors or ceilings. | |
Handle |
Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. Mumsies and Revvers have handles on their bodies. | |
Light-Switch |
Light-Switches cause nearby spotlights to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on. | |
ON/OFF Switch |
These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and darkness. | |
P Switch |
Striking P Switches causes stretches of Blue Coins to materialize for a brief period of time. | |
Springboard object [conjectural] |
The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling Hoppos and Koopa Shells. | |
Timer-Switch |
Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it. | |
Topple Rock[32] |
Domino-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by Spike-Ball Mario and Rrrumbas. | |
Wilted flower[33] |
Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated. | |
Wow Bud |
Colorful flowers found throughout the Flower Kingdom. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air. | |
Climbable and transportation objects | ||
Golden Propeller Flower [conjectural] |
Propeller Flowers that bring Mario to Bonus: Coins Galore! They appear in a world after receiving a Game Over or by clearing The Final Battle! Bowser's Rage Stage once. | |
Lakitu's Cloud |
Rideable clouds that are pumped out of pipes and ridden by Lakitus. They can be ridden through the sky for a limited period of time. | |
Pole |
Mario can swing down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring Pole Blocks temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks. | |
Propeller Flower |
Propeller Flowers carry Mario to hidden sub-areas within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms. | |
Vine |
Climbable vines that emerge out of struck Vine Blocks or when water is sprayed on the ground. They can be climbed like ladders to reach Coin Heavens and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed. | |
Doorways | ||
Door |
Accessing doors brings Mario to subsequent parts of a course. Some Noknoks become useable doors that lead to a plane in the background when stunned. | |
Key Door |
One-way doors that require keys. Key Doors can only be opened by keys of the same color. | |
Pipes | ||
Giant pipe |
Big Piranha Plants sit in giant pipes. None of them are Warp Pipes. | |
Inchworm Pipe |
Pipes that come to life during certain Wonder Effects. Inchworm Pipes can help bring Mario across poison swamps. | |
Jet Pipe |
These underwater pipes expel strong currents that push Mario. | |
Oseru Dokan[18] |
Pipes that can be pushed. Some of these pipes correspond with an interlocking base in the ground that turns them into useable Warp Pipes when pushed on top of them. | |
Pipe |
Most pipes are columnar platforms, some of which contain Piranha Plants. A few of them are Warp Pipes that bring Mario to another section of a course or a subterranean coin room. | |
Sinkin' Pipe[34] |
Sinkin' Pipes usually occur in pairs. Standing on one causes it to slowly sink into the ground and the other to rise. They slide back into place once Mario steps off. Sinkin' Pipes are needed to solve puzzles in some courses. | |
Water-spouting pipe [conjectural] |
Spouts of water are shot out of certain pipes. During some Wonder Effects, the pipes shift up and down. | |
Platforms | ||
Bone Lift[35] |
Broad bones that float on lava. Some are on top of Lava Geysers. | |
Bridge |
Thin Semisolid Platforms. There are areas where multiple bridges stretch between narrow corridors. | |
Bubble |
Bubble Mario blows bubbles that slowly drift through the air and capture nearby enemies. They can be used as platforms that gently spring Mario into the air, but this also pops them. Wonder Blewbirds blow platforming soap bubbles during certain Wonder Effects. | |
Bumper |
Large blocks that bounce Mario back on contact. Some bumpers move along tracks. | |
Carpeted platform [conjectural] |
Suspended platforms that appear during the Wonder Effect of Ninji Jump Party. They disappear and reappear in time with the beat of the background music. | |
Chandelier platform [conjectural] |
Suspended platforms equipped with spotlights in Light-Switch Mansion. They gently tilt under Mario's weight. | |
Cloud Lift |
Broad Cloud Blocks that typically occur in sky-themed areas. | |
Conveyor Belt |
Conveyor belts make up the floor of the rooms with Mecha Makers in flying battleships. They carry enemies and move in the opposite direction of the Mecha Maker. | |
Downpour Cloud |
Big Cloud Lifts. They are white while idle, but they periodically become gray storm clouds that release swimmable downpours. | |
Dropdown Countdown Lift |
Lifts with counters on their fronts. The counter goes down by one when Mario, an enemy, or an object touches the top of the lift. When the counter reaches zero, the Dropdown Countdown Lift wobbles and quickly falls. | |
Fountain |
Fountains are made up of a basin embedded in the floor and a Semisolid Platform. They generate water that pools within the basins. | |
Flatbed Ferry |
Lifts that travel along tracks. Some tracks form a loop or lead to a rounded end that sends the Flatbed Ferry back the way it came. Others lack any obstruction at the end, causing the lift to fall. | |
Fossilized dragon[36] |
Large rocks that rotate on the surface of lava. There is a small gap on fossilized dragons that can be stood in. During certain Wonder Effects, fossilized dragon return to life. | |
Goo |
Viscous slime attached to walls, floors, and ceilings. Mario can slowly shuffle through goo, but Wubbas can swim through it effortlessly. | |
Hip Tree[37][38] |
Semisolid acacias on the Pipe-Rock Plateau. Hip Trees shift once ground pounded, and one brings Mario to a sub-area in the sky. | |
Hollow log platform [conjectural] |
Log platforms that travel along tracks. Hoppycats hide within in them and hop horizontally when Mario jumps. This can be used to hit blocks and defeat oncoming enemies. | |
Lift |
Wooden platforms that are suspended above ground. Many of them move in set paths and are of varied lengths. | |
Linking Lift |
Green lifts that travel through the sky on tracks. They are composed of segments called Linking Blocks[27][derived] that add to a Linking Lift's length when struck from below. The leftmost segments eventually flash and disappear, progressively shortening the Linking Lift as it moves. | |
Mienai Ashiba[39] |
Semisolid slopes that materialize during certain Wonder Effects. The slopes are invisible outside of small radius surrounding Mario and whatever enemies are on top of it, within which it glows gold. | |
Mushroom Platform |
Large mushrooms of various widths that can be stood on. Some are rooted to ceilings. Mushroom Platforms shift up and down during the Wonder Effect of Upshroom Downshroom. | |
Mushroom Trampoline |
Mushroom Platforms that bounce the player. | |
ON/OFF floor [conjectural] |
Red and blue Semisolid Platforms that are activated by ON/OFF Switches. Blue ones function like normal while red ones can be passed through from above but not below. | |
ON/OFF Zip Track [conjectural] |
Red and blue Zip Tracks that switch directions when ON/OFF Switches are hit. | |
Puffy Lift |
Layered lifts that sit on the ground. Puffy Lifts slowly decompress when Mario, Spike-Balls, or enemies stand on them. They rise once the pressure is alleviated, so Mario can keep them from falling too low by repeatedly jumping. | |
Pump Lift[37][38] |
Pump Lifts are filled with air and fastened to tracks. They only move along them when Mario lands on them, which forces the air out of them. He must jump repeatedly to push them along tracks. | |
Pushable wall [conjectural] |
Blocky walls on rollers. They can be pushed along the ground to solve puzzles. Mario loses a life if a Shova traps Mario between one of these walls and normal terrain. | |
Rhythm floor [conjectural] |
These platforms launch Mario high into the air when he jumps off of them in time with the beat of the background music. | |
Rhythm platform [conjectural] |
Columnar platforms that rise when Mario jumps in time with the background beat. | |
Sankaku Trampoline[38] |
Triangular trampolines that slowly spin. Mario can use them to cross large gaps, but they can also send him backwards or into pits depending on which angle he collides with it at. | |
Semisolid Platform |
These are platforms elevated above ground. Mario can jump through them from underneath to land on their tops, but he cannot fall through them. Semisolid Platforms occur throughout most courses in the game and have different designs that compliment the surrounding environment. Many of them are tree tops and some are sloped. | |
Ship (Wonder Effect) [conjectural] |
A ship that travels along poison and appears only during certain Wonder Effects. A cannon is positioned near the stern of the ship that Mario can use to destroy oncoming terrain, obstacles, and enemies with large bombs. | |
Totchī[38] |
Semisolid Platforms come to live during certain Wonder Effects. They follow Mario on little legs. Mario can lure Totchī across otherwise unwalkable terrain by standing on the far ends of their tops. When a nearby Wonder Seed is collected, Totchī revert to normal Semisolid Platforms in the spots where they last stood. | |
Zip Track |
Rapid tracks found on ceilings, walls, and floors. Mario can grab onto Zip Tracks and be rapidly carried through a course. | |
Goals | ||
Checkpoint Flag |
Checkpoint Flags generally mark the halfway point in courses. If Mario loses a life after having touched a Checkpoint Flag, he reappears at the flag rather than the start of the course. If Mario touches one in his Small form, he is immediately transformed into Super Mario. | |
Goal (Wiggler Race)[14] |
The goalposts at the end of Wiggler Races. Reaching these goals before the Racing Wiggler awards Mario with a Wonder Seed. | |
Goal Pole |
Flagpoles that complete courses when touched. Mario slides down the pole and replaces Bowser's flag with his own once touched. If he grabs the very top of the flagpole, he is awarded an extra life and marks the course with a gold flag on the course-selection screen. During multiplayer, player characters receive more points the higher they are on Goal Pole. Touching one also ends Wonder Effects and defeats all enemies on-screen when touched. | |
Goal Pole (secret) |
Goal Poles that represent secret exits. Most of them cause a previously hidden course to appear on the overworld map, or at least awards Mario with a Wonder Seed he otherwise would have overlooked. These Goal Poles occur off the beaten path. | |
Other objects | ||
Arrow Sign |
Signs that direct players towards the intended path of an area. | |
Cloud |
Clouds obscure the player's view and conceals objects. They dissipate when Mario passes through them. Enemies sometimes are concealed in mist, and their are thunder cloud variants that cause damage. | |
Coin blaster [conjectural] |
Bill Blaster-like turrets found in Bonus: Coins Galore! They fire coins and flower coins. | |
Current |
Strong jets generated by sponges and Jet Pipes. They push Mario as he swims, but he can circumvent this by performng a dolphin kick. | |
ON/OFF wall [conjectural] |
Red and blue barriers that are activated by ON/OFF Switches. | |
Shrub [conjectural] |
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws. | |
Sign |
Signs appear only in the open areas of worlds and outlines tips for navigation. |
Update history
Version | Release date (UTC+00:00) |
Official notes[40] | Unlisted changes | Additional information |
---|---|---|---|---|
November 20, 2023[41] |
Heart Points
General Updates
|
Title Screen
Staff Credits
Glitch/Bug fixes
|
Staff
- Main article: List of Super Mario Bros. Wonder staff
Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[43] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[44] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[45] It is also the first game to feature Giselle Fernandez[46] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.
Development
Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[47] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.
One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.
The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[48] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[49] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.
Promotion
By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[50]
By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.
At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[51]
By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.
In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[52]
An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[53] GAME in the UK,[54] and JB Hi-Fi in Australia,[55] though it was later canceled due to production issues.[56][57] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[58] and a pin of Elephant Mario with JB Hi-Fi.[59] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[53] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[60]
In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[61] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[62]
Advertisements for the game were shown in Times Square.[63]
From September 1st, 2023 to April 26th, 2024, a series of articles titled "『スーパーマリオブラザーズ ワンダー』の
Reception
Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,[64] the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[65]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo Switch | John Rairdin, NintendoWorldReport | 9/10 | "However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario." |
Nintendo Switch | Jess Lee, Digital Spy | 3.5/5 | "It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking." |
Nintendo Switch | Jenni Lada, Silconera | 9/10 | "Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 92 |
Awards and acknowledgements
Super Mario Bros. Wonder was nominated for five awards at The Game Awards 2023, in the following categories:
- "Game of the Year"[66]
- "Best Game Direction"[66]
- "Best Art Direction"[66]
- "Best Family Game"[66]
- "Best Multiplayer"[66]
The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to Baldur's Gate 3 and "Best Game Direction" and "Best Art Direction" to Alan Wake 2.
Sales
Super Mario Bros. Wonder sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" Super Mario-related title ever.[67][68]
As of March 31, 2024, the game had sold 13.44 million units worldwide.[69]
Descriptions
- Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[70]
Glitches
Skip half of World 1, 2, and 3
Two players are required to perform this glitch.
The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level Break Time! Hurry, Hurry. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.
To skip World 2, the player must continue playing until they clear the level Blewbird Roost to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level Swimming!, after which players will have access to the next part of Petal Isles, skipping the completion of World 2.
To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed Master Poplin's House, they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.
When World 6 has been cleared, the player will have access to Castle Bowser even though there are still two Cloud Piranhas surrounding him.
This glitch works because the game only checks that the last three Royal Seeds have been obtained before allowing access to Castle Bowser.[71]
This glitch was patched in the version 1.0.1 update, released on November 21, 2023.
Gallery
- For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.
The playable characters and Prince Florian
Wonder Flower Goomba transformation
Media
- For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
"Grassland Theme" | File info 0:30 |
"Bendy-Boing Wonder" | File info 0:30 |
Promotional animation of Mario turning into Elephant Mario | File info 0:26 |
Promotional animation of Bowser presenting flowers to Peach | File info 0:28 |
Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba | File info 0:26 |
Promotional animation of Mario riding an Inchworm Pipe | File info 0:43 |
References to other media
- Mario Bros.: This game's demonstration cutscene music track (a snippet of Mozart's Eine kleine Nachtmusik) is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
- Super Mario Bros.: Mario's jumping animation closely resembles the pose he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in Piranha Plants on Parade, the second level of the game, shows a pipe configuration identical to the one in World 1-2 shortly after the end-of-level fortress. Shining Falls Special Triple Threat Deluge's first section remakes the beginning of World 1-1 and the lift section of World 1-2. In The Sharp Trial: Launch to Victory, during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
- Super Mario Bros. 2: The Power Squat Jump move reappears as the Crouching High Jump badge, and Luigi's high jump and Scuttle return as the Floating High Jump badge. The secret exit in Hot-Hot Hot! involves entering a door to access a silhouetted version of the level similar to Subspace (except not mirrored).
- Super Mario Bros. 3: Nipper Plants and lava on the ceiling return. Boos are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The Enemy Course theme is reused in the Trottin' Piranha Plants minigame. A cover of the P-Meter sound effect can faintly be heard behind the sound of an inflating Item Balloon. The sound effect that plays when hitting a Hidden Character Block resembles the sound effect that plays when matching card pairs in a Matching Game. Muncher Fields is based on World 7-7. The block formation atop the ancient temple in The Desert Mystery is based on those found atop the Semisolid Platform pyramids in World 2-3. The minigame theme is reused for the Wonder Effect in Taily's Toxic Pond and a portion of the end credits. Part of the Dark Land theme is arranged in the Castle Bowser map theme.
- Super Mario Land: A loading screen tip describing Daisy mentions Sarasaland, a location from this game.
- Super Mario World: Princess Peach is escorted to the Flower Kingdom by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from Semisolid Platforms by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a balloon. Lil Sparkies, Hotheads, Rotating Blocks, and semisolid slopes return. The Add ! Blocks badge functions similarly to this game's Switch Palaces. Yoshis can extend their tongues through walls like in this game. Cheep Cheeps actively avoid changing water tides like in this game. After completing a world, a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a Castle in this game. The final line in the final Poplin house, "YOU ARE A SUPER WONDER!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level Funky.
- Super Mario World 2: Yoshi's Island: The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and Ukikis with a watermelon, and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
- Super Mario 64: Part of "Koopa's Theme" plays when Bowser is transformed into Castle Bowser from the effects of the Wonder Flower. An arrangement of "Slider" plays during the bonus level Coins Galore! The player can gain their Metal form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
- Yoshi's Story: Wheel lifts return.
- Super Mario Sunshine: The Underground Theme arrangement reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme. The "Isle Delfino" and "Secret Course" themes are reused for Break Time! levels. Revvers can be pulled from their leashes and launched forwards and wear red, spiked collars similar to Chain Chomplets.
- Yoshi Topsy-Turvy: Red Yoshi's artwork from the character select screen has a similar pose to Yoshi's artwork from this game.
- New Super Mario Bros. series: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of New Super Mario Bros. 2. The sound that Yoshis make when stomping on enemies is reused.[72] Secret Goal Poles with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the Koopalings in this series, albeit without the ability to retreat inside his shell when he is about to get stomped present in the original game. In the final phase of the first Wonder Bowser Jr. battle, the players shrunken by Wonder Bowser Jr. have floatier physics, like the Mini power-up. 10-flower coins act as the equivalent of Star Coins, behaving identically with three to collect in every normal stage.
- New Super Mario Bros.: Babooms function similarly to Kab-ombs, also exploding into fireworks when defeated.
- Super Mario Galaxy: Captain Toad's theme returns from this game. Pumpkins with a Jack O'Goomba's face carving appear. The theme that plays when the Cosmic Clone-esque enemy is chasing the player is based on the Cosmic Comet theme.
- Mario Party 8: Peach's artwork from the character select screen has a similar pose to her render from this game.
- New Super Mario Bros. Wii: Invincible Mario's artwork is reused from this game. The Goomba artwork is an updated version of one from this game. The last eight notes of the Super Mario Bros. 3 Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to its artwork from this game, but without Yellow Toad riding on him. The secret area containing the third 10-flower coin of Downpour Uproar is based on the secret area containing the third Star Coin in World 4-3.
- Super Mario Galaxy 2: The Drill Mushroom powerup resembles and functions similarly to the Spin Drill item from this game. Mario's Spike Ball form under the effects of the Wonder Flower functions similar to Rock Mario. The song that plays when the player enters outer space is similar to the Tip Network theme from this game.
- Donkey Kong Country Returns: The course Sproings in the Twilight Forest resembles Sunset Shore, with a similar background and silhouettes.
- Super Mario 3D Land: Fire Piranha Plants use their coloration from this game.
- Mario Party 9: Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
- New Super Mario Bros. 2: King Boo chases the player(s) in a slow auto-scrolling section similar to Boohemoth. Bone Goombas and Bone Piranha Plants return. During musical Wonder Effects, Marimba Block notes are based on the chords of the background music, like how Note Block notes are based on the chords of the background music in this game.
- New Super Mario Bros. U: Bubble Mario can shoot bubbles that function similarly to those of Bubble Baby Yoshis in this game, which were the inspiration for the form.[73] Goombrats return as enemies. As Bowser attempts to retreat after his defeat, he crash-lands into a hill, like in this game.
- New Super Luigi U: Nabbit returns as a playable character with a very similar gameplay style.
- Super Mario 3D World: Certain sections of maps can be freely roamed and zoomed out of like the worlds of this game. Fire Mario's artwork is reused from this game. The Super Dash move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns.
- Super Smash Bros. for Nintendo 3DS / Wii U: Yellow Yoshi's artwork from the character select screen has a similar pose to Yoshi's render from this game.
- Captain Toad: Treasure Tracker: The Bonus: Coins Galore! stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
- Super Mario Maker series: After a Yoshi eats Dry Bones, Bone Goombas, or Bone Piranha Plants, it can spit out three bones that act as projectiles, like in this series' Super Mario World and New Super Mario Bros. U styles. Power-ups, items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. POW Blocks can defeat Munchers, like in this series. Bill Blasters are affected by gravity, like in this series. Stand-alone Vines return. An arrangement of the Super Mario Bros.-style airship theme plays in the battleship levels.
- Super Mario Run: The playable character roster from this game returns, albeit with some color variations: Toad is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, but faster paced. Invincible Mario can attract nearby coins like in this game.
- Super Mario Odyssey: The distinction between generic gold Coins and their purple setting-themed variants returns. The player can skip the Warp Pipe-entering animation by performing a Ground Pound, like in this game.
- Super Smash Bros. Ultimate: Daisy's artwork from the character select screen has a similar pose to her render and her up taunt from this game.
- New Super Mario Bros. U Deluxe: Peachette's ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
- Yoshi's Crafted World: Yoshis riding other Yoshis returns from this game.
- Dr. Mario World: One of the trivia questions that can be asked during the Wonder Effect in Taily's Toxic Pond concerns the name of Bowser's son, with Dr. Bowser being listed as one of the three options.
- Mario Kart Tour: Daisy's artwork uses the same pointing pose as the launch artwork from the London Tour.
- The Super Mario Bros. Movie: The increased animation expressiveness was implemented to coincide with the release of the film, due to both products releasing the same year.[48] Fire Peach has her hair down instead of in a ponytail, like in this movie.
References in other games
- Tetris 99: A theme based on Super Mario Bros. Wonder was made available during the 38th Maximus Cup.
- Super Mario Run: An event based on Super Mario Bros. Wonder was held from November 20, 2023 to March 15, 2024, where the Coin Rush Star in Toad Rally is replaced by a Wonder Flower, which transforms all coins into Gold Goombas and Pink Coins into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
- Super Smash Bros. Ultimate: An event called "Showtime and Wonder Spirits" added two spirits: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオブラザーズ ワンダー[1] Sūpā Mario Burazāzu Wandā |
Super Mario Bros. Wonder | |
Chinese (simplified) | 超级马力欧兄弟 惊奇[?] Chāojí Mǎlìōu Xiōngdì Jīngqí |
Super Mario Bros. Wonder | |
Chinese (traditional) | 超級瑪利歐兄弟 驚奇[74] Chāojí Mǎlìōu Xiōngdì Jīngqí |
Super Mario Bros. Wonder | |
Dutch | Super Mario Bros. Wonder[75] | - | |
French | Super Mario Bros. Wonder[76][77] | - | |
German | Super Mario Bros. Wonder[78] | - | |
Hebrew | Super Mario Bros. Wonder[79] | - | |
Italian | Super Mario Bros. Wonder[80] | - | |
Korean | 슈퍼 마리오브라더스 원더[81] Syupeo Mario Beuradeoseu Wondeo |
Super Mario Bros. Wonder | |
Portuguese | Super Mario Bros. Wonder[82] | - | |
Russian | Super Mario Bros. Wonder[?] | - | |
Spanish | Super Mario Bros. Wonder[3][83] | - | |
Thai | Super Mario Bros. Wonder[84] | - |
References
- ^ a b Nintendo 公式チャンネル (June 21, 2023). スーパーマリオブラザーズ ワンダー [Nintendo Direct 2023.6.21]. YouTube. Retrieved June 21, 2023.
- ^ a b Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
- ^ a b Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo. Nintendo Mexico. Retrieved June 21, 2023.
- ^ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo. Nintendo Brasil. Retrieved June 21, 2023.
- ^ @NintendoEurope (June 21, 2023). "Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10." Twitter. Retrieved June 21, 2023.
- ^ NintendoAU (June 22, 2023). Super Mario Bros. Wonder hits Nintendo Switch October 20th!. YouTube. Retrieved June 22, 2023.
- ^ 슈퍼 마리오브라더스 원더 Direct 2023.8.31. Retrieved October 30, 2023.
- ^ 超級瑪利歐兄弟 驚奇. Nintendo HK. Retrieved October 31, 2023.
- ^ Nintendo Co., Ltd. HISTORY → Series → Super Mario. Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
- ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
- ^ Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
- ^ In-game Action Guide.
- ^ a b c d Nintendo Co., Ltd. (circa Jan. 2025). Super Mario Bros. Wonder. Mario Portal. Retrieved 23 Jan. 2025.
- ^ a b Kai, editor (12 Jan. 2024). 全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】. Nintendo Official Site (Japanese). Retrieved 28 Jan. 2025.
- ^ Kai, editor (6 Oct. 2023). 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】. Nintendo Official Site (Japanese). Retrieved 28 Jan. 2025.
- ^ a b c d e f g Kai, editor (9 Feb. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】. Nintendo Official Site (Japanese). Retrieved 9 Feb. 2024.
- ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 42.
- ^ a b c Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.
- ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 45.
- ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
- ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 56.
- ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 90.
- ^ Esmarch, Nick van (2011). Super Mario 3D Land: PRIMA Official Game Guide (Premiere Edition). Roseville: Prima Games. ISBN 978-0-307-89386-4. Page 137.
- ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
- ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
- ^ "There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!" – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
- ^ Nintendo of America (31 Aug. 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved 31 Aug. 2023.
- ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
- ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
- ^ Nintendo of America (1 Sept. 2023). Nintendo Treehouse: Live - Super Mario Bros. Wonder. YouTube.
- ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
- ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ In-game name for Angry Spikes and Sinkin' Pipes.
- ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
- ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
- ^ a b KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
- ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
- ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
- ^ "How to Update Super Mario Bros. Wonder" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
- ^ "Latest update: Ver. 1.0.1 (Released November 20, 2023)" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
- ^ @nintendo_cs (November 20, 2023). "Nintendo Switchソフト『スーパーマリオブラザーズ ワンダー』の更新データVer.1.0.1の配信を開始しました。更新内容についてはこちらのページをご覧ください。" (Tweet) – via Twitter. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
- ^ Farokhmanesh, M. (August 31, 2023). Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play. Wired. Retrieved August 31, 2023.
- ^ https://twitter.com/KevinAfghani/status/1712900880218181648
- ^ https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder
- ^ https://twitter.com/GZFernVO/status/1715442836169183277
- ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:10:59 UTC via Wayback Machine.)
- ^ a b Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room. NPR. Retrieved October 17, 2023. (Archived September 1, 2023, 00:55:32 UTC via Wayback Machine.)
- ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 2. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:47:32 UTC via Wayback Machine.)
- ^ Super Mario Bros. Wonder GameStop Pre-Orders Revealed (North America). Nintendo Life.
- ^ Target's Bonus For Super Mario Bros. Wonder Revealed (US). Nintendo Life.
- ^ https://www.walmart.ca/en/ip/super-mario-bros-wonder-nintendo-switch/6000206705618
- ^ a b Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved (September 18, 2023).
- ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
- ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
- ^ @nexus_captain (October 10, 2023). "I had received some devastating news". Twitter. Retrieved October 15, 2023.
- ^ u/Sweaty_Daikon (October 10, 2023). "Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties'". Reddit. Retrieved October 15, 2023.
- ^ https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ
- ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
- ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
- ^ Melani, G. (October 11, 2023). Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo. multiplayer.it. Retrieved October 23, 2023. (Archived October 23, 2023, 11:48:14 UTC via Wayback Machine.)
- ^ Sperandio, S. (October 23, 2023). Super Mario Elefante ovviamente ha già conquistato Catania. spaziogames.it. Retrieved October 23, 2023. (Archived October 23, 2023, 18:43:43 UTC via Wayback Machine.)
- ^ @DigitalCaptn (October 9, 2023). Mario Wonder Billboard In Time Square!. Twitter. Retrieved October 9, 2023. (Archived October 9, 2023, 21:21:00 EST via Wayback Machine).
- ^ Super Mario Bros. Wonder - Metacritic Retrieved October 18, 2023
- ^ Super Mario Bros. - Metacritic Retrieved October 18, 2023
- ^ a b c d e [1]. The Game Awards. Retrieved November 13, 2023.
- ^ https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18
- ^ Nintendo Life. Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever.
- ^ Nintendo (May 7, 2024) [2]. Nintendo Japan. Retrieved May 8, 2024. Archived from the original on May 7, 2024.
- ^ Super Mario Bros. Wonder on Nintendo Australia website
- ^ Icay (October 30, 2023) THIS GLITCH Skips HALF THE GAME - Super Mario Bros. Wonder. Youtube. Retrieved November 24, 2023.
- ^ Nintendo Life (September 28, 2023). NEW Super Mario Bros. Wonder Gameplay. YouTube. Retrieved September 29, 2023.
- ^ (October 3, 2023). Game Informer. Issue 360. Page 44.
- ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
- ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
- ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintendoCanada
- ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintendo France
- ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
- ^ Official Israel game page
- ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintendoItalia
- ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
- ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
- ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
- ^ Official Thai game page
External links
- Mario Portal Game Archive (EN)
- Mario Portal Game Archive (JP)
- Official North American site
- Official United Kingdom game page
- Official Japanese site
- Official Japanese My Nintendo Store page
- Official Mexican game page
- Official Dutch game page
- Official Belgium (Dutch) game page
- Official Canadian game page
- Official French game page
- Official Belgium (French) game page
- Official Swiss (French) game page
- Official German game page
- Official German My Nintendo Store page
- Official Swiss (German) game page
- Official Austrian game page
- Official España game page
- Official Brazilian game page
- Official Portuguese game page
- Official South African game page
- Official Italian game page
- Official Swiss (Italian) game page
- Official Korean site
- Official Hong Kong site
- Official Taiwanese site