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[[Image: SPMpit100.PNG|thumb|right|The '''Flipside Pit of 100 Trials''' in ''Super Paper Mario''.]]
{{quote|DANGER! Do not enter! -Flipside City Hall-|[[Sign]]|[[Super Paper Mario]]}}
[[File:SPMpit100.PNG|300px|thumb|The Flipside Pit of 100 Trials in ''Super Paper Mario'']]
The '''Flipside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'', similar to the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] seen in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game, there are two pits – one in [[Flipside]] and one in [[Flopside]], the latter of which is called the [[Flopside Pit of 100 Trials]]. The switch that opens the Flipside Pit is located above the entrance, which is sealed by blocks. After gaining [[Boomer (Super Paper Mario)|Boomer]], one can go to the lowest level on the outskirts of Flipside. After looking around with [[Tippi]], the player can reveal a route to a bunch of blocks. They can then have [[Mario]] flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. (The location is also hinted at by [[Garson]].) Alternatively, [[Luigi]] can simply hit the switch by doing a [[Super jump (Super Paper Mario)|super jump]].


The '''Flipside Pit of 100 Trials''' is a one hundred-room labyrinth in ''[[Super Paper Mario]]'', just like in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game, there are two pits – one in [[Flipside]] and one in [[Flopside]], the latter of which is called the [[Flopside Pit of 100 Trials]]. Both were created to test the forces that guard the [[Pure Heart]]s. The Flipside version was created to study the powers of the Pure Hearts. The switch that opens the Flipside version is located above the entrance.
Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of [[Warp Pipe]]s on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented {{wp|liquid-crystal display}}s like that of the [[Game & Watch]] series. Even when solid, these objects are flat, so [[flip]]ping will make Mario fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the [[Pit Key]] that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant [[Game Over]].


In the Pit, a random enemy in each room holds a [[key]] to a locked door that proceeds to the next room. Every tenth room, a valuable item awaits. [[Wracktail]] is the boss waiting at the end of the pit. These pits are designed to look like the LCD screen of an old [[Game & Watch]] system.
Every tenth room is instead a smaller rest area with no enemies nor a time limit. In addition to the door to the next room, they contain a pipe back up out of the Pit and a large [[treasure chest]] containing a gold [[Catch Card]] of a [[Pixl]]. [[Flimm]] also has a chance to appear in these rooms, selling items for 75% of their normal cost.


Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. For example, Rooms 1-25 have a Pure Heart paired with Flipside and Flopside (a reference to Mario's first Pure Heart), while Rooms 51-75 have [[Merlee]] and [[Merlee's Mansion|her mansion]], with the corresponding Pure Heart.
The final room, Room 100, is also different, instead being a wide, windy area with abstract patterned ground that resembles sand when viewed from a side-on perspective. [[Wracktail]] is fought in this room as the final challenge of the Pit, after which another large chest containing [[Dashell]] appears. Opening this chest, in turn, will unveil the Warp Pipe leading out of the Pit.


One should not enter the pit unprepared. First time [[player]]s should wait until they have completed Chapter 5 at the earliest, and should stock up on healing items before entering. [[Emergency Ration]]s are ideal for the Pit, as they are inexpensive and heal 50 [[Heart Point|HP]] in it.
==Rooms and Enemies==
The enemies start off fairly easy, gradually getting stronger as the player progresses. The list below details the enemies in the Pit and where they appear.
===Rooms 1-9===
*[[Squiglet]] (Rooms 1, 3 and 8)
*[[Goomba]] (Rooms 2 and 5)
*[[Squig]] (Rooms 3, 7 and 8)
*[[Sproing-Oing]] (Rooms 4 and 7)
*[[Gloomba]] (Rooms 5 and 9)
*[[Cherbil]] (Room 6)
*[[Poison Cherbil]] (Room 9)


Weirdly, if one looks at the walls of one of the Pit rooms, they can see faint doors lined up all the way along the walls. Also, the rooms in the Pit also switch around every time the Pit is entered. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail. The enmies in the Pit always go from easy to haed, too. The list below is accurate in describing the positions of enemies, but be prepared.
===Rooms 11-19===
*[[Koopa Paratroopa]] (Room 11)
*[[Koopa Troopa]] (Rooms 11, 14, 16 and 19)
*[[Paragoomba]] (Room 12)
*[[Spiked Goomba]] (Room 12)
*[[Shlurp]] (Rooms 13 and 15)
*[[Bald Cleft]] (Room 13)
*[[Goomba|Flip Goomba]] (Room 14)
*[[Boomboxer]] (Room 15)
*[[Tileoid G]] (Room 16)
*[[Koopa Troopa|Flip Koopa Troopa]] (Room 17)
*[[Buzzy Beetle]] (Room 18)
*[[Squig]] (Room 18)
*[[Koopatrol]] (Room 19)
*[[Squiglet]] (Room 19)


== The Rooms and Enemies of the Pit ==
===Rooms 21-29===
*[[Spiny]] (Room 21)
*[[Boo]] (Room 22)
*[[Gloomba]] (Room 22)
*[[Fuzzy]] (Room 23)
*[[Cherbil]] (Room 23)
*[[Boing-Oing]] (Room 24)
*[[Sproing-Oing]] (Room 24)
*[[Chain Chomp]] (Room 25)
*[[Crazee Dayzee]] (Room 26)
*[[Paragoomba]] (Room 26)
*[[Squiglet]] (Room 27)
*[[Hammer Bro]] (Room 28)
*[[Koopa Troopa]] (Room 28)
*[[Rawbus]] (Room 29)


=== Room 1-9 ===
===Rooms 31-39===
*[[Tileoid B]] (Room 31)
*[[Tileoid G]] (Rooms 31 and 39)
*[[Longator]] (Room 32)
*[[Growmeba]] (Room 33)
*[[Cursya]] (Room 33)
*[[Squig]] (Rooms 33, 35 and 37)
*[[Stone Buzzy]] (Room 34)
*[[Bald Cleft]] (Room 34)
*[[Choppa]] (Room 35)
*[[Ninjoe]] (Room 36)
*[[Spike Top]] (Room 37)
*[[Buzzy Beetle]] (Room 37)
*[[Magikoopa]] (Room 38)
*[[Spiked Goomba]] (Room 38)
*[[Fire Bro]] (Room 39)


* [[Squiglet]] (Rooms 1, 3, 8)
===Rooms 41-49===
* [[Goomba]] (Rooms 2 and 5)
*[[Clubba]] (Room 41 and 48)
* [[Squig]] (Rooms 3, 7 and 8)
*[[Squiglet]] (Room 41)
* [[Sproing-oing]] (Rooms 4 and 7)
*[[Pokey]] (Room 42)
* [[Gloomba]] (Rooms 5 and 9)
*[[Gloomba]] (Room 42)
* [[Cherbil]] (Room 6)
*[[Koopa Striker]] (Room 43)
* [[Poison Cherbil]] (Room 9)
*[[Squog]] (Room 44 and 49)
*[[Squig]] (Room 44)
*[[Cursya]] (Room 44)
*[[Tileoid R]] (Room 45)
*[[Tileoid B]] (Room 45)
*[[Koopa Paratroopa|Flip Paratroopa]] (Room 46)
*[[Goomba|Flip Goomba]] (Room 46)
*[[Ice Cherbil]] (Room 47)
*[[Poison Cherbil]] (Room 47)
*[[Cherbil]] (Room 47)
*[[Magikoopa]] (Room 48)


=== Room 11-19 ===
===Rooms 51-59===
*[[Spiny|Flip Spiny]] (Room 51)
*[[Spiny]] (Room 51)
*[[Buzzy Beetle]] (Room 51)
*[[Pigarithm]] (Room 52)
*[[Spania]] (Room 53)
*[[Tileoid B]] (Room 53)
*[[Dry Bones]] (Room 54)
*[[Clubba]] (Room 54)
*[[Hooligon]] (Room 55)
*[[Dark Boo]] (Room 56)
*[[Tech Cursya]] (Room 56)
*[[Zoing-Oing]] (Room 57)
*[[Ice Cherbil]] (Room 57)
*[[Amazy Dayzee]] (Room 58)
*[[Crazee Dayzee]] (Room 58)
*[[Yellow Magiblot]] (Room 59)
*[[Squig]] (Room 59)


* [[Koopa Paratroopa]] (Room 11)
===Rooms 61-69===
* [[Koopa Troopa]] (Rooms 11, 14, 16 and 19)
*[[Beepboxer]] (Room 61)
* [[Paragoomba]] (Room 12)
*[[Heavy Cursya]] (Room 61)
* [[Spiked Goomba]] (Room 12)
*[[Cursya]] (Room 61)
* [[Shlurp]] (Rooms 13 and 15)
*[[Dull Bones]] (Room 62)
* [[Bald Cleft]] (Room 13)
*[[Dark Boo]] (Room 62)
* [[Goomba|Flip Goomba]] (Room 14)
*[[Boomerang Bro]] (Room 63)
* [[Boomboxer]] (Room 15)
*[[Clubba]] (Room 63)
* [[Tileoid G]] (Room 16)
*[[Tileoid Y]] (Room 64)
* [[Koopa Troopa|Flip Koopa Troopa]] (Room 17)
*[[Tileoid R]] (Room 64)
* [[Buzzy Beetle]] (Room 18)
*[[Blomeba]] (Room 65)
* [[Squig]] (Room 18)
*[[Growmeba]] (Room 65)
* [[Koopatrol]] (Room 19)
*[[Skellobit]] (Room 66)
* [[Squiglet]] (Room 19)
*[[Ninjoe]] (Room 66)
*[[Longadile]] (Room 67)
*[[Longator]] (Room 67)
*[[Hammer Bro|Flip Hammer Bro]] (Room 68)
*[[Squog]] (Room 68)
*[[Squoinker]] (Room 68)
*[[Soopa Striker]] (Room 69)


=== Room 21-29 ===
===Rooms 71-79===
*[[Cleft#Super Paper Mario|Moon Cleft]] (Room 71)
*[[Bald Cleft]] (Room 71)
*[[Jawbus]] (Room 72)
*[[Cursya]] (Room 73)
*[[Reversya Cursya]] (Room 73)
*[[Tech Cursya]] (Room 73)
*[[Heavy Cursya]] (Room 73)
*[[Copta]] (Room 74)
*[[Ruff Puff]] (Room 75)
*[[Blastboxer]] (Room 76)
*[[Beepboxer]] (Room 76)
*[[Boomboxer]] (Room 76)
*[[Blue Magiblot]] (Room 77)
*[[Squog]] (Room 77)
*[[Chromeba]] (Room 78)
*[[Blomeba]] (Room 78)
*[[Skellobit|Flip Skellobit]] (Room 79)
*[[Spiky Skellobit|Flip Spiky Skellobit]] (Room 79)


* [[Spiny]] (Room 21)
===Rooms 81-89===
* [[Boo]] (Room 22)
*[[Hogarithm]] (Room 81)
* [[Gloomba]] (Room 22)
*[[Tileoid Y]] (Room 81)
* [[Fuzzy]] (Room 23)
*[[Red Magiblot]] (Room 82)
* [[Cherbil]] (Room 23)
*[[Squoinker]] (Room 82)
* [[Boing-Oing]] (Room 24)
*[[Pink Fuzzy]] (Room 83)
* [[Sproing-Oing]] (Room 24)
*[[Cherbil]] (Room 83)
* [[Chain Chomp]] (Room 25)
*[[Shlorp]] (Room 84)
* [[Crazee Dayzee]] (Room 26)
*[[Spania]] (Room 84)
* [[Paragoomba]] (Room 26)
*[[Poison Pokey]] (Room 85)
* [[Squiglet]] (Room 27)
*[[Dark Boo]] (Room 85)
* [[Hammer Bro]] (Room 28)
*[[Koopatrol]] (Room 86)
* [[Koopa Troopa]] (Room 28)
*[[Magikoopa]] (Room 86)
* [[Rawbus]] (Room 29)
*[[Chromeba]] (Room 87)
*[[Reversya Cursya]] (Room 87)
*[[Copta]] (Room 87)
*[[Ninjoe]] (Room 88)
*[[Ninjohn]] (Room 88)
*[[Headbonk Goomba]] (Room 89)


=== Room 31-39 ===
===Rooms 91-99===
*[[Gawbus]] (Room 91)
*[[Ninjerry]] (Rooms 92 and 93)
*[[Ninjohn]] (Room 92)
*[[Ninjoe]] (Room 92)
*[[Skellobit]] (Rooms 93 and 95)
*[[Cursya]] (Room 93)
*[[Fire Bro|Flip Fire Bro]] (Rooms 94 and 96)
*[[Squoinker]] (Room 94)
*[[Spiky Skellobit]] (Room 95)
*[[Boomerang Bro|Flip Boomerang Bro]] (Room 96)
*[[Squiglet]] (Room 97)
*[[Red Chomp]] (Room 98)
*[[Blue Magiblot]] (Room 99)
*[[Red Magiblot]] (Room 99)
*[[Yellow Magiblot]] (Room 99)


* [[Tileoid B]] (Room 31)
===Room 100===
* [[Tileoid G]] (Room 31 and 39)
*[[Wracktail]] (boss)
* [[Longator]] (Room 32)
*[[Wrackle]]
* [[Growmeba]] (Room 33)
* [[Cursya]] (Room 33)
* [[Squig]] (Room 33, 35 and 37)
* [[Stone Buzzy]] (Room 34)
* [[Bald Cleft]] (Room 34)
* [[Choppa]] (Room 35)
* [[Ninjoe]] (Room 36)
* [[Spike Top]] (Room 37)
* [[Buzzy Beetle]] (Room 37)
* [[Magikoopa]] (Room 38)
* [[Spiked Goomba]] (Room 38)
* [[Fire Bro]] (Room 39)


=== Room 41-49 ===
==Prizes==
{{RPG item locations
|item1=Special Card (x9)
|image1=[[File:CatchCardGoldSPM.png]]
|location1=<nowiki/>
*[[Tippi]], Room 10.
*[[Thoreau]], Room 20.
*[[Boomer]], Room 30.
*[[Slim]], Room 40.
*[[Thudley]], Room 50.
*[[Carrie]], Room 60.
*[[Fleep]], Room 70.
*[[Cudge]], Room 80.
*[[Dottie]], Room 90.
|item2=Dashell
|image2=[[File:SPM Dashell Icon.png]]
|location2=In a chest revealed after defeating Wracktail; note that his collection is necessary to activate the pipe leading out of the pit.
}}


* [[Clubba]] (Room 41 and 48)
==Backgrounds==
* [[Squiglet]] (Room 41)
{{image|more=yes|section=yes|Narrower mural versions}}
* [[Pokey]] (Room 42)
The background of the Flipside and Flopside Pits changes every 25 rooms. Each background has a mural depicting one of the [[Pure Heart]]s and a location or character associated with it, with a narrower version on one of the other walls of the room. The Flipside Pit has murals of the first four Pure Hearts, and their narrower versions can be seen by flipping.
* [[Gloomba]] (Room 42)
* [[Koopa Striker]] (Room 43)
* [[Squog]] (Room 44 and 49)
* [[Squig]] (Room 44)
* [[Cursya]] (Room 44)
* [[Tileoid R]] (Room 45)
* [[Tileoid B]] (Room 45)
* [[Paratroopa|Flip Paratroopa]] (Room 46)
* [[Goomba|Flip Goomba]] (Room 46)
* [[Ice Cherbil]] (Room 47)
* [[Poison Cherbil]] (Room 47)
* [[Cherbil]] (Room 47)
* [[Magikoopa]] (Room 48)


=== Room 51-59 ===
The rest areas of the Pit do not contain either version of that section of the Pit's mural, but do change to reflect each background's differently colored bricks.


* [[Spiny|Flip Spiny]] (Room 51)
<gallery widths="250">
* [[Spiny]] (Room 51)
SPM Flipside Pit of 100 Trials Mural 1.png|The background mural of [[Flipside]] and [[Flopside]] seen in rooms 1-25
* [[Buzzy Beetle]] (Room 51)
SPM Flipside Pit of 100 Trials Mural 2.png|The background mural of [[Fracktail]] seen in rooms 26-50
* [[Pigarithm]] (Room 52)
SPM Flipside Pit of 100 Trials Mural 3.png|The background mural of [[Merlee's Mansion]] seen in rooms 51-75
* [[Spania]] (Room 53)
SPM Flipside Pit of 100 Trials Mural 4.png|The background mural of [[Fort Francis]] seen in rooms 76-99
* [[Tileoid B]] (Room 53)
</gallery>
* [[Dry Bones]] (Room 54)
* [[Clubba]] (Room 54)
* [[Hooligon]] (Room 55)
* [[Dark Boo]] (Room 56)
* [[Tech Cursya]] (Room 56)
* [[Zoing-Oing]] (Room 57)
* [[Ice Cherbil]] (Room 57)
* [[Amazy Dayzee]] (Room 58)
* [[Crazee Dayzee]] (Room 58)
* [[Yellow Magiblot]] (Room 59)
* [[Squig]] (Room 59)


=== Room 61-69 ===
==Names in other languages==
{{foreign names
|Jpn=100部屋ダンジョン
|JpnR=Hyaku-heya Danjon
|JpnM=100-Room Dungeon
|Spa=Cien Mazmorras de Villacara
|SpaM=Flipside 100 Dungeons
|Ita=Labirinto dei 100 livelli
|ItaM=Labyrinth of the 100 levels
|Fre=Puits des 100 épreuves de Recto
|FreM=Flipside's Well of 100 Trials
|Kor=방 100개의 던전
|KorR=Bang Baekgae-ui Deonjeon
|KorM=Dungeon of 100 Rooms
|Ger=Grube der 100 Prüfungen
|GerM=Pit of 100 Trials
}}


* [[Beepboxer]] (Room 61)
{{SPM}}
* [[Heavy Cursya]] (Room 61)
[[Category:Dungeons]]
* [[Cursya]] (Room 61)
[[Category:Mazes]]
* [[Dull Bones]] (Room 62)
[[Category:Underground areas]]
* [[Dark Boo]] (Room 62)
[[Category:Super Paper Mario locations]]
* [[Boomerang Bro]] (Room 63)
[[de:Grube der 100 Prüfungen in Flipstadt]]
* [[Clubba]] (Room 63)
[[it:Labirinto dei 100 livelli (Svoltadilà)]]
* [[Tileoid Y]] (Room 64)
* [[Tileoid R]] (Room 64)
* [[Blomeba]] (Room 65)
* [[Growmeba]] (Room 65)
* [[Skellobit]] (Room 66)
* [[Ninjoe]] (Room 66)
* [[Longadile]] (Room 67)
* [[Longator]] (Room 67)
* [[Hammer Bro|Flip Hammer Bro]] (Room 68)
* [[Squog]] (Room 68)
* [[Squoinker]] (Room 68)
* [[Soopa Striker]] (Room 69)
 
=== Room 71-79 ===
 
* [[Moon Cleft]] (Room 71)
* [[Bald Cleft]] (Room 71)
* [[Jawbus]] (Room 72)
* [[Cursya]] (Room 73)
* [[Reversya Cursya]] (Room 73)
* [[Tech Cursya]] (Room 73)
* [[Heavy Cursya]] (Room 73)
* [[Copta]] (Room 74)
* [[Ruff Puff]] (Room 75)
* [[Blastboxer]] (Room 76)
* [[Beepboxer]] (Room 76)
* [[Boomboxer]] (Room 76)
* [[Blue Magiblot]] (Room 77)
* [[Squog]] (Room 77)
* [[Chromeba]] (Room 78)
* [[Blomeba]] (Room 78)
* [[Skellobit|Flip Skellobit]] (Room 79)
* [[Spiky Skellobit|Flip Spiky Skellobit]] (Room 79)
 
=== Room 81-89 ===
 
* [[Hogarithm]] (Room 81)
* [[Tileoid Y]] (Room 81)
* [[Red Magiblot]] (Room 82)
* [[Squoinker]] (Room 82)
* [[Pink Fuzzy]] (Room 83)
* [[Cherbil]] (Room 83)
* [[Shlorp]] (Room 84)
* [[Spania]] (Room 84)
* [[Poison Pokey]] (Room 85)
* [[Dark Boo]] (Room 85)
* [[Koopatrol]] (Room 86)
* [[Magikoopa]] (Room 86)
* [[Chromeba]] (Room 87)
* [[Reversya Cursya]] (Room 87)
* [[Copta]] (Room 87)
* [[Ninjoe]] (Room 88)
* [[Ninjohn]] (Room 88)
* [[Headbonk Goomba]] (Room 89)
 
=== Room 91-99 ===
 
* [[Gawbus]] (Room 91)
* [[Ninjerry]] (Room 92 and 93)
* [[Ninjohn]] (Room 92)
* [[Ninjoe]] (Room 92)
* [[Skellobit]] (Room 93 and 95)
* [[Cursya]] (Room 93)
* [[Fire Bro|Flip Fire Bro]] (Room 94 and 96)
* [[Squoinker]] (Room 94)
* [[Spiky Skellobit]] (Room 95)
* [[Boomerang Bro|Flip Boomerang Bro]] (Room 96)
* [[Squiglet]] (Room 97)
* [[Red Chomp]] (Room 98)
* [[Blue Magiblot]] (Room 99)
* [[Red Magiblot]] (Room 99)
* [[Yellow Magiblot]] (Room 99)
 
=== Room 100 ===
 
* [[Wracktail]]
 
== Prizes in the Pit of 100 Trials ==
 
* Room 10: [[Tippi]] Card
* Room 20: [[Thoreau]] Card
* Room 30: [[Boomer (Pixl)|Boomer]] Card
* Room 40: [[Slim]] Card
* Room 50: [[Thudley]] Card
* Room 60: [[Carrie]] Card
* Room 70: [[Fleep]] Card
* Room 80: [[Cudge]] Card
* Room 90: [[Dottie]] Card
* Room 100: [[Dashell]] (after defeating Wracktail)
 
[[Category: Dungeons]]
[[Category: Places]]
[[Category: Subterranean Areas]]
[[Category: Places from Super Paper Mario]]
 
==The Flipside Pit Glitch==
The pit is intended to be inacessible (except by way of Flipside Outskirts) until the player has [[Luigi]], but there is a glitch that can grant the player access before having him. The glitch involves setting [[Boomer]] on the ground, and switching to [[Thoreau]]. If the player times it right, Boomer will stay visible until he explodes. The player must then have Thoreau pick Boomer up and put him on top of the high ledge. If he is thrown as far back as possible, he will blow up the switch. Also, after gaining Boomer, one can simply go to the lowest level on the outskirts of Flipside. If they look around with Tippi, you can reveal a route to a bunch of blocks. Flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit.
{{Sub}}

Latest revision as of 23:08, January 27, 2025

“DANGER! Do not enter! -Flipside City Hall-”
Sign, Super Paper Mario
The Flipside Pit of 100 Trials in Super Paper Mario

The Flipside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario, similar to the Pit of 100 Trials seen in Paper Mario: The Thousand-Year Door. However, in this game, there are two pits – one in Flipside and one in Flopside, the latter of which is called the Flopside Pit of 100 Trials. The switch that opens the Flipside Pit is located above the entrance, which is sealed by blocks. After gaining Boomer, one can go to the lowest level on the outskirts of Flipside. After looking around with Tippi, the player can reveal a route to a bunch of blocks. They can then have Mario flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. (The location is also hinted at by Garson.) Alternatively, Luigi can simply hit the switch by doing a super jump.

Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of Warp Pipes on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented liquid-crystal displays like that of the Game & Watch series. Even when solid, these objects are flat, so flipping will make Mario fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the Pit Key that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant Game Over.

Every tenth room is instead a smaller rest area with no enemies nor a time limit. In addition to the door to the next room, they contain a pipe back up out of the Pit and a large treasure chest containing a gold Catch Card of a Pixl. Flimm also has a chance to appear in these rooms, selling items for 75% of their normal cost.

The final room, Room 100, is also different, instead being a wide, windy area with abstract patterned ground that resembles sand when viewed from a side-on perspective. Wracktail is fought in this room as the final challenge of the Pit, after which another large chest containing Dashell appears. Opening this chest, in turn, will unveil the Warp Pipe leading out of the Pit.

Rooms and Enemies[edit]

The enemies start off fairly easy, gradually getting stronger as the player progresses. The list below details the enemies in the Pit and where they appear.

Rooms 1-9[edit]

Rooms 11-19[edit]

Rooms 21-29[edit]

Rooms 31-39[edit]

Rooms 41-49[edit]

Rooms 51-59[edit]

Rooms 61-69[edit]

Rooms 71-79[edit]

Rooms 81-89[edit]

Rooms 91-99[edit]

Room 100[edit]

Prizes[edit]

Item Image Location

Special Card (x9) Sprite of the 3-Star Catch Card from Super Paper Mario

Dashell An icon of Dashell used in the menus of Super Paper Mario. In a chest revealed after defeating Wracktail; note that his collection is necessary to activate the pipe leading out of the pit.

Backgrounds[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specifics: Narrower mural versions

The background of the Flipside and Flopside Pits changes every 25 rooms. Each background has a mural depicting one of the Pure Hearts and a location or character associated with it, with a narrower version on one of the other walls of the room. The Flipside Pit has murals of the first four Pure Hearts, and their narrower versions can be seen by flipping.

The rest areas of the Pit do not contain either version of that section of the Pit's mural, but do change to reflect each background's differently colored bricks.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 100部屋ダンジョン[?]
Hyaku-heya Danjon
100-Room Dungeon
French Puits des 100 épreuves de Recto[?] Flipside's Well of 100 Trials
German Grube der 100 Prüfungen[?] Pit of 100 Trials
Italian Labirinto dei 100 livelli[?] Labyrinth of the 100 levels
Korean 방 100개의 던전[?]
Bang Baekgae-ui Deonjeon
Dungeon of 100 Rooms
Spanish Cien Mazmorras de Villacara[?] Flipside 100 Dungeons