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{{split|Spike Bar|Spiked roller}}
{{species infobox
{{Species-infobox
|image=[[File:SMR Spike Bar.png|250px]]<br>A Spike Bar in ''Super Mario Run''
|title=Spike Bar
|first_appearance=''[[Wario Land: Shake It!]]'' ([[List of games by date#2008|2008]])
|image=[[File:SpikeBar3dworld.jpg|250px]]<br>Spike Bar in ''Super Mario 3D World''
|latest_appearance=''[[Super Mario Run]]'', version 3.0.4 (2017)
|first_appearance=''[[Super Mario 3D Land]]'' ([[List of games by date#2011|2011]])
|comparable=[[Fire Bar]]<br>[[Moonsnake]]<br>[[Spiked roller]]
|latest_appearance=''[[Super Mario 3D World + Bowser's Fury]]'' ([[List of games by date#2021|2021]])
|related=[[Fire Bar]]<br>[[Moonsnake]]
}}
}}
'''Spike Bars''' are spiky obstacles that first appear in ''[[Super Mario 3D Land]]''. They are similar to [[Fire Bar]]s, but with spiked balls in place of [[fireball]]s. They are also usually able to be destroyed with certain [[power-up]] forms, whereas Fire Bars are completely indestructible. If characters come in contact with a spike bar, they take damage.
'''Spike Bars''' are spiky obstacles that are similar to [[Fire Bar]]s but with small [[Spike Ball|spiked balls]] in place of [[fireball]]s. They usually can be destroyed with certain [[list of power-ups|power-up]] forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage.


==History==
==History==
===''Wario Land: Shake It!''===
[[File:WLSI Launchpad Labyrinth spike bars.png|thumb|left|Spike poles in ''Wario Land: Shake It!'']]
In ''[[Wario Land: Shake It!]]'', Spike Bars, referred to as '''spike poles'''<ref>{{cite|author=Stratton, Steve|title=''Wario Land: Shake It!'' PRIMA Official Strategy Guide|page=166-169|publisher=[[Prima Games]]|date=September 22, 2008|language=en-us|isbn=978-0-7615-6113-2}}</ref> or '''spiky poles''',<ref>{{cite|author=Stratton, Steve|title=''Wario Land: Shake It!'' PRIMA Official Strategy Guide|page=96|publisher=[[Prima Games]]|date=September 22, 2008|language=en-us|isbn=978-0-7615-6113-2}}</ref> appear in [[level]]s that feature [[Rocket Bucket]]s, such as [[Airytale Castle]] and [[Launchpad Labyrinth]]. They extend out of a metallic pivot and start rotating around it the moment [[Wario]] mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with [[coin]]s, collectable by carefully navigating between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing him to plummet to solid ground. Since they appear only when a Rocket Bucket is in use, spike poles cannot hurt Wario directly.
===''Super Mario'' series===
===''Super Mario'' series===
[[File:SpikeBar3DLand.PNG|thumb|left|A Spike Bar in [[World 5-3 (Super Mario 3D Land)|World 5-3]] of ''Super Mario 3D Land'']]
====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Contrary to Fire Bars, which mostly appear in [[lava]]-themed [[level]]s, Spike Bars are found in a variety of level themes throughout ''[[Super Mario 3D Land]]''. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their side. If [[Mario]] or [[Luigi]] contact a Spike Bar in their [[Statue Mario|statue]] forms, it breaks and releases several [[coin]]s.
[[File:SpikeBar3DLand.PNG|thumb|A Spike Bar in [[World 5-2 (Super Mario 3D Land)|World 5-2]] in ''Super Mario 3D Land'']]
 
Contrary to Fire Bars, which mostly appear in [[lava]]-themed levels, Spike Bars are found in a variety of level themes throughout ''[[Super Mario 3D Land]]''. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their sides. If [[Mario]] or [[Luigi]] makes contact with a Spike Bar in his [[Statue Mario|Statue form]], it breaks and releases several coins.
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DWBF Spiked Roller.jpg|thumb|right|x100px|A spiked roller thrown by a Spike in [[Spike's Lost City]]]]
Objects similar to Spike Bars, known as '''spiked rollers'''<ref>Profile for Spike in ''Mario Party: Star Rush''. ''"Spikes use their immense strength to hurl spiked rollers that are even bigger than they are!"''</ref>, appear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. In [[Spike's Lost City]], some spiked rollers roll perpetually on pendulum platforms. In [[Spooky Seasick Wreck]] and [[Gigantic Seasick Wreck]], spiked rollers move gently back and forth with the swaying of the large boats. In [[Boiling Blue Bully Belt]] and [[Broken Blue Bully Belt]], groups of two or four spiked rollers rotate in the air around a fixed axis, either horizontally or vertically. In [[Footlight Lane]], many individual spiked rollers roll around circular invisible platforms, in a portion of the level after the [[Checkpoint Flag]]. The last group of spiked rollers must be navigated to reach a [[Green Star Ring]] and collect the second [[Green Star]] of the level. In [[Champion's Road]], several spiked rollers swing back and forth on chains.
 
[[Spike]]s attack by producing spiked rollers and throwing them forward, which roll down the path in front of them. All spiked roller varieties can be destroyed by characters if they assume an invincible state, which includes the [[Lucky Cat Mario|Lucky Cat]], [[Invincible Mario|Invincible]], [[White Tanooki Mario|White Tanooki]], or [[White Cat|White Cat Mario]] forms.
 
[[File:Catspike.png|x100px|thumb|left|A Cat Spike holding a spiked roller]]
In ''Super Mario 3D World + Bowser's Fury'', {{conjectural|Cat Spikes}} throw spiked rollers identically to normal Spikes during the "So Close Yet So Far" mission of [[Trickity Tower]]. After this mission is completed, if Mario leaves the area and returns, the Cat Spikes will permanently disappear from the area.


====''Super Mario Run''====
====''Super Mario Run''====
[[File:SMR Spike Bar.png|thumb|right|A Spike Bar in Super Mario Run'']]Spike Bars return in ''[[Super Mario Run]]'' as obstacles in the level [[Spike Bar Jungle]], and are designed to look closer to their original appearance from ''Super Mario 3D Land'', but with extra spikes. This is its only appearance where the bar is connected to a [[Hard Block]] with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by [[Yoshi (species)|Yoshis]].
Spike Bars return in ''[[Super Mario Run]]'' as obstacles in the level [[Spike Bar Jungle]]. This time, the spiked balls that make up the Spike Bar are redesigned to be green with yellow spikes, making them resemble the Spike Balls as held up by [[River Piranha Plant]]s in ''[[New Super Mario Bros. Wii]]'', or the [[spike ball (seed)|spike ball]]s that appear in some courses of ''Super Mario 3D World''. In this game, the bar is also connected to a [[Hard Block]] with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by [[Yoshi (species)|Yoshis]].
 
{{br|left}}
===''Captain Toad: Treasure Tracker''===
Spike Bars appear in ''[[Captain Toad: Treasure Tracker]]'' and its Nintendo Switch and Nintendo 3DS [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|ports]].
 
===''Mario Party: Star Rush''===
In ''[[Mario Party: Star Rush]]'', Spikes produce spiked rollers in [[Roller Revenge]].
 
===''Mario + Rabbids Kingdom Battle''===
[[File:MRKB Spike.jpg|thumb|230px|left|A spiked roller in ''Mario + Rabbids Kingdom Battle'']]
A spiked roller can be found at Underwater Village, a location in [[Spooky Trails]] from ''[[Mario + Rabbids Kingdom Battle]]''. It is stuck between some plants grown away from the main path. [[Beep-0]] notes that whoever owned the spiked roller left the area quickly, claiming it is "an ominous sign". The weapons [[List of weapons in Mario + Rabbids Kingdom Battle#Spike Strike|Spike Strike]] and [[List of weapons in Mario + Rabbids Kingdom Battle#Big Spike|Big Spike]] are designed after spiked rollers, though their description refers to them as [[Skewer]]s.
 
===''Mario Tennis Aces''===
In ''[[Mario Tennis Aces]]'', [[Spike]] produces a spiked roller and uses it to hit the tennis ball in his [[Special Shot#Mario Tennis Aces|Special Shot]].
 
===''Paper Mario: The Origami King''===
In ''[[Paper Mario: The Origami King]]'', Spike Bars can be seen in the Spike's quarters in [[Bowser's Castle]].
 
==See also==
*[[Moonsnake]]


==Names in other languages==
==Names in other languages==
===Spike Bar===
{{foreign names
{{foreign names
|Jap=トゲバー<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section, page 185.</ref>
|Jap=トゲバー<ref>{{cite|author=Sakai, Kazuya (Ambit) et al.|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section|page=185|isbn=978-4-09-106569-8}}</ref>
|JapR=Toge Bā
|JapR=Toge Bā
|JapM=Spike Bar
|JapM=Spike Bar
|Jap2=トゲトゲバー
|Jap2N=''Super Mario Run''
|Jap2R=Togetoge Bā
|Jap2M=Spiky Bar
|Chi=尖刺棒
|ChiR=Jiān cì bàng
|ChiM=Spiked stick
|Dut=Spijkerbalk
|Dut=Spijkerbalk
|DutM=Nail Beam
|DutM=Spike bar
|Ita=Sbarra Spino<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]; pag. 185''</ref>
|Fre=Barre à pointes
|FreM=Spike bar
|Ger=Piksbarriere
|GerM=Spike Barrier
|Ita=Sbarra chiodata
|Ita2=Sbarra Spino<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=185}}</ref>
|ItaM=Spike Bar
|ItaM=Spike Bar
}}
|Ita2M=Spike Bar
 
|Kor=가시가시바
===Spiked roller===
|KorR=Gasigasi ba
{{foreign names
|KorM=Spiky bar
|Jap=トゲローラー<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', pages 186, 225 and 233.</ref>
|Por=Barra espinhosa
|JapR=Toge Rōrā
|PorM=Spiky bar
|JapM=Spiked Roller
|Ita=Pilastro Spino<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]; pagg. 225, 233''</ref>
|ItaM=Spike Pillar
}}
}}


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<references/>
<references/>


{{WLSI}}
{{SM3DL}}
{{SM3DL}}
{{SM3DW}}
{{SMR}}
{{SMR}}
[[Category:Traps and Obstacles]]
[[Category:Hazardous objects]]
[[Category:Bowser's Fury Objects]]
[[Category:Super Mario 3D Land objects]]
[[Category:Super Mario 3D Land Objects]]
[[Category:Super Mario 3D World objects]]
[[Category:Super Mario 3D World Objects]]
[[Category:Super Mario Run objects]]
[[Category:Super Mario Run Objects]]
[[Category:Wario Land: Shake It! objects]]
[[it:Sbarra chiodata]]

Latest revision as of 07:38, August 28, 2024

Spike Bar
Super Mario Run Spike Bar
A Spike Bar in Super Mario Run
First appearance Wario Land: Shake It! (2008)
Latest appearance Super Mario Run, version 3.0.4 (2017)
Comparable

Spike Bars are spiky obstacles that are similar to Fire Bars but with small spiked balls in place of fireballs. They usually can be destroyed with certain power-up forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage.

History[edit]

Wario Land: Shake It![edit]

Wario navigating a Rocket Bucket around several spike poles in Launchpad Labyrinth
Spike poles in Wario Land: Shake It!

In Wario Land: Shake It!, Spike Bars, referred to as spike poles[1] or spiky poles,[2] appear in levels that feature Rocket Buckets, such as Airytale Castle and Launchpad Labyrinth. They extend out of a metallic pivot and start rotating around it the moment Wario mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with coins, collectable by carefully navigating between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing him to plummet to solid ground. Since they appear only when a Rocket Bucket is in use, spike poles cannot hurt Wario directly.

Super Mario series[edit]

Super Mario 3D Land[edit]

A Spike Bar
A Spike Bar in World 5-2 in Super Mario 3D Land

Contrary to Fire Bars, which mostly appear in lava-themed levels, Spike Bars are found in a variety of level themes throughout Super Mario 3D Land. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their sides. If Mario or Luigi makes contact with a Spike Bar in his Statue form, it breaks and releases several coins.

Super Mario Run[edit]

Spike Bars return in Super Mario Run as obstacles in the level Spike Bar Jungle. This time, the spiked balls that make up the Spike Bar are redesigned to be green with yellow spikes, making them resemble the Spike Balls as held up by River Piranha Plants in New Super Mario Bros. Wii, or the spike balls that appear in some courses of Super Mario 3D World. In this game, the bar is also connected to a Hard Block with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by Yoshis.

Names in other languages[edit]

Language Name Meaning Notes
Japanese トゲバー[3]
Toge Bā
Spike Bar
トゲトゲバー[?]
Togetoge Bā
Spiky Bar Super Mario Run
Chinese 尖刺棒[?]
Jiān cì bàng
Spiked stick
Dutch Spijkerbalk[?] Spike bar
French Barre à pointes[?] Spike bar
German Piksbarriere[?] Spike Barrier
Italian Sbarra chiodata[?] Spike Bar
Sbarra Spino[4]
Korean 가시가시바[?]
Gasigasi ba
Spiky bar
Portuguese Barra espinhosa[?] Spiky bar

References[edit]

  1. ^ Stratton, Steve (September 22, 2008). Wario Land: Shake It! PRIMA Official Strategy Guide. Prima Games (American English). ISBN 978-0-7615-6113-2. Page 166-169.
  2. ^ Stratton, Steve (September 22, 2008). Wario Land: Shake It! PRIMA Official Strategy Guide. Prima Games (American English). ISBN 978-0-7615-6113-2. Page 96.
  3. ^ Sakai, Kazuya (Ambit) et al. (October 19, 2015). Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario 3D Land section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 185.
  4. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 185.