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[[File:Coin Snake.png|thumb|Control Coin]]
[[File:Coin Snake.png|thumb|Screenshot from ''Super Mario World'']]
'''Control Coins'''<ref>Nintendo ''Mario Mania'' Player's Guide. Page 68.</ref> (also called '''Coin Snakes'''{{ref needed}} or '''Directional Coins'''{{ref needed}}) are types of moving [[Coin]]s in ''[[Super Mario World]]'' and ''[[Super Mario World: Super Mario Advance 2]]''. They are usually released from certain [[? Block]]s, and they move in the direction the player presses on the D-Pad (directional buttons) on the controller or [[Game Boy Advance]]. They are found in stages such as [[Donut Ghost House]], [[Donut Secret 2]], [[Valley Ghost House]] and [[Star World 5]]. Control Coins also appear in the [[World-e]] levels [[Doors o' Plenty]] and [[Vexing Doors]] from ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', where they serve the same purpose.
'''Control Coins'''<ref>{{cite|language=en-us|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=68, 69, 72|publisher=Nintendo of America}}</ref> are items in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]]. They are [[coin]]s that are usually released from certain [[? Block]]s called '''Control Blocks'''.<ref>{{cite|title=Nintendo ''Mario Mania'' Player's Guide|page=155}}</ref> Control Coins travel in whichever direction is held on {{button|snes|Pad}}. Control Coins appear in the [[Donut Ghost House]], [[Donut Secret 2]], the [[Valley Ghost House]], and [[Star World 5]]. If [[Mario]] or [[Luigi]] hits a [[P Switch|Switch Block]], the coins become [[Empty Block]]s, similarly to [[Snake Block|snake platform]]s, which Mario or Luigi can ride while still controlling the blocks. However, if the Control Coin touches a wall or obstacle, it stops moving and cannot be controlled any longer, the latter also being the case if [[Yoshi]] eats the leading coin, causing the switch's background music [[List of Super Mario World glitches#Eat Control Coin glitch|to play indefinitely]]. Control Coins also appear in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', though only in the [[World-e]] levels [[Doors o' Plenty]] and [[Vexing Doors]], serving the same purpose as in ''Super Mario World''.


If [[Mario]] or [[Luigi]] hits a [[P Switch]], the coins will become solid blocks, similar to [[Snake Block]]s, which Mario or Luigi can ride while still controlling the blocks. However, if the Control Coin touches a wall or obstacle, it will stop moving and can no longer be controlled. The chain will also stop if [[Yoshi]] eats the leading coin, which will cause the Switch BGM [[List of Super Mario World glitches#Eat Control Coin glitch|to play indefinitely]]. Control Coins also have a finite number of coins, after which it will stop, but not in ''Super Mario World''.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', a similar [[10-Coin|large coin]] appears in one of the rooms of the [[Sunken Ship]], but it moves independently on a predetermined path, leaving coins behind. However, these coins do not add to the player's coin total. If Mario can collect every single coin the Control Coin leaves behind, he earns another one of [[King Calamari]]'s clues. Similar coins also appear in ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'' (and [[Super Mario 3D World + Bowser's Fury|its port]]), and ''[[Super Mario Run]]'', though the player only gets applauded for collecting them all.


==Media==
==Media==
{{media table
{{media table
|type1=audio
|file1=SMW Switch BGM.oga
|name1=SMW Switch BGM
|title1=Control Coin BGM
|pipe1=Control Coin BGM
}}
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=コントロールコイン<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario World'' section, page 60.</ref>
|Jap=コントロールできるコイン<ref>{{cite|language=ja|date=December 10, 1992|isbn=4-09-104117-5|location=Tokyo|publisher=[[Shogakukan]]|title=「任天堂公式ガイドブック スーパーマリオワールド」 (''Nintendo Kōshiki Guidebook – Super Mario World'')|page=34}}</ref>
|JapR=Kontorōru Koin
|JapR=Kontorōru-dekiru Koin
|JapM=Control Coin
|JapM=Controllable Coin
|Jap2=コントロールコイン<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』 ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=60|isbn=978-4-09-106569-8}}</ref>
|Jap2R=Kontorōru Koin
|Jap2M=Control Coin
|ItaM=Directional coins
|Ita=Monete direzionali<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=60}}</ref>
}}
}}


==References==
==References==
<references/>
<references/>
{{Coins}}
{{Coins}}
{{SMW}}
{{SMW}}
{{SMB3}}
[[Category:Coins]]
[[Category:Coins]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 Objects]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 objects]]
[[Category:Super Mario World Objects]]
[[Category:Super Mario World objects]]

Latest revision as of 14:16, October 29, 2024

Screenshot from Super Mario World

Control Coins[1] are items in Super Mario World and its reissue. They are coins that are usually released from certain ? Blocks called Control Blocks.[2] Control Coins travel in whichever direction is held on +Control Pad. Control Coins appear in the Donut Ghost House, Donut Secret 2, the Valley Ghost House, and Star World 5. If Mario or Luigi hits a Switch Block, the coins become Empty Blocks, similarly to snake platforms, which Mario or Luigi can ride while still controlling the blocks. However, if the Control Coin touches a wall or obstacle, it stops moving and cannot be controlled any longer, the latter also being the case if Yoshi eats the leading coin, causing the switch's background music to play indefinitely. Control Coins also appear in Super Mario Advance 4: Super Mario Bros. 3, though only in the World-e levels Doors o' Plenty and Vexing Doors, serving the same purpose as in Super Mario World.

In Super Mario RPG: Legend of the Seven Stars, a similar large coin appears in one of the rooms of the Sunken Ship, but it moves independently on a predetermined path, leaving coins behind. However, these coins do not add to the player's coin total. If Mario can collect every single coin the Control Coin leaves behind, he earns another one of King Calamari's clues. Similar coins also appear in Super Mario 3D Land, Super Mario 3D World (and its port), and Super Mario Run, though the player only gets applauded for collecting them all.

Media[edit]

Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese コントロールできるコイン[3]
Kontorōru-dekiru Koin
Controllable Coin
コントロールコイン[4]
Kontorōru Koin
Control Coin
Italian Monete direzionali[5] Directional coins

References[edit]

  1. ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 68, 69, 72.
  2. ^ Nintendo Mario Mania Player's Guide. Page 155.
  3. ^ December 10, 1992. 「任天堂公式ガイドブック スーパーマリオワールド」 (Nintendo Kōshiki Guidebook – Super Mario World). Tokyo: Shogakukan (Japanese). ISBN 4-09-104117-5. Page 34.
  4. ^ October 19, 2015. 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』 Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 60.
  5. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 60.