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{{articleabout|the Wii U game|the stage based on the game in [[Super Smash Bros. for Nintendo 3DS / Wii U]]|[[Super Mario Maker (stage)|here]]}}
{{about|the Wii U game|other uses of the name "Super Mario Maker"|[[Super Mario Maker (disambiguation)]]}}
{{infobox
{{game infobox
|image=[[File:Super Mario Maker - Artwork 04.png|250px]]  
|image=[[File:Super Mario Maker Wii U NA Boxart.jpg|250px]]  
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Group No. 4]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Group No. 4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|released={{releasedate|Japan|September 10, 2015|USA|September 11, 2015|Europe|September 11, 2015|Australia|September 12, 2015}}
|release={{flag list|Japan|September 10, 2015|USA|September 11, 2015|Europe|September 11, 2015|Australia|September 12, 2015}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=Level editor, Platformer
|genre=Level editor, Platformer
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|fpb=pg}}
|modes=1 player
|modes=1 player
|media={{container|wiiu=1|wiiudl=1}}
|format={{format|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
|gallery=Super Mario Maker artwork
|serials=WUP-P-AMAP-EUR-0 (Europe)
}}
}}
'''''Super Mario Maker''''' (tentatively called '''''Mario Maker''''' when announced at E3 2014) is a 2D platforming and level creation game for the [[Wii U]]. It is the eighteenth entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=6–9|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> It allowed players to design and share their own 2D ''[[Super Mario (series)|Super Mario]]'' courses, alongside viewing and playing courses made by other creators until the discontinuation of [[Nintendo Network]] on April 8, 2024. To build a course, players can use a variety of objects such as [[block]]s, [[List of enemies|enemies]] and [[List of items|items]]. They can also set a theme and incorporate their course into the styles of four previous ''Super Mario'' games (''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]''), each with distinct mechanics and features. While the game typically uses the [[Wii U#Wii U GamePad|GamePad]], whose touchscreen is used to design courses, other controllers such as the [[Wii#Wii Remote|Wii Remote]], [[Wii#Wii Classic Controller|Wii Classic Controller]], and [[Wii U#Wii U Pro Controller|Wii U Pro Controller]] are also compatible.<ref name="NEW Super Mario Maker Details">{{cite|language=en|author=GameXplain|date=July 29, 2015|url=youtu.be/aDilf1Rue5U|title=NEW ''Super Mario Maker'' Details: 99 amiibo Costumes (Isabelle!), Pro Controller Support, & File Size|publisher=YouTube|accessdate=July 1, 2024}}</ref> Additionally, the game has compatibility with [[amiibo]], which can be scanned to unlock different [[Mystery Mushroom]] costumes based on the amiibo figurine.


'''''Super Mario Maker''''' (previously called '''''Mario Maker''''' when announced at E3 2014) is a [[List of games|game]] creator application for the [[Wii U]] which allows players to insert [[block]]s, [[List of enemies|enemies]], [[List of items|items]], and more from the ''Super Mario Bros.'' series to create and share their own 2D ''[[Super Mario (series)|Super Mario]]'' levels.  The game was announced at E3 2014 and has been released in September 2015 (originally set to be released in early 2015), as part of the 30th Anniversary of ''Super Mario Bros.''.<ref name="Nintendo Direct 4.1.2015 trailer">GameXplain (April 1, 2015). [https://www.youtube.com/watch?v=xBrcj6eqZyo Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!)]. ''YouTube''. Retrieved April 3, 2015.</ref>
The game was announced at E3 2014 and was released in September 2015 (originally set to be released in early 2015), as part of the [[Super Mario Bros. 30th Anniversary|30th Anniversary of ''Super Mario Bros.'']]<ref name="Nintendo Direct 4.1.2015 trailer">{{cite|language=en|author=GameXplain|date=April 1, 2015|url=youtu.be/xBrcj6eqZyo|title=''Mario Maker'' Gameplay - Nintendo Direct 4.1.15 (High Quality!)|publisher=YouTube|accessdate=July 1, 2024}}</ref> Limited editions of the game launched alongside an [[Super Mario Maker (artbook)|artbook]] with codes that can be entered in the in-game manual. The Nintendo eShop version of the game requires at least 1.4 GB<ref name="NEW Super Mario Maker Details"/> of storage memory to be downloaded.


The eShop version of the game requires at least 1.4 GB<ref name="NEW Super Mario Maker Details">GameXplain (July 29, 2015). [https://youtu.be/aDilf1Rue5U NEW Super Mario Maker Details: 99 amiibo Costumes (Isabelle!), Pro Controller Support, & File Size]. ''YouTube''. Retrieved July 29, 2015.</ref> of storage memory to be downloaded. Additionally, as many as 100 different [[amiibo]] costumes are available in the game, but the player can unlock them without scanning the proper amiibo by completing the 100 Mario Challenge.<ref name="NEW Super Mario Maker Details"></ref>
Starting on November 7th, 2017, Nintendo has terminated the [[Miiverse]] service, removing support for comments on uploaded levels. ''Super Mario Maker'' was removed from the eShop on January 13th, 2021,<ref>{{cite|url=www.nintendo.com/en-gb/Games/Wii-U-games/Super-Mario-Maker-892704.html|title=Super Mario Maker {{!}} Wii U games {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=July 1, 2024|quote=In preparation for the discontinuation of these online services, Super Mario Maker for Wii U will be removed from sale on Nintendo eShop on January 13th 2021.}}</ref> leaving the game only available in retail. On March 31st, 2021, the ability to upload new courses and view the most starred courses online was discontinued,<ref>{{cite|url=x.com/NintendoEurope/status/1331514473132281857|date=November 25, 2020|language=en-gb|title=From 31/03, you will no longer be able to upload courses in #SuperMarioMaker for #WiiU. Thank you to all the players for supporting Super Mario Maker for Wii U since 2015!|publisher=Twitter|accessdate=July 1, 2024|author=Nintendo of Europe}}</ref> but players could still play courses that were uploaded before the discontinuation until April 8, 2024, when the [[Nintendo Network]] service shut down, rendering the game no longer playable online.<ref>{{cite|url=x.com/nintendoamerica/status/1709418623566020975|language=en-us|date=October 3, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|publisher=Nintendo of America|accessdate=July 1, 2024}}</ref><ref>{{cite|language=en-us|author=Nintendo of America|date=January 23, 2024|url=x.com/NintendoAmerica/status/1749963072998166670|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|publisher=X|accessdate=July 1, 2024}}</ref>
 
Also, while the game typically uses the GamePad, the [[Wii Remote]], [[Wii Classic Controller]], and [[Wii U Pro Controller]] are also usable.<ref name="NEW Super Mario Maker Details"></ref>


A [[Super Mario Maker for Nintendo 3DS|port]] of this game was released for the [[Nintendo 3DS]] in December 2016. A sequel, titled ''[[Super Mario Maker 2]]'', was released for the [[Nintendo Switch]] on June 28, 2019.
==Pre-title screen animations==
==Pre-title screen animations==
Each day the boot screen has a different animation associated with getting Builder Mario off the screen. All of the objects are in ''Super Mario Bros.'' style.
Each day the startup screen has a different animation associated with getting [[Builder Mario]] off the screen. All of the objects listed here are in the ''[[Super Mario Bros.]]'' game style.
 
*'''Sunday''' - [[Luigi]] enters, shoots a fireball at Builder Mario causing him to fall off, and then runs across the screen. Several characters (including [[Princess Peach|Peach]]) and a "Happy Sunday" ("Today is Sunday" in the British English version) banner are also shown on top of the logo, alongside a speech bubble containing text saying, "Let's get making!"
*'''Monday''' - A Koopa Shell goes across the screen hitting Builder Mario causing him to fall off the screen.
*'''Monday''' - A [[Koopa Shell]] goes across the screen, hitting Builder Mario and causing him to fall off the screen.
*'''Tuesday''' - A [[Magikoopa]] appears and turns Builder Mario into a Goomba which walks off the screen.
*'''Tuesday''' - A [[Magikoopa]] appears and turns Builder Mario into a [[Goomba]], which walks off the screen.
*'''Wednesday''' - A ''Super Mario Bros.'' style platform with wings carries Builder Mario off.
*'''Wednesday''' - A ''Super Mario Bros.'' style platform with wings carries Builder Mario off the screen.
*'''Thursday''' - Three [[Goomba]]s enter in, pick up Builder Mario and carry him off while tribal music plays.
*'''Thursday''' - Three Goombas enter in, pick up Builder Mario, and carry him off the screen while tribal music plays.
*'''Friday''' - A Gnat picks up Builder Mario, but a fly swatter swats it causing Builder Mario to fall off the screen. (''NOTE:'' At the beginning, in English versions, the day of the week is called "Flyday", but after the gnat has been swatted the word falls with Builder Mario and is called Friday.)
*'''Friday''' - A [[fly (Mario Paint)|fly]] picks up Builder Mario, but a fly swatter swats it causing Builder Mario to fall off the screen. (''NOTE:'' At the beginning, in English versions, the day of the week is called "Flyday", but after the fly has been swatted the word falls with Builder Mario and is called Friday.)
*'''Saturday''' - A [[Thwomp]] falls on Builder Mario causing him to fall off the screen and then raises back up.
*'''Saturday''' - A [[Thwomp]] falls on Builder Mario causing him to fall off the screen and then raises back up.
*'''Sunday''' - Luigi enters in, shoots a fireball at Builder Mario causing him to fall off, and then runs across the screen. A "Happy Sunday" ("Today is Sunday" in PAL versions) banner is also shown on top of the logo.


==Title screen==
==Title screen==
[[File:Super Mario Maker- Title Screen.png|left|thumb|The title screen of ''Super Mario Maker''.]]
[[File:Super Mario Maker- Title Screen.png|left|thumb|The title screen of ''Super Mario Maker''.]]
[[File:Super Mario Maker- Title Effect.png|right|thumb|The screen goes into a sepia tone after the player clicks on the letter K.]]
[[File:Super Mario Maker- Title Effect.png|thumb|The screen goes into a sepia tone after the player clicks on the letter K.]]
Similarly to ''[[Mario Paint]]'', the title screen is highly interactive.<ref>[https://www.youtube.com/watch?v=E7GKxTjeqkM]</ref> A randomly generated stage will appear, and players have the option to choose "Create" and edit the stage, or "Play", to choose either Course World or 10 Mario Challenge. Players can even complete the stage before starting. Each letter will cause a different effect on the game title screen.
In a similar fashion to ''[[Mario Paint]]'', the title screen is highly interactive. A randomly generated stage will appear, and players have the option to choose "Create" and edit the stage, or "Play", to choose either Course World or 10 Mario Challenge. Players can even complete the stage before starting. When pressed, each letter will cause a different effect on the game title screen.
 
*'''SUPER''': Five [[Super Star]]s will appear and a random voice or voices will shout "''Super Mario Maker''".  
*'''SUPER''': Five Super Stars will appear and a random voice or voices will shout "''Super Mario Maker''".  
*'''M''' - The letter M flips upside down and spells ''Super '''Wario''' Maker'', and a [[Mystery Mushroom]] with a [[Wario]] costume appears (in the ''Super Mario Bros.'' game style only). In addition, Wario will taunt the player.
*'''M''' - The letter M spins upside down and spells ''Super '''Wario''' Maker'', and a [[Mystery Mushroom]] with a [[Wario]] costume appears (in the ''Super Mario Bros.'' game style only). In addition, Wario will taunt the player.
*'''A''' - The letter A will summon a cluster of multi-colored stars to fall behind in the background. All enemies and shells present on the screen will be defeated. A train whistle can also be heard.
*'''A''' - The letter A will summon a cluster of multi-colored stars to fall behind in the background. All enemies and shells present on the screen will be defeated. A train whistle can also be heard.
*'''R''' - The legs of the letter R will extend and will shoot a shower of coins, similar to a Bill Blaster shooting coins. A cash register sound will also play.
*'''R''' - The legs of the letter R will extend and will shoot a shower of coins, similar to a Bill Blaster shooting coins. A cash register sound and a "Ta-da!!" music jingle will also play.
*'''I''' - The parakeet from ''Nintendo DSi Sound'', which appears in the recording option, will appear and sit on top of the letter I, making it look like a lowercase I. Like in the application it debuted in, it will also record any sounds, and repeat them with a different effect. The parakeet will leave after a while.
*'''I''' - The [[parakeet]] from ''Nintendo DSi Sound'', which appears in the recording option, will appear and sit on top of the letter I, making it look like a lowercase I. Like in the application it debuted in, it will also record any sounds, and repeat them with a different effect. The parakeet will leave after a while.
*'''O''' - The letter O will summon a [[Koopa Clown Car]] ([[Junior Clown Car]] in the ''[[New Super Mario Bros. U]]'' style).
*'''O''' - The letter O will summon a [[Koopa Clown Car]] ([[Junior Clown Car]] in the ''[[New Super Mario Bros. U]]'' style). A cymbal clang can be heard.
*'''M''' - The second M will summon an empty [[Buzzy Beetle]] or [[Spiny]] shell, and either can be worn as a [[Shell Helmet]]. An explosion sound can be heard.
*'''M''' - The second M will summon an empty [[Buzzy Shell]] or [[Spiny Shell (red)|Spiny Shell]], and either can be worn as a helmet. An explosion sound can be heard.
*'''A''' - Touching the second A will cause it to act like a rocket, with a intercom counting down before it shoots off, coming back soon after.
*'''A''' - Touching the second A will cause it to act like a [[Reset Rocket]], with an intercom counting down before it shoots off; it will return soon after. It also clears all items and enemies on screen.
*'''K''' - The letter K will turn the screen into a sepia tone. The music for the title with also turn into an 8-bit variation. Pressing the K again will revert the screen back to normal.
*'''K''' - The letter K will turn the screen into a sepia tone. The music for the title will also turn into an 8-bit variation. Pressing the K again will revert the screen back to normal.
*'''E''' - Touch the letter E will summon a [[Springboard]] for Mario to use. An oriental drum can be heard.
*'''E''' - Touching the letter E will summon a [[Trampoline]] for Mario to use. An oriental drum can be heard.
*'''R''' - The second R will extend like the first R, turn around and summon either a [[Goomba's Shoe]] or a [[Yoshi Egg]] (depending on the game style). If there are two Yoshis, anymore Eggs summoned will hold a [[Super Mushroom]]. When using [[Yoshi]], an extra drumbeat will added to the title screen music.
*'''R''' - The second R will extend like the first R, turn around and summon either an empty [[Goomba's Shoe]] or a [[Yoshi's Egg]] (depending on the game style). If there are two [[Yoshi (species)|Yoshi]]s, any more Eggs summoned will hold a [[Super Mushroom]]. When using Yoshi, an extra drumbeat will be added to the title screen music.
* Clicking randomly on the screen will summon an enemy.
*Clicking randomly on the screen will summon a [[Goomba]], [[Koopa Troopa|Koopa]] or, rarely, a [[Bowser]].
* Dragging the stylus on the screen will produce a stream of magic dust, similar to how [[Kamek]] powers up an enemy like in the ''[[Yoshi (series)|Yoshi's Island]]'' and ''New Super Mario Bros.'' games.
*Dragging the stylus on the screen will produce a stream of magic dust, similar to how [[Kamek]] powers up an enemy in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' and ''New Super Mario Bros.'' games.


==Gameplay==
==Gameplay==
The game is set up so that players can design their very own 2D ''Super Mario'' courses. They are able to set up and edit the length and width of the stages, the course's theme, and game styles, and are able to use various objects, items, and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. A outline mode can also be used to show Mario's movements and to make positioning objects easier.  
The game is set up so that players can design their very own 2D ''Super Mario'' courses. They are able to set up and edit the length and width of the stages, the course's theme, and game styles, and are able to use various objects, items, and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. An outline mode can also be used to show Mario's movements and to make positioning objects easier.  


The game starts with only one row of course elements, as the game features a unlocking system, in which a set of elements will be available for the next day, so long as they spend at least five minutes using the tools they have. As part of a Day 1 patch, however, the elements can be made available immediately by spending enough time placing elements on the course. Players can also add sound effects to their courses, using the SFX frog (which uses the frog icon from ''Mario Paint''). These effects happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game. However, these custom sound effects are replaced with a generic parrot/chicken squawk when uploaded to Course World.<ref>[http://www.polygon.com/2015/8/20/9183179/super-mario-maker-gameplay-custom-sound-effects]</ref>
The game starts with only one row of course elements, as the game features an unlocking system, in which a set of elements will be available for the next day, so long as they spend at least five minutes using the tools they have. As part of a Day 1 patch, however, the elements can be made available immediately by spending enough time placing elements on the course. Players can also add [[List of sound effects in Super Mario Maker|sound effects]] to their courses using the [[Soundfrog]] (which uses the frog icon from ''Mario Paint''). These effects happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game. However, these custom sound effects are replaced with a generic parrot/chicken squawk when uploaded to Course World.<ref>{{cite|author=McElroy, Griffin|url=www.polygon.com/2015/8/20/9183179/super-mario-maker-gameplay-custom-sound-effects|title=''Super Mario Maker''{{'}}s custom sound effects let you turn the game into a nightmare|language=en|publisher=Polygon|accessdate=July 1, 2024}}</ref>
 
Players can save up to 120 different courses onto their Wii U profile.<ref name="NEW Super Mario Maker Details"></ref> In ''Coursebot'', the course selection screen, locally saved and downloaded courses can be arranged into worlds, which are set up like in ''Super Mario Bros.'', with four courses per world. There is no way to upload courses in worlds; players can only upload single courses.


Players can save up to 120 different courses onto their Wii U profile.<ref name="NEW Super Mario Maker Details"/> They can be found in [[Coursebot]], the course selection screen. Locally saved and downloaded courses can be arranged into worlds, which are set up like in ''Super Mario Bros.'', with four courses per world. There is no way to upload courses in worlds; players can only upload single courses.
===Sample courses===
===Sample courses===
Below is the full list of all the 68<ref>IGN (September 2, 2015). [https://www.youtube.com/watch?v=9hWKO6kWkWE Super Mario Maker Review]. ''YouTube''. Retrieved September 2, 2015.</ref> sample courses that are in the game. The sample courses that are in worlds 1 and 2 are unlocked as the player unlocks new course sets. The sample courses that are in worlds 3 through 16 are used in the 10 Mario Challenge. The world 17 courses are unlocked after the player has completed all of the 10 Mario Challenge sample courses.
Below is the full list of all the 68 sample courses that are in the game. The sample courses that are in worlds 1 and 2 are unlocked as the player unlocks new course sets. The sample courses that are in worlds 3 through 16 are used in the 10 Mario Challenge. The world 17 courses, which are the courses that were shown off at the 2015 {{wp|Nintendo World Championships}}, are unlocked after the player has completed all the 10 Mario Challenge sample courses. Completing all four of those levels, in turn, allows the player to freely use the [[Weird Mushroom (item)|Weird Mushroom]] when creating levels.
 
{|style="text-align:center;min-width:50em;margin:0 auto 10px auto"class=wikitable
{| border=1 cellpadding=1 cellspacing=0 style="text-align:center"
!Course no.!!Course name!!Game style!!Course theme(s)
|-
!World No.!!Course Name!!Game Style
|-
|-
|1-1||[[Ground]]||''New Super Mario Bros. U''
|1-1||[[Ground (level)|Ground]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=ground}}
|-
|-
|1-2||[[Underwater]]||''Super Mario Bros.''
|1-2||[[Underwater]]||{{SMM style|smb}}||{{SMM theme|mainarea=underwater}}
|-
|-
|1-3||[[Castle (level)|Castle]]||''New Super Mario Bros. U''
|1-3||[[Castle (level)|Castle]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=castle}}
|-
|-
|1-4||[[Airship (level)|Airship]]||''Super Mario Bros. 3''
|1-4||[[Airship (level)|Airship]]||{{SMM style|smb3}}||{{SMM theme|mainarea=airship}}
|-
|-
|2-1||[[Ghost House (level)|Ghost House]]||''Super Mario World''
|2-1||[[Ghost House (level)|Ghost House]]||{{SMM style|smw}}||{{SMM theme|mainarea=gh}}
|-
|-
|2-2||[[Sound Effects]]||''Super Mario Bros. 3''
|2-2||[[Sound Effects]]||{{SMM style|smb3}}||{{SMM theme|mainarea=ground}}
|-
|-
|2-3||[[Tracks]]||''Super Mario World''
|2-3||[[Tracks (level)|Tracks]]||{{SMM style|smw}}||{{SMM theme|mainarea=ground}}
|-
|-
|2-4||[[Sub Areas]]||''Super Mario Bros. 3''
|2-4||[[Sub Areas]]||{{SMM style|smb3}}||{{SMM theme|mainarea=ground|subarea=underground}}
|-
|-
|3-1||[[Pipeline to the Other Side]]||''Super Mario Bros.''
|3-1||[[Pipeline to the Other Side]]||{{SMM style|smb}}||{{SMM theme|mainarea=ground|subarea=underground}}
|-
|-
|3-2||[[Block Town]]||''New Super Mario Bros. U''
|3-2||[[Block Town]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=ground}}
|-
|-
|3-3||[[1-1 Remix (Ground)]]||''Super Mario Bros.''
|3-3||[[1-1 Remix (Ground)]]||{{SMM style|smb}}||{{SMM theme|mainarea=ground|subarea=underground}}
|-
|-
|3-4||[[Spinning Boo Buddies]]||''New Super Mario Bros. U''
|3-4||[[Spinning Boo Buddies!]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=gh}}
|-
|-
|4-1||[[A P Switch's Journey]]||''Super Mario Bros. 3''
|4-1||[[A P Switch's Journey]]||{{SMM style|smb3}}||{{SMM theme|mainarea=underground}}
|-
|-
|4-2||[[Switch it Up!]]||''Super Mario World''
|4-2||[[Switch It Up!]]||{{SMM style|smw}}||{{SMM theme|mainarea=castle|subarea=castle}}
|-
|-
|4-3||[[1-1 Remix (Raccoon Mario)]]||''Super Mario Bros. 3''
|4-3||[[1-1 Remix (Raccoon Mario)]]||{{SMM style|smb3}}||{{SMM theme|mainarea=ground|subarea=ug}}
|-
|-
|4-4||[[1-4 Remix (Castle)]]||''Super Mario Bros.''
|4-4||[[1-4 Remix (Castle)]]||{{SMM style|smb}}||{{SMM theme|mainarea=castle}}
|-
|-
|5-1||[[Bloomin' Goombas!]]||''New Super Mario Bros. U''
|5-1||[[Bloomin' Goombas!]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=ground}}
|-
|-
|5-2||[[Perilous Vine Climb]]||''Super Mario Bros.''
|5-2||[[Perilous Vine Climb]]||{{SMM style|smb}}||{{SMM theme|mainarea=ground}}
|-
|-
|5-3||[[1-2 Remix (Underground)]]||''Super Mario Bros.''
|5-3||[[1-2 Remix (Underground)]]||{{SMM style|smb}}||{{SMM theme|mainarea=ground|subarea=underground}}
|-
|-
|5-4||[[Big Dry Bones' Pirate Ship]]||''Super Mario World''
|5-4||[[Big Dry Bones' Pirate Ship]]||{{SMM style|smw}}||{{SMM theme|mainarea=airship}}
|-
|-
|6-1||[[Sunken Mario]]||''Super Mario Bros.''
|6-1||[[Sunken Mario]]||{{SMM style|smb}}||{{SMM theme|mainarea=underwater}}
|-
|-
|6-2||[[Coinucopia]]||''New Super Mario Bros. U''
|6-2||[[Coinucopia]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=ug|subarea=ug}}
|-
|-
|6-3||[[1-3 Remix (Athletic)]]||''Super Mario Bros.''
|6-3||[[1-3 Remix (Athletic)]]||{{SMM style|smb}}||{{SMM theme|mainarea=ground}}
|-
|-
|6-4||[[Festival of Fire]]||''Super Mario Bros.''
|6-4||[[Festival of Fire]]||{{SMM style|smb}}||{{SMM theme|mainarea=castle}}
|-
|-
|7-1||[[Super Star Dash]]||''Super Mario Bros.''
|7-1||[[Super Star Dash]]||{{SMM style|smb}}||{{SMM theme|mainarea=ground}}
|-
|-
|7-2||[[Ka-POW !!!]]||''Super Mario World''
|7-2||[[Ka-POW!!!]]||{{SMM style|smw}}||{{SMM theme|mainarea=ground}}
|-
|-
|7-3||[[Be Brave & Get Up Close!]]||''Super Mario Bros. 3''
|7-3||[[Be Brave & Get Up Close!]]||{{SMM style|smb3}}||{{SMM theme|mainarea=ground}}
|-
|-
|7-4||[[Attack Stack]]||''New Super Mario Bros. U''
|7-4||[[Attack Stack]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=gh}}
|-
|-
|8-1||[[5-3 Remix (Shoe Goombas)]]||''Super Mario Bros. 3''
|8-1||[[5-3 Remix (Shoe Goombas)]]||{{SMM style|smb3}}||{{SMM theme|mainarea=g|subarea=g}}
|-
|-
|8-2||[[1-2 Remix (Yoshi)]]||''Super Mario World''
|8-2||[[1-2 Remix (Yoshi)]]||{{SMM style|smw}}||{{SMM theme|mainarea=g|subarea=ug}}
|-
|-
|8-3||[[Zigzag Lava Bubbles]]||''New Super Mario Bros. U''
|8-3||[[Zigzag Lava Bubbles (level)|Zigzag Lava Bubbles]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=c}}
|-
|-
|8-4||[[Go for the 3-Up Stomp!]]||''Super Mario Bros. 3''
|8-4||[[Go for the 3-Up Stomp!]]||{{SMM style|smb3}}||{{SMM theme|mainarea=c}}
|-
|-
|9-1||[[Jump for It!]]||''Super Mario Bros.''
|9-1||[[Jump for It!]]||{{SMM style|smb}}||{{SMM theme|mainarea=ug}}
|-
|-
|9-2||[[Muncher (level)|Muncher]]||''Super Mario Bros.''
|9-2||[[Muncher (level)|Muncher]]||{{SMM style|smb}}||{{SMM theme|mainarea=ug}}
|-
|-
|9-3||[[Clowning Around]] ||''New Super Mario Bros. U''
|9-3||[[Clowning Around]] ||{{SMM style|nsmbu}}||{{SMM theme|mainarea=g}}
|-
|-
|9-4||[[Creepy-Crawly Bowser Tower]]||''Super Mario Bros. 3''
|9-4||[[Creepy-Crawly Bowser Tower]]||{{SMM style|smb3}}||{{SMM theme|mainarea=g}}
|-
|-
|10-1||[[3-1 Remix (Infinite 1-Ups)]]||''Super Mario Bros.''
|10-1||[[3-1 Remix (Infinite 1-Ups)]]||{{SMM style|smb}}||{{SMM theme|mainarea=ug|subarea=ug}}
|-
|-
|10-2||[[2-3 Remix (Pyramids)]]||''Super Mario Bros. 3''
|10-2||[[2-3 Remix (Pyramids)]]||{{SMM style|smb3}}||{{SMM theme|mainarea=g|subarea=g}}
|-
|-
|10-3||[[Bowser Retreats, Mario Advances]]||''New Super Mario Bros. U''
|10-3||[[Bowser Retreats, Mario Advances]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=c}}
|-
|-
|10-4||[[Easy Does It...]]||''New Super Mario Bros. U''
|10-4||[[Easy Does It...]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=c}}
|-
|-
|11-1||[[Music Notes (level)|Music Notes]]||''New Super Mario Bros. U''
|11-1||[[Music Notes]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=g}}
|-
|-
|11-2||[[Conveyor Belt Sprint]]||''Super Mario World''
|11-2||[[Conveyor Belt Sprint]]||{{SMM style|smw}}||{{SMM theme|mainarea=g}}
|-
|-
|11-3||[[Shell Shot!]]||''Super Mario World''
|11-3||[[Shell Shot!]]||{{SMM style|smw}}||{{SMM theme|mainarea=g}}
|-
|-
|11-4||[[Find the Fire Flower!]]||''New Super Mario Bros. U''
|11-4||[[Find the Fire Flower!]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=g}}
|-
|-
|12-1||[[Shoe Factory]]||''Super Mario Bros. 3''
|12-1||[[Shoe Factory]]||{{SMM style|smb3}}||{{SMM theme|mainarea=ug|subarea=ug}}
|-
|-
|12-2||[[Spiny Tower Demolition]]||''New Super Mario Bros. U''
|12-2||[[Spiny Tower Demolition]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=g}}
|-
|-
|12-3||[[7-2 Remix (Piranha Plants)]]||''Super Mario Bros. 3''
|12-3||[[7-2 Remix (Piranha Plants)]]||{{SMM style|smb3}}||{{SMM theme|mainarea=g|subarea=underwater}}
|-
|-
|12-4||[[1-Airship Remix]]||''Super Mario Bros. 3''
|12-4||[[1-Airship Remix]]||{{SMM style|smb3}}||{{SMM theme|mainarea=a|subarea=a}}
|-
|-
|13-1||[[8-B Remix (Airship)]]||''Super Mario Bros. 3''
|13-1||[[8-B Remix (Airship)]]||{{SMM style|smb3}}||{{SMM theme|mainarea=a|subarea=a}}
|-
|-
|13-2||[[Danger: Fire Bars!]]||''New Super Mario Bros. U''
|13-2||[[Danger: Fire Bars!]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=ug}}
|-
|-
|13-3||[[Blaster Barrage]] ||''New Super Mario Bros. U''
|13-3||[[Blaster Barrage]] ||{{SMM style|nsmbu}}||{{SMM theme|mainarea=ug}}
|-
|-
|13-4||[[Dry Bones Stampede]]||''New Super Mario Bros. U''
|13-4||[[Dry Bones Stampede]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=ug}}
|-
|-
|14-1||[[Chain Chomp (level)|Chain Chomp]]||''Super Mario Bros.''
|14-1||[[Chain Chomp (level)|Chain Chomp]]||{{SMM style|smb}}||{{SMM theme|mainarea=ug}}
|-
|-
|14-2||[[Bone Dungeon]]||''Super Mario World''
|14-2||[[Bone Dungeon]]||{{SMM style|smw}}||{{SMM theme|mainarea=gh}}
|-
|-
|14-3||[[Underwater Automation]]||''Super Mario Bros.''
|14-3||[[Underwater Automation]]||{{SMM style|smb}}||{{SMM theme|mainarea=uw}}
|-
|-
|14-4||[[Up & Over]]||''Super Mario World''
|14-4||[[Up & Over]]||{{SMM style|smw}}||{{SMM theme|mainarea=ug}}
|-
|-
|15-1||[[Even Trampolines Dream of Flying]]||''Super Mario Bros.''
|15-1||[[Even Trampolines Dream of Flying]]||{{SMM style|smb}}||{{SMM theme|mainarea=g}}
|-
|-
|15-2||[[Rollercoaster]]||''New Super Mario Bros. U''
|15-2||[[Rollercoaster]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=a}}
|-
|-
|15-3||[[2-5 Remix (Chain Chomps)]]||''Super Mario Bros. 3''
|15-3||[[2-5 Remix (Chain Chomps)]]||{{SMM style|smb3}}||{{SMM theme|mainarea=g|subarea=ug}}
|-
|-
|15-4||[[8-3 Remix (Hammer Bros.)]]||''Super Mario Bros.''
|15-4||[[8-3 Remix (Hammer Bros.)]]||{{SMM style|smb}}||{{SMM theme|mainarea=g}}
|-
|-
|16-1||[[6-3 Remix (Ice)]]||''Super Mario Bros. 3''
|16-1||[[6-3 Remix (Ice)]]||{{SMM style|smb3}}||{{SMM theme|mainarea=g|subarea=ug}}
|-
|-
|16-2||[[Don't Delay!]]||''New Super Mario Bros. U''
|16-2||[[Don't Delay!]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=c}}
|-
|-
|16-3||[[Race to the Finish! (level)|Race to the Finish!]]||''Super Mario World''
|16-3||[[Race to the Finish!]]||{{SMM style|smw}}||{{SMM theme|mainarea=c}}
|-
|-
|16-4||[[8-4 Remix (Castle Labyrinth)]]||''Super Mario Bros.''
|16-4||[[8-4 Remix (Castle Labyrinth)]]||{{SMM style|smb}}||{{SMM theme|mainarea=c|subarea=uw}}
|-
|-
|17-1||[[NWC 2015-1]]||''Super Mario Bros.''
|17-1||[[NWC 2015-1]]||{{SMM style|smb}}||{{SMM theme|mainarea=g|subarea=g}}
|-
|-
|17-2||[[NWC 2015-2]]||''Super Mario Bros. 3''
|17-2||[[NWC 2015-2]]||{{SMM style|smb3}}||{{SMM theme|mainarea=a|subarea=g}}
|-
|-
|17-3||[[NWC 2015-3]]||''Super Mario World''
|17-3||[[NWC 2015-3]]||{{SMM style|smw}}||{{SMM theme|mainarea=ug|subarea=ug}}
|-
|17-4||[[NWC 2015-4]]||''New Super Mario Bros. U''
|-
|-
|17-4||[[NWC 2015-4]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=c|subarea=uw}}
|}
|}


===Styles===
===Styles===
[[File:MarioMakerGraphicStyles.gif|200px|thumb|right|The four game styles used in the game.]]
[[File:MarioMakerGraphicStyles.gif|thumb|upright=1.1|The four game styles used in the game.]]
[[File:SMM- CourseStyles.gif|200px|thumb|right|The six course styles used in the game.]]
[[File:SMM- CourseStyles.gif|thumb|upright=1.1|The six course styles used in the game.]]
The game gives players the option to choose the game and course styles from various 2D ''Mario'' games.<ref name="Game Awards 2014 trailer">GameXplain (December 5, 2014). [https://youtube.com/watch?v=86BAOURdntE New Mario Maker Trailer! - Game Awards 2014 (Wii U)]. ''YouTube''. Retrieved April 26, 2015.</ref> There are four game styles and six course styles to choose from. Each game style retains their respective gameplay elements and physics from their base games. For example, Mario can carry items beyond the ''Super Mario Bros.'' style, gains triple and wall-jumping in the ''New Super Mario Bros. U'' style, while able to throw Koopa Shells upward in the ''Super Mario World'' style only. Each game style has their own exclusive elements, such as [[Yoshi]] being available in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, but is replaced in ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles by the [[Goomba's Shoe]], as well as their exclusive power-ups and end-goals. Choosing a course theme changes the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:
The game gives players the option to choose the game and course styles from various 2D ''Super Mario'' games. There are four game styles and six course styles to choose from. Each game style retains its respective gameplay elements and physics from its base game. For example, Mario cannot carry items in the ''Super Mario Bros.'' style, can triple and wall-jump in the ''New Super Mario Bros. U'' style, and is able to throw Koopa Shells upward in the ''Super Mario World'' style only. Each game style has its own exclusive elements, such as [[Yoshi (species)|Yoshi]] being available in the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, but is replaced in ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles by the [[Goomba's Shoe]], as well as its exclusive power-ups and end-goals. Changing a course theme changes the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:


'''Game Styles'''
'''Game Styles'''
*'''''[[Super Mario Bros.]]'''''
*<span style="background:gold;">S</span> ''[[Super Mario Bros.]]''
*''[[Super Mario Bros. 3]]''
*''[[Super Mario Bros. 3]]''
*''[[Super Mario World]]''
*''[[Super Mario World]]''
*'''''[[New Super Mario Bros. U]]'''''
*<span style="background:gold;">S</span> ''[[New Super Mario Bros. U]]''
 
'''Course Themes'''
'''Course Themes'''
*'''Ground/Overworld'''
*<span style="background:gold;">S</span> Ground
*'''Underground'''
*<span style="background:gold;">S</span> Underground
*Underwater
*Underwater
*[[Ghost House]]<ref name="NDE @ E3 2015">[https://www.youtube.com/watch?v=arFsxZ8QWPM Nintendo Digital Event @ E3 2015]</ref>  
*[[Ghost House]]<ref name="NDE @ E3 2015">{{cite|language=en-us|url=www.youtube.com/watch?v=arFsxZ8QWPM|author=Nintendo of America|title=Nintendo Digital Event @ E3 2015|date=June 16, 2015|publisher=YouTube|accessdate=July 1, 2024}}</ref>  
*[[Airship]]
*[[Airship]]
*[[Castle]]
*[[Castle]]
<small><nowiki>*</nowiki><span style="background:gold;">S</span> – available from the start.</small>


===Course elements===
===Course elements===
 
[[File:Super_Mario_Maker_select_an_item_interface.jpeg|thumb|upright=1.1|The interface for the sixty items used in the game.]]
<small> NOTE: Arranged in alphabetical order </small>
<small>NOTE: Arranged in alphabetical order</small>
 
*<span style="background:gold;">S</span> [[? Block]]s (release a single coin by default; act like [[Coin Block]]s when a coin is placed inside)
*'''[[? Block]]s'''<ref name="Gameplay footage">GameXplain (June 10, 2014). [https://www.youtube.com/watch?v=AmdHlh4xylo Mario Maker - Level Creator Gameplay & Terrifying Hammer Bro tower! (Wii U - E3 2014)]. ''YouTube''. Retrieved April 26, 2015.</ref>
*[[1-Up Mushroom]]s
*[[1-Up Mushroom]]s<ref name="NWC2015"></ref>
*[[Arrow Sign]]s (direction can be changed)
*Arrow Signs<ref name="NWC2015"></ref> (shake to turn into [[Checkpoint Flag|Checkpoint Flags]])
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Checkpoint Flag]]s
*[[Big Mushroom]]s - appears when tapping either 30th Anniversary Mario amiibo and turns Mario into [[Big Mario]]. When powered-up, enemies feature Mario and Luigi aesthetics and the screen changes to look like a [[Wikipedia:Cathode ray tube|CRT television]] screen.<ref name="E3 site"></ref> They only work in Super Mario Bros. Style, but in other styles 1000 points is still earned.
*[[Big Mushroom]]s - appears when tapping either 30th Anniversary Mario amiibo and turns Mario into [[Big Mario]]. When powered-up, enemies feature Mario and Luigi aesthetics and the screen changes to look like a {{wp|Cathode ray tube|CRT television}} screen. They only work in ''Super Mario Bros. Style'', but in other styles, 1000 points are still earned.
**'''Classic Big Mushroom''' - With 30th Anniversary Classic amiibo, a normal-looking but large mushroom appears, which can turn Mario into Big Classic Mario.
**<span style="background:gold;">S</span> Classic Big Mushroom - With 30th Anniversary Classic amiibo, a normal-looking but large mushroom appears, which can turn Mario into Big Classic Mario.
**'''Modern Big Mushroom''' - With 30th Anniversary Modern amiibo, a mushroom with a red top and white spots appears, which can turn Mario into Big Modern Mario.
**<span style="background:gold;">S</span> Modern Big Mushroom - With 30th Anniversary Modern amiibo, a mushroom with a red top and white spots appears, which can turn Mario into Big Modern Mario.
*[[Bill Blaster]]s (shoot Bullet Bills. Shake to turn into red ones, which shoot [[Bull's-Eye Bill]]s and/or how it shoots it. Height can be adjusted<ref name="Game Center CX SP 2015">Perfectly Nintendo (April 25, 2015). [https://www.youtube.com/watch?v=nmg5DPAW8DE#t=2148 Super Mario 30th Anniversary - Game Center CX SP at NicoNico Chokaigi 2015]. ''YouTube''. Retrieved April 25, 2015.</ref>)
*[[Bill Blaster]]s (shoot [[Bullet Bill]]s; height can be adjusted)
*[[Blooper]]s (shake to turn into [[Blooper Nanny|Blooper Nannies]])
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Bull's-Eye Blaster|red Bill Blaster]]s (shoot [[Bull's-Eye Bill]]s or fire their items farther, if any)
*[[Bob-omb]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (shake to turn into lit ones)
*[[Blooper]]s (can be jumped on in non-underwater levels, similar to the flying Bloopers from ''[[Super Mario Bros.: The Lost Levels]]'')
*[[Boo]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (shake to make it into [[Circling Boo Buddies|Boo Buddies]]<ref name="NWC2015"></ref>, drag into platforms to turn into [[Stretch (Super Mario Bros. 3)|Stretch]])<ref name="NWC2015"></ref>
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Blooper Nanny|Blooper Nannies]]
*[[Bowser]]s (shake to turn into [[Bowser Jr.]]s)
*[[Bob-omb]]s
*'''[[Brick Block|(Brick) Block]]s'''<ref name="Gameplay footage"></ref> ([[Rotating Block]]s in ''Super Mario World'' style <ref name="Nintendo Direct 4.1.2015 trailer"></ref>)
**<span style="background:whitesmoke; color:crimson;">shake→</span> ignited Bob-omb (fuse will start burning immediately in play mode when it appears on the screen)
*Bridges
*[[Boo]]s
*[[Rocket Engine|Burners]]<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Boo Buddies]]
*[[Buzzy Beetle]]s (shake to make it hide in shell, becoming a [[Shell Helmet|{{conjecturaltext|Shell Helmet}}]])
**[[Stretch]] when dragged onto platforms
*[[Cannon]]s (shake to turn into Red Cannons)<ref name="NWC2015"></ref><ref name="E3 2015 Minisite">[http://e3.nintendo.com/games/wiiu/super-mario-maker/ E3 2015 Minisite]</ref>
*[[Bowser]] (behaves differently depending on the game style)
*[[Chain Chomp]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (shake to turn into [[Chomp|Unchained Chomp]]s<ref name="Unchained">[https://www.youtube.com/watch?v=psXWPU_qNoM&t=18m10s Nintendo Treehouse Live @ E3 2015 Day 3 Super Mario Maker ]</ref>)
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Bowser Jr.]] (behaves similarly to the [[Koopalings]] by default)
*[[Cheep Cheep]]s (green by default; shake to make red. They are [[Blurp]]s in ''Super Mario World'' style and [[Deep Cheep]]s in ''New Super Mario Bros. U'' style.)
*<span style="background:gold;">S</span> [[Brick Block|(Brick) Block]]s (become [[Coin Block]]s when a coin is placed inside)
*Cloud Blocks (they are solid-from-top and breakable by various objects)
**[[Rotating Block]]s (''Super Mario World'' style replacement)
*'''[[Coin]]s'''<ref name="Gameplay footage"></ref>
*Bridges (semi-solid; length can be adjusted)
*[[Coin Block]]s
*[[Burner]]s
*[[Conveyor Belt]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (direction, length and speed can be changed)
*[[Buzzy Beetle]]s (become upside down when attached to a ceiling)
*[[Donut Block]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Buzzy Shell]] (can be worn and be used to protect Mario against enemies from above)
*[[Dry Bones]]<ref name="NWC2015"></ref><ref name="US Minisite">[http://supermariomaker.nintendo.com/#/play US Minisite]</ref> (are [[Fish Bone]]s underwater, when course is being played)
*[[Cannon]]s
*[[Fire Bar]]s
**<span style="background:whitesmoke; color:crimson;">shake→</span> Red Cannons that fire faster cannonballs
*[[Fire Flower]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[Chain Chomp]]s
*Goal
**<span style="background:whitesmoke; color:crimson;">shake→</span> Unchained Chomp (no [[stump]])
**'''[[Goal Pole]]''' + castles in non-castle, ''Super Mario Bros.'' / ''New Super Mario Bros. U'' courses
*[[Cheep Cheep]]s (green by default; touching the lava in castle levels causes them to burn, making them immune to stomps)
**[[Giant Gate]]s in non-castle, ''Super Mario World'' courses
**<span style="background:whitesmoke; color:crimson;">shake→</span> red Cheep Cheep
**[[Goal (Super Mario Bros. 3)|''Super Mario Bros. 3''-style Goal]]s in non-castle, ''Super Mario Bros. 3'' courses
**[[Blurp]]s (''Super Mario World'' style replacement)
**Boss bridge + [[axe]] in castle courses
**[[Deep Cheep]]s (''New Super Mario Bros. U'' style replacement)
*'''[[Goomba]]s'''<ref name="Gameplay footage"></ref> ([[Galoomba]]s in the ''Super Mario World'' style<ref name="Nintendo Direct 4.1.2015 trailer"></ref>)
*[[Cloud Block]]s (they are solid-from-top and breakable by various objects)
*[[Goomba's Shoe|Shoe Goomba]]<ref name="NWC2015"></ref> (shake to turn into a "stiletto" version)<ref name="NWC2015"></ref><ref name="Treehouse Day 2"></ref><ref>NinEverything (June 17, 2015). [https://www.youtube.com/watch?v=K2I86KjHv7Y Nintendo Treehouse @ E3 2015 - Super Mario Maker (day 2)] ''YouTube''. (Retrieved June 18, 2015).</ref> in ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles.
*<span style="background:gold;">S</span> [[Coin]]s
**[[Yoshi Egg]] (hatches into [[Yoshi]])<ref name="NWC2015"></ref><ref name="Treehouse Day 2"></ref> in ''Super Mario World'' and ''New Super Mario Bros. U'' styles.
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Pink Coin (Super Mario Maker)|Pink Coin]]s
*[[Grinder (obstacle)|Grinder]]s <ref name="NWC2015"></ref>
*[[Conveyor Belt]]s (direction, length and speed can be changed)
*'''Ground'''<ref name="Gameplay footage"></ref>
*[[Donut Block]]s
*[[Hammer Bro]]s<ref name="Gameplay footage"></ref> (add a Super Mushroom to them to turn into [[Sledge Bro]]s)
*[[Dry Bones]]
*'''Hard Blocks'''<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (breakable by various objects)
**[[Fish Bone]]s (underwater, when course is being played)
*Hidden Blocks
*[[Fire Bar]]s (direction and length can be adjusted)
*[[Ice Block]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[Fire Flower]]s
*Invisible ? Block
*<span style="background:gold;">S</span> [[Goomba]]s
*'''[[Koopa Troopa]]s'''<ref name="Gameplay footage"></ref> (shake to make Red<ref name="Game Awards 2014 trailer"></ref>)
**[[Galoomba]]s (''Super Mario World'' style replacement)
*[[Lakitu]]s (shake to remove it from cloud)
*[[Shoe Goomba]] (in ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles)
**<span style="background:whitesmoke; color:crimson;">shake→</span> Stiletto Goomba
**[[Yoshi's Egg|Yoshi Egg]] (hatches into [[Yoshi (species)|Yoshi]]; ''Super Mario World'' and ''New Super Mario Bros. U'' styles replacement)
*[[Grinder]]s
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Bumper (Super Mario series)|Bumper]]
*<span style="background:gold;">S</span> [[Ground (block)|Ground]]
*[[Hammer Bro]]s.
**[[Sledge Bro]]s. (when given a Super Mushroom)
*<span style="background:gold;">S</span> [[Hard Block]]s (breakable by various objects)
*[[Hidden Block]]s
*[[Ice Block]]s
*[[Koopa Clown Car]]
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Fire Koopa Clown Car]]
**[[Junior Clown Car]] (''New Super Mario Bros. U'' replacement)
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Fire Koopa Clown Car|Fire Junior Clown Car]]
*<span style="background:gold;">S</span> [[Koopa Troopa]]s (become [[Unshelled Koopa]]s when jumped on in the ''Super Mario World'' style)
**<span style="background:whitesmoke; color:crimson;">shake→</span> red Koopa Troopa
*[[Lakitu]]s
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Lakitu's Cloud]]
*[[Lava Bubble]]s
*[[Lava Bubble]]s
*[[Skull Raft|Lava Lift]]s <ref name="NWC2015"></ref>
*[[Lava Lift]]s
*Lifts<ref name="Gameplay footage"></ref> (Tap arrow to change direction, shake to turn into a Flimsy Lift)
**<span style="background:whitesmoke; color:crimson;">shake→</span> blue Lava Lift (never fall off the map and are faster)
*[[Magikoopa]]s<ref name="NWC2015"></ref>
*[[Lift]]s (length can be adjusted; tap arrow to change direction)
*[[Muncher]]s<ref name="NWC2015"></ref> (Shake to quickly activate the [[Gnat Attack]] mini-game.<ref>[https://www.youtube.com/watch?v=Y_prGedQJVE]</ref>)
**<span style="background:whitesmoke; color:crimson;">shake→</span> Flimsy Lift (stationary and starts falling when Mario land on them)  
*Mushroom Platform (Shake to change color; Red, Yellow or Green)
*[[Magikoopa]]s
*[[Mystery Mushroom]]s - by tapping amiibo onto the Wii U GamePad, that character can be inserted into the game as a transformation for Mario in the form of this item.<ref name="E3 site">Nintendo of America. [http://e3.nintendo.com/games/wiiu/super-mario-maker/ Super Mario Maker - Nintendo @ E3 2015]. e3.nintendo.com. Retrieved June 16, 2015.</ref> - Exclusive to ''Super Mario Bros.'' style.
*[[Muncher]]s (shake to quickly activate the [[Gnat Attack]] minigame.)
**[[Super Leaf|Super Leaves]]<ref name="Game Awards 2014 trailer"></ref><ref name="Treehouse Day 2">Treehouse Day 2</ref> - Exclusive to ''Super Mario Bros. 3'' style.
*[[Mushroom Platform]] (length and height can be adjusted)
**[[Cape Feather]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref><ref name="Treehouse Day 2"></ref> in ''Super Mario World'' style.
**<span style="background:whitesmoke; color:crimson;">shake→</span> red, yellow and green Mushroom Platforms
**[[Propeller Mushroom]]s<ref name="NWC2015"></ref><ref name="Treehouse Day 2"></ref> in ''New Super Mario Bros. U'' style.
*[[Mystery Mushroom]]s (''Super Mario Bros.'' style) — by tapping amiibo onto the Wii U GamePad, that character can be inserted into the game as a transformation for Mario in the form of this item.
*[[Jump Block|Note Block]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (shake to turn into a Music Block, plays a note that changes pitch based on its height)
**[[Super Leaf|Super Leaves]] (''Super Mario Bros. 3'' style replacement)
*One-way Walls
**[[Cape Feather]]s (''Super Mario World'' style replacement)
*[[P Switch]]es <ref name="NWC2015"></ref> (appear as [[? Switch]]es in the ''New Super Mario Bros. U'' style)
**[[Propeller Mushroom]]s (''New Super Mario Bros. U'' style replacement)
*'''[[Warp Pipe|Pipe]]s'''<ref name="Gameplay footage"></ref> (can be rotated at to face up, down, left, or right)
*[[Note Block]]s
*'''[[Piranha Plant]]s'''<ref name="Gameplay footage"></ref> (in and out of pipes. Shake to turn into a [[Fire Piranha Plant]].<ref>GameXplain (June 17, 2015). [https://www.youtube.com/watch?v=xSujEFY6NWg Super Mario Maker - Level Creator Gameplay (Direct Feed - E3 2015)]. YouTube. Retrieved June 18, 2015.</ref> They are [[Jumping Piranha Plant]]s in ''Super Mario World'' style.<ref name="Nintendo Direct 4.1.2015 trailer"></ref>)
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Music Block]] (plays a note that changes pitch based on its height)
*[[POW Block]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[One-Way Wall]]s (can be rotated to face up, down, left, or right)
*[[Rocky Wrench]]es<ref name="NWC2015"></ref> (Shake to turn into [[Monty Mole]]s)
*[[P Switch]]es (appeared as [[? Switch]]es in the ''New Super Mario Bros. U'' style prior to version 1.30)
*Semi-solid Platform (shake to change appearance)
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Key]]
*[[Shell Helmet|{{conjecturaltext|Shell Helmet}}]]<ref>Gamexplain analysis (June 11th, 2015). [https://www.youtube.com/watch?v=E3ud-XosuaY]. ''Gamexplain''. Retrieved June 12th, 2015.</ref>
*<span style="background:gold;">S</span> [[Warp Pipe|Pipe]]s (can be rotated to face up, down, left, or right)
*[[Spike (obstacle)|Spike Trap]]s<ref name="NWC2015"></ref> (When used Underwater, they take the appearances of [[Jelectro]]s in ''Super Mario Bros. 3'', and Sea Urchins from ''[[zeldawiki:The_Legend_of_Zelda:_Link's_Awakening|The Legend of Zelda: Link's Awakening]]'' in ''Super Mario World'')
*<span style="background:gold;">S</span> [[Piranha Plant]] (can be placed in pipes)
*[[Spike Top]]s (Shake to make it into the blue, faster variation)
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Fire Piranha Plant]]
*[[Spiny|Spinies]] (Shake to make it hide in shell, becoming a [[Shell Helmet|{{conjecturaltext|Shell Helmet}}]])
**[[Jumping Piranha Plant]]s (''Super Mario World'' style replacement)
*'''[[Super Mushroom]]s''' (can make many object larger; shake to turn into [[Weird Mushroom (Super Mario Maker)|Weird Mushroom]]s after unlocking)
*[[POW Block]]s
*[[Super Star]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
*[[Rocky Wrench]]es
*[[Thwomp]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref>
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Monty Mole]]
*Tracks<ref name="NWC2015"></ref>
*[[Semisolid Platform]] (length and height can be adjusted)
*'''[[Springboard|Trampoline]]s'''<ref name="Gameplay footage"></ref> (can be placed sideways<ref name="NWC2015">Nintendo World Championships 2015</ref>)
**<span style="background:whitesmoke; color:crimson;">shake→</span> other designs for Semisolid Platforms
*[[Door|Warp Door]]s <ref name="NWC2015"></ref>
*[[Spike Trap]]s
*[[Weird Mushroom (Super Mario Maker)|Weird Mushroom]]s<ref>In-game voice</ref> - Exclusive to ''Super Mario Bros.'' style. Randomly appears from a ? Block instead of a Super Mushroom. Can be unlocked for use in the editor by completing world 17 (NWC 2015) sample courses.
**appear as [[Jelectro]]s in ''Super Mario Bros. 3'' when used underwater
*[[Wiggler]]s<ref name="Nintendo Direct 4.1.2015 trailer"></ref> (Shake to turn into angry ones)
**appear as [[zeldawiki:Sea Urchin|Sea Urchin]]s from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' in ''Super Mario World'' when used underwater
*'''[[Wing|Wings]]'''
*[[Spike Top]]s
*[[Beanstalk|Vine]]s
**<span style="background:whitesmoke; color:crimson;">shake→</span> blue Spike Top (faster)
 
*[[Spiny|Spinies]] (become upside down when attached to a ceiling, and [[Spiny Egg]]s in underwater levels)
<small> '''Bold''' = Elements that are available at the start. </small>
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Spiny Shell (red)|Spiny Shell]] (can be worn and be used to attack enemies from below)
*<span style="background:gold;">S</span> [[Super Mushroom]]s (can make many objects larger)
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Weird Mushroom]]s (after being unlocked)
*[[Super Star]]s
*[[Thwomp]]s
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Skewer]]s
*[[Track]]s
*<span style="background:gold;">S</span> [[Trampoline]]s
**<span style="background:whitesmoke; color:crimson;">shake→</span> sideways Trampoline (cannot be grabbed)
*[[Vine]]s (function like [[Chain-Link]]s and height can be adjusted when placed outside of blocks)
*[[Warp Door]]s
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[P Warp Door]]s
**<span style="background:whitesmoke; color:crimson;">shake→</span> [[Key Door]]s
*[[Weird Mushroom]]s (''Super Mario Bros.'' style) — randomly appears from a ? Block instead of a Super Mushroom. It can be unlocked for use in the editor by completing World 17 (NWC 2015) sample courses.
*[[Wiggler]]s
**<span style="background:whitesmoke; color:crimson;">shake→</span> Angry Wiggler
*<span style="background:gold;">S</span> [[Wings]] (cause various behavior changes depending on elements)
<small><nowiki>*</nowiki><span style="background:gold;">S</span> – available from the start.</small><br>
<small><nowiki>*</nowiki><span style="background:whitesmoke; color:crimson;">shake→</span> – alternative form or different element usable by shaking.</small>


===Customization options===
===Customization options===
Most objects can bounce off Springboards and Note Blocks.
Most objects can bounce off Trampolines and Note Blocks.


[[File:Assorted Winged Items - Super Mario Maker.png|thumb|200px|Items which were given wings.]]
[[File:Assorted Winged Items - Super Mario Maker.png|thumb|upright=1.1|Items which were given wings.]]
The following objects can '''have Wings added to them'''; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:
The following objects can '''have Wings added to them'''; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:
{|
{{columns|count=3|
|- valign=center
|
*? Blocks
*? Blocks
*1-Up Mushroom
*1-Up Mushrooms
*Bloopers
*Bloopers
*Bob-ombs
*Bob-ombs
*Boos
*Boos
*Bowsers
*Bowsers (can float in the air when jumping)
*Bowser Juniors (throw hammers in a similar manner to Bowser in ''Super Mario Bros.'')
*Brick Blocks
*Brick Blocks
*Buzzy Beetles (look like [[Parabuzzy]]s, act similarly to [[Para-Beetle]]s)
*Buzzy Beetles (look like [[Para-Beetle#Paper Mario series|Parabuzzies]], act similarly to [[Para-Beetle]]s)
*Cape Feathers
*Chain Chomps
*Chain Chomps
|
*Cheep Cheeps
*Cheep Cheeps
*Cloud Blocks
*Cloud Blocks
*Coins
*Coins
*Donut Lifts
*Donut Lifts
*Dry Bones (look like [[Parabones]])
*Dry Bones (look like [[Parabones]])
*Fire Flowers
*Fire Flowers
*Goombas (look and act like [[Paragoomba]]s)
*Goombas (look and act like [[Paragoomba]]s)
*Goomba's Shoe (holding the jump button, it acts like Yoshi's [[Flutter Jump]])
*Goomba's Shoe (holding the jump button, it acts like Yoshi's [[Flutter Jump]])
*Hammer Bros
*Hammer Bros.
|
*Ice Blocks (move back and forth in a wave)
*Invisible ? Blocks
*Invisible ? Blocks (wings remain visible)
*Koopa Troopas (look and act like [[Koopa Paratroopa]]s)
*Koopa Troopas (look and act like [[Koopa Paratroopa]]s)
*Lakitus
*Lakitus (makes them move in waving paths; other winged objects also exhibit this trait when set to a Lakitu's Cloud)
*Lava Bubbles (work like [[Bouncing Lava Bubble]])
*Lava Bubbles (move diagonally)
*Magikoopas
*Magikoopas
*Moving platforms (makes them move slightly erratically)
*Monty Moles
*Moving platforms (makes them move in waving paths)
*Munchers
*Munchers
*Mystery Mushrooms
*Piranha Plants
*Piranha Plants
*POW Blocks
*POW Blocks
|
*Propeller Mushrooms
*Rocky Wrenches
*Rocky Wrenches
*Solid Blocks
*Solid Blocks (move back and forth in a wave)
*Spike Tops
*Spike Tops (look like [[Spiky Parabuzzy|Spiky Parabuzzies]])
*Spinies (shoot spines)
*Spinies (shoot spines)
*Springboards
*Super Leaves
*Super Mushrooms
*Super Mushrooms
*Super Stars
*Super Stars
*Thwomps
*Thwomps
*Trampolines
*Wigglers
*Wigglers
|}
*Yoshi Eggs
[[File:Goombas - Super Mario Maker.png|thumb|200px|A big Paragoomba along with normal-sized Goombas.]]
}}
[[File:Goombas - Super Mario Maker.png|thumb|upright=1.1|A big Paragoomba, along with normal-sized Goombas.]]
The following objects can be made '''huge''' by dragging Super Mushrooms onto them:
The following objects can be made '''huge''' by dragging Super Mushrooms onto them:
{|
{{columns|count=3|
|- valign=center
|
*Bloopers
*Bloopers
*Bob-ombs
*Bob-ombs (the explosion also has a slightly wider range)
*Boos
*Boos
*Bowsers
*Bowsers
*Buzzy Beetles
*Buzzy Beetles (shells cannot be picked, and can break blocks)
*Cannons
*Cannons
*Chain Chomps
*Chain Chomps
*Dry Bones
*Dry Bones (become invulnerable to regular stomps, like in the ''New Super Mario Bros.'' games)
*Goombas
*Goombas (split into two regular Goombas when jumped on, like in the ''New Super Mario Bros.'' games)
*Goomba's Shoes
*Goomba's Shoes (Mario can ground pound to break blocks; Stiletto form can break Brick and Hard Blocks)
*Hammer Bros. (turns into Sledge Bros.)
*Hammer Bros. (turns into Sledge Bros.)
|
*Koopa Troopas (shells cannot be picked, and can break blocks)
*Koopa Troopas
*Lava Bubbles
*Lava Bubbles
*Magikoopas
*Magikoopas
*Monty Moles
*Munchers
*Munchers
*Piranha Plants
*Piranha Plants
*Rocky Wrenches
*Rocky Wrenches
*Spike Tops
*Spike Tops
*Spinies
*Spinies (shells cannot be picked, and can break blocks)
*Thwomps
*Thwomps (can break blocks, like in the ''New Super Mario Bros.'' games)
*Wigglers
*Wigglers
*Yoshi Egg
*Yoshi Eggs
|}
}}
[[File:Bill Blaster - Super Mario Maker.png|thumb|200px|Bill Blasters spawning coins and a Cheep Cheep.]]
[[File:Bill Blaster - Super Mario Maker.png|thumb|upright=1.1|Bill Blasters, spawning coins and a Cheep Cheep.]]
Players can make ? Blocks, Brick Blocks, Note Blocks, Bill Blasters, Lakitus and Warp Pipes '''spawn''' one of the following objects, by dragging one of the following objects onto one of the former objects:
Players can make ? Blocks, Brick Blocks, Note Blocks, Bill Blasters, Lakitus and pipes '''spawn''' one of the following objects, by dragging one of the following objects onto one of the former objects (whether huge, winged, both, or neither):
{|
{{columns|count=3|
|- valign=center
*1-Up Mushrooms
|
*Beanstalks
*Beanstalks
*Bloopers
*Bloopers
Line 392: Line 425:
*Chain Chomps
*Chain Chomps
*Cheep Cheeps
*Cheep Cheeps
*Coins
*Coins (pipes, Bill Blasters and Lakitus release multiple coins at once when inserted)
*Dry Bones
*Dry Bones
*Fire Flowers  
*Fire Flowers  
Line 398: Line 431:
*Hammer Bros
*Hammer Bros
*Koopa Troopas
*Koopa Troopas
|
*Lakitu's Clouds
*Lakitu's Clouds
*Lava Bubbles
*Lava Bubbles
*Magikoopas
*Monty Moles
*Muncher
*Muncher
*Mystery Mushrooms
*Mystery Mushrooms
Line 408: Line 442:
*Spike Tops
*Spike Tops
*Spinies
*Spinies
*Springboards
*Super Mushrooms
*Super Mushrooms
*Super Stars
*Super Stars
*Trampolines
*Wigglers
*Wigglers
|}
}}
The following objects can be made to '''move along Tracks''' by dragging them onto one:
The following objects can be made to '''move along tracks''' by dragging them onto one:
{|
{{columns|count=3|
|- valign=center
|
*? Blocks
*? Blocks
*1-Up Mushrooms
*1-Up Mushrooms
Line 424: Line 456:
*Bowsers
*Bowsers
*Brick Blocks
*Brick Blocks
*Burners
*Buzzy Beetle
*Buzzy Beetle
*Cannons
*Cannons
*Chain Chomps
*Chain Chomps
|
*Cheep Cheeps
*Cheep Cheeps
*Cloud Blocks
*Cloud Blocks
*Coins
*Coins
*Donut Blocks
*Donut Blocks
*Dry Bones (In Fish Bone form, they won't target Mario.)
*Dry Bones (in Fish Bone form, they do not target Mario)
*Fire Bars
*Fire Bars
*Fire Flowers
*Fire Flowers
*Flimsy Lift (only start moving when Mario steps on it; moves slightly slower)
*Goombas
*Goombas
*Goomba's Shoes
*Goomba's Shoes
*Grinders
*Grinders
|
*Hard Blocks
*Hard Blocks
*Ice Blocks
*Ice Blocks
*Invisible ? Blocks
*Invisible ? Blocks
*Lava Bubble
*Koopa Clown Cars / Junior Clown Cars (only empty; disconnect when entered)
*Lava Bubbles
*Lava Lifts
*Lifts
*Magikoopas
*Magikoopas
*Moving Platforms
*Moving Platforms
Line 449: Line 484:
*Note Blocks
*Note Blocks
*Piranha Plants
*Piranha Plants
|
*POW Blocks (can be grabbed)
*POW Blocks
*Propeller Mushrooms
*Propeller Mushrooms
*Rocket Engines
*Skull Rafts
*Spinies
*Spinies
*Super Leaves
*Super Mushrooms
*Super Mushrooms
*Super Stars
*Super Stars
*Thwomps
*Thwomps
*Trampolines (can be grabbed)
*Trampolines (can be grabbed)
*Unchained Chomps (dangle from rail and swing realistically)
*Wigglers
*Wigglers
|}
}}
[[File:Chain Chomp and Clown Car - Super Mario Maker.png|thumb|200px|A Chain Chomp riding a Koopa Clown Car.]]
'''Note:''' Any object on a track, when winged, move faster.
The following objects '''can be put into [[Koopa Clown Car]]s'''. The car will resize to fit the enemy, if it does not fit. If it has an object in, it will try to drive into Mario:
[[File:Chain Chomp and Clown Car - Super Mario Maker.png|thumb|upright=1.1|A Chain Chomp, riding a Junior Clown Car.]]
{|
The following objects '''can be put into [[Koopa Clown Car]]s or [[Junior Clown Car]]'''. The car resizes to fit the enemy, if it does not fit. A car with an object chases Mario.
|- valign=center
{{columns|count=2|
|
*Bill Blasters
*Bill Blasters
*Bloopers
*Bloopers
Line 471: Line 504:
*Boos (Clown Car stops moving when looked at)
*Boos (Clown Car stops moving when looked at)
*Bowsers (Bowser will sometimes throw Bob-ombs while Bowser Jr. tosses Koopa Shells.)
*Bowsers (Bowser will sometimes throw Bob-ombs while Bowser Jr. tosses Koopa Shells.)
*Cannons
*Chain Chomps
*Chain Chomps
*Coins
*Coins
*Dry Bones
*Dry Bones
*Goombas
*Goombas
*Hammer Bros
*Hammer Bros.
|
*Koopa Troopas
*Koopa Troopas
*Lava Bubbles
*Lava Bubbles
Line 486: Line 519:
*Thwomps
*Thwomps
*Yoshi Eggs
*Yoshi Eggs
|}
}}
[[File:Piranha Plant and Lakitu Cloud - Super Mario Maker.png|thumb|200px|A Piranha Plant riding a Lakitu's Cloud.]]
[[File:Piranha Plant and Lakitu Cloud - Super Mario Maker.png|thumb|upright=1.1|A Piranha Plant, riding a Lakitu's Cloud.]]
The following objects '''can be put into [[Lakitu's Cloud]]s''':
The following objects '''can be put into [[Lakitu's Cloud]]s''':
{|
{{columns|count=3|
|- valign=center
*1-Up Mushrooms
|
*Bill Blasters
*Bill Blasters  
*Bloopers
*Boos (still move when looked at)
*Bowsers
*Bowsers
*Bob-ombs
*Buzzy Beetles
*Buzzy Shells
*Cannons
*Cannons
*Cape Feathers
*Chain Chomps
*Cheep Cheeps
*Coins
*Dry Bones
*Goombas
*Goombas
*Hammer Bros  
*Hammer Bros.
*Lava Bubbles
*Fire Flowers
*Fish Bones
*Magikoopas
*Magikoopas
|
*Monty Moles
*Munchers
*Mystery Mushrooms
*Piranha Plants
*Piranha Plants
*Rocky Wrenches  
*POW Blocks (can be grabbed)
*Springboards
*Propeller Mushrooms
*Thwomps
*Rocky Wrenches
*Wigglers
*Spike Tops
|}
*Spinies
<!--The following objects can be put into [[Goomba's Shoe]]s, in addition to Goombas. Mario can also ride Goomba's Shoes, like he does in ''Super Mario Bros. 3'':-->
*Spiny Shells
*Super Leaves
*Super Mushrooms
*Super Stars
*Thwomps (will destroy cloud and fall as usual when Mario is near)
*Trampolines (can be grabbed)
*Wigglers
*Unchained Chomps (will not lunge at Mario)
*Yoshi Eggs
}}
The following objects '''can press P Switches''':
The following objects '''can press P Switches''':
{{columns|count=2|
*Bowsers
*Bowsers
*Hammer Bros
*Bowser Juniors
*Cannons
*Hammer Bros.
*Munchers
*Thwomps
*Thwomps
*Bill Blasters
*Bill Blasters
*Giants Version of Enemies
*Giant enemies
 
}}
[[File:Assorted Enemies (alt 1) - Super Mario Maker.png|thumb|200px|Stacked Wiggler, a Bill Blaster and a Magikoopa.]]
[[File:Assorted Enemies (alt 1) - Super Mario Maker.png|thumb|upright=1.1|Stacked Wiggler, a Bill Blaster, and a Magikoopa.]]
The following objects '''can be stacked on top of each other''':
The following objects '''can be stacked on top of each other''' (when not on rails or in Clown Cars):
{|
{{columns|count=3|
|- valign=center
|
*Bill Blasters
*Bill Blasters
*Bloopers
*Bloopers
Line 523: Line 581:
*Boos (not possible in Stretch form)
*Boos (not possible in Stretch form)
*Bowsers
*Bowsers
*Buzzy Beetles (not while in helmet form)
*Buzzy Beetles (not while in shell form)
*Cannons
*Cannons
|
*Chain Chomps
*Chain Chomps
*Dry Bones (unknown if possible when in Fish Bone form)
*Dry Bones (not Fish Bones)
*Goombas
*Goombas (act like [[Goomba Tower]]s from ''[[New Super Mario Bros. 2]]'')
*Goomba's Shoe (not possible in Yoshi Egg form)
*Goomba's Shoes
*Hammer Bros
*Hammer Bros.
*Koopa Troopas
*Koopa Troopas
*Magikoopas
*Magikoopas (do not teleport when stacked)
|
*Munchers
*Munchers
*Piranha Plants
*Piranha Plants
*Rocky Wrenches
*Rocky Wrenches
*Spike Tops
*Spike Tops
*Spinies (not while in helmet form)
*Spinies (not while in shell form)
*Thwomps
*Thwomps
*Wigglers
*Wigglers
|}
}}


===Object limits===
===Object limits===
Each course layer has limits for how many objects can be placed.<ref>GameXplain (August 25, 2015). [https://www.youtube.com/watch?v=MIGRg1DLwi8 "Pushing the Object Limit in Super Mario Maker!"]. ''YouTube''. Retrieved August 25, 2015.</ref>
Each course layer has limits for how many objects can be placed.<ref>{{cite|author=GameXplain|language=en|date=August 25, 2015|url=www.youtube.com/watch?v=MIGRg1DLwi8|title=Pushing the Object Limit in ''Super Mario Maker''!|publisher=YouTube|accessdate=July 1, 2024}}</ref>
 
*Block objects: 2,000
*Block objects: 2,000
**Includes: Coins, Ground, and Spike Traps.
**Includes: Coins, Ground, Tracks, and Spike Traps.
*Platform objects: 200
*Platform objects: 200
**Includes: Beanstalks and Pipes.
**Includes: Beanstalks and Pipes.
*Warp Pipe warp objects: 10
*Pipe warp objects: 10
*Power-up objects: 100
*Power-up objects: 100
*Enemy and other action objects: 100
*Enemy and other action objects: 100
**Enemies: Goombas, Koopa Troopas, Piranha Plants, Lakitus, Spinies, Bill Blasters, Bloopers, Cheep Cheeps, Hammer Bros, Buzzy Beetles, Thwomps, Lava Bubbles, Rocky Wrenches, Bob-ombs, Spike Tops, Boos, Dry Bones, Magikoopas, Munchers, Wigglers, and Chain Chomps.
**Enemies: Goombas, Koopa Troopas, Piranha Plants, Lakitus, Spinies, Bill Blasters, Bloopers, Cheep Cheeps, Hammer Bros, Buzzy Beetles, Thwomps, Lava Bubbles, Rocky Wrenches, Bob-ombs, Spike Tops, Boos, Dry Bones, Magikoopas, Munchers, Wigglers, and Chain Chomps.
**Action objects: Lifts, Trampolines, Lava Lifts, Fire Bars, POW Blocks, Burners, Cannons, P Switches, Goomba's Shoes / Yoshi Eggs, Junior Clown Cars, Grinders, and One-way Barriers.
**Action objects: Lifts, Trampolines, Lava Lifts, Fire Bars, POW Blocks, Burners, Cannons, P Switches, Goomba's Shoes / Yoshi Eggs, Junior Clown Cars, Grinders, and One-Way Walls.
::<small>'''NOTE:''' Same restrictions apply to all shaken versions as well. Bowsers and Bowser Jrs. do not count as enemies, while Lakitus count as two (Lakitu and the cloud).</small>
::<small>'''NOTE:''' Same restrictions apply to all shaken versions as well. Bowsers and Bowser Jrs. do not count as enemies, while Lakitus count as two (Lakitu and the cloud).</small>
*Arrow objects: 100
*Arrow objects: 100
*Sound Effects: 300
*Door objects: 4 sets (8 total)
*Door objects: 4 sets (8 total)
*Bowsers/Bowser Jrs.: 3
*Bowsers and Bowser Jrs. (combined total): 3  
*Checkpoint Flags: 2
*Checkpoint Flags: 2 (one per area)
 
*Pink Coins: 10 (five per area)
'''NOTES:''' Power-up and enemy objects placed inside blocks do not count towards their respective object limits.
'''NOTES:''' Power-up and enemy objects placed inside blocks do not count towards their respective object limits.


==Game modes==
==Game modes==
In addition to the Course Maker, ''Super Mario Maker'' features two game modes: 10 Mario Challenge, and Course World.
In addition to the [[Course Maker]], ''Super Mario Maker'' features two game modes: 10 Mario Challenge, and Course World.
 
===10 Mario Challenge===
===10 Mario Challenge===
In ''10 Mario Challenge'', the goal is to clear 8 randomly selected sample courses with up to 10 lives. Players can obtain up to 3 1-Ups in each course, but must be able to complete the course to collect them. As many as 56 different sample courses appear in this mode, and they'll be added onto the Coursebot's sample courses list when completed.
In 10 Mario Challenge (Japanese: 10人マリオチャレンジ, ''10 Nin Mario Charenji''), the goal is to clear eight randomly-selected sample courses with up to ten lives. Players can obtain up to three 1-Ups in each course, but must be able to complete the course to collect them. As many as 56 different sample courses appear in this mode, and they will be added onto the Coursebot's sample courses list when completed.


When the player plays 10 Mario Challenge for the first time, the eight courses that appear are predetermined, and will never change until the player has completed 10 Mario Challenge once.
When the player plays 10 Mario Challenge for the first time, the eight courses that appear are predetermined, and will never change until the player has completed 10 Mario Challenge once.
 
{|style="text-align: center; max-width:50em; margin: 0 auto 10px auto" class=wikitable
{| border=1 cellpadding=1 cellspacing=0 style="text-align:center"
!style="min-width:8em"|Course no.!!style="min-width:25em"|Course name!!style="min-width:7em"|Game style!!style="min-width:7em"|Course theme(s)
|-
!Course No.!!Course Name!!Game Style
|-
|-
|1||Pipeline to the Other Side||''Super Mario Bros.''
|1||[[Pipeline to the Other Side]]||{{SMM style|smb}}||{{SMM theme|mainarea=g|subarea=ug}}
|-
|-
|2||Block Town||''New Super Mario Bros. U''
|2||[[Block Town]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=g}}
|-
|-
|3||1-1 Remix (Ground)||''Super Mario Bros.''
|3||[[1-1 Remix (Ground)]]||{{SMM style|smb}}||{{SMM theme|mainarea=g|subarea=ug}}
|-
|-
|4||Spinning Boo Buddies||''New Super Mario Bros. U''
|4||[[Spinning Boo Buddies!]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=gh}}
|-
|-
|5||A P Switch's Journey||''Super Mario Bros. 3''
|5||[[A P Switch's Journey]]||{{SMM style|smb3}}||{{SMM theme|mainarea=ug}}
|-
|-
|6||Switch it Up!||''Super Mario World''
|6||[[Switch It Up!]]||{{SMM style|smw}}||{{SMM theme|mainarea=c}}
|-
|-
|7||1-1 Remix (Raccoon Mario)||''Super Mario Bros. 3''
|7||[[1-1 Remix (Raccoon Mario)]]||{{SMM style|smb3}}||{{SMM theme|mainarea=g|subarea=ug}}
|-
|8||1-4 Remix (Castle)||''Super Mario Bros.''
|-
|-
|8||[[1-4 Remix (Castle)]]||{{SMM style|smb}}||{{SMM theme|mainarea=c}}
|}
|}
After the player has completed 10 Mario Challenge for the first time, any courses that appear in the 10 Mario Challenge will be chosen at random, instead of being predetermined.
After the player has completed 10 Mario Challenge for the first time, any courses that appear in the 10 Mario Challenge will be chosen at random, instead of being predetermined.


===Course World===
===Course World===
Course World is ''Super Mario Maker''<nowiki>'</nowiki>s dedicated way to share course creations with the rest of the user base. The sharing system is similar to what was done with ''[[wikipedia:Pushmo World|Pushmo World]]'' and the later games in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. Uploading courses is limited to 10 at first, but players will be able to earn the ability to upload more when they are given more stars by players.
Course World is ''Super Mario Maker''{{'}}s dedicated way to share course creations with the rest of the user base. The sharing system is similar to what was done with ''{{wp|Pushmo World}}'' and the later games in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. Uploading courses is limited to 10 at first, but players will be able to earn the ability to upload more when they are given more stars by players.


In order to share a course online, players must be able to complete it, and have access to [[Miiverse]]. Players can download, play, and even alter courses made by other players, but they are unable to re-upload those altered courses to the online servers, as to avoid issues of stealing. Once a course is uploaded, players can comment on it, and/or choose to give it a star if they liked it.
In order to share a course online, players must be able to complete it, and have access to [[Miiverse]]. Players can download, play, and even alter courses made by other players, but they are unable to re-upload those altered courses to the online servers, as to avoid issues of stealing. Once a course is uploaded, players can comment on it, and/or choose to give it a star if they liked it.


It should be noted, however, that uploaded courses that haven't been played within a set amount of days can end up being removed from the ''Super Mario Maker'' servers without any warning. The Miiverse posts for the courses will only be removed if the player deletes the courses; if deleted by Nintendo, the Miiverse posts will still be present, but the course IDs will not work.
Players can also bookmark courses on the official [https://supermariomakerbookmark.nintendo.net/ Super Mario Maker Bookmark] website, then access the bookmarked courses in the courses section of Course World.


It should be noted, however, that uploaded courses that haven't received at least one star within a set amount of days can end up being removed from the ''Super Mario Maker'' servers without any warning. The Miiverse posts for the courses will only be removed if the player deletes the courses; if deleted by Nintendo, the Miiverse posts will still be present, but the course IDs will not work. Lastly, any courses that are deleted by Nintendo are blocked from being uploaded again, regardless of whether they get updated.
As part of the [[Super Mario Maker#Version 1.20|1.20 version update]], an "Event Courses" section has been added to the Course World. Event Courses allow players to play courses created by Nintendo, and potentially obtain Mystery Mushroom costumes as well.
====Medals====
====Medals====
Whenever players receive stars, they'll earn medals, based on how many stars are earned. Below are all the medals that the player can get, along with the star requirements needed to get them.
Whenever players receive stars, they earn medals, based on how many stars are earned. Below are all the medals that the player can obtain, along with the star requirements needed to get them. Even if a course is deleted, the stars remain.
 
*Goomba: Receive 1 star.
*Goomba: Receive 1 star.
*Koopa Troopa: Receive 50 stars. Allows the player to upload up to 20 courses.
*Koopa Troopa: Receive 50 stars. Allows the player to upload up to 20 courses.
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====100 Mario Challenge====
====100 Mario Challenge====
Course World also features a variant of 10 Mario Challenge, known as 100 Mario Challenge, which gives the player 100 Marios to clear a certain number of user-created courses; 8 courses on Easy; 16 courses on Normal and Expert. Courses marked as the selected difficulty (based on clear percentage) are used. Unlike with 10 Mario Challenge, players can save their progress while playing the 100 Mario Challenge, and they can choose to skip a selected course to try another one instead. At first, only the Easy and Normal difficulty levels can be selected, but the player can unlock the Expert difficulty by completing the Normal difficulty 100 Mario Challenge at least once.
Course World also features a variant of 10 Mario Challenge, known as 100 Mario Challenge (Japanese: 100人マリオチャレンジ, ''100 Nin Mario Charenji''), which gives the player 100 lives to clear a certain number of user-created courses; 8 courses on Easy; 16 courses on Normal and Expert; 6 courses on Super Expert. Courses marked as the selected difficulty (based on clear percentage) are used. Unlike with 10 Mario Challenge, players can save their progress while playing the 100 Mario Challenge, and they can choose to skip a selected course to try another one instead. At first, only the Easy and Normal difficulty levels can be selected, but players can unlock the Expert difficulty by completing the Normal difficulty 100 Mario Challenge at least once, and if they clear Expert once, then the players will unlock the Super Expert difficulty.
 
Clearing 100 Mario Challenge will reward the player with a random Mystery Mushroom costume. However, there is a limit to how many costumes can be unlocked on a single difficulty level; this in return, means that the player has to complete all the difficulty levels a certain number of times in order to unlock every random costume in the game.
<!-- Below is the possible unlock limit for each difficulty level. It is hidden until fully confirmed.


Without using any amiibo, the player can unlock up to 95 different Mystery Mushroom costumes in 100 Mario Challenge. The unlock limits are as follows:
Clearing 100 Mario Challenge rewards the player with a random Mystery Mushroom costume. However, there is a limit to how many costumes can be unlocked on a single difficulty level; this in return, means that the player has to complete all the difficulty levels a certain number of times in order to unlock every random costume in the game.


Prior to the release of update version 1.40, without using any amiibo, the player could unlock up to 95 different Mystery Mushroom costumes in 100 Mario Challenge. The unlock limits were originally as follows:
*Easy: 20 clears
*Easy: 20 clears
*Normal: 45 clears
*Normal: 45 clears
*Expert: 30 clears
*Expert: 30 clears
As of version 1.40, additional costumes have been added onto 100 Mario Challenge, which also increases the unlock limits for each difficulty level (except Easy).
*Normal: 48 clears
*Expert: 34 clears
*Super Expert: 5 clears
If the player uses any amiibo to unlock the costumes, then the unlock limit for each difficulty level decreases, depending on which amiibo figures were scanned. Also, when the players have unlocked all the Mystery Mushroom costumes at a certain difficulty level, a notice will appear to notify them.


If the player uses any amiibo to unlock the costumes, then the unlock limit for each difficulty level will decrease. Also, when the players have unlocked all the Mystery Mushroom costumes at a certain difficulty level, a notice will appear to notify them.
-->
==Differences from original games==
==Differences from original games==
Although the recreations are mostly faithful, each style has some minor differences from its source material (disregarding console limitations, etc.):
Although the recreations are mostly faithful, each style has some minor differences from its source material (disregarding console limitations, etc.). Some of these changes bring one or more styles in line with others, although this is not universal (for an example of a difference that remains, Koopa shells cannot be picked up in ''[[Super Mario Bros.]]'' style).
 
===General===
===General===
* Thwomps can be stood on, but Mario will take damage unless he is riding a Yoshi.
*The HUD for all four styles is laid out like the HUD from ''[[New Super Mario Bros. U]]'', with the coin counter on the left and the score and time counters in the top-right.
* All castle areas end with a boss bridge and an axe. This is to keep consistent with ''Super Mario Bros.''
*An in-game "second" on the [[Time Limit|timer]] is actually one second, as in ''Super Mario Bros. 3'' and ''[[New Super Luigi U]]'', rather than 0.4, 0.6 or 0.7 seconds.
* Mario does not need to enter the fortress in ''Super Mario Bros.'' and ''New Super Mario Bros. U'' styles. He just needs to grab the Goal Pole to complete the level.
*Button inputs are based on ''New Super Mario Bros. U''; as such, any inputs performed by {{button|NES|B}} in the NES titles (e.g. dashing, grabbing objects) are now {{button|WiiU|X}}/{{button|WiiU|Y}} (although ingame settings allow players to map them to {{button|WiiU|B}}/{{button|WiiU|Y}}), inputs performed by {{button|SNES|A}} in ''Super Mario World'' (e.g. [[Spin Jump]]) are now any one of {{button|WiiU|L}}/{{button|WiiU|R}}/{{button|WiiU|ZL}}/{{button|WiiU|ZR}}.
** It's also possible to jump over the flagpole.
*Mario reverts to [[Super Mario (form)|Super Mario]] in all styles if he is hit as [[Fire Mario]], [[Raccoon Mario]], [[Caped Mario]] or [[Propeller Mario]]. In the original ''Super Mario Bros.'', ''Super Mario World'' and Japanese ''Super Mario Bros. 3'' games, he reverted directly to [[Small Mario]] (although in ''Super Mario World'', he could have a replacement power-up stored in the [[item storage|Item Stock]], which is absent here).
** Also Mario does not have to reach the door after beating a castle level in all 4 themes.
**Similarly, if a "second tier" power-up is grabbed as [[Small Mario]], he will go straight to the appropriate form instead of only growing to [[Super Mario (form)|Super Mario]] like in  ''Super Mario Bros.'' and ''[[Super Mario Bros. 3]]''.
* To be consistent with non-Japanese versions of ''Super Mario Bros. 3'', and all versions of ''New Super Mario Bros. U'', Mario can take two hits if he has a "second tier" power-up (such as a [[Fire Flower]]). That is, he will revert to [[Super Mario]] instead of [[Small Mario]].
*As in ''New Super Mario Bros. U'', Mario cycles between his normal and Fire Mario forms when he obtains a [[Fire Flower]] and a rainbow cycle when he collects a [[Super Star]]. Previously, in ''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''[[Super Mario World]]'', whenever Mario collected a Fire Flower or a Super Star, he cycled through a set series of different palettes (Mario's current palette and the three current palettes of the other sprites in ''Super Mario Bros.'' and ''Super Mario Bros. 3''; the palettes of Mario, Fire Mario, Luigi and Fire Luigi in ''Super Mario World''). This is achieved by overlaying a rainbow palette filter over top of the white-colored Mario model.
** Similarly, if a "second tier" power-up is grabbed as [[Small Mario]], he will go straight to the appropriate form, instead of only growing to [[Super Mario]], as in the original ''Super Mario Bros.''.
*[[Bowser]] cannot throw [[hammer]]s; [[Bowser Jr.]] (with wings) has that option instead. However, a [[Hammer Bro]] or winged Bowser Jr. can be put on Bowser's head to simulate this.
*The Ghost House and Airship themes are available in all four styles, even though airships didn't appear in ''Super Mario Bros.'' or ''Super Mario World'', and ghost houses didn't appear before ''Super Mario World''. As such, new music has been composed for these themes, arranged to fit the styles of the original games<ref>Nintendo World Report TV (June 23, 2015). [https://www.youtube.com/watch?v=HavOMKYuvTQ" Super Mario Maker - Level Creation Fun (E3 2015)"]. ''YouTube''. Retrieved October 9, 2015.</ref>.
*All castle areas end with a boss bridge and an [[Axe]], even in ''Super Mario Bros. 3'' and ''Super Mario World'' styles (where the original games featured boss fights such that the boss had to be directly defeated to progress).
* In the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, Yoshi can be used in the Ghost House, Airship, and Castle themes, despite never appearing in, or even being allowed in those courses. New Yoshi drum beats were added to match the music.
**The axe itself is much bigger, akin to the first phase of Bowser's boss battle in ''New Super Mario Bros. U'' (albeit without the giant switch that activates it, as it is activated by touching the axe itself as in ''Super Mario Bros.''), whereas in ''Super Mario Bros.'' it was the same size as power-ups and blocks.
** Similarly, new Yoshi drum beats were added to the ''New Super Mario Bros. U'' Underwater music, since Yoshi did not appear in underwater levels in either ''New Super Mario Bros. U'' or ''New Super Mario Bros. Wii'' (where most of the music of ''New Super Mario Bros. U'' originated).
**Similarly, all airship areas end with a normal goal rather than a boss fight.
* Many items found in ''Super Mario Bros. 3'' ([[Frog Suit]], [[Tanooki Suit]], [[Hammer Suit]], [[P-Wing]]) and ''New Super Mario Bros. U'' ([[Super Acorn]], [[P-Acorn]], [[Ice Flower]], [[Mini Mushroom]], [[Penguin Suit]]) are not available. In addition, the [[P-Balloon]] from ''Super Mario World'' is also not available.
*It is possible to jump over the [[Goal Pole]], Axe or [[Giant Gate]]; whereas the original games treated these as touching the goal. The player must now directly touch the goal to complete the course.
* [[Lakitu's Cloud]] in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles is wider and can be ridden on, consistent with the ''Super Mario World'' and ''New Super Mario Bros. U'' styles.
**Anything that happens after touching the Goal Pole, the [[Goal (Super Mario Bros. 3)|goal]] in ''Super Mario Bros. 3''-styled levels, the Giant Gate, or the axe is purely cosmetic - Mario does not need to enter the fortress or progress off-screen.
* The Underground, Underwater, and Castle backgrounds have been given extra details (statues, railings, skeletal remains, seaweed, etc.), when originally only the Overworld had such details. This also extends to the Ghost House and Airship backgrounds (lanterns, grandfather clocks, bolts, small flags, etc.), which didn't feature extra background details when shown off at E3 2015.
**Gates and Goal Poles are found inside ghost houses rather than outside.
* The HUD for all four games is in the style of the HUD from ''New Super Mario Bros. U'', with the coin counter on the left and the score and time counters on the right.
*In the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, [[Yoshi (species)|Yoshi]] can be used in the [[Ghost House]], [[Airship]] and [[Castle]] themes, despite never appearing in or even being allowed in those courses. New Yoshi drum beats were added to match the music.
* An in-game "second" on the [[Time Limit|timer]] is actually one second, rather than 0.4, 0.6 or 0.7 seconds.
**Similarly, new Yoshi drum beats were added to the ''New Super Mario Bros. U'' Underwater music, since Yoshi did not appear in underwater courses in either ''New Super Mario Bros. U'' or ''New Super Mario Bros. Wii'' (where most of the music of ''New Super Mario Bros. U'' originated).
* Bowser cannot throw hammers; Bowser Jr. (with wings) has that option instead. However, a Hammer Bro or a winged Bowser Jr. can be put on Bowser's head to simulate this.
*[[Thwomp]]s can be stood on, but Mario will take damage unless he is in a [[Goomba's Shoe]], spinning, or riding a Yoshi.
* In ''Super Mario Bros.'', ''Super Mario Bros. 3'', and ''Super Mario World'', whenever Mario collects a Fire Flower or a Super Star, he cycles through different palettes (Mario's current palette and the three current palettes of the other sprites in ''Super Mario Bros.'' and ''Super Mario Bros. 3'', and the palettes of Mario, Fire Mario, Luigi, and Fire Luigi in ''Super Mario World''). In this game, to be consistent with ''New Super Mario Bros. U'', Mario cycles between his normal and Fire Mario forms when he obtains a Fire Flower, and a rainbow cycle when he collects a Super Star.
*Mario can "soft-toss" carriable items (such as [[trampoline]]s, shells and [[POW Block]]s) by releasing {{button|WiiU|Y}} while tilting down on {{button|WiiU|LeftStick}}, allowing Mario to drop them without throwing or activating it.
* Mario can swim better underwater when holding an item in all styles that allow carrying items; this is to keep consistent with ''Super Mario World''.
*The Ghost House and Airship themes are available in all four styles. (Airships did not appear in ''Super Mario Bros.'' or ''Super Mario World'' while Ghost Houses did not appear before ''Super Mario World''. As such, new music has been composed for these themes, arranged to fit the styles of the original games.<ref>{{cite|author=Nintendo World Report TV|date=June 23, 2015|url=www.youtube.com/watch?v=HavOMKYuvTQ|title=''Super Mario Maker'' - Level Creation Fun (E3 2015)|language=en|publisher=YouTube|accessdate=July 1, 2024}}</ref>) Interestingly, the Airship's Ground and Semisolid Platforms in the ''Super Mario Bros.'' style are in a metallic color scheme and design as opposed to wooden and ropey, and the Ghost House's Ground and Semisolid Platforms are in turquoise and gray for the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles respectively to be consistent with the original games' palette color limitations.
* Gates and flag poles are found inside ghost houses rather than outside.
*Defeating multiple enemies with shells or a [[Super Star]] in all styles cause the points to increase when the player defeats each enemy, and when the player defeats the eighth enemy, they earn an extra life in a similar manner to the infinite 1-Up trick, as in ''Super Mario World'' and ''New Super Mario Bros. U''.
* Enemies don't turn into coins when Fire Mario's fireball hit an enemy, consistent with the other ''Mario'' games.
*[[Lakitu's Cloud]] in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles is wider and can be ridden on, consistent with the ''Super Mario World'' and ''New Super Mario Bros. U'' styles.
*Hammer Bros. in the ''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles (and by extension [[Sledge Bro]]s. in the latter game style) throw hammers less frequently, as in ''New Super Mario Bros. U'', thus they are much easier to avoid than they were in the original games.
*[[P Switch]]es can be carried, as in ''Super Mario World''.
*Mario can swim better underwater when holding an item in all styles that allow carrying items as in the original ''Super Mario World''.
*Semisolid Platforms in the second phase while using the Ground theme in the ''Super Mario Bros.'', ''Super Mario World'', and ''New Super Mario Bros. U'' styles are darker versions of the solid Ground elements.
*Spike Traps do not appear as beds of spikes as in the mainstream games; instead, they are block-shaped and can be placed in mid-air.
*A new cutscene for the 100 Mario Challenge on Normal, Expert and Super Expert difficulties depicting Mario rescuing Peach is created, in the style of arches and a clear daytime sky, and Peach's quotes are "Thank you, Mario, You're my hero!" on Normal and "Oh, Mario! It can't be easy to make it here. You truly are my hero!" on Expert and Super Expert. The style of the arches are the same in the ''Super Mario Bros. 3'' and ''Super Mario World'' styles, but toned slightly differently.
**Also, the alternate cutscene where Mario encounters Toad after clearing the 10 Mario Challenge or the 100 Mario Challenge on Easy difficulty, Toad does not thank Mario, but instead acts more serious about the situation where Peach has been taken to another castle. Toad's quote is "Mario! It's terrible! Princess Peach has been taken to another castle!".
*Warp Doors and [[Beanstalk]]s now only send Mario to another section within same area, while pipes are the only means of transporting him from the main area to the sub-area and vice-versa.
*Enemies do not transform into coins when Fire Mario's fireball hits any enemy, as in ''Super Mario Bros.'', ''[[Super Mario Bros.: The Lost Levels]]'' and ''Super Mario Bros. 3''.
*When a Monty Mole pops out, its cutout is not shown.
*Red [[Cannon]]s, [[One-Way Wall]]s, [[Music Block]]s, Fast [[Lava Lift]]s, [[Shoe Goomba|Stiletto Goomba]]s, [[Bumper (Super Mario series)|Bumper]]s, [[Pink Coin (Super Mario Maker)|Pink Coin]]s, [[Key Door]]s and [[Fire Koopa Clown Car]]s were not present in any of the original games.
*Buzzy and Spiny Shells now have their "empty" forms, and they can be worn onto Mario's head.
*The points of Skewers in the mainstream series were pointed, as the name of the obstacle would suggest. In ''Super Mario Maker'', the points are flattened. They will only cause the course to rumble if coming into contact with Ground, Semisolid Platforms, Mushroom Platforms, and Spike Traps.
*Mushroom Platforms can now be used in the underwater course theme, consistent with other themes, but with stalks in the forms of scales and the caps inside out.
*[[3-Up Moon]]s which were once present in ''Super Mario World'' and ''New Super Mario Bros. U'' do not exist. Instead, the players reserve up to three extra lives if they clear the course by collecting 1-Up Mushrooms within the course on the 10 Mario Challenge and 100 Mario Challenge.
*[[Big Boo]]s who were present in the latter two games do not appear. Instead, Boo Buddies can be enlarged with a Super Mushroom and retain their physical appearances, consistent with other game styles.
*Lava in the Castle theme in all four styles are across the entire course and at the very bottom and in front of all course elements that can be placed there, instead of being between solid platforms and various heights.
*Boo Buddies have never had the ability to shrink and grow in the main ''Super Mario'' franchise. However, this effect can be accomplished by adding wings to the Boo Buddies.
*[[Muncher]]s, originally invincible to direct attacks, can now be defeated with a giant Goomba's Shoe, Spiny Shells, or [[POW Block]]s.
*[[Coin Heaven]] does not exist in any of the four styles.
*''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''Super Mario World'' styles use the same font for received points as ''Super Mario Bros.'' They also share the new green 1UP icon for receiving extra lives.
**Furthermore, ''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''Super Mario World'' styles now have a drop shadow effect on all in-game sprites and elements.


===''Super Mario Bros.''===
===''Super Mario Bros.''===
* Moving platforms and mushroom platforms could not be jumped through from underneath in the original game; this was changed to be consistent with the platforms in ''Super Mario World'' and ''New Super Mario Bros. U''.
*The screen can scroll backwards, allowing the player to backtrack, and auto-scrolling is present as an option.
* All shells now have spinning sprites, unlike in the original. This is consistent with the other styles.
*The player gets extra height from jumping on an enemy, just like all games since ''Super Mario Bros.: The Lost Levels''.
* The player gets extra height from jumping on an enemy, just like all games since ''[[Super Mario Bros.: The Lost Levels]]''.
*Hitting blocks and bricks with shells will cause them to break or otherwise react as if Mario were to hit them, consistent with the other styles.
* The player can now fully backtrack.
*Mario can jump through moving platforms and mushroom platforms, as in later games.
* Water and lava are animated, and trampolines make sounds when Mario jumps on them, much like in the other styles and ''[[Super Mario Bros. Deluxe]]''.
*Mario can hit ? Blocks and bricks underwater, consistent with other styles.
* Hitting blocks and bricks with shells will cause them to break or otherwise react as if Mario were to hit them, consistent with the other styles.
*Enemies typically found on land, such as Goombas, can be stomped underwater.
* The player can hit coin blocks underwater, just as in other styles.
*Trampolines are given a new sprite based on their ''New Super Mario Bros. U'' appearance; they are now just one block tall, rather than approximately one and a half block tall. Trampolines' appearance from the original ''Super Mario Bros.'' is used for the "posing" sprite of the Trampoline Costume Mario.
* The beanstalks have Piranha Plant heads on their tops, making them consistent with other styles.
*Visually, beanstalks now have [[Piranha Plant]] heads on their tops, making them consistent with other styles.
* Enemies no longer have different color schemes in underground or castle levels, except for Munchers, Chain Chomps, Bob-ombs, Buzzy Beetles, and Bullet Bills, due to them being black.
*Lava in the Castle theme is animated and trampolines make sounds when Mario jumps on them, much like in the other styles and ''[[Super Mario Bros. Deluxe]]''.
**Lava now has a hitbox, meaning Mario now loses a life instantly when he touches lava, rather than passing through it and falling off-screen. This is to keep consistent with other game styles.
*The Underwater theme is completely underwater, consistent with other game styles.
*All shells now have spinning sprites, like in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
*Enemies and [[? Block]]s do not have different color schemes in underground or castle levels, except for Munchers, [[Chain Chomp]]s, [[Bob-omb]]s, [[Buzzy Beetle]]s and [[Bullet Bill]]s, which would otherwise blend in with the black background.
*[[Weird Mushroom (item)|Weird Mushroom]], [[Mystery Mushroom]], [[Goomba's Shoe]]s, and the [[Big Mushroom]] did not exist in the original game.
*No timer event exists to trigger [[fireworks]] after completing a stage, although a firework SFX exists and can be triggered by Mario walking from the Goal Pole if the level designer includes them.
*The Underground, Underwater and Castle backgrounds have been given extra details (statues, railings, skeletal remains, seaweed, etc.), when originally only the Overworld had such.
**This also extends to the Ghost House and Airship backgrounds (lanterns, grandfather clocks, bolts, small flags, etc.), which did not feature extra background details when shown off at E3 2015.
*P Switches and Warp Doors are now present. The Warp Doors in this game's style are similar in appearance to the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3''{{'}}s doors, but in green.
*Boss music can now be played, but is taken from ''Super Mario Bros. 3''{{'}}s Enemy Battle theme. (''Super Mario Bros.'' had no boss theme.)
**For similar reasons, the P Switch's music is taken from ''Super Mario Bros. 3''.
*Palette color restrictions do not necessarily apply to newly-created sprites, including most [[Costume Mario]] characters, which feature their color scheme from later games.
*Shells can collect coins, unlike in the original game in which they would pass through them.
*The first Semisolid Platform type in the Ground theme has a wider base compared to its original design.


===''Super Mario Bros. 3''===
===''Super Mario Bros. 3''===
* P Switches could not be carried in the original game, but they can here. This is consistent with ''Super Mario World''.
*As part of the use of the ''New Super Mario Bros. U'' HUD layout, the [[P-Meter]] is placed under the coin counter in the top left of the screen, rather than below the playing area.
* Fire Flowers were colored white and blue in the original, but are colored red and green here. This is consistent with ''Super Mario World'' and ''New Super Mario Bros. U''.
*[[Raccoon Mario]] can defeat [[Dry Bones]], similar to [[Cape Mario]]'s mechanics in the ''Super Mario World'' style.
* Similar to its [[Super Mario Advance 4: Super Mario Bros. 3|GBA remake]], the score counter is not present on the bottom of the screen. The P-Meter has also been moved to below the coin counter.  
*Instead of reusing their ''Super Mario Bros.'' sprite with a different palette, Buzzy Beetles have a new sprite with a black outline to better fit with other sprites in the style.
* Bowser hopped in place in the original game, but here he hops forwards and backwards, and can jump normally; this is consistent with the other styles.
*Hard Blocks can no longer contain power-ups, nor can Note Blocks be made invisible until they are hit.
* Mario cannot go into the background when ducking on a White Block platform. Instead, Mario will do a short hop in-place and a noise will play.<ref>GameXplain (August 22, 2015). [https://www.youtube.com/watch?v=owRYdqX4twM "Cool Bits - Super Mario Maker's SMB3 White Block Secret"]. ''YouTube''. Retrieved October 9, 2015.</ref>
*Mario's running speed is significantly slower than in the original game to be consistent with other titles.
* Mario could not get out of the Kuribo's Shoe unless he hit an enemy in the original, but here Mario can exit the shoe by pressing ZR.  This is consistent with the Yoshi mechanics in ''Super Mario World'' and ''New Super Mario Bros. U''.
*Fire Flowers are colored red, rather than white or blue.
* When Mario touches the [[Goal (Super Mario Bros. 3)|Goal]], he doesn't get a card, as they do not exist in ''Super Mario Maker''. Instead, he recieves points for whatever that was displayed in the roulette at the time he touches it. A [[Super Mushroom]] is worth 100 points, a [[Fire Flower]] is worth 800 points, and a [[Super Star]] is worth 4,000 points. A [[1-Up Mushroom]] is added to the roulette to give Mario a chance at getting an extra life instead of points.
*When Mario touches the [[Goal (Super Mario Bros. 3)|goal]], he does not get a card, as they do not exist in ''Super Mario Maker''. Instead, he receives points for whatever that was displayed in the roulette at the time he touches it. A [[Super Mushroom]] is worth 100 points, a [[Fire Flower]] is worth 800 points, while a [[Super Star]] is worth 4,000 points. A [[1-Up Mushroom]] is added to the roulette to give Mario a chance at getting an extra life instead of points.
*[[Raccoon Mario]] can defeat [[Dry Bones]]. This is to be consistent with [[Caped Mario]]'s mechanics in the ''Super Mario World'' style.
*As of their introduction, [[Checkpoint Flag]]s can be used in this style, when in the original, checkpoints were not available, due to the shorter level length.
*Bowser hops backward and forward between ground pounds, rather than merely hopping in place.
**As in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', Bowser's lower body can damage Mario, rather than being intangible.
*Mario can exit a Goomba's Shoe by pressing the R or ZR Buttons, as with the Yoshi mechanics in the other styles, rather than being stuck in the shoe until damage is taken.
*Mario cannot go into the background when ducking on a white Semisolid Platform. Instead, Mario will do a short hop in-place and a noise will play.<ref>{{cite|language=en|author=GameXplain|date=August 22, 2015|url=www.youtube.com/watch?v=owRYdqX4twM|title=Cool Bits - Super Mario Maker's SMB3 White Block Secret|publisher=YouTube|accessdate=July 1, 2024}}</ref>
*The following power-ups present in the original game are not included: [[Frog Suit]], [[Tanooki Suit]], [[Statue Mario]], [[Hammer Suit]] and [[P-Wing]]. Instead, the Frog Suit and Statue Mario now serve as Mystery Mushroom costumes in the ''Super Mario Bros.'' style. However, Weird Mario in any of the power-ups all present in the original game will appear if the player repeatedly taps the normal Warp Door in Edit Mode.
*Warp Doors which were originally doorless entryways are swing-open doors based on ''Super Mario Bros. 2''. The Key Doors prior to unlocking with the Key depict the keyholes in the center as opposed to below the door knob, consistent with other game styles.
*The Boom Boom and Koopaling boss music is the only music played for a boss theme. The enemy battle music is instead used for the ''Super Mario Bros.'' style.
*When Mario rescues Peach in this game's style after beating the 100 Mario Challenge on Normal or Expert, Peach stands still and does not have her crying pose.
*In the Airship theme, most of the Ground blocks representing boards and logs have different patterns except for the wide vertical pillars.
*Functionally, [[Bull's-Eye Bill]]s and [[Fire Bar]]s replace Missile Bills from the original game and [[Roto-Disc]]s, consistent with other styles.
*Aside from being two times bigger, big enemies (except for Sledge Bros.) are now identical to their normal-sized counterparts in appearance as in ''New Super Mario Bros. U'', unlike in the original game where [[Big Goomba]]s, [[Big Koopa Troopa|Koopa Troopas]] and [[Big Piranha Plant|Piranha Plants]] had distinctively detailed appearances.
*Big Goombas split into two normal sized Goombas when jumped on, consistent with ''New Super Mario Bros. U''.
*Mario can no longer grab Big Koopa Troopa shells, consistent with ''New Super Mario Bros. U''. They now break ? Blocks and Hard Blocks, rather than simply hitting them.
*Mushroom Platforms actually take the form of real mushrooms. Originally, there were Wooden Platforms that would take the shape of the latter.
*Dry Bones turn around at edges of platforms instead of going forward, consistent with ''New Super Mario Bros. U''.
*Thwomps are gray rather than blue, consistent with ''Super Mario World'' and ''New Super Mario Bros. U'' as well as in the ''Super Mario All-Stars'' and ''Super Mario Advance 4'' remakes.
*Super and 1-Up Mushrooms always move rightward when released from a block, regardless of the direction Mario is facing.
*Mario keeps facing left or right while entering a pipe, rather than looking at the screen.
*As in ''Super Mario Advance 4'', ''Super Mario World'' and ''New Super Mario Bros. U'', Mario can carry objects through pipes to another area.
*Piranha Plants and Fire Piranha Plants are always red and have shorter height, rather than some being green and taller, consistent with later titles.
**Fire Piranha Plants' head has a redrawn sprite.
*Chain Chomps are tied to a stump rather than a Hard Block, consistent with ''New Super Mario Bros. U''.
*Red Koopa Paratoopas turn around and look at Mario when he jumps over or passes under them, rather than keep facing left.
*Mario can stomp, grab and kick upside-down Spiny shells safely, as in ''Super Mario Advance 4'' and the ''New Super Mario Bros.'' games, whereas in the original game Mario would take damage from them even when they are flipped upside down.
*Fire Mario can no longer throw fireballs while climbing a vine.
*Shells function properly while being lifted by Raccoon Mario's tail whip, rather than becoming intangible.
*Munchers no longer turn into coins by P Switches, or become [[Empty Block]]s by Raccoon Mario's tail whip.


===''Super Mario World''===
===''Super Mario World''===
* [[P Switch]]es turn [[Block (empty)|Used blocks]] into [[Coin]]s in the original game, but here they turn [[Rotating Block]]s into coins. This is consistent with ''Super Mario Bros. 3'' and ''New Super Mario Bros. U'', in which [[P Switch]]es turn [[Brick Block]]s into [[Coin]]s ([[Rotating Block]]s are the ''Super Mario World'' equivalent to [[Brick Block]]s).
*There is no [[item storage|Item Stock]].
*Fire Piranha Plants replace [[Jumping Fire Piranha Plant]]s.
*The enemy originally known as "Goombas" in the original game is now referred to as "[[Galoomba]]s" by the UI, matching their appearance from ''[[Super Mario 3D World]]'' onward.
*[[Hammer Bro]]s. (and by extension [[Sledge Bro]]s.), [[Rocky Wrench]]es, Chain Chomps, [[cannon]]s, [[Burner]]s, and [[Fire Bar]]s did not exist in the original game.
*The players cannot clear the course just by passing through the [[Giant Gate]]; they must touch the tape. Touching the tape at the very top results in a 1-up, similar to the flagpole in ''[[New Super Mario Bros.]]''
**[[Goal Star]]s do not exist. Instead, Mario receives points equal to one hundred times the number of stars displayed when touching the tape. He can get either 500, 1,000, 2,500 or 4,000 points depending on where the tape is.
**When Mario passes through the Giant Gate while the [[bonus game (Super Mario World)|bonus game]] theme plays, the ending fanfare will be from this bonus game.
**Upon clearing the [[Giant Gate]], Mario stops and turns to face it, rather than continuing to walk away from it. And if he walks to his ending mark after touching the tape, he will retain his "peace sign" pose until the screen transitions.
***If he does not reach the designated posistion before his "peace sign" pose, he will face left and duck after the pose, similar to the other game styles.
**After the course clear fanfare, the whistle sound effect and the iris transition, used in the original game to take the player back to the map, is not implemented.
*The [[Midway Gate]] is replaced by the [[Checkpoint Flag]], as used in the other styles.
**This is because the Midway Gate is one block wider than the Checkpoint Flag.
**However, after touching this flag, the sound of the Midway Gate is used.
*Bowser now features a new sprite that more closely resembles his modern design than his sprite in the original game. He can also be used outside of the Koopa Clown Car, consistent with the other styles.
*Bowser now features a new sprite that more closely resembles his modern design than his sprite in the original game. He can also be used outside of the Koopa Clown Car, consistent with the other styles.
* Yoshi cannot change Red Koopa Shells into fireballs after eating them. This is consistent with ''New Super Mario Bros. U'', as well as due to the lack of Yellow and Blue Koopa Troopas.
*When in a Koopa Clown Car, Bowser will throw Bob-ombs instead of [[Mechakoopa]]s, as with Bowser Jr.'s second fight in ''New Super Mario Bros. U''.
**Instead, when Yoshi eats a Lava Bubble, he spits three fireballs, similar to the original Red Koopa Shell fireballs. Yoshi can eat fire from a Rocket Engine and release a single fireball.
**In the original game, the players got a 1-up for finding a Yoshi Egg when they already had a Yoshi, but in this game, another Yoshi hatches. If two Yoshis are present, the egg hatches into a [[Super Mushroom]] if the player is [[Small Mario]], a [[Fire Flower]] if [[Super Mario]], a [[Cape Feather]] if [[Fire Mario]], and a [[1-Up Mushroom]] if [[Caped Mario]].
** Yoshi can eat hammers and spit them out. This is consistent with ''New Super Mario Bros. U''.
** Like ''[[Super Mario World: Super Mario Advance 2]]'', ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'' and the latter's corresponding style, Yoshi has collision detection, which means Mario will "push" him if he runs into him.
* Upon clearing the [[Giant Gate]], Mario stops and turns to face it, rather than keep walking away from it.
** The players cannot clear the course just by passing through the [[Giant Gate]]; they must touch the tape. Touching the tape at the very top results in a 1-up, similar to the flagpole in ''[[Super Mario Bros.]]''.
** [[Goal Star]]s no longer exist. Instead, Mario receives one hundred times the number displayed when touching the tape. He can get either 500, 1,000, 2,500, or 4,000 points depending on where the tape is.
* In the original game, when Mario loses a life, he goes into his death pose, but it isn't animated until he starts flying upwards. In ''Super Mario Maker'', his death pose is now animated from the moment he dies onward.
* [[Bob-omb]]s and [[Muncher]]s have more detailed sprites.
* Yoshi's sprite has green arms, instead of the orange arms in the original. The green is also of a brighter tone, thus making him resemble his ''Super Mario Advance 2'' sprite.
* The [[Koopa Clown Car]] has been scaled down to the size of a Junior Clown Car.
* Grinders, Lava Bubbles, and some other enemies can no longer be spin-jumped on.
* Fishbones home in on the player, as in the ''New Super Mario Bros.'' series.
* When in a Koopa Clown Car, Bowser will throw Bob-ombs instead of [[Mechakoopa]]s, similarly to Bowser Jr.'s second fight in ''New Super Mario Bros. U''.
**This is also due to the Mechakoopa's lack of presence in the game.
**This is also due to the Mechakoopa's lack of presence in the game.
**Bowser Jr. will throw Green Koopa Shells when in a Koopa Clown Car.
**Bowser Jr. will throw Green Koopa Shells when in a Koopa Clown Car.
* When Mario goes through doors while carrying a P-Switch or Koopa Shell, it doesn't disappear.
*The [[Koopa Clown Car]] has been scaled down to the size of a Junior Clown Car.
* When the timer reaches the last 100 seconds in the original game, the music speeds up uninterrupted while the warning simultaneously plays. In this game, however, the music stops as the warning plays, then restarts with the faster tempo. This is consistent with the other styles.
*Yoshi cannot change Red Koopa Shells into fireballs after eating them. This is consistent with ''New Super Mario Bros. U'', as well as due to the lack of Yellow and Blue Koopa Troopas.
* Doors actually open when Mario enters them.
**Instead, when Yoshi eats a Lava Bubble, he spits three fireballs, similar to the original Red Koopa Shell fireballs. Yoshi can eat fire from a [[Burner]] or [[Fire Bar]] and release a single fireball.
* The Boo Circle had a mixture of three different boos in the original, while in this game they are all the same.
**Yoshi will no longer swallow items that are in his mouth after a set period of time.
* Jumping Piranha Plants are taller. This is to keep consistent with the other styles.
**Yoshi can eat hammers and spit them out. This is consistent with ''New Super Mario Bros. U''.
**Yoshi can eat [[coin]]s. This is consistent with ''New Super Mario Bros. U''.
*In the original game, the players got a 1-up for finding a Yoshi Egg when they already had a Yoshi, but in this game, another Yoshi hatches. If two Yoshis are present, the egg hatches into a [[Super Mushroom]] if the player is [[Small Mario]], a [[Fire Flower]] if [[Super Mario (form)|Super Mario]], a [[Cape Feather]] if [[Fire Mario]] and a [[1-Up Mushroom]] if [[Cape Mario]].
**However, 1-Up Mushrooms can still appear from giant Yoshi Eggs regardless of form.
*Like ''[[Super Mario World: Super Mario Advance 2]]'', ''New Super Mario Bros. Wii'', ''New Super Mario Bros. U'' and the latter's corresponding style, Yoshi has collision detection, which means Mario will "push" him if he runs into him.
*Yoshi's sprite has green arms, instead of the orange arms in the original. The green is also of a brighter tone, thus making him resemble his ''Super Mario Advance 2'' sprite.
*[[P Switch]]es turn [[Empty Block]]s into [[coin]]s and vice-versa in the original game, but here they turn [[Rotating Block]]s into coins. This is consistent with ''Super Mario Bros. 3'' and ''New Super Mario Bros. U'', in which [[P Switch]]es turn [[Brick Block]]s into [[coin]]s ([[Rotating Block]]s are the ''Super Mario World'' equivalent to [[Brick Block]]s).
**Also, the P Switch time limit is shorter, consistent with other game styles.
*When Mario goes through doors while carrying a P Switch or Koopa Shell, it does not disappear.
*[[Grinder]]s, Lava Bubbles and Boos cannot be spin jumped on without taking damage.
**When spin jumping on enemies that get destroyed, Mario will do a maximum height jump off of it, instead of just destroying it.
*Fish Bones home in on the player, as in the ''New Super Mario Bros.'' series.
*Jumping Piranha Plants are taller. This is to keep consistent with the other styles.
*[[Bob-omb]]s, [[Muncher]]s and Grinders have more detailed sprites.
*In the original game, when Mario loses a life, he goes into his death pose, but it is not animated until he starts flying upwards. In ''Super Mario Maker'', his death pose is now animated from the moment he dies onward.
*When the timer reaches the last 100 seconds in the original game, the music speeds up uninterrupted while the warning simultaneously plays. In this game, however, the music stops as the warning plays, then restarts with the faster tempo. This is consistent with the other styles.
*The Super Star invincible form now has the same sound effect as the P Switch for indicating that the effect is about to run out, similar to ''New Super Mario Bros. Wii''.
*Warp Doors actually open when Mario enters them as opposed to the screen pixelating.
*The Boo Buddies had a mixture of three different Boos in the original, while in this game they are all the same.
*The [[Power Balloon]] power-up is not included.
*Lakitu's cloud remains and can be hijacked after killing him in any way - in the original game, jumping on Lakitu caused the cloud to disperse.
*Mushroom Platforms have slim stalks like in [[Butter Bridge 1]] but are lighter toned and have red and yellow cap variations, consistent with the other game styles. Originally, green was the only color for the caps of the Mushroom Platforms.
*Berry bushes do not carry Berries, which are absent from the game, and are part of the background in the Ground theme and are not available for course elements.
*[[Urchin]]s are absent, but this game style's Underwater theme's Spike Traps take the form similar to those enemies.
*P Warp Doors are a recolored version of regular Warp Doors (instead of having their own pattern) and have a P emblem on them while active, and have framed lines while inactive, consistent with the other game styles. Originally, there were no framed lines where the P Switch doors should be.
*When Mario rescues Peach in this game's style after beating the 100 Mario Challenge on Normal or Expert, she does not kiss him at all.
*Skewers, which were first introduced in this game have a completely new design and go vertically and/or horizontally, corresponding with other game styles. Mario can now pass through them, but will still sustain damage while doing so.
*Keys no longer require being lifted to use; instead, they automatically follow Mario after obtaining them. Additionally, they now have a vertical sprite instead of horizontal.
*Toad appears in this game's style for the first time, based off of his appearance in ''Super Mario Bros. 3'', but only in the cutscene after clearing the 10 Mario Challenge or the 100 Mario Challenge on the Easy difficulty.<ref name="toad">{{cite|language=en|author=NWEpic|date=November 18, 2015|url=www.youtube.com/watch?v=0nSs6bBCjvw&t=1091s|timestamp=18:11|title=''Super Mario Maker'': 10 Mario Challenge FINAL|publisher=YouTube|accessdate=Febuary 23, 2024}}</ref>
**On a side note, the "Egg Is Rescued" song plays during this cutscene.<ref name="toad"/>
*Dry Bones and doors have slightly different sprites.
*Koopa Troopas lack a sprite when turning from a side to another.


===''New Super Mario Bros. U''===
===''New Super Mario Bros. U''===
* The Goal Pole base was wider than one block in the original game, as well as in reveal build at E3 2014, but it is only one block wide here. Additionally, after jumping off the pole, Mario enters the castle without doing his victory animation, but he'll still say '''"Oh yeah, Mario Time!"''' before entering. These were possibly changed to be consistent with the ''Super Mario Bros.'' style.
*The HUD is solid white (except for the score, which is solid black) as in ''New Super Mario Bros. Wii'' and the early version of ''New Super Mario Bros. U'' instead of the metal opaque color from the final version of the base game.
* Carriable objects cannot be carried above Mario's head, only at his side, unlike in the original game. This was possibly changed to be consistent with ''Super Mario World''.
*The Goal Pole base was wider than one block in the original game, as well as in reveal build at E3 2014, but it is only one block wide here. Additionally, after jumping off the pole, Mario enters the castle without doing his victory animation, but he will still say "Oh yeah, Mario time!" before entering.
* Mario can now [[Spin Jump]] on Piranha Plants and other spiked enemies. This was possibly changed to be consistent with ''Super Mario World''.
*The Goal Pole will not play the original ''Super Mario Bros.'' course clear music when the last two digits on the timer are the same.
* The face on Lakitu's Cloud doesn't turn when flying, and instead faces the screen. This was possibly changed to be consistent with ''Super Mario World''.
*Yoshi enters the fortress with Mario after touching the Goal Pole while riding him, rather than Mario leaving him behind and Yoshi waving goodbye.
* When attacking Dry Bones, their heads do not fly off their bodies, and instead stay on their bodies. This was possibly changed to be consistent with the other styles.
*Carriable objects cannot be carried above Mario's head, only at his side like in ''New Super Mario Bros.'' and ''New Super Mario Bros. 2''.
* Bowser can destroy breakable blocks with his body and his fire.
*Stars do not appear when Monty Moles bump into other ones.
* Yoshi can eat Hammer Bros.
*[[Propeller Mushroom]]s lack a unique sound effect when released from a block, with the standard "item released" sound playing instead.
* The HUD is solid white as in ''New Super Mario Bros. Wii'' instead of the metal opaque color from the base game.
*[[Ground Pound]]ing object-containing blocks attached to a solid floor has a different behavior. Originally, the power-up would fly out of the block and land on the ground, but in this game, blocks behave as if they are in the air even if they are attached to the floor, thus non-coin objects are treated as crushed (as if they were stuck between two solid objects) and disappear once they are released from the block.
* Objects do not dance to the music. This was possibly changed to be consistent with the other game styles.
*P Switches are dark blue rather than cyan.
* Fishbones do not collapse if they collide into each other.
*[[Coin Block]]s do not produce five more coins even if they are hit fast enough.
* Bullet Bills do not collide with each other. This was possibly changed to be consistent with the other styles.
*Bowser can destroy breakable blocks with his body and his fire.
* The goal pole will not play the original ''Super Mario Bros.'' course clear music when the last two digits on the timer are the same. This was possibly changed to be consistent with the Super Mario Bros. style.
*When eating a fire-based enemy (Fire Piranha Plants and Lava Bubbles), Yoshi will spit out three fireballs instead of one.
* Mario does not look directly at any enemies or items whenever he's near them.  
*Yoshi can eat Hammer Bros.
* There is no cheering or applause during chains of 1-Ups.
*Yoshi can swim underwater.
* Some animations have fewer frames compared to the animation's equivalents in ''New Super Mario Bros. U''.
*Mario can now [[Spin Jump]] on Piranha Plants and other spiked enemies, similar to ''Super Mario World''. The sound effect for the action in this game style is the same as Yoshi bouncing off of spiked enemies.
* Yoshi enters the fortress with Mario after touching the goal pole while riding him, rather than Mario leaving him behind and Yoshi waving goodbye.
*Warp Doors (here appear to be based on the one found at the end of main section in [[Red-Hot Elevator Ride]] and [[The Final Battle (New Super Mario Bros. U)|The Final Battle]]) are now only two blocks tall and one block wide (as opposed to approximately four blocks tall and three blocks wide), consistent with ''Super Mario Bros. 3'' and ''Super Mario World''.
* Spin jumping near a flower does not produce a coin.
*The sounds emitted from [[Note Block]]s are affected by the course themes rather than the background music.
* Flowers and grass do not move when Mario touches them.
*Piranha Plants and Fire Piranha Plants act like if they are inside a pipe even when they are placed on the ground or ceiling, whereas in the original ''New Super Mario Bros.'' games, Piranha Plants and Fire Piranha Plants on the ground and ceiling have slightly different behaviors from the ones in a pipe.
**Piranha Plants do not vocalize when they are defeated.
*[[Mega Dry Bones|Big Dry Bones]] can be knocked out simply by Spin Jumping on top of it, instead of having to Ground Pound them (Ground Pounding still has the same effect).
**When attacking Dry Bones, their heads do not fly off their bodies.
*[[Mega Wiggler|Big Wiggler]]s can be made angry, making them more consistent with normal Wigglers.
*Cannons cannot fire Bob-ombs; however, Bob-ombs can be put on Bill Blasters to simulate this.
*[[Fish Bone]]s do not collapse if they collide into each other.
*Bullet Bills do not collide with each other.
*[[Bull's-Eye Bill]]s and [[Bull's-Eye Blaster]]s are now colored entirely red, much like in ''[[Captain Toad: Treasure Tracker]]'' to distinguish from normal Bullet Bills and Bill Blasters, while in the original game, they are black with blinking red eyes and black like normal Bill Blasters, respectively.
*[[Fire Bar]]s' fireballs are smaller than in the original game, similar to ''Super Mario Bros.'' and the ''New Super Mario Bros.'' games prior to the original ''New Super Mario Bros. U''.
*Likewise, [[Chain Chomp]]s are slightly smaller, and their stump is now one block tall for consistency with ''Super Mario Bros. 3''. Additionally, the stump do not produce coins upon defeating it.
*Pipes cannot be entered from the edge of them.
*Enemies and coins bounce upon interacting with a Note Block, instead of acting just like other solid terrain.
*Bowser's default size is smaller than in the original game to be consistent with ''Super Mario Bros.'' and ''Super Mario Bros. 3''.
*Spin jumping near a flower does not produce a coin.
*The sprites used here are actually in 2D, rather than the 3D models used in ''New Super Mario Bros. U'' (except Mario, Yoshi, Bowser and Bowser Jr.), as evident in the following:
**Some animations have fewer frames compared to their equivalents in said game.
**Flowers and grass are stationary; they do not move when Mario touches them.
**Objects and enemies do not dance to the music.
**Mario does not look directly at any enemies or items whenever he is near them.
**The face on Lakitu's Cloud does not turn when flying, instead facing the screen at all times.
*Skewers received a new design rather than using that of the original game. It is now more round and has more spikes, similar to the ''Super Mario World'' style, however, it is colored black and the spikes are colored gold, much like the ones from the original ''New Super Mario Bros.'' games.
*There is no cheering or applause during chains of 1-Ups.
*The following power-ups present in the original game are not included: [[Super Acorn]], [[P-Acorn]], [[Ice Flower]], [[Mini Mushroom]], and [[Penguin Suit]].
*[[Grinder]]s were not present in the original game, and they use their design from ''[[New Super Mario Bros. 2]]''.
*The font for received points has been turned white, while the 1UP icon is smaller and green.
*The screen transition with Bowser's emblem does not appear when the player loses a life.
 
===Obsolete===
*Prior to the 1.20 update on November 4, 2015, power-ups in ? Blocks or Brick Blocks couldn't have status dependency (or couldn't be edited to change depending on Mario's status). For example, a Fire Flower placed in block wouldn't change into a Super Mushroom while Mario was in small form. From 1.20 onward - although the default remains non-status-dependent - dragging a Super Mushroom onto a Fire Flower, Super Leaf, Cape Feather, or Propeller Mushroom will make them show a small mushroom in their lower-right corner. The combined item is status-dependent and can be placed into a block as normal.
*Prior to the 1.30 update, P Switches were orange rather than blue in the ''Super Mario Bros.'' and ''New Super Mario Bros. U'' styles, and showed a ? rather than P in the latter case.


==Updates==
==Updates==
The following is a list of updates that ''Super Mario Maker'' has received.
The following is a list of updates that ''Super Mario Maker'' has received.
===Version 1.01===
===Version 1.01===
Released September 10, 2015, Nintendo provided an official description of the update:<ref name="SMMupdates">Nintendo of America (September 23, 2015). [http://en-americas-support.nintendo.com/app/answers/detail/a_id/15184/~/how-to-update-super-mario-maker "How to Update Super Mario Maker"]. Retrieved October 9, 2015.</ref>
Released September 10, 2015, Nintendo provided an official description of the update:<ref name="SMMupdates">{{cite|language=en-us|date=September 23, 2015|publisher=Nintendo of America|url=en-americas-support.nintendo.com/app/answers/detail/a_id/15184/~/how-to-update-super-mario-maker|title=How to Update Super Mario Maker|accessdate=July 1, 2024}}</ref>
 
:*''Added a small Easter egg when making courses.''
:*''Added a small Easter egg when making courses.''
:*''Added a secondary method for unlocking Course elements faster.''
:*''Added a secondary method for unlocking Course elements faster.''
:*''Adjustments have been made to make for a more pleasant gaming experience.''
:*''Adjustments have been made to make for a more pleasant gaming experience.''
 
With this update, course sets are unlocked sooner than was planned during development. This is achieved by placing at least 500 items in the [[Course Maker]] after all new items are used from a delivery.
With this update, course sets are unlocked sooner than was planned during development. This is achieved by placing at least 500 items in the Course Maker after all new items are used from a delivery.


===Version 1.10===
===Version 1.10===
Released September 23, 2015, an official description was provided:<ref name="SMMupdates"/>
Released September 23, 2015, an official description was provided:<ref name="SMMupdates"/>
:''Note: This update requires about 223MB of storage space.''
:''Note: This update requires about 223MB of storage space.''
:*''Adjustments have been made to make for a more pleasant gaming experience.''
:*''Adjustments have been made to make for a more pleasant gaming experience.''
 
This update adds support for official Nintendo courses, including inserting into the game's data the message, ''"This course was uploaded by Nintendo, so it cannot be reported."''.<ref>{{cite|author=Random Talking Bush|date=September 24, 2015|url=x.com/RandomTBush/status/646903479529828352|title="This course was uploaded by Nintendo, so it cannot be reported" was added to SMM v1.10, along with additional Nintendo-made course support.|publisher=Twitter|accessdate=July 1, 2024|language=en}}</ref> Courses made by [[Mary O.]] and [[Yamamura]] with this designation were added on, October 14, October 20, and November 4 (the latter before the V1.20 update).<ref>{{cite|date=October 14, 2015|url=www.nintendo.co.jp/nintendo_news/151014/supermariomaker/index.html|title=スーパーマリオメーカーコース作成講座 ましことヤマムラ 第一話|publisher=Nintendo News|language=ja|accessdate=July 1, 2024}}</ref><ref>{{cite|date=October 22, 2015|url=www.nintendo.co.jp/nintendo_news/151022/supermariomaker/index.html|title=スーパーマリオメーカーコース作成講座 ましことヤマムラ 第二話|publisher=Nintendo News|language=ja|accessdate=July 1, 2024}}</ref><ref>{{cite|date=November 4, 2015|url=www.nintendo.co.jp/nintendo_news/151104/supermariomaker/index.html|title=スーパーマリオメーカーコース作成講座 ましことヤマムラ 第三話|publisher=Nintendo News|language=ja|accessdate=July 1, 2024}}</ref>
This update adds support for official Nintendo courses, including inserting into the game's data the message, ''"This course was uploaded by Nintendo, so it cannot be reported."''.<ref>Random Talking Bush (September 24, 2015). [https://twitter.com/RandomTBush/status/646903479529828352 "Random Talking Bush on Twitter"]. ''Twitter''. Retrieved October 9, 2015.</ref>


===Version 1.20===
===Version 1.20===
{{justreleased|section=yes|software update|date=November 4, 2015}}
Released on November 4, 2015, update version 1.20 added some new features to the game:<ref>{{cite|language=en|author=Sickr|date=October 27, 2015|publisher=My Nintendo News|url=mynintendonews.com/2015/10/27/software-update-brings-mid-level-checkpoints-and-new-courses-to-super-mario-maker|title=Software Update Brings Mid-Level Checkpoints And New Courses To Super Mario Maker]|accessdate=July 1, 2024}}</ref><ref>{{cite|author=GameXplain|language=en|date=October 27, 2015|url=www.youtube.com/watch?v=jjjg0hPPmA4|title=Even more Checkpoint details for Super Mario Maker!|publisher=YouTube|accessdate=July 1, 2024}}</ref>
An update is planned for release on November 4, 2015 and will add additional features to the game:<ref>''My Nintendo News'' (October 27, 2015). [http://mynintendonews.com/2015/10/27/software-update-brings-mid-level-checkpoints-and-new-courses-to-super-mario-maker/ Software Update Brings Mid-Level Checkpoints And New Courses To Super Mario Maker]. Retrieved October 27, 2015.</ref><ref>GameXplain (October 27, 2015). [https://www.youtube.com/watch?v=jjjg0hPPmA4 "Even more Checkpoint details for Super Mario Maker!"] ''YouTube''. Retrieved October 29, 2015.</ref>
:*Up to two [[Checkpoint Flag]]s (one for each Sub Area) can be placed onto courses by shaking an arrow sign to add a checkpoint to the course, and before uploading, the player must be able to clear the course from the checkpoint, as well as normally.
:*Up to two [[Checkpoint Flag]]s can be placed onto courses by shaking an arrow sign to add a checkpoint to the course, and before uploading, the player must be able to clear the course from the checkpoint, as well as normally.
:**Flags have rotation arrows, rotating at 45° angles. They do not require anchoring and can hover in free space.
:**Flags will be have rotation arrows, rotating at 45° angles. They will not require anchoring and can hover in free space.
:*Players can place a Super Mushroom on top of a power-up to make it status-dependent (if the player is Small Mario, the item is a Super Mushroom, but if they are Super Mario, the item is whatever the mushroom was placed on).
:*Players can place a Super Mushroom on top of a power-up to make it status-dependent (if the player is Small Mario, the item is a Super Mushroom, but if they are Super Mario, the item is whatever the mushroom was placed on).
:*By shaking a Muncher enough, [[Watinga]] will spawn from it in addition to the flies, and hitting him will allow players to play a more difficult version of Gnat Attack.
:*By shaking a Muncher enough, [[King Watinga]] will spawn from it in addition to the flies, and hitting him will allow players to play a more difficult version of Gnat Attack.
:**Completing the hard version of Gnat Attack will unlock the [[Fighter Fly]] Mystery Mushroom costume.
:**Completing the hard version of Gnat Attack will unlock the [[Fighter Fly]] Mystery Mushroom costume.
:*In the Course World menu, an "Official" tab will be added to the Makers section, which allows players to find courses created by Nintendo.
:*In the Course World menu, an "Official" tab was added to the Makers section, which allows players to find courses created by Nintendo.
:*An Event Courses button will be added to the Course World menu, allowing players to access special courses for partners outside Nintendo. These courses can unlock new Mystery Mushroom costumes based on something pertaining to the partner involved. Those that do are clearly marked by a Mystery Mushroom next to the course title. Confirmed Event Course costumes include Necky the Fox from ''[[wikipedia:Famitsu|Famitsu]]''<ref>Brian (September 10, 2015). [http://nintendoeverything.com/famitsu-mascot-to-be-added-as-a-costume-in-super-mario-maker/ "Famitsu mascot to be added as a costume in Super Mario Maker"]. ''Nintendo Everything''. Retrieved November 1, 2015.</ref>, Shinya Arino from ''[[wikipedia:GameCenter CX|GameCenter CX]]''<ref>Matt (October 1, 2015). [http://nintendoeverything.com/gamecenter-cxs-arino-coming-to-super-mario-maker-as-a-costume/ "GameCenter CX’s Arino coming to Super Mario Maker as a costume"]. ''Nintendo Everything''. Retrieved November 1, 2015.</ref>, and [[Super Mario-Kun]] from ''[[wikipedia:CoroCoro Comic|CoroCoro Comic]]''<ref>Brian (October 15, 2015). [http://nintendoeverything.com/super-mario-maker-teaming-up-with-super-mario-kun-for-a-new-collaboration/ "Super Mario Maker teaming up with Super Mario-kun for a new collaboration"]. ''Nintendo Everything''. Retrieved November 1, 2015.</ref>.
:*An Event Courses button was added to the Course World menu, allowing players to access special courses for partners outside Nintendo. These courses can unlock new Mystery Mushroom costumes based on something pertaining to the partner involved. Those that do are clearly marked by a Mystery Mushroom next to the course title. The first six Event Courses were released: [[Ship Love]], [[Super Bakarhythm Land]], [[Arino Maker]], [[Arino Maker Returns]], [[New! Arino Maker]] and [[Tri Force Heroes]].
*Player can now skip the segment between levels and the intro in Mario Challenge by pressing "A". Player can also skip the loading when Marios are setting up before playing the level first time.
:**For a complete list of event courses, see [[List of official Super Mario Maker courses]].
Some additional adjustments have also been made:
:*Players can now skip the segment between courses and the intro in the 10/100 Mario Challenge by pressing "A". Players can also skip the loading when Marios are setting up before playing a course for the first time.
:*Some glitches that were present in the previous updates have been fixed.
Cosmetic changes:
:*The "Featured" tab and the "Up & Coming" tab in Course World's Courses section were renamed "Highlights" and "New Arrivals" respectively.
:*An easter egg was added to the Course Maker where the player is able to knock on a Warp Door by tapping it. Knocking it enough times causes [[Weird Mushroom (item)|Weird Mario]] to answer it in one of five poses, each different depending on the game style. If the player doesn't knock enough times then a loud knocking sound will be heard answering.
 
===Version 1.21===
Released November 12, 2015, the only official note is that ''Adjustments have been made for a more pleasant gaming experience''<ref name="SMMupdates"/>
 
===Version 1.30===
Released on December 21, 2015. This update adds support for the portal site, [https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker Bookmark'']. In addition, the "Bookmarks" tab is added in the Course World's Courses section. The "World Record" and "First Clear" are also added for each course in Course World.
 
New Elements:
:*3 new elements have been added to the game.
:**Shaking a [[Koopa Clown Car]] or [[Junior Clown Car]] will transform it into a [[Fire Koopa Clown Car]] or Fire Junior Clown Car. This will enable it to shoot fire.
:**Shaking a Warp Door will transform it into a [[P Warp Door]]. The doors will only be usable when a P switch is activated.
:**Shaking a Grinder will turn it into a Bumper. This donut-shaped object will bounce anything away that touches it.
Cosmetic changes:
:* The ? Switches in the ''New Super Mario Bros. U'' theme are now blue P Switches. This was possibly changed to be consistent with ''Super Mario Bros. 3'' and ''Super Mario World''.
:* The Orange P Switches in the ''Super Mario Bros.'' theme are now blue. This was possibly changed to be consistent with ''Super Mario Bros. 3'' and ''Super Mario World''.
Players can now have an option to retry a course when a course is cleared.
 
===Version 1.31===
Released December 28, 2015, the only official note is that ''Adjustments have been made for a more pleasant gaming experience''<ref name="SMMupdates"/>
 
===Version 1.32===
This was an update solely to "Fix [an unspecified] glitch occurring in “Create” mode", which had led to the online portion of the game being taken down for maintenance for twenty hours on January 28, 2016.<ref>{{cite|author=Lite_Agent|url=www.perfectly-nintendo.com/super-mario-maker-new-update-available-ver-1-32|title=''Super Mario Maker'': new update available (Ver. 1.32)|language=en|publisher=Perfectly Nintendo|date=January 28, 2016|accessdate=July 1, 2024}}</ref>
 
===Version 1.40===
An update has been released on March 9, 2016, which adds several new features to the game.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160304085538/https://www.youtube.com/watch?v=arl3ACzJCBI|title=Nintendo Direct 3.3.16|timestamp=08:27|publisher=YouTube|author=Nintendo|date=March 3, 2016|accessdate=July 1, 2024}}</ref> These include a Super Expert difficulty level for 100 Mario Challenge, along with new Mystery Mushroom costumes. The new Mystery Mushroom costumes can be unlocked by completing the Normal, Expert, and Super Expert difficulty levels, with some of the costumes being exclusive to the Super Expert difficulty level.
 
Four new course creating elements have also been added:
*Shaking a [[Thwomp]] will transform it into a [[Skewer]]. They will extend to crush Mario at regular intervals and can be positioned horizontally.
*Shaking a P Warp Door will transform it into a Locked Door. The doors are only usable when unlocked by a [[Key]].
*Shaking a P Switch will transform it into a Key. They can be carried to Locked Doors to unlock them, and if one is dragged onto an enemy, it will be dropped when that enemy is defeated.
*Shaking a [[coin]] will transform it into a [[Pink Coin (Super Mario Maker)|Pink Coin]]. They act similarly to [[Red Coin]]s, and if all within a course are collected, a Key will appear.
Three new restrictions on giving out stars were implemented:
*If a player tries to star a course using another Nintendo Network ID on the same [[Wii U]] console as the user who uploaded the course, the game now gives a message telling the player they cannot do that.
*Players cannot star courses unless they have beat or failed at said course at least once; if the player opens up the interface with the star touch button on it without doing so, the icon will be faded out and un-clickable.
*Players cannot star more than 100 courses within 24 hours of real life time.
 
===Version 1.41===
Released March 17, 2016, the only official note is that ''Adjustments have been made to make for a more pleasant gaming experience.''<ref name="SMMupdates"/> This patch also fixed Wolf Link's entry in the Mystery Mushroom Menu from Japanese to English.
 
===Version 1.42===
Released April 6, 2016, the only official note is that ''A number of issues have been fixed to make for a more pleasant gaming experience.''<ref name="SMMupdates"/>
 
===Version 1.43===
Released May 19, 2016, Nintendo provided an official description of the update.<ref name="SMMupdates"/> Unusually for a 0.01 update, it includes actual details:
:*''The Star Ranking list in Course World has been changed to display courses that have received the most stars relative to the number of people who have played them.'' [A message to this effect also pops up when opening the Star Ranking page]
:**''Previously, when searching for courses in the Star Ranking list, results could be set to either “Weekly” or “All-Time” but will now be limited to “All-Time.”''
:*''“Super Expert” difficulty has been added to the difficulty filters when searching for courses.''
:*''This update (ver1.43) must be downloaded and applied in order to use the Internet features of Super Mario Maker.''
In addition, the Mystery Mushroom "[[Costume Mario|Costume Collection]]" the player has obtained can now be viewed directly from the Main Menu, with the Notifications, Options and Manual buttons being slightly shrunk to allow it to fit.
 
When choosing costumes by tapping the Mystery Mushroom can now be navigated using {{button|wiiu|Pad}} and selected/canceled using {{button|wiiu|A}}/{{button|wiiu|B}}, alongside the {{button|wiiu|GamePad}} touch screen.
 
Cosmetic changes:
*Rather than being displayed as "★ Stars / 👣 Plays" in lists, the values are now displayed as "★ Stars <span style="font-size:90%">[👣 Plays]</span>"
 
===Version 1.44===
Released July 22, 2016.<ref name="SMMupdates"/>
:*''Commenting on courses during or after playing them will no longer cause them to receive a star.''
:*''Changed the conditions that cause the fly to appear while creating courses.''
In addition, the player gets notified with a reason (i.e. unpopularity, bugs, inappropriate content), when their course(s) gets deleted from the server. Previously, the player gets notified without a reason.
 
===Version 1.45===
Released November 30, 2016, the only official note is that ''A number of issues have been fixed to make for a pleasant playing experience.''<ref name="SMMupdates"/>
 
===Version 1.46===
Released April 27, 2017, the only official note is that ''A number of issues have been fixed to make for a pleasant playing experience.''<ref name="SMMupdates"/>
 
Released September 5, 2017, an additional update was added to Version 1.46:
*''Addressed an issue that caused text in the e-manual to display incorrectly.''
 
===Version 1.47===
Released November 7, 2017.<ref name="SMMupdates"/>
:*''Accompanying the ending of the Miiverse service, new comments can no longer be added and existing comments can no longer be viewed on uploaded courses. Courses can still be uploaded, played, and evaluated.''
:*''A number of issues have been fixed to make for a pleasant playing experience.''
The "Comment" button has been removed from the "Course Clear" menu and the pause menu, and the "View Comments" button has been removed from the Course World menu. Various glitches have been patched. Additionally, there were many changes to the in-game physics, such as being able to immediately jump on upside down [[Unshelled Koopa Troopa|unshelled Koopa]]s without spin jumping, thrown [[Bob-omb]]s moving differently and springs sinking in lava now giving Mario high jumps instead of acting like a regular platform.


==Development==
==Development==
[[Shigeru Miyamoto]] had shown interest in developing a user-generated Mario game since at least 2009, citing the ''Mario vs. Donkey Kong'' series and ''Flipnote Studio'' as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.<ref>Yoon, Andrew (October 15, 2009) [http://www.engadget.com/2009/10/15/miyamoto-foresees-more-user-generated-content-in-the-future/ "Miyamoto foresees more user-generated content in the future"] ''Engadget''. Retrieved 2015-05-14</ref>
[[Shigeru Miyamoto]] had shown interest in developing a user-generated ''Super Mario'' game since at least 2009, citing the ''Mario vs. Donkey Kong'' series and ''Flipnote Studio'' as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.<ref>{{cite|author=Yoon, Andrew|date=October 15, 2009|url=www.engadget.com/2009-10-15-miyamoto-foresees-more-user-generated-content-in-the-future.html|title=Miyamoto foresees more user-generated content in the future|publisher=Engadget|accessdate=July 1, 2024}}</ref>
 
==Pre-release and unused content==
{{main|List of Super Mario Maker pre-release and unused content}}
 
==Promotion==
*A demo of the game was playable at select {{wp|Best Buy}} locations between June 17 and June 20, 2015.<ref>"{{cite|deadlink=y|archive=web.archive.org/web/20151114075145/http://play.nintendo.com/news-tips/news/super-demo-super-fans-you|title=A super demo for super fans (like you!)|publisher=Play Nintendo|accessdate=January 27, 2024}}</ref>
*An [[Super Mario Maker Wallpaper Maker|online activity]] based on this game was released on the [[Play Nintendo]] website. In it, users can design wallpapers for their PC or mobile device in a similar vein to how courses are built in the game.
*A series of comics called ''[[Super Mario Maker: Crash Course]]'' were released on the ''Super Mario Maker'' and the [[Nintendo Kids Space]] websites. The comics follow Yamamura's efforts to teach and critique Mary O. on building her own courses in the game.


==Reception==
==Reception==
''Super Mario Maker'' has received generally positive reviews from critics. Currently, the game has an 88% average on Metacritic<ref>[http://www.metacritic.com/game/wii-u/super-mario-maker]</ref> and an 89% average on Game Rankings <ref>[http://www.gamerankings.com/wii-u/805618-mario-maker/index.html]</ref>. IGN gave the game a 9.6, praising the game's social elements and highlighting the 10 Mario Challenge in a positive light, stating that players would "see a genuine reverence for Mario’s history" in the online modes. <ref>[http://uk.ign.com/articles/2015/09/02/super-mario-maker-review]</ref> Destructoid, Nintendo World Report and VideoGamer.com gave the game an 8 out of 10, while Game Informer <ref>[http://www.gameinformer.com/games/super_mario_maker/b/wii_u/archive/2015/09/02/game-informer-super-mario-maker-review.aspx]</ref>and GameSpot <ref>[http://www.gamespot.com/reviews/super-mario-maker-review/1900-6416236/]</ref> gave a 9 out of 10 , and EGM <ref>[http://www.egmnow.com/articles/reviews/super-mario-maker-review/]</ref> and Polygon <ref>[http://www.polygon.com/2015/9/2/9190435/super-mario-maker-review-nintendo-wii-u]</ref> gave it an 9.5 out of 10.
===Critical reception===
''Super Mario Maker'' has received generally positive reviews from critics. Currently, the game has an average score of 88 on Metacritic,<ref>{{cite|url=www.metacritic.com/game/super-mario-maker|title=''Super Mario Maker''|language=en|publisher=Metacritic|accessdate=July 1, 2024}}</ref> an 89% average on GameRankings,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160411085625/http://www.gamerankings.com/wii-u/805618-mario-maker/index.html|title=''Super Mario Maker'' for Wii U|publisher=GameRankings|language=en|accessdate=July 1, 2024}}</ref> and an average score of 89 and recommendation score of 94% on OpenCritic.<ref>{{cite|url=opencritic.com/game/1521/super-mario-maker|title=''Super Mario Maker'' Reviews|publisher=OpenCritic|language=en|accessdate=July 1, 2024}}</ref> IGN gave the game a 9.6, praising the game's social elements and highlighting the 10 Mario Challenge in a positive light, stating that players would "see a genuine reverence for Mario’s history" in the online modes.<ref>{{cite|author=Otero, Jose|language=en|date=September 2, 2015|url=www.ign.com/articles/2015/09/02/super-mario-maker-review|title=''Super Mario Maker'' Review|publisher=IGN|accessdate=July 1, 2024}}</ref> Destructoid, Nintendo World Report and VideoGamer.com gave the game an 8 out of 10, while Game Informer<ref>{{cite|url=www.gameinformer.com/games/super_mario_maker/b/wii_u/archive/2015/09/11/game-informer-super-mario-maker-review.aspx|author=Hilliard, Kyle|date=September 11, 2015|publisher=Gameinformer|accessdate=July 1, 2024|language=en|title=''Super Mario Maker'' Review}}</ref> and GameSpot<ref>{{cite|author=GameSpot Staff|url=www.gamespot.com/reviews/super-mario-maker-review/1900-6416236|title=''Super Mario Maker'' Review|publisher=GameSpot|language=en|accessdate=July 1, 2024|date=September 3, 2015}}</ref> gave a 9 out of 10, and EGM<ref>{{cite|deadlink=y|author=Schaefer, Emma|date=September 2, 2015|archive=web.archive.org/web/20150904065329/http://www.egmnow.com/articles/reviews/super-mario-maker-review|title=''Super Mario Maker'' review|publisher=EGMNOW|language=en|accessdate=July 1, 2024}}</ref> and Polygon<ref>{{cite|url=www.polygon.com/2015/9/2/9190435/super-mario-maker-review-nintendo-wii-u|title=''Super Mario Maker'' review: the blueprint|publisher=Polygon|date=September 2, 2015|language=en|accessdate=July 1, 2024|author=McElroy, Griffin}}</ref> gave it an 9.5 out of 10.


The game has been praised for its simple but well designed and expansive interface, social elements and highlighting the 10-Mario Challenge. Some criticisms towards the game include the lack of certain elements, with [[Midway Point|checkpoints]] and slopes being the most common, and the issue in finding courses from friends on the Course World feature. The game has also been criticized for its level-sharing organization and quality control such as Michael Thompsen from ''The Washington Post'', who lambasted the game by calling it "an engine for circulating bad ideas and broken gimmicks as if there weren’t already an overabundance of them."<ref>Thompsen, M. (September 15, 2105). [https://www.washingtonpost.com/news/comic-riffs/wp/2015/09/15/super-mario-maker-is-an-engine-for-circulating-horrible-new-mario-levels/ “Super Mario Maker” is an engine for circulating horrible new “Mario” levels]. ''The Washington Post''. Retrieved November 4, 2015.</ref> Patricia Hernandez from ''Kotaku'', on the other hand, as a direct response to Thompsen's argument, has defended ''Super Mario Maker'', stating that "Mario Maker isn’t a worse game simply because all these shitty levels exist" and praising its simplicity of level creation, but has agreed that the content-sharing aspect of ''Super Mario Maker'' is highly flawed.<ref>Hernandez P. (September 16, 2015). [http://kotaku.com/crappy-levels-are-not-ruining-super-mario-maker-1731128413 Crappy Levels Are Not Ruining Super Mario Maker]. ''Kotaku''. Retrieved November 4, 2105.</ref>
The game has been praised for its simple but well designed and expansive interface, social elements and highlighting the 10-Mario Challenge. Some criticisms towards the game include the lack of certain elements, with slopes being the most common, and the issue in finding courses from friends on the Course World feature. The game has also been criticized for its level-sharing organization and quality control such as Michael Thomsen from ''The Washington Post'', who lambasted the game by calling it "an engine for circulating bad ideas and broken gimmicks as if there weren’t already an overabundance of them."<ref>{{cite|author=Thomsen, Michael|date=September 15, 2015|url=www.washingtonpost.com/news/comic-riffs/wp/2015/09/15/super-mario-maker-is-an-engine-for-circulating-horrible-new-mario-levels|title=“Super Mario Maker” is an engine for circulating horrible new “Mario” levels|publisher=The Washington Post|language=en|accessdate=July 1, 2024}}</ref> Patricia Hernandez from ''Kotaku'', on the other hand, as a direct response to Thomsen's argument, has defended ''Super Mario Maker'', stating that "Mario Maker isn’t a worse game simply because all these shitty levels exist" and praising its simplicity of level creation, but has agreed that the content-sharing aspect of ''Super Mario Maker'' is highly flawed.<ref>{{cite|author=Hernandez, Patricia|date=September 16, 2015|language=en|url=kotaku.com/crappy-levels-are-not-ruining-super-mario-maker-1731128413|title=Crappy Levels Are Not Ruining ''Super Mario Maker''|publisher=Kotaku|accessdate=July 1, 2024}}</ref>


As of the end of September 2015, ''Super Mario Maker'' has sold over a million copies worldwide. It was the fourth-fastest selling Wii U title since the system's launch. <ref>[http://metro.co.uk/2015/09/14/super-mario-maker-almost-beats-metal-gear-solid-v-for-uk-number-one-5390439/]</ref>
===Sales===
As of the end of September 2015, ''Super Mario Maker'' has sold over a million copies worldwide. It was the fourth-fastest selling Wii U title since the system's launch<ref>{{cite|date=September 14, 2015|url=metro.co.uk/2015/09/14/super-mario-maker-almost-beats-metal-gear-solid-v-for-uk-number-one-5390439|title=''Super Mario Maker'' almost beats Metal Gear Solid V for UK number one|publisher=Metro|language=en-gb|accessdate=July 1, 2024}}</ref> As of the end of March 2024, ''Super Mario Maker'' sold over 4.02 million copies.<ref>{{cite|language=en|url=www.nintendo.co.jp/ir/en/sales/software/wiiu.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii U Software|publisher=Nintendo|accessdate=July 1, 2024}}</ref>


==Glitches==
==Glitches==
==={{conjecturaltext|Permanent invincibility}}===
{{main|List of Super Mario Maker glitches}}
For this glitch, the player must have a power-up that will turn them into [[Super Mario]] when hit. If the player takes any form of damage and enters a door when the invincibility frames are about to end, Mario will retain the invincibility for the duration of the course; he cannot take damage from enemies or obstacles, except for bottomless pits or lava which automatically cause the player to lose a life. While in this state the player also cannot collect any power-ups except for [[Super Star]]s.<ref>GameXplain (September 20, 2015). [https://www.youtube.com/watch?v=-QQC3trg9CQ "Invincibility Glitch in Super Mario Maker"]. ''YouTube''. Retrieved September 20, 2015.</ref>
===Black hole===
'''NOTE:''' This glitch has been partially patched.
 
This glitch involves a Big Thwomp, Muncher, and another item with which the player wishes to surpass the enemy limit. The player then places the Giant Thwomp with a Muncher on the left side under it. On the other side on the bottom of the giant Thwomp, the player has to place the enemy to be duplicated, start the game and then go out again. Then, the player should duplicate the enemy to be duplicated before going into the play mode again. By doing this over and over, the player can create an infinite number of enemies.
 
An alternative way to do this glitch was discovered afterwards, which is not patched yet and even works on the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]]. First, the player must have a Bill Blaster four blocks below the second level line, while still have it above it. Then, the player must place a Big Thwomp on it. Then the player must put the enemy they want to clone right by it. It helps to have a Bob-omb on top of the enemy the player wants to clone, but another video on Ceave Gaming's channel shows it with stacks of Big Goombas. After preparations are made, the player must be viewing the bottom screen and place a coin. Then they must erase the Bill Blaster, get out of Erase mode, and hit undo twice. Player repeats the process after preparations until desired number is reached, but 36 coins can only be on the screen at once. It should be noted that duplicated enemies on the Nintendo 3DS version shows up in Edit mode, but not in Play mode, where only the max number of enemies can be seen until some are defeated and moves the camera, or the player goes through a door and encounters different enemies.
 
If the player goes above the normal enemy limit in an extreme level, the editor may crash and their progress will not be saved. Therefore, the player should save the glitched level at multiple occasions. Also, this glitch can cause the game to lag if used to bypass the normal 100 enemy limit.{{ref needed}}
 
==''Super Mario Maker Bookmark''==
[[File:Super Mario Maker Bookmark home page.png|thumb|Home page, as of April 17, 2019]]
'''[https://supermariomakerbookmark.nintendo.net ''Super Mario Maker Bookmark'']''' was an official website which allowed users to search and bookmark ''Super Mario Maker'' courses from PC and smart devices to play them later. It launched on December 22, 2015,<ref name="SuperMarioMakerBookmark">{{cite|author=Nintendo of America|date=December 17, 2015|url=youtu.be/mWhJVA_jmrc|title=''Super Mario Maker'' Bookmark Update!|publisher=YouTube|accessdate=April 17, 2019}}</ref> coinciding with the game's version 1.30 update, and shut down on March 30th, 2021 at 5 PM (PST).<ref>{{cite|deadlink=y|archive=web.archive.org/web/20210115185853/https://supermariomakerbookmark.nintendo.net|title=SUPER MARIO MAKER BOOKMARK|publisher=Nintendo|language=en|accessdate=January 19, 2021}}</ref> Users were able to bookmark a course from the website by signing in with their Nintendo Network ID. While logged in, they could also visit their profile to view their own uploaded courses.
 
The website featured three tabs where the player could search for courses. The Recommended Courses tab featured highly popular courses that could be sorted by All, Easy, Normal, Expert and Super Expert. The tab also contained an area called Special Collections, which users could access to view courses featured at special events such as ''{{wp|GameCenter CX}}'' and Tokaigi, or courses selected by the game's development team based on a theme such as Costume Mario and ''Super Mario Bros. 3''.
 
The Course Search tab allowed users to filter courses by game style, course theme, region, difficulty, tag, and upload date. There was also an option to sort courses by star rate, total stars, lowest clear rate, times shared, and most recent.


This likely happens due to how post-damage invincibility functions in the game. By entering the door at the end of the invincibility frames, the player circumvents the invincibility timer. Therefore, even though he is not blinking, when he exits the door, he is still invincible.
Lastly, the Maker Rankings tab featured a top 100 of course makers ranked by a certain category: total stars, number of world records, number of first clears, or number of 100 Mario Challenge clears. Users could also view similarly-organized course rankings,<ref name="SuperMarioMakerBookmark"/> although this feature was removed prior to the website shutting down.
 
The following are the course sets from the Special Collections.
{|class="wikitable"style="width:100%;text-align:center"
!Thumbnail
!Name
!Official description
!Number of courses
!Link
|-
|{{anchor|Tokaigi 2016}}[[File:Super Mario Maker Bookmark Tokaigi 2016.png|200px]]
!Tokaigi 2016
|''These courses were created by the "King of Course Creators" challengers nominated for the final round of the "King of Course Creators" / "King of Course Players" contest at Tokaigi 2016.
|96
|<ref group=link>{{cite|title=Tokaigi 2016|language=ja|deadlink=y|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=May 7, 2020|archive=web.archive.org/web/20200920074033/https://supermariomakerbookmark.nintendo.net/specials/1}}</ref>
|-
|{{anchor|GAMECENTER CX Super Mario Maker Special (set 1)}}[[File:Super Mario Maker Bookmark GAMECENTER CX.png|200px]]
!GAMECENTER CX Super Mario Maker Special (set 1)
|''These courses were chosen by the staff of GAMECENTER CX for a challenge in which Arino KACHO took on courses in a 120-minute live broadcast. 120 courses were selected from over 10,000 submissions by the public, and these are the first 60. To view the second 60, [https://supermariomakerbookmark.nintendo.net/specials/3 click here].
|60
|<ref group=link>{{cite|title=GAMECENTER CX Super Mario Maker Special (set 1)|language=ja|publisher=SUPER MARIO MAKER BOOKMARK|date=May 7, 2020|archive=web.archive.org/web/20200918201819/https://supermariomakerbookmark.nintendo.net/specials/2|deadlink=y}}</ref>
|-
|{{anchor|GAMECENTER CX Super Mario Maker Special (set 2)}}[[File:Super Mario Maker Bookmark GAMECENTER CX.png|200px]]
!GAMECENTER CX Super Mario Maker Special (set 2)
|''These courses were chosen by the staff of GAMECENTER CX for a challenge in which Arino KACHO took on courses in a 120-minute live broadcast. 120 courses were selected from over 10,000 submissions by the public, and these are the second 60. To view the first 60, [https://supermariomakerbookmark.nintendo.net/specials/2 click here].
|60
|<ref group=link>{{cite|title=GAMECENTER CX Super Mario Maker Special (set 2)|publisher=SUPER MARIO MAKER BOOKMARK|language=ja|date=May 7, 2020|deadlink=y|archive=web.archive.org/web/20200918203359/https://supermariomakerbookmark.nintendo.net/specials/3}}</ref>
|-
|{{anchor|Course Selects: Super Mario Bros. 3}}[[File:Super Mario Maker Bookmark Course Selects SMB3.png|200px]]
!Course Selects: Super Mario Bros. 3
|''This is a selection of courses chosen by the development team, based on the theme of "Super Mario Bros. 3."<br>The Super Mario Maker development team ranges from people who worked on creating the original Super Mario Bros. 3 to people who weren't even born when it released!<br>But everyone has their own ideas about what made that game special. Though the Super Mario Bros. 3 game style seems to have been less popular than we might have hoped, we've picked out the very best courses that breathed new life into this classic title.
|7
|<ref group=link>{{cite|title=Course Selects: Super Mario Bros. 3|publisher=SUPER MARIO MAKER BOOKMARK|language=ja|accessdate=May 7, 2020|archive=web.archive.org/web/20200918204029/https://supermariomakerbookmark.nintendo.net/specials/15|deadlink=y}}</ref>
|-
|{{anchor|Course Selects: The World of Costume Mario}}[[File:Super Mario Maker Bookmark Course Selects Costume Mario.png|200px]]
!Course Selects: The World of Costume Mario
|''Costume Mario, who can take on the form of all kinds of different characters, is a power-up unique to Super Mario Maker.<br>We're thrilled to see just how many courses you've all created featuring Mario in his many different guises.<br>We crafted each costume's pixel art and sound effects carefully in the hope that they'd make fans of each individual character happy. For this selection, we've picked out courses that will make fans of the original characters smile, but provide lots of fun even for players who are meeting them for the first time.
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|<ref group=link>{{cite|language=ja|title=Course Selects: The World of Costume Mario|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=May 7, 2020|deadlink=y|archive=web.archive.org/web/20200920081322/https://supermariomakerbookmark.nintendo.net/specials/16}}</ref>
|-
|{{anchor|Course Selects: Spikes Galore}}[[File:Super Mario Maker Bookmark Course Selects Spikes Galore.png|200px]]
!Course Selects: Spikes Galore
|''This is a selection of courses chosen by the development team, based on the theme of "Spikes Galore."<br>You probably won't find many Mario fans who claim to like spikes, but there's no denying they add some extra spice that many courses just wouldn't be the same without. Love 'em or hate 'em, spiky elements are an important part of the Mario series. So for this selection, we've picked out courses whose creators showed a lot of love for our spiky friends.<br>Courses with lots of spikes have a tendency to end up hard as nails, but this time we've focused on courses that are lots of fun to play despite all that!
|7
|<ref group=link>{{cite|language=ja|title=Course Selects: Spikes Galore|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=May 7, 2020|archive=web.archive.org/web/20200920081359/https://supermariomakerbookmark.nintendo.net/specials/17|deadlink=y}}</ref>
|-
|{{anchor|Course Selects: Tricky Challenges}}[[File:Super Mario Maker Bookmark Course Selects Tricky Challenges.png|200px]]
!Course Selects: Tricky Challenges
|''This is a selection of courses chosen by the development team, based on the theme of "Tricky Challenges."<br>This selection's focus is simple: courses that are so hard, they made even our most confident staff members weep. But difficulty isn't all we were looking for! These are the kinds of courses that you can't stop coming back to for one more try. It takes a lot of work to make courses with this level of finely tuned suffering!<br>If you're not a hardened Mario veteran, you might find these courses a little too much to handle, but it can't hurt to give them a try!
|6
|<ref group=link>{{cite|deadlink=y|title=Course Selects: Tricky Challenges|publisher=SUPER MARIO MAKER BOOKMARK|language=ja|date=May 7, 2020|archive=web.archive.org/web/20200920081520/https://supermariomakerbookmark.nintendo.net/specials/18}}</ref>
|-
|{{anchor|Course Selects: Simple Yet Fun}}[[File:Super Mario Maker Bookmark Course Selects Simple Yet Fun.png|200px]]
!Course Selects: Simple Yet Fun
|''This is a selection of courses chosen by the development team, based on the theme of "Simple Yet Fun."<br>There's something almost magical about this kind of course. They don't take that much effort to complete, yet by the time you reach the end, you feel like you've achieved something wonderful. In a sense, these might be the courses that represent the pinnacle of game design—because at the end of the day, aren't games all about making sure the player has a good time?<br>Let's hear it for all the creators who really know how to put the player first!
|8
|<ref group=link>{{cite|title=Course Selects: Simple Yet Fun|publisher=SUPER MARIO MAKER BOOKMARK|language=ja|deadlink=y|accessdate=May 7, 2020|archive=web.archive.org/web/20200918204403/https://supermariomakerbookmark.nintendo.net/specials/19}}</ref>
|-
|{{anchor|Course Selects: Above the Clouds}}[[File:Super Mario Maker Bookmark Course Selects Above the Clouds.png|200px]]
!Course Selects: Above the Clouds
|''This is a selection of courses chosen by the development team, based on the theme of "Above the Clouds."<br>Is there anything more inherently thrilling than standing high above the world? In the Mario series, the Athletic courses represent that kind of thrill.<br>Everyone loves them, so it's always tempting to try to design your own. But the more you try to bring out that sense of precarious height, the more frustrating the courses always seem to get. For this selection, we've picked out our favorite courses that find the perfect balance between thrill and difficulty, for a truly tremendous airborne experience!
|6
|<ref group=link>{{cite|deadlink=y|language=ja|title=Course Selects: Above the Clouds|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=May 7, 2020|archive=web.archive.org/web/20200920082539/https://supermariomakerbookmark.nintendo.net/specials/20}}</ref>
|-
|{{anchor|Course Selects: Visual Splendor}}[[File:Super Mario Maker Bookmark Course Selects Visual Splendor.png|200px]]
!Course Selects: Visual Splendor
|''This is a selection of courses chosen by the development team, based on the theme of "Visual Splendor."<br>This selection showcases courses that have managed to transcend the limitations of the elements Super Mario Maker has to offer, constructing fascinating scenes that are a wonder to behold. Because there's no denying the importance of atmosphere! And of course, they're fun to play, too. We tip our hats to your creativity.
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|<ref group=link>{{cite|deadlink=y|language=ja|title=Course Selects: Visual Splendor|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=May 7, 2020|archive=web.archive.org/web/20200920082645/https://supermariomakerbookmark.nintendo.net/specials/21}}</ref>
|-
|{{anchor|Course Selects: Beneath the Waves}}[[File:Super Mario Maker Bookmark Course Selects Beneath the Waves.png|200px]]
!Course Selects: Beneath the Waves
|''This is a selection of courses chosen by the development team, based on the theme of "Beneath the Waves."<br>Mario's swimming style can be something of an acquired taste, so underwater courses are among the trickiest to design in any Mario title. We were worried that you'd struggle with them in Super Mario Maker too, but as usual, you've exceeded all our expectations! Enjoy this selection of entrancing underwater escapades.
|10
|<ref group=link>{{cite|title=Course Selects: Beneath the Waves|deadlink=y|archive=web.archive.org/web/20201215040139/https://supermariomakerbookmark.nintendo.net/specials/22|language=ja|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=July 1, 2024}}</ref>
|-
|{{anchor|Course Selects: Traditional Style}}[[File:Super Mario Maker Bookmark Course Selects Traditional Style.png|200px]]
!Course Selects: Traditional Style
|''This is a selection of courses chosen by the development team, based on the theme of "Traditional Style."<br>For this selection, we've picked out courses that capture the core of the Mario experience, providing pure platforming action. Each course challenges the player while never overwhelming them, and the items and Checkpoint Flags are always perfectly placed. Even when you fail, you'll always feel ready to get right back into the action in these expert creations.
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|<ref group=link>{{cite|deadlink=y|archive=web.archive.org/web/20201215040148/https://supermariomakerbookmark.nintendo.net/specials/23|title=Course Selects: Traditional Style|language=ja|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=July 1, 2024}}</ref>
|-
|{{anchor|Course Selects: Befuddling Puzzles}}[[File:Super Mario Maker Bookmark Course Selects Befuddling Puzzles.png|200px]]
!Course Selects: Befuddling Puzzles
|''This is a selection of courses chosen by the development team, based on the theme of "Befuddling Puzzles."<br>One area that we really focused on in our updates to Super Mario Maker was adding elements that could be used to create puzzle-based courses. The Pink Coins and Key Doors in particular were two elements that we really worked hard to get just right, so we were a little nervous to see how they would be received.<br>In the end, though, we needn't have worried—you created tons of courses that used them in a multitude of creative ways!<br>So for this selection, we've picked out our favorite puzzling courses that opened up our minds to a world of new ideas.
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|<ref group=link>{{cite|language=ja|deadlink=y|archive=web.archive.org/web/20201215040142/https://supermariomakerbookmark.nintendo.net/specials/24|title=Course Selects: Befuddling Puzzles|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=July 1, 2024}}</ref>
|-
|{{anchor|Course Selects: Through the P Warp Door}}[[File:Super Mario Maker Bookmark Course Selects Through the P Warp Door.png|200px]]
!Course Selects: Through the P Warp Door
|''The mysterious P Warp Door only appears once a P Switch is pressed. For this selection, we asked makers to create courses that use this advanced item in unique ways, and the development team chose their favorites.
|3
|<ref group=link>{{cite|language=ja|title=Course Selects: Through the P Warp Door|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=May 7, 2020|deadlink=y|archive=web.archive.org/web/20190405054834/https://supermariomakerbookmark.nintendo.net/specials/25}}</ref>
|-
|{{anchor|Course Selects: Summer Fun}}[[File:Super Mario Maker Bookmark Course Selects Summer Fun.png|200px]]
!Course Selects: Summer Fun
|''For this selection, we asked makers to create courses perfect for the summer season—be they courses that exude a sense of sweltering heat, or courses that might cool you down after a day in the summer sun. As always, the development team picked their favorites to be included.
|3
|<ref group=link>{{cite|title=Course Selects: Summer Fun|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=May 7, 2020|deadlink=y|archive=web.archive.org/web/20190405075554/https://supermariomakerbookmark.nintendo.net/specials/26|language=ja}}</ref>
|-
|{{anchor|Course Selects: Brrrrrring!}}[[File:Super Mario Maker Bookmark Course Selects Brrrrrring!.png|200px]]
!Course Selects: Brrrrrring!
|''One of the sound effects available in Super Mario Maker is a ringing telephone. Even the development staff weren't quite sure how to use it in a course, so we asked makers to give them some great ideas. Their favorites are included in this selection.
|3
|<ref group=link>{{cite|language=ja|title=Course Selects: Brrrrrring!|publisher=SUPER MARIO MAKER BOOKMARK|accessdate=May 7, 2020|deadlink=y|archive=web.archive.org/web/20190405075844/https://supermariomakerbookmark.nintendo.net/specials/27}}</ref>
|}


==References to other games==
==References to other games==
*''[[Mario Bros.]]'': Shellcreeper, Sidestrider, and Mario appear as Costumes.
*''[[Donkey Kong (game)|Donkey Kong]]'': Several of Mario's sound effects and jingles from this game are used along with the [[Donkey Kong]] [[Costume Mario#29|costume]].
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': Several sound effects and jingles from this game are used along with the [[Donkey Kong Jr.]] [[Costume Mario#28|costume]].
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Shellcreeper]], [[Sidestepper]], [[Fighter Fly]], and Mario's appearance from this game all appear as [[Costume Mario#19|co]][[Costume Mario#18|st]][[Costume Mario#101|um]][[Costume Mario#20|es]]. Several sound effects and jingles from the game are used along with the costumes.
*''[[Wrecking Crew]]'': Foreman Spike is a playable [[Costume Mario#90|costume]] and several jingles from the game are used along with the costume.
*''[[Super Mario Bros.]]'': The first game style is based on this game.
*''[[Super Mario Bros.]]'': The first game style is based on this game.
*''[[Super Mario Bros.: The Lost Levels]]'': When placed in a non-underwater level, Bloopers act like the ones in some overworld levels from this game, where they fly in the same manner as if they are swimming, and can be defeated by stomping on them.
*''[[VS. Super Mario Bros.]]'': Using the bonus room SFX in the ''Super Mario Bros.'' game style will make the high score table music from this game play.
*''[[VS. Super Mario Bros.]]'': Using the bonus room SFX in the ''Super Mario Bros.'' game style will make the high score table music from this game play.
*''[[Wrecking Crew]]'': Foreman Spike is a playable costume and several jingles from the game are used along with the costume.
*''[[Super Mario Bros. 2]]'': The door sprite from this game is used in the ''Super Mario Bros. 3'' game style, but is now orange instead of the original red. When using [[Princess Peach]], [[Shy Guy]], and [[Birdo]] (Event Course) as [[Costume Mario#3|Cost]][[Costume Mario#15|ume Ma]][[Costume Mario#118|rio]], various sound effects from this game are used. As of version 1.3.2 since March 9, 2016, new Warp Doors with keyholes that require keys to open the door are based from this game where the players needed to find the key to open locked doors in order to advance on.
*''[[Super Mario Bros. 2]]'': The door sprite from this game is used in the ''Super Mario Bros. 3'' game style. When using [[Princess Peach]] and [[Shy Guy]] as [[Costume Mario]], various sound effects from this game are used.
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The Course World menu music and 100 Mario Challenge map music are both cover versions of the [[Grass Land]] map theme.<ref>{{cite|language=en|author=Nintendo World Report TV|date=July 8, 2015|url=www.youtube.com/watch?v=OMbMpiIK-VA|title="Super Mario Maker Music - Mario Bros 3 World 1 Remix"|publisher=YouTube|accessdate=July 1, 2024}}</ref> Using the boss battle SFX in the ''Super Mario Bros.'' game style will make the Hammer Bros. battle music from this game play. The P Switch theme in this game style is also from this game. The Toad sprite that appears when beating 10/100 Mario Challenge in the ''Super Mario World'' style is based on his sprite from this game. Additionally, if Mario crouches on a white block in this game's style for five seconds, he will do a short little hop and make a grunting noise, as a nod to the method of obtaining the [[Recorder|Magic Whistle]] in World 1-3. [[Frog Mario]] and [[Statue Mario]] from this game appears as Event Course [[Costume Mario#108|cos]][[Costume Mario#127|tumes]]. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the Super Mario Bros. 3 game style causes [[Weird Mushroom (item)|Weird Mario]] to answer the door, portrayed as either [[Raccoon Mario]], [[Frog Mario]], [[Tanooki Mario]], [[Statue Mario]], or [[Hammer Mario]].
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The Course World menu music and 100 Mario Challenge map music are both remixes of the [[Grass Land]] map theme.<ref>Nintendo World Report TV (July 8, 2015). [https://www.youtube.com/watch?v=OMbMpiIK-VA "Super Mario Maker Music - Mario Bros 3 World 1 Remix"] ''YouTube''. Retrieved October 9, 2015.</ref> Using the boss battle SFX in the ''Super Mario Bros.'' game style will make the Hammer Bros. battle music from this game play. The P-switch theme in this game style is also from this game. The Toad sprite that appears when beating 10/100 Mario Challenge in the ''Super Mario World'' style is based on his sprite from this game. Additionally, if Mario crouches on a white block in this game's style for five seconds, he will do a short little hop and make a grunting noise, as a nod to the method of obtaining the [[Warp Whistle]] in World 1-3.
*''[[Super Mario Land]]'': Mario's [[Sky Pop]] sprite appears as an Event Course [[Costume Mario#112|costume]] along with several sound effects and jingles from the game. Jingles from this game are also used when the Event Course [[Princess Daisy]] [[Costume Mario#120|costume]] completes a course or loses a life.
*''[[Super Mario World]]'': The third game style is based on this game. The map theme for the 10 Mario Challenge is a remix of the main map theme from this game. The "To Be Continued..." screen at the end of 10 Mario Challenge and Easy 100 Mario Challenge is a direct rip of the "[[Bonus Game (Super Mario World)|Bonus Game]] Clear" music, and the credits music after clearing a 100 Mario Challenge quotes the ending music.
*''[[Dr. Mario (game)|Dr. Mario]]'': Cover versions of the victory theme and [[Game Over]] theme from this game are used when the [[Dr. Mario]] [[Costume Mario#21|costume]] completes a level or loses a life, respectively.
*''[[Super Mario Kart]]'': The invincible theme from this game is used when the Mario Kart [[Costume Mario|costume]] uses a Star.
*''[[Super Mario World]]'': The third game style is based on this game. The map theme for the 10 Mario Challenge is a cover version of the main map theme from this game. The "To Be Continued..." screen at the end of 10 Mario Challenge and Easy 100 Mario Challenge is a direct rip of the "[[bonus game (Super Mario World)|bonus game]] clear" music, and the credits music after clearing a 100 Mario Challenge quotes the ending music. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the Super Mario World game style causes [[Weird Mushroom (item)|Weird Mario]] to answer the door, portrayed as either [[Cape Mario]], [[Balloon Mario]], striking the end level pose, or riding on [[Yoshi (species)|Yoshi]]. Also, update 1.4 on March 9, 2016 added [[Skewer]]s, available by shaking a Thwomp.
*''[[Mario Paint]]'': ''Super Mario Maker'' is inspired in many ways by this game, and thus features similar elements. The game's logo and the interactive title screen is similar to this game's logo and interactive title screen.<ref>Nintendo World Report TV (July 18, 2015). [https://www.youtube.com/watch?v=cX0QCski_ts "Super Mario Maker: Title Theme Music"]. ''YouTube''. Retrieved October 9, 2015.</ref> [[Gnat]]s will occasionally roam across the screen, and swatting them will trigger the [[Gnat Attack]] minigame. A frog icon, used to add sound effects to the level creator, appears on the left in the edit screen, which is the same as the one used in the music composer mode. The eraser icon, [[Undo Dog]], the rocket that deletes everything on the screen, and the robot that appears when saving something in this game also reappear. When selecting a level to play in ''Super Mario Maker'', the screen used is also based off of the robot. The two people that appear in the presentation before starting the game reappear on the loading screen for the Course World.
*''[[Super Mario Kart]]'': The invincible theme from this game is used when the Mario Kart [[Costume Mario#22|costume]] uses a Super Star. Also, the race start fanfare jingle is heard when Mario picks up the Mystery Mushroom. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
*''[[Super Mario 64]]'': The [[Wing Cap]] theme is used for the Mario costume's invincibility and [[Metal Cap]] theme is used for Gold Mario's and Silver Mario's invincibility.
*''[[Mario Paint]]'': ''Super Mario Maker'' is inspired in many ways by this game, and thus features similar elements. The game's logo and the interactive title screen is similar to this game's logo and interactive title screen. [[Fly (Mario Paint)|Flies]] will occasionally roam across the screen, and swatting them will trigger the [[Gnat Attack]] minigame. A frog icon, used to add sound effects to the level creator, appears on the left in the edit screen, which is the same as the one used in the music composer mode. [[Mr. Eraser]], [[Undodog]], the "Reset Rocket" that deletes everything on the screen, and the robot that appears when saving something in this game also reappear. When selecting a level to play in ''Super Mario Maker'', the screen used is also based off of the robot. The two people that appear in the presentation before starting the game reappear on the loading screen for the Course World. A near-identical rendition of the Data Robot theme is used as the [[Coursebot]] theme.
*''[[New Super Mario Bros.]]'': [[Mega Mario]] is mentioned in the digital manual, when describing what the Super Mario Bros. 30th Anniversary [[amiibo]] does.
*''[[Super Mario All-Stars]]'': The Warp Doors in the ''Super Mario Bros.'' style are similar in appearance to the Warp Doors in this game's rendition of ''Super Mario Bros. 3'', but are green instead of tan in order to be consistent with the original game's palette color limitations..
*''[[Wario Land: Super Mario Land 3]]'': Several sound effects and jingles from this game are used along with the [[Wario]] [[Costume Mario#16|costume]].
*''[[Donkey Kong Country]]'': Cover versions of the victory and death themes from this game are used when the [[Diddy Kong]] [[Costume Mario#30|costume]] completes a level or loses a life, respectively.
*''[[Super Mario World 2: Yoshi's Island]]'': Several sound effects and jingles from this game are used along with the [[Yoshi]] [[Costume Mario#14|costume]]. [[Baby Mario]] is also available as a [[Costume Mario#139|costume]].
*''[[Super Mario 64]]'': The victory theme and [[Game Over]] theme from this game are used when the Mario, Silver Mario, and Gold Mario [[Costume Mario#2|cost]][[Costume Mario#11|um]][[Costume Mario#12|es]] complete a level or lose a life, respectively. The [[Wing Cap]] theme is used for the Mario costume's invincibility and the [[Metal Cap]] theme is used for the [[Gold Mario]] and Silver Mario costumes' invincibility.
*''[[Super Mario Bros. Deluxe]]'': [[Spike Trap]]s in this game are similar to the ones found in some levels of the [[Super Mario Bros. Deluxe#You VS. Boo|You VS. Boo]] sub-mode.
*''[[Luigi's Mansion]]'': [[Professor E. Gadd]] appears as an Event Course [[Costume Mario#121|costume]]. The E. Gadd and [[Luigi]] [[Costume Mario#4|costume]]s use various sound effects and jingles from the game.  
*''[[New Super Mario Bros.]]'': [[Mega Mario]] is mentioned in the digital manual, when describing what the ''Super Mario Bros.'' 30th Anniversary [[amiibo]] does. [[Spiny|Spinies]] revert to floating [[Spiny Egg]]s when placed underwater, like in this game.
*''[[Mario Super Sluggers]]'': In [[Bowser Jr. Playroom]], there appears to be Spiny [[Spiny Shell (red)|Shell Helmet]]s on the outfield wall.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': The victory and death themes from these games are used when the [[Rosalina]] [[Costume Mario#17|costume]] completes a level or loses a life, respectively.
*''[[New Super Mario Bros. Wii]]'': The fanfare of beating 10/100 Mario Challenge (Easy) when in the ''New Super Mario Bros. U'' style is the fanfare of rescuing disguised Kamek.
*''[[New Super Mario Bros. Wii]]'': The fanfare of beating 10/100 Mario Challenge (Easy) when in the ''New Super Mario Bros. U'' style is the fanfare of rescuing disguised Kamek.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game.
*''[[Mario Kart 7]]'': The [[Super Glider]] appears when the Mario Kart [[Costume Mario#22|costume]] jumps.
*''[[Super Mario Galaxy]]/[[Super Mario 3D World]]/[[Captain Toad: Treasure Tracker]]'': When clearing a 10/Easy 100 Mario Challenge in a Toad costume, Toad will address Mario as "Captain", referring to [[Captain Toad]].
*''[[New Super Mario Bros. 2]]'': [[Gold Mario]] appears as a [[Costume Mario#12|costume]] and uses his power-up and sparkling sound effects from this game. [[Grinder]]s in the ''New Super Mario Bros. U'' game style use their design from this game.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. [[Nabbit]] appears as a [[Costume Mario#134|costume]]. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the ''New Super Mario Bros. U'' game style causes [[Weird Mario]] to answer the door, portrayed as either [[Penguin Mario]], [[Propeller Mario]], [[Flying Squirrel Mario]], [[Ice Mario]], or [[Mini Mario (form)|Mini Mario]].
*''[[New Super Luigi U]]'': One of the possible appearances of semisolid platforms in ''New Super Mario Bros. U''-style ground levels is based on the main terrain of the levels [[Waddlewing Warning!]] and [[Piranha Gardens]].
*''[[Super Mario 3D World]]'': [[Cat Mario]] and [[Super Bell|Cat Peach]] appear as Event Course [[Costume Mario#105|cos]][[Costume Mario#106|tumes]] along with various jingles and sound effects from the game.
*''[[Captain Toad: Treasure Tracker]]'': When clearing a 10/Easy 100 Mario Challenge in a Toad costume, Toad will address Mario as "Captain", referring to [[Captain Toad]]. A [[Costume Mario#116|Captain Toad costume]] that uses various sound effects and jingles from the game is unlockable after beating the Captain Toad event level; the level itself recommends that the players don't jump to keep in spirit with the original game. [[Toadette]], based on her appearance from the game, appears as an Event Course [[Costume Mario#129|costume]].
*''[[Mario Kart 8]]'': The kart that Mario drives is based on a [[Standard Kart]] from this game, with the Super Glider deployed and the wheels in [[anti-gravity]] mode when the Mario Kart [[Costume Mario|costume]] jumps. The Mercedes-Benz [[GLA]] returns as an Event Course [[Costume Mario#110|costume]]. Some of Mario's voice clips are reused, especially in the rare death pit clips.
*''[[Yoshi's Woolly World]]'': Several sound effects and jingles from this game are used along with the Green Yarn Yoshi, Pink Yarn Yoshi, Light-Blue Yarn Yoshi, and Mega Yarn Yoshi [[Costume Mario#24|co]][[Costume Mario#25|st]][[Costume Mario#26|um]][[Costume Mario#27|es]].
*[[inkipedia:Splatoon|''Splatoon'']]: The game uses a modified engine based on this game. Inkling Boy, Inkling Girl and Inkling Squid appear as [[Costume Mario|costumes]]. [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]] also appear as Event Course costumes. Additionally, leftover contents from this game can be found within the game files.<ref>{{cite|language=en|url=tcrf.net/Super_Mario_Maker|title=''Super Mario Maker''|publisher=The Cutting Room Floor|accessdate=July 1, 2024}}</ref>
*''[[Mario & Luigi: Paper Jam]]'': Mario, Luigi, and [[Paper Mario]] as a trio appear as an Event Course [[Costume Mario#109|costume]] along with various sound effects and jingles from the game.


==References in other games==
==References in other games==
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': A [[Super Mario Maker (stage)|stage based on ''Super Mario Maker'']] was released on September 30th, 2015 as downloadable content for both versions of the game.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A [[Super Mario Maker (stage)|stage based on ''Super Mario Maker'']] was released on September 30th, 2015 as downloadable content for both versions of the game.
*''[[Super Mario Run]]'': [[Stretch]]es, [[Key]]s, and [[Spike Trap]]s use their designs from ''Super Mario Maker''. Many objects resemble their appearance in the ''New Super Mario Bros. U'' style.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'': The hardhat and tool belt Mario wears in this title can be seen hanging beside a workbench on the first floor of the [[Mario Bros.' House]].
*''[[Super Mario Odyssey]]'': The construction outfit Mario dons in the artwork for ''Super Mario Maker'' can later be worn in this title. A sprite of Costume Mario's Cat Mario and Cat Peach costumes can be seen hidden throughout various kingdoms. The sprite for Bowser in the 2D sections is near identical to the sprite used when Bowser is seen when Mario collects a Big Mushroom in ''Super Mario Maker'', with the latter lacking Mario's cap. Many captured enemies in this game also resemble those affected by the Big Mushroom, donning Mario's signature cap and mustache. The music that plays during cutscenes with Bowser (where his airship flies away) is a rearrangement of the ''Super Mario Bros.'' version of the airship theme.
*''[[WarioWare Gold]]'': This game contains [[Super Mario Maker (microgame)|a microgame]] that is based on ''Super Mario Maker'', which involves the player shaking an enemy to change its appearance.
*''[[Super Mario Party]]'': Peach's, Daisy's, Wario's, Waluigi's, Yoshi's, Rosalina's, Donkey Kong's, Diddy Kong's, and Toad's Costume Mario sprites and Chain Chomp's (''Super Mario Bros.''-style), Blooper's (''Super Mario World''-style), Hammer Bro's (''Super Mario World''-style), and Bowser Jr.'s (''Super Mario World''-style) sprites appear in the minigame [[Puzzle Hustle]] in this game.
*[[Luigi's Mansion (Nintendo 3DS)|''Luigi's Mansion'' (Nintendo 3DS)]]: [[Boo]]'s sprite from the ''[[Super Mario Bros.]]'' style appears in the bottom screen of the game.
*''[[Super Smash Bros. Ultimate]]'': Mario's construction outfit reappears in this game as one of his alternate costumes, replacing his Wario-themed costume from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''; the Super Mario Maker stage also reappears.
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': The Key sprite from the ''Super Mario Bros.'' style is reused in one of the [[2D Event]]s.
*''[[Super Mario Bros. Wonder]]'': The music that plays during the Battleship levels is a rock rearrangement of the ''Super Mario Bros.'' version of the airship theme.
*[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]: Toads donning construction outfits, as first seen in this game, can be seen working in the [[Mario Toy Company]] building's factory.


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
 
<gallery>
<gallery>
File:Super Mario Maker - Logo 02.svg
Super Mario Maker - Mario.png|[[Builder Mario]]
Super Mario Maker - Artwork.png
Super Mario Maker - Toads Artwork 01.png|[[Toad (species)|Toad]]s
MM Logo.png|E3 2014 logo
Super Mario Maker - Artwork 21.png|[[Bowser]] and [[Bowser Jr.]]
Super Mario Maker - Artwork 20.png|Mario and a [[Goomba]] in [[Goomba's Shoe|Stiletto]]s on top of [[Muncher]]s
Super Mario Maker - Artwork 18.png|A stack consisting of a [[Magikoopa]], [[Bill Blaster]], and a [[Wiggler]]
Super Mario Maker - Artwork 11.png|A stack consisting of a [[Piranha Plant]], a Goomba, a [[Koopa Troopa]], and a [[Mega Bob-omb]]
</gallery>
</gallery>
==Media==
{{Main-media}}
{{media table
|file1=SMM-MarioModern-Die.oga
|title1=''Super Mario Maker''
|description1=Modern Mario's death music
|length1=0:06
|file2=Overworld Theme Super Mario World.oga
|title2=''Super Mario Maker''
|description2=The ''Super Mario World'' Ground Theme
|length2=0:30
|file3=Overworld Theme (Yoshi) Super Mario World.oga
|title3=''Super Mario Maker''
|description3=The ''Super Mario World'' Ground Theme while riding Yoshi
|length3=0:30
|file4=SMB Overworld Theme.oga
|title4=''Super Mario Maker''
|description4=''Super Mario Bros.'' Ground Theme
|length4=0:23
|file5=Overworld 1 Super Mario Bros 3.oga
|title5=''Super Mario Maker''
|description5=The ''Super Mario Bros. 3'' Ground Theme
|length5=0:29
|file6=Overworld Theme New Super Mario Bros U.oga
|title6=''Super Mario Maker''
|description6=The ''New Super Mario Bros. U'' Ground Theme
|length6=0:30
}}


==Staff==
==Staff==
Line 803: Line 1,244:


==Trivia==
==Trivia==
* On very rare occasions, when falling into a [[Pit (obstacle)| pit]], the death jingle is preceded by one of the eight longer sound clips.<ref>Master0fHyrule. (September 20, 2015). [https://www.youtube.com/watch?v=mKerKI9sLjg "All 8 SECRET/HIDDEN Falling Death Sounds In Super Mario Maker (Easter Eggs)"]. ''Youtube''. Retrieved September 22, 2015.</ref>
*On very rare occasions, when Mario falls into a [[pit]], the death jingle is preceded by one of the eight longer sound clips (e.g. one of them which would whisper the game's title).<ref>{{cite|author=Master0fHyrule|date=September 20, 2015|url=www.youtube.com/watch?v=mKerKI9sLjg|title=All 8 SECRET/HIDDEN Falling Death Sounds In ''Super Mario Maker'' (Easter Eggs)|publisher=YouTube|language=en|accessdate=July 1, 2024}}</ref><ref>{{cite|author=GameXplain|language=en|date=September 21, 2015|url=www.youtube.com/watch?v=KtBsNqjotZE|title=''Super Mario Maker'': All 8 SECRET DEATH Sounds|publisher=YouTube|accessdate=July 1, 2024}}</ref>  
*When placing an object onto the stage, a distorted voice will say the name of said object (e.g. "Pipe" for placing/adjusting a Warp Pipe), which will correspond in tone with the stage's music.
*Holding {{button|Paddown}}, {{button|A}}, and {{button|B}} while a course loads will cause it to be displayed as if it were on a CRT television screen, similarly to the Big Mushroom; unlike the Big Mushroom, this [[Easter egg]] is functional in all four game styles.<ref>{{cite|url=www.youtube.com/watch?v=i_cV6J5pw44|title=''Super Mario Maker''{{'}}s Secret Old-School TV Code|date=September 11, 2015|publisher=YouTube|language=en|author=GameXplain|accessdate=July 1, 2024}}</ref>
 
==See also==
*''[[Super Mario Maker Software Update!]]''
 
==Names in other languages==
{{foreign names
|Jap=スーパーマリオメーカー
|JapR=Sūpā Mario Mēkā
|JapM=Super Mario Maker
|ChiT=超級瑪利歐創作家<ref>{{cite|language=zh-hant|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|url=www.nintendo.com.hk/switch/mario/history/index.html|publisher=Nintendo HK|accessdate=July 1, 2024}}</ref>
|ChiTR=Chāojí Mǎlì'ōu Chuàngzuòjiā
|ChiTM=Super Mario Creator
}}


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
==External links==
{{NIWA|Nookipedia=List of Animal Crossing references in other media#Super Mario Maker|Pikipedia=Pikmin in other media#Super Mario Maker|StarfyWiki=1|StrategyWiki=1|Inkipedia=1}}
{{TCRF}}
;Websites
*[https://www.nintendo.com/jp/character/mario/en/history/maker/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/maker/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/wiiu/amaj/index.html Japanese website]
*[https://web.archive.org/web/20190421172010/http://supermariomaker.nintendo.com/wii-u/ North American website] <small>(Internet Archive: Wayback Machine)</small>
*[https://www.nintendo.com/en-gb/Games/Wii-U-games/Super-Mario-Maker-892704.html British English website]
*[http://web.archive.org/web/20150920181147/http://gamesites.nintendo.com.au/super-mario-maker/ Oceanian website]
;''supermariomakerbookmark.com'' Special Collections
<references group=link/>
{{SMM}}
{{SMM}}
{{Mariogames}}
{{Super Mario games}}
{{Wii U}}
{{Wii U}}
[[de:Super Mario Maker]]
[[it:Super Mario Maker]]
[[Category:Wii U Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Super Mario Maker|*]]
[[Category:Wii U games]]
[[Category:2015 games]]
[[Category:2015 games]]
[[Category:Platforming games]]
[[Category:Amiibo-compatible games]]
[[Category:Amiibo-compatible games]]
[[Category:Games with Nintendo Network]]
[[de:Super Mario Maker]]
[[it:Super Mario Maker]]

Latest revision as of 00:34, December 17, 2024

This article is about the Wii U game. For other uses of the name "Super Mario Maker", see Super Mario Maker (disambiguation).
Super Mario Maker
Super Mario Maker box art
For alternate box art, see the game's gallery.
Developer Nintendo EAD Group No. 4
Publisher Nintendo
Platform(s) Wii U
Release date Japan September 10, 2015[?]
USA September 11, 2015[?]
Europe September 11, 2015[?]
Australia September 12, 2015[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Dutch
Portuguese (Portugal)
Russian
Japanese
Genre Level editor, Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
FPB:PG - Parental guidance
Mode(s) 1 player
Format
Wii U:
Optical disc
Digital download
Input
Wii U:
Wii Remote (horizontal)
Serial code(s) WUP-P-AMAP-EUR-0 (Europe)

Super Mario Maker (tentatively called Mario Maker when announced at E3 2014) is a 2D platforming and level creation game for the Wii U. It is the eighteenth entry in the Super Mario series.[1][2] It allowed players to design and share their own 2D Super Mario courses, alongside viewing and playing courses made by other creators until the discontinuation of Nintendo Network on April 8, 2024. To build a course, players can use a variety of objects such as blocks, enemies and items. They can also set a theme and incorporate their course into the styles of four previous Super Mario games (Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U), each with distinct mechanics and features. While the game typically uses the GamePad, whose touchscreen is used to design courses, other controllers such as the Wii Remote, Wii Classic Controller, and Wii U Pro Controller are also compatible.[3] Additionally, the game has compatibility with amiibo, which can be scanned to unlock different Mystery Mushroom costumes based on the amiibo figurine.

The game was announced at E3 2014 and was released in September 2015 (originally set to be released in early 2015), as part of the 30th Anniversary of Super Mario Bros.[4] Limited editions of the game launched alongside an artbook with codes that can be entered in the in-game manual. The Nintendo eShop version of the game requires at least 1.4 GB[3] of storage memory to be downloaded.

Starting on November 7th, 2017, Nintendo has terminated the Miiverse service, removing support for comments on uploaded levels. Super Mario Maker was removed from the eShop on January 13th, 2021,[5] leaving the game only available in retail. On March 31st, 2021, the ability to upload new courses and view the most starred courses online was discontinued,[6] but players could still play courses that were uploaded before the discontinuation until April 8, 2024, when the Nintendo Network service shut down, rendering the game no longer playable online.[7][8]

A port of this game was released for the Nintendo 3DS in December 2016. A sequel, titled Super Mario Maker 2, was released for the Nintendo Switch on June 28, 2019.

Pre-title screen animations

Each day the startup screen has a different animation associated with getting Builder Mario off the screen. All of the objects listed here are in the Super Mario Bros. game style.

  • Sunday - Luigi enters, shoots a fireball at Builder Mario causing him to fall off, and then runs across the screen. Several characters (including Peach) and a "Happy Sunday" ("Today is Sunday" in the British English version) banner are also shown on top of the logo, alongside a speech bubble containing text saying, "Let's get making!"
  • Monday - A Koopa Shell goes across the screen, hitting Builder Mario and causing him to fall off the screen.
  • Tuesday - A Magikoopa appears and turns Builder Mario into a Goomba, which walks off the screen.
  • Wednesday - A Super Mario Bros. style platform with wings carries Builder Mario off the screen.
  • Thursday - Three Goombas enter in, pick up Builder Mario, and carry him off the screen while tribal music plays.
  • Friday - A fly picks up Builder Mario, but a fly swatter swats it causing Builder Mario to fall off the screen. (NOTE: At the beginning, in English versions, the day of the week is called "Flyday", but after the fly has been swatted the word falls with Builder Mario and is called Friday.)
  • Saturday - A Thwomp falls on Builder Mario causing him to fall off the screen and then raises back up.

Title screen

The title screen for Super Mario Maker.
The title screen of Super Mario Maker.
The effect of the letter K on Super Mario Maker's title screen.
The screen goes into a sepia tone after the player clicks on the letter K.

In a similar fashion to Mario Paint, the title screen is highly interactive. A randomly generated stage will appear, and players have the option to choose "Create" and edit the stage, or "Play", to choose either Course World or 10 Mario Challenge. Players can even complete the stage before starting. When pressed, each letter will cause a different effect on the game title screen.

  • SUPER: Five Super Stars will appear and a random voice or voices will shout "Super Mario Maker".
  • M - The letter M flips upside down and spells Super Wario Maker, and a Mystery Mushroom with a Wario costume appears (in the Super Mario Bros. game style only). In addition, Wario will taunt the player.
  • A - The letter A will summon a cluster of multi-colored stars to fall behind in the background. All enemies and shells present on the screen will be defeated. A train whistle can also be heard.
  • R - The legs of the letter R will extend and will shoot a shower of coins, similar to a Bill Blaster shooting coins. A cash register sound and a "Ta-da!!" music jingle will also play.
  • I - The parakeet from Nintendo DSi Sound, which appears in the recording option, will appear and sit on top of the letter I, making it look like a lowercase I. Like in the application it debuted in, it will also record any sounds, and repeat them with a different effect. The parakeet will leave after a while.
  • O - The letter O will summon a Koopa Clown Car (Junior Clown Car in the New Super Mario Bros. U style). A cymbal clang can be heard.
  • M - The second M will summon an empty Buzzy Shell or Spiny Shell, and either can be worn as a helmet. An explosion sound can be heard.
  • A - Touching the second A will cause it to act like a Reset Rocket, with an intercom counting down before it shoots off; it will return soon after. It also clears all items and enemies on screen.
  • K - The letter K will turn the screen into a sepia tone. The music for the title will also turn into an 8-bit variation. Pressing the K again will revert the screen back to normal.
  • E - Touching the letter E will summon a Trampoline for Mario to use. An oriental drum can be heard.
  • R - The second R will extend like the first R, turn around and summon either an empty Goomba's Shoe or a Yoshi's Egg (depending on the game style). If there are two Yoshis, any more Eggs summoned will hold a Super Mushroom. When using Yoshi, an extra drumbeat will be added to the title screen music.
  • Clicking randomly on the screen will summon a Goomba, Koopa or, rarely, a Bowser.
  • Dragging the stylus on the screen will produce a stream of magic dust, similar to how Kamek powers up an enemy in the Yoshi's Island and New Super Mario Bros. games.

Gameplay

The game is set up so that players can design their very own 2D Super Mario courses. They are able to set up and edit the length and width of the stages, the course's theme, and game styles, and are able to use various objects, items, and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. An outline mode can also be used to show Mario's movements and to make positioning objects easier.

The game starts with only one row of course elements, as the game features an unlocking system, in which a set of elements will be available for the next day, so long as they spend at least five minutes using the tools they have. As part of a Day 1 patch, however, the elements can be made available immediately by spending enough time placing elements on the course. Players can also add sound effects to their courses using the Soundfrog (which uses the frog icon from Mario Paint). These effects happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game. However, these custom sound effects are replaced with a generic parrot/chicken squawk when uploaded to Course World.[9]

Players can save up to 120 different courses onto their Wii U profile.[3] They can be found in Coursebot, the course selection screen. Locally saved and downloaded courses can be arranged into worlds, which are set up like in Super Mario Bros., with four courses per world. There is no way to upload courses in worlds; players can only upload single courses.

Sample courses

Below is the full list of all the 68 sample courses that are in the game. The sample courses that are in worlds 1 and 2 are unlocked as the player unlocks new course sets. The sample courses that are in worlds 3 through 16 are used in the 10 Mario Challenge. The world 17 courses, which are the courses that were shown off at the 2015 Nintendo World Championships, are unlocked after the player has completed all the 10 Mario Challenge sample courses. Completing all four of those levels, in turn, allows the player to freely use the Weird Mushroom when creating levels.

Course no. Course name Game style Course theme(s)
1-1 Ground New Super Mario Bros. U style Main area: Ground theme
1-2 Underwater Super Mario Bros. style Main area: Underwater theme
1-3 Castle New Super Mario Bros. U style Main area: Castle theme
1-4 Airship Super Mario Bros. 3 style Main area: Airship theme
2-1 Ghost House Super Mario World style Main area: Ghost House theme
2-2 Sound Effects Super Mario Bros. 3 style Main area: Ground theme
2-3 Tracks Super Mario World style Main area: Ground theme
2-4 Sub Areas Super Mario Bros. 3 style Main area: Ground themeSub area: Underground theme
3-1 Pipeline to the Other Side Super Mario Bros. style Main area: Ground themeSub area: Underground theme
3-2 Block Town New Super Mario Bros. U style Main area: Ground theme
3-3 1-1 Remix (Ground) Super Mario Bros. style Main area: Ground themeSub area: Underground theme
3-4 Spinning Boo Buddies! New Super Mario Bros. U style Main area: Ghost House theme
4-1 A P Switch's Journey Super Mario Bros. 3 style Main area: Underground theme
4-2 Switch It Up! Super Mario World style Main area: Castle themeSub area: Castle theme
4-3 1-1 Remix (Raccoon Mario) Super Mario Bros. 3 style Main area: Ground themeSub area: Underground theme
4-4 1-4 Remix (Castle) Super Mario Bros. style Main area: Castle theme
5-1 Bloomin' Goombas! New Super Mario Bros. U style Main area: Ground theme
5-2 Perilous Vine Climb Super Mario Bros. style Main area: Ground theme
5-3 1-2 Remix (Underground) Super Mario Bros. style Main area: Ground themeSub area: Underground theme
5-4 Big Dry Bones' Pirate Ship Super Mario World style Main area: Airship theme
6-1 Sunken Mario Super Mario Bros. style Main area: Underwater theme
6-2 Coinucopia New Super Mario Bros. U style Main area: Underground themeSub area: Underground theme
6-3 1-3 Remix (Athletic) Super Mario Bros. style Main area: Ground theme
6-4 Festival of Fire Super Mario Bros. style Main area: Castle theme
7-1 Super Star Dash Super Mario Bros. style Main area: Ground theme
7-2 Ka-POW!!! Super Mario World style Main area: Ground theme
7-3 Be Brave & Get Up Close! Super Mario Bros. 3 style Main area: Ground theme
7-4 Attack Stack New Super Mario Bros. U style Main area: Ghost House theme
8-1 5-3 Remix (Shoe Goombas) Super Mario Bros. 3 style Main area: Ground themeSub area: Ground theme
8-2 1-2 Remix (Yoshi) Super Mario World style Main area: Ground themeSub area: Underground theme
8-3 Zigzag Lava Bubbles New Super Mario Bros. U style Main area: Castle theme
8-4 Go for the 3-Up Stomp! Super Mario Bros. 3 style Main area: Castle theme
9-1 Jump for It! Super Mario Bros. style Main area: Underground theme
9-2 Muncher Super Mario Bros. style Main area: Underground theme
9-3 Clowning Around New Super Mario Bros. U style Main area: Ground theme
9-4 Creepy-Crawly Bowser Tower Super Mario Bros. 3 style Main area: Ground theme
10-1 3-1 Remix (Infinite 1-Ups) Super Mario Bros. style Main area: Underground themeSub area: Underground theme
10-2 2-3 Remix (Pyramids) Super Mario Bros. 3 style Main area: Ground themeSub area: Ground theme
10-3 Bowser Retreats, Mario Advances New Super Mario Bros. U style Main area: Castle theme
10-4 Easy Does It... New Super Mario Bros. U style Main area: Castle theme
11-1 Music Notes New Super Mario Bros. U style Main area: Ground theme
11-2 Conveyor Belt Sprint Super Mario World style Main area: Ground theme
11-3 Shell Shot! Super Mario World style Main area: Ground theme
11-4 Find the Fire Flower! New Super Mario Bros. U style Main area: Ground theme
12-1 Shoe Factory Super Mario Bros. 3 style Main area: Underground themeSub area: Underground theme
12-2 Spiny Tower Demolition New Super Mario Bros. U style Main area: Ground theme
12-3 7-2 Remix (Piranha Plants) Super Mario Bros. 3 style Main area: Ground themeSub area: Underwater theme
12-4 1-Airship Remix Super Mario Bros. 3 style Main area: Airship themeSub area: Airship theme
13-1 8-B Remix (Airship) Super Mario Bros. 3 style Main area: Airship themeSub area: Airship theme
13-2 Danger: Fire Bars! New Super Mario Bros. U style Main area: Underground theme
13-3 Blaster Barrage New Super Mario Bros. U style Main area: Underground theme
13-4 Dry Bones Stampede New Super Mario Bros. U style Main area: Underground theme
14-1 Chain Chomp Super Mario Bros. style Main area: Underground theme
14-2 Bone Dungeon Super Mario World style Main area: Ghost House theme
14-3 Underwater Automation Super Mario Bros. style Main area: Underwater theme
14-4 Up & Over Super Mario World style Main area: Underground theme
15-1 Even Trampolines Dream of Flying Super Mario Bros. style Main area: Ground theme
15-2 Rollercoaster New Super Mario Bros. U style Main area: Airship theme
15-3 2-5 Remix (Chain Chomps) Super Mario Bros. 3 style Main area: Ground themeSub area: Underground theme
15-4 8-3 Remix (Hammer Bros.) Super Mario Bros. style Main area: Ground theme
16-1 6-3 Remix (Ice) Super Mario Bros. 3 style Main area: Ground themeSub area: Underground theme
16-2 Don't Delay! New Super Mario Bros. U style Main area: Castle theme
16-3 Race to the Finish! Super Mario World style Main area: Castle theme
16-4 8-4 Remix (Castle Labyrinth) Super Mario Bros. style Main area: Castle themeSub area: Underwater theme
17-1 NWC 2015-1 Super Mario Bros. style Main area: Ground themeSub area: Ground theme
17-2 NWC 2015-2 Super Mario Bros. 3 style Main area: Airship themeSub area: Ground theme
17-3 NWC 2015-3 Super Mario World style Main area: Underground themeSub area: Underground theme
17-4 NWC 2015-4 New Super Mario Bros. U style Main area: Castle themeSub area: Underwater theme

Styles

The four game styles used in Super Mario Maker.
The four game styles used in the game.
Six of the course themes used in Super Mario Maker.
The six course styles used in the game.

The game gives players the option to choose the game and course styles from various 2D Super Mario games. There are four game styles and six course styles to choose from. Each game style retains its respective gameplay elements and physics from its base game. For example, Mario cannot carry items in the Super Mario Bros. style, can triple and wall-jump in the New Super Mario Bros. U style, and is able to throw Koopa Shells upward in the Super Mario World style only. Each game style has its own exclusive elements, such as Yoshi being available in the Super Mario World and New Super Mario Bros. U styles, but is replaced in Super Mario Bros. and Super Mario Bros. 3 styles by the Goomba's Shoe, as well as its exclusive power-ups and end-goals. Changing a course theme changes the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:

Game Styles

Course Themes

*S – available from the start.

Course elements

The interface with all the tools for the course designer in Super Mario Maker displayed
The interface for the sixty items used in the game.

NOTE: Arranged in alphabetical order

*S – available from the start.
*shake→ – alternative form or different element usable by shaking.

Customization options

Most objects can bounce off Trampolines and Note Blocks.

Assorted Winged items from Super Mario Maker.
Items which were given wings.

The following objects can have Wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:

  • ? Blocks
  • 1-Up Mushrooms
  • Bloopers
  • Bob-ombs
  • Boos
  • Bowsers (can float in the air when jumping)
  • Bowser Juniors (throw hammers in a similar manner to Bowser in Super Mario Bros.)
  • Brick Blocks
  • Buzzy Beetles (look like Parabuzzies, act similarly to Para-Beetles)
  • Cape Feathers
  • Chain Chomps
  • Cheep Cheeps
  • Cloud Blocks
  • Coins
  • Donut Lifts
  • Dry Bones (look like Parabones)
  • Fire Flowers
  • Goombas (look and act like Paragoombas)
  • Goomba's Shoe (holding the jump button, it acts like Yoshi's Flutter Jump)
  • Hammer Bros.
  • Ice Blocks (move back and forth in a wave)
  • Invisible ? Blocks (wings remain visible)
  • Koopa Troopas (look and act like Koopa Paratroopas)
  • Lakitus (makes them move in waving paths; other winged objects also exhibit this trait when set to a Lakitu's Cloud)
  • Lava Bubbles (move diagonally)
  • Magikoopas
  • Monty Moles
  • Moving platforms (makes them move in waving paths)
  • Munchers
  • Mystery Mushrooms
  • Piranha Plants
  • POW Blocks
  • Propeller Mushrooms
  • Rocky Wrenches
  • Solid Blocks (move back and forth in a wave)
  • Spike Tops (look like Spiky Parabuzzies)
  • Spinies (shoot spines)
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps
  • Trampolines
  • Wigglers
  • Yoshi Eggs
Goombas
A big Paragoomba, along with normal-sized Goombas.

The following objects can be made huge by dragging Super Mushrooms onto them:

  • Bloopers
  • Bob-ombs (the explosion also has a slightly wider range)
  • Boos
  • Bowsers
  • Buzzy Beetles (shells cannot be picked, and can break blocks)
  • Cannons
  • Chain Chomps
  • Dry Bones (become invulnerable to regular stomps, like in the New Super Mario Bros. games)
  • Goombas (split into two regular Goombas when jumped on, like in the New Super Mario Bros. games)
  • Goomba's Shoes (Mario can ground pound to break blocks; Stiletto form can break Brick and Hard Blocks)
  • Hammer Bros. (turns into Sledge Bros.)
  • Koopa Troopas (shells cannot be picked, and can break blocks)
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Munchers
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies (shells cannot be picked, and can break blocks)
  • Thwomps (can break blocks, like in the New Super Mario Bros. games)
  • Wigglers
  • Yoshi Eggs
Bill Blaster
Bill Blasters, spawning coins and a Cheep Cheep.

Players can make ? Blocks, Brick Blocks, Note Blocks, Bill Blasters, Lakitus and pipes spawn one of the following objects, by dragging one of the following objects onto one of the former objects (whether huge, winged, both, or neither):

  • 1-Up Mushrooms
  • Beanstalks
  • Bloopers
  • Bob-ombs
  • Boos
  • Buzzy Beetles
  • Chain Chomps
  • Cheep Cheeps
  • Coins (pipes, Bill Blasters and Lakitus release multiple coins at once when inserted)
  • Dry Bones
  • Fire Flowers
  • Goombas
  • Hammer Bros
  • Koopa Troopas
  • Lakitu's Clouds
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Muncher
  • Mystery Mushrooms
  • P Switches
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Super Mushrooms
  • Super Stars
  • Trampolines
  • Wigglers

The following objects can be made to move along tracks by dragging them onto one:

  • ? Blocks
  • 1-Up Mushrooms
  • Bill Blasters
  • Bloopers
  • Boos
  • Bowsers
  • Brick Blocks
  • Burners
  • Buzzy Beetle
  • Cannons
  • Chain Chomps
  • Cheep Cheeps
  • Cloud Blocks
  • Coins
  • Donut Blocks
  • Dry Bones (in Fish Bone form, they do not target Mario)
  • Fire Bars
  • Fire Flowers
  • Flimsy Lift (only start moving when Mario steps on it; moves slightly slower)
  • Goombas
  • Goomba's Shoes
  • Grinders
  • Hard Blocks
  • Ice Blocks
  • Invisible ? Blocks
  • Koopa Clown Cars / Junior Clown Cars (only empty; disconnect when entered)
  • Lava Bubbles
  • Lava Lifts
  • Lifts
  • Magikoopas
  • Moving Platforms
  • Munchers
  • Mystery Mushrooms
  • Note Blocks
  • Piranha Plants
  • POW Blocks (can be grabbed)
  • Propeller Mushrooms
  • Spinies
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps
  • Trampolines (can be grabbed)
  • Unchained Chomps (dangle from rail and swing realistically)
  • Wigglers

Note: Any object on a track, when winged, move faster.

Chain Chomp on the Junior Clown Car
A Chain Chomp, riding a Junior Clown Car.

The following objects can be put into Koopa Clown Cars or Junior Clown Car. The car resizes to fit the enemy, if it does not fit. A car with an object chases Mario.

  • Bill Blasters
  • Bloopers
  • Bob-ombs
  • Boos (Clown Car stops moving when looked at)
  • Bowsers (Bowser will sometimes throw Bob-ombs while Bowser Jr. tosses Koopa Shells.)
  • Cannons
  • Chain Chomps
  • Coins
  • Dry Bones
  • Goombas
  • Hammer Bros.
  • Koopa Troopas
  • Lava Bubbles
  • Magikoopas
  • Monty Moles
  • Piranha Plants
  • Spinies
  • Super Stars
  • Thwomps
  • Yoshi Eggs
Piranha Plant in Lakitu's Cloud
A Piranha Plant, riding a Lakitu's Cloud.

The following objects can be put into Lakitu's Clouds:

  • 1-Up Mushrooms
  • Bill Blasters
  • Bloopers
  • Boos (still move when looked at)
  • Bowsers
  • Bob-ombs
  • Buzzy Beetles
  • Buzzy Shells
  • Cannons
  • Cape Feathers
  • Chain Chomps
  • Cheep Cheeps
  • Coins
  • Dry Bones
  • Goombas
  • Hammer Bros.
  • Lava Bubbles
  • Fire Flowers
  • Fish Bones
  • Magikoopas
  • Monty Moles
  • Munchers
  • Mystery Mushrooms
  • Piranha Plants
  • POW Blocks (can be grabbed)
  • Propeller Mushrooms
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Spiny Shells
  • Super Leaves
  • Super Mushrooms
  • Super Stars
  • Thwomps (will destroy cloud and fall as usual when Mario is near)
  • Trampolines (can be grabbed)
  • Wigglers
  • Unchained Chomps (will not lunge at Mario)
  • Yoshi Eggs

The following objects can press P Switches:

  • Bowsers
  • Bowser Juniors
  • Cannons
  • Hammer Bros.
  • Munchers
  • Thwomps
  • Bill Blasters
  • Giant enemies
Assorted enemies
Stacked Wiggler, a Bill Blaster, and a Magikoopa.

The following objects can be stacked on top of each other (when not on rails or in Clown Cars):

  • Bill Blasters
  • Bloopers
  • Bob-ombs
  • Boos (not possible in Stretch form)
  • Bowsers
  • Buzzy Beetles (not while in shell form)
  • Cannons
  • Chain Chomps
  • Dry Bones (not Fish Bones)
  • Goombas (act like Goomba Towers from New Super Mario Bros. 2)
  • Goomba's Shoes
  • Hammer Bros.
  • Koopa Troopas
  • Magikoopas (do not teleport when stacked)
  • Munchers
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies (not while in shell form)
  • Thwomps
  • Wigglers

Object limits

Each course layer has limits for how many objects can be placed.[11]

  • Block objects: 2,000
    • Includes: Coins, Ground, Tracks, and Spike Traps.
  • Platform objects: 200
    • Includes: Beanstalks and Pipes.
  • Pipe warp objects: 10
  • Power-up objects: 100
  • Enemy and other action objects: 100
    • Enemies: Goombas, Koopa Troopas, Piranha Plants, Lakitus, Spinies, Bill Blasters, Bloopers, Cheep Cheeps, Hammer Bros, Buzzy Beetles, Thwomps, Lava Bubbles, Rocky Wrenches, Bob-ombs, Spike Tops, Boos, Dry Bones, Magikoopas, Munchers, Wigglers, and Chain Chomps.
    • Action objects: Lifts, Trampolines, Lava Lifts, Fire Bars, POW Blocks, Burners, Cannons, P Switches, Goomba's Shoes / Yoshi Eggs, Junior Clown Cars, Grinders, and One-Way Walls.
NOTE: Same restrictions apply to all shaken versions as well. Bowsers and Bowser Jrs. do not count as enemies, while Lakitus count as two (Lakitu and the cloud).
  • Arrow objects: 100
  • Sound Effects: 300
  • Door objects: 4 sets (8 total)
  • Bowsers and Bowser Jrs. (combined total): 3
  • Checkpoint Flags: 2 (one per area)
  • Pink Coins: 10 (five per area)

NOTES: Power-up and enemy objects placed inside blocks do not count towards their respective object limits.

Game modes

In addition to the Course Maker, Super Mario Maker features two game modes: 10 Mario Challenge, and Course World.

10 Mario Challenge

In 10 Mario Challenge (Japanese: 10人マリオチャレンジ, 10 Nin Mario Charenji), the goal is to clear eight randomly-selected sample courses with up to ten lives. Players can obtain up to three 1-Ups in each course, but must be able to complete the course to collect them. As many as 56 different sample courses appear in this mode, and they will be added onto the Coursebot's sample courses list when completed.

When the player plays 10 Mario Challenge for the first time, the eight courses that appear are predetermined, and will never change until the player has completed 10 Mario Challenge once.

Course no. Course name Game style Course theme(s)
1 Pipeline to the Other Side Super Mario Bros. style Main area: Ground themeSub area: Underground theme
2 Block Town New Super Mario Bros. U style Main area: Ground theme
3 1-1 Remix (Ground) Super Mario Bros. style Main area: Ground themeSub area: Underground theme
4 Spinning Boo Buddies! New Super Mario Bros. U style Main area: Ghost House theme
5 A P Switch's Journey Super Mario Bros. 3 style Main area: Underground theme
6 Switch It Up! Super Mario World style Main area: Castle theme
7 1-1 Remix (Raccoon Mario) Super Mario Bros. 3 style Main area: Ground themeSub area: Underground theme
8 1-4 Remix (Castle) Super Mario Bros. style Main area: Castle theme

After the player has completed 10 Mario Challenge for the first time, any courses that appear in the 10 Mario Challenge will be chosen at random, instead of being predetermined.

Course World

Course World is Super Mario Maker's dedicated way to share course creations with the rest of the user base. The sharing system is similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series. Uploading courses is limited to 10 at first, but players will be able to earn the ability to upload more when they are given more stars by players.

In order to share a course online, players must be able to complete it, and have access to Miiverse. Players can download, play, and even alter courses made by other players, but they are unable to re-upload those altered courses to the online servers, as to avoid issues of stealing. Once a course is uploaded, players can comment on it, and/or choose to give it a star if they liked it.

Players can also bookmark courses on the official Super Mario Maker Bookmark website, then access the bookmarked courses in the courses section of Course World.

It should be noted, however, that uploaded courses that haven't received at least one star within a set amount of days can end up being removed from the Super Mario Maker servers without any warning. The Miiverse posts for the courses will only be removed if the player deletes the courses; if deleted by Nintendo, the Miiverse posts will still be present, but the course IDs will not work. Lastly, any courses that are deleted by Nintendo are blocked from being uploaded again, regardless of whether they get updated.

As part of the 1.20 version update, an "Event Courses" section has been added to the Course World. Event Courses allow players to play courses created by Nintendo, and potentially obtain Mystery Mushroom costumes as well.

Medals

Whenever players receive stars, they earn medals, based on how many stars are earned. Below are all the medals that the player can obtain, along with the star requirements needed to get them. Even if a course is deleted, the stars remain.

  • Goomba: Receive 1 star.
  • Koopa Troopa: Receive 50 stars. Allows the player to upload up to 20 courses.
  • Piranha Plant: Receive 150 stars. Allows the player to upload up to 30 courses.
  • Spiny: Receive 300 stars. Allows the player to upload up to 40 courses.
  • Cheep Cheep: Receive 500 stars. Allows the player to upload up to 50 courses.
  • Blooper: Receive 800 stars. Allows the player to upload up to 60 courses.
  • Lakitu: Receive 1300 stars. Allows the player to upload up to 70 courses.
  • Bowser: Receive 2000 stars. Allows the player to upload up to 80 courses.
  • Toad: Receive 3000 stars. Allows the player to upload up to 90 courses.
  • Princess Peach: Receive 5000 stars. Allows the player to upload up to 100 courses.

100 Mario Challenge

Course World also features a variant of 10 Mario Challenge, known as 100 Mario Challenge (Japanese: 100人マリオチャレンジ, 100 Nin Mario Charenji), which gives the player 100 lives to clear a certain number of user-created courses; 8 courses on Easy; 16 courses on Normal and Expert; 6 courses on Super Expert. Courses marked as the selected difficulty (based on clear percentage) are used. Unlike with 10 Mario Challenge, players can save their progress while playing the 100 Mario Challenge, and they can choose to skip a selected course to try another one instead. At first, only the Easy and Normal difficulty levels can be selected, but players can unlock the Expert difficulty by completing the Normal difficulty 100 Mario Challenge at least once, and if they clear Expert once, then the players will unlock the Super Expert difficulty.

Clearing 100 Mario Challenge rewards the player with a random Mystery Mushroom costume. However, there is a limit to how many costumes can be unlocked on a single difficulty level; this in return, means that the player has to complete all the difficulty levels a certain number of times in order to unlock every random costume in the game.

Prior to the release of update version 1.40, without using any amiibo, the player could unlock up to 95 different Mystery Mushroom costumes in 100 Mario Challenge. The unlock limits were originally as follows:

  • Easy: 20 clears
  • Normal: 45 clears
  • Expert: 30 clears

As of version 1.40, additional costumes have been added onto 100 Mario Challenge, which also increases the unlock limits for each difficulty level (except Easy).

  • Normal: 48 clears
  • Expert: 34 clears
  • Super Expert: 5 clears

If the player uses any amiibo to unlock the costumes, then the unlock limit for each difficulty level decreases, depending on which amiibo figures were scanned. Also, when the players have unlocked all the Mystery Mushroom costumes at a certain difficulty level, a notice will appear to notify them.

Differences from original games

Although the recreations are mostly faithful, each style has some minor differences from its source material (disregarding console limitations, etc.). Some of these changes bring one or more styles in line with others, although this is not universal (for an example of a difference that remains, Koopa shells cannot be picked up in Super Mario Bros. style).

General

  • The HUD for all four styles is laid out like the HUD from New Super Mario Bros. U, with the coin counter on the left and the score and time counters in the top-right.
  • An in-game "second" on the timer is actually one second, as in Super Mario Bros. 3 and New Super Luigi U, rather than 0.4, 0.6 or 0.7 seconds.
  • Button inputs are based on New Super Mario Bros. U; as such, any inputs performed by B Button in the NES titles (e.g. dashing, grabbing objects) are now X Button/Y Button (although ingame settings allow players to map them to B Button/Y Button), inputs performed by A Button in Super Mario World (e.g. Spin Jump) are now any one of L Button/R Button/ZL Button/ZR Button.
  • Mario reverts to Super Mario in all styles if he is hit as Fire Mario, Raccoon Mario, Caped Mario or Propeller Mario. In the original Super Mario Bros., Super Mario World and Japanese Super Mario Bros. 3 games, he reverted directly to Small Mario (although in Super Mario World, he could have a replacement power-up stored in the Item Stock, which is absent here).
  • As in New Super Mario Bros. U, Mario cycles between his normal and Fire Mario forms when he obtains a Fire Flower and a rainbow cycle when he collects a Super Star. Previously, in Super Mario Bros., Super Mario Bros. 3 and Super Mario World, whenever Mario collected a Fire Flower or a Super Star, he cycled through a set series of different palettes (Mario's current palette and the three current palettes of the other sprites in Super Mario Bros. and Super Mario Bros. 3; the palettes of Mario, Fire Mario, Luigi and Fire Luigi in Super Mario World). This is achieved by overlaying a rainbow palette filter over top of the white-colored Mario model.
  • Bowser cannot throw hammers; Bowser Jr. (with wings) has that option instead. However, a Hammer Bro or winged Bowser Jr. can be put on Bowser's head to simulate this.
  • All castle areas end with a boss bridge and an Axe, even in Super Mario Bros. 3 and Super Mario World styles (where the original games featured boss fights such that the boss had to be directly defeated to progress).
    • The axe itself is much bigger, akin to the first phase of Bowser's boss battle in New Super Mario Bros. U (albeit without the giant switch that activates it, as it is activated by touching the axe itself as in Super Mario Bros.), whereas in Super Mario Bros. it was the same size as power-ups and blocks.
    • Similarly, all airship areas end with a normal goal rather than a boss fight.
  • It is possible to jump over the Goal Pole, Axe or Giant Gate; whereas the original games treated these as touching the goal. The player must now directly touch the goal to complete the course.
    • Anything that happens after touching the Goal Pole, the goal in Super Mario Bros. 3-styled levels, the Giant Gate, or the axe is purely cosmetic - Mario does not need to enter the fortress or progress off-screen.
    • Gates and Goal Poles are found inside ghost houses rather than outside.
  • In the Super Mario World and New Super Mario Bros. U styles, Yoshi can be used in the Ghost House, Airship and Castle themes, despite never appearing in or even being allowed in those courses. New Yoshi drum beats were added to match the music.
    • Similarly, new Yoshi drum beats were added to the New Super Mario Bros. U Underwater music, since Yoshi did not appear in underwater courses in either New Super Mario Bros. U or New Super Mario Bros. Wii (where most of the music of New Super Mario Bros. U originated).
  • Thwomps can be stood on, but Mario will take damage unless he is in a Goomba's Shoe, spinning, or riding a Yoshi.
  • Mario can "soft-toss" carriable items (such as trampolines, shells and POW Blocks) by releasing Y Button while tilting down on Left Stick, allowing Mario to drop them without throwing or activating it.
  • The Ghost House and Airship themes are available in all four styles. (Airships did not appear in Super Mario Bros. or Super Mario World while Ghost Houses did not appear before Super Mario World. As such, new music has been composed for these themes, arranged to fit the styles of the original games.[12]) Interestingly, the Airship's Ground and Semisolid Platforms in the Super Mario Bros. style are in a metallic color scheme and design as opposed to wooden and ropey, and the Ghost House's Ground and Semisolid Platforms are in turquoise and gray for the Super Mario Bros. and Super Mario Bros. 3 styles respectively to be consistent with the original games' palette color limitations.
  • Defeating multiple enemies with shells or a Super Star in all styles cause the points to increase when the player defeats each enemy, and when the player defeats the eighth enemy, they earn an extra life in a similar manner to the infinite 1-Up trick, as in Super Mario World and New Super Mario Bros. U.
  • Lakitu's Cloud in the Super Mario Bros. and Super Mario Bros. 3 styles is wider and can be ridden on, consistent with the Super Mario World and New Super Mario Bros. U styles.
  • Hammer Bros. in the Super Mario Bros. and Super Mario Bros. 3 styles (and by extension Sledge Bros. in the latter game style) throw hammers less frequently, as in New Super Mario Bros. U, thus they are much easier to avoid than they were in the original games.
  • P Switches can be carried, as in Super Mario World.
  • Mario can swim better underwater when holding an item in all styles that allow carrying items as in the original Super Mario World.
  • Semisolid Platforms in the second phase while using the Ground theme in the Super Mario Bros., Super Mario World, and New Super Mario Bros. U styles are darker versions of the solid Ground elements.
  • Spike Traps do not appear as beds of spikes as in the mainstream games; instead, they are block-shaped and can be placed in mid-air.
  • A new cutscene for the 100 Mario Challenge on Normal, Expert and Super Expert difficulties depicting Mario rescuing Peach is created, in the style of arches and a clear daytime sky, and Peach's quotes are "Thank you, Mario, You're my hero!" on Normal and "Oh, Mario! It can't be easy to make it here. You truly are my hero!" on Expert and Super Expert. The style of the arches are the same in the Super Mario Bros. 3 and Super Mario World styles, but toned slightly differently.
    • Also, the alternate cutscene where Mario encounters Toad after clearing the 10 Mario Challenge or the 100 Mario Challenge on Easy difficulty, Toad does not thank Mario, but instead acts more serious about the situation where Peach has been taken to another castle. Toad's quote is "Mario! It's terrible! Princess Peach has been taken to another castle!".
  • Warp Doors and Beanstalks now only send Mario to another section within same area, while pipes are the only means of transporting him from the main area to the sub-area and vice-versa.
  • Enemies do not transform into coins when Fire Mario's fireball hits any enemy, as in Super Mario Bros., Super Mario Bros.: The Lost Levels and Super Mario Bros. 3.
  • When a Monty Mole pops out, its cutout is not shown.
  • Red Cannons, One-Way Walls, Music Blocks, Fast Lava Lifts, Stiletto Goombas, Bumpers, Pink Coins, Key Doors and Fire Koopa Clown Cars were not present in any of the original games.
  • Buzzy and Spiny Shells now have their "empty" forms, and they can be worn onto Mario's head.
  • The points of Skewers in the mainstream series were pointed, as the name of the obstacle would suggest. In Super Mario Maker, the points are flattened. They will only cause the course to rumble if coming into contact with Ground, Semisolid Platforms, Mushroom Platforms, and Spike Traps.
  • Mushroom Platforms can now be used in the underwater course theme, consistent with other themes, but with stalks in the forms of scales and the caps inside out.
  • 3-Up Moons which were once present in Super Mario World and New Super Mario Bros. U do not exist. Instead, the players reserve up to three extra lives if they clear the course by collecting 1-Up Mushrooms within the course on the 10 Mario Challenge and 100 Mario Challenge.
  • Big Boos who were present in the latter two games do not appear. Instead, Boo Buddies can be enlarged with a Super Mushroom and retain their physical appearances, consistent with other game styles.
  • Lava in the Castle theme in all four styles are across the entire course and at the very bottom and in front of all course elements that can be placed there, instead of being between solid platforms and various heights.
  • Boo Buddies have never had the ability to shrink and grow in the main Super Mario franchise. However, this effect can be accomplished by adding wings to the Boo Buddies.
  • Munchers, originally invincible to direct attacks, can now be defeated with a giant Goomba's Shoe, Spiny Shells, or POW Blocks.
  • Coin Heaven does not exist in any of the four styles.
  • Super Mario Bros., Super Mario Bros. 3 and Super Mario World styles use the same font for received points as Super Mario Bros. They also share the new green 1UP icon for receiving extra lives.
    • Furthermore, Super Mario Bros., Super Mario Bros. 3 and Super Mario World styles now have a drop shadow effect on all in-game sprites and elements.

Super Mario Bros.

  • The screen can scroll backwards, allowing the player to backtrack, and auto-scrolling is present as an option.
  • The player gets extra height from jumping on an enemy, just like all games since Super Mario Bros.: The Lost Levels.
  • Hitting blocks and bricks with shells will cause them to break or otherwise react as if Mario were to hit them, consistent with the other styles.
  • Mario can jump through moving platforms and mushroom platforms, as in later games.
  • Mario can hit ? Blocks and bricks underwater, consistent with other styles.
  • Enemies typically found on land, such as Goombas, can be stomped underwater.
  • Trampolines are given a new sprite based on their New Super Mario Bros. U appearance; they are now just one block tall, rather than approximately one and a half block tall. Trampolines' appearance from the original Super Mario Bros. is used for the "posing" sprite of the Trampoline Costume Mario.
  • Visually, beanstalks now have Piranha Plant heads on their tops, making them consistent with other styles.
  • Lava in the Castle theme is animated and trampolines make sounds when Mario jumps on them, much like in the other styles and Super Mario Bros. Deluxe.
    • Lava now has a hitbox, meaning Mario now loses a life instantly when he touches lava, rather than passing through it and falling off-screen. This is to keep consistent with other game styles.
  • The Underwater theme is completely underwater, consistent with other game styles.
  • All shells now have spinning sprites, like in the Super Mario Advance series.
  • Enemies and ? Blocks do not have different color schemes in underground or castle levels, except for Munchers, Chain Chomps, Bob-ombs, Buzzy Beetles and Bullet Bills, which would otherwise blend in with the black background.
  • Weird Mushroom, Mystery Mushroom, Goomba's Shoes, and the Big Mushroom did not exist in the original game.
  • No timer event exists to trigger fireworks after completing a stage, although a firework SFX exists and can be triggered by Mario walking from the Goal Pole if the level designer includes them.
  • The Underground, Underwater and Castle backgrounds have been given extra details (statues, railings, skeletal remains, seaweed, etc.), when originally only the Overworld had such.
    • This also extends to the Ghost House and Airship backgrounds (lanterns, grandfather clocks, bolts, small flags, etc.), which did not feature extra background details when shown off at E3 2015.
  • P Switches and Warp Doors are now present. The Warp Doors in this game's style are similar in appearance to the Super Mario All-Stars version of Super Mario Bros. 3's doors, but in green.
  • Boss music can now be played, but is taken from Super Mario Bros. 3's Enemy Battle theme. (Super Mario Bros. had no boss theme.)
    • For similar reasons, the P Switch's music is taken from Super Mario Bros. 3.
  • Palette color restrictions do not necessarily apply to newly-created sprites, including most Costume Mario characters, which feature their color scheme from later games.
  • Shells can collect coins, unlike in the original game in which they would pass through them.
  • The first Semisolid Platform type in the Ground theme has a wider base compared to its original design.

Super Mario Bros. 3

  • As part of the use of the New Super Mario Bros. U HUD layout, the P-Meter is placed under the coin counter in the top left of the screen, rather than below the playing area.
  • Raccoon Mario can defeat Dry Bones, similar to Cape Mario's mechanics in the Super Mario World style.
  • Instead of reusing their Super Mario Bros. sprite with a different palette, Buzzy Beetles have a new sprite with a black outline to better fit with other sprites in the style.
  • Hard Blocks can no longer contain power-ups, nor can Note Blocks be made invisible until they are hit.
  • Mario's running speed is significantly slower than in the original game to be consistent with other titles.
  • Fire Flowers are colored red, rather than white or blue.
  • When Mario touches the goal, he does not get a card, as they do not exist in Super Mario Maker. Instead, he receives points for whatever that was displayed in the roulette at the time he touches it. A Super Mushroom is worth 100 points, a Fire Flower is worth 800 points, while a Super Star is worth 4,000 points. A 1-Up Mushroom is added to the roulette to give Mario a chance at getting an extra life instead of points.
  • As of their introduction, Checkpoint Flags can be used in this style, when in the original, checkpoints were not available, due to the shorter level length.
  • Bowser hops backward and forward between ground pounds, rather than merely hopping in place.
  • Mario can exit a Goomba's Shoe by pressing the R or ZR Buttons, as with the Yoshi mechanics in the other styles, rather than being stuck in the shoe until damage is taken.
  • Mario cannot go into the background when ducking on a white Semisolid Platform. Instead, Mario will do a short hop in-place and a noise will play.[13]
  • The following power-ups present in the original game are not included: Frog Suit, Tanooki Suit, Statue Mario, Hammer Suit and P-Wing. Instead, the Frog Suit and Statue Mario now serve as Mystery Mushroom costumes in the Super Mario Bros. style. However, Weird Mario in any of the power-ups all present in the original game will appear if the player repeatedly taps the normal Warp Door in Edit Mode.
  • Warp Doors which were originally doorless entryways are swing-open doors based on Super Mario Bros. 2. The Key Doors prior to unlocking with the Key depict the keyholes in the center as opposed to below the door knob, consistent with other game styles.
  • The Boom Boom and Koopaling boss music is the only music played for a boss theme. The enemy battle music is instead used for the Super Mario Bros. style.
  • When Mario rescues Peach in this game's style after beating the 100 Mario Challenge on Normal or Expert, Peach stands still and does not have her crying pose.
  • In the Airship theme, most of the Ground blocks representing boards and logs have different patterns except for the wide vertical pillars.
  • Functionally, Bull's-Eye Bills and Fire Bars replace Missile Bills from the original game and Roto-Discs, consistent with other styles.
  • Aside from being two times bigger, big enemies (except for Sledge Bros.) are now identical to their normal-sized counterparts in appearance as in New Super Mario Bros. U, unlike in the original game where Big Goombas, Koopa Troopas and Piranha Plants had distinctively detailed appearances.
  • Big Goombas split into two normal sized Goombas when jumped on, consistent with New Super Mario Bros. U.
  • Mario can no longer grab Big Koopa Troopa shells, consistent with New Super Mario Bros. U. They now break ? Blocks and Hard Blocks, rather than simply hitting them.
  • Mushroom Platforms actually take the form of real mushrooms. Originally, there were Wooden Platforms that would take the shape of the latter.
  • Dry Bones turn around at edges of platforms instead of going forward, consistent with New Super Mario Bros. U.
  • Thwomps are gray rather than blue, consistent with Super Mario World and New Super Mario Bros. U as well as in the Super Mario All-Stars and Super Mario Advance 4 remakes.
  • Super and 1-Up Mushrooms always move rightward when released from a block, regardless of the direction Mario is facing.
  • Mario keeps facing left or right while entering a pipe, rather than looking at the screen.
  • As in Super Mario Advance 4, Super Mario World and New Super Mario Bros. U, Mario can carry objects through pipes to another area.
  • Piranha Plants and Fire Piranha Plants are always red and have shorter height, rather than some being green and taller, consistent with later titles.
    • Fire Piranha Plants' head has a redrawn sprite.
  • Chain Chomps are tied to a stump rather than a Hard Block, consistent with New Super Mario Bros. U.
  • Red Koopa Paratoopas turn around and look at Mario when he jumps over or passes under them, rather than keep facing left.
  • Mario can stomp, grab and kick upside-down Spiny shells safely, as in Super Mario Advance 4 and the New Super Mario Bros. games, whereas in the original game Mario would take damage from them even when they are flipped upside down.
  • Fire Mario can no longer throw fireballs while climbing a vine.
  • Shells function properly while being lifted by Raccoon Mario's tail whip, rather than becoming intangible.
  • Munchers no longer turn into coins by P Switches, or become Empty Blocks by Raccoon Mario's tail whip.

Super Mario World

  • There is no Item Stock.
  • Fire Piranha Plants replace Jumping Fire Piranha Plants.
  • The enemy originally known as "Goombas" in the original game is now referred to as "Galoombas" by the UI, matching their appearance from Super Mario 3D World onward.
  • Hammer Bros. (and by extension Sledge Bros.), Rocky Wrenches, Chain Chomps, cannons, Burners, and Fire Bars did not exist in the original game.
  • The players cannot clear the course just by passing through the Giant Gate; they must touch the tape. Touching the tape at the very top results in a 1-up, similar to the flagpole in New Super Mario Bros.
    • Goal Stars do not exist. Instead, Mario receives points equal to one hundred times the number of stars displayed when touching the tape. He can get either 500, 1,000, 2,500 or 4,000 points depending on where the tape is.
    • When Mario passes through the Giant Gate while the bonus game theme plays, the ending fanfare will be from this bonus game.
    • Upon clearing the Giant Gate, Mario stops and turns to face it, rather than continuing to walk away from it. And if he walks to his ending mark after touching the tape, he will retain his "peace sign" pose until the screen transitions.
      • If he does not reach the designated posistion before his "peace sign" pose, he will face left and duck after the pose, similar to the other game styles.
    • After the course clear fanfare, the whistle sound effect and the iris transition, used in the original game to take the player back to the map, is not implemented.
  • The Midway Gate is replaced by the Checkpoint Flag, as used in the other styles.
    • This is because the Midway Gate is one block wider than the Checkpoint Flag.
    • However, after touching this flag, the sound of the Midway Gate is used.
  • Bowser now features a new sprite that more closely resembles his modern design than his sprite in the original game. He can also be used outside of the Koopa Clown Car, consistent with the other styles.
  • When in a Koopa Clown Car, Bowser will throw Bob-ombs instead of Mechakoopas, as with Bowser Jr.'s second fight in New Super Mario Bros. U.
    • This is also due to the Mechakoopa's lack of presence in the game.
    • Bowser Jr. will throw Green Koopa Shells when in a Koopa Clown Car.
  • The Koopa Clown Car has been scaled down to the size of a Junior Clown Car.
  • Yoshi cannot change Red Koopa Shells into fireballs after eating them. This is consistent with New Super Mario Bros. U, as well as due to the lack of Yellow and Blue Koopa Troopas.
    • Instead, when Yoshi eats a Lava Bubble, he spits three fireballs, similar to the original Red Koopa Shell fireballs. Yoshi can eat fire from a Burner or Fire Bar and release a single fireball.
    • Yoshi will no longer swallow items that are in his mouth after a set period of time.
    • Yoshi can eat hammers and spit them out. This is consistent with New Super Mario Bros. U.
    • Yoshi can eat coins. This is consistent with New Super Mario Bros. U.
  • In the original game, the players got a 1-up for finding a Yoshi Egg when they already had a Yoshi, but in this game, another Yoshi hatches. If two Yoshis are present, the egg hatches into a Super Mushroom if the player is Small Mario, a Fire Flower if Super Mario, a Cape Feather if Fire Mario and a 1-Up Mushroom if Cape Mario.
    • However, 1-Up Mushrooms can still appear from giant Yoshi Eggs regardless of form.
  • Like Super Mario World: Super Mario Advance 2, New Super Mario Bros. Wii, New Super Mario Bros. U and the latter's corresponding style, Yoshi has collision detection, which means Mario will "push" him if he runs into him.
  • Yoshi's sprite has green arms, instead of the orange arms in the original. The green is also of a brighter tone, thus making him resemble his Super Mario Advance 2 sprite.
  • P Switches turn Empty Blocks into coins and vice-versa in the original game, but here they turn Rotating Blocks into coins. This is consistent with Super Mario Bros. 3 and New Super Mario Bros. U, in which P Switches turn Brick Blocks into coins (Rotating Blocks are the Super Mario World equivalent to Brick Blocks).
    • Also, the P Switch time limit is shorter, consistent with other game styles.
  • When Mario goes through doors while carrying a P Switch or Koopa Shell, it does not disappear.
  • Grinders, Lava Bubbles and Boos cannot be spin jumped on without taking damage.
    • When spin jumping on enemies that get destroyed, Mario will do a maximum height jump off of it, instead of just destroying it.
  • Fish Bones home in on the player, as in the New Super Mario Bros. series.
  • Jumping Piranha Plants are taller. This is to keep consistent with the other styles.
  • Bob-ombs, Munchers and Grinders have more detailed sprites.
  • In the original game, when Mario loses a life, he goes into his death pose, but it is not animated until he starts flying upwards. In Super Mario Maker, his death pose is now animated from the moment he dies onward.
  • When the timer reaches the last 100 seconds in the original game, the music speeds up uninterrupted while the warning simultaneously plays. In this game, however, the music stops as the warning plays, then restarts with the faster tempo. This is consistent with the other styles.
  • The Super Star invincible form now has the same sound effect as the P Switch for indicating that the effect is about to run out, similar to New Super Mario Bros. Wii.
  • Warp Doors actually open when Mario enters them as opposed to the screen pixelating.
  • The Boo Buddies had a mixture of three different Boos in the original, while in this game they are all the same.
  • The Power Balloon power-up is not included.
  • Lakitu's cloud remains and can be hijacked after killing him in any way - in the original game, jumping on Lakitu caused the cloud to disperse.
  • Mushroom Platforms have slim stalks like in Butter Bridge 1 but are lighter toned and have red and yellow cap variations, consistent with the other game styles. Originally, green was the only color for the caps of the Mushroom Platforms.
  • Berry bushes do not carry Berries, which are absent from the game, and are part of the background in the Ground theme and are not available for course elements.
  • Urchins are absent, but this game style's Underwater theme's Spike Traps take the form similar to those enemies.
  • P Warp Doors are a recolored version of regular Warp Doors (instead of having their own pattern) and have a P emblem on them while active, and have framed lines while inactive, consistent with the other game styles. Originally, there were no framed lines where the P Switch doors should be.
  • When Mario rescues Peach in this game's style after beating the 100 Mario Challenge on Normal or Expert, she does not kiss him at all.
  • Skewers, which were first introduced in this game have a completely new design and go vertically and/or horizontally, corresponding with other game styles. Mario can now pass through them, but will still sustain damage while doing so.
  • Keys no longer require being lifted to use; instead, they automatically follow Mario after obtaining them. Additionally, they now have a vertical sprite instead of horizontal.
  • Toad appears in this game's style for the first time, based off of his appearance in Super Mario Bros. 3, but only in the cutscene after clearing the 10 Mario Challenge or the 100 Mario Challenge on the Easy difficulty.[14]
    • On a side note, the "Egg Is Rescued" song plays during this cutscene.[14]
  • Dry Bones and doors have slightly different sprites.
  • Koopa Troopas lack a sprite when turning from a side to another.

New Super Mario Bros. U

  • The HUD is solid white (except for the score, which is solid black) as in New Super Mario Bros. Wii and the early version of New Super Mario Bros. U instead of the metal opaque color from the final version of the base game.
  • The Goal Pole base was wider than one block in the original game, as well as in reveal build at E3 2014, but it is only one block wide here. Additionally, after jumping off the pole, Mario enters the castle without doing his victory animation, but he will still say "Oh yeah, Mario time!" before entering.
  • The Goal Pole will not play the original Super Mario Bros. course clear music when the last two digits on the timer are the same.
  • Yoshi enters the fortress with Mario after touching the Goal Pole while riding him, rather than Mario leaving him behind and Yoshi waving goodbye.
  • Carriable objects cannot be carried above Mario's head, only at his side like in New Super Mario Bros. and New Super Mario Bros. 2.
  • Stars do not appear when Monty Moles bump into other ones.
  • Propeller Mushrooms lack a unique sound effect when released from a block, with the standard "item released" sound playing instead.
  • Ground Pounding object-containing blocks attached to a solid floor has a different behavior. Originally, the power-up would fly out of the block and land on the ground, but in this game, blocks behave as if they are in the air even if they are attached to the floor, thus non-coin objects are treated as crushed (as if they were stuck between two solid objects) and disappear once they are released from the block.
  • P Switches are dark blue rather than cyan.
  • Coin Blocks do not produce five more coins even if they are hit fast enough.
  • Bowser can destroy breakable blocks with his body and his fire.
  • When eating a fire-based enemy (Fire Piranha Plants and Lava Bubbles), Yoshi will spit out three fireballs instead of one.
  • Yoshi can eat Hammer Bros.
  • Yoshi can swim underwater.
  • Mario can now Spin Jump on Piranha Plants and other spiked enemies, similar to Super Mario World. The sound effect for the action in this game style is the same as Yoshi bouncing off of spiked enemies.
  • Warp Doors (here appear to be based on the one found at the end of main section in Red-Hot Elevator Ride and The Final Battle) are now only two blocks tall and one block wide (as opposed to approximately four blocks tall and three blocks wide), consistent with Super Mario Bros. 3 and Super Mario World.
  • The sounds emitted from Note Blocks are affected by the course themes rather than the background music.
  • Piranha Plants and Fire Piranha Plants act like if they are inside a pipe even when they are placed on the ground or ceiling, whereas in the original New Super Mario Bros. games, Piranha Plants and Fire Piranha Plants on the ground and ceiling have slightly different behaviors from the ones in a pipe.
    • Piranha Plants do not vocalize when they are defeated.
  • Big Dry Bones can be knocked out simply by Spin Jumping on top of it, instead of having to Ground Pound them (Ground Pounding still has the same effect).
    • When attacking Dry Bones, their heads do not fly off their bodies.
  • Big Wigglers can be made angry, making them more consistent with normal Wigglers.
  • Cannons cannot fire Bob-ombs; however, Bob-ombs can be put on Bill Blasters to simulate this.
  • Fish Bones do not collapse if they collide into each other.
  • Bullet Bills do not collide with each other.
  • Bull's-Eye Bills and Bull's-Eye Blasters are now colored entirely red, much like in Captain Toad: Treasure Tracker to distinguish from normal Bullet Bills and Bill Blasters, while in the original game, they are black with blinking red eyes and black like normal Bill Blasters, respectively.
  • Fire Bars' fireballs are smaller than in the original game, similar to Super Mario Bros. and the New Super Mario Bros. games prior to the original New Super Mario Bros. U.
  • Likewise, Chain Chomps are slightly smaller, and their stump is now one block tall for consistency with Super Mario Bros. 3. Additionally, the stump do not produce coins upon defeating it.
  • Pipes cannot be entered from the edge of them.
  • Enemies and coins bounce upon interacting with a Note Block, instead of acting just like other solid terrain.
  • Bowser's default size is smaller than in the original game to be consistent with Super Mario Bros. and Super Mario Bros. 3.
  • Spin jumping near a flower does not produce a coin.
  • The sprites used here are actually in 2D, rather than the 3D models used in New Super Mario Bros. U (except Mario, Yoshi, Bowser and Bowser Jr.), as evident in the following:
    • Some animations have fewer frames compared to their equivalents in said game.
    • Flowers and grass are stationary; they do not move when Mario touches them.
    • Objects and enemies do not dance to the music.
    • Mario does not look directly at any enemies or items whenever he is near them.
    • The face on Lakitu's Cloud does not turn when flying, instead facing the screen at all times.
  • Skewers received a new design rather than using that of the original game. It is now more round and has more spikes, similar to the Super Mario World style, however, it is colored black and the spikes are colored gold, much like the ones from the original New Super Mario Bros. games.
  • There is no cheering or applause during chains of 1-Ups.
  • The following power-ups present in the original game are not included: Super Acorn, P-Acorn, Ice Flower, Mini Mushroom, and Penguin Suit.
  • Grinders were not present in the original game, and they use their design from New Super Mario Bros. 2.
  • The font for received points has been turned white, while the 1UP icon is smaller and green.
  • The screen transition with Bowser's emblem does not appear when the player loses a life.

Obsolete

  • Prior to the 1.20 update on November 4, 2015, power-ups in ? Blocks or Brick Blocks couldn't have status dependency (or couldn't be edited to change depending on Mario's status). For example, a Fire Flower placed in block wouldn't change into a Super Mushroom while Mario was in small form. From 1.20 onward - although the default remains non-status-dependent - dragging a Super Mushroom onto a Fire Flower, Super Leaf, Cape Feather, or Propeller Mushroom will make them show a small mushroom in their lower-right corner. The combined item is status-dependent and can be placed into a block as normal.
  • Prior to the 1.30 update, P Switches were orange rather than blue in the Super Mario Bros. and New Super Mario Bros. U styles, and showed a ? rather than P in the latter case.

Updates

The following is a list of updates that Super Mario Maker has received.

Version 1.01

Released September 10, 2015, Nintendo provided an official description of the update:[15]

  • Added a small Easter egg when making courses.
  • Added a secondary method for unlocking Course elements faster.
  • Adjustments have been made to make for a more pleasant gaming experience.

With this update, course sets are unlocked sooner than was planned during development. This is achieved by placing at least 500 items in the Course Maker after all new items are used from a delivery.

Version 1.10

Released September 23, 2015, an official description was provided:[15]

Note: This update requires about 223MB of storage space.
  • Adjustments have been made to make for a more pleasant gaming experience.

This update adds support for official Nintendo courses, including inserting into the game's data the message, "This course was uploaded by Nintendo, so it cannot be reported.".[16] Courses made by Mary O. and Yamamura with this designation were added on, October 14, October 20, and November 4 (the latter before the V1.20 update).[17][18][19]

Version 1.20

Released on November 4, 2015, update version 1.20 added some new features to the game:[20][21]

  • Up to two Checkpoint Flags (one for each Sub Area) can be placed onto courses by shaking an arrow sign to add a checkpoint to the course, and before uploading, the player must be able to clear the course from the checkpoint, as well as normally.
    • Flags have rotation arrows, rotating at 45° angles. They do not require anchoring and can hover in free space.
  • Players can place a Super Mushroom on top of a power-up to make it status-dependent (if the player is Small Mario, the item is a Super Mushroom, but if they are Super Mario, the item is whatever the mushroom was placed on).
  • By shaking a Muncher enough, King Watinga will spawn from it in addition to the flies, and hitting him will allow players to play a more difficult version of Gnat Attack.
    • Completing the hard version of Gnat Attack will unlock the Fighter Fly Mystery Mushroom costume.
  • In the Course World menu, an "Official" tab was added to the Makers section, which allows players to find courses created by Nintendo.
  • An Event Courses button was added to the Course World menu, allowing players to access special courses for partners outside Nintendo. These courses can unlock new Mystery Mushroom costumes based on something pertaining to the partner involved. Those that do are clearly marked by a Mystery Mushroom next to the course title. The first six Event Courses were released: Ship Love, Super Bakarhythm Land, Arino Maker, Arino Maker Returns, New! Arino Maker and Tri Force Heroes.

Some additional adjustments have also been made:

  • Players can now skip the segment between courses and the intro in the 10/100 Mario Challenge by pressing "A". Players can also skip the loading when Marios are setting up before playing a course for the first time.
  • Some glitches that were present in the previous updates have been fixed.

Cosmetic changes:

  • The "Featured" tab and the "Up & Coming" tab in Course World's Courses section were renamed "Highlights" and "New Arrivals" respectively.
  • An easter egg was added to the Course Maker where the player is able to knock on a Warp Door by tapping it. Knocking it enough times causes Weird Mario to answer it in one of five poses, each different depending on the game style. If the player doesn't knock enough times then a loud knocking sound will be heard answering.

Version 1.21

Released November 12, 2015, the only official note is that Adjustments have been made for a more pleasant gaming experience[15]

Version 1.30

Released on December 21, 2015. This update adds support for the portal site, Super Mario Maker Bookmark. In addition, the "Bookmarks" tab is added in the Course World's Courses section. The "World Record" and "First Clear" are also added for each course in Course World.

New Elements:

  • 3 new elements have been added to the game.
    • Shaking a Koopa Clown Car or Junior Clown Car will transform it into a Fire Koopa Clown Car or Fire Junior Clown Car. This will enable it to shoot fire.
    • Shaking a Warp Door will transform it into a P Warp Door. The doors will only be usable when a P switch is activated.
    • Shaking a Grinder will turn it into a Bumper. This donut-shaped object will bounce anything away that touches it.

Cosmetic changes:

  • The ? Switches in the New Super Mario Bros. U theme are now blue P Switches. This was possibly changed to be consistent with Super Mario Bros. 3 and Super Mario World.
  • The Orange P Switches in the Super Mario Bros. theme are now blue. This was possibly changed to be consistent with Super Mario Bros. 3 and Super Mario World.

Players can now have an option to retry a course when a course is cleared.

Version 1.31

Released December 28, 2015, the only official note is that Adjustments have been made for a more pleasant gaming experience[15]

Version 1.32

This was an update solely to "Fix [an unspecified] glitch occurring in “Create” mode", which had led to the online portion of the game being taken down for maintenance for twenty hours on January 28, 2016.[22]

Version 1.40

An update has been released on March 9, 2016, which adds several new features to the game.[23] These include a Super Expert difficulty level for 100 Mario Challenge, along with new Mystery Mushroom costumes. The new Mystery Mushroom costumes can be unlocked by completing the Normal, Expert, and Super Expert difficulty levels, with some of the costumes being exclusive to the Super Expert difficulty level.

Four new course creating elements have also been added:

  • Shaking a Thwomp will transform it into a Skewer. They will extend to crush Mario at regular intervals and can be positioned horizontally.
  • Shaking a P Warp Door will transform it into a Locked Door. The doors are only usable when unlocked by a Key.
  • Shaking a P Switch will transform it into a Key. They can be carried to Locked Doors to unlock them, and if one is dragged onto an enemy, it will be dropped when that enemy is defeated.
  • Shaking a coin will transform it into a Pink Coin. They act similarly to Red Coins, and if all within a course are collected, a Key will appear.

Three new restrictions on giving out stars were implemented:

  • If a player tries to star a course using another Nintendo Network ID on the same Wii U console as the user who uploaded the course, the game now gives a message telling the player they cannot do that.
  • Players cannot star courses unless they have beat or failed at said course at least once; if the player opens up the interface with the star touch button on it without doing so, the icon will be faded out and un-clickable.
  • Players cannot star more than 100 courses within 24 hours of real life time.

Version 1.41

Released March 17, 2016, the only official note is that Adjustments have been made to make for a more pleasant gaming experience.[15] This patch also fixed Wolf Link's entry in the Mystery Mushroom Menu from Japanese to English.

Version 1.42

Released April 6, 2016, the only official note is that A number of issues have been fixed to make for a more pleasant gaming experience.[15]

Version 1.43

Released May 19, 2016, Nintendo provided an official description of the update.[15] Unusually for a 0.01 update, it includes actual details:

  • The Star Ranking list in Course World has been changed to display courses that have received the most stars relative to the number of people who have played them. [A message to this effect also pops up when opening the Star Ranking page]
    • Previously, when searching for courses in the Star Ranking list, results could be set to either “Weekly” or “All-Time” but will now be limited to “All-Time.”
  • “Super Expert” difficulty has been added to the difficulty filters when searching for courses.
  • This update (ver1.43) must be downloaded and applied in order to use the Internet features of Super Mario Maker.

In addition, the Mystery Mushroom "Costume Collection" the player has obtained can now be viewed directly from the Main Menu, with the Notifications, Options and Manual buttons being slightly shrunk to allow it to fit.

When choosing costumes by tapping the Mystery Mushroom can now be navigated using +Control Pad and selected/canceled using A Button/B Button, alongside the GamePad touch screen.

Cosmetic changes:

  • Rather than being displayed as "★ Stars / 👣 Plays" in lists, the values are now displayed as "★ Stars [👣 Plays]"

Version 1.44

Released July 22, 2016.[15]

  • Commenting on courses during or after playing them will no longer cause them to receive a star.
  • Changed the conditions that cause the fly to appear while creating courses.

In addition, the player gets notified with a reason (i.e. unpopularity, bugs, inappropriate content), when their course(s) gets deleted from the server. Previously, the player gets notified without a reason.

Version 1.45

Released November 30, 2016, the only official note is that A number of issues have been fixed to make for a pleasant playing experience.[15]

Version 1.46

Released April 27, 2017, the only official note is that A number of issues have been fixed to make for a pleasant playing experience.[15]

Released September 5, 2017, an additional update was added to Version 1.46:

  • Addressed an issue that caused text in the e-manual to display incorrectly.

Version 1.47

Released November 7, 2017.[15]

  • Accompanying the ending of the Miiverse service, new comments can no longer be added and existing comments can no longer be viewed on uploaded courses. Courses can still be uploaded, played, and evaluated.
  • A number of issues have been fixed to make for a pleasant playing experience.

The "Comment" button has been removed from the "Course Clear" menu and the pause menu, and the "View Comments" button has been removed from the Course World menu. Various glitches have been patched. Additionally, there were many changes to the in-game physics, such as being able to immediately jump on upside down unshelled Koopas without spin jumping, thrown Bob-ombs moving differently and springs sinking in lava now giving Mario high jumps instead of acting like a regular platform.

Development

Shigeru Miyamoto had shown interest in developing a user-generated Super Mario game since at least 2009, citing the Mario vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.[24]

Pre-release and unused content

Main article: List of Super Mario Maker pre-release and unused content

Promotion

  • A demo of the game was playable at select Best Buy locations between June 17 and June 20, 2015.[25]
  • An online activity based on this game was released on the Play Nintendo website. In it, users can design wallpapers for their PC or mobile device in a similar vein to how courses are built in the game.
  • A series of comics called Super Mario Maker: Crash Course were released on the Super Mario Maker and the Nintendo Kids Space websites. The comics follow Yamamura's efforts to teach and critique Mary O. on building her own courses in the game.

Reception

Critical reception

Super Mario Maker has received generally positive reviews from critics. Currently, the game has an average score of 88 on Metacritic,[26] an 89% average on GameRankings,[27] and an average score of 89 and recommendation score of 94% on OpenCritic.[28] IGN gave the game a 9.6, praising the game's social elements and highlighting the 10 Mario Challenge in a positive light, stating that players would "see a genuine reverence for Mario’s history" in the online modes.[29] Destructoid, Nintendo World Report and VideoGamer.com gave the game an 8 out of 10, while Game Informer[30] and GameSpot[31] gave a 9 out of 10, and EGM[32] and Polygon[33] gave it an 9.5 out of 10.

The game has been praised for its simple but well designed and expansive interface, social elements and highlighting the 10-Mario Challenge. Some criticisms towards the game include the lack of certain elements, with slopes being the most common, and the issue in finding courses from friends on the Course World feature. The game has also been criticized for its level-sharing organization and quality control such as Michael Thomsen from The Washington Post, who lambasted the game by calling it "an engine for circulating bad ideas and broken gimmicks as if there weren’t already an overabundance of them."[34] Patricia Hernandez from Kotaku, on the other hand, as a direct response to Thomsen's argument, has defended Super Mario Maker, stating that "Mario Maker isn’t a worse game simply because all these shitty levels exist" and praising its simplicity of level creation, but has agreed that the content-sharing aspect of Super Mario Maker is highly flawed.[35]

Sales

As of the end of September 2015, Super Mario Maker has sold over a million copies worldwide. It was the fourth-fastest selling Wii U title since the system's launch[36] As of the end of March 2024, Super Mario Maker sold over 4.02 million copies.[37]

Glitches

Main article: List of Super Mario Maker glitches

Black hole

NOTE: This glitch has been partially patched.

This glitch involves a Big Thwomp, Muncher, and another item with which the player wishes to surpass the enemy limit. The player then places the Giant Thwomp with a Muncher on the left side under it. On the other side on the bottom of the giant Thwomp, the player has to place the enemy to be duplicated, start the game and then go out again. Then, the player should duplicate the enemy to be duplicated before going into the play mode again. By doing this over and over, the player can create an infinite number of enemies.

An alternative way to do this glitch was discovered afterwards, which is not patched yet and even works on the Nintendo 3DS version. First, the player must have a Bill Blaster four blocks below the second level line, while still have it above it. Then, the player must place a Big Thwomp on it. Then the player must put the enemy they want to clone right by it. It helps to have a Bob-omb on top of the enemy the player wants to clone, but another video on Ceave Gaming's channel shows it with stacks of Big Goombas. After preparations are made, the player must be viewing the bottom screen and place a coin. Then they must erase the Bill Blaster, get out of Erase mode, and hit undo twice. Player repeats the process after preparations until desired number is reached, but 36 coins can only be on the screen at once. It should be noted that duplicated enemies on the Nintendo 3DS version shows up in Edit mode, but not in Play mode, where only the max number of enemies can be seen until some are defeated and moves the camera, or the player goes through a door and encounters different enemies.

If the player goes above the normal enemy limit in an extreme level, the editor may crash and their progress will not be saved. Therefore, the player should save the glitched level at multiple occasions. Also, this glitch can cause the game to lag if used to bypass the normal 100 enemy limit.[citation needed]

Super Mario Maker Bookmark

Home page
Home page, as of April 17, 2019

Super Mario Maker Bookmark was an official website which allowed users to search and bookmark Super Mario Maker courses from PC and smart devices to play them later. It launched on December 22, 2015,[38] coinciding with the game's version 1.30 update, and shut down on March 30th, 2021 at 5 PM (PST).[39] Users were able to bookmark a course from the website by signing in with their Nintendo Network ID. While logged in, they could also visit their profile to view their own uploaded courses.

The website featured three tabs where the player could search for courses. The Recommended Courses tab featured highly popular courses that could be sorted by All, Easy, Normal, Expert and Super Expert. The tab also contained an area called Special Collections, which users could access to view courses featured at special events such as GameCenter CX and Tokaigi, or courses selected by the game's development team based on a theme such as Costume Mario and Super Mario Bros. 3.

The Course Search tab allowed users to filter courses by game style, course theme, region, difficulty, tag, and upload date. There was also an option to sort courses by star rate, total stars, lowest clear rate, times shared, and most recent.

Lastly, the Maker Rankings tab featured a top 100 of course makers ranked by a certain category: total stars, number of world records, number of first clears, or number of 100 Mario Challenge clears. Users could also view similarly-organized course rankings,[38] although this feature was removed prior to the website shutting down.

The following are the course sets from the Special Collections.

Thumbnail Name Official description Number of courses Link
Thumbnail used for the "Tokaigi 2016" collection Tokaigi 2016 These courses were created by the "King of Course Creators" challengers nominated for the final round of the "King of Course Creators" / "King of Course Players" contest at Tokaigi 2016. 96 [link 1]
Thumbnail used for the "GAMECENTER CX Super Mario Maker Special" sets GAMECENTER CX Super Mario Maker Special (set 1) These courses were chosen by the staff of GAMECENTER CX for a challenge in which Arino KACHO took on courses in a 120-minute live broadcast. 120 courses were selected from over 10,000 submissions by the public, and these are the first 60. To view the second 60, click here. 60 [link 2]
Thumbnail used for the "GAMECENTER CX Super Mario Maker Special" sets GAMECENTER CX Super Mario Maker Special (set 2) These courses were chosen by the staff of GAMECENTER CX for a challenge in which Arino KACHO took on courses in a 120-minute live broadcast. 120 courses were selected from over 10,000 submissions by the public, and these are the second 60. To view the first 60, click here. 60 [link 3]
Thumbnail used for the "Course Selects: Super Mario Bros. 3" collection Course Selects: Super Mario Bros. 3 This is a selection of courses chosen by the development team, based on the theme of "Super Mario Bros. 3."
The Super Mario Maker development team ranges from people who worked on creating the original Super Mario Bros. 3 to people who weren't even born when it released!
But everyone has their own ideas about what made that game special. Though the Super Mario Bros. 3 game style seems to have been less popular than we might have hoped, we've picked out the very best courses that breathed new life into this classic title.
7 [link 4]
Thumbnail used for the "Course Selects: The World of Costume Mario" collection Course Selects: The World of Costume Mario Costume Mario, who can take on the form of all kinds of different characters, is a power-up unique to Super Mario Maker.
We're thrilled to see just how many courses you've all created featuring Mario in his many different guises.
We crafted each costume's pixel art and sound effects carefully in the hope that they'd make fans of each individual character happy. For this selection, we've picked out courses that will make fans of the original characters smile, but provide lots of fun even for players who are meeting them for the first time.
6 [link 5]
Thumbnail used for the "Course Selects: Spikes Galore" collection Course Selects: Spikes Galore This is a selection of courses chosen by the development team, based on the theme of "Spikes Galore."
You probably won't find many Mario fans who claim to like spikes, but there's no denying they add some extra spice that many courses just wouldn't be the same without. Love 'em or hate 'em, spiky elements are an important part of the Mario series. So for this selection, we've picked out courses whose creators showed a lot of love for our spiky friends.
Courses with lots of spikes have a tendency to end up hard as nails, but this time we've focused on courses that are lots of fun to play despite all that!
7 [link 6]
Thumbnail used for the "Course Selects: Tricky Challenges" collection Course Selects: Tricky Challenges This is a selection of courses chosen by the development team, based on the theme of "Tricky Challenges."
This selection's focus is simple: courses that are so hard, they made even our most confident staff members weep. But difficulty isn't all we were looking for! These are the kinds of courses that you can't stop coming back to for one more try. It takes a lot of work to make courses with this level of finely tuned suffering!
If you're not a hardened Mario veteran, you might find these courses a little too much to handle, but it can't hurt to give them a try!
6 [link 7]
Thumbnail used for the "Course Selects: Simple Yet Fun" collection Course Selects: Simple Yet Fun This is a selection of courses chosen by the development team, based on the theme of "Simple Yet Fun."
There's something almost magical about this kind of course. They don't take that much effort to complete, yet by the time you reach the end, you feel like you've achieved something wonderful. In a sense, these might be the courses that represent the pinnacle of game design—because at the end of the day, aren't games all about making sure the player has a good time?
Let's hear it for all the creators who really know how to put the player first!
8 [link 8]
Thumbnail used for the "Course Selects: Above the Clouds" collection Course Selects: Above the Clouds This is a selection of courses chosen by the development team, based on the theme of "Above the Clouds."
Is there anything more inherently thrilling than standing high above the world? In the Mario series, the Athletic courses represent that kind of thrill.
Everyone loves them, so it's always tempting to try to design your own. But the more you try to bring out that sense of precarious height, the more frustrating the courses always seem to get. For this selection, we've picked out our favorite courses that find the perfect balance between thrill and difficulty, for a truly tremendous airborne experience!
6 [link 9]
Thumbnail used for the "Course Selects: Visual Splendor" collection Course Selects: Visual Splendor This is a selection of courses chosen by the development team, based on the theme of "Visual Splendor."
This selection showcases courses that have managed to transcend the limitations of the elements Super Mario Maker has to offer, constructing fascinating scenes that are a wonder to behold. Because there's no denying the importance of atmosphere! And of course, they're fun to play, too. We tip our hats to your creativity.
10 [link 10]
Thumbnail used for the "Course Selects: Beneath the Waves" collection Course Selects: Beneath the Waves This is a selection of courses chosen by the development team, based on the theme of "Beneath the Waves."
Mario's swimming style can be something of an acquired taste, so underwater courses are among the trickiest to design in any Mario title. We were worried that you'd struggle with them in Super Mario Maker too, but as usual, you've exceeded all our expectations! Enjoy this selection of entrancing underwater escapades.
10 [link 11]
Thumbnail used for the "Course Selects: Traditional Style" collection Course Selects: Traditional Style This is a selection of courses chosen by the development team, based on the theme of "Traditional Style."
For this selection, we've picked out courses that capture the core of the Mario experience, providing pure platforming action. Each course challenges the player while never overwhelming them, and the items and Checkpoint Flags are always perfectly placed. Even when you fail, you'll always feel ready to get right back into the action in these expert creations.
10 [link 12]
Thumbnail used for the "Course Selects: Befuddling Puzzles" collection Course Selects: Befuddling Puzzles This is a selection of courses chosen by the development team, based on the theme of "Befuddling Puzzles."
One area that we really focused on in our updates to Super Mario Maker was adding elements that could be used to create puzzle-based courses. The Pink Coins and Key Doors in particular were two elements that we really worked hard to get just right, so we were a little nervous to see how they would be received.
In the end, though, we needn't have worried—you created tons of courses that used them in a multitude of creative ways!
So for this selection, we've picked out our favorite puzzling courses that opened up our minds to a world of new ideas.
10 [link 13]
Thumbnail used for the "Course Selects: Through the P Warp Door" collection on the Special Collections page. It is also used to represent the Special Collections section itself. Course Selects: Through the P Warp Door The mysterious P Warp Door only appears once a P Switch is pressed. For this selection, we asked makers to create courses that use this advanced item in unique ways, and the development team chose their favorites. 3 [link 14]
Thumbnail used for the "Course Selects: Summer Fun" collection Course Selects: Summer Fun For this selection, we asked makers to create courses perfect for the summer season—be they courses that exude a sense of sweltering heat, or courses that might cool you down after a day in the summer sun. As always, the development team picked their favorites to be included. 3 [link 15]
Thumbnail used for the "Course Selects: Brrrrrring!" collection Course Selects: Brrrrrring! One of the sound effects available in Super Mario Maker is a ringing telephone. Even the development staff weren't quite sure how to use it in a course, so we asked makers to give them some great ideas. Their favorites are included in this selection. 3 [link 16]

References to other games

  • Donkey Kong: Several of Mario's sound effects and jingles from this game are used along with the Donkey Kong costume.
  • Donkey Kong Jr.: Several sound effects and jingles from this game are used along with the Donkey Kong Jr. costume.
  • Mario Bros.: Shellcreeper, Sidestepper, Fighter Fly, and Mario's appearance from this game all appear as costumes. Several sound effects and jingles from the game are used along with the costumes.
  • Wrecking Crew: Foreman Spike is a playable costume and several jingles from the game are used along with the costume.
  • Super Mario Bros.: The first game style is based on this game.
  • Super Mario Bros.: The Lost Levels: When placed in a non-underwater level, Bloopers act like the ones in some overworld levels from this game, where they fly in the same manner as if they are swimming, and can be defeated by stomping on them.
  • VS. Super Mario Bros.: Using the bonus room SFX in the Super Mario Bros. game style will make the high score table music from this game play.
  • Super Mario Bros. 2: The door sprite from this game is used in the Super Mario Bros. 3 game style, but is now orange instead of the original red. When using Princess Peach, Shy Guy, and Birdo (Event Course) as Costume Mario, various sound effects from this game are used. As of version 1.3.2 since March 9, 2016, new Warp Doors with keyholes that require keys to open the door are based from this game where the players needed to find the key to open locked doors in order to advance on.
  • Super Mario Bros. 3: The second game style is based on this game. The Course World menu music and 100 Mario Challenge map music are both cover versions of the Grass Land map theme.[40] Using the boss battle SFX in the Super Mario Bros. game style will make the Hammer Bros. battle music from this game play. The P Switch theme in this game style is also from this game. The Toad sprite that appears when beating 10/100 Mario Challenge in the Super Mario World style is based on his sprite from this game. Additionally, if Mario crouches on a white block in this game's style for five seconds, he will do a short little hop and make a grunting noise, as a nod to the method of obtaining the Magic Whistle in World 1-3. Frog Mario and Statue Mario from this game appears as Event Course costumes. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the Super Mario Bros. 3 game style causes Weird Mario to answer the door, portrayed as either Raccoon Mario, Frog Mario, Tanooki Mario, Statue Mario, or Hammer Mario.
  • Super Mario Land: Mario's Sky Pop sprite appears as an Event Course costume along with several sound effects and jingles from the game. Jingles from this game are also used when the Event Course Princess Daisy costume completes a course or loses a life.
  • Dr. Mario: Cover versions of the victory theme and Game Over theme from this game are used when the Dr. Mario costume completes a level or loses a life, respectively.
  • Super Mario World: The third game style is based on this game. The map theme for the 10 Mario Challenge is a cover version of the main map theme from this game. The "To Be Continued..." screen at the end of 10 Mario Challenge and Easy 100 Mario Challenge is a direct rip of the "bonus game clear" music, and the credits music after clearing a 100 Mario Challenge quotes the ending music. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the Super Mario World game style causes Weird Mario to answer the door, portrayed as either Cape Mario, Balloon Mario, striking the end level pose, or riding on Yoshi. Also, update 1.4 on March 9, 2016 added Skewers, available by shaking a Thwomp.
  • Super Mario Kart: The invincible theme from this game is used when the Mario Kart costume uses a Super Star. Also, the race start fanfare jingle is heard when Mario picks up the Mystery Mushroom. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
  • Mario Paint: Super Mario Maker is inspired in many ways by this game, and thus features similar elements. The game's logo and the interactive title screen is similar to this game's logo and interactive title screen. Flies will occasionally roam across the screen, and swatting them will trigger the Gnat Attack minigame. A frog icon, used to add sound effects to the level creator, appears on the left in the edit screen, which is the same as the one used in the music composer mode. Mr. Eraser, Undodog, the "Reset Rocket" that deletes everything on the screen, and the robot that appears when saving something in this game also reappear. When selecting a level to play in Super Mario Maker, the screen used is also based off of the robot. The two people that appear in the presentation before starting the game reappear on the loading screen for the Course World. A near-identical rendition of the Data Robot theme is used as the Coursebot theme.
  • Super Mario All-Stars: The Warp Doors in the Super Mario Bros. style are similar in appearance to the Warp Doors in this game's rendition of Super Mario Bros. 3, but are green instead of tan in order to be consistent with the original game's palette color limitations..
  • Wario Land: Super Mario Land 3: Several sound effects and jingles from this game are used along with the Wario costume.
  • Donkey Kong Country: Cover versions of the victory and death themes from this game are used when the Diddy Kong costume completes a level or loses a life, respectively.
  • Super Mario World 2: Yoshi's Island: Several sound effects and jingles from this game are used along with the Yoshi costume. Baby Mario is also available as a costume.
  • Super Mario 64: The victory theme and Game Over theme from this game are used when the Mario, Silver Mario, and Gold Mario costumes complete a level or lose a life, respectively. The Wing Cap theme is used for the Mario costume's invincibility and the Metal Cap theme is used for the Gold Mario and Silver Mario costumes' invincibility.
  • Super Mario Bros. Deluxe: Spike Traps in this game are similar to the ones found in some levels of the You VS. Boo sub-mode.
  • Luigi's Mansion: Professor E. Gadd appears as an Event Course costume. The E. Gadd and Luigi costumes use various sound effects and jingles from the game.
  • New Super Mario Bros.: Mega Mario is mentioned in the digital manual, when describing what the Super Mario Bros. 30th Anniversary amiibo does. Spinies revert to floating Spiny Eggs when placed underwater, like in this game.
  • Mario Super Sluggers: In Bowser Jr. Playroom, there appears to be Spiny Shell Helmets on the outfield wall.
  • Super Mario Galaxy / Super Mario Galaxy 2: The victory and death themes from these games are used when the Rosalina costume completes a level or loses a life, respectively.
  • New Super Mario Bros. Wii: The fanfare of beating 10/100 Mario Challenge (Easy) when in the New Super Mario Bros. U style is the fanfare of rescuing disguised Kamek.
  • Mario Kart 7: The Super Glider appears when the Mario Kart costume jumps.
  • New Super Mario Bros. 2: Gold Mario appears as a costume and uses his power-up and sparkling sound effects from this game. Grinders in the New Super Mario Bros. U game style use their design from this game.
  • New Super Mario Bros. U: The fourth game style is based on this game. Nabbit appears as a costume. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the New Super Mario Bros. U game style causes Weird Mario to answer the door, portrayed as either Penguin Mario, Propeller Mario, Flying Squirrel Mario, Ice Mario, or Mini Mario.
  • New Super Luigi U: One of the possible appearances of semisolid platforms in New Super Mario Bros. U-style ground levels is based on the main terrain of the levels Waddlewing Warning! and Piranha Gardens.
  • Super Mario 3D World: Cat Mario and Cat Peach appear as Event Course costumes along with various jingles and sound effects from the game.
  • Captain Toad: Treasure Tracker: When clearing a 10/Easy 100 Mario Challenge in a Toad costume, Toad will address Mario as "Captain", referring to Captain Toad. A Captain Toad costume that uses various sound effects and jingles from the game is unlockable after beating the Captain Toad event level; the level itself recommends that the players don't jump to keep in spirit with the original game. Toadette, based on her appearance from the game, appears as an Event Course costume.
  • Mario Kart 8: The kart that Mario drives is based on a Standard Kart from this game, with the Super Glider deployed and the wheels in anti-gravity mode when the Mario Kart costume jumps. The Mercedes-Benz GLA returns as an Event Course costume. Some of Mario's voice clips are reused, especially in the rare death pit clips.
  • Yoshi's Woolly World: Several sound effects and jingles from this game are used along with the Green Yarn Yoshi, Pink Yarn Yoshi, Light-Blue Yarn Yoshi, and Mega Yarn Yoshi costumes.
  • Splatoon: The game uses a modified engine based on this game. Inkling Boy, Inkling Girl and Inkling Squid appear as costumes. Callie and Marie also appear as Event Course costumes. Additionally, leftover contents from this game can be found within the game files.[41]
  • Mario & Luigi: Paper Jam: Mario, Luigi, and Paper Mario as a trio appear as an Event Course costume along with various sound effects and jingles from the game.

References in other games

  • Super Smash Bros. for Nintendo 3DS / Wii U: A stage based on Super Mario Maker was released on September 30th, 2015 as downloadable content for both versions of the game.
  • Super Mario Run: Stretches, Keys, and Spike Traps use their designs from Super Mario Maker. Many objects resemble their appearance in the New Super Mario Bros. U style.
  • Mario & Luigi: Superstar Saga + Bowser's Minions: The hardhat and tool belt Mario wears in this title can be seen hanging beside a workbench on the first floor of the Mario Bros.' House.
  • Super Mario Odyssey: The construction outfit Mario dons in the artwork for Super Mario Maker can later be worn in this title. A sprite of Costume Mario's Cat Mario and Cat Peach costumes can be seen hidden throughout various kingdoms. The sprite for Bowser in the 2D sections is near identical to the sprite used when Bowser is seen when Mario collects a Big Mushroom in Super Mario Maker, with the latter lacking Mario's cap. Many captured enemies in this game also resemble those affected by the Big Mushroom, donning Mario's signature cap and mustache. The music that plays during cutscenes with Bowser (where his airship flies away) is a rearrangement of the Super Mario Bros. version of the airship theme.
  • WarioWare Gold: This game contains a microgame that is based on Super Mario Maker, which involves the player shaking an enemy to change its appearance.
  • Super Mario Party: Peach's, Daisy's, Wario's, Waluigi's, Yoshi's, Rosalina's, Donkey Kong's, Diddy Kong's, and Toad's Costume Mario sprites and Chain Chomp's (Super Mario Bros.-style), Blooper's (Super Mario World-style), Hammer Bro's (Super Mario World-style), and Bowser Jr.'s (Super Mario World-style) sprites appear in the minigame Puzzle Hustle in this game.
  • Luigi's Mansion (Nintendo 3DS): Boo's sprite from the Super Mario Bros. style appears in the bottom screen of the game.
  • Super Smash Bros. Ultimate: Mario's construction outfit reappears in this game as one of his alternate costumes, replacing his Wario-themed costume from Super Smash Bros. for Nintendo 3DS / Wii U; the Super Mario Maker stage also reappears.
  • Mario & Sonic at the Olympic Games Tokyo 2020: The Key sprite from the Super Mario Bros. style is reused in one of the 2D Events.
  • Super Mario Bros. Wonder: The music that plays during the Battleship levels is a rock rearrangement of the Super Mario Bros. version of the airship theme.
  • Mario vs. Donkey Kong (Nintendo Switch): Toads donning construction outfits, as first seen in this game, can be seen working in the Mario Toy Company building's factory.

Gallery

For this subject's image gallery, see Gallery:Super Mario Maker.

Media

For a complete list of media for this subject, see List of Super Mario Maker media.
Icon of an audio speaker. Super Mario Maker - Modern Mario's death music
File infoMedia:SMM-MarioModern-Die.oga
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Icon of an audio speaker. Super Mario Maker - The Super Mario World Ground Theme
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Icon of an audio speaker. Super Mario Maker - The Super Mario World Ground Theme while riding Yoshi
File infoMedia:Overworld Theme (Yoshi) Super Mario World.oga
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Icon of an audio speaker. Super Mario Maker - Super Mario Bros. Ground Theme
File infoMedia:SMB Overworld Theme.oga
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Icon of an audio speaker. Super Mario Maker - The Super Mario Bros. 3 Ground Theme
File infoMedia:Overworld 1 Super Mario Bros 3.oga
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Icon of an audio speaker. Super Mario Maker - The New Super Mario Bros. U Ground Theme
File infoMedia:Overworld Theme New Super Mario Bros U.oga
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Help:MediaHaving trouble playing?

Staff

Main article: List of Super Mario Maker staff

Trivia

  • On very rare occasions, when Mario falls into a pit, the death jingle is preceded by one of the eight longer sound clips (e.g. one of them which would whisper the game's title).[42][43]
  • Holding +Control Pad down, A Button, and B Button while a course loads will cause it to be displayed as if it were on a CRT television screen, similarly to the Big Mushroom; unlike the Big Mushroom, this Easter egg is functional in all four game styles.[44]

See also

Names in other languages

Language Name Meaning Notes
Japanese スーパーマリオメーカー[?]
Sūpā Mario Mēkā
Super Mario Maker
Chinese (traditional) 超級瑪利歐創作家[45]
Chāojí Mǎlì'ōu Chuàngzuòjiā
Super Mario Creator

References

  1. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 6–9.
  2. ^ Nintendo Co., Ltd. HISTORY → Series → Super Mario. Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
  3. ^ a b c GameXplain (July 29, 2015). NEW Super Mario Maker Details: 99 amiibo Costumes (Isabelle!), Pro Controller Support, & File Size. YouTube (English). Retrieved July 1, 2024.
  4. ^ GameXplain (April 1, 2015). Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!). YouTube (English). Retrieved July 1, 2024.
  5. ^ "In preparation for the discontinuation of these online services, Super Mario Maker for Wii U will be removed from sale on Nintendo eShop on January 13th 2021." – Super Mario Maker | Wii U games | Games | Nintendo. Nintendo of UK (British English). Retrieved July 1, 2024.
  6. ^ Nintendo of Europe (November 25, 2020). From 31/03, you will no longer be able to upload courses in #SuperMarioMaker for #WiiU. Thank you to all the players for supporting Super Mario Maker for Wii U since 2015!. Twitter (British English). Retrieved July 1, 2024.
  7. ^ October 3, 2023. As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. Nintendo of America (American English). Retrieved July 1, 2024.
  8. ^ Nintendo of America (January 23, 2024). Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X (American English). Retrieved July 1, 2024.
  9. ^ McElroy, Griffin. Super Mario Maker's custom sound effects let you turn the game into a nightmare. Polygon (English). Retrieved July 1, 2024.
  10. ^ Nintendo of America (June 16, 2015). Nintendo Digital Event @ E3 2015. YouTube (American English). Retrieved July 1, 2024.
  11. ^ GameXplain (August 25, 2015). Pushing the Object Limit in Super Mario Maker!. YouTube (English). Retrieved July 1, 2024.
  12. ^ Nintendo World Report TV (June 23, 2015). Super Mario Maker - Level Creation Fun (E3 2015). YouTube (English). Retrieved July 1, 2024.
  13. ^ GameXplain (August 22, 2015). Cool Bits - Super Mario Maker's SMB3 White Block Secret. YouTube (English). Retrieved July 1, 2024.
  14. ^ a b NWEpic (November 18, 2015). Super Mario Maker: 10 Mario Challenge FINAL (18:11). YouTube (English). Retrieved Febuary 23, 2024.
  15. ^ a b c d e f g h i j k September 23, 2015. How to Update Super Mario Maker. Nintendo of America (American English). Retrieved July 1, 2024.
  16. ^ Random Talking Bush (September 24, 2015). "This course was uploaded by Nintendo, so it cannot be reported" was added to SMM v1.10, along with additional Nintendo-made course support.. Twitter (English). Retrieved July 1, 2024.
  17. ^ October 14, 2015. スーパーマリオメーカーコース作成講座 ましことヤマムラ 第一話. Nintendo News (Japanese). Retrieved July 1, 2024.
  18. ^ October 22, 2015. スーパーマリオメーカーコース作成講座 ましことヤマムラ 第二話. Nintendo News (Japanese). Retrieved July 1, 2024.
  19. ^ November 4, 2015. スーパーマリオメーカーコース作成講座 ましことヤマムラ 第三話. Nintendo News (Japanese). Retrieved July 1, 2024.
  20. ^ Sickr (October 27, 2015). Software Update Brings Mid-Level Checkpoints And New Courses To Super Mario Maker]. My Nintendo News (English). Retrieved July 1, 2024.
  21. ^ GameXplain (October 27, 2015). Even more Checkpoint details for Super Mario Maker!. YouTube (English). Retrieved July 1, 2024.
  22. ^ Lite_Agent (January 28, 2016). Super Mario Maker: new update available (Ver. 1.32). Perfectly Nintendo (English). Retrieved July 1, 2024.
  23. ^ Nintendo (March 3, 2016). Nintendo Direct 3.3.16 (08:27). YouTube. Archived March 4, 2016, 08:55:38 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  24. ^ Yoon, Andrew (October 15, 2009). Miyamoto foresees more user-generated content in the future. Engadget. Retrieved July 1, 2024.
  25. ^ "A super demo for super fans (like you!). Play Nintendo. Archived November 14, 2015, 07:51:45 UTC from the original via Wayback Machine. Retrieved January 27, 2024.
  26. ^ Super Mario Maker. Metacritic (English). Retrieved July 1, 2024.
  27. ^ Super Mario Maker for Wii U. GameRankings (English). Archived April 11, 2016, 08:56:25 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  28. ^ Super Mario Maker Reviews. OpenCritic (English). Retrieved July 1, 2024.
  29. ^ Otero, Jose (September 2, 2015). Super Mario Maker Review. IGN (English). Retrieved July 1, 2024.
  30. ^ Hilliard, Kyle (September 11, 2015). Super Mario Maker Review. Gameinformer (English). Retrieved July 1, 2024.
  31. ^ GameSpot Staff (September 3, 2015). Super Mario Maker Review. GameSpot (English). Retrieved July 1, 2024.
  32. ^ Schaefer, Emma (September 2, 2015). Super Mario Maker review. EGMNOW (English). Archived September 4, 2015, 06:53:29 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  33. ^ McElroy, Griffin (September 2, 2015). Super Mario Maker review: the blueprint. Polygon (English). Retrieved July 1, 2024.
  34. ^ Thomsen, Michael (September 15, 2015). “Super Mario Maker” is an engine for circulating horrible new “Mario” levels. The Washington Post (English). Retrieved July 1, 2024.
  35. ^ Hernandez, Patricia (September 16, 2015). Crappy Levels Are Not Ruining Super Mario Maker. Kotaku (English). Retrieved July 1, 2024.
  36. ^ September 14, 2015. Super Mario Maker almost beats Metal Gear Solid V for UK number one. Metro (British English). Retrieved July 1, 2024.
  37. ^ IR Information : Financial Data - Top Selling Title Sales Units - Wii U Software. Nintendo (English). Retrieved July 1, 2024.
  38. ^ a b Nintendo of America (December 17, 2015). Super Mario Maker Bookmark Update!. YouTube. Retrieved April 17, 2019.
  39. ^ SUPER MARIO MAKER BOOKMARK. Nintendo (English). Archived January 15, 2021, 18:58:53 UTC from the original via Wayback Machine. Retrieved January 19, 2021.
  40. ^ Nintendo World Report TV (July 8, 2015). "Super Mario Maker Music - Mario Bros 3 World 1 Remix". YouTube (English). Retrieved July 1, 2024.
  41. ^ Super Mario Maker. The Cutting Room Floor (English). Retrieved July 1, 2024.
  42. ^ Master0fHyrule (September 20, 2015). All 8 SECRET/HIDDEN Falling Death Sounds In Super Mario Maker (Easter Eggs). YouTube (English). Retrieved July 1, 2024.
  43. ^ GameXplain (September 21, 2015). Super Mario Maker: All 8 SECRET DEATH Sounds. YouTube (English). Retrieved July 1, 2024.
  44. ^ GameXplain (September 11, 2015). Super Mario Maker's Secret Old-School TV Code. YouTube (English). Retrieved July 1, 2024.
  45. ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo HK (Traditional Chinese). Retrieved July 1, 2024.

External links

Websites
supermariomakerbookmark.com Special Collections
  1. ^ Tokaigi 2016. SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 07:40:33 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  2. ^ May 7, 2020. GAMECENTER CX Super Mario Maker Special (set 1). SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 18, 2020, 20:18:19 UTC from the original via Wayback Machine.
  3. ^ May 7, 2020. GAMECENTER CX Super Mario Maker Special (set 2). SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 18, 2020, 20:33:59 UTC from the original via Wayback Machine.
  4. ^ Course Selects: Super Mario Bros. 3. SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 18, 2020, 20:40:29 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  5. ^ Course Selects: The World of Costume Mario. SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 08:13:22 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  6. ^ Course Selects: Spikes Galore. SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 08:13:59 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  7. ^ May 7, 2020. Course Selects: Tricky Challenges. SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 08:15:20 UTC from the original via Wayback Machine.
  8. ^ Course Selects: Simple Yet Fun. SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 18, 2020, 20:44:03 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  9. ^ Course Selects: Above the Clouds. SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 08:25:39 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  10. ^ Course Selects: Visual Splendor. SUPER MARIO MAKER BOOKMARK (Japanese). Archived September 20, 2020, 08:26:45 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  11. ^ Course Selects: Beneath the Waves. SUPER MARIO MAKER BOOKMARK (Japanese). Archived December 15, 2020, 04:01:39 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  12. ^ Course Selects: Traditional Style. SUPER MARIO MAKER BOOKMARK (Japanese). Archived December 15, 2020, 04:01:48 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  13. ^ Course Selects: Befuddling Puzzles. SUPER MARIO MAKER BOOKMARK (Japanese). Archived December 15, 2020, 04:01:42 UTC from the original via Wayback Machine. Retrieved July 1, 2024.
  14. ^ Course Selects: Through the P Warp Door. SUPER MARIO MAKER BOOKMARK (Japanese). Archived April 5, 2019, 05:48:34 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  15. ^ Course Selects: Summer Fun. SUPER MARIO MAKER BOOKMARK (Japanese). Archived April 5, 2019, 07:55:54 UTC from the original via Wayback Machine. Retrieved May 7, 2020.
  16. ^ Course Selects: Brrrrrring!. SUPER MARIO MAKER BOOKMARK (Japanese). Archived April 5, 2019, 07:58:44 UTC from the original via Wayback Machine. Retrieved May 7, 2020.