List of Mario Kart 8 glitches: Difference between revisions
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{{italic title|List of ''Mario Kart 8'' glitches}} | {{italic title|List of ''Mario Kart 8'' glitches}} | ||
This is a list of glitches in the | This is a list of glitches in ''[[Mario Kart 8]]''. All names are conjectural unless otherwise stated. | ||
__TOC__ | |||
==Characters== | |||
===Mii texture glitch=== | |||
[[File:MK8MiiGlitch1.jpg|thumb|The Mii texture glitch.]] | |||
[[File:MK8MiiGlitch2.jpg|thumb]] | |||
It is unknown how it happens, but sometimes when a [[Mii]] is selected, the skin appears to be white with randomly colored lines. However, if a different Mii is selected, the Mii is reselected or the race begins, the texture returns to normal.<ref>http://youtube.com/watch?v=u5LPUdu7U5U</ref> This glitch does not appear to occur in ''[[Mario Kart 8 Deluxe]]''. | |||
{{br}} | |||
===Twisting through Kart glitch=== | |||
Sometimes, when players are hit with a Spiny Shell, and when they are upside-down in the air, touch a [[Green Shell|Green]] or [[Red Shell]], they will turn the kart over quickly and in the process, twist themselves. They will cross their hands over in an impossible position, and their head will twist to pass through the center of the kart. It is unknown if any shell combination would make this possible. | |||
==Courses== | |||
===Anticut glitch=== | |||
Each track has a series of checkpoints that must be passed in order for a lap to count. Most of these checkpoints cannot be bypassed anyway due to their placements; however, a few tracks have tangible shortcuts that bypass them and are therefore known as "anticuts". These anticuts have been observed in [[Sunshine Airport]], [[N64 Royal Raceway|<small>N64</small> Royal Raceway]], [[3DS DK Jungle|<small>3DS</small> DK Jungle]], and [[3DS Music Park|<small>3DS</small> Music Park]].<ref>https://www.youtube.com/watch?v=YsYShoIJvLk</ref> | |||
== | ===Bowser's Castle floor glitch=== | ||
=== {{ | [[File:MK8 Bowser's Castle Glitch.jpg|thumb|Rosalina falling off Bowser's Castle.]] | ||
In [[Bowser's Castle (Mario Kart 8)|Bowser's Castle]], if the player gets caught in some way under the molten Bowser's hand, they will be pushed under the floor.<ref>https://www.youtube.com/watch?v=0U2pMl0QFuQ</ref> This glitch appears to have been fixed in ''Mario Kart 8 Deluxe''. | |||
{{br}} | |||
===Breaking the lap counter=== | |||
In [[N64 Rainbow Road|<small>N64</small> Rainbow Road]], on the ramp where the player glides to the finish (before the Start line), with the use of a mushroom and a perfectly timed hop, the player can fall off the track next to the ramp and trick [[Lakitu (Mario Kart referee)|Lakitu]] into dropping them before the ramp, allowing exploration of N64 Rainbow Road backwards on the 1st lap. On the way back to the start line from anywhere in that area, the game counts the 2nd checkpoint as the 2nd lap, then the 3rd checkpoint (Start line) as the 3rd lap, essentially ending the course on the 2nd checkpoint.<ref>https://www.youtube.com/watch?v=dWdiy72bYD0</ref> | |||
===Cloudtop Cruise music glitch=== | |||
If the player gets hit by a Red Shell, Spiny Shell or [[Lightning]] while gliding to the thundercloud area, the music will temporarily stop, until the player reaches the platform. | |||
=== | ===Cloudtop Cruise trick glitch=== | ||
[[File:MK8 Cloudtop Cruise Trick Glitch.jpg|thumb|Rosalina performing the Cloudtop Cruise Dash Panel trick glitch.]] | |||
Rarely, a trick can be done on one of the [[Dash Panel]]s in the stormy area, but only when the Panel is struck by lightning. | |||
{{br}} | |||
===Edge clipping=== | |||
On a bike, the player will need to drive to a 90° edge that they can fall off of. They must then slowly reverse off of it until only half of the front wheel is hanging on the edge. The player must then drive forward. One of two things will happen. If the player did it from an edge with a low altitude, about a fourth of the character will end up inside the wall. If the player uses a mushroom and hops from this position, they can fly through the wall, which results in [[Lakitu (Mario Kart referee)|Lakitu]] picking the player up. If it is done from a high altitude, the player will immediately fall through the floor and wall. This can be used to access secret areas or other parts of a course. It is easiest to do with [[Yoshi]] on the [[Jet Bike]] with [[Monster (tire)|Monster]] wheels. | |||
== | ===Fall through the ground=== | ||
On the pink corner of [[Baby Park]], the player can clip the barrier and fall under the track. This also happens on [[Twisted Mansion]]. | |||
=== | ===False 1st place glitch=== | ||
Randomly, in online matches, a player will start much earlier than the others on their perspective and run the entire race way ahead of the other players, whereas the other's perspectives will display them at a reasonable position. At the end of the race, it will display a different position for that player.<ref>I AM WILDCAT (August 13, 2017) [https://youtu.be/--D_AEhZSq4?t=6m23s I BROKE THE F*CKING GAME!! - MARIO KART 8 DELUXE FUNNY MOMENTS! (FUNNY 1ST PLACE GLITCH!)] ''YouTube''. Retrieved April 23, 2019.</ref><ref>Daithi De Nogla (August 11, 2017) [https://youtu.be/12tm0VMoCRo?t=5m53s WTF WILDCAT GLITCH! - Mario Kart 8 Deluxe Funny Moments] ''YouTube''. Retrieved April 23, 2019.</ref> | |||
= | |||
== | ===Glide Ramp trick glitch=== | ||
== | [[File:MK8 Glider Pad Trick Glitch.jpg|thumb|Metal Mario performing the Glide Ramp trick glitch at Electrodrome.]] | ||
Very rarely, when performing a trick on a [[Glide Ramp]], the character does a Dash Panel or ramp trick instead of the Glide Ramp one. This could happen on every course with Glide Ramps, but it has been confirmed in <small> Wii </small> Moo Moo Meadows <ref> http://youtu.be/u2WiBv4Xa50?t=4m30s </ref>, <small> N64 </small> Toad's Turnpike, <small> DS </small> Tick Tock Clock <ref>https://www.youtube.com/watch?v=jAnGHzWnSYY&list=UU2o_09bcTRPpJxzUVdv5IpQ</ref>, <small>N64</small> Royal Raceway, <small> GBA </small> Ribbon Road <ref>https://plus.google.com/photos/104924766083240286734/albums/6146716638960946593/6146716642358666706?pid=6146716642358666706&oid=104924766083240286734</ref>, Bowser's Castle and Electrodrome<ref>https://www.youtube.com/watch?v=tVAdFb8HASM&list=UURdlI4Hd97XRdnH7hc4kfag</ref>, though in Electrodrome, it is more common. | |||
{{br}} | |||
===Invisible ramp glitch=== | |||
In [[Sunshine Airport]], the player can miss the glider ramp before the floating metal platform slightly to the left or right and still have their glider activated. <ref>http://youtube.com/watch?v=9jgXq2qIR7A</ref> | |||
=== | ===Position ambiguity for close finish=== | ||
In a very close finish, the place that a player gets in a race may differ from the place the player gets in a [[Mario Kart TV]] replay. | |||
=== | ===Section track timing=== | ||
If a player does a Time Trial in either [[Mount Wario]] or [[Big Blue]] (the two tracks in which the finish line is not at the same position as the start line), the player may find that the last 3 digits of the time the player has is always either x00, x16, x33, x50, x66, or x83. The glitch in these tracks is that a player's final time in these tracks is based on frame count instead of milliseconds, unlike the other 46 tracks in the game. Because of this, a player doing either of these tracks cannot improve a time by less than 0.016 seconds.<ref>[https://www.youtube.com/watch?v=PkzCL8mC1U8 The Section Track Timer glitch.]</ref> | |||
This glitch happens primarily in Time Trial mode as there is a displayed timer, but it can also happen to the Grand Prix and Versus modes, though it is not as noticeable as in Time Trial as there is no displayed timer. In addition, it causes ties to happen about 16.7 times more often than the other 46 tracks in the game, and in all ''Mario Kart'' games, ties must be broken in all modes except [[Battle Mode]] if one occurs. The player loses the race in a tie in Time Trial mode; the lowest player number is declared the winner in Grand Prix and Versus. | |||
This glitch was also present in ''[[Mario Kart 8 Deluxe – Booster Course Pass]]''. In {{classic-link|Tour|Paris Promenade}}, {{classic-link|Tour|Sydney Sprint}}, {{classic-link|Tour|Berlin Byways}}, and {{classic-link|DS|Peach Gardens}}, the last 3 digits of a player's time would be either x01, x17, x34, x51, x67, x84. In all of these courses, the finish line is crossed backwards on the third lap. This glitch was patched in the 2.3.0 Update of ''[[Mario Kart 8 Deluxe]]'', along with the timer oddities on Mount Wario and Big Blue. | |||
=== | ===Stuck Lakitu glitch=== | ||
In Sunshine Airport on the metal ramp just after the first airplane if the player backs up slowly and falls into an out of bounds area Lakitu picks them up, but gets stuck under the track. This glitch can happen on other courses. | In Sunshine Airport, on the metal ramp just after the first airplane if the player backs up slowly and falls into an out of bounds area, Lakitu picks them up, but gets stuck under the track. This glitch can happen on other courses, such as [[Rainbow Road (Mario Kart 8)|Rainbow Road]]. | ||
=== {{ | ===Subterranean bird=== | ||
In Thwomp Ruins, sometimes when the player takes the middle pathway at the three-way part of the course if they bump into the Thwomp while gliding when they land on the platform below it they may fall through it and end up in the underwater | [[File:MK8 mole bird.jpg|thumb|A bird stuck in the ground.]] | ||
Rarely, birds that appear on the course may appear submerged in the terrain. This does not stop them from flying away when approached. The glitch persists in replays. | |||
{{br}} | |||
===Thwomp collision glitch=== | |||
In [[Thwomp Ruins]], sometimes, when the player takes the middle pathway at the three-way part of the course, if they bump into the [[Thwomp]] while gliding, when they land on the platform below it, they may fall through it and end up in the underwater section.<ref>[https://www.youtube.com/watch?v=TVxDW3LElTs]</ref> | |||
=== | ===Tick Tock Clock clock hand glitch=== | ||
On the final clock the player can drive onto the lower of the two hands. The player should wait until the upper hand comes around. If their timing is perfect, they can drive on the upper hand while the car is still being displayed on the lower of the two hands. This can be done with any character.<ref>http://youtube.com/watch?v=u5LPUdu7U5U</ref> | On the final clock the player can drive onto the lower of the two hands. The player should wait until the upper hand comes around. If their timing is perfect, they can drive on the upper hand while the car is still being displayed on the lower of the two hands. This can be done with any character.<ref>http://youtube.com/watch?v=u5LPUdu7U5U</ref> | ||
== | ==Items== | ||
===Hit without hitting=== | |||
File: | [[File:HitWithoutHitting.jpg|thumb|Baby Rosalina is affected by the glitch.]] | ||
File: | Occasionally, if a player drives close enough to a shell but does not hit it, they may still get hit, and the player will crash on thin air.{{br}} | ||
</ | {{br}} | ||
===Shell shard glitch=== | |||
[[File:MK8 Shell Glitch.jpg|thumb|A Red Shell after hitting Baby Luigi. Then the replay is in reverse.]] | |||
In [[Mario Kart TV]] mode, if a character getting hit by a shell is played in reverse after the hit, the shards of the broken shell will still be there when it normally would not be. | |||
{{br}} | |||
===Spiny Shell attacks incorrect racer=== | |||
This glitch is most common in [[N64 Yoshi Valley|<small>N64</small> Yoshi Valley]] where there are numerous multiple paths, but it can happen under specific circumstances in other courses such as [[Bone-Dry Dunes]], [[Dolphin Shoals]], etc. Occasionally, when a [[Spiny Shell (blue)|Spiny Shell]] is deployed and the racers in at least first and second place are in a section where there road forks into two, the Spiny Shell may initially follow the racer in first place and then change its target to the one in second place or the highest place out of those in the other path. This is caused by some courses, especially Yoshi Valley, having the checkpoint markers that determine the place of the racers being inadequately calibrated with the other routes, as players can see by going down the old bridge path in while in first place, drop a few places while in the turn and then suddenly be back in first place once the paths join up again. | |||
===The mobile Banana=== | |||
To perform this glitch, the player should acquire a [[Banana]] and drive to the part in Dolphin Shoals where there are many [[Warp Pipe]]s that generate wind. The player then needs to throw the banana at the correct angle to have it blown away to a tilted part of the course. If the glitch is performed correctly, the Banana will move on its own. | |||
==Music== | |||
===Early course music=== | |||
If the player enters VS Mode and selects Random for courses, then selects Go but not Start, then the Music will change to the Course Select Music as it does. However, if the player then goes back off the screen, back to the rules page, then the music is still the Course Select Music instead of the Character Select Music that normally plays on the rule page. | |||
===Wrong post-race fanfare=== | |||
This glitch is only noticeable in split-screen mode. In Grand Prix or Versus, if two or more players finish at the same frame, there is a chance that the game will sometimes select a player that does not have the highest position, which can sometimes change the after-race fanfare music. For example, if two players finish at the same frame while battling for 1st, it may cause the 2nd-6th place or 7th-12th place music to play instead of the 1st place music. Turning off the CPU when playing in offline multiplayer does not prevent the glitch from occurring.<ref>[https://www.youtube.com/watch?v=xcNtmgf0PcA Two players finishing at the same frame in Mount Wario, a track with glitched timing.]</ref> | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Glitches}} | {{Glitches}} | ||
{{MK8}} | {{MK8}} | ||
[[Category:Mario Kart 8|*]] | [[Category:Mario Kart 8|*]] | ||
[[Category:Glitches]] | [[Category:Glitches|Mario Kart 8]] |
Latest revision as of 13:27, December 26, 2024
This is a list of glitches in Mario Kart 8. All names are conjectural unless otherwise stated.
Characters
Mii texture glitch
It is unknown how it happens, but sometimes when a Mii is selected, the skin appears to be white with randomly colored lines. However, if a different Mii is selected, the Mii is reselected or the race begins, the texture returns to normal.[1] This glitch does not appear to occur in Mario Kart 8 Deluxe.
Twisting through Kart glitch
Sometimes, when players are hit with a Spiny Shell, and when they are upside-down in the air, touch a Green or Red Shell, they will turn the kart over quickly and in the process, twist themselves. They will cross their hands over in an impossible position, and their head will twist to pass through the center of the kart. It is unknown if any shell combination would make this possible.
Courses
Anticut glitch
Each track has a series of checkpoints that must be passed in order for a lap to count. Most of these checkpoints cannot be bypassed anyway due to their placements; however, a few tracks have tangible shortcuts that bypass them and are therefore known as "anticuts". These anticuts have been observed in Sunshine Airport, N64 Royal Raceway, 3DS DK Jungle, and 3DS Music Park.[2]
Bowser's Castle floor glitch
In Bowser's Castle, if the player gets caught in some way under the molten Bowser's hand, they will be pushed under the floor.[3] This glitch appears to have been fixed in Mario Kart 8 Deluxe.
Breaking the lap counter
In N64 Rainbow Road, on the ramp where the player glides to the finish (before the Start line), with the use of a mushroom and a perfectly timed hop, the player can fall off the track next to the ramp and trick Lakitu into dropping them before the ramp, allowing exploration of N64 Rainbow Road backwards on the 1st lap. On the way back to the start line from anywhere in that area, the game counts the 2nd checkpoint as the 2nd lap, then the 3rd checkpoint (Start line) as the 3rd lap, essentially ending the course on the 2nd checkpoint.[4]
Cloudtop Cruise music glitch
If the player gets hit by a Red Shell, Spiny Shell or Lightning while gliding to the thundercloud area, the music will temporarily stop, until the player reaches the platform.
Cloudtop Cruise trick glitch
Rarely, a trick can be done on one of the Dash Panels in the stormy area, but only when the Panel is struck by lightning.
Edge clipping
On a bike, the player will need to drive to a 90° edge that they can fall off of. They must then slowly reverse off of it until only half of the front wheel is hanging on the edge. The player must then drive forward. One of two things will happen. If the player did it from an edge with a low altitude, about a fourth of the character will end up inside the wall. If the player uses a mushroom and hops from this position, they can fly through the wall, which results in Lakitu picking the player up. If it is done from a high altitude, the player will immediately fall through the floor and wall. This can be used to access secret areas or other parts of a course. It is easiest to do with Yoshi on the Jet Bike with Monster wheels.
Fall through the ground
On the pink corner of Baby Park, the player can clip the barrier and fall under the track. This also happens on Twisted Mansion.
False 1st place glitch
Randomly, in online matches, a player will start much earlier than the others on their perspective and run the entire race way ahead of the other players, whereas the other's perspectives will display them at a reasonable position. At the end of the race, it will display a different position for that player.[5][6]
Glide Ramp trick glitch
Very rarely, when performing a trick on a Glide Ramp, the character does a Dash Panel or ramp trick instead of the Glide Ramp one. This could happen on every course with Glide Ramps, but it has been confirmed in Wii Moo Moo Meadows [7], N64 Toad's Turnpike, DS Tick Tock Clock [8], N64 Royal Raceway, GBA Ribbon Road [9], Bowser's Castle and Electrodrome[10], though in Electrodrome, it is more common.
Invisible ramp glitch
In Sunshine Airport, the player can miss the glider ramp before the floating metal platform slightly to the left or right and still have their glider activated. [11]
Position ambiguity for close finish
In a very close finish, the place that a player gets in a race may differ from the place the player gets in a Mario Kart TV replay.
Section track timing
If a player does a Time Trial in either Mount Wario or Big Blue (the two tracks in which the finish line is not at the same position as the start line), the player may find that the last 3 digits of the time the player has is always either x00, x16, x33, x50, x66, or x83. The glitch in these tracks is that a player's final time in these tracks is based on frame count instead of milliseconds, unlike the other 46 tracks in the game. Because of this, a player doing either of these tracks cannot improve a time by less than 0.016 seconds.[12]
This glitch happens primarily in Time Trial mode as there is a displayed timer, but it can also happen to the Grand Prix and Versus modes, though it is not as noticeable as in Time Trial as there is no displayed timer. In addition, it causes ties to happen about 16.7 times more often than the other 46 tracks in the game, and in all Mario Kart games, ties must be broken in all modes except Battle Mode if one occurs. The player loses the race in a tie in Time Trial mode; the lowest player number is declared the winner in Grand Prix and Versus.
This glitch was also present in Mario Kart 8 Deluxe – Booster Course Pass. In Tour Paris Promenade, Tour Sydney Sprint, Tour Berlin Byways, and DS Peach Gardens, the last 3 digits of a player's time would be either x01, x17, x34, x51, x67, x84. In all of these courses, the finish line is crossed backwards on the third lap. This glitch was patched in the 2.3.0 Update of Mario Kart 8 Deluxe, along with the timer oddities on Mount Wario and Big Blue.
Stuck Lakitu glitch
In Sunshine Airport, on the metal ramp just after the first airplane if the player backs up slowly and falls into an out of bounds area, Lakitu picks them up, but gets stuck under the track. This glitch can happen on other courses, such as Rainbow Road.
Subterranean bird
Rarely, birds that appear on the course may appear submerged in the terrain. This does not stop them from flying away when approached. The glitch persists in replays.
Thwomp collision glitch
In Thwomp Ruins, sometimes, when the player takes the middle pathway at the three-way part of the course, if they bump into the Thwomp while gliding, when they land on the platform below it, they may fall through it and end up in the underwater section.[13]
Tick Tock Clock clock hand glitch
On the final clock the player can drive onto the lower of the two hands. The player should wait until the upper hand comes around. If their timing is perfect, they can drive on the upper hand while the car is still being displayed on the lower of the two hands. This can be done with any character.[14]
Items
Hit without hitting
Occasionally, if a player drives close enough to a shell but does not hit it, they may still get hit, and the player will crash on thin air.
Shell shard glitch
In Mario Kart TV mode, if a character getting hit by a shell is played in reverse after the hit, the shards of the broken shell will still be there when it normally would not be.
Spiny Shell attacks incorrect racer
This glitch is most common in N64 Yoshi Valley where there are numerous multiple paths, but it can happen under specific circumstances in other courses such as Bone-Dry Dunes, Dolphin Shoals, etc. Occasionally, when a Spiny Shell is deployed and the racers in at least first and second place are in a section where there road forks into two, the Spiny Shell may initially follow the racer in first place and then change its target to the one in second place or the highest place out of those in the other path. This is caused by some courses, especially Yoshi Valley, having the checkpoint markers that determine the place of the racers being inadequately calibrated with the other routes, as players can see by going down the old bridge path in while in first place, drop a few places while in the turn and then suddenly be back in first place once the paths join up again.
The mobile Banana
To perform this glitch, the player should acquire a Banana and drive to the part in Dolphin Shoals where there are many Warp Pipes that generate wind. The player then needs to throw the banana at the correct angle to have it blown away to a tilted part of the course. If the glitch is performed correctly, the Banana will move on its own.
Music
Early course music
If the player enters VS Mode and selects Random for courses, then selects Go but not Start, then the Music will change to the Course Select Music as it does. However, if the player then goes back off the screen, back to the rules page, then the music is still the Course Select Music instead of the Character Select Music that normally plays on the rule page.
Wrong post-race fanfare
This glitch is only noticeable in split-screen mode. In Grand Prix or Versus, if two or more players finish at the same frame, there is a chance that the game will sometimes select a player that does not have the highest position, which can sometimes change the after-race fanfare music. For example, if two players finish at the same frame while battling for 1st, it may cause the 2nd-6th place or 7th-12th place music to play instead of the 1st place music. Turning off the CPU when playing in offline multiplayer does not prevent the glitch from occurring.[15]
References
- ^ http://youtube.com/watch?v=u5LPUdu7U5U
- ^ https://www.youtube.com/watch?v=YsYShoIJvLk
- ^ https://www.youtube.com/watch?v=0U2pMl0QFuQ
- ^ https://www.youtube.com/watch?v=dWdiy72bYD0
- ^ I AM WILDCAT (August 13, 2017) I BROKE THE F*CKING GAME!! - MARIO KART 8 DELUXE FUNNY MOMENTS! (FUNNY 1ST PLACE GLITCH!) YouTube. Retrieved April 23, 2019.
- ^ Daithi De Nogla (August 11, 2017) WTF WILDCAT GLITCH! - Mario Kart 8 Deluxe Funny Moments YouTube. Retrieved April 23, 2019.
- ^ http://youtu.be/u2WiBv4Xa50?t=4m30s
- ^ https://www.youtube.com/watch?v=jAnGHzWnSYY&list=UU2o_09bcTRPpJxzUVdv5IpQ
- ^ https://plus.google.com/photos/104924766083240286734/albums/6146716638960946593/6146716642358666706?pid=6146716642358666706&oid=104924766083240286734
- ^ https://www.youtube.com/watch?v=tVAdFb8HASM&list=UURdlI4Hd97XRdnH7hc4kfag
- ^ http://youtube.com/watch?v=9jgXq2qIR7A
- ^ The Section Track Timer glitch.
- ^ [1]
- ^ http://youtube.com/watch?v=u5LPUdu7U5U
- ^ Two players finishing at the same frame in Mount Wario, a track with glitched timing.