Metroid-Samus: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image = [[File:MetroidSamusWWT. | |image=[[File:MetroidSamusWWT.png|240px]]<br>''WarioWare: Twisted!''<br>[[File:MetroidSamus WarioWareGold.png|280px]]<br>''WarioWare Gold'' | ||
| | |appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]'' | ||
|type = [[9-Volt]] | |type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'') | ||
|info = '' | |intro=''Shoot!'' (Levels 1 and 2)<br>''Repel!'' (Level 3) | ||
|controls = {{Button|gba|Tilt}} – Move | |info="''Use the arm cannon to shoot all the enemies.''" (''Twisted!'')<br>"''Fire the beam from Samus's arm, and drive back the enemy! <font color="green">Super Metroid was released for the SNES in 1994.</font>''" (''Gold'') | ||
|clear = 15 | |controls={{Button|gba|Tilt}} – Move arm<br>{{Button|gba|A}} – Shoot | ||
|time=8 beats | |||
|clear=15 | |||
}} | }} | ||
'''Metroid-Samus''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]'' | '''Metroid-Samus''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]'' It is set in the [[Nintendo Entertainment System|NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', specifically the original [[Family Computer Disk System]] version. It returns in ''[[WarioWare Gold]]'' as one of [[18-Volt]]'s microgames, with updated visuals based on the [[Super Nintendo Entertainment System|SNES]] game ''[[metroidwiki:Super Metroid|Super Metroid]]''. | ||
==Gameplay== | |||
The player must tilt the [[Game Boy Advance]] or [[Nintendo 3DS]] to have [[metroidwiki:Samus Aran|Samus]] aim her [[metroidwiki:Arm Cannon|Arm Cannon]] to shoot the enemies. Samus has infinite ammunition, so if she misses, she can fire again. If she fails to kill them, the player loses. | |||
*'''Level 1:''' Samus must defeat a slow-moving [[metroidwiki:Ripper|Ripper]] (''Twisted!'') or [[metroidwiki:Zeela|Zeela]] (''Gold''). These enemies take relatively linear paths. | |||
*'''Level 2:''' Samus must defeat a fast-moving [[metroidwiki:Waver|Waver]] (''Twisted!'') or two stationary [[metroidwiki:Mero|Meros]] (''Gold''). Wavers will zig-zag their path. | |||
*'''Level 3:''' Samus must keep a [[metroidwiki:Metroid (species)|Metroid]] from reaching her until time runs out. | |||
== | ==Names in other languages== | ||
{{foreign names | |||
|Jap=メトロイド/サムス (''Twisted!'') | |||
|JapR=Metoroido/Samusu | |||
|JapM=Metroid/Samus | |||
|Jap2=スーパーメトロイド (''Gold'') | |||
|Jap2R=Sūpā Metoroido | |||
|Jap2M=''[[metroidwiki:Super Metroid|Super Metroid]]'' | |||
|Fre=Metroid-Samus | |||
|Ger=Metroid-Samus | |||
|Ita= | |||
|ItaM= | |||
|SpaE=Metroid-Samus | |||
}} | |||
{{9-Volt & 18-Volt's microgames}} | |||
{{WarioWare: Twisted! microgames}} | |||
{{WWG microgames}} | |||
{{ | [[Category:WarioWare: Twisted! microgames]] | ||
[[Category:WarioWare Gold microgames]] | |||
[[Category: | [[Category:Metroid series]] |
Latest revision as of 10:58, August 18, 2024
Metroid-Samus | |
---|---|
WarioWare: Twisted! WarioWare Gold | |
Appears in | WarioWare: Twisted! WarioWare Gold |
Type | 9-Volt (Twisted!) 18-Volt (Gold) |
Command(s) | Shoot! (Levels 1 and 2) Repel! (Level 3) |
Info | "Use the arm cannon to shoot all the enemies." (Twisted!) "Fire the beam from Samus's arm, and drive back the enemy! Super Metroid was released for the SNES in 1994." (Gold) |
Controls | – Move arm – Shoot |
Time limit | 8 beats |
Points to clear | 15 |
Metroid-Samus is one of 9-Volt's microgames in WarioWare: Twisted! It is set in the NES game Metroid, specifically the original Family Computer Disk System version. It returns in WarioWare Gold as one of 18-Volt's microgames, with updated visuals based on the SNES game Super Metroid.
Gameplay[edit]
The player must tilt the Game Boy Advance or Nintendo 3DS to have Samus aim her Arm Cannon to shoot the enemies. Samus has infinite ammunition, so if she misses, she can fire again. If she fails to kill them, the player loses.
- Level 1: Samus must defeat a slow-moving Ripper (Twisted!) or Zeela (Gold). These enemies take relatively linear paths.
- Level 2: Samus must defeat a fast-moving Waver (Twisted!) or two stationary Meros (Gold). Wavers will zig-zag their path.
- Level 3: Samus must keep a Metroid from reaching her until time runs out.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メトロイド/サムス (Twisted!)[?] Metoroido/Samusu |
Metroid/Samus | |
スーパーメトロイド (Gold)[?] Sūpā Metoroido |
Super Metroid | ||
French | Metroid-Samus[?] | - | |
German | Metroid-Samus[?] | - | |
Spanish (NOE) | Metroid-Samus[?] | - |