Flopside Pit of 100 Trials: Difference between revisions

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(→‎Backgrounds: The Flopside narrow murals can be seen in-game. Flipping in Flipside moves the camera to the left, while in Flopside it moves to the right. This rule even applies in their Pits, and the narrow murals were correctly placed so they can be seen in the Flopside Pit.)
 
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[[Image:SPM_FlopsidePitof100Trials.jpg|thumb|250px|'''Flopside Pit of 100 Trials'''.]]
{{quote|EXTREME DANGER! Stay out! -Flopside City Hall-|[[Sign]]|[[Super Paper Mario]]}}
The '''Flopside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'' just like in ''[[Paper Mario: The Thousand-Year Door]]''. However in this game there are two pits - one in [[Flopside]] and one in [[Flipside]] called the [[Flipside Pit of 100 Trials]]. Both were created to test the forces that guard the [[Pure Heart]]s. The Flopside version was used to study the powers of darkness. Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared.
[[File:SPM Flopside Pit of 100 Trials.png|300px|thumb|Flopside Pit of 100 Trials]]
The '''Flopside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'', similar to the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game there are two pits - one in [[Flopside]], and one in [[Flipside]], the latter pit being called the [[Flipside Pit of 100 Trials]]. Both were created to test the forces that guard the [[Pure Heart]]s. The Flopside version was used to study the powers of darkness.


In the Pit a random enemy in each room holds a key to a locked door that proceeds to the next room. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark versions. In every tenth room, a valuable item awaits. [[Shadoo]] is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo.
Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A [[! Switch|blue switch]] appears when [[Fleep]] activates the rift and the block opens the way to the pit.


Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the wallpaper of Rooms 1-25 depicts [[Squirps]] standing alongside the statue of [[Squirpina]] in the [[Whoa Zone]], along with the corresponding light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with [[King Croacus I]] and [[Floro Sapien]]s (a reference to Mario's sixth Pure Heart). Rooms 51-75 show [[King Sammer]] standing in a stylized version of [[Sammer's Kingdom|his kingdom]] with the seventh (purple) Pure Heart, and rooms 76-99 have [[King Grambi]], [[Queen Jaydes]] and the white Pure Heart representing [[Luvbi]]. Room 100 has a completely blank background, which may reference the [[World of Nothing]] or [[Castle Bleck]].
Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of [[Warp Pipe]]s on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented {{wp|liquid-crystal display}}s like that of the [[Game & Watch]] series. Even when solid, these objects are flat, so [[flip]]ping will make [[Mario]] fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the [[Pit Key]] that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant [[Game Over]].


The pit is designed to look like the LCD screen of an old [[Game & Watch]] System.
Every tenth room is instead a smaller rest area with no enemies nor a time limit. In addition to the door to the next room, they contain a pipe back up out of the Pit and a large [[treasure chest]] containing a gold [[Catch Card]] (of [[Dashell]] in Room 10 and of a [[party member|partner]] from ''[[Paper Mario]]'' every tenth room thereafter). [[Flimm]] also has a chance to appear on these rooms, selling items for different prices than they can normally be obtained for. Usually, this is 75% of its usual price, but unlike the Flipside Pit of 100 Trials, there is a chance items will cost double their typical price instead.


===The Rooms and Enemies of the Pit===
The final room, Room 100, is also different, instead simply being the inside of the black outline of a cube in a completely gray void. The first time the player arrives here, [[Shadoo]] speaks to them. However, Shadoo cannot be fought until the player reaches Room 100 for the second time. Upon winning the fight, eight small treasure chests will rise from the ground, containing Catch Cards of Shadoo's four forms, Mario, [[Princess Peach|Peach]], [[Bowser]], and [[Luigi]]. The latter four Catch Cards are special in that they double all damage the character does, with the Mario card also providing infinite [[Flip Meter]].
====Room 1-9====
 
*[[Dark Goomba]] (Rooms 1, 2, 3 and 8)
==Rooms and Enemies==
*[[Dark Koopa (Super Paper Mario)|Dark Koopa]] (Rooms 2, 5 and 9)
===Room 1-9===
*[[Dark Goomba]] (Rooms 1, 2, 3, and 8)
*[[Dark Koopa (Super Paper Mario)|Dark Koopa]] (Rooms 2, 5, and 9)
*[[Dark Paragoomba]] (Rooms 3 and 4)
*[[Dark Paragoomba]] (Rooms 3 and 4)
*[[Dark Tech Cursya]] (Room 3)
*[[Dark Tech Cursya]] (Room 3)
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*[[Dark Spike Top]] (Room 9)
*[[Dark Spike Top]] (Room 9)


====Room 11-19====
===Room 11-19===
*[[Dark Fuzzy]] (Room 11)
*[[Dark Fuzzy]] (Rooms 11 and 18)
*[[Dark Squiglet]] (Room 11)
*[[Dark Squiglet]] (Room 11)
*[[Dark Stone Buzzy]] (Rooms 12 and 17)
*[[Dark Stone Buzzy]] (Rooms 12 and 17)
Line 35: Line 38:
*[[Dark Tech Cursya]] (Room 16)
*[[Dark Tech Cursya]] (Room 16)
*[[Dark Spike Top]] (Room 17)
*[[Dark Spike Top]] (Room 17)
*[[Dark Fuzzy]] (Room 18)
*[[Dark Spiked Goomba]] (Room 18)
*[[Dark Spiked Goomba]] (Room 18)


====Room 21-29====
===Room 21-29===
*[[Dark Pokey]] (Rooms 21 and 24)
*[[Dark Pokey]] (Rooms 21 and 24)
*[[Dark Reversya Cursya]] (Room 21)
*[[Dark Reversya Cursya]] (Room 21)
Line 54: Line 56:
*[[Dark Goomba]] (Room 29)
*[[Dark Goomba]] (Room 29)


====Room 31-39====
===Room 31-39===
*[[Dark Shlurp]] (Room 31)
*[[Dark Shlurp]] (Room 31)
*[[Dark Ruff Puff]] (Room 31)
*[[Dark Ruff Puff]] (Room 31)
Line 69: Line 71:
*[[Dark Megabite]] (Room 39)
*[[Dark Megabite]] (Room 39)


====Room 41-49====
===Room 41-49===
*[[Dark Striker]] (Rooms 41 and 49)
*[[Dark Striker]] (Rooms 41 and 49)
*[[Dark Shlurp]] (Rooms 42 and 45)
*[[Dark Shlurp]] (Rooms 42 and 45)
Line 79: Line 81:
*[[Dark Tech Cursya]] (Room 44)
*[[Dark Tech Cursya]] (Room 44)
*[[Dark Reversya Cursya]] (Room 44)
*[[Dark Reversya Cursya]] (Room 44)
*[[Dark Hammer Bro.]] (Room 46)
*[[Dark Hammer Bro]] (Room 46)
*[[Dark Goomba]] (Room 46)
*[[Dark Goomba]] (Room 46)
*[[Dark Boomerang Bro.]] (Room 47)
*[[Dark Boomerang Bro]] (Room 47)
*[[Dark Paragoomba]] (Room 47)
*[[Dark Paragoomba]] (Room 47)
*[[Dark Fire Bro.]] (Room 48)
*[[Dark Fire Bro]] (Room 48)
*[[Dark Spiked Goomba]] (Room 48)
*[[Dark Spiked Goomba]] (Room 48)
*[[Dark Magikoopa]] (Room 49)
*[[Dark Magikoopa]] (Room 49)
*[[Dark Squiglet]] (Room 49)
*[[Dark Squiglet]] (Room 49)


====Room 51-59====
===Room 51-59===
*[[Dark Muth]] (Room 51)
*[[Dark Muth]] (Room 51)
*[[Dark Chomp]] (Room 52)
*[[Dark Chomp]] (Room 52)
*[[Dark Clubba]] (Room 53)
*[[Dark Clubba]] (Room 53)
*[[Dark Squiglet]] (Rooms 54, 55 and 56)
*[[Dark Squiglet]] (Rooms 54 and 55)
*[[Dark Spania]] (Room 55)
*[[Dark Spania]] (Room 55)
*[[Dark Boomerang Bro.]] (Room 56)
*[[Dark Goomba]] (Room 56)
*[[Dark Boomerang Bro]] (Room 56)
*[[Dark Tech Cursya]] (Room 56)
*[[Dark Tech Cursya]] (Room 56)
*[[Dark Tileoid]] (Room 57)
*[[Dark Tileoid]] (Room 57)
*[[Dark Hammer Bro.]] (Room 58)
*[[Dark Hammer Bro]] (Room 58)
*[[Dark Cursya]] (Room 58)
*[[Dark Cursya]] (Room 58)
*[[Dark Striker]] (Room 59)
*[[Dark Striker]] (Room 59)
*[[Dark Magikoopa]] (Room 59)
*[[Dark Magikoopa]] (Room 59)


====Room 61-69====
===Room 61-69===
*[[Dark Magikoopa]] (Rooms 61, 62 and 63)
*[[Dark Magikoopa]] (Rooms 61, 62, and 63)
*[[Dark Chomp]] (Rooms 61 and 65)
*[[Dark Chomp]] (Rooms 61 and 65)
*[[Dark Pigarithm]] (Room 62)
*[[Dark Pigarithm]] (Room 62)
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*[[Dark Tileoid]] (Room 63)
*[[Dark Tileoid]] (Room 63)
*[[Dark Ninjoe]] (Rooms 64 and 69)
*[[Dark Ninjoe]] (Rooms 64 and 69)
*[[Dark Fire Bro.]] (Room 65)
*[[Dark Fire Bro]] (Room 65)
*[[Dark Hammer Bro.]] (Room 66)
*[[Dark Hammer Bro]] (Room 66)
*[[Dark Clubba]] (Rooms 67 and 68)
*[[Dark Clubba]] (Rooms 67 and 68)
*[[Dark Tech Cursya]] (Room 67)
*[[Dark Tech Cursya]] (Room 67)
*[[Dark Koopatrol]] (Room 68)
*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Room 68)
*[[Dark Megabite]] (Room 69)
*[[Dark Megabite]] (Room 69)
*[[Dark Cherbil]] (Room 69)
*[[Dark Cherbil]] (Room 69)


====Room 71-79====
===Room 71-79===
*[[Dark Jawbus]] (Room 71)
*[[Dark Jawbus]] (Room 71)
*[[Dark Koopa]] (Room 72)
*[[Dark Koopa]] (Room 72)
*[[Dark Koopatrol]] (Rooms 72 and 76)
*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Rooms 72 and 76)
*[[Dark Barribad]] (Room 73)
*[[Dark Barribad]] (Room 73)
*[[Dark Choppa]] (Room 74)
*[[Dark Choppa]] (Room 74)
Line 132: Line 135:
*[[Dark Spiky Skellobit]] (Room 79)
*[[Dark Spiky Skellobit]] (Room 79)


====Room 81-89====
===Room 81-89===
*[[Dark Spiky Skellobit]] (Rooms 81 and 83)
*[[Dark Spiky Skellobit]] (Rooms 81 and 83)
*[[Dark Cursya]] (Room 81)
*[[Dark Cursya]] (Room 81)
Line 140: Line 143:
*[[Dark Jawbus]] (Room 84)
*[[Dark Jawbus]] (Room 84)
*[[Dark Magiblot]] (Rooms 85 and 89)
*[[Dark Magiblot]] (Rooms 85 and 89)
*[[Dark Koopatrol]] (Room 86)
*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Room 86)
*[[Dark Reversya Cursya]] (Room 86)
*[[Dark Reversya Cursya]] (Room 86)
*[[Dark Striker]] (Room 87)
*[[Dark Striker]] (Room 87)
Line 147: Line 150:
*[[Dark Tileoid]] (Room 89)
*[[Dark Tileoid]] (Room 89)


====Room 91-99====
===Room 91-99===
*[[Dark Cursya]] (Room 91)
*[[Dark Cursya]] (Room 91)
*[[Dark Tech Cursya]] (Room 91)
*[[Dark Tech Cursya]] (Room 91)
Line 154: Line 157:
*[[Dark Magikoopa]] (Room 92)
*[[Dark Magikoopa]] (Room 92)
*[[Dark Squiglet]] (Room 92)
*[[Dark Squiglet]] (Room 92)
*[[Dark Hammer Bro.]] (Rooms 93 and 99)
*[[Dark Hammer Bro]] (Rooms 93 and 99)
*[[Dark Boomerang Bro.]] (Rooms 93 and 99)
*[[Dark Boomerang Bro]] (Rooms 93 and 99)
*[[Dark Fire Bro.]] (Rooms 93 and 99)
*[[Dark Fire Bro]] (Rooms 93 and 99)
*[[Dark Magiblot]] (Room 94)
*[[Dark Magiblot]] (Room 94)
*[[Dark Dayzee]] (Room 94)
*[[Dark Dayzee]] (Room 94)
Line 168: Line 171:
*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Room 99)
*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Room 99)


====Room 100====
===Room 100===
*[[Shadoo]] (Appears the second time [[Mario]]'s group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)
*[[Shadoo]] (Appears the second time [[Mario]]'s group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)


===Prizes in the Pit of 100 Trials ===
==Prizes==
*Room 10: [[Dashell]] Card
{{RPG item locations
*Room 20: [[Goombario]] Card
|item1=Special Card (x17)
*Room 30: [[Kooper]] Card
|image1=[[File:CatchCardGoldSPM.png]]
*Room 40: [[Bombette]] Card
|location1=<nowiki/>
*Room 50: [[Parakarry]] Card
*[[Dashell]], Room 10.
*Room 60: [[Lady Bow]] Card
*[[Goombario]], Room 20.
*Room 70: [[Watt]] Card
*[[Kooper]], Room 30.
*Room 80: [[Sushie]] Card
*[[Bombette]], Room 40.
*Room 90: [[Lakilester]] Card
*[[Parakarry]], Room 50.
*Room 100: [[Mario]], [[Princess Peach]], [[Bowser]] and [[Luigi]] Cards; cards of the dark version of each hero, infinite Flip for Mario, doubled attack strength for each hero; only obtained after defeating Shadoo.
*[[Bow]], Room 60.
*[[Watt]], Room 70.
*[[Sushie]], Room 80.
*[[Lakilester]], Room 90.
*'''[[Mario]], Room 100 after defeating Shadoo.'''
*'''Dark Mario, " " " " "'''
*'''Peach (1), " " " " "'''
*'''Dark Peach, " " " " "'''
*'''Bowser (1), " " " " "'''
*'''Dark Bowser, " " " " "'''
*'''[[Luigi]], " " " " "'''
*'''Dark Luigi, " " " " "'''
}}


==Names in Other Languages==
==Backgrounds==
{{Foreignname
{{image|more=yes|section=yes|Narrower mural versions}}
The background of the Flipside and Flopside Pits changes every 25 rooms. Each background has a mural depicting one of the Pure Hearts and a location or character associated with it, with a narrower version on one of the other walls of the room. The Flopside Pit has murals of the last four Pure Hearts, and their narrower versions can be seen by flipping.
 
The rest areas of the Pit do not contain either version of that section of the Pit's mural, but do change to reflect each background's differently colored bricks.
<gallery widths="250">
SPM Flopside Pit of 100 Trials Mural 1.png|The background mural of [[Squirpina XIV]] and the [[List of implied locations#Squirpia|Squirpians]] seen in rooms 1-25
SPM Flopside Pit of 100 Trials Mural 2.png|The background mural of [[Flora Kingdom royalty#King Croacus I|King Croacus I]] and the [[Floro Sapien]]s seen in rooms 26-50
SPM Flopside Pit of 100 Trials Mural 3.png|The background mural of [[Sammer's Kingdom]] seen in rooms 51-75
SPM Flopside Pit of 100 Trials Mural 4.png|The background mural of [[Queen Jaydes]] and [[Grambi]] seen in rooms 76-99
</gallery>
 
==Names in other languages==
{{foreign names
|Jpn=ウラ100部屋ダンジョン
|JpnR=Ura Hyaku-heya Danjon
|JpnM=Opposite-side 100-Room Dungeon
|Fre=Puits des 100 épreuves de Verso
|FreM=Flopside's Well of 100 Trials
|Spa=Cien mazmorras de Villacruz
|Spa=Cien mazmorras de Villacruz
|SpaM=Flopside 100 Dungeons
|SpaM=Flopside 100 Dungeons
|Ita=Labirinto dei 100 livelli
|ItaM=Labyrinth of the 100 levels
|Kor=반대방 100개의 던전
|KorR=Bandaebang Baekgae-ui Deonjeon
|KorM=Opposite Pit of 100 Trials
}}
}}
{{BoxTop}}
 
{{SPM}}
{{SPM}}
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Mazes]]
[[Category:Mazes]]
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Super Paper Mario Places]]
[[Category:Super Paper Mario locations]]
[[de:Grube der 100 Prüfungen in Flopstadt]]
[[it:Labirinto dei 100 livelli (Svoltadiqua)]]

Latest revision as of 21:00, January 28, 2025

“EXTREME DANGER! Stay out! -Flopside City Hall-”
Sign, Super Paper Mario
Flopside Pit of 100 Trials
Flopside Pit of 100 Trials

The Flopside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario, similar to the Pit of 100 Trials in Paper Mario: The Thousand-Year Door. However, in this game there are two pits - one in Flopside, and one in Flipside, the latter pit being called the Flipside Pit of 100 Trials. Both were created to test the forces that guard the Pure Hearts. The Flopside version was used to study the powers of darkness.

Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A blue switch appears when Fleep activates the rift and the block opens the way to the pit.

Most rooms of the Pit are randomly generated, containing an assortment of lines of solid blocks, one entrance door that immediately disappears, one locked door, and possibly pairs of Warp Pipes on opposite sides of the room. The possible locations of each of these elements appear in each room as faint, transparent images; this, as well as the solid black appearance of the objects, is a reference to segmented liquid-crystal displays like that of the Game & Watch series. Even when solid, these objects are flat, so flipping will make Mario fall to the bottom of the room. Each room is populated with enemies, a random one of which will be holding the Pit Key that unlocks the door to the next room. The player has five minutes on each floor; if they run out of time, they will receive an instant Game Over.

Every tenth room is instead a smaller rest area with no enemies nor a time limit. In addition to the door to the next room, they contain a pipe back up out of the Pit and a large treasure chest containing a gold Catch Card (of Dashell in Room 10 and of a partner from Paper Mario every tenth room thereafter). Flimm also has a chance to appear on these rooms, selling items for different prices than they can normally be obtained for. Usually, this is 75% of its usual price, but unlike the Flipside Pit of 100 Trials, there is a chance items will cost double their typical price instead.

The final room, Room 100, is also different, instead simply being the inside of the black outline of a cube in a completely gray void. The first time the player arrives here, Shadoo speaks to them. However, Shadoo cannot be fought until the player reaches Room 100 for the second time. Upon winning the fight, eight small treasure chests will rise from the ground, containing Catch Cards of Shadoo's four forms, Mario, Peach, Bowser, and Luigi. The latter four Catch Cards are special in that they double all damage the character does, with the Mario card also providing infinite Flip Meter.

Rooms and Enemies[edit]

Room 1-9[edit]

Room 11-19[edit]

Room 21-29[edit]

Room 31-39[edit]

Room 41-49[edit]

Room 51-59[edit]

Room 61-69[edit]

Room 71-79[edit]

Room 81-89[edit]

Room 91-99[edit]

Room 100[edit]

  • Shadoo (Appears the second time Mario's group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)

Prizes[edit]

Item Image Location

Special Card (x17) Sprite of the 3-Star Catch Card from Super Paper Mario

Backgrounds[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specifics: Narrower mural versions

The background of the Flipside and Flopside Pits changes every 25 rooms. Each background has a mural depicting one of the Pure Hearts and a location or character associated with it, with a narrower version on one of the other walls of the room. The Flopside Pit has murals of the last four Pure Hearts, and their narrower versions can be seen by flipping.

The rest areas of the Pit do not contain either version of that section of the Pit's mural, but do change to reflect each background's differently colored bricks.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ウラ100部屋ダンジョン[?]
Ura Hyaku-heya Danjon
Opposite-side 100-Room Dungeon
French Puits des 100 épreuves de Verso[?] Flopside's Well of 100 Trials
Italian Labirinto dei 100 livelli[?] Labyrinth of the 100 levels
Korean 반대방 100개의 던전[?]
Bandaebang Baekgae-ui Deonjeon
Opposite Pit of 100 Trials
Spanish Cien mazmorras de Villacruz[?] Flopside 100 Dungeons