Mount Lineland: Difference between revisions

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{{rewrite}}
{{level infobox
{{level
|title=Mount Lineland
|title=Mount Lineland
|image=[[File:Mt lineland.jpg|300px]]<br>
|image=[[File:SPM Mount Lineland.png|250px]]<br>Mario following the road while avoiding Spiny Tromps in 3D mode
|code=1-2
|code=1-2
|game=''[[Super Paper Mario]]''
|game=''[[Super Paper Mario]]''
|before=[[Lineland Road|<<]]
|before=[[Lineland Road|<<]]
|after= [[Yold Desert|>>]]
|after= [[Yold Desert|>>]]
|track=Mount Lineland
|sample=[[File:SPM Mount Lineland.oga]]
}}
}}
'''Mount Lineland''' is a mountain ahead of [[Lineland|Lineland Road]], nestled before [[Yold Desert]]. This element of geography has been used in the original ''[[Paper Mario]]'', in which [[Mt. Rugged]] was nestled before [[Dry Dry Desert]].  In fact, the mountain's environment is also similar to Mt. Rugged, despite its lack of [[Monty Mole|Monty Moles]], [[Cleft|Clefts]], or even [[Buzzar|some sort of bird]].
'''Mount Lineland''' is a mountain located past [[Lineland Road]], and nestled before [[Yold Desert]].


==Chapter 1-2: Afoot in the Foothills==
==Chapter 1-2: Afoot in the Foothills==
After adventuring through [[Lineland Road]] and getting used to switching from 2-D to 3-D, Mario finds out that, to cross Mount Lineland, he has to put his new skills to good use.  However, there aren't too much out of the ordinary for most of the ride; that is, until he reaches [[Yold Town]].
'''Storyline text'''
<blockquote>''And so Mario came to learn the stupendous ability of flipping between dimensions.''


At Yold Town, Mario meets his Lineland counterpart, [[Red the Bridgemaster]].  Red guards the bridge leading into Yold Town, but is at first unavailable due to rolling out of the wrong side of the bed and finding himself in the 3-D dimension. With Mario's help, Red is safely returned to the 2-D dimension.  Red isn't through with Mario, though; he asks the plumber, "Which color is the manliest?  Red or Green?"  Red stubbornly refuses to reveal the Yold Town bridge if Mario answers "Green" or "Both," but when Mario answers "Red," Red kindly reveals the wooden bridge.
''But there was no time to celebrate: Mario still had a Pure Heart to find.''


After Mario proves to [[Old Man Watchitt]] that he is the hero by showing him [[Thoreau]], the old mayor calls up [[Green the Bridgemaster]] and orders him to let Mario through. Mario visits the green-loving Bridgemaster, and Green kindly reveals the steel bridge leading out of Yold Town. However, before Mario left, Green asks him which color is better; Red, or Green. Even if Mario answers "Green", Green gets furious, because due to Mario wearing red, Green assumes the plumber was lying and kicks him out of his house. Mario removes himself from the ground, and crosses the bridge to the [[Yold Desert]].
''The trail ahead was overrun with savage beasts.''
 
''"Follow me," Tippi said, as she flew toward the mountain that loomed ahead.''
 
''The Pure Heart was hidden somewhere on the other side.</blockquote>
[[File:Mount Lineland flipping.PNG|thumb|left]]
[[File:SPM Thwomp.png|thumb|Thwomps in an underground section.]]
 
Mount Lineland is a rocky region that requires [[Mario]] to climb many hills and mountains. At the start of the level are four [[? Block]]s (one containing a mushroom), two green [[Koopa Paratroopa|Paratroopas]] (one 2-D, one 3-D) and a green [[Koopa Troopa]]. Further on is a tall mountain with a red Koopa Troopa nearby. In 3-D, Mario may find a hidden path behind the mountain, leading to a small room containing a Paratroopa [[Catch Card]] and a door that allows Mario to skip some of the level. Another red Koopa Troopa may be found in the middle of the mountain.
 
At the top of the mountain is a system of flipping rectangles. By standing in the red square at the start of the system, Mario can be carried to another area by the rectangles. There he will find a [[! Switch|blue switch]] in front of a square block. Pressing the switch will create another mountain for Mario to climb, with more flipping rectangles at the top that will deliver him to a door. If the player falls on the ledge with the door, the player will fall onto a tiny ledge with a ? Block and a single [[Coin|coin]] inside it.
 
Through the door, over a [[pit]] and past a Koopa Troopa, Mario will find a wall too high to jump that he must pass using four ? Blocks found in 3-D. Higher up are more blocks that Mario can use to get on top of two lines of hard blocks, on top of which are one red Koopa Troopa and two Paratroopas. There is also an area to the left where the hidden door at the beginning of the level leads, along with a secret area that the player can access by jumping below one of the hard blocks to access a [[Ladder|ladder]] that the player can climb up to a bonus area where the player walks on Clouds to collect Coins.
 
Past the hard blocks is a huge mountain with several [[Spiny Tromp]]s, Big Spiny Tromps, and Small Spiny Tromps rolling down. At the top of this mountain is a door leading to Impasse Pass, a chasm too large for Mario to cross. Mario must use a [[Warp Pipe]] leading into the background, where he will find a house. The house appears to be empty, but in 3-D, Mario will find [[Red (Super Paper Mario)|Red]], a man trapped in 3-D. Panicking, Red asks Mario to flip back to 2-D with him. It works and Red asks how he can repay Mario. [[Tippi]] tells him that they need to cross the chasm outside and Red says that he can help, but only if Mario answers a question correctly. He then asks Mario what his favorite color is. If Mario answers "Green" or "Both", Red gets angry and kicks Mario out, but if he answers "Red", Red agrees with his choice and pulls a lever that creates a bridge across the chasm.
 
Across the chasm, Mario finds [[Yold Town]]. At the other side of the town, there is an even larger chasm. Mario meets the town's mayor, [[Old Man Watchitt]] and tells him that he is the hero and needs to pass. Watchitt refuses to believe Mario, though, because he was told the hero would have a [[Pixl]] shaped like a hand. A [[Boomboxer]] [[Catch Card|Card]] can be found on top of Watchitt's house.
 
Inside an empty house, Mario finds a pipe leading underground. In this area are five [[Thwomp]]s that must be passed in 3-D. Through the door at the end of the room is a seemingly empty room with an invisible door that can be revealed by Tippi. In the next room, the door seals itself, trapping Mario and Tippi. Mario opens the large chest in the room and frees [[Thoreau]], a Pixl with the ability to grab and throw things. Mario uses this ability to throw a block at a switch, opening the door.
 
Mario returns to Watchitt, who sees that Thoreau is shaped like a hand. He calls [[Green]] the bridgemaster and tells him to let Mario pass. Mario visits Green's house and the bridgemaster uses his lever to create a (noticeably larger) bridge across the chasm impeding Mario. Afterward, Green asks Mario what his favorite color is. No matter what Mario answers, Green gets angry and kicks Mario out.
 
Across the green bridge, Mario finds the [[Star Block (Super Paper Mario)|Star Block]] that signals the end of the level.
 
{{br}}
===Enemies===
===Enemies===
*[[Koopa Paratroopa]]
<gallery>
*[[Koopa Troopa]]
File:SPM Red Paratroopa.png|100px|[[Koopa Paratroopa]]s
*[[Spiny Tromp]]
File:SPMKoopaTroopaGreenVariant1.png|100px|[[Koopa Troopa]]s
File:SPMSpinyTromp.png|100px|[[Spiny Tromp]]s
File:Thwomp-SPM.png|100px|[[Thwomp]]s
</gallery>


==Names in Other Languages==
===Friendly NPCs===
{{foreignname
<gallery>
|Jap=ラインラインマウンテン<BR>''Rain Rain Maunten''
File:Babs.png|100px|[[Babs]]
File:Bozzo SPM.png|100px|[[Bozzo]]
File:Chaz.png|100px|[[Chaz]]
File:Juppi.png|100px|[[Juppi]]
File:Watchitt.png|100px|[[Old Man Watchitt]]
File:Redgreen.jpg|100px|[[Green]] and [[Red (Super Paper Mario)|Red]]
File:Sipsi.png|100px|[[Sipsi]]
</gallery>
 
===Items===
{{RPG item locations
|item1=Caught Card
|image1=[[File:CatchCardOrangeSPM.png]]
|location1=<nowiki/>
*[[Paratroopa]], in a hidden area via a 3D-accessible path behind the first set of mountain platforms in the first area.
*[[Boomboxer]], on top of Watchitt's house.
|item2=Super Card
|image2=[[File:CatchCardSilverSPM.png]]
|location2=<nowiki/>
*[[Red]] & [[Green]], in 3D behind Green's bed in his house.
*[[Brobot L-type]] '''(Map 8)''', use [[Fleep]] on the “green apple” picture frame inside Green’s house.
|item3=[[Golden Leaf]]
|image3=[[File:Golden Leaf SPM.png]]
|location3='''(Map 7)''', use Fleep above the very first mountain platform near the Paratroopas.
}}
 
===Menu description===
*''"This rocky region features scenic mountain peaks. Yold Town lies over the mountains. The mayor is a descendant of the Ancients named Watchitt. You met a Pixl named Thoreau under one of the houses."''
 
==Names in other languages==
{{foreign names
|Jap=ラインラインマウンテン
|JapR=Rain Rain Maunten
|JapM=Line Line Mountain
|JapM=Line Line Mountain
|Spa=Monte Lineal
|SpaE=Monte Lineal<ref name=montelineal>[https://youtu.be/FE-z6-AL7tk?t=16 "Super Paper Mario - Tierra Lineal - Fase: 1-2"].</ref>
|SpaM=Linear Mount}}
|SpaEM=Mt. Linear
<br clear=all>
|Fre=Mont Fildefer
[[Category:Places]]
|FreM=Wireframe Mountain
|Ger=Linienberg
|GerM=Line Mountain
|Ita=Il Monte Linealandia
|ItaM=Mount Lineland
|Kor=라인라인마운틴
|KorR=Rain Rain Mauntin
|KorM=Line Line Mountain
}}
 
;Afoot in the Foothills
{{foreign names
|Jap=山をこえてレッツ・ゴー!
|JapR=Yama o Koete Rettsu Gō!
|JapM=Cross the Mountain, Let's Go!
|Ita=A piedi fra i monti
|ItaM=Walking between mountains
|Fre=Là-haut sur la montagne
|FreM=Up there on the mountain
|SpaE=En marcha por las colinas<ref name=montelineal>[https://youtu.be/FE-z6-AL7tk?t=16 "Super Paper Mario - Tierra Lineal - Fase: 1-2"].</ref>
|SpaEM=Up and running through the hills
|Kor=산을 넘어 레츠 고!
|KorR=San-eul neom-eo recheu go!
|KorM=Let's go over the mountain!
|Ger=Zu Fuß ins Vorgebirge
|GerM=Walking into the foothills
}}
 
==Trivia==
*This geographical setting has been used in the original ''[[Paper Mario]]'', where [[Mt. Rugged]] is nestled before [[Dry Dry Desert (Paper Mario)|Dry Dry Desert]]. In fact, the mountain's environment is also similar to Mt. Rugged, despite its lack of [[Monty Mole]]s, [[Cleft]]s, or even [[Buzzar|some sort of bird]].
 
==References==
<references/>
 
{{SPM}}
[[Category:Mountains]]
[[Category:Mountains]]
[[Category:Super Paper Mario]]
[[Category:Super Paper Mario levels]]
[[Category:Places from Super Paper Mario]]
[[Category:Super Paper Mario locations]]
[[Category:Levels]]
[[it:Monte Linealandia]]
[[Category:Super Paper Mario Levels]]

Latest revision as of 11:00, August 1, 2024

Level
Mount Lineland
Mount Lineland
Mario following the road while avoiding Spiny Tromps in 3D mode
Level code 1-2
Game Super Paper Mario
Music track Mount Lineland
Music sample
<< Directory of levels >>

Mount Lineland is a mountain located past Lineland Road, and nestled before Yold Desert.

Chapter 1-2: Afoot in the Foothills[edit]

Storyline text

And so Mario came to learn the stupendous ability of flipping between dimensions.

But there was no time to celebrate: Mario still had a Pure Heart to find.

The trail ahead was overrun with savage beasts.

"Follow me," Tippi said, as she flew toward the mountain that loomed ahead.

The Pure Heart was hidden somewhere on the other side.

Mario being flipped along with strange rectangles on Mount Lineland.
Thwomp
Thwomps in an underground section.

Mount Lineland is a rocky region that requires Mario to climb many hills and mountains. At the start of the level are four ? Blocks (one containing a mushroom), two green Paratroopas (one 2-D, one 3-D) and a green Koopa Troopa. Further on is a tall mountain with a red Koopa Troopa nearby. In 3-D, Mario may find a hidden path behind the mountain, leading to a small room containing a Paratroopa Catch Card and a door that allows Mario to skip some of the level. Another red Koopa Troopa may be found in the middle of the mountain.

At the top of the mountain is a system of flipping rectangles. By standing in the red square at the start of the system, Mario can be carried to another area by the rectangles. There he will find a blue switch in front of a square block. Pressing the switch will create another mountain for Mario to climb, with more flipping rectangles at the top that will deliver him to a door. If the player falls on the ledge with the door, the player will fall onto a tiny ledge with a ? Block and a single coin inside it.

Through the door, over a pit and past a Koopa Troopa, Mario will find a wall too high to jump that he must pass using four ? Blocks found in 3-D. Higher up are more blocks that Mario can use to get on top of two lines of hard blocks, on top of which are one red Koopa Troopa and two Paratroopas. There is also an area to the left where the hidden door at the beginning of the level leads, along with a secret area that the player can access by jumping below one of the hard blocks to access a ladder that the player can climb up to a bonus area where the player walks on Clouds to collect Coins.

Past the hard blocks is a huge mountain with several Spiny Tromps, Big Spiny Tromps, and Small Spiny Tromps rolling down. At the top of this mountain is a door leading to Impasse Pass, a chasm too large for Mario to cross. Mario must use a Warp Pipe leading into the background, where he will find a house. The house appears to be empty, but in 3-D, Mario will find Red, a man trapped in 3-D. Panicking, Red asks Mario to flip back to 2-D with him. It works and Red asks how he can repay Mario. Tippi tells him that they need to cross the chasm outside and Red says that he can help, but only if Mario answers a question correctly. He then asks Mario what his favorite color is. If Mario answers "Green" or "Both", Red gets angry and kicks Mario out, but if he answers "Red", Red agrees with his choice and pulls a lever that creates a bridge across the chasm.

Across the chasm, Mario finds Yold Town. At the other side of the town, there is an even larger chasm. Mario meets the town's mayor, Old Man Watchitt and tells him that he is the hero and needs to pass. Watchitt refuses to believe Mario, though, because he was told the hero would have a Pixl shaped like a hand. A Boomboxer Card can be found on top of Watchitt's house.

Inside an empty house, Mario finds a pipe leading underground. In this area are five Thwomps that must be passed in 3-D. Through the door at the end of the room is a seemingly empty room with an invisible door that can be revealed by Tippi. In the next room, the door seals itself, trapping Mario and Tippi. Mario opens the large chest in the room and frees Thoreau, a Pixl with the ability to grab and throw things. Mario uses this ability to throw a block at a switch, opening the door.

Mario returns to Watchitt, who sees that Thoreau is shaped like a hand. He calls Green the bridgemaster and tells him to let Mario pass. Mario visits Green's house and the bridgemaster uses his lever to create a (noticeably larger) bridge across the chasm impeding Mario. Afterward, Green asks Mario what his favorite color is. No matter what Mario answers, Green gets angry and kicks Mario out.

Across the green bridge, Mario finds the Star Block that signals the end of the level.

Enemies[edit]

Friendly NPCs[edit]

Items[edit]

Item Image Location

Caught Card CatchCardOrangeSPM.png
  • Paratroopa, in a hidden area via a 3D-accessible path behind the first set of mountain platforms in the first area.
  • Boomboxer, on top of Watchitt's house.

Super Card Sprite of the 2-Star Catch Card from Super Paper Mario
  • Red & Green, in 3D behind Green's bed in his house.
  • Brobot L-type (Map 8), use Fleep on the “green apple” picture frame inside Green’s house.

Golden Leaf A Golden Leaf from Super Paper Mario. (Map 7), use Fleep above the very first mountain platform near the Paratroopas.

Menu description[edit]

  • "This rocky region features scenic mountain peaks. Yold Town lies over the mountains. The mayor is a descendant of the Ancients named Watchitt. You met a Pixl named Thoreau under one of the houses."

Names in other languages[edit]

Language Name Meaning Notes
Japanese ラインラインマウンテン[?]
Rain Rain Maunten
Line Line Mountain
French Mont Fildefer[?] Wireframe Mountain
German Linienberg[?] Line Mountain
Italian Il Monte Linealandia[?] Mount Lineland
Korean 라인라인마운틴[?]
Rain Rain Mauntin
Line Line Mountain
Spanish (NOE) Monte Lineal[1] Mt. Linear
Afoot in the Foothills
Language Name Meaning Notes
Japanese 山をこえてレッツ・ゴー![?]
Yama o Koete Rettsu Gō!
Cross the Mountain, Let's Go!
French Là-haut sur la montagne[?] Up there on the mountain
German Zu Fuß ins Vorgebirge[?] Walking into the foothills
Italian A piedi fra i monti[?] Walking between mountains
Korean 산을 넘어 레츠 고![?]
San-eul neom-eo recheu go!
Let's go over the mountain!
Spanish (NOE) En marcha por las colinas[1] Up and running through the hills

Trivia[edit]

References[edit]