Kong Roll: Difference between revisions

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[[File:Roll-DKCR.png|thumb|250px|right|The Kongs perform the Kong Roll.]]
[[File:Roll-DKCR.png|thumb|250px|Screenshot from ''Donkey Kong Country Returns'']]
The '''Kong Roll''' is a special move that can be performed by [[Donkey Kong]] and [[Diddy Kong]] in ''[[Donkey Kong Country Returns]]''. The move can only be executed when Diddy Kong is mounted on Donkey Kong's back. By utilizing the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} (or just {{button|wii|Wiimote}} when using the horizontal control scheme), Donkey Kong begins by performing a [[Barrel Roll (move)|barrel roll]]. As he rolls, Diddy runs along on top of Donkey Kong to keep his progress. Like the barrel roll and [[Cartwheel|cartwheel]], the move can be used to cross over gaps, eliminate most enemies in the [[Kong]]s' path, and increase speed, but unlike those signature moves, the Kong Roll proceeds as long as the player shakes the {{button|wii|Wiimote}} and the {{button|wii|Nunchuk}} ({{button|wii|Wiimote}} only for horizontal mode) to move.  
The '''Kong Roll'''<ref name="DKCTF quick guide">''Donkey Kong Country: Tropical Freeze'' quick guide, which comes packed with the game</ref><ref>{{cite|language=en|date=2013|title=''Donkey Kong Country Returns 3D'' digital instruction booklet|page=5|publisher=Nintendo of America}}</ref> is an upgraded version of the [[Roll Attack]] that lasts up until hitting an obstacle or arbitrarily. It can be performed by [[Donkey Kong]] in ''[[Donkey Kong Country Returns]]'', its [[Donkey Kong Country Returns 3D|Nintendo 3DS port]], its [[Donkey Kong Country Returns HD|Nintendo Switch port]], and ''[[Donkey Kong Country: Tropical Freeze]]'', though he needs the help of one of the other [[Kong]]s to use the attack. The move is very similar to the [[Roll Attack]] [[Dixie Kong]] and [[Kiddy Kong]] perform by [[Team up|teaming up]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''.
{{br}}
 
== Trivia ==
==History==
*The move seems to be based on the technique method used by [[Dixie Kong]] and [[Kiddy Kong]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''.
===''Donkey Kong Country Returns'' (''3D'' / ''HD'')===
{{NIWA|DKWiki=1}}
In order to use the Kong Roll, [[Diddy Kong]] has to be riding on Donkey Kong's back. When the player shakes {{button|wii|Wiimote}}, Donkey Kong starts to perform a [[Roll Attack|Barrel Roll]]. As he rolls, Diddy runs along on top of Donkey Kong to keep his momentum. Like the Barrel Roll and [[Cartwheel Attack]], the Kong Roll is faster than the Kongs' normal movement speed, can be used to eliminate most enemies in the Kongs' path, and allows them to [[Roll Jump]]. Unlike the two other moves, the Kong Roll continues for as long as the player keeps shaking {{button|wii|Wiimote}}. The Kong Roll is superior to the Barrel Roll and Cartwheel Attack for Roll Jumping the player does not have to worry about starting their roll close enough to the edge of a platform or about their roll ending before they perform the Roll Jump. It can also get farther and lower from a platform while still rolling compared to the other rolling methods, so a following Roll Jump can start from farther off a platform. The Kong Roll also improves on both moves's ability to ignore steep slopes, as it can easily roll across an entire slope rather than having to stop partway.
[[Category:Donkey Kong Special Moves]]
 
In ''Donkey Kong Country Returns 3D'', the move works in the same way, but there are different controls associated with it. In the default Circle Pad-based control scheme, pressing {{button|3ds|X}} and {{button|3ds|Y}} initiates the Kong Roll and continuously pressing the buttons continues it. In the alternate Control Pad-based control scheme, the {{button|3ds|L}} and {{button|3ds|R}} buttons do the same.
 
===''Donkey Kong Country: Tropical Freeze''===
The Kong Roll returns in ''Donkey Kong Country: Tropical Freeze'', where it operates in the same way as before; the secondary Kong runs on top of Donkey Kong to allow Donkey Kong to roll perpetually. While the Kong Roll can still be used with Diddy Kong, it can also be executed with Dixie Kong or [[Cranky Kong]] while either is riding Donkey Kong. In the [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|Nintendo Switch version]]'s New Mode, [[Funky Kong]] can Kong-roll without a buddy.
 
==Profiles==
===''Donkey Kong Country Returns''===
{{multilang profile
|type=manual
|Eng=With [[Diddy Kong]] on Donkey Kong's back, shake the Wii Remote and Nunchuk while holding left or right on {{button|wii|pad}} to perform a Kong Roll. Donkey Kong will continuously roll until you stop shaking the Wii Remote and Nunchuk.<ref>{{cite|title=''[[Donkey Kong Country Returns]]'' manual|page=14|date=2010|publisher=Nintendo of America|language=en}}</ref>}}
 
==Names in other languages==
{{foreign names
|Jpn=コングロール
|JpnR=Kongu Rōru
|JpnM=Kong Roll
|Fre=Roulade Kong
|FreM=Kong Roll
|Spa=Voltereta Kong
|SpaM=Kong Cartwheel
|Ita=Rullo Kong
|ItaM=Kong Roll
}}
 
==References==
<references/>
 
{{DKCR}}
{{DKCTF}}
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Latest revision as of 15:27, January 29, 2025

Donkey Kong uses the Kong Roll to take out some Awks.
Screenshot from Donkey Kong Country Returns

The Kong Roll[1][2] is an upgraded version of the Roll Attack that lasts up until hitting an obstacle or arbitrarily. It can be performed by Donkey Kong in Donkey Kong Country Returns, its Nintendo 3DS port, its Nintendo Switch port, and Donkey Kong Country: Tropical Freeze, though he needs the help of one of the other Kongs to use the attack. The move is very similar to the Roll Attack Dixie Kong and Kiddy Kong perform by teaming up in Donkey Kong Country 3: Dixie Kong's Double Trouble!.

History

Donkey Kong Country Returns (3D / HD)

In order to use the Kong Roll, Diddy Kong has to be riding on Donkey Kong's back. When the player shakes Wii Remote, Donkey Kong starts to perform a Barrel Roll. As he rolls, Diddy runs along on top of Donkey Kong to keep his momentum. Like the Barrel Roll and Cartwheel Attack, the Kong Roll is faster than the Kongs' normal movement speed, can be used to eliminate most enemies in the Kongs' path, and allows them to Roll Jump. Unlike the two other moves, the Kong Roll continues for as long as the player keeps shaking Wii Remote. The Kong Roll is superior to the Barrel Roll and Cartwheel Attack for Roll Jumping the player does not have to worry about starting their roll close enough to the edge of a platform or about their roll ending before they perform the Roll Jump. It can also get farther and lower from a platform while still rolling compared to the other rolling methods, so a following Roll Jump can start from farther off a platform. The Kong Roll also improves on both moves's ability to ignore steep slopes, as it can easily roll across an entire slope rather than having to stop partway.

In Donkey Kong Country Returns 3D, the move works in the same way, but there are different controls associated with it. In the default Circle Pad-based control scheme, pressing X Button and Y Button initiates the Kong Roll and continuously pressing the buttons continues it. In the alternate Control Pad-based control scheme, the L Button and R Button buttons do the same.

Donkey Kong Country: Tropical Freeze

The Kong Roll returns in Donkey Kong Country: Tropical Freeze, where it operates in the same way as before; the secondary Kong runs on top of Donkey Kong to allow Donkey Kong to roll perpetually. While the Kong Roll can still be used with Diddy Kong, it can also be executed with Dixie Kong or Cranky Kong while either is riding Donkey Kong. In the Nintendo Switch version's New Mode, Funky Kong can Kong-roll without a buddy.

Profiles

Donkey Kong Country Returns

  • Instruction booklet description:
    • English:
      With Diddy Kong on Donkey Kong's back, shake the Wii Remote and Nunchuk while holding left or right on +Control Pad to perform a Kong Roll. Donkey Kong will continuously roll until you stop shaking the Wii Remote and Nunchuk.[3]

Names in other languages

Language Name Meaning Notes
Japanese コングロール[?]
Kongu Rōru
Kong Roll
French Roulade Kong[?] Kong Roll
Italian Rullo Kong[?] Kong Roll
Spanish Voltereta Kong[?] Kong Cartwheel

References

  1. ^ Donkey Kong Country: Tropical Freeze quick guide, which comes packed with the game
  2. ^ 2013. Donkey Kong Country Returns 3D digital instruction booklet. Nintendo of America (English). Page 5.
  3. ^ 2010. Donkey Kong Country Returns manual. Nintendo of America (English). Page 14.