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{{Catch Card #1
{{species infobox
|image = [[Image:155. Ninjoe Card.JPG]]
|image=[[File:SPMNinjoe.png]]<br>Sprite from ''Super Paper Mario''
|hp = 6
|variants=[[Ninjohn]]<br>[[Ninjerry]]<br>[[Dark Ninjoe]]
|atk = 2
|first_appearance=''[[Super Paper Mario]]'' ([[List of games by date#2007|2007]])
|def = 0
}}
|card type = Common
 
|tattle = Only the wind whispers the name of Ninjoe. Give him enough money, and he'll be your ninja minion.
The '''Ninjoe''' is an enemy in ''[[Super Paper Mario]]''. Its name is a portmanteau of the words "{{wp|ninja}}" and the name "Joe". Ninjoes are found assisting [[Sammer Guy]]s in [[Sammer's Kingdom]], and on their own in the [[Flipside Pit of 100 Trials]]. It is a quick foe, and often throws ninja stars at the player. The Ninjoe's throwing star attack can be destroyed, but it will only give the player 10 points. Ninjoes will additionally attempt to become a decoy as a [[Bomb (object)|bomb]] resembling [[Boomer (Super Paper Mario)|Boomer]] on occasion, trying to trick [[Mario]] [[Bowser|and]] [[Princess Peach|his]] [[Luigi|party]], causing them damage and making it slightly harder to defeat than most enemies.
|tippi=That's a Ninjoe.  These devious ninjas support Sammer Guys from the shadows... Max HP is 6 and Attack is 2.  They hop around and throw ninja stars at you. They are said to sell their ninja skills to the highest bidder... And they have long been in the service of [[King Sammer]].
 
|before = [[Floro Cragnien|154]]
==Profiles and statistics==
|# = 155
===''Super Paper Mario''===
|after = [[Ninjohn|156]]
{{:Super Paper Mario bestiary|transcludesection=Ninjoe|align=horizontal}}
 
==Gallery==
<gallery>
SPM Ninjoe Catch Card.png|[[Catch Card]]
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ナンジャ
|JapR=Nanja
|JapM=A corrupted spelling of「忍者」("ninja")
|Fre=Ninjoe
|Ger=Ninjoel
|GerM=Portmanteau of "ninja" and common German name "Joel"
|Ita=Ninjoe
|Kor=머닌
|KorR=Meonin
|KorM=Portmanteau of "머리" (''meori'', "leader") and "닌자" ("ninja")
|Spa=Ninjoe
}}
}}
The '''Ninjoe''' is an enemy in ''[[Super Paper Mario]]''.  Its name is a pun on the word "[[Wikipedia:Ninja|Ninja]]", Japanese mercenaries, and "Joe", a generic name.  The Ninjoe is found assisting [[Sammer Guy]]s in [[Sammer's Kingdom]], and on their own in the [[Flipside Pit of 100 Trials]].  It is a quick foe, and often throws ninja stars at the player.  There is no solid strategy to defeat it, though stunning it with [[Fleep]] and then jumping on it works effectively. When attacked, there is moderate chance that they will turn into a bomb and cause a deadly explosion. The Ninjoe will then appear somewhere else on the screen. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.


== Related Enemies ==
*[[Ninjohn]]<br>
*[[Ninjerry]]<br>
*[[Dark Ninjoe]]
<br clear=all>
{{SPM}}
{{SPM}}
[[Category: Species]]
[[Category:Ninjas]]
[[Category: Enemies]]
[[Category:Super Paper Mario enemies]]
[[Category: Paper Mario Series Enemies]]
[[de:Ninjoel]]
[[Category: Super Paper Mario Enemies]]

Latest revision as of 00:02, October 24, 2024

Ninjoe
Sprite of a Ninjoe from Super Paper Mario.
Sprite from Super Paper Mario
First appearance Super Paper Mario (2007)
Variants

The Ninjoe is an enemy in Super Paper Mario. Its name is a portmanteau of the words "ninja" and the name "Joe". Ninjoes are found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials. It is a quick foe, and often throws ninja stars at the player. The Ninjoe's throwing star attack can be destroyed, but it will only give the player 10 points. Ninjoes will additionally attempt to become a decoy as a bomb resembling Boomer on occasion, trying to trick Mario and his party, causing them damage and making it slightly harder to defeat than most enemies.

Profiles and statistics[edit]

Super Paper Mario[edit]

Super Paper Mario enemy
Ninjoe
Sprite of a Ninjoe from Super Paper Mario. Max HP 6 Role Common Location(s) Sammer's Kingdom (6-1) (Sammer Guys 4, 8, 11, 20, and 25), Sammer's Early Duels (6-2) (Sammer Guys 32, 43, 46, and 48), Sammer's Proving Grounds (6-3) (Sammer Guy 72), Sammer's Endgame (6-4) (Sammer Guy 85), Flipside Pit of 100 Trials (Rooms 36, 66, 88 and 92)
Attack 2 Card type Common
Defense 0 Items Volt Shroom Card location(s) Card Shop; Catch Card/SP
Score 500
Card description Only the wind whispers the name of Ninjoe. Give him enough money, and he'll be your ninja minion.
  List of Catch Cards  
  154      155      156  
Tattle That's a Ninjoe. These devious ninjas support Sammer Guys from the shadows... Max HP is 6 and Attack is 2. They hop around and throw ninja stars at you (the ninja stars can be destroyed by using Boomer or Cudge, or they will eventually disappear after sticking to a surface for some time). They are said to sell their ninja skills to the highest bidder... And they have long been in the service of King Sammer.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ナンジャ[?]
Nanja
A corrupted spelling of「忍者」("ninja")
French Ninjoe[?] -
German Ninjoel[?] Portmanteau of "ninja" and common German name "Joel"
Italian Ninjoe[?] -
Korean 머닌[?]
Meonin
Portmanteau of "머리" (meori, "leader") and "닌자" ("ninja")
Spanish Ninjoe[?] -