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{{level
{{level infobox
|title=Merlee's Mansion
|title=Merlee's Mansion
|image=[[Image:MerleesMansionSPM.png|200px]]
|image=[[File:MerleesMansionSPM.png|250px]]
|code=2-2, 2-3
|code=2-2, 2-3
|game=''[[Super Paper Mario]]''
|game=''[[Super Paper Mario]]''
|before=[[Gloam Valley|<<]]
|before=[[Gloam Valley|<<]]
|after=[[Merlee's Basement|>>]]
|after=[[Merlee's Basement|>>]]
|track=Merlee's Mansion
|sample=[[File:SPM Merlee's Mansion.oga]]
}}
}}
'''Merlee's Mansion''' is the home of [[Merlee (Super Paper Mario)|Merlee]] in ''[[Super Paper Mario]]''. It is the setting of Chapters 2-2, 2-3, and 2-4. Merlee's Mansion is a large manor that lies in the perpetually twilit [[Gloam Valley]]. Merlee's Mansion is in appearance quite similar to the many incarnations of [[Boo's Mansion]], not to mention [[Luigi's Mansion (place)|Luigi's Mansion]]. During Chapter 2, Merlee's Mansion was taken over by [[Mimi]], one of [[Count Bleck]]'s lackeys. The mansion itself has no enemies, though the traps and basement are full of them.
{{quote|{{color|gray|Beautiful, mysterious Merlee! Mistress of the house, it's me! So glad it's you I see!}}|Merlee|Super Paper Mario}}
'''Merlee's Mansion''' is the home of [[Merlee#Super Paper Mario|Merlee]] in ''[[Super Paper Mario]]''. It is the setting of Chapters 2-2, 2-3, and 2-4. Merlee's Mansion is a large manor that lies in the perpetually twilit [[Gloam Valley]]. During Chapter 2, Merlee's Mansion was taken over by [[Mimi]], one of [[Count Bleck]]'s minions. The main part of the mansion has no enemies, though the traps and basement are full of them.  


The area of Merlee's Mansion in Chapter 2-2 has only one room which serves any plausible purpose: the entry room, which also has Merlee's crystal ball. It is here that players can initially earn charms from Merlee (after beating Chapter 2), though the mysterious charmer moves to [[Flopside]] once the player is able to access that area. The mansion is guarded day and night by Merlee's pets, the [[Gnip]]s and her favorite pet [[Gnaw]]. After beating Chapter 2, the Gnips and Gnaw no longer appear.
==Chapter 2-2: Tricks, Treats, Traps==
'''Storyline text'''
<blockquote>''On the far-side of a beast-ridden swamp, Mario and Co. found an imposing residence.''


The interior of Merlee's Mansion, traversed in Chapter 2-3, contains mainly generator rooms, along with [[Rubee Savings and Loan|a "bank"]] ran by Mimi. The generator rooms power the electricity (most notably the lights) in the mansion. During Chapter 2-3, Mario meets the [[Pixl]] named [[Slim]].
''"This must be Merlee's Mansion!" squealed Princess Peach with glee.''


==Chapter 2-2: Tricks, Treats, Traps==
''If our friends could only find the Pure Heart quickly, their quest here would end.''
''For chapter information on Chapter 2-4, see [[Merlee's Basement]].''


{{spoiler}}
''But when has fate ever set Mario on such a simple path?''
In the twilit Gloam Valley, [[Mario]] discovered Merlee's Mansion, home to [[Merlee]]. To advance, Mario and [[Princess Peach]] had to enter the Mansion in Chapter 2-2, because according to [[Merlon]], Merlee had the Yellow [[Pure Heart]]. 


Merlee's Mansion was guarded by Merlee's pets, the Gnips. Instead of hurting Mario, they simply removed him from the Mansion when they caught him. According to [[Tippi]], they do this for Mario's own protection. 
''Brimming with anticipation, our plucky heroes plunged into Merlee's Mansion...''</blockquote>


If Mario and Princess Peach progressed further through the Mansion, they entered a hallway where [[Mimi]] could be found, a girl who claimed to be Merlee's maid. She gave him false advice as to which room he had to go to. Chained to a locked door on the far side of the hallway was Gnaw, Merlee's favorite pet.  
[[File:MerleesEntry.PNG|thumb|Merlee is gone.]]
In the twilit [[Gloam Valley]], [[Mario]] and [[Princess Peach|Peach]] discover Merlee's Mansion. Outside, Mario can find a [[Coin Block]] behind the bushes by [[Flip]]ping, as well as a sign in front of the mansion reading:<br>
<blockquote>"Believers, open the door!
Non-Believers open it NOW!<br>
--Mysterious Magical [[Merlee]]"</blockquote>
On the right of the mansion is a hard block on the ground. Above it is an Invisible Block that reveals a ladder up to a platform. Using Peach's parasol, the player can float to the mansion's roof to find a chest containing a [[Stop Watch]]. From there, they can jump to the balcony to get a [[Cursya]] [[Catch Card|Card]].


Several doors in the hallway lead to rooms with traps, that were of no further use. One door lead to a room with a lowering, spiked ceiling. Would Mario flip to 3D, then he could escape being crushed and jump on the ceiling that would soon go up again. This way, he could reach a key to open the locked door and free Gnaw, who would then chase away Mimi.
The mansion's entryway is protected by two [[Gnip]]s, who will throw Mario and Peach out of the house if they catch them. Beyond them is Merlee's crystal ball and some curtains. Mario's flip reveals a door behind the curtains. In the next room, there is a [[Save Block]] and [[Mimi]], as well as two groups of doors, three on the bottom floor and three on the top floor. The door on the far right bottom is locked. [[Gnaw]], a giant Gnip, is chained to this door. Mimi tells Mario that Merlee is on the top far right door and warns him not to go into any other rooms. The other rooms are filled with traps that get Mario nowhere. The far right room is empty except for a button on the far right of it. The button activates bars on the windows and causes the spiky ceiling to descend. Using Mario's flip, the player must ride the ceiling up like an elevator.


After this scene, if Mario entered the door, he would find the end of Chapter 2-2.
The area the elevator leads to has a [[? Block]] on the right and a platform leading up to another level on the left. The top level has alternating walls of [[Brick Block]]s and hard blocks. [[Boomer (Super Paper Mario)|Boomer]] can destroy the bricks, but Mario's flip must be used to get past the hard blocks. At the far right is a chest with the key to the locked door in the main room. Unlocking the door also frees Gnaw, who goes after Mimi, much to the surprise and confusion of Mario and co.. They enter the door and continue into the mansion.
{{endspoiler}}


===Enemies===
===Enemies===
*[[Boo]]
<gallery>
*[[Gnaw]] (not actually fought; will throw the player out of the mansion)
File:Boo SPM sprite.png|100px|[[Boo]]
*[[Gnip]] (not actually fought; will throw the player out of the mansion)
File:SPM Gnaw Catch Card.png|100px|[[Gnaw]] (Growl in PAL versions) (not actually fought; will throw the player out of the mansion)
*[[Shlurp]]
File:SPM Gnip Catch Card.png|100px|[[Gnip]] (Howl in PAL versions) (not actually fought; will throw the player out of the mansion)
*[[Swooper]]
File:SPMShlurp.png|100px|[[Shlurp]]
File:SPMSwooper.png|100px|[[Swoop]]er
File:SPM Megabite Catch Card.png|100px|[[Megabite]] (front yard)
</gallery>
 
===Items===
{{RPG item locations
|item1=[[Stop Watch]]
|image1=[[File:Stop Watch SPM.png]]
|location1=In the chest on top of Merlee's Mansion.
|item2=Caught Card
|image2=[[File:CatchCardOrangeSPM.png]]
|location2=<nowiki/>
*[[Cursya]], in the chest on the balcony above the front door of Merlee's Mansion.
*[[Gnip]] '''(Map 14)''', use [[Fleep]] on the elongated picture frame, same area where the Gnaw was.
|item3=[[Catch Card SP]]
|image3=[[File:Catch Card SP SPM.png]]
|location3='''(Map 13)''', use Fleep on the first window eastward from the front door of Merlee's Mansion.
}}
 
===Menu description===
*''"A mysterious fog hangs about Merlee's sprawling mansion. But where's Merlee? The only one here is Mimi. Oh, and some guard dogs that throw you out of the mansion."''
 
==Chapter 2-3: Breaking the [[Rubee Savings and Loan|Bank]]==
'''Storyline text'''
<blockquote>''Mario and friends kept up their search, delving ever deeper into the mansion.''


==Chapter 2-3: Breaking the Bank==
''{{hover|Wherever they looked, though, they found no sign of Merlee.|Wherever they looked, they found no sign of Merlee. (PAL version)}}''
{{spoiler}}
As Mario delved deeper into Merlee's Mansion, he came upon a [[? Block]] with a vase on it. He hit the block, but as a consequence the vase fell off and broke. In rushed Mimi, Merlee's maid. Mimi scolded Mario (or Princess Peach, whoever the [[player]] is controlling), saying that it was her favorite vase, worth 1,000,000 [[rubees]].  As punishment, Mario is enslaved by Mimi until he can pay off his debt. Seeing as Merlee was still nowhere to be found, Mario had no choice but to accept his punishment.


As it turned out, Mario wasn't the only one enslaved by Mimi. Many others, such as [[Conn]], were slaves just because they had come to see Merlee. Most of the slaves (red ones and skinny green ones, similar to Mario and [[Luigi]]) had to run tiring generators to make their Rubees, while [[Ackpow|others more favored by Mimi]] (though still slaves) had to make sure the other slaves did their jobs. Mario tried the labor, but found that it paid too little to his debt.
''Where was this mysterious woman?''


However, by paying Rubees to his inmates, Mario discovered secrets to making more rubees - such as the secret password to the "Elite" Generator Room. He also learned of a secret vault hidden away in the attic. If he were to get the rubees in that vault, he'd be able to pay off the debt instantly. Although one of the inmates was able to tell him the vault's password, Mario discovered that it was impossible to reach the vault, thanks to moving electric walls that were even impossible in 3-D.
''"Ah, maybe...this way..." So said Tippi, trying to sense the Pure Heart's location...''


This could be solved with the help of a flip-flopping [[Pixl]]. Mario met [[Slim]] in the Mansion Interior. Slim needed to make sure that Mario had enough thrills; but as the plumber did, Slim happily joined Mario's party of Pixls. Slim was able to make Mario immune to the moving electric walls, allowing him to get to the vault and pay off the debt.
''{{hover|With dread dangling like a broken chandelier, our heroes hurried through corridors...|With dread dangling like a broken chandelier, our heroes hurried onwards. (PAL version)}}''</blockquote>


Upon paying off the debt, Mimi's magic apparently wore off. In a violent act, Mimi self-destructed and the path to the [[Merlee's Basement|basement]] became clear.
[[File:SPM VIP Room Wheel.png|thumb|left|Mario being used for slave labor to pay off the debt he owes Mimi.]]
{{endspoiler}}
[[File:SPM Chapter 2-3.png|thumb|Mario seeking faster methods to reach 1,000,000 Rubees.]]
As Mario and Peach delve deeper into [[Merlee]]'s Mansion, they come upon a [[? Block]] with a [[Shy Guy]]-themed vase on it. They hit or jump onto the [[block]], but the vase falls off and breaks. [[Mimi]] rushes in and forces [[Mario]] and [[Princess Peach|Peach]] to pay her 1,000,000 [[Rubee]]s as a consequence for breaking the vase. Unable to pay, they are forced to work off their debt. They also discover some other men who fell for the same trick and so became [[Mimi]]'s prisoners. There is a normal generator room where workers should hit blocks repeatedly to earn Rubees, and another VIP room where workers can run in wheels to make volts to earn Rubees faster. The rate at which the "sparks" are produced from the wheel spinning at various speeds does not affect the Rubees earned. That means [[Mario]] will earn the same amount of Rubees by  running, sliding, or using [[Dashell]]; Rubees gained only depend on the amount of time spent.
 
The password to the VIP room is 5963. This password can be traded from a worker for 100 Rubees. Mario and Peach soon learn of a secret [[Rubee]] vault hidden away in the attic. With the help of a newly-acquired [[Pixl]], [[Slim (Pixl)|Slim]], Mario and Peach reach the vault, which contains 1,000,000 Rubees. These Rubees are held in a safe with the password 41262816. This password is heard from Mimi sleeptalking by a worker and can be traded for 10,000 Rubees. Eventually Mario and Peach pay off their debt to a shocked Mimi, who explodes out of anger. Mario and Peach now advance further into the mansion by entering [[Merlee's Basement]], hoping to find Merlee.
 
The debt can also be paid off without ever stealing from Mimi's safe, but Slim is required to reach the Star Block to end the chapter.
 
Much later on in the game, in [[Castle Bleck Interior|Chapter 8-3]], [[Mario]] and [[Luigi]] chase [[Dimentio]] through this area to where the safe is located.
{{br}}
 
===Items===
{{RPG item locations
|item1=Caught Card
|image1=[[File:CatchCardOrangeSPM.png]]
|location1=[[Boo]], in the chest via a 3D-accessible but bricked-up area above the door to Mimi's office.
|item2=Super Card
|image2=[[File:CatchCardSilverSPM.png]]
|location2=[[Mimi]] '''(Map 15)''', use Fleep on the poster with an image of Mimi in her own office.
}}
 
===Menu description===
*''"What's going on in this mansion? Are these captives?"'' (before ending the chapter segment)
*''"Mimi ran a sweatshop in the back of the mansion. Looking back, the hard labor wasn't all that bad. Maybe that's because this is where you met Slim."'' (after ending the segment)
 
==Names in other languages==
{{foreign names
|Jap=サンデールの館
|JapR=Sandēru no Yakata
|JapM=Merlee's Mansion
|SpaE=Mansión de Merlí<ref name=mansionmerli>[https://youtu.be/VzxjHnql68s?t=16 "Super Paper Mario - Valle Del Crepúsculo - Fase: 2-2"].</ref>
|SpaEM=Merlee's Mansion
|Ger=Merlees Villa
|GerM=Merlee's Mansion
|Fre=Manoir de Merlie
|FreM=Merlee's Mansion
|Ita=La Villa di Merluna
|ItaM=Merlee's Mansion
|Kor=선데르의 저택
|KorR=Seondereu-ui Jeotaek
|KorM=Merlee's Mansion
}}
 
;Tricks, Treats, Traps
{{foreign names
|Jap=きみょうでおかしな館
|JapR=Kimyō de Okashi na Yakata
|JapM=The Strange and Peculiar Mansion
|Ita=Trucchi, trappole e tradimenti
|ItaM=Tricks, traps and treasons
|Fre=Merlie-mélo
|FreM=A pun with the expression "Méli-mélo" (mishmash) and "Merlie" (Merlee)
|SpaE=Trucos, tratos y trampas<ref name=mansionmerli>[https://youtu.be/VzxjHnql68s?t=16 "Super Paper Mario - Valle Del Crepúsculo - Fase: 2-2"].</ref>
|SpaEM=Tricks, treats and traps
|Ger=Kniffe, Fallen und Vergnügen
|GerM=Tricks, traps and fun
|Kor=기묘하고도 이상한 저택
|KorR=Gimyohagodo isanghan jeotaek
|KorM=The Strange and Unusual Mansion
}}
 
;Breaking the Bank
{{foreign names
|Jap=マネー!マネー!マネー!
|JapR=Manē! Manē! Manē!
|JapM=Money! Money! Money! (can also be interpreted as Mimi's quotes in spider form)
|Ita=Rapina in Banca
|ItaM=Bank Heist
|Fre=Le casse du siècle
|FreM=The heist of the century (an expression that refers to big robberies)
|SpaE=Atraco<ref>[https://youtu.be/fhpSSlcVBCE?t=14 "Super Paper Mario - Valle Del Crepúsculo - Fase: 2-3"].</ref>
|SpaEM=Heist
|Ger=Knack den Tresor
|GerM=Crack the Safe
|Kor=루빙! 루빙! 루빙!
|KorR=Rubing! Rubing! Rubing!
|KorM=Money! Money! Money!
}}


==Trivia==
==Trivia==
*This is the second mansion to be appear in the ''Paper Mario'' series as the home of an important character, the other  being [[Boo's Mansion]] from ''[[Paper Mario]]''.
*The music of Merlee's Mansion has several interludes full of altered versions of Mimi's theme, however, the theme of Merlee herself is never heard throughout Chapter 2.
*Incidentally, the music of Merlee's Mansion has several interludes full of altered versions of Mimi's theme. Oddly, though, Merlee's theme (the same as [[Merluvlee]]'s) is never heard throughout the entire Chapter 2.
*In the area outside of Merlee's Mansion, an eerie, music box-like arrangement of its theme can be heard. This arrangement is not played by [[The InterNed]] in [[The Underwhere (bar)|the Underwhere bar]].
*Chapter 2-3 may be considered the longest level in the history of ''[[Mario (series)|Mario]]'' games; however, it is the length of a normal ''Super Paper Mario'' level if the player decides to acquire the Rubees in the vault.
*The password 5963 can be read as 「ご{{hover|苦労|くろう}}さま」 in Japanese, which means "You've been working very hard". Similarly, 41262816 can be read as「{{hover|良|よ}}い{{hover|風呂|ふろ}}に{{hover|入|はい}}る」, which means "Take a good bath".
*Apparently, the purpose of Mimi forcing her slaves to work in the generator rooms is because she is afraid of the dark.
 
*Whilst in the VIP Room, players can access a reference to the [[Gerbilympics]], a clear parody of the [[Olympic Games]].
==References==
*It is unknown whether the generator rooms existed before Mimi's take-over of the mansion.
<references/>


[[Category:Places]]
{{SPM}}
[[Category:Buildings]]
[[Category:Places from Super Paper Mario]]
[[Category:Homes]]
[[Category:Homes]]
[[Category:Mansions]]
[[Category:Super Paper Mario levels]]
[[de:Merlees Villa]]

Latest revision as of 04:41, August 20, 2024

Level
Merlee's Mansion
Merlee's Mansion
Level code 2-2, 2-3
Game Super Paper Mario
Music track Merlee's Mansion
Music sample
<< Directory of levels >>
Beautiful, mysterious Merlee! Mistress of the house, it's me! So glad it's you I see!
Merlee, Super Paper Mario

Merlee's Mansion is the home of Merlee in Super Paper Mario. It is the setting of Chapters 2-2, 2-3, and 2-4. Merlee's Mansion is a large manor that lies in the perpetually twilit Gloam Valley. During Chapter 2, Merlee's Mansion was taken over by Mimi, one of Count Bleck's minions. The main part of the mansion has no enemies, though the traps and basement are full of them.

Chapter 2-2: Tricks, Treats, Traps[edit]

Storyline text

On the far-side of a beast-ridden swamp, Mario and Co. found an imposing residence.

"This must be Merlee's Mansion!" squealed Princess Peach with glee.

If our friends could only find the Pure Heart quickly, their quest here would end.

But when has fate ever set Mario on such a simple path?

Brimming with anticipation, our plucky heroes plunged into Merlee's Mansion...

Merlees Mansion Entry Room
Merlee is gone.

In the twilit Gloam Valley, Mario and Peach discover Merlee's Mansion. Outside, Mario can find a Coin Block behind the bushes by Flipping, as well as a sign in front of the mansion reading:

"Believers, open the door!

Non-Believers open it NOW!

--Mysterious Magical Merlee"

On the right of the mansion is a hard block on the ground. Above it is an Invisible Block that reveals a ladder up to a platform. Using Peach's parasol, the player can float to the mansion's roof to find a chest containing a Stop Watch. From there, they can jump to the balcony to get a Cursya Card.

The mansion's entryway is protected by two Gnips, who will throw Mario and Peach out of the house if they catch them. Beyond them is Merlee's crystal ball and some curtains. Mario's flip reveals a door behind the curtains. In the next room, there is a Save Block and Mimi, as well as two groups of doors, three on the bottom floor and three on the top floor. The door on the far right bottom is locked. Gnaw, a giant Gnip, is chained to this door. Mimi tells Mario that Merlee is on the top far right door and warns him not to go into any other rooms. The other rooms are filled with traps that get Mario nowhere. The far right room is empty except for a button on the far right of it. The button activates bars on the windows and causes the spiky ceiling to descend. Using Mario's flip, the player must ride the ceiling up like an elevator.

The area the elevator leads to has a ? Block on the right and a platform leading up to another level on the left. The top level has alternating walls of Brick Blocks and hard blocks. Boomer can destroy the bricks, but Mario's flip must be used to get past the hard blocks. At the far right is a chest with the key to the locked door in the main room. Unlocking the door also frees Gnaw, who goes after Mimi, much to the surprise and confusion of Mario and co.. They enter the door and continue into the mansion.

Enemies[edit]

Items[edit]

Item Image Location

Stop Watch A Stop Watch from Super Paper Mario. In the chest on top of Merlee's Mansion.
Caught Card CatchCardOrangeSPM.png
  • Cursya, in the chest on the balcony above the front door of Merlee's Mansion.
  • Gnip (Map 14), use Fleep on the elongated picture frame, same area where the Gnaw was.
Catch Card SP Catch Card SP SPM.png (Map 13), use Fleep on the first window eastward from the front door of Merlee's Mansion.

Menu description[edit]

  • "A mysterious fog hangs about Merlee's sprawling mansion. But where's Merlee? The only one here is Mimi. Oh, and some guard dogs that throw you out of the mansion."

Chapter 2-3: Breaking the Bank[edit]

Storyline text

Mario and friends kept up their search, delving ever deeper into the mansion.

Wherever they looked, though, they found no sign of Merlee.

Where was this mysterious woman?

"Ah, maybe...this way..." So said Tippi, trying to sense the Pure Heart's location...

With dread dangling like a broken chandelier, our heroes hurried through corridors...

One of the three wheels in the VIP generator room
Mario being used for slave labor to pay off the debt he owes Mimi.
Merlee's Mansion
Mario seeking faster methods to reach 1,000,000 Rubees.

As Mario and Peach delve deeper into Merlee's Mansion, they come upon a ? Block with a Shy Guy-themed vase on it. They hit or jump onto the block, but the vase falls off and breaks. Mimi rushes in and forces Mario and Peach to pay her 1,000,000 Rubees as a consequence for breaking the vase. Unable to pay, they are forced to work off their debt. They also discover some other men who fell for the same trick and so became Mimi's prisoners. There is a normal generator room where workers should hit blocks repeatedly to earn Rubees, and another VIP room where workers can run in wheels to make volts to earn Rubees faster. The rate at which the "sparks" are produced from the wheel spinning at various speeds does not affect the Rubees earned. That means Mario will earn the same amount of Rubees by running, sliding, or using Dashell; Rubees gained only depend on the amount of time spent.

The password to the VIP room is 5963. This password can be traded from a worker for 100 Rubees. Mario and Peach soon learn of a secret Rubee vault hidden away in the attic. With the help of a newly-acquired Pixl, Slim, Mario and Peach reach the vault, which contains 1,000,000 Rubees. These Rubees are held in a safe with the password 41262816. This password is heard from Mimi sleeptalking by a worker and can be traded for 10,000 Rubees. Eventually Mario and Peach pay off their debt to a shocked Mimi, who explodes out of anger. Mario and Peach now advance further into the mansion by entering Merlee's Basement, hoping to find Merlee.

The debt can also be paid off without ever stealing from Mimi's safe, but Slim is required to reach the Star Block to end the chapter.

Much later on in the game, in Chapter 8-3, Mario and Luigi chase Dimentio through this area to where the safe is located.

Items[edit]

Item Image Location

Caught Card CatchCardOrangeSPM.png Boo, in the chest via a 3D-accessible but bricked-up area above the door to Mimi's office.
Super Card Sprite of the 2-Star Catch Card from Super Paper Mario Mimi (Map 15), use Fleep on the poster with an image of Mimi in her own office.

Menu description[edit]

  • "What's going on in this mansion? Are these captives?" (before ending the chapter segment)
  • "Mimi ran a sweatshop in the back of the mansion. Looking back, the hard labor wasn't all that bad. Maybe that's because this is where you met Slim." (after ending the segment)

Names in other languages[edit]

Language Name Meaning Notes
Japanese サンデールの館[?]
Sandēru no Yakata
Merlee's Mansion
French Manoir de Merlie[?] Merlee's Mansion
German Merlees Villa[?] Merlee's Mansion
Italian La Villa di Merluna[?] Merlee's Mansion
Korean 선데르의 저택[?]
Seondereu-ui Jeotaek
Merlee's Mansion
Spanish (NOE) Mansión de Merlí[1] Merlee's Mansion
Tricks, Treats, Traps
Language Name Meaning Notes
Japanese きみょうでおかしな館[?]
Kimyō de Okashi na Yakata
The Strange and Peculiar Mansion
French Merlie-mélo[?] A pun with the expression "Méli-mélo" (mishmash) and "Merlie" (Merlee)
German Kniffe, Fallen und Vergnügen[?] Tricks, traps and fun
Italian Trucchi, trappole e tradimenti[?] Tricks, traps and treasons
Korean 기묘하고도 이상한 저택[?]
Gimyohagodo isanghan jeotaek
The Strange and Unusual Mansion
Spanish (NOE) Trucos, tratos y trampas[1] Tricks, treats and traps
Breaking the Bank
Language Name Meaning Notes
Japanese マネー!マネー!マネー![?]
Manē! Manē! Manē!
Money! Money! Money! (can also be interpreted as Mimi's quotes in spider form)
French Le casse du siècle[?] The heist of the century (an expression that refers to big robberies)
German Knack den Tresor[?] Crack the Safe
Italian Rapina in Banca[?] Bank Heist
Korean 루빙! 루빙! 루빙![?]
Rubing! Rubing! Rubing!
Money! Money! Money!
Spanish (NOE) Atraco[2] Heist

Trivia[edit]

  • The music of Merlee's Mansion has several interludes full of altered versions of Mimi's theme, however, the theme of Merlee herself is never heard throughout Chapter 2.
  • In the area outside of Merlee's Mansion, an eerie, music box-like arrangement of its theme can be heard. This arrangement is not played by The InterNed in the Underwhere bar.
  • The password 5963 can be read as 「ご苦労さま」 in Japanese, which means "You've been working very hard". Similarly, 41262816 can be read as「風呂る」, which means "Take a good bath".

References[edit]