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'''Merlee's Mansion''' is the home of [[Merlee]] in ''[[Super Paper Mario]]''. It is the setting of Chapters 2-2, 2-3, and 2-4. It was taken over by [[Mimi]] during the events of Chapter 2.  In 2-2, Mimi attempts to dispose of Mario and Peach by leading them into various rooms with traps in them.  In the first room, a switch causes a spiked ceiling to begin to descend on the player, but it can be easily avoided by switching to 3D.  At the top of the room, the player finds a key.  Mario can continue going to all of the other rooms, but there's nothing else there. In the main hall, Mario flips to 3D and sneaks past the [[Gnaw]] there, unlocking the door, and setting the Gnaw loose on Mimi.
{{level infobox
|title=Merlee's Mansion
|image=[[File:MerleesMansionSPM.png|250px]]
|code=2-2, 2-3
|game=''[[Super Paper Mario]]''
|before=[[Gloam Valley|<<]]
|after=[[Merlee's Basement|>>]]
|track=Merlee's Mansion
|sample=[[File:SPM Merlee's Mansion.oga]]
}}
{{quote|{{color|gray|Beautiful, mysterious Merlee! Mistress of the house, it's me! So glad it's you I see!}}|Merlee|Super Paper Mario}}
'''Merlee's Mansion''' is the home of [[Merlee#Super Paper Mario|Merlee]] in ''[[Super Paper Mario]]''. It is the setting of Chapters 2-2, 2-3, and 2-4. Merlee's Mansion is a large manor that lies in the perpetually twilit [[Gloam Valley]]. During Chapter 2, Merlee's Mansion was taken over by [[Mimi]], one of [[Count Bleck]]'s minions. The main part of the mansion has no enemies, though the traps and basement are full of them.  


In 2-3, Mimi places a vase atop a [[? Block]] that is needed to get to the upper floors.  When Mario breaks it, she forces him to pay it off.  It is required to get 1,000,000 [[rubees]], but with the help of other inmates and [[Slim]], Mario manages to get the required amount of money in no time at all.
==Chapter 2-2: Tricks, Treats, Traps==
'''Storyline text'''
<blockquote>''On the far-side of a beast-ridden swamp, Mario and Co. found an imposing residence.''


In 2-4, Mario and Peach search the basement of the mansion for Merlee.  Before this, however, Merlee projects a hologram of herself to warn them to be careful when they find her.  They eventually do, but it quickly becomes apparent that it's Mimi in disguise. After she realizes that her disguise is useless, she changes to her true form: a spider-like creature that's invincible.  She chases the player throughout the basement, until the real Merlee is finally found in a bathroom.  Mimi, however, finds them, and, emitting a blinding flash of light, impersonates Merlee again.
''"This must be Merlee's Mansion!" squealed Princess Peach with glee.''


This time, however, the player can't see which one is the real one.  In order to find out, they participate in a game show where Mario asks them questions, and has to choose which one he thinks is real. No matter what the outcome is, the player faces off against Mimi, except this time Merlee helps by disabling her invincibility.  Once she is defeated, Merlee gives Mario and Peach the [[Pure Heart]]. By the end of the game, however, Mimi was hired for real by Merlee to watch the mansion while Merlee, herself, stayed in [[Flopside]].
''If our friends could only find the Pure Heart quickly, their quest here would end.''


== Enemies ==
''But when has fate ever set Mario on such a simple path?''


* [[Atomic Boo]]
''Brimming with anticipation, our plucky heroes plunged into Merlee's Mansion...''</blockquote>
* [[Boo]]
* [[Gnaw]] (not actually fought; will throw the player out of the mansion)
* [[Gnip]] (not actually fought; will throw the player out of the mansion)
* [[Growmeba]]
* [[Mimi]] (Chapter 2 Boss)
* [[Shlurp]]
* [[Swooper]]


== Trivia ==
[[File:MerleesEntry.PNG|thumb|Merlee is gone.]]
In the twilit [[Gloam Valley]], [[Mario]] and [[Princess Peach|Peach]] discover Merlee's Mansion. Outside, Mario can find a [[Coin Block]] behind the bushes by [[Flip]]ping, as well as a sign in front of the mansion reading:<br>
<blockquote>"Believers, open the door!
Non-Believers open it NOW!<br>
--Mysterious Magical [[Merlee]]"</blockquote>
On the right of the mansion is a hard block on the ground. Above it is an Invisible Block that reveals a ladder up to a platform. Using Peach's parasol, the player can float to the mansion's roof to find a chest containing a [[Stop Watch]]. From there, they can jump to the balcony to get a [[Cursya]] [[Catch Card|Card]].


* This is the second mansion to be appear in the ''Paper Mario'' series as the home of an important character, the other  [[Boo's Mansion]] from ''[[Paper Mario]]''.
The mansion's entryway is protected by two [[Gnip]]s, who will throw Mario and Peach out of the house if they catch them. Beyond them is Merlee's crystal ball and some curtains. Mario's flip reveals a door behind the curtains. In the next room, there is a [[Save Block]] and [[Mimi]], as well as two groups of doors, three on the bottom floor and three on the top floor. The door on the far right bottom is locked. [[Gnaw]], a giant Gnip, is chained to this door. Mimi tells Mario that Merlee is on the top far right door and warns him not to go into any other rooms. The other rooms are filled with traps that get Mario nowhere. The far right room is empty except for a button on the far right of it. The button activates bars on the windows and causes the spiky ceiling to descend. Using Mario's flip, the player must ride the ceiling up like an elevator.


* Incidentally, the music of Merlee's Mansion has several interludes full of altered versions of Mimi's theme. Oddly, though, Merlee's theme (the same as [[Merluvlee]]'s) is never heard throughout the entire Chapter 2.
The area the elevator leads to has a [[? Block]] on the right and a platform leading up to another level on the left. The top level has alternating walls of [[Brick Block]]s and hard blocks. [[Boomer (Super Paper Mario)|Boomer]] can destroy the bricks, but Mario's flip must be used to get past the hard blocks. At the far right is a chest with the key to the locked door in the main room. Unlocking the door also frees Gnaw, who goes after Mimi, much to the surprise and confusion of Mario and co.. They enter the door and continue into the mansion.


[[Category: Places]]
===Enemies===
[[Category: Buildings]]
<gallery>
File:Boo SPM sprite.png|100px|[[Boo]]
File:SPM Gnaw Catch Card.png|100px|[[Gnaw]] (Growl in PAL versions) (not actually fought; will throw the player out of the mansion)
File:SPM Gnip Catch Card.png|100px|[[Gnip]] (Howl in PAL versions) (not actually fought; will throw the player out of the mansion)
File:SPMShlurp.png|100px|[[Shlurp]]
File:SPMSwooper.png|100px|[[Swoop]]er
File:SPM Megabite Catch Card.png|100px|[[Megabite]] (front yard)
</gallery>
 
===Items===
{{RPG item locations
|item1=[[Stop Watch]]
|image1=[[File:Stop Watch SPM.png]]
|location1=In the chest on top of Merlee's Mansion.
|item2=Caught Card
|image2=[[File:CatchCardOrangeSPM.png]]
|location2=<nowiki/>
*[[Cursya]], in the chest on the balcony above the front door of Merlee's Mansion.
*[[Gnip]] '''(Map 14)''', use [[Fleep]] on the elongated picture frame, same area where the Gnaw was.
|item3=[[Catch Card SP]]
|image3=[[File:Catch Card SP SPM.png]]
|location3='''(Map 13)''', use Fleep on the first window eastward from the front door of Merlee's Mansion.
}}
 
===Menu description===
*''"A mysterious fog hangs about Merlee's sprawling mansion. But where's Merlee? The only one here is Mimi. Oh, and some guard dogs that throw you out of the mansion."''
 
==Chapter 2-3: Breaking the [[Rubee Savings and Loan|Bank]]==
'''Storyline text'''
<blockquote>''Mario and friends kept up their search, delving ever deeper into the mansion.''
 
''{{hover|Wherever they looked, though, they found no sign of Merlee.|Wherever they looked, they found no sign of Merlee. (PAL version)}}''
 
''Where was this mysterious woman?''
 
''"Ah, maybe...this way..." So said Tippi, trying to sense the Pure Heart's location...''
 
''{{hover|With dread dangling like a broken chandelier, our heroes hurried through corridors...|With dread dangling like a broken chandelier, our heroes hurried onwards. (PAL version)}}''</blockquote>
 
[[File:SPM VIP Room Wheel.png|thumb|left|Mario being used for slave labor to pay off the debt he owes Mimi.]]
[[File:SPM Chapter 2-3.png|thumb|Mario seeking faster methods to reach 1,000,000 Rubees.]]
As Mario and Peach delve deeper into [[Merlee]]'s Mansion, they come upon a [[? Block]] with a [[Shy Guy]]-themed vase on it. They hit or jump onto the [[block]], but the vase falls off and breaks. [[Mimi]] rushes in and forces [[Mario]] and [[Princess Peach|Peach]] to pay her 1,000,000 [[Rubee]]s as a consequence for breaking the vase. Unable to pay, they are forced to work off their debt. They also discover some other men who fell for the same trick and so became [[Mimi]]'s prisoners. There is a normal generator room where workers should hit blocks repeatedly to earn Rubees, and another VIP room where workers can run in wheels to make volts to earn Rubees faster. The rate at which the "sparks" are produced from the wheel spinning at various speeds does not affect the Rubees earned. That means [[Mario]] will earn the same amount of Rubees by  running, sliding, or using [[Dashell]]; Rubees gained only depend on the amount of time spent.
 
The password to the VIP room is 5963. This password can be traded from a worker for 100 Rubees. Mario and Peach soon learn of a secret [[Rubee]] vault hidden away in the attic. With the help of a newly-acquired [[Pixl]], [[Slim (Pixl)|Slim]], Mario and Peach reach the vault, which contains 1,000,000 Rubees. These Rubees are held in a safe with the password 41262816. This password is heard from Mimi sleeptalking by a worker and can be traded for 10,000 Rubees. Eventually Mario and Peach pay off their debt to a shocked Mimi, who explodes out of anger. Mario and Peach now advance further into the mansion by entering [[Merlee's Basement]], hoping to find Merlee.
 
The debt can also be paid off without ever stealing from Mimi's safe, but Slim is required to reach the Star Block to end the chapter.
 
Much later on in the game, in [[Castle Bleck Interior|Chapter 8-3]], [[Mario]] and [[Luigi]] chase [[Dimentio]] through this area to where the safe is located.
{{br}}
 
===Items===
{{RPG item locations
|item1=Caught Card
|image1=[[File:CatchCardOrangeSPM.png]]
|location1=[[Boo]], in the chest via a 3D-accessible but bricked-up area above the door to Mimi's office.
|item2=Super Card
|image2=[[File:CatchCardSilverSPM.png]]
|location2=[[Mimi]] '''(Map 15)''', use Fleep on the poster with an image of Mimi in her own office.
}}
 
===Menu description===
*''"What's going on in this mansion? Are these captives?"'' (before ending the chapter segment)
*''"Mimi ran a sweatshop in the back of the mansion. Looking back, the hard labor wasn't all that bad. Maybe that's because this is where you met Slim."'' (after ending the segment)
 
==Names in other languages==
{{foreign names
|Jap=サンデールの館
|JapR=Sandēru no Yakata
|JapM=Merlee's Mansion
|SpaE=Mansión de Merlí<ref name=mansionmerli>[https://youtu.be/VzxjHnql68s?t=16 "Super Paper Mario - Valle Del Crepúsculo - Fase: 2-2"].</ref>
|SpaEM=Merlee's Mansion
|Ger=Merlees Villa
|GerM=Merlee's Mansion
|Fre=Manoir de Merlie
|FreM=Merlee's Mansion
|Ita=La Villa di Merluna
|ItaM=Merlee's Mansion
|Kor=선데르의 저택
|KorR=Seondereu-ui Jeotaek
|KorM=Merlee's Mansion
}}
 
;Tricks, Treats, Traps
{{foreign names
|Jap=きみょうでおかしな館
|JapR=Kimyō de Okashi na Yakata
|JapM=The Strange and Peculiar Mansion
|Ita=Trucchi, trappole e tradimenti
|ItaM=Tricks, traps and treasons
|Fre=Merlie-mélo
|FreM=A pun with the expression "Méli-mélo" (mishmash) and "Merlie" (Merlee)
|SpaE=Trucos, tratos y trampas<ref name=mansionmerli>[https://youtu.be/VzxjHnql68s?t=16 "Super Paper Mario - Valle Del Crepúsculo - Fase: 2-2"].</ref>
|SpaEM=Tricks, treats and traps
|Ger=Kniffe, Fallen und Vergnügen
|GerM=Tricks, traps and fun
|Kor=기묘하고도 이상한 저택
|KorR=Gimyohagodo isanghan jeotaek
|KorM=The Strange and Unusual Mansion
}}
 
;Breaking the Bank
{{foreign names
|Jap=マネー!マネー!マネー!
|JapR=Manē! Manē! Manē!
|JapM=Money! Money! Money! (can also be interpreted as Mimi's quotes in spider form)
|Ita=Rapina in Banca
|ItaM=Bank Heist
|Fre=Le casse du siècle
|FreM=The heist of the century (an expression that refers to big robberies)
|SpaE=Atraco<ref>[https://youtu.be/fhpSSlcVBCE?t=14 "Super Paper Mario - Valle Del Crepúsculo - Fase: 2-3"].</ref>
|SpaEM=Heist
|Ger=Knack den Tresor
|GerM=Crack the Safe
|Kor=루빙! 루빙! 루빙!
|KorR=Rubing! Rubing! Rubing!
|KorM=Money! Money! Money!
}}
 
==Trivia==
*The music of Merlee's Mansion has several interludes full of altered versions of Mimi's theme, however, the theme of Merlee herself is never heard throughout Chapter 2.
*In the area outside of Merlee's Mansion, an eerie, music box-like arrangement of its theme can be heard. This arrangement is not played by [[The InterNed]] in [[The Underwhere (bar)|the Underwhere bar]].
*The password 5963 can be read as 「ご{{hover|苦労|くろう}}さま」 in Japanese, which means "You've been working very hard". Similarly, 41262816 can be read as「{{hover|良|よ}}い{{hover|風呂|ふろ}}に{{hover|入|はい}}る」, which means "Take a good bath".
 
==References==
<references/>
 
{{SPM}}
[[Category:Homes]]
[[Category:Mansions]]
[[Category:Super Paper Mario levels]]
[[de:Merlees Villa]]

Latest revision as of 03:41, August 20, 2024

Level
Merlee's Mansion
Merlee's Mansion
Level code 2-2, 2-3
Game Super Paper Mario
Music track Merlee's Mansion
Music sample
<< Directory of levels >>
Beautiful, mysterious Merlee! Mistress of the house, it's me! So glad it's you I see!
Merlee, Super Paper Mario

Merlee's Mansion is the home of Merlee in Super Paper Mario. It is the setting of Chapters 2-2, 2-3, and 2-4. Merlee's Mansion is a large manor that lies in the perpetually twilit Gloam Valley. During Chapter 2, Merlee's Mansion was taken over by Mimi, one of Count Bleck's minions. The main part of the mansion has no enemies, though the traps and basement are full of them.

Chapter 2-2: Tricks, Treats, Traps[edit]

Storyline text

On the far-side of a beast-ridden swamp, Mario and Co. found an imposing residence.

"This must be Merlee's Mansion!" squealed Princess Peach with glee.

If our friends could only find the Pure Heart quickly, their quest here would end.

But when has fate ever set Mario on such a simple path?

Brimming with anticipation, our plucky heroes plunged into Merlee's Mansion...

Merlees Mansion Entry Room
Merlee is gone.

In the twilit Gloam Valley, Mario and Peach discover Merlee's Mansion. Outside, Mario can find a Coin Block behind the bushes by Flipping, as well as a sign in front of the mansion reading:

"Believers, open the door!

Non-Believers open it NOW!

--Mysterious Magical Merlee"

On the right of the mansion is a hard block on the ground. Above it is an Invisible Block that reveals a ladder up to a platform. Using Peach's parasol, the player can float to the mansion's roof to find a chest containing a Stop Watch. From there, they can jump to the balcony to get a Cursya Card.

The mansion's entryway is protected by two Gnips, who will throw Mario and Peach out of the house if they catch them. Beyond them is Merlee's crystal ball and some curtains. Mario's flip reveals a door behind the curtains. In the next room, there is a Save Block and Mimi, as well as two groups of doors, three on the bottom floor and three on the top floor. The door on the far right bottom is locked. Gnaw, a giant Gnip, is chained to this door. Mimi tells Mario that Merlee is on the top far right door and warns him not to go into any other rooms. The other rooms are filled with traps that get Mario nowhere. The far right room is empty except for a button on the far right of it. The button activates bars on the windows and causes the spiky ceiling to descend. Using Mario's flip, the player must ride the ceiling up like an elevator.

The area the elevator leads to has a ? Block on the right and a platform leading up to another level on the left. The top level has alternating walls of Brick Blocks and hard blocks. Boomer can destroy the bricks, but Mario's flip must be used to get past the hard blocks. At the far right is a chest with the key to the locked door in the main room. Unlocking the door also frees Gnaw, who goes after Mimi, much to the surprise and confusion of Mario and co.. They enter the door and continue into the mansion.

Enemies[edit]

Items[edit]

Item Image Location

Stop Watch A Stop Watch from Super Paper Mario. In the chest on top of Merlee's Mansion.

Caught Card CatchCardOrangeSPM.png
  • Cursya, in the chest on the balcony above the front door of Merlee's Mansion.
  • Gnip (Map 14), use Fleep on the elongated picture frame, same area where the Gnaw was.

Catch Card SP Catch Card SP SPM.png (Map 13), use Fleep on the first window eastward from the front door of Merlee's Mansion.

Menu description[edit]

  • "A mysterious fog hangs about Merlee's sprawling mansion. But where's Merlee? The only one here is Mimi. Oh, and some guard dogs that throw you out of the mansion."

Chapter 2-3: Breaking the Bank[edit]

Storyline text

Mario and friends kept up their search, delving ever deeper into the mansion.

Wherever they looked, though, they found no sign of Merlee.

Where was this mysterious woman?

"Ah, maybe...this way..." So said Tippi, trying to sense the Pure Heart's location...

With dread dangling like a broken chandelier, our heroes hurried through corridors...

One of the three wheels in the VIP generator room
Mario being used for slave labor to pay off the debt he owes Mimi.
Merlee's Mansion
Mario seeking faster methods to reach 1,000,000 Rubees.

As Mario and Peach delve deeper into Merlee's Mansion, they come upon a ? Block with a Shy Guy-themed vase on it. They hit or jump onto the block, but the vase falls off and breaks. Mimi rushes in and forces Mario and Peach to pay her 1,000,000 Rubees as a consequence for breaking the vase. Unable to pay, they are forced to work off their debt. They also discover some other men who fell for the same trick and so became Mimi's prisoners. There is a normal generator room where workers should hit blocks repeatedly to earn Rubees, and another VIP room where workers can run in wheels to make volts to earn Rubees faster. The rate at which the "sparks" are produced from the wheel spinning at various speeds does not affect the Rubees earned. That means Mario will earn the same amount of Rubees by running, sliding, or using Dashell; Rubees gained only depend on the amount of time spent.

The password to the VIP room is 5963. This password can be traded from a worker for 100 Rubees. Mario and Peach soon learn of a secret Rubee vault hidden away in the attic. With the help of a newly-acquired Pixl, Slim, Mario and Peach reach the vault, which contains 1,000,000 Rubees. These Rubees are held in a safe with the password 41262816. This password is heard from Mimi sleeptalking by a worker and can be traded for 10,000 Rubees. Eventually Mario and Peach pay off their debt to a shocked Mimi, who explodes out of anger. Mario and Peach now advance further into the mansion by entering Merlee's Basement, hoping to find Merlee.

The debt can also be paid off without ever stealing from Mimi's safe, but Slim is required to reach the Star Block to end the chapter.

Much later on in the game, in Chapter 8-3, Mario and Luigi chase Dimentio through this area to where the safe is located.

Items[edit]

Item Image Location

Caught Card CatchCardOrangeSPM.png Boo, in the chest via a 3D-accessible but bricked-up area above the door to Mimi's office.

Super Card Sprite of the 2-Star Catch Card from Super Paper Mario Mimi (Map 15), use Fleep on the poster with an image of Mimi in her own office.

Menu description[edit]

  • "What's going on in this mansion? Are these captives?" (before ending the chapter segment)
  • "Mimi ran a sweatshop in the back of the mansion. Looking back, the hard labor wasn't all that bad. Maybe that's because this is where you met Slim." (after ending the segment)

Names in other languages[edit]

Language Name Meaning Notes
Japanese サンデールの館[?]
Sandēru no Yakata
Merlee's Mansion
French Manoir de Merlie[?] Merlee's Mansion
German Merlees Villa[?] Merlee's Mansion
Italian La Villa di Merluna[?] Merlee's Mansion
Korean 선데르의 저택[?]
Seondereu-ui Jeotaek
Merlee's Mansion
Spanish (NOE) Mansión de Merlí[1] Merlee's Mansion
Tricks, Treats, Traps
Language Name Meaning Notes
Japanese きみょうでおかしな館[?]
Kimyō de Okashi na Yakata
The Strange and Peculiar Mansion
French Merlie-mélo[?] A pun with the expression "Méli-mélo" (mishmash) and "Merlie" (Merlee)
German Kniffe, Fallen und Vergnügen[?] Tricks, traps and fun
Italian Trucchi, trappole e tradimenti[?] Tricks, traps and treasons
Korean 기묘하고도 이상한 저택[?]
Gimyohagodo isanghan jeotaek
The Strange and Unusual Mansion
Spanish (NOE) Trucos, tratos y trampas[1] Tricks, treats and traps
Breaking the Bank
Language Name Meaning Notes
Japanese マネー!マネー!マネー![?]
Manē! Manē! Manē!
Money! Money! Money! (can also be interpreted as Mimi's quotes in spider form)
French Le casse du siècle[?] The heist of the century (an expression that refers to big robberies)
German Knack den Tresor[?] Crack the Safe
Italian Rapina in Banca[?] Bank Heist
Korean 루빙! 루빙! 루빙![?]
Rubing! Rubing! Rubing!
Money! Money! Money!
Spanish (NOE) Atraco[2] Heist

Trivia[edit]

  • The music of Merlee's Mansion has several interludes full of altered versions of Mimi's theme, however, the theme of Merlee herself is never heard throughout Chapter 2.
  • In the area outside of Merlee's Mansion, an eerie, music box-like arrangement of its theme can be heard. This arrangement is not played by The InterNed in the Underwhere bar.
  • The password 5963 can be read as 「ご苦労さま」 in Japanese, which means "You've been working very hard". Similarly, 41262816 can be read as「風呂る」, which means "Take a good bath".

References[edit]