Spike Bar: Difference between revisions

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|comparable=[[Fire Bar]]<br>[[Moonsnake]]<br>[[Spiked roller]]
|comparable=[[Fire Bar]]<br>[[Moonsnake]]<br>[[Spiked roller]]
}}
}}
'''Spike Bars''' are spiky obstacles encountered chiefly in ''[[Super Mario (series)|Super Mario]]'' games. They are similar to [[Fire Bar]]s, but with small [[Spike Ball|spiked balls]] in place of [[fireball]]s. They usually can be destroyed with certain [[power-up]] forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage.
'''Spike Bars''' are spiky obstacles that are similar to [[Fire Bar]]s, but with small [[Spike Ball|spiked balls]] in place of [[fireball]]s. They usually can be destroyed with certain [[power-up]] forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage.
==History==
==History==
===''Wario Land: Shake It!''===
===''Wario Land: Shake It!''===
[[File:WLSI Launchpad Labyrinth spike bars.png|thumb|left|Spike poles in ''[[Wario Land: Shake It!]]'']]
[[File:WLSI Launchpad Labyrinth spike bars.png|thumb|left|Spike poles in ''[[Wario Land: Shake It!]]'']]
In ''[[Wario Land: Shake It!]]'', Spike Bars, referred to as '''spike poles'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Pages 166-169.</ref> or '''spiky poles''',<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Page 96.</ref> appear in levels that feature [[Rocket Bucket]]s, such as [[Airytale Castle]] and [[Launchpad Labyrinth]]. They extend out of a metallic pivot and start rotating around it the moment [[Wario]] mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with [[coin]]s, collectable by carefully navigating in-between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing Wario to plummet to solid ground. Since they only appear when a Rocket Bucket is in use, spike poles cannot hurt Wario directly.
In ''[[Wario Land: Shake It!]]'', Spike Bars, referred to as '''spike poles'''<ref>{{cite|author=Stratton, Steve|title=''Wario Land: Shake It!'' PRIMA Official Strategy Guide|page=166-169|publisher=[[Prima Games]]|date=September 22, 2008|language=en-us|isbn=978-0-7615-6113-2}}</ref> or '''spiky poles''',<ref>{{cite|author=Stratton, Steve|title=''Wario Land: Shake It!'' PRIMA Official Strategy Guide|page=96|publisher=[[Prima Games]]|date=September 22, 2008|language=en-us|isbn=978-0-7615-6113-2}}</ref> appear in levels that feature [[Rocket Bucket]]s, such as [[Airytale Castle]] and [[Launchpad Labyrinth]]. They extend out of a metallic pivot and start rotating around it the moment [[Wario]] mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with [[coin]]s, collectable by carefully navigating in-between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing Wario to plummet to solid ground. Since they only appear when a Rocket Bucket is in use, spike poles cannot hurt Wario directly.


===''Super Mario'' series===
===''Super Mario'' series===
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=トゲバー<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''. ''Super Mario 3D Land'' section. Page 185.</ref>
|Jap=トゲバー<ref>{{cite|author=Sakai, Kazuya (Ambit) et al.|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section|page=185|isbn=978-4-09-106569-8}}</ref>
|JapR=Toge Bā
|JapR=Toge Bā
|JapM=Spike Bar
|JapM=Spike Bar
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|Ger=Piksbarriere
|Ger=Piksbarriere
|GerM=Spike Barrier
|GerM=Spike Barrier
|Ita=Sbarra chiodata<br>Sbarra Spino<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''. Page 185.</ref>
|Ita=Sbarra chiodata
|Ita2=Sbarra Spino<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=185}}</ref>
|ItaM=Spike Bar
|ItaM=Spike Bar
|Ita2M=Spike Bar
|Kor=가시가시바
|Kor=가시가시바
|KorR=Gasigasi ba
|KorR=Gasigasi ba

Revision as of 06:27, June 28, 2024

Spike Bar
Super Mario Run Spike Bar
A Spike Bar in Super Mario Run
First appearance Wario Land: Shake It! (2008)
Latest appearance Super Mario Run, version 3.0.4 (2017)
Comparable

Spike Bars are spiky obstacles that are similar to Fire Bars, but with small spiked balls in place of fireballs. They usually can be destroyed with certain power-up forms, whereas Fire Bars are completely indestructible. If characters come in contact with a Spike Bar, they take damage.

History

Wario Land: Shake It!

Wario navigating a Rocket Bucket around several spike poles in Launchpad Labyrinth
Spike poles in Wario Land: Shake It!

In Wario Land: Shake It!, Spike Bars, referred to as spike poles[1] or spiky poles,[2] appear in levels that feature Rocket Buckets, such as Airytale Castle and Launchpad Labyrinth. They extend out of a metallic pivot and start rotating around it the moment Wario mounts a Rocket Bucket, retracting when the vehicle is destroyed or abandoned. Spike poles appear with varying lengths, are indestructible, and are always surrounded with coins, collectable by carefully navigating in-between the bars. If Wario flies a Rocket Bucket into a spike pole, the vehicle breaks, forcing Wario to plummet to solid ground. Since they only appear when a Rocket Bucket is in use, spike poles cannot hurt Wario directly.

Super Mario series

Super Mario 3D Land

A Spike Bar
A Spike Bar in World 5-2 of Super Mario 3D Land

Contrary to Fire Bars, which mostly appear in lava-themed levels, Spike Bars are found in a variety of level themes throughout Super Mario 3D Land. One or two Spike Bars can be found rotating around the same axis, but unlike Fire Bars, Spike Bars never rotate on their side. If Mario or Luigi make contact with a Spike Bar in their Statue forms, it breaks and releases several coins.

Super Mario Run

Spike Bars return in Super Mario Run as obstacles in the level Spike Bar Jungle. This time, the spiked balls that make up the Spike Bar are redesigned to be green with yellow spikes, making them resemble the Spike Balls as held up by River Piranha Plants in New Super Mario Bros. Wii, or the spike balls that appear in some courses of Super Mario 3D World. In this game, the bar is also connected to a Hard Block with a cog. Albeit indestructible in this game, Spike Bars can be bounced on safely by Yoshis.

Names in other languages

Language Name Meaning Notes
Japanese トゲバー[3]
Toge Bā
Spike Bar
トゲトゲバー (Super Mario Run)[?]
Togetoge Bā
Spiky Bar
Chinese 尖刺棒[?]
Jiān cì bàng
Spiked stick
Dutch Spijkerbalk[?] Spike bar
French Barre à pointes[?] Spike bar
German Piksbarriere[?] Spike Barrier
Italian Sbarra chiodata[?] Spike Bar
Sbarra Spino[4]
Korean 가시가시바[?]
Gasigasi ba
Spiky bar
Portuguese Barra espinhosa[?] Spiky bar

See also

References

  1. ^ Stratton, Steve (September 22, 2008). Wario Land: Shake It! PRIMA Official Strategy Guide. Prima Games (American English). ISBN 978-0-7615-6113-2. Page 166-169.
  2. ^ Stratton, Steve (September 22, 2008). Wario Land: Shake It! PRIMA Official Strategy Guide. Prima Games (American English). ISBN 978-0-7615-6113-2. Page 96.
  3. ^ Sakai, Kazuya (Ambit) et al. (October 19, 2015). Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario 3D Land section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 185.
  4. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 185.