Super Mario Bros. (WarioWare: Twisted!): Difference between revisions
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(I used the overworld main theme to determine the beat-per-second rate.) |
(Like Frog Flap, this one fluctuates by the speed of the music, also, each level has an actual time limit, so it might be better to go off of that rather than the music) Tag: Undo |
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|controls={{button|gba|Tilt}} / {{button|3ds|Tilt}} – Move<br>{{button|gba|A}} / {{button|3ds|A}} – Jump | |controls={{button|gba|Tilt}} / {{button|3ds|Tilt}} – Move<br>{{button|gba|A}} / {{button|3ds|A}} – Jump | ||
|clear=5 (''Twisted!'')<br>8 (''Gold'') | |clear=5 (''Twisted!'')<br>8 (''Gold'') | ||
}} | }} | ||
'''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]]. | '''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]]. |
Revision as of 00:51, April 24, 2024
Super Mario Bros. | |
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WarioWare: Twisted! WarioWare Gold | |
Appears in | WarioWare: Twisted! WarioWare Gold |
Type | 9-Volt (Twisted!) 18-Volt (Gold) |
Command(s) | To the castle! |
Info | "It's Super Mario: Twisted! But... this is MY game!" (Twisted!) "This looks a lot like regular Mario, but...there's no B Button dash. Try changing Mario's speed by tilting your system! Super Mario Bros. was released for the NES in 1985." (Gold) |
Controls | / – Move / – Jump |
Points to clear | 5 (Twisted!) 8 (Gold) |
Super Mario Bros. is 9-Volt's boss microgame in WarioWare: Twisted! and reappears in WarioWare Gold as 18-Volt's boss microgame. It is set in the game of the same name.
Gameplay
The player must get Mario to the end-of-level castle while avoiding Goombas and Koopa Troopas. Hitting a ? Block releases a Super Mushroom, which turns Small Mario into Super Mario. As with the original game, the Flagpole awards more points (up to 5,000) the higher Mario grabs it, and clearing a stage with 1, 3, or 6 at the end of the timer results in fireworks (500 points apiece).
- Level 1: World 1-1 (ground), with few enemies and pits. The Gold version adds a bottomless pit.
- Level 2: World 1-2 (underground), with more enemies and pits. The Gold version adds Piranha Plants.
- Level 3: World 1-3 (castle), with many enemies and pits. The Gold version adds Piranha Plants and Lava Bubbles.
Mission (WarioWare Gold)
- Eye on the Clock: The player has set off fireworks when passing the goal.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオブラザーズ[?] Sūpā Mario Burazāzu |
Super Mario Bros. | |
French | Super Mario Bros.[?] | - |