Control Coin: Difference between revisions
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If [[Mario]] or [[Luigi]] hits a [[P Switch|Switch Block]], the coins become [[Empty Block]]s, similar to [[Snake Block|snake platform]]s, which Mario or Luigi can ride while still controlling the blocks. However, if the Control Coin touches a wall or obstacle, it stops moving and can no longer be controlled. The chain also stops if [[Yoshi]] eats the leading coin, which causes the switch's background music [[List of Super Mario World glitches#Eat Control Coin glitch|to play indefinitely]]. Control Coins also have a finite number of coins, after which it stops, but not in ''Super Mario World''. | If [[Mario]] or [[Luigi]] hits a [[P Switch|Switch Block]], the coins become [[Empty Block]]s, similar to [[Snake Block|snake platform]]s, which Mario or Luigi can ride while still controlling the blocks. However, if the Control Coin touches a wall or obstacle, it stops moving and can no longer be controlled. The chain also stops if [[Yoshi]] eats the leading coin, which causes the switch's background music [[List of Super Mario World glitches#Eat Control Coin glitch|to play indefinitely]]. Control Coins also have a finite number of coins, after which it stops, but not in ''Super Mario World''. | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', a similar coin appears in one of the rooms of the [[Sunken Ship]], but it moves independently on a predetermined path, leaving coins behind. If Mario can collect every single coin the Control Coin leaves behind, he earns another one of [[King Calamari]]'s clues. Similar coins also appear in ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'' (and [[Super Mario 3D World + Bowser's Fury|its port]]), and ''[[Super Mario Run]]'', though the player only gets applauded for collecting them all. | In ''[[Super Mario RPG: Legend of the Seven Stars]]'', a similar [[10-Coin|large coin]] appears in one of the rooms of the [[Sunken Ship]], but it moves independently on a predetermined path, leaving coins behind. However, these coins do not add to the player's coin total. If Mario can collect every single coin the Control Coin leaves behind, he earns another one of [[King Calamari]]'s clues. Similar coins also appear in ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'' (and [[Super Mario 3D World + Bowser's Fury|its port]]), and ''[[Super Mario Run]]'', though the player only gets applauded for collecting them all. | ||
==Media== | ==Media== | ||
{{media table | {{media table | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=コントロールできるコイン<ref>''Super Mario World'' | |Jap=コントロールできるコイン<ref>「任天堂公式ガイドブック スーパーマリオワールド」 (''Nintendo Kōshiki Guidebook – Super Mario World''), page 34.</ref> | ||
| | |JapR=Kontorōru-dekiru Koin | ||
|JapM=Controllable Coin | |||
|Jap2=コントロールコイン<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario World'' section, page 60.</ref> | |||
|Jap2R=Kontorōru Koin | |||
|Jap2M=Control Coin | |||
|ItaM=Directional coins | |ItaM=Directional coins | ||
|Ita=Monete direzionali<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'' booklet; pag. 60</ref> | |Ita=Monete direzionali<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'' booklet; pag. 60</ref> |
Revision as of 15:41, July 21, 2023
Control Coins[1] are a type of moving coin in Super Mario World and its reissue. They are usually released from certain ? Blocks called Control Blocks,[2] and they move in the direction the player presses on . They are found in the Donut Ghost House, Donut Secret 2, the Valley Ghost House, and Star World 5. Control Coins also appear in the World-e levels Doors o' Plenty and Vexing Doors in Super Mario Advance 4: Super Mario Bros. 3, where they serve the same purpose.
If Mario or Luigi hits a Switch Block, the coins become Empty Blocks, similar to snake platforms, which Mario or Luigi can ride while still controlling the blocks. However, if the Control Coin touches a wall or obstacle, it stops moving and can no longer be controlled. The chain also stops if Yoshi eats the leading coin, which causes the switch's background music to play indefinitely. Control Coins also have a finite number of coins, after which it stops, but not in Super Mario World.
In Super Mario RPG: Legend of the Seven Stars, a similar large coin appears in one of the rooms of the Sunken Ship, but it moves independently on a predetermined path, leaving coins behind. However, these coins do not add to the player's coin total. If Mario can collect every single coin the Control Coin leaves behind, he earns another one of King Calamari's clues. Similar coins also appear in Super Mario 3D Land, Super Mario 3D World (and its port), and Super Mario Run, though the player only gets applauded for collecting them all.
Media
Control Coin BGM | File info |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | コントロールできるコイン[3] Kontorōru-dekiru Koin |
Controllable Coin | |
コントロールコイン[4] Kontorōru Koin |
Control Coin | ||
Italian | Monete direzionali[5] | Directional coins |
References
- ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Pages 68, 69, 72.
- ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Page 155.
- ^ 「任天堂公式ガイドブック スーパーマリオワールド」 (Nintendo Kōshiki Guidebook – Super Mario World), page 34.
- ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario World section, page 60.
- ^ Super Mario Bros. Enciclopedia booklet; pag. 60