Sammer Guy: Difference between revisions

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|Red-Blue || [[File:SPM Sammer Guy 030.png|100px]] || Red-helmeted Sammer Guys with blue bodies and heads shoot energy balls from their mouths. Later ones can jump.
|Red-Blue || [[File:SPM Sammer Guy 030.png|100px]] || Red-helmeted Sammer Guys with blue bodies and heads shoot energy balls from their mouths. Later ones can jump.
|-
|-
|Big || [[File:SPM Sammer Guy 010.png|100px]] || Big Sammer Guys wield a club and can jump and roll. They tend to have higher HP and attack relative to the other Sammer guys in similar position.
|Big || [[File:SPM Sammer Guy 010.png|100px]] || Big Sammer Guys wield a club and can jump and roll. They tend to have higher HP and attack relative to the other Sammer Guys in similar position.
|-
|-
|Small || [[File:SPM Sammer Guy 018.png|100px]] || Small Sammer Guys are very fast and jump far, but they always have 1 HP. They appear in any color.
|Small || [[File:SPM Sammer Guy 018.png|100px]] || Small Sammer Guys are very fast and jump far, but they always have 1 HP. They appear in any color.
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|Neon || [[File:SPM Sammer Guy 044.png|100px]] || Neon Sammer Guys can [[flip]] into 3-D and extend their sword across the stage.
|Neon || [[File:SPM Sammer Guy 044.png|100px]] || Neon Sammer Guys can [[flip]] into 3-D and extend their sword across the stage.
|-
|-
|Spike || [[File:SPM Sammer Guy 005.png|100px]] || Spiked Sammer Guys are intermixed with other types. They are immune to jump attacks unless using Carrie.
|Spike || [[File:SPM Sammer Guy 005.png|100px]] || Spiked Sammer Guys are intermixed with other types. They are immune to jump attacks unless Carrie is used.
|-
|-
|Mace || [[File:SPM Sammer Guy 007.png|100px]] || Sammer Guys with maces are intermixed with other types. They generally have higher attack power.
|Mace || [[File:SPM Sammer Guy 007.png|100px]] || Sammer Guys with maces are intermixed with other types. They generally have higher attack power.

Revision as of 23:20, June 21, 2021

Super Paper Mario enemy
Sammer Guy
Sammer Guy 1 in Duel of 100
Location(s) Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4)
Role Duelist
Max HP 10-80
Attack 1-8
Defense 0-3
Score See article
Items
Card type Uncommon
Card location(s) Card Shop
Card description
This is one of King Sammer's legendary Sammer Guys. They're pretty sensitive about their honor.
Tattle
That is a Sammer Guy. This martial artist serves King Sammer... Max HP is 1-99. Attack is 1-10. Defense is 0-4. Basic attack patterns are similar, but every Sammer Guy is different... There are 100 of them in all. You will have to adapt to fighting each one... They always fight with great honor...

(each Sammer Guy also has a separate Tattle)

List of Catch Cards
196           214           215

Template:Quote2

Sammer Guys are vassals in Super Paper Mario that fight for King Sammer. There are 100 of them in all, each guarding a gate for their king to fight challengers in the Duel of 100. There are two additional variants: Small Sammer Guy and Big Sammer Guy. There are also many variants of each type, with different abilities and/or weapons.

They were all destroyed along with their dimension when it was sucked up by The Void, but were restored along with their land after Dimentio, the Chaos Heart, and The Void were destroyed. If Mario, Peach, Bowser, and Luigi defeat all 100 Sammer Guys afterward, King Sammer will banish them all to a vacation somewhere, and they cannot be seen or fought again.

Their name is a pun of "samurai." Almost all individual names of Sammer Guys are references to things from previous Mario games. Sammer Guys also tend to behave very humorously, especially in terms of dialogue. Also, Tippi's tattle on them are notable for being completely unhelpful, only telling random information about each Sammer Guy, such as how Zesty Recipe makes warm, gooey brownies for the Sammer Guy break hour. However, tattling Jade Blooper, the first Sammer Guy, when fighting him the first time does yield stats on Sammer Guys in general.

In Super Mario-kun, Sammer Guys are briefly shown and mentioned in volume 38. After saving Mario, Luigi, Bowser, and Tippi from Bonechill, Peach explains how she obtained her two Pure Hearts. The first one is explained with a long story based on Super Paper Mario's chapter 5, in which she managed to bring peace between the Floro Sapiens and the Cragnons. When Mario asks her where she obtained the second Pure Heart, she just says that she defeated the 100 Sammer's Kingdom soldiers in a tournament, one by one, leaving Mario and his friends speechless.

Types of Sammer Guys

Type Image Description
Green Sammer Guy 2 in Duel of 100 The normal Sammer Guys. They attack by running and swinging their weapon and never jump.
Blue Sammer Guy 3 in Duel of 100 Blue Sammer Guys jump often.
Red Sammer Guy 13 in Duel of 100 Red Sammer Guys shoot shockwaves from their weapon. Later ones can jump.
Red-Blue Sammer Guy 30 in Duel of 100 Red-helmeted Sammer Guys with blue bodies and heads shoot energy balls from their mouths. Later ones can jump.
Big Sammer Guy 10 in Duel of 100 Big Sammer Guys wield a club and can jump and roll. They tend to have higher HP and attack relative to the other Sammer Guys in similar position.
Small Sammer Guy 18 in Duel of 100 Small Sammer Guys are very fast and jump far, but they always have 1 HP. They appear in any color.
Knight Sammer Guy 25 in Duel of 100 These Sammer Guys guard the last gate of the first three chapters, and have superior stats compared to neighboring Sammer Guys. They both shoot beams and jump. The first one has a spike and can shoot beams, the second is a spiked Big Sammer Guy, and the third can flip and extend its sword.
Neon Sammer Guy 44 in Duel of 100 Neon Sammer Guys can flip into 3-D and extend their sword across the stage.
Spike Sammer Guy 5 in Duel of 100 Spiked Sammer Guys are intermixed with other types. They are immune to jump attacks unless Carrie is used.
Mace Sammer Guy 7 in Duel of 100 Sammer Guys with maces are intermixed with other types. They generally have higher attack power.
End Boss Sammer Guy 100 in Duel of 100 A unique golden Big Sammer Guy and the 100th Sammer Guy overall. It has much higher stats than other Sammer Guys. It has a spiked head and club and can also breathe fire.

Score

The score awarded after beating a Sammer Guy does not depend on his type, but rather on his number:

  • 1st-24th: 500
  • 25th: 2000
  • 26th-49th: 600
  • 50th: 2000
  • 51st-74th: 700
  • 75th: 2000
  • 76th-95th: 800
  • 96th-99th: 1000
  • 100th (End Boss): 5000

List of Sammer Guys

Main article: List of Sammer Guys

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ブブドー[?]
Bubudō
Likely derived from 「武士道」 (bushidō)
German Milits Recke[?] ?
Italian Tipo Eztivo[?] "Zummer Guy"; Tipo means "guy", "eztivo" is a distortion of estivo, meaning "pertaining to summer". Like their name, in the Italian version, Sammer Guys always use "z" instead of "s" when speaking.
Spanish Samitero[?] Habitant of the Sammer's Kingdom.