Sammer Guy: Difference between revisions

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! Type !! Image !! Description
! Type !! Image !! Description
|-
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| Green || [[File:SPM Sammer Guy 002.png|100px]] || The normal Sammer Guys. They never jump. They attack by running and swinging their weapon.
| Green || [[File:SPM Sammer Guy 002.png|100px]] || The normal Sammer Guys. They attack by running and swinging their weapon and never jump.
|-
|-
|Blue || [[File:SPM Sammer Guy 003.png|100px]] || They often jump.
|Blue || [[File:SPM Sammer Guy 003.png|100px]] || Blue Sammer Guys jump often.
|-
|-
|Red || [[File:SPM Sammer Guy 013.png|100px]] || They shoot shockwaves from their weapon. They jump farther into the game.
|Red || [[File:SPM Sammer Guy 013.png|100px]] || Red Sammer Guys shoot shockwaves from their weapon. Later ones can jump.
|-
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|Red-Blue || [[File:SPM Sammer Guy 030.png|100px]] || They shoot energy balls from their mace. They also jump.
|Red-Blue || [[File:SPM Sammer Guy 030.png|100px]] || Red-helmeted Sammer Guys with blue bodies and heads shoot energy balls from their mace. They also jump.
|-
|-
|Big || [[File:SPM Sammer Guy 010.png|100px]] || They are large. They wield a club. They jump and roll. The knight variant has a spike.
|Big || [[File:SPM Sammer Guy 010.png|100px]] || Big Sammer Guys wield a club and can jump and roll. The knight variant has a spike.
|-
|-
|Small || [[File:SPM Sammer Guy 018.png|100px]] || They are tiny and very fast. They can be any color. They jump very far.
|Small || [[File:SPM Sammer Guy 018.png|100px]] || Small Sammer Guys are very fast and jump far. They appear in any color.
|-
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|Knight || [[File:SPM Sammer Guy 025.png|100px]] || Only two are encountered. They both shoot beams and jump. The first one has a spike and second can flip and extend its sword.
|Knight || [[File:SPM Sammer Guy 025.png|100px]] || Only two knight Sammer Guys are encountered. They both shoot beams and jump. The first one has a spike and second can flip and extend its sword.
|-
|-
|Neon || [[File:SPM Sammer Guy 044.png|100px]] || They [[Flip]] into 3-D. They can extend their sword across the stage. The mace variant shoots beams.
|Neon || [[File:SPM Sammer Guy 044.png|100px]] || Neon Sammer Guys can [[flip]] into 3-D and extend their sword across the stage. The mace variant shoots beams.
|-
|-
|Spike || [[File:SPM Sammer Guy 005.png|100px]] || They are intermixed with other types. The Sammer Guys with spikes are immune to jump attacks.
|Spike || [[File:SPM Sammer Guy 005.png|100px]] || Spiked Sammer Guys are intermixed with other types. They are immune to jump attacks.
|-
|-
|Mace || [[File:SPM Sammer Guy 007.png|100px]] || They are intermixed with other types. The Sammer Guys with maces generally have higher attack power.
|Mace || [[File:SPM Sammer Guy 007.png|100px]] || Sammer Guys with maces are intermixed with other types. They generally have higher attack power.
|-
|-
|End Boss || [[File:SPM Sammer Guy 100.png|100px]] || The 100th Sammer Guy. It has much higher stats than other Sammer Guys. large. It has a spiked head and club. It rolls. It also [[Fire Breath|Breathes fire]].
|End Boss || [[File:SPM Sammer Guy 100.png|100px]] || A large Sammer Guy and the 100th Sammer Guy overall. It has much higher stats than other Sammer Guys. It has a spiked head and club and can also [[Fire Breath|breathe fire]].
|-
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|}
|}

Revision as of 23:18, March 23, 2021

Super Paper Mario enemy
Sammer Guy
Sammer Guy 1 in Duel of 100
Location(s) Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4)
Role Duelist
Max HP 10-80
Attack 1-8
Defense 0-3
Score See article
Items
Card type Uncommon
Card location(s) Card Shop
Card description
This is one of King Sammer's legendary Sammer Guys. They're pretty sensitive about their honor.
Tattle
That is a Sammer Guy. This martial artist serves King Sammer... Max HP is 1-99. Attack is 1-10. Defense is 0-4. Basic attack patterns are similar, but every Sammer Guy is different... There are 100 of them in all. You will have to adapt to fighting each one... They always fight with great honor...

(each Sammer Guy also has a separate Tattle)

List of Catch Cards
196           214           215

Template:Quote2

Sammer Guys are vassals in Super Paper Mario that fight for King Sammer. There are 100 of them in all, each guarding a gate for their king to fight challengers in the Duel of 100. There are two additional variants: Small Sammer Guy and Big Sammer Guy. There are also many variants of each type, with different abilities and/or weapons.

They were all destroyed along with their dimension when it was sucked up by The Void, but were restored along with their land after Dimentio, the Chaos Heart, and The Void were destroyed. If Mario, Peach, Bowser, and Luigi defeat all 100 Sammer Guys afterward, King Sammer will banish them all to a vacation somewhere, and they cannot be seen or fought again.

Their name is a pun of "samurai." Almost all individual names of Sammer Guys are references to things from previous Mario games. Sammer Guys also tend to behave very humorously, especially in terms of dialogue. Also, Tippi's tattle on them are notable for being completely unhelpful, only telling random information about each Sammer Guy, such as how Zesty Recipe makes warm, gooey brownies for the Sammer Guy break hour. However, tattling Jade Blooper, the first Sammer Guy, when fighting him the first time does yield stats on Sammer Guys in general.

Types of Sammer Guys

Type Image Description
Green Sammer Guy 2 in Duel of 100 The normal Sammer Guys. They attack by running and swinging their weapon and never jump.
Blue Sammer Guy 3 in Duel of 100 Blue Sammer Guys jump often.
Red Sammer Guy 13 in Duel of 100 Red Sammer Guys shoot shockwaves from their weapon. Later ones can jump.
Red-Blue Sammer Guy 30 in Duel of 100 Red-helmeted Sammer Guys with blue bodies and heads shoot energy balls from their mace. They also jump.
Big Sammer Guy 10 in Duel of 100 Big Sammer Guys wield a club and can jump and roll. The knight variant has a spike.
Small Sammer Guy 18 in Duel of 100 Small Sammer Guys are very fast and jump far. They appear in any color.
Knight Sammer Guy 25 in Duel of 100 Only two knight Sammer Guys are encountered. They both shoot beams and jump. The first one has a spike and second can flip and extend its sword.
Neon Sammer Guy 44 in Duel of 100 Neon Sammer Guys can flip into 3-D and extend their sword across the stage. The mace variant shoots beams.
Spike Sammer Guy 5 in Duel of 100 Spiked Sammer Guys are intermixed with other types. They are immune to jump attacks.
Mace Sammer Guy 7 in Duel of 100 Sammer Guys with maces are intermixed with other types. They generally have higher attack power.
End Boss Sammer Guy 100 in Duel of 100 A large Sammer Guy and the 100th Sammer Guy overall. It has much higher stats than other Sammer Guys. It has a spiked head and club and can also breathe fire.

Score

The score awarded after beating a Sammer Guy does not depend on his type, but rather on his number:

  • 1st-24th: 500
  • 25th: 2000
  • 26th-49th: 600
  • 50th: 2000
  • 51st-74th: 700
  • 75th: 2000
  • 76th-95th: 800
  • 96th-99th: 1000
  • 100th (End Boss): 5000

List of Sammer Guys

Main article: List of Sammer Guys

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ブブドー[?]
Bubudō
Likely derived from 「武士道」 (bushidō)
Italian Tipo Eztivo[?] Tipo means "guy", "eztivo" is a distortion of estivo, meaning "pertaining to summer". Like their name, in the Italian version, Sammer Guys always use "z" instead of "s" when speaking.
Spanish Samitero[?] Habitant of the Sammer's Kingdom.