Sammer Guy: Difference between revisions

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{{quote2|HACHAW!|Sammer Guys|[[Super Paper Mario]]}}
{{quote2|HACHAW!|Sammer Guys|[[Super Paper Mario]]}}


'''These Guys''' are vassals in ''[[Super Paper Mario]]'' that fight for some king. There are 100 of them in all, each guarding a gate for their King to fight challengers in the [[Duel of 100]]. There are two sub-species: Small Guy and Big Guy. There are also many variants of each type, with different abilities and/or weapons.
'''Sammer Guys''' are vassals in ''[[Super Paper Mario]]'' that fight for [[King Sammer]]. There are 100 of them in all, each guarding a gate for their King to fight challengers in the [[Duel of 100]]. There are two sub-species: [[Small Sammer Guy]] and [[Big Sammer Guy]]. There are also many variants of each type, with different abilities and/or weapons.


They were all destroyed along with their dimension when it was sucked up by [[The Void]], but were restored along with their land after [[Dimentio]], the [[Chaos Heart]], and The Void were destroyed. If [[Mario]], [[Princess Peach|Peach]], [[Bowser]], and [[Luigi]] defeat all 100 of These Guys afterward, somebody will banish them all to a vacation somewhere, and they cannot be seen or fought again.
They were all destroyed along with their dimension when it was sucked up by [[The Void]], but were restored along with their land after [[Dimentio]], the [[Chaos Heart]], and The Void were destroyed. If [[Mario]], [[Princess Peach|Peach]], [[Bowser]], and [[Luigi]] defeat all 100 Sammer Guys afterward, King Sammer will banish them all to a vacation somewhere, and they cannot be seen or fought again.


Their name is a pun of "Some guy" Almost all individual names of Guys are references to things. Guys also tend to behave very humorously, especially in terms of dialogue. Also, [[Tippi]]'s tattle on them are notable for being completely unhelpful, only telling random information about each Guy, such as how Zesty Recipe makes warm, gooey brownies for the Guy break hour. However, tattling Jade Blooper on the teacher does yield stats on Guys in general.  
Their name is a pun of "samurai." Almost all individual names of Sammer Guys are references to things from previous [[Mario (franchise)|''Mario'' games]]. Sammer Guys also tend to behave very humorously, especially in terms of dialogue. Also, [[Tippi]]'s tattle on them are notable for being completely unhelpful, only telling random information about each Sammer Guy, such as how Zesty Recipe makes warm, gooey brownies for the Sammer Guy break hour. However, tattling Jade Blooper, the first Sammer Guy, when fighting him the first time does yield stats on Sammer Guys in general.  


==Types of Sammer Guys==
==Types of Sammer Guys==
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| Green || [[File:SPM Sammer Guy 002.png|100px]] || Normal. Never jumps. Attacks by running and swinging weapon.
| Green || [[File:SPM Sammer Guy 002.png|100px]] || Normal. Never jumps. Attacks by running and swinging weapon.
|-
|-
|Blue || [[File:SPM Sammer Guy 003.png|100px]] || Not normal. Jumps often.
|Blue || [[File:SPM Sammer Guy 003.png|100px]] || Jumps often.
|-
|-
|Red || [[File:SPM Sammer Guy 013.png|100px]] || Schut weapon. Can do jump.
|Red || [[File:SPM Sammer Guy 013.png|100px]] || Shoots shockwaves from weapon. Later ones can jump.
|-
|-
|Red-Blue || [[File:SPM Sammer Guy 030.png|100px]] || Shoots energy "balls" from mace. Jumps around, and occasionally gets up, gets up, and gets down.
|Red-Blue || [[File:SPM Sammer Guy 030.png|100px]] || Shoots energy balls from mace. Jumps.
|-
|-
|Big || [[File:SPM Sammer Guy 010.png|100px]] || Large. Wields a golf club. Jumps and rolls. Knight variant has a shovel.
|Big || [[File:SPM Sammer Guy 010.png|100px]] || Large. Wields a club. Jumps and rolls. Knight variant has a spike.
|-
|-
|Small || [[File:SPM Sammer Guy 018.png|100px]] || Tiny and very tiny. Can be any size. Their jumps are very.
|Small || [[File:SPM Sammer Guy 018.png|100px]] || Tiny and very fast. Can be any color. Their jumps are very long.
|-
|-
|Knight || [[File:SPM Sammer Guy 025.png|100px]] || Only two inches tall. Both shoot beams and jump. First one has a spike and second can flip/extend sword.
|Knight || [[File:SPM Sammer Guy 025.png|100px]] || Only two encountered. Both shoot beams and jump. First one has a spike and second can flip/extend sword.
|-
|-
|Neon || [[File:SPM Sammer Guy 044.png|100px]] || spEEEENs into 8-D. Can extend sword across stage. Mace variant shoots beams.
|Neon || [[File:SPM Sammer Guy 044.png|100px]] || [[Flip]]s into 3-D. Can extend sword across stage. Mace variant shoots beams.
|-
|-
|Spike || [[File:SPM Sammer Guy 005.png|100px]] || Intermixed with other types. Guys with spikes are immune to jump attacks.
|Spike || [[File:SPM Sammer Guy 005.png|100px]] || Intermixed with other types. Sammer Guys with spikes are immune to jump attacks.
|-
|-
|Mace || [[File:SPM Sammer Guy 007.png|100px]] || Intermixed with other types. Guys with maces generally have higher attack power.
|Mace || [[File:SPM Sammer Guy 007.png|100px]] || Intermixed with other types. Sammer Guys with maces generally have higher attack power.
|-
|-
|End Boss || [[File:SPM Sammer Guy 100.png|100px]] || 100th Guy. Has much higher stats than other Guys. Large. Spiked head and club. Rolls. [[Fire Breath|Breathes fire]].
|End Boss || [[File:SPM Sammer Guy 100.png|100px]] || 100th Sammer Guy. Has much higher stats than other Sammer Guys. Large. Spiked head and club. Rolls. [[Fire Breath|Breathes fire]].
|-
|-
|}
|}


==Score==
==Score==
The score awarded after beating a Guy does not depend on his type, but rather on his number:
The score awarded after beating a Sammer Guy does not depend on his type, but rather on his number:
*'''1st-24th:''' 500
*'''1st-24th:''' 500
*'''25th:''' 2000
*'''25th:''' 2000
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*'''100th''' (End Boss): 5000
*'''100th''' (End Boss): 5000


==List of Guys==
==List of Sammer Guys==
{{main|List of Sammer Guys}}
{{main|List of Sammer Guys}}



Revision as of 22:38, April 1, 2019

Super Paper Mario enemy
Sammer Guy
Sammer Guy 1 in Duel of 100
Location(s) Sammer's Kingdom (6-1), Sammer's Early Duels (6-2), Sammer's Proving Grounds (6-3), Sammer's Endgame (6-4)
Role Duelist
Max HP 10-80
Attack 1-8
Defense 0-3
Score See article
Items
Card type Uncommon
Card location(s) Card Shop
Card description
This is one of King Sammer's legendary Sammer Guys. They're pretty sensitive about their honor.
Tattle
That is a Sammer Guy. This martial artist serves King Sammer... Max HP is 1-99. Attack is 1-10. Defense is 0-4. Basic attack patterns are similar, but every Sammer Guy is different... There are 100 of them in all. You will have to adapt to fighting each one... They always fight with great honor...

(each Sammer Guy also has a separate Tattle)

List of Catch Cards
196           214           215

Template:Quote2

Sammer Guys are vassals in Super Paper Mario that fight for King Sammer. There are 100 of them in all, each guarding a gate for their King to fight challengers in the Duel of 100. There are two sub-species: Small Sammer Guy and Big Sammer Guy. There are also many variants of each type, with different abilities and/or weapons.

They were all destroyed along with their dimension when it was sucked up by The Void, but were restored along with their land after Dimentio, the Chaos Heart, and The Void were destroyed. If Mario, Peach, Bowser, and Luigi defeat all 100 Sammer Guys afterward, King Sammer will banish them all to a vacation somewhere, and they cannot be seen or fought again.

Their name is a pun of "samurai." Almost all individual names of Sammer Guys are references to things from previous Mario games. Sammer Guys also tend to behave very humorously, especially in terms of dialogue. Also, Tippi's tattle on them are notable for being completely unhelpful, only telling random information about each Sammer Guy, such as how Zesty Recipe makes warm, gooey brownies for the Sammer Guy break hour. However, tattling Jade Blooper, the first Sammer Guy, when fighting him the first time does yield stats on Sammer Guys in general.

Types of Sammer Guys

Type Image Description
Green Sammer Guy 2 in Duel of 100 Normal. Never jumps. Attacks by running and swinging weapon.
Blue Sammer Guy 3 in Duel of 100 Jumps often.
Red Sammer Guy 13 in Duel of 100 Shoots shockwaves from weapon. Later ones can jump.
Red-Blue Sammer Guy 30 in Duel of 100 Shoots energy balls from mace. Jumps.
Big Sammer Guy 10 in Duel of 100 Large. Wields a club. Jumps and rolls. Knight variant has a spike.
Small Sammer Guy 18 in Duel of 100 Tiny and very fast. Can be any color. Their jumps are very long.
Knight Sammer Guy 25 in Duel of 100 Only two encountered. Both shoot beams and jump. First one has a spike and second can flip/extend sword.
Neon Sammer Guy 44 in Duel of 100 Flips into 3-D. Can extend sword across stage. Mace variant shoots beams.
Spike Sammer Guy 5 in Duel of 100 Intermixed with other types. Sammer Guys with spikes are immune to jump attacks.
Mace Sammer Guy 7 in Duel of 100 Intermixed with other types. Sammer Guys with maces generally have higher attack power.
End Boss Sammer Guy 100 in Duel of 100 100th Sammer Guy. Has much higher stats than other Sammer Guys. Large. Spiked head and club. Rolls. Breathes fire.

Score

The score awarded after beating a Sammer Guy does not depend on his type, but rather on his number:

  • 1st-24th: 500
  • 25th: 2000
  • 26th-49th: 600
  • 50th: 2000
  • 51st-74th: 700
  • 75th: 2000
  • 76th-95th: 800
  • 96th-99th: 1000
  • 100th (End Boss): 5000

List of Sammer Guys

Main article: List of Sammer Guys

Names in other languages

Language Name Meaning Notes
Japanese ブブドー[?]
Bubudō
-
Italian Tipo Eztivo[?] Tipo means "guy", "eztivo" is a distortion of estivo, meaning "pertaining to summer". Like their name, in the Italian version, Sammer Guys always use "z" instead of "s" when speaking.
Spanish Samitero[?] Habitant of the Sammer's Kingdom.