Sport bike (vehicle class): Difference between revisions

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Just like in ''Mario Kart Wii'', sport bikes commit to the turn when the player attempts to drift with them; unlike in said game, however, in ''Mario Kart 8'' they actually turn only when they are leaning and not as soon as they land after a jump. In addition, compared to the other vehicle classes having the same Handling and Speed statistics when the player manually drifts, when the sport bikes commit to the turn as a consequence of the player attempting a manual drift they charge their [[Mini-Turbo#Boost counter|Boost counter]] as fast as the drifting vehicles, but their turning capability is inferior<ref name=turns">Mister Wu (December 8, 2015). [http://www.forums.mkboards.com/threads/angular-velocity-in-steady-state-drifting-and-autodrifting.21115/ ANGULAR VELOCITY IN STEADY-STATE DRIFTING AND AUTODRIFTING]. ''MKBoards Forums''. Retrieved January 29, 2016.</ref> while their top speed is higher.<ref>Mister Wu (July 4, 2016). [http://www.forums.mkboards.com/threads/outward-drifting-vehicles-gradually-reach-a-lower-speed-while-drifting.25757/ Outward drifting vehicles gradually reach a lower speed while drifting]. ''MKBoards Forums''. Retrieved January 25, 2017.</ref> Importantly, these different properties are not applied when autodrifting, even though they still commit to the turn instead of actually drifting.<ref name=turns"/>
Just like in ''Mario Kart Wii'', sport bikes commit to the turn when the player attempts to drift with them; unlike in said game, however, in ''Mario Kart 8'' they actually turn only when they are leaning and not as soon as they land after a jump. In addition, compared to the other vehicle classes having the same Handling and Speed statistics when the player manually drifts, when the sport bikes commit to the turn as a consequence of the player attempting a manual drift they charge their [[Mini-Turbo#Boost counter|Boost counter]] as fast as the drifting vehicles, but their turning capability is inferior<ref name=turns">Mister Wu (December 8, 2015). [http://www.forums.mkboards.com/threads/angular-velocity-in-steady-state-drifting-and-autodrifting.21115/ ANGULAR VELOCITY IN STEADY-STATE DRIFTING AND AUTODRIFTING]. ''MKBoards Forums''. Retrieved January 29, 2016.</ref> while their top speed is higher.<ref>Mister Wu (July 4, 2016). [http://www.forums.mkboards.com/threads/outward-drifting-vehicles-gradually-reach-a-lower-speed-while-drifting.25757/ Outward drifting vehicles gradually reach a lower speed while drifting]. ''MKBoards Forums''. Retrieved January 25, 2017.</ref> Importantly, these different properties are not applied when autodrifting, even though they still commit to the turn instead of actually drifting.<ref name=turns"/>


Interestingly, even though the exploit known as ''[[Mini-Turbo#Fire hopping and sliding|fire hopping]]'' doesn't require the vehicle to drift, sport bikes are completely unable to perform said exploit, alongside the closely-related ''demon sliding''. Much like standard bikes, sport bikes are able to charge Super Mini-Turbos but players cannot perform wheelies with them, although the racers will perform purely cosmetic wheelies during mushroom and dash panel boosts. In ''Mario Kart 8'', port bikes are also given unique statistics not shared with bodies pertaining to other vehicle classes, leading to them having strong handling statistics, with the non-DLC sport bikes having the highest handling and lowest traction statistics in the game, possibly compensating for their lower turning capability when the player attempts a manual drift.
Interestingly, even though the exploit known as ''[[Mini-Turbo#Fire hopping and sliding|fire hopping]]'' doesn't require the vehicle to drift, sport bikes are completely unable to perform said exploit, alongside the closely-related ''demon sliding''. Much like standard bikes, sport bikes are able to charge Super Mini-Turbos, and unlike ''Mario Kart Wii'', players cannot perform wheelies with them, although the racers will perform purely cosmetic wheelies during mushroom and dash panel boosts. In ''Mario Kart 8'', port bikes are also given unique statistics not shared with bodies pertaining to other vehicle classes, leading to them having strong handling statistics, with the non-DLC sport bikes having the highest handling and lowest traction statistics in the game, possibly compensating for their lower turning capability when the player attempts a manual drift.


[[File:Larry Sport Bike second trick.png|thumb|[[Larry Koopa|Larry]] performing a unique secondary [[trick]] on his [[Jet Bike]]]]
[[File:Larry Sport Bike second trick.png|thumb|[[Larry Koopa|Larry]] performing a unique secondary [[trick]] on his [[Jet Bike]]]]

Revision as of 16:48, May 11, 2018

This article is about the class of bikes that commit to the turns. For the actual bike body having the same name, see Sport Bike.

Sport bikes,[1] commonly known as inside drifting bikes or inward drifting bikes, are a class of bikes that commit to the turn instead of actually drifting. Introduced as hang-on type (「ハングオンタイプ」) bikes in Mario Kart Wii,[2] they have become one of the four body classes in Mario Kart 8, distinguished from standard bikes.

Since they don't drift, but rather commit to the turn when the player attempts to manually drift or autodrift, they handle in a significantly different way from every other vehicle class in the Mario Kart series. In both Mario Kart Wii and Mario Kart 8, they can be distinguished from standard bikes by looking at the usually less upright and more aerodynamic posture of the character riding them.

History

Mario Kart Wii

Artwork of Princess Peach on her Mach Bike, from Mario Kart Wii
Princess Peach committing to the turn on her Mach Bike

Sport bikes are introduced as hang-on type (「ハングオンタイプ」) bikes in Mario Kart Wii,[2] from the name used in Japan to refer to the technique in which bikers hang off their bikes when they turn. They are not explicitly distinguished from standard bikes in the vehicle selection screen, requiring the player to look at the posture of the rider to understand whether the selected bike is a sport bike or a standard bike.

Yoshi, committing to the turn on the Mach Bike, a hang-on type bike.
Yoshi leaning off his Mach Bike

The main distinguishing feature of sport bikes is that as soon as the player attempts to start drifting with them, they instead commit to the turn. Furthermore, when the player tries to start drifting after landing from a jump they quickly make a sharp turn toward the inside of turn and then start commiting to the turn. This latter aspect leads to them being able to take sharp turns despite their lower turning capability (angular velocity) while they commit to the turn, compared to that of karts when they drift, and results in them having in general relatively high Drift statistics in the vehicle selection screen despite said actual low turning capability, the only exception being that of Dolphin Dasher which is given a low Drift statistics despite its turning capability being actually higher than that of the Sneakster.

Like all the other bikes in the game, they are unable to charge Super Mini-Turbos, but the rider is able to perform wheelies on the player's input to temporarily increase their top speed.

Since in Battle Mode it is only possible to choose the Standard Kart and the Standard Bike, sport bikes cannot be used in Battle Mode.

When characters ride sport bikes, they usually perform the same tricks performed on standard bikes, with the exception of the medium-sized characters, whom perform unique tricks when riding sport bikes.

Mario Kart 8 / Mario Kart 8 Deluxe

Link, on the Master Cycle.
Link committing to the turn on his Master Cycle

Sport bikes return as one of the four body classes of Mario Kart 8, alongside karts, standard bikes, and ATVs. Like the standard bikes, in this game sport bikes are given a proper name[1] and a distinct icon on the vehicle customization screen that allows them to be distinguished from standard bikes (The icon for sport bike bodies in Mario Kart 8.).

Lemmy, committing to the turn on his Sport Bike in Mario Kart 8.
Lemmy leaning off his Sport Bike

Just like in Mario Kart Wii, sport bikes commit to the turn when the player attempts to drift with them; unlike in said game, however, in Mario Kart 8 they actually turn only when they are leaning and not as soon as they land after a jump. In addition, compared to the other vehicle classes having the same Handling and Speed statistics when the player manually drifts, when the sport bikes commit to the turn as a consequence of the player attempting a manual drift they charge their Boost counter as fast as the drifting vehicles, but their turning capability is inferior[3] while their top speed is higher.[4] Importantly, these different properties are not applied when autodrifting, even though they still commit to the turn instead of actually drifting.[3]

Interestingly, even though the exploit known as fire hopping doesn't require the vehicle to drift, sport bikes are completely unable to perform said exploit, alongside the closely-related demon sliding. Much like standard bikes, sport bikes are able to charge Super Mini-Turbos, and unlike Mario Kart Wii, players cannot perform wheelies with them, although the racers will perform purely cosmetic wheelies during mushroom and dash panel boosts. In Mario Kart 8, port bikes are also given unique statistics not shared with bodies pertaining to other vehicle classes, leading to them having strong handling statistics, with the non-DLC sport bikes having the highest handling and lowest traction statistics in the game, possibly compensating for their lower turning capability when the player attempts a manual drift.

Larry's special second trick, while riding a sport bike.
Larry performing a unique secondary trick on his Jet Bike

When riding sport bikes, the characters perform the same tricking animations they perform on standard bikes and ATVs, with the sole exception of Larry, Peach and Baby Daisy, who perform a different tricking animation each while riding them (the secondary trick in the case of Larry and Princess Peach, and the anti-gravity trick in the case of Baby Daisy). In addition, only two CPU-controlled characters are able to ride sport bikes in Mario Kart 8 on the Wii U: Mario, who can ride on his Comet equipped with Slim tires, and Link, who can ride on his Master Cycle paired up with the Triforce Tires and Hylian Kite.

In Mario Kart 8 Deluxe, sport bikes are able to charge Ultra Mini-Turbos like the other vehicle classes, but they no longer have their distinctive unique statistics not shared with bodies of other classes (i.e. the best handling and worst traction in the game), as the Sport Bike and Jet Bike share their stats with the Prancer kart body, the Comet and Yoshi Bike share their stats with the Cat Cruiser kart body and the Teddy Buggy ATV body, and the Master Cycle shares its stats with the Sneeker and Gold Standard kart bodies instead. Furthermore, more CPU-controlled characters (i.e. Peach, Rosalina, Koopa Troopa, Metal Mario, Pink Gold Peach, Larry, Ludwig, Toad and Baby Mario) are now able to ride sport bikes.

Gallery

Names in parenthesis are European variants.

Mario Kart Wii

Mario Kart 8

References

  1. ^ a b Alex Musa (May 30, 2014). There are actually two sub-categories of bike: standard and sport. Standard bikes drift similarly to every other body type. Sport bikes more or less commit to the turn during a drift, sharply cutting in the direction of the turn. . Mario Kart 8 Official Game Guide, page 28. PRIMA Games. Retrieved December 22, 2017.
  2. ^ a b Page 14 and 15 of the Nintendo Official Guidebook of Mario Kart Wii. Retrieved April 26, 2018.
  3. ^ a b Mister Wu (December 8, 2015). ANGULAR VELOCITY IN STEADY-STATE DRIFTING AND AUTODRIFTING. MKBoards Forums. Retrieved January 29, 2016.
  4. ^ Mister Wu (July 4, 2016). Outward drifting vehicles gradually reach a lower speed while drifting. MKBoards Forums. Retrieved January 25, 2017.