Super Jump (Super Mario RPG): Difference between revisions
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The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45. | The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45. | ||
The Super Jump, based on Mario's [[Spring Jump]] from ''[[Paper Mario: The Thousand-Year Door]]'', is also used as [[Luigi]]'s special move in ''[[Super Paper Mario]]''. It deals double damage and can be used as either an attack or a means of elevation. When the player presses and holds {{button|wii|Paddown}} (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins folding like a spring, and then, when the button is released, he blasts upwards like a spring which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first playable a chapter intermission, however, and can only be used once Luigi is properly unlocked in Chapter 6. [[Mr. L]] uses this as one of his attacks in the battle with him in the [[Whoa Zone]]. | The Super Jump, based on Mario's [[Spring Jump]] from ''[[Paper Mario: The Thousand-Year Door]]'', is also used as [[Luigi]]'s special move in ''[[Super Paper Mario]]''. It deals double damage and can be used as either an attack or a means of elevation. When the player presses and holds {{button|wii|Paddown}} (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins folding like a spring, and then, when the button is released, he blasts upwards like a spring which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first playable during a chapter intermission, however, and can only be used once Luigi is properly unlocked in Chapter 6. [[Mr. L]] uses this as one of his attacks in the battle with him in the [[Whoa Zone]]. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 19:11, July 4, 2016
The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 FP and has a Magic Power rating of 45.
The Super Jump, based on Mario's Spring Jump from Paper Mario: The Thousand-Year Door, is also used as Luigi's special move in Super Paper Mario. It deals double damage and can be used as either an attack or a means of elevation. When the player presses and holds (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins folding like a spring, and then, when the button is released, he blasts upwards like a spring which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first playable during a chapter intermission, however, and can only be used once Luigi is properly unlocked in Chapter 6. Mr. L uses this as one of his attacks in the battle with him in the Whoa Zone.
Names in other languages
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