Super Jump (Super Mario RPG): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (There's a difference.)
No edit summary
Line 3: Line 3:
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.


The Super Jump, based on Mario's [[Spring Jump]] from ''[[Paper Mario: The Thousand-Year Door]]'', is also used as [[Luigi]]'s special move in ''[[Super Paper Mario]]''. It is extremely powerful and can be used as either attack or means of elevation. When the player presses and holds {{button|wii|Paddown}} (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins crouching like a spring, and then, when the button is released, he blasts upwards like a spring which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first played as in a chapter intermission, however, and is only unlocked when he is unlocked proper much later in the game. [[Mr. L]] uses this as one of his attacks in the battle with him in the [[Whoa Zone]].
The Super Jump, based on Mario's [[Spring Jump]] from ''[[Paper Mario: The Thousand-Year Door]]'', is also used as [[Luigi]]'s special move in ''[[Super Paper Mario]]''. It deals double damage and can be used as either attack or means of elevation. When the player presses and holds {{button|wii|Paddown}} (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins crouching like a spring, and then, when the button is released, he blasts upwards like a spring which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first played as in a chapter intermission, however, and is only unlocked when he is unlocked proper much later in the game. [[Mr. L]] uses this as one of his attacks in the battle with him in the [[Whoa Zone]].


==Names in other languages==
==Names in other languages==

Revision as of 17:46, July 4, 2016

Template:Articleabout

File:Super Jump.PNG
Luigi using the Super Jump in Super Paper Mario.

The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 FP and has a Magic Power rating of 45.

The Super Jump, based on Mario's Spring Jump from Paper Mario: The Thousand-Year Door, is also used as Luigi's special move in Super Paper Mario. It deals double damage and can be used as either attack or means of elevation. When the player presses and holds +Control Pad down (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins crouching like a spring, and then, when the button is released, he blasts upwards like a spring which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first played as in a chapter intermission, however, and is only unlocked when he is unlocked proper much later in the game. Mr. L uses this as one of his attacks in the battle with him in the Whoa Zone.

Names in other languages

Template:Foreignname Template:BoxTop Template:Super Mario RPG