Dark Cherbil: Difference between revisions
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'''Dark Cherbils''' are powerful pitch black, shady [[Cherbil]]s that dwell in rooms 6, 38, 69, 82 and 94 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are the only "dark" enemy in the game with a catch card that doesn't mention the Pit. Dark Cherbils can use all the attacks of their three weaker relatives (namely sleeping gas, freezing gas and poisonous gas), making them | '''Dark Cherbils''' are powerful pitch black, shady [[Cherbil]]s that dwell in rooms 6, 38, 69, 82 and 94 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are the only "dark" enemy in the game with a catch card that doesn't mention the Pit. Dark Cherbils can use all the attacks of their three weaker relatives (namely sleeping gas, freezing gas and poisonous gas), making them more difficult to fight. | ||
==Related species== | ==Related species== |
Revision as of 13:01, January 12, 2016
Template:Spmenemybox Dark Cherbils are powerful pitch black, shady Cherbils that dwell in rooms 6, 38, 69, 82 and 94 of the Flopside Pit of 100 Trials, in the game Super Paper Mario. They are the only "dark" enemy in the game with a catch card that doesn't mention the Pit. Dark Cherbils can use all the attacks of their three weaker relatives (namely sleeping gas, freezing gas and poisonous gas), making them more difficult to fight.
Related species
Names in other languages
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