Bonechill: Difference between revisions
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{{quote|Brrrrooo ha ha ha ha... A touching scene, to be sure.|Bonechill|Super Paper Mario}} | {{quote|Brrrrooo ha ha ha ha... A touching scene, to be sure.|Bonechill|Super Paper Mario}} | ||
'''Bonechill''' is a boss in ''[[Super Paper Mario]]''. He can fire ice bullets from the large cannon he sits upon, and he has icy breath that can make icicles on the ceiling. He was stuck in an unknown prison in [[The Underwhere]] along with his [[Skellobit]] army. [[Count Bleck]] set him free to defeat [[Mario]] (who was the hero of legend as told in the [[Light Prognosticus]]) | '''Bonechill''' is a boss in ''[[Super Paper Mario]]''. He can fire ice bullets from the large cannon he sits upon, and he has icy breath that can make icicles on the ceiling. He was stuck in an unknown prison in [[The Underwhere]] along with his [[Skellobit]] army. [[Count Bleck]] set him free to defeat [[Mario]] (who was the hero of legend as told in the [[Light Prognosticus]]); he failed and was shattered to bits. It is implied that he was once a [[Nimbi]], particularly by his speech, the small white wings on his back and his tattle. | ||
==Battle== | ==Battle== | ||
In battle, Bonechill has only two moves: | In battle, Bonechill has only two moves: his freezing breath, and a cannon that shoots lumps of ice. If he freezes one of the heroes with his breath, they will start taking 4 damage points a second, which is larger than any other freezing power in the game. He can also use his breath to freeze the ceiling to create icicles that will fall and damage the [[player]] if they are standing underneath. These icicles can be picked up and thrown with [[Thoreau]] at Bonechill's head to damage him. | ||
The blocks of ice fired from Bonechill's cannon can be easily avoided, but can also be thrown to damage him. When he takes damage, blocks will fall off his face. Bonechill can also be defeated by using [[Luigi|Luigi's]] [[Super Jump]] technique, if the player aims for the head. It is possible to defeat him with only one use of this attack. | |||
==Personality== | ==Personality== | ||
While his personality is not shown as much as that of others, there are some defining traits. Bonechill speaks eloquently (a possible hint of his former Nimbi status) and is somewhat arrogant. He looks with disdain upon the Nimbis, and is quick to let loose with his signature "Brrrrooo ha ha ha ha..." laugh. | While his personality is not shown as much as that of others, there are some defining traits. Bonechill speaks eloquently (a possible hint of his former Nimbi status) and is somewhat arrogant. He looks with disdain upon the Nimbis, and is quick to let loose with his signature "Brrrrooo ha ha ha ha..." laugh. | ||
It is unclear whether he is connected to Count Bleck, or simply trying to prevent [[Mario]] from taking the [[Pure Heart]] as thanks for being freed from | It is unclear whether he is connected to Count Bleck, or simply trying to prevent [[Mario]] from taking the [[Pure Heart]] as thanks for being freed from [[The Underwhere]]. | ||
==[[Catch Card]]== | ==[[Catch Card]]== | ||
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==Trivia== | ==Trivia== | ||
*According to [[The InterNed]], Bonechill's theme is called "Bonechill Appears". | *According to [[The InterNed]], Bonechill's theme is called "Bonechill Appears". | ||
*The concept of an Nimbi | *The concept of an angel/Nimbi becoming a devilish creature is somewhat similar to the fallen angel [[Wikipedia:Lucifer|Lucifer]] from the Bible, who became the devil after betraying God. In Dante Alighieri's Divine Comedy, Lucifer (or Satan) is imprisoned in ice in the deepest level of Hell. | ||
*In the Japanese version, he put the phrase "zansu" at the end of every sentence. "Zansu" is an archaic auxiliary verb meaning "to be". | *In the Japanese version, he put the phrase "zansu" at the end of every sentence. "Zansu" is an archaic auxiliary verb meaning "to be". | ||
*Bonechill bears a similarity to [[Cortez]]; they both sit atop something (a cannon and a bone pile, respectively) and they both talk ghost-like | *Bonechill bears a similarity to [[Cortez]]; they both sit atop something (a cannon and a bone pile, respectively) and they both talk in a ghost-like manner. | ||
*Bonechill's [[Skellobit]]s appearing in [[Castle Bleck]] may mean that he is affiliated with [[Count Bleck's Army]] | *Bonechill's [[Skellobit]]s appearing in [[Castle Bleck]] may mean that he is affiliated with [[Count Bleck's Army]], or that the Skellobits may have been brainwashed by [[Nastasia]]. | ||
*Bonechill is the only boss whose looks change as the player damages him. | *Bonechill is the only boss whose looks change as the player damages him. | ||
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Revision as of 08:23, November 20, 2011
- “Brrrrooo ha ha ha ha... A touching scene, to be sure.”
- —Bonechill, Super Paper Mario
Bonechill is a boss in Super Paper Mario. He can fire ice bullets from the large cannon he sits upon, and he has icy breath that can make icicles on the ceiling. He was stuck in an unknown prison in The Underwhere along with his Skellobit army. Count Bleck set him free to defeat Mario (who was the hero of legend as told in the Light Prognosticus); he failed and was shattered to bits. It is implied that he was once a Nimbi, particularly by his speech, the small white wings on his back and his tattle.
Battle
In battle, Bonechill has only two moves: his freezing breath, and a cannon that shoots lumps of ice. If he freezes one of the heroes with his breath, they will start taking 4 damage points a second, which is larger than any other freezing power in the game. He can also use his breath to freeze the ceiling to create icicles that will fall and damage the player if they are standing underneath. These icicles can be picked up and thrown with Thoreau at Bonechill's head to damage him.
The blocks of ice fired from Bonechill's cannon can be easily avoided, but can also be thrown to damage him. When he takes damage, blocks will fall off his face. Bonechill can also be defeated by using Luigi's Super Jump technique, if the player aims for the head. It is possible to defeat him with only one use of this attack.
Personality
While his personality is not shown as much as that of others, there are some defining traits. Bonechill speaks eloquently (a possible hint of his former Nimbi status) and is somewhat arrogant. He looks with disdain upon the Nimbis, and is quick to let loose with his signature "Brrrrooo ha ha ha ha..." laugh. It is unclear whether he is connected to Count Bleck, or simply trying to prevent Mario from taking the Pure Heart as thanks for being freed from The Underwhere.
Catch Card
- Card Type: Uncommon
- Card Description: Tremble before the frosty lord of The Underwhere! Bonechill's minty-fresh breath will freeze you solid!
Names in Other Languages
Trivia
- According to The InterNed, Bonechill's theme is called "Bonechill Appears".
- The concept of an angel/Nimbi becoming a devilish creature is somewhat similar to the fallen angel Lucifer from the Bible, who became the devil after betraying God. In Dante Alighieri's Divine Comedy, Lucifer (or Satan) is imprisoned in ice in the deepest level of Hell.
- In the Japanese version, he put the phrase "zansu" at the end of every sentence. "Zansu" is an archaic auxiliary verb meaning "to be".
- Bonechill bears a similarity to Cortez; they both sit atop something (a cannon and a bone pile, respectively) and they both talk in a ghost-like manner.
- Bonechill's Skellobits appearing in Castle Bleck may mean that he is affiliated with Count Bleck's Army, or that the Skellobits may have been brainwashed by Nastasia.
- Bonechill is the only boss whose looks change as the player damages him.