Merlee's Mansion

From the Super Mario Wiki, the Mario encyclopedia
(Redirected from Merlee’s Mansion)
Jump to navigationJump to search
Level
Merlee's Mansion
Merlee's Mansion
Level code 2-2, 2-3
Game Super Paper Mario
Music track Merlee's Mansion
Music sample
<< Directory of levels >>
Beautiful, mysterious Merlee! Mistress of the house, it's me! So glad it's you I see!
Merlee, Super Paper Mario

Merlee's Mansion is the home of Merlee in Super Paper Mario. It is the setting of Chapters 2-2, 2-3, and 2-4. Merlee's Mansion is a large manor that lies in the perpetually twilit Gloam Valley. During Chapter 2, Merlee's Mansion was taken over by Mimi, one of Count Bleck's minions. The main part of the mansion has no enemies, though the traps and basement are full of them.

Chapter 2-2: Tricks, Treats, Traps[edit]

Storyline text

On the far-side of a beast-ridden swamp, Mario and Co. found an imposing residence.

"This must be Merlee's Mansion!" squealed Princess Peach with glee.

If our friends could only find the Pure Heart quickly, their quest here would end.

But when has fate ever set Mario on such a simple path?

Brimming with anticipation, our plucky heroes plunged into Merlee's Mansion...

Merlees Mansion Entry Room
Merlee is gone.

In the twilit Gloam Valley, Mario and Peach discover Merlee's Mansion. Outside, Mario can find a Coin Block behind the bushes by Flipping, as well as a sign in front of the mansion reading:

"Believers, open the door!

Non-Believers open it NOW!

--Mysterious Magical Merlee"

On the right of the mansion is a hard block on the ground. Above it is an Invisible Block that reveals a ladder up to a platform. Using Peach's parasol, the player can float to the mansion's roof to find a chest containing a Stop Watch. From there, they can jump to the balcony to get a Cursya Card.

The mansion's entryway is protected by two Gnips, who will throw Mario and Peach out of the house if they catch them. Beyond them is Merlee's crystal ball and some curtains. Mario's flip reveals a door behind the curtains. In the next room, there is a Save Block and Mimi, as well as two groups of doors, three on the bottom floor and three on the top floor. The door on the far right bottom is locked. Gnaw, a giant Gnip, is chained to this door. Mimi tells Mario that Merlee is on the top far right door and warns him not to go into any other rooms. The other rooms are filled with traps that get Mario nowhere. The far right room is empty except for a button on the far right of it. The button activates bars on the windows and causes the spiky ceiling to descend. Using Mario's flip, the player must ride the ceiling up like an elevator.

The area the elevator leads to has a ? Block on the right and a platform leading up to another level on the left. The top level has alternating walls of Brick Blocks and hard blocks. Boomer can destroy the bricks, but Mario's flip must be used to get past the hard blocks. At the far right is a chest with the key to the locked door in the main room. Unlocking the door also frees Gnaw, who goes after Mimi, much to the surprise and confusion of Mario and co.. They enter the door and continue into the mansion.

Enemies[edit]

Items[edit]

Item Image Location

Stop Watch A Stop Watch from Super Paper Mario. In the chest on top of Merlee's Mansion.

Caught Card CatchCardOrangeSPM.png
  • Cursya, in the chest on the balcony above the front door of Merlee's Mansion.
  • Gnip (Map 14), use Fleep on the elongated picture frame, same area where the Gnaw was.

Catch Card SP Catch Card SP SPM.png (Map 13), use Fleep on the first window eastward from the front door of Merlee's Mansion.

Menu description[edit]

  • "A mysterious fog hangs about Merlee's sprawling mansion. But where's Merlee? The only one here is Mimi. Oh, and some guard dogs that throw you out of the mansion."

Chapter 2-3: Breaking the Bank[edit]

Storyline text

Mario and friends kept up their search, delving ever deeper into the mansion.

Wherever they looked, though, they found no sign of Merlee.

Where was this mysterious woman?

"Ah, maybe...this way..." So said Tippi, trying to sense the Pure Heart's location...

With dread dangling like a broken chandelier, our heroes hurried through corridors...

One of the three wheels in the VIP generator room
Mario being used for slave labor to pay off the debt he owes Mimi.
Merlee's Mansion
Mario seeking faster methods to reach 1,000,000 Rubees.

As Mario and Peach delve deeper into Merlee's Mansion, they come upon a ? Block with a Shy Guy-themed vase on it. They hit or jump onto the block, but the vase falls off and breaks. Mimi rushes in and forces Mario and Peach to pay her 1,000,000 Rubees as a consequence for breaking the vase. Unable to pay, they are forced to work off their debt. They also discover some other men who fell for the same trick and so became Mimi's prisoners. There is a normal generator room where workers should hit blocks repeatedly to earn Rubees, and another VIP room where workers can run in wheels to make volts to earn Rubees faster. The rate at which the "sparks" are produced from the wheel spinning at various speeds does not affect the Rubees earned. That means Mario will earn the same amount of Rubees by running, sliding, or using Dashell; Rubees gained only depend on the amount of time spent.

The password to the VIP room is 5963. This password can be traded from a worker for 100 Rubees. Mario and Peach soon learn of a secret Rubee vault hidden away in the attic. With the help of a newly-acquired Pixl, Slim, Mario and Peach reach the vault, which contains 1,000,000 Rubees. These Rubees are held in a safe with the password 41262816. This password is heard from Mimi sleeptalking by a worker and can be traded for 10,000 Rubees. Eventually Mario and Peach pay off their debt to a shocked Mimi, who explodes out of anger. Mario and Peach now advance further into the mansion by entering Merlee's Basement, hoping to find Merlee.

The debt can also be paid off without ever stealing from Mimi's safe, but Slim is required to reach the Star Block to end the chapter.

Much later on in the game, in Chapter 8-3, Mario and Luigi chase Dimentio through this area to where the safe is located.

Items[edit]

Item Image Location

Caught Card CatchCardOrangeSPM.png Boo, in the chest via a 3D-accessible but bricked-up area above the door to Mimi's office.

Super Card Sprite of the 2-Star Catch Card from Super Paper Mario Mimi (Map 15), use Fleep on the poster with an image of Mimi in her own office.

Menu description[edit]

  • "What's going on in this mansion? Are these captives?" (before ending the chapter segment)
  • "Mimi ran a sweatshop in the back of the mansion. Looking back, the hard labor wasn't all that bad. Maybe that's because this is where you met Slim." (after ending the segment)

Names in other languages[edit]

Language Name Meaning Notes
Japanese サンデールの館[?]
Sandēru no Yakata
Merlee's Mansion
French Manoir de Merlie[?] Merlee's Mansion
German Merlees Villa[?] Merlee's Mansion
Italian La Villa di Merluna[?] Merlee's Mansion
Korean 선데르의 저택[?]
Seondereu-ui Jeotaek
Merlee's Mansion
Spanish (NOE) Mansión de Merlí[1] Merlee's Mansion
Tricks, Treats, Traps
Language Name Meaning Notes
Japanese きみょうでおかしな館[?]
Kimyō de Okashi na Yakata
The Strange and Peculiar Mansion
French Merlie-mélo[?] A pun with the expression "Méli-mélo" (mishmash) and "Merlie" (Merlee)
German Kniffe, Fallen und Vergnügen[?] Tricks, traps and fun
Italian Trucchi, trappole e tradimenti[?] Tricks, traps and treasons
Korean 기묘하고도 이상한 저택[?]
Gimyohagodo isanghan jeotaek
The Strange and Unusual Mansion
Spanish (NOE) Trucos, tratos y trampas[1] Tricks, treats and traps
Breaking the Bank
Language Name Meaning Notes
Japanese マネー!マネー!マネー![?]
Manē! Manē! Manē!
Money! Money! Money! (can also be interpreted as Mimi's quotes in spider form)
French Le casse du siècle[?] The heist of the century (an expression that refers to big robberies)
German Knack den Tresor[?] Crack the Safe
Italian Rapina in Banca[?] Bank Heist
Korean 루빙! 루빙! 루빙![?]
Rubing! Rubing! Rubing!
Money! Money! Money!
Spanish (NOE) Atraco[2] Heist

Trivia[edit]

  • The music of Merlee's Mansion has several interludes full of altered versions of Mimi's theme, however, the theme of Merlee herself is never heard throughout Chapter 2.
  • In the area outside of Merlee's Mansion, an eerie, music box-like arrangement of its theme can be heard. This arrangement is not played by The InterNed in the Underwhere bar.
  • The password 5963 can be read as 「ご苦労くろうさま」 in Japanese, which means "You've been working very hard". Similarly, 41262816 can be read as「風呂ふろはいる」, which means "Take a good bath".

References[edit]