User:Jude da Dude/Cackletta (soul)

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Cackletta
Model of Cackletta's Soul from Mario & Luigi: Superstar Saga + Bowser's Minions.
Model of Cackletta's soul form as it appears in Mario & Luigi: Superstar Saga + Bowser's Minions
First appearance Mario & Luigi: Superstar Saga (2003)
Latest appearance Mario & Luigi: Superstar Saga + Bowser's Minions (2017)
Cackletta's Soul
Sprite of Cackletta's spirit from Superstar Saga
“I shall dispose of you quickly and then eat you for lunch!”
Cackletta, Mario & Luigi: Superstar Saga

Cackletta, in her soul form, is the final boss of Mario & Luigi: Superstar Saga and its remake. She is depicted as a massive, floating, gaseous creature without legs, two arms, and an enormous head all while still bearing her signature horns. Cackletta's head wears a perpetually blank expression with a large tongue, and (in contrast to Cackletta's other forms) has orange eyes with visible black pupils. Cackletta's main color is purple in this form, with her heart being pink: the heart is initially embedded in her cloudy body and only becomes fully visible (and vulnerable) when Cackletta's head and arms are destroyed.

Cackletta's soul is redesigned in Mario & Luigi: Superstar Saga + Bowser's Minions, becoming larger, with newly color-coded hands denoting the elements they use: her left hand is red for fire, and her right hand is blue for lightning. She also now has a blue gem in her head, and her eyes are now a clear yellow instead of bloodshot and orange. As her health decreases, Cackletta, along with other bosses, will go under the Fury status effect, changing her colors to red with green eyes, a heart, and a gray gem. Cackletta's soul is also darker in color and uses a 3D model rather than a 2D sprite. In the 3DS remake, she has a unique defeat animation where she attempts to reach for the Bros. but ends up with a massive explosion before she can make contact, blasting them away. This will cause Bowletta to become unstable.

Battle

A screenshot of the battle against Cackletta's soul from Mario & Luigi: Superstar Saga.
Mario and Luigi battling Cackletta's soul

The brothers begin the final battle with 1 HP, so it is recommended that they quickly heal on their first turn. In battle, the Mario Bros. must destroy both her arms and her head to expose her heart. When her heart has been exposed, the Mario Bros. must attack it to finally destroy her and complete the game. With Cackletta's exposed heart, she will use it to revive her head and arms, and then heal them as well. After two full battle rounds of Cackletta's heart being exposed, she will conceal it once again and the entire process repeats.

Second form of Isana in Koto Battle (AlphaDream's first game), and a possible inspiration for Cackletta's soul
Koto Battle: Tengai no Moribito; the top line reads "Wandering Isana appeared!"

Second form of Isana in Koto Battle (AlphaDream's first game), and a possible inspiration for Cackletta's soul Koto Battle: Tengai no Moribito; the top line reads "Wandering Isana appeared!" The way that the player battles Cackletta's soul by fighting her head, hands and heart is very similar to the battle against the second form of the final boss Isana (イサナ) in AlphaDream's first game Koto Battle: Tengai no Moribito before they developed the Mario & Luigi series. In this battle, the player confronts Isana's head (「まがまがしきツノ」, Magamagashiki Tsuno "Sinister Antlers"), hands (「いびつなツメ」, Ibitsu na Tsume, "Crooked Claw" for the left hand; and 「うごめくツメ」, Ugomeku Tsume, "Squirming Claw" for the right hand), and a blue portal-like object (「さまよえるイサナ」, Samayoeru Isana, "Wandering Isana") instead of the heart.

Cackletta's attacks are as follows:

Her head creates an enormous energy ball that will attempt to crush one of the Mario Bros. The brother must attack with his hammer constantly until it explodes. If timed just right, the brothers can hit it twice in one swing, although the timing required to make this happen is very tricky and precise. She stretches her arms out at the Mario Bros., attempting to flick them. This can be countered by hammering her hands quickly. Her right hand summons two fireballs to rotate around the Mario Bros., which should be dodged by jumping at the right time. Her left hand summons a ball of electricity that must be hit with a hammer. Hitting it will make it slide to the next brother and this must be repeated until it breaks. Throughout the fight, it will take more hits to break. Her hands can also attack by sweeping the Mario Bros. The brothers must jump over an arm when her eyes are pointed down and stay still when they are up. This attack requires all of her body parts to be available. Elder Princess Shroob's tentacle sweep and the Dark Star Core's arrow attack are similar to this attack. Cackletta's head also can partially heal either itself or one of her arms or heart (only when exposed). It can also boost the attack power of itself or one of her arms. If Cackletta's head is attacked while her arms are still present, they will immediately attack in retaliation, either using her finger flick or arm swing attack. Over the course of the fight, Cackletta will gain three new moves, each after a certain amount of the heart's HP has been depleted:

Cackletta's soul after it's turned red when low on HP, from Mario & Luigi: Superstar Saga + Bowser's Minions
Mario and Luigi fighting Cackletta's soul form when she's low on HP, with a Fawful apparition

At around 25% HP lost, her head can summon a mirage of Fawful that will shoot streams of energy balls from one brother to the other that must be jumped over before flying up to one of the brothers and laughing at them, flying away to repeat the attack if he isn't hammered. The tell for which brother the stream of energy balls will start is the same as Fawful's tell on the Koopa Cruiser: laughing for Mario and spinning for Luigi. If the mirage isn't hammered after a few cycles of the attack, it will vanish and the attack will end. At around 50% HP lost, her head can move her eyes up or down, indicating where she is going to fire a beam for each brother. If her eyes move up, she is going to fire upwards. If they move down, she will fire downwards. A few seconds later, she will stop time before actually firing the beams, forcing the brothers to jump or stand in the correct position ahead of time. Throughout the fight, she will fire more beams. At around 75% HP lost, her head can summon many blue balls of magic that will teleport around the battlefield before appearing in front of a brother and flying into them. The ones that turn pink target Mario, while the ones that turn green target Luigi, and the blue ones don't target either brother. When hammered, the magic balls will be launched back and damage any of Cackletta's exposed targets. In the 3DS remake, some of Cackletta's attacks are changed:

She can use her laser beam/time-stop attack from the very start of the battle; as a trade-off, she will only execute it once on any given turn (though much faster when angry). Her fireball attack does not last as long. Her electric ball attack always requires five hits and it moves closer to the brothers every time it is hammered, requiring the counterattacks to be closer together the more hits it takes. Cackletta has an additional ability not seen in the original game: she can raise her arms over the brothers, and then bring them down on top of them. This attack can be countered with the hammer. She can also attempt to flick one brother and smack the other, which has different timings. Her arm swing attack starts off slower and does not reverse, but it does speed up throughout the attack. Her Fawful mirage attack starts off slower, but when enraged, the attack speeds up and Fawful will quickly dart away after approaching a brother, requiring much more precise timing. Her aura balls now have rings that tilt in different directions, most likely to assist those with color blindness. Red balls with rings tilted left target Mario, green balls tilted right target Luigi, and blue balls with no tilt are harmless. The balls also no longer will hit Cackletta when hammered. Her enormous energy ball attack is relatively unchanged but is not used until Cackletta is angry. It is also more powerful in the remake, resulting in an effective one-hit KO if it lands.

Themes

Audio.svg Showdown with Cackletta! - Plays during the battle with Cackletta's soul in Mario & Luigi: Superstar Saga.
File infoMedia:M&LSS Showdown with Cackletta!.oga
Help:MediaHaving trouble playing?

Profiles and statistics

Mario & Luigi: Superstar Saga

Mario & Luigi: Superstar Saga enemy
Cackletta (2)
Cackletta HP 200 (180) POW 100-150 (95-150) Defense 150
Speed 120 Experience 0 Coins 8 (0)
Location Bowser's Castle Jump Normal Hammer Normal
Hand Normal Fire Critical Thunder Critical
Stat down? 0% Stun? 30% Burn? 0%
Level 40 Role Support Item drop None – 0%
None – 0%
Notice
  • Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
  • Stats in gray are only found in the game's coding and are not available during "normal" gameplay.
Mario & Luigi: Superstar Saga enemy
Left Arm (Cackletta)
Cackletta HP 80 (90) POW 100-150 (95-150) Defense 150
Speed 90 Experience 0 Coins 0
Location Bowser's Castle Jump Normal Hammer Normal
Hand Normal Fire Heal Thunder Critical
Stat down? 0% Stun? 0% Burn? 0%
Level 40 Role Support Item drop None – 0%
None – 0%
Notice
  • Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
  • Stats in gray are only found in the game's coding and are not available during "normal" gameplay.
Mario & Luigi: Superstar Saga enemy
Right Arm (Cackletta)
Cackletta HP 80 (90) POW 100-150 (95-150) Defense 150
Speed 90 Experience 0 Coins 0
Location Bowser's Castle Jump Normal Hammer Normal
Hand Normal Fire Critical Thunder Heal
Stat down? 0% Stun? 0% Burn? 0%
Level 40 Role Support Item drop None – 0%
None – 0%
Notice
  • Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
  • Stats in gray are only found in the game's coding and are not available during "normal" gameplay.
Mario & Luigi: Superstar Saga enemy
Heart
Cackletta HP 1200 (800) POW 100-150 (95-150) Defense 150 (135)
Speed 90 Experience 0 Coins 0
Location Bowser's Castle Jump Normal Hammer Normal
Hand Normal Fire Heal Thunder Heal
Stat down? 0% Stun? 0% Burn? 0%
Level 40 Role Boss Item drop None – 0%
None – 0%
Notice
  • Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
  • Stats in gray are only found in the game's coding and are not available during "normal" gameplay.

Mario & Luigi: Superstar Saga + Bowser's Minions

Mario & Luigi: Superstar Saga + Bowser's Minions enemy
Cackletta (Head)
Model of Cackletta's Head from Mario & Luigi: Superstar Saga + Bowser's Minions. HP 300 POW 195 DEF 155 SPEED 180 Experience 0
Fire Normal Thunder Normal Jump Normal Hammer Normal Coins 0
Stat down 30% Dizzy 60% Burn 0% Speed down 30% Item drop None (0%)
None (0%)
None (0%)
Level           40 Location(s) Bowser's Castle
Mario & Luigi: Superstar Saga + Bowser's Minions enemy
Left Arm (Cackletta)
Model of Cackletta's Left Arm from Mario & Luigi: Superstar Saga + Bowser's Minions. HP 320 POW 195 DEF 138 SPEED 178 Experience 0
Fire Heal Thunder Critical Jump Normal Hammer Normal Coins 0
Stat down 60% Dizzy 0% Burn 0% Speed down 30% Item drop None (0%)
None (0%)
None (0%)
Level           40 Location(s) Bowser's Castle
Mario & Luigi: Superstar Saga + Bowser's Minions enemy
Right Arm (Cackletta)
Model of Cackletta's Right Arm from Mario & Luigi: Superstar Saga + Bowser's Minions. HP 320 POW 195 DEF 138 SPEED 179 Experience 0
Fire Critical Thunder Heal Jump Normal Hammer Normal Coins 0
Stat down 0% Dizzy 0% Burn 0% Speed down 0% Item drop None (0%)
None (0%)
None (0%)
Level           40 Location(s) Bowser's Castle
Mario & Luigi: Superstar Saga + Bowser's Minions enemy
Heart
Model of Cackletta's Heart from Mario & Luigi: Superstar Saga + Bowser's Minions. HP 1280 POW 195 DEF 139 SPEED 180 Experience 0
Fire Heal Thunder Heal Jump Normal Hammer Normal Coins 0
Stat down 0% Dizzy 0% Burn 0% Speed down 0% Item drop None (0%)
None (0%)
None (0%)
Level           40 Location(s) Bowser's Castle

Names in other languages

Language Name Meaning Notes
Japanese ゲラゲモーナ
Geragemōna
Derived from「ゲラゲラ」(geragera, an onomatopoeia for derisive laughter), possibly「欺罔」(gimō, deception), and「な」(-na, Japanese name ending)
Chinese 咯咯莫纳
Gēgēmònà
「咯咯」is an onomatopoeia for laughing, and「莫纳」is a transliteration of the Japanese name.
Dutch Cackletta -
French (NOA) Caquetlina From caquet ("cackle") and Lina
French (NOE) Graguémona From the Japanese name
German Lugmilla From the German name "Ludmilla"
Italian Strega Ghignarda Witch Grin-ard; from ghigno ("grin")
Korean 까르게모나 (Super Smash Bros. Brawl)
Kkareugemona
From the Japanese name; "깔깔" (kkalkkal) is one of a sound of laughing in Korean
깔깔깔마녀 (Mario & Luigi: Superstar Saga DX)
Kkalkkalkkal Ma'nyeo
From "깔깔" (kkalkkal) and "마녀" (ma'nyeo, "witch")
Russian Каклетта
Kakletta
Cackletta
Spanish Bruja Jijí Heehee witch (referring to her laugh in the Spanish version)
Arms
Language Name Meaning Notes
Italian Braccio Destro Right Arm
Braccio Sinistro Left Arm
Heart
Language Name Meaning Notes
Italian Cuore Heart

Category:Electrical creatures Category:Final bosses Category:Deceased characters Category:Mario & Luigi: Superstar Saga bosses Category:Mario & Luigi: Superstar Saga + Bowser's Minions characters