Dark Block
- This article is about the enemy in Mario & Luigi: Dream Team. For the dark-elemental Baddie Blocks in Puzzle & Dragons: Super Mario Bros. Edition, see Baddie Block § Dark Block.
Dream Team enemy | |
---|---|
Dark Block | |
Location(s) | Dream's Deep (Area B) |
Role | Common |
Position | Normal |
Level | 23 |
HP | 133 |
Power | 169 |
Defense | 414 |
Speed | 38 |
Weakness | None |
Experience | 150 (180) |
Coins | 40 (100%) |
Item drop | Ultra Candy (10%) Knockout Hammer (3%) |
No Hitter | 34 |
World | Dream |
A Dark Block is a ? Block-impersonating Block enemy, found in the game Mario & Luigi: Dream Team. They appear only in Dream's Deep, the Pi'illo Castle version. Outside battle, they appear stationary until approached. They then appear to grow a face and move sideways, attempting to fall on the player. In battle, Dark Blocks cannot be hit by ground-based attacks due to their ability to fly. One of the Dark Block's attacks has the enemy float above Mario. Jumping into them counts down a timer. If the timer does not reach zero at the end of the attack, the face appears on the Dark Block as it falls on Mario, and may inflict a Dizzy status. Another attack that it uses is floating above Mario, but with spikes and Brick Blocks, from right to left. The player can avoid jumping, but the Dark Block will just strike back at the end of the attack. To avoid this, the player must jump to hit the Dark Block as is passes overhead. Hitting spikes causes damage (although the Dark Block will not strike if that happens), and hitting a Brick Block gives the player a Coin. If any attack is countered, the Dark Block's face appears sad, and the Dark Block's defense lowers greatly, and it will not attack. If a Dark Block is defeated, it transforms into an actual ? Block. The ? Block drops a Coin or an Item when hit, then disappears.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ダークブロック[?] Dāku Burokku |
Dark Block | |
French (NOA) | Ablocmination[?] | Portmanteau of "abomination" and "bloc" (block) | |
French (NOE) | Obscublok[?] | From "obscur" (dark) and "bloc" (block) | |
German | Zornblock[?] | Wrath Block | |
Italian | Bloccoscuro[?] | From "blocco" (block) and "oscuro" (dark) | |
Portuguese | Blocobscuro[?] | From "bloco" (block) and "obscuro" (dark) | |
Russian | Мракоблок[?] Mrakoblok |
From "мрак" (mrak, dark) and "блок" (blok, block) | |
Spanish (NOA) | Ablomi[?] | From "bloque" (block) and "abominación" (abomination) | |
Spanish (NOE) | Obscubloque[?] | From "bloque" (block) and "obscuro" (dark) |
Trivia[edit]
- Not counting the Papercraft models from Mario & Luigi: Paper Jam or giant bosses from this game and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Dark Blocks are one of three enemies in the Mario & Luigi series to not use 2D sprites like most characters, and is instead a 3D render, along with Shiny RoboBowser, the final boss of Mario & Luigi: Paper Jam and Cackletta's spirit form, the final boss of Mario & Luigi: Superstar Saga + Bowser's Minions. Outside of battle, the Dark Blocks do use 2D sprites however.