Super Mario Galaxy 2
Template:Infobox Super Mario Galaxy 2 is a 3D action platformer game for the Wii. It is the sequel to Super Mario Galaxy and is the fourth 3D platformer entry in the Mario franchise; it is also the first, and thus far, the only 3D platformer in the Mario franchise to be released on the same console as its predecessor (Super Mario Galaxy 2 was released on the Wii; the same console that Super Mario Galaxy was originally released for). The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they haven't played Super Mario Galaxy. In North America, help for beginners is found on the official website as well as on the Nintendo Channel.
Super Mario Galaxy 2 is also the first Wii title to be digitally re-released on the Wii U's Nintendo eShop service.
Story
General
The game's story takes place in a parallel world to that of Super Mario Galaxy[1][better source needed]. Every one hundred years, shining stardust falls on Mushroom Kingdom. On this particular day, residents of the Mushroom Kingdom come out and enjoy throwing and playing with the stardust.
Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma, who seems to like Mario and jumps into his hat, granting him spin power. Near the castle, Mario discovers it under attack by Bowser, now gigantic thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, Lumas who crashed near the castle offer to aid Mario to chase Bowser by transforming into a Launch Star and launching Mario to space.
After collecting a Power Star, Mario arrives on a planet-like object, where he meets Lubba, who tells his crew and their spaceship were attacked by Bowser. Realizing both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into Starship Mario, which is used to travel through space and find more Power Stars. During his travels, Mario has to deal with Bowser's forces, including Bowser Jr. and Giant Bowser himself.
Finally, Mario and friends locate Bowser's Galaxy Generator, where Bowser is fought for the final time. After Bowser's defeat, his empire becomes undone, and Peach is saved. A comet which was caught by Bowser's fortress is also freed and is revealed to be the Comet Observatory. Rosalina then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he's reunited with his "mama", heads back to his home, and takes Mario's hat as a souvenir, much to Mario's surprise. After the Comet Observatory leaves, Mario and Peach return to their own home using the Starship Mario. Along the way, Bowser is shown in a tiny form near Peach's Castle.
If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library. She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the Green Power Stars. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the Grandmaster Galaxy will be opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina will congratulate the player, and will appear on Starship Mario.
From instruction booklet
Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again...
"Dear Mario,
Would you like to share some cake while we watch the shooting stars? Meet me at the castle!"
-PeachMario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him...
Characters
- Luigi Artwork - Super Mario Galaxy 2.PNG
Toad Brigade (with Luigi and Rosalina in photo)
- Penguin.png
- Chance Cube Lumalee Artwork - Super Mario Galaxy 2.png
- Hungrylumasmg2.png
- Bunny.png
- Bill Board.png
- AssistLumaSmg2.png
- Cosmolina.png
Gameplay elements
The gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3-D planets of varying sizes and with many different types of surfaces. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower make a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars reappear for interplanetary navigation, along with a Luma and Mario's spin action. Additionally, the concept of "Dark Matter" appears as the medium of which Cosmic Clones are composed, and as a portal through which Airships emerge. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied.
Mario is controlled with the analog stick and can jump with the . The works just as the trigger did in Super Mario 64. The player uses it to make Mario crouch, do Somersaults and do Long Jumps. The centers the camera behind Mario, while the can adjust the camera angle manually. By pressing the upper part of the , the player can enter a first person perspective.
The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen. The Star Cursor is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk will make Mario perform a Spin.
One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. When Mario finds a Yoshi Egg, he can crack it to release and use Yoshi. Yoshi will change colors when eating either a Dash Pepper, Blimp Berry or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, and a Bulb Yoshi lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.
Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), Supermassive Galaxy, a galaxy that is reminiscent of Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, the checkpoint flag from New Super Mario Bros. Wii, Throwback Galaxy, a galaxy based on Whomp's Fortress from Super Mario 64, and a remix of the main theme and slide theme from Super Mario 64.
Like Super Mario Galaxy, Super Mario Galaxy 2 features a main hub. For traveling between different galaxies, Mario will use a planet shaped like his head, Starship Mario. Starship Mario can be explored, much like the Comet Observatory, although it is smaller. The game has a total of 242 stars to collect, twice the number of stars found in Super Mario Galaxy, including 120 Power Stars, 120 Green Power Stars and an extra 2 Power Stars in Grandmaster Galaxy.
Multiplayer from the original Super Mario Galaxy reappears, but in addition to being another star cursor, the second player is a Co-Star Luma. The second player can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now they can pick up coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.
Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. In some levels, the player may watch the Tip Network, which it is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on his or her way, an entity known as the Cosmic Spirit will ask Mario if he needs some help. Activating this mode, Mario will pass automatically through the level to find the Star. The player may stop this mode by pressing the , though once the player has chosen this mode, they will finish a level by getting a Bronze Star instead of one gold. The player must play through the level without the Cosmic Guide in order to gain a gold Star.
Unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level. Like in most Mario games, Luigi can jump higher but has reduced traction.
Enemies
New enemies
- Rhomp.png
- Octoboo SMG2.png
- PinheadSMG2.png
- Pupdozer Artwork - Super Mario Galaxy 2.png
- Snoodle.png
- SMG2 Spikeball Plant.png
- Whimp.png
*Technically appeared first as Giant Land Paragoombas in The Adventures of Super Mario Bros. 3.
Returning enemies
Template:More images * - Enemies which first appeared in Super Mario Galaxy.
- Mg10.jpg
- Bignsmall.PNG
- SMG2 Giant Land.png
- Nocoverart.png
- SMG Megawiggler.png
- Nocoverart.png
- Bobombsmg.png
- BombBoo.png
- BoomerangKuppaMG2.png
- BulletBillsmg.PNG
- Chomppup.PNG
- Saucer Planet.jpg
- CheepCheepsmg.PNG
- Dry Bones.png
- SMG2 BLL Lavalairroadplanet.png
- Red Insect.PNG
- Golden Chomp Artwork - Super Mario Galaxy 2.png
- SMG Goomba.PNG
- AstroGumbaSMG.gif
- Smg2bowserstatues.JPG
- SMG2 Screenshot Mandibug.jpg
- HammerKuppaMG2.png
- Galaxybig 0363.jpg
- Bowserjrbots.jpg
- SMG2MINE.png
- ParagoombaSMG2.png
- TBG5.png
- Prickly Piranha Plant Galaxy.png
- Nocoverart.png
- CosmicScuttleBugs.PNG
- Swoopinpoink.png
- Topman thing.png
- Starbag.PNG
- YSG10.PNG
- SwooperSMG.png
- Thwmopinway.jpg
- Undergrunt.PNG
- Nocoverart.png
- SMG2 BLL Whomplavaplanet.png
- TTG GS3.png
Bosses
Twenty-one bosses appear in the game. Some of them are fought more than once. The numbers below include Prankster Comet encounters.
Image | Boss | Times Fought | Image | Boss | Times Fought |
---|---|---|---|---|---|
Peewee Piranha | 2 | Giga Lakitu | 1 | ||
Digga-Leg | 2 |
{[File:250px-Gobblegut]] |
Gobblegut | 2 | |
Mandibug Stack (miniboss) | 1 | File:Bugaboom.png | Bugaboom | 1 | |
Rollodillo | 1 | Sorbetti | 1 | ||
Megahammer | 2 | Glamdozer | 1 | ||
File:Squizzardcannons.JPG | Squizzard | 2 | File:Prince Pikante.png | Prince Pikante | 1 |
Boomsday Machine | 2 | Whomp King | 1 | ||
Fiery Gobblegut | 1 | Giant Bowser | 3 | ||
Dino Piranha | 4 | King Kaliente | 4 | ||
File:MajorBurrows.png | Major Burrows* | 3 | Bouldergeist* | 2 | |
Fiery Dino Piranha | 2 |
Note: In Boss Blitz Galaxy, there is a Green Star on Major Burrows's planet and Bouldergeist's arena. In these situations, the player can choose to ignore the two bosses and go for the Green Star instead.
Items
- 1upSMG.png
- SMG2 WG Finish.png
- Pink Ball.png
- Transform nav balloon active.png
- Time Switch.png
- DISPENSER.png
- SMG BooSuit.png
- Transform nav light active.png
- SMG2 Checkpointflag 1.png
- CoinSMG.jpg
- Item Crystal!.png
- Flower Grapple.png
- Flying Block.PNG
- Honey.PNG
- Honey Wall.PNG
- Meteorite.png
- BStar.PNG
- Shrinking Tiles.PNG
- SMG2 RockMushroom.JPG
- SMG2 BM Swampplanet.png
- SMG2FFG4.png
- Rollstar.jpg
- TimerSMG2.png
- WarpPad.PNG
Power Ups
This game introduces the Cloud Flower, the Spin Drill and the Rock Mushroom. The Ice Flower and the Red Star are the only Power-Ups from the first game not to make a comeback appearance in the sequel. All of the Power-Ups except for the Rainbow Star appear in the Engine Room of Starship Mario, though none can be used, as they are contained as souvenirs in small glass domes which cannot be penetrated. However, the Cloud Flower will appear on the "forehead" of the Starship Mario which can be used around the ship.
Power-Up | Transformation | Function |
---|---|---|
Cloud Flower |
Cloud Mario |
Allows Mario to make three cloud platforms by shaking the Wii Remote. Also allows Mario to walk on other Clouds. If Mario picks up another Cloud Flower when he is Cloud Mario, his clouds would refill back up to three. |
Spin Drill |
An item that allows Mario to drill though dirt by shaking the Wii Remote which sends him to the other side of the planet Mario is currently on. | |
File:SMG2 RockMushroom.JPG Rock Mushroom |
Rock Mario |
Allows Mario to turn into a rock by shaking the Wii Remote, knocking out enemies and boulders along the way. Can also be used to destroy Red Crystals and to knock down bridges. |
Bee Mushroom |
Bee Mario |
Allows Mario to fly for a short time when the button is held. Also allows Mario to stick to honey walls, and give him the ability to walk on flowers and clouds. |
File:SMG BooSuit.png Boo Mushroom |
Boo Mario |
A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with button taps. Shaking the Wii Remote would allow Mario to go through certain things, and to ride like the wind. |
Fire Flower |
Fire Mario |
A power-up that allows Mario to throw fireballs at his enemies by shaking the Wii Remote. |
Spring Mushroom |
Spring Mario |
A power-up that transforms Mario into Spring Mario, allowing Mario to bounce extremely high by pressing the with good timing. |
Rainbow Star |
Rainbow Mario |
A power-up that turns Mario into Rainbow Mario, thereby making him completely invincible for a short time. |
Power Up Locations
1 - Only appear in Star 1
2 - Only appear in Star 2
3 - Only appear in Comet Star
Yoshi and Fruits
These are Yoshi's powerups and the locations they are in, along with the locations that Yoshi himself is in.
- Marioyoshireed.png
Dash Yoshi after eating a Dash Pepper
Blimp Yoshi after eating a Blimp Fruit
Bulb Yoshi after eating a Bulb Berry
Locations
Prankster Comets
Like the previous game, Prankster Comets appear and cause special missions to appear. While some comets from the first game return, others are completely new. Unlike the previous game however, comets are gotten by collecting Comet Medals instead of appearing randomly; also, not all galaxies have a comet (barring the Green Comet that appears after all 120 regular Power Stars are gotten). The table below shows how many Comet Medals it takes to cause a Prankster Comet to appear in a certain galaxy, as shown in the Prima Official Game Guide:
This table shows the galaxies that do not have a comet associated with them:
Galaxies
All forty-nine Galaxies can be accessed via the Grand World Map by piloting Starship Mario through the different worlds and galaxies. There are seven more galaxies in this game than in the first game. Galaxies marked with an asterisk (*) are only accessible by feeding a Hungry Luma. Additionally, each galaxy has a number of Green Stars, the amount of which is equal to the amount of Power Stars in the galaxy.
Development
The development of Super Mario Galaxy 2 started as soon as the first Super Mario Galaxy was released. Many of the ideas were based on those shown in the first game, which, for example, included moving or adding new stars in the levels. The project was initially called Super Mario Galaxy 1.5. The development of the new version of the game lasted a year; however, Miyamoto realized that the new game was beginning to overflow with new elements and ideas. Therefore, the team decided to create a real Super Mario Galaxy sequel rather than a new version of the original installment.[2] The development of the sequel then lasted two and half years.[3]
The game was revealed at E3 2009, along with New Super Mario Bros. Wii. Although the game was far along in development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009.[citation needed] According to Shigeru Miyamoto, 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."[4] On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for Super Mario Galaxy 2.[5]
Some of the developers wanted to include characters from other Nintendo franchises, such as Pikmin or Donkey Kong. However, Miyamoto shot down the idea. [6]
CEO of Nintendo America Reggie Fils-Aime stated that Super Mario Galaxy 2 would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from New Super Mario Bros Wii. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.
Super Mario Galaxy 2: Original Soundtrack
- Main article: Super Mario Galaxy 2: Original Soundtrack
An official soundtrack for the game has been released. It is a two-disc edition exclusive to Club Nintendo members in Japan which holds all seventy songs from the game. The game's official soundtrack is performed by the Mario Galaxy Orchestra.
Reception
Upon its release, Super Mario Galaxy 2 was met with critical acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. EDGE magazine has given the game a perfect score of 10 out of 10, being the third Mario game so far to receive such rating (the others were Super Mario 64 and Super Mario Galaxy). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10. Nintendo Power gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave four and half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating. Nintendo Power also gave the game many awards in addition to the near perfect score, including the Overall Game of the Year Award (Readers), Best Wii Game of 2010 (Staff and Readers), and more. It was awarded Game of the Year and Best Game on Wii by Guinness Book of World Records Gamer's Edition 2011.
Super Mario Galaxy 2 is the 13th best-selling game for the Wii, with 6.36 million copies sold worldwide, as of March 31, 2014.
Media
- For a complete list of media for this subject, see List of Super Mario Galaxy 2 media.
Quotes
- Main articles: List of quotes in Super Mario Galaxy 2, Super Mario Galaxy 2/Quotes
- "Oh, by the way, I found this 1-Up Mushroom a little while ago! Think you can use it?" - Banktoad
- "Super Mario Galaxy, Wahoo!" - Mario
- "First time in galaxy, always Comet medal somewhere. Look hard. Find!" - Whittle
Glitches
- Main article: List of Super Mario Galaxy 2 glitches
Yoshi's infinite Flutter Jump
To perform this glitch, Mario should ride Yoshi and perform a Flutter Jump. When he is almost finished, the player should release and press , then, release and hold , repeating this to gain more height.[7][8] This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, Bowser, and also even clear the Perfect Run with Yoshi. It is also because of this glitch that many other glitches have also been found.
Flip-Swap Superjump
In the Flip-Swap Galaxy, Mario can use the upward momentum from a Red-Blue Panel flipping up to perform an extremely long, high jump. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a Long Jump right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario will do a "superjump" that covers huge distance and can be used as a shortcut.[7][9]
This can also happen if Cloud Mario jumps immediately after he forms a cloud.[7]
Pre-release and unused content
In the debut trailer from E3 2009 and the two Media Summit Trailers, there were several differences from the games release.
- The starting planet in Boo Moon Galaxy was originally going to look similar to the Crystal Planet in Space Junk Galaxy from the first game.
- When a player used a Dash Pepper, the player did not glow or leave a glowing trail as in the final version.
- Good Egg Galaxy's background was used in Tall Trunk's Slide, and in Space Storm Galaxy's Topman's tower.
Gallery
- For this subject's image gallery, see Gallery:Super Mario Galaxy 2.
Staff
- Main article: List of Super Mario Galaxy 2 staff
General Producer
Producers
Director
Music
References to other games
- Super Mario Bros.: Supermassive Galaxy's music, which is itself a remix of Toy Time Galaxy's music from the first game, originated from this game's overworld music. The first few notes of this music are played when switching from Mario to Luigi and back. Other music from this game returned from Super Mario Galaxy as well.
- Super Mario Bros. 3: Supermassive Galaxy is similar to Giant Land from this game, as the two are of massive size and feature giant versions of common items and enemies.
- Super Mario World: Yoshi, who first appeared in this game, is playable in Super Mario Galaxy 2, and the percussion sounds heard when riding on Yoshi are re-used. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as Hightail Falls Galaxy's music, and the Ghost House theme returns as Haunty Halls Galaxy's music. Also, the sound effect that is heard when a P-Switch's effect is about to run out is used in the bonus areas of Super Mario Galaxy 2, and the sound effect heard when passing through a door in this game is used when opening a door in Boo Moon Galaxy.
- Yoshi's Cookie: Some of the cookies seen inside the chocolate box platforms via the Bulb Berry in Sweet Mystery Galaxy are the checked cookies from this game.
- Super Mario 64: The slider theme from this game (and its remake) is used for Tall Trunk Galaxy and Rolling Coaster Galaxy. The "Bowser's Road" theme is remixed once again. Also, the Throwback Galaxy is a replica of Whomp's Fortress, and its boss, the Whomp King, is fought there. Both games start with Peach sending a letter to Mario involving cake. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in Super Mario Galaxy 2. The Rainbow Star theme is remixed once again from the Wing Cap and Vanish Cap theme. Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
- Super Mario Sunshine: The Starshine Beach Galaxy is based on some elements from this game. The Twisty Trials Galaxy is a replica of the secret level found in Episode 4 of Ricco Harbor. The red and blue flipping platforms return, although they work differently. Piantas also return.
- New Super Mario Bros. Wii: The Midway Flag returns from this game, and the Cosmic Guide and Tip Network are based on the Super Guide and Hint Movies from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in Super Mario Galaxy 2's credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in Super Mario Galaxy 2, the audience claps in the same fashion they did in this game.
References in later games
- Donkey Kong Country Returns: The Flip-Out Galaxy's concept is back (but slighty changed) for the Switcheroo level.
- Super Mario 3D Land: Star Coins appear with a similar design to the Comet Medals. In addition, the theme used on bonus planets return. The blue and red flipping platforms return, and the "beat blocks" return as well. Cosmic Clones return, but they look different. An early theme for the Boom Boom battle was the same theme played when fighting Peewee Piranha.
- Mario & Sonic at the London 2012 Olympic Games: The Sky Station Galaxy (under the name "Synchro Battle Galaxy") appears in the Dream Spacewalk event.
- Fortune Street: Starship Mario makes an appearance as one of the Mario series game boards.
- Super Smash Bros. for Nintendo 3DS / Wii U: Starship Mario appears in the background of the Mario Galaxy stage.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオギャラクシー 2[?] Sūpā Mario Gyarakushī Tsū |
Super Mario Galaxy 2 | |
Chinese | 超級瑪利歐銀河2[?] Chāojí Mǎlìōu Yínhé Èr |
Super Mario Galaxy 2 | |
German | Super Mario Galaxy 2[?] | - | |
Korean | 슈퍼 마리오 Wii 2 갤럭시 어드벤처 투게더[?] Syupeo Mario Wii 2 Gaelleoksi Eodeubencheo Tugedeo |
Super Mario Wii 2: Galaxy Adventure Together | |
Spanish | Super Mario Galaxy 2[?] | - |
References
- ^ [1]
- ^ Nintendo Everything >> Blog Archive >> At one point, Super Mario Galaxy 2 was Super Mario Galaxy 1.5 "As soon as the project was over, we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available... we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2." - Miyamoto during Iwata Asks: Super Mario Galaxy 2 interview
- ^ Iwata Asks: Super Mario Galaxy 2 details
- ^ E3: Miyamoto: Galaxy 2 Is As Big As The Original
- ^ Shigeru Miyamoto Interview at Wired.com
- ^ Super Mario Galaxy 2 Could Have Featured Donkey Kong and Pikmin Cameos, But Miyamoto Said "No"
- ^ a b c A+Start (Mar 20, 2015)Super Mario Galaxy 2 Glitches - Son Of A Glitch - Episode 40 YouTube. Retrieved March 6, 2017.
- ^ Pottoww (Jul 5, 2014) Super Mario Galaxy 2 Glitch - How to Infinite Flutter using Yoshi (Explanation) YouTube. Retrieved March 6, 2017.
- ^ packattack04082 (Jun 20, 2010) Super Mario Galaxy 2 - Flip-Swap Galaxy - Think Before You Shake - 30.11 YouTube. Retrieved March 6, 2017
External links
- Official North American Website
- Official Japanese Website
- Official Oceanian Website
- Official European Website
- Wii's channel on Youtube - Super Mario Galaxy 2
- Official Chinese Website (TW)
- Official Chinese Website (HK)