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SMB2

Non-playable characters

Image Name Description
Subcon SMB2 sprite.png Subcons The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).

Enemies

Enemies are generally listed in the order they appear in the instruction booklet.[1] The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original Yume Kōjō: Doki Doki Panic.

Image Name Description Appearances Theme Grab
First Last
Shyguy - Red Shyguy - Red Wart's masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges. World 1-1 World 7-2 Ground Yes
Sprite of a pink Shy Guy from Super Mario Bros. 2. Shyguy - Pink Pink Shyguys turnaround when they reach the edge of platforms. World 1-1 World 7-2 Ground Yes
Tweeter Tweeter Masked birds that hop across the ground in short arches. World 1-1 World 7-2 Ground Yes
Snifit - Red Snifit - Red Shyguys that spit bullets. The bullets travel horizontally and damage Mario on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance. World 3-3 Ground Yes
Sprite of a gray Snifit from Super Mario Bros. 2. Snifit - Gray Gray Snifits jump in place and spit bullets. In some levels, they appear green. World 1-2 World 7-2 Ground Yes
Snifit - Pink Snifit - Pink Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits. World 1-3 World 7-2 Ground Yes
Ninji Ninji - 1 Cat-like ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis leap vertically but otherwise remain still. Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown. World 1-1 World 7-2 Ground Yes
Sprite of a Ninji from Super Mario Bros. 2. Ninji - 2 The second types of Ninjis chase Mario and hop in low arches. World 1-2 World 7-1 Ground Yes
Beezo - Red Beezo - Red Winged Shyguys that carry bidents. Red Beezos swoop down to strike Mario. World 1-2 World 5-3 Sky Yes
Sprite of a gray Beezo from Super Mario Bros. 2. Beezo - Gray Gray Beezos fly forward in straight lines. World 4-1 World 6-2 Sky Yes
Hoopster Hoopster Lady beetle-like enemies that live on vines. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Mario when they make contact with him from above or the side, but they can be safely stood on. World 1-1 World 7-1 Ground Yes
Madmask.png Phanto Masks that guard keys. Phantos are normally inert, but one comes to life when Mario grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by Invincible Mario with a Stop Watch in affect, but another one appears to take its place. World 1-2 World 7-2 Underground No
Trouter Trouter Goldfish-like enemies that ascend waterfalls. Mario can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides. World 1-3 World 5-2 Ground No
Porcupo Porcupo Hedgehog enemies protected by spines. Direct contact damages Mario. Porcupos are defeated only when an item is tossed at them. World 3-2 World 5-2 Underground No
Bob-omb Bob-Omb Walking bombs that travel back and forth. THey self-destruct when Mario is near. They can be used like normal bombs when tossed. World 3-3 World 7-2 Ground Yes
Albatoss Albatoss Raptors that carry Bob-Ombs and fly horizontally. They drop them when Mario is below. Albatosses can be stood on and used to reach distant areas. World 3-3 World 7-1 Sky No
Pidgit Pidgit Small crows that ride magic carpets. Pidgits swoop down to strike Mario, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself. World 1-2 World 5-3 Sky Yes
Cobrat Cobrat Snakes that spit bullets. Cobrats slither across terrain or sit in tall jars. When Mario draws near, they jump out and fire a single bullet. Cobrats were apparently charmed into working for Wart. World 2-1 World 6-3 Desert Yes
Panser Panser - Red Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Wart. World 2-1 World 7-2 Ground No
Sprite of a gray Panser from Super Mario Bros. 2. Panser - Gray Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up. World 3-1 World 7-2 Ground No
Sprite of a pink Snifit from Super Mario Bros. 2. Panser - Pink The pink Pansers actively pursue Mario. World 3-1 World 6-1 Ground No
Ostro Ostro Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Mario, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed. World 3-2 World 5-2 Ground Yes
File:Pokey SMB2 Sprite.png Pokey Segmented cactus enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. World 2-2 World 6-3 Desert No
Autobomb Autobomb Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Mario can ride on them. They are only destroyed with items. World 4-1 World 4-2 Snow No
Flurry Flurry Snowman-like creatures that chase Mario across icy terrain. They move quickly but have poor traction. World 4-1 World 4-3 Snow Yes
Spark Spark Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings. World 1-3 World 7-2 Underground No

Obstacles

Image Name Description Appearances
First Last
Tile sprite of quicksand from Super Mario Bros. 2. Quicksand Mario slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface. World 2-1 World 6-1
Jar Small jar The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be entered. World 3-3 World 7-2
Sprite of a Spike Trap from Super Mario Bros. 2. Spikes Spikes line the floor of fortresses. They damage Mario on contact, but Shyguys and other enemies can walk across them unharmed. World 1-3 World 7-2

Bosses

Bosses are listed in the order that they are first encountered.

Image Name Description Appearances
First Last
Mid-bosses
Birdo in Yume Kōjō: Doki Doki Panic/Super Mario Bros. 2. Birdo Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots eggs, which can be picked up and thrown back at her. World 1-1 World 4-3
Red Birdo Birdo - Red The red one shoots randomly eggs or fireballs (which harms players if they touch them). World 2-2 World 7-2
Gray Birdo Birdo - Gray The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks. World 5-1 World 7-1
Mask Gate from Super Mario Bros. 2. Mask Gate Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room. World 7-2
Bosses
Mouser Mouser Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A white and red variant was replaced by Clawgrip when Yume Kōjō: Doki Doki Panic was remade into Super Mario Bros. 2. World 1-3 World 3-3
Tryclyde Tryclyde Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him. World 2-3 World 6-3
Fryguy Fryguy Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into Small Fry Guys. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level. World 4-3
Clawgrip from Super Mario Bros. 2. Clawgrip Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated. World 5-3
Wart Wart Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A machine nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat. World 7-2

Items

These are collectibles, pickups, and health-restoring objects.

Image Name Description Image Name Description
CoinSMB2.png Coins Coins are found only in Sub-space. When Mario plucks vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives. A Sprout from Super Mario Bros. 2. Unripened vegetables Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
A Vegetable from Super Mario Bros. 2. Vegetables Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch. Turtle Shell Turtle shells Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If Mario attempts to land on the shell, they can ride on it.
Bomb Bombs Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies. They damage Mario if he is near. Mushroom Block Mushroom blocks Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so Mario can reach higher places. Mushroom block designs vary from world to world.
SMB2 1-Up Mushroom Sprite.png 1 UP mushrooms When Mario collects this item, they receive an extra life. Small heart Small hearts For every eight enemies defeated, a small heart appears. Small hearts restore any HP Mario has lost. If he is is in his Small form, the heart restores him to his Super form.
POW Block POW blocks Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen. Key Keys Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
Magic Potion Magic potions Found after being plucked, a magic potion creates a door depending where Mario tosses them. This door leads to Sub-space. Sprite of a Cherry from Super Mario Bros. 2. Cherries Found scattered throughout levels, cherries can be collected. If Mario collects five, a Starman appears.
Stop Watch Stop watches Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time. Crystal Ball Crystal balls Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open so Mario can complete the level.

Power-ups

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
Mario Luigi
Toad Princess
N/A Sprite of Mario from Super Mario Bros. 2
Regular Mario
Sprite of Small Luigi from Super Mario Bros. 2
Regular Luigi
Mario shrinks to this smaller size when he HP meter is reduced to one. He regains his stature when the health meter is restored. Unlike prior games, Mario returns to the level in his Super form after losing a life.
Sprite of Small Toad from Super Mario Bros. 2
Regular Toad
Sprite of Small Princess Toadstool from Super Mario Bros. 2
Regular Princess
Mushroom smb2.png
Mushroom
Mario's sprite from Super Mario Bros. 2
Super Mario
Luigi sprite from Super Mario Bros. 2
Super Luigi
Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
Sprite of Toad from Super Mario Bros. 2
Super Toad
Princess Toadstool sprite from Super Mario Bros. 2
Super Princess
Starman
Starman
Invincible Mario's sprite in Super Mario Bros. 2
Invincible Mario
Tile sprite of Invincible Luigi from Super Mario Bros. 2.
Invincible Luigi
A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
Tile sprite of Invincible Toad from Super Mario Bros. 2.
Invincible Toad
Tile sprite of Invincible Peach from Super Mario Bros. 2.
Invincible Princess

Objects

Objects are interactable elements of the environment that cannot be picked up or collected.

Image Name Description
Pluckable objects
A grass tuft from Super Mario Bros. 2. Grass Mario can pull tufts of grass to reveal objects, mainly vegetables.
Sprite of soft sand from Super Mario Bros. 2. Soft sand Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives Mario a way down.
Climbable objects
A climbable chain from Super Mario Bros. 2. Chain Chains appear inside fortresses and are always fastened to above terrain. Mario can climb up and down on them. They are of various lengths.
A ladder from Super Mario Bros. 2. Ladder Ladders function like chains, but are always resting on an accessible floor.
A beanstalk from Super Mario Bros. 2 Vine Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
Platforms
Sprite of bones from Super Mario Bros. 2. Bone Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
A brick wall. Brick wall Brick walls are breakable with bombs and Bob-Ombs. They often block exits in underground areas.
Sprite of a conveyor belt from Super Mario Bros. 2. Conveyor belt Thin platforms overhanging spikes in World 7-2 with moving surfaces. They can carry Mario and enemies on them. Some conveyor belts move left, while others move right.
Flying carpet Flying carpet After a Pidgit is defeated, Mario can ride and control its flying carpet for a short time to reach distant areas.
Sprite of Ice Block in Super Mario Bros. 2 Ice These cubes form long stretches of slippery terrain in ice levels. Mario's traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
Jar Jar Columnar platforms. Crouching on some of the large jars brings Mario inside and transports him to an underground sub-area. Items can occasionally be found inside jars, and Cobrats spring from some of them in the desert levels.
Sprite of a log from Super Mario Bros. 2. Log Logs are slowly carried down waterfalls, giving enabling Mario to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
Whale Whale Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry Mario upward, but the waterspouts can harm him if touched from the side.
Doorway objects
Sprite of a door from Super Mario Bros. 2. Door A door appears on the ground where Mario tosses a magic potion. Entering it brings him to Sub-space for a limited period of time.
SMB2 Key Door.png Locked door These doors are usually required for level progression and only open when Mario tries to enter with a key in hand. Doing so also makes any Phantos end their pursuit.
Mask Gate Mask Gate A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings Mario to the boss room.
Other objects
Sprite of the Dream Machine used for Super Mario Bros. 2 and Super Mario USA Dream Machine A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him.
Rocket Rocket Rockets are pulled from grass. When one is found, it automatically transports Mario to the next part of the level.

SMB3

Non-playable characters

Enemies

Image Name Description Appearances Theme New
First Last
Sprite of a Goomba from Super Mario Bros. 3. Goomba Goombas wander in whatever direction they happen to be going, mindlessly falling off platforms as they go. World 1-1 World 7-9 Ground
Sprite of a Paragoomba from Super Mario Bros. 3. Para-Goomba TBW World 1-2 World 8-2 Ground Template:Chart icon
Sprite of a red Paragoomba from Super Mario Bros. 3. Red Para-Goomba Para-Goombas are winged Goombas. They become regular Goombas after just one stomp. Brown Para-Goombas fly around, dropping Mugger Micro-Goombas onto Mario. Red Para-Goombas hop while chasing Mario. World 1-1 World 7-9 Ground Template:Chart icon
Micro-Goomba as it appears in Super Mario Bros. 3 Micro-Goomba Micro-Goombas are small Goombas. They are dropped by brown Para-Goombas. They drag Mario down if touched. Mashing A Button will get rid of them. World 1-2 World 8-2 Ground Template:Chart icon
Sprite of a Pile Driver Micro-Goomba from Super Mario Bros. 3. Pile Driver Micro-Goomba Pile Driver Micro-Goombas are Micro-Goombas inside dull bricks. They like to hide near other brick, jumping when Mario gets close. World 2-1 World 5-7 Ground Template:Chart icon
Sprite of a Big Goomba from Super Mario Bros. 3. Grand Goomba Grand Goombas are twice-as-large Goombas found in Giant Land. Other than their large size, they are identical to regular Goombas, and can be removed with one stomp. World 4-1 World 4-6 Ground Template:Chart icon
Kuribo's Goomba from Super Mario Bros. 3. Kuribo's Goomba Kuribo's Goomba is a Goomba wearing a special shoe; they try to stomp Mario with it. If Mario can bump the Goomba from under a block, then he can use the displaced shoe. Any other attack, however, will destroy the shoe as well. World 5-3 Ground Template:Chart icon
Sprite of a green Koopa Troopa from Super Mario Bros. 3. Green Koopa Troopa Koopa Troopas are found throughout the Mushroom World. One stomp will send it hiding in its shell. The shell can be used to defeat enemies, break empty bricks and hit blocks with items. Other attacks, however, will defeat it completely. Green shelled Koopa Troopas walk in one direction and fall over any edge they encounter. Red shelled Koopa Troopas will turn about if they come to a gap. World 1-1 World 8-1 Ground
Sprite of a red Koopa Troopa from Super Mario Bros. 3. Red Koopa Troopa TBW World 1-1 World 8-1 Ground
Sprite of a green Koopa Paratroopa from Super Mario Bros. 3. Green Koopa Paratroopa Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down. World 1-1 World 8-2 Sky
Red Koopa Paratroopa as it appears in Super Mario Bros. 3 Red Koopa Paratroopa Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down. World 1-4 World 8-1 Sky
Sprite of a green Big Koopa Troopa from Super Mario Bros. 3. Green Gargantua Koopa Troopa Just like the Giant Land variety of Goomba, Koopa Troopas also come in tremendous sizes and come in Green Gargantua Koopa Troopa and Red Giant Koopa Troopa varieties. They have the same vulnerabilities of normal Koopa Troopas, but their larger size makes them a more dangerous opponent to deal with. They each act the same as their smaller counterparts. World 4-1 World 4-6 Ground Template:Chart icon
A Red Giant Koopa Troopa as it appears in Super Mario Bros. 3 Red Giant Koopa Troopa TBW World 4-1 World 4-6 Ground Template:Chart icon
Colossal Koopa Paratroopa as it appears in Super Mario Bros. 3 Colossal Koopa Paratroopa Colossal Koopa Paratroopas are winged Green Gargantua Koopa Troopas. They only follow the hopping behavior. One stomp will make them lose their wings, reverting them to Green Gargantua Koopa Troopas. World 4-1 World 4-6 Ground Template:Chart icon
Sprite of a Piranha Plant from Super Mario Bros. 3. Piranha Plant Piranha Plants are carnivorous plants that live in pipes or quicksand. However, Piranha Plants will not emerge from their pipe if Mario is touching or standing directly on top of it, unless the pipe is sideways or upside down. Red Piranha Plants have two segments of leaves, while green ones have only one, though the sideways ones are red with one segment. World 1-1 World 8-1 Ground
Venus Fire Trap Venus Fire Trap Venus Fire Traps are Piranha Plants that spit one or two fireballs at Mario. Like normal Piranha Plants, they reside in pipes or quicksand, and they will not appear if Mario is near or on their pipe unless the pipe is upside down, and appear in two colored varieties depending on their height. World 1-1 World 8-2 Ground Template:Chart icon
A red Piranhacus Giganticus as it appears in Super Mario Bros. 3 Piranhacus Giganticus Giant Piranha Plants only reside in Giant Land. They will rise in and out of pipes, regardless of whether Mario is standing next to them or not. Like regular Piranha Plants, they appear in two colors, although this makes no difference in their behavior. World 4-1 World 4-6 Ground Template:Chart icon
This green Piranhacus Giganticus only appears in the NES version of Super Mario Bros. 3 Green Piranhacus Giganticus TBW World 4-6 Ground Template:Chart icon
Sprite of a Ptooie from Super Mario Bros. 3. Ptooie Ptooies are Piranha Plants that blow spiked balls and usually have legs. Occasionally, Ptooies will blow the spiked ball high into the air, allowing Mario to jump past them. World 6-1 World 7-8 Ground Template:Chart icon
Hammer Brother sprite Hammer Brother Hammer Brothers are the Koopa Troops's elite forces that attack Mario by throwing hammers in an upward arc. While not very common in traditional stages, they wander around the maps of Worlds 1, 3, 5, and 6. They tend to appear in pairs, which can make it difficult to find an opening to attack. World 1-Hammer Bro World 8-Hand Trap Ground
Boomerang Brother's sprite in Super Mario Bros. 3. Boomerang Brother Boomerang Brothers are like Hammer Brothers, except that their weapon of choice is the Boomerang. When they attack, the boomerangs they throw will double back for a second attack from the opposite direction. They appear as map enemies in World 2. World 1-3 World 8-Hand Trap Ground Template:Chart icon
Sprite of a Fire Bro from Super Mario Bros. 3. Fire Brother Fire Brothers are the least common type of the Hammer Brother family. Only a few Fire Brothers appear in the entire game; two are found in a secret part of World 2, and another one appears in the first Hand Trap level of World 8. They have red skin and they spit fireballs at Mario. World 2-Fire Bro World 8-Hand Trap Ground Template:Chart icon
Sledge Bro. sprite from Super Mario Bros. 3 Sledge Brother Sledge Brothers are larger Hammer Brothers. These tubby turtles have green skin and they throw hammers, albeit slower than Hammer Brothers. Sledge Brothers make big jumps, and if Mario is standing when a Sledge Brother lands, he will be stunned. They appear mostly in Giant Land, where they are mostly map enemies. World 4-3 World 8-Hand Trap Ground Template:Chart icon
A Podoboo from Super Mario Bros. 3. Podoboo Podoboos are large fireballs that leap from lava. World 1-Fortress World 8-Bowser's Castle Fortress
Sprite of a Dry Bones from Super Mario Bros. 3. Dry Bones Dry Bones is the animated skeleton of a Koopa Troopa, usually found in fortresses. If they are stomped, they collapse into a pile of bones. Moments later, however, the bones will rise back up off the ground and come back to life. World 1-Fortress World 8-Bowser's Castle Fortress Template:Chart icon
A Buzzy Beetle, from Super Mario Bros. 3. Buzzy Beetle Buzzy Beetles are turtles with fire-resistant shells. Otherwise, they act like green Koopa Troopas when on the ground. Buzzy Beetles can also walk on the ceilings of caves, and will fall from them while spinning in their shells when Mario approaches. World 1-5 World 4-3 Underground
Sprite of a Buster Beetle from Super Mario Bros. 3. Buster Beetle Buster Beetles are Buzzy Beetles that can pick up White Blocks and throw them at Mario. However, they can be beaten by any attack, even by fireballs. World 5-1 World 6-10 Underground Template:Chart icon
Sprite of a Para-Beetle from Super Mario Bros. 3. Para-Beetle Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. World 5-6 Sky Template:Chart icon
A cannonball from Super Mario Bros. 3. Cannonball Cannonballs are heavy metal spheres that are launched from cannons. World 1-Airship World 8-Tank Airship Template:Chart icon
Bullet Bill Bullet Bill Bullet Bills are large black bullets launched by Turtle Cannons. World 1-Airship World 8-1 Sky
Missile Bill as it appears in Super Mario Bros. 3, provided the player is Small Mario or Super Mario Missile Bill Missile Bills are flashing red Bullet Bills that turn around once if it misses Mario. World 4-5 Sky Template:Chart icon
Firesnake as it appears in Super Mario Bros. 3 Firesnake The Firesnake is a flame with four fireballs behind it. Firesnakes chase Mario in an effort to hurt him. They hop towards Mario. World 2-1 World 2-3 Desert Template:Chart icon
Sprite of a Boo from Super Mario Bros. 3 "Boo" Diddly "Boo" Diddlies are small white ghosts. They are shy, stopping when Mario looks at them. Once Mario looks away, they will resume their chase. World 2-Fortress World 8-1 Fortress Template:Chart icon
Sprite of a Stretch from Super Mario Bros. 3. Stretch Stretches are Boos attached to platforms. They are found exclusively in fortresses and are more of an obstacle than a true enemy. As Mario attempts to pass, a Boo will rise from the top and/or bottom of the platform and move along the surface. Stretches are usually found in groups. World 3-Fortress World 6-Fortress Fortress Template:Chart icon
Thwomp Thwomp Thwomps are living rectangular rocks. They try to squash Mario under their weight whenever he gets near or under them. World 2-Fortress World 8-Bowser's Castle Fortress Template:Chart icon
Sprite of an Angry Sun from Super Mario Bros. 3. Angry Sun The Angry Sun is a small Sun with an angry face. It only appears in two levels. To attack Mario, the Angry Sun swoops down in an attempt to hit him before returning to the sky. World 2-Desert World 8-2 Desert Template:Chart icon
Sprite of a Chain Chomp from Super Mario Bros. 3. Chain Chomp Chain Chomps are dog-like ball and chain creatures. They generally lunge towards Mario. They are usually attached to a block, but if 160 seconds go by, they will break free. World 2-5 World 5-1 Desert Template:Chart icon
Fire Chomp as it appears in Super Mario Bros. 3 Fire Chomp Fire Chomps are floating creatures resembling Chain Chomps with four fireballs for a chain. They fly freely and spit fireballs at Mario. When they run out of fireballs, they chase Mario before they explode. World 5-5 World 6-7 Sky Template:Chart icon
Sprite of a Rocky Wrench from Super Mario Bros. 3. Rocky Wrench Rocky Wrenches are mole-like turtles. Upon sighting Mario, a Rocky Wrench will pop out of its hole in an airship or vehicle, and chuck wrenches at him before descending back into its hole. World 2-Airship World 8-Tank Airship Template:Chart icon
Sprite of a Blooper from Super Mario Bros. 3. Bloober Bloobers are common underwater foes. They swim diagonally and follow Mario. World 3-1 World 7-4 Underwater
Sprite of a Blooper Nanny from Super Mario Bros. 3. Bloober with kids These Bloobers have four children following them. The Scattering Bloober type has an additional move: when she begins to glow, her kids will form a circle around her and radiate outward. More babies appear to replace the ones she lost a few seconds later. World 3-1 World 7-4 Underwater Template:Chart icon
A Bloober baby from Super Mario Bros. 3. Bloober baby Four mini-Bloobers that follow their parents, and are sent in the player's direction by Scattering Bloobers. World 3-1 World 7-4 Underwater Template:Chart icon
Sprite of a Lava Lotus from Super Mario Bros. 3. Lava Lotus Lava Lotuses are large artificial flowers that live underwater. They are capable of generating up to five fireballs (which can go through platforms) and releasing them. World 3-1 World 7-4 Underwater Template:Chart icon
CheepCheepSMB3.png Cheep-Cheep Cheep-Cheeps are fish foes that patrol shallow water. They come in red and green. The red variety jumps from the water in various ways and can swim quite fast while doing so, while the green kind slowly swims back and forth. World 3-2 World 8-Hand Trap Underwater
A Green Cheep Cheep from Super Mario Bros. 3 Green Cheep-Cheep TBW World 2-2 World 6-9 Underwater Template:Chart icon
Boss Bass and Big Bertha as they appear in Super Mario Bros. 3 Boss Bass Boss Basses are giant Cheep-Cheeps that swim on the surface of the water. When Mario gets too close, they lunge out of the water to eat him. Boss Bass can defeat Mario in one gulp, even if he transforms into Statue Mario. In the levels that they appear in, the tide rises and falls, making Mario an easy target. World 3-3 World 3-8 Underwater Template:Chart icon
Sprite of a Big Bertha from Super Mario Bros. 3. Big Bertha Big Berthas are giant Cheep-Cheeps who carry babies in their mouths. Occasionally, they stop to open their mouths and let their babies briefly swim out before resuming their movement. World 3-5 World 7-4 Underwater Template:Chart icon
Baby Cheep found in Super Mario Bros. 3 Baby Cheep Baby Cheeps are usually found with Big Bertha. World 3-5 World 7-4 Underwater Template:Chart icon
A Spiny Cheep Cheep as it appears in Super Mario Bros. 3 Spiny Cheep-Cheep Spiny Cheep-Cheeps swim even faster than red Cheep-Cheeps and can appear from both sides of the screen. They only appear in World 7-4. World 7-4 Underwater Template:Chart icon
Lakitu in Super Mario Bros. 3. Lakitu Lakitus are cloud-riding Koopas. They hover back and forth in the air above Mario, tossing a never-ending supply Spiny's Eggs to the ground. World 3-4 World 7-3 Sky
Sprite of a green Spiny Egg from Super Mario Bros. 3. Green Spiny Egg Eggs tossed by Lakitu that bounce off of walls and hatch into Spinies upon hitting the ground. The Green variety rolls along the ground after Mario. World 3-4 Sky Template:Chart icon
A red Spiny Egg as it appears in Super Mario Bros. 3 Spiny Egg TBW World 4-4 World 7-3 Sky
Sprite of a Spiny from Super Mario Bros. 3. Spiny Spinies are small turtles with spikes all over their shells; they cannot be stomped. However, if Mario bumps a block under a Spiny, or attacks it with a raccoon tail, it will tuck into its shell, letting Mario pick them up. They can also drop from the ceiling. Spinies also appear in the Battle Mode but with a different sprite and behavior. World 4-3 World 7-5 Ground
[Jelectro] Jelectro Jelectros are glowing electric jellyfish that remain stationary in the water. They are invincible, their touch is lethal, and they tend to hang out in groups. World 3-5 World 7-4 Underwater Template:Chart icon
Sprite of a Spike from Super Mario Bros. 3. Spike Spikes are small green turtles which pull spiked balls out of their mouths before throwing them at Mario. World 3-7 World 6-8 Underground Template:Chart icon
Sprite of a Bob-omb from Super Mario Bros. 3. Bob-omb Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from certain cannons, and explode on their own after a few seconds. World 3-9 World 8-Tank Ground
Sprite of a Hot Foot from Super Mario Bros. 3. Hot Foot Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him. World 4-Fortress World 8-Bowser's Castle Fortress Template:Chart icon
Walking Piranha as it appears in Super Mario Bros. 3 Walking Piranha Nipper Plant are little, white Piranha Plants. They sit still or patrol an area and leap up at Mario when he tries to pass them. World 5-1 World 7-8 Ground Template:Chart icon
Fiery Walking Piranha Fiery Walking Piranha This special Walking Piranha can spit multiple fireballs. Only one is found in the game, in World 7-8. World 7-8 Ground Template:Chart icon
Sprite of a Muncher from Super Mario Bros. 3. Muncher Munchers are invincible, black Walking Piranha-like flowers. They tend to grow in large clusters. The only way to defeat a Muncher is turn it into a coin with a Switch Block and collect it. Invincible Mario can walk on Munchers. Some of them are frozen in Ice Blocks. World 5-3 World 7-8 Ground Template:Chart icon
A crab from Super Mario Bros. 3 Angry blue crab from Super Mario Bros. 3 Crab Crabs require two hits in order to flip them upside-down. The first hit only makes them angry and speeds them up. Crabs only appear in Battle Mode. Battle Mode Underground
A Fighter Fly from Super Mario Bros. 3. Blue Fighter Fly from Super Mario Bros. 3 Fighter Fly Fighter Flies constantly hop their way across the screen, only briefly vulnerable. Fighter Flies only appear in Battle Mode. Battle Mode Underground
A fireball from Super Mario Bros. 3. Fireball Fireballs only appear in Battle Mode. There are three types: the first travels horizontally in a wavy pattern, the second bounces around diagonally, and the last is shot out of a pipe in a bonus stage. The former two emerges from the sides when enough time has passed. All share the same red sprite. Battle Mode Underground

Obstacles

Image Name Description Appearances
First Last
A Bowser Statue from Super Mario Bros. 3. Bowser Statue Bowser Statues are sculptures of King Bowser himself found in his castle. They are more than just egotistical decoration; many of them are capable of firing lasers downward in a 45 degree angle. World 8-Bowser's Castle
One of Bowser's fireballs from Super Mario Bros. 3. Bowser's flame Fireballs from Bowser that are summoned offscreen. World 8-Bowser's Castle
Foreground tile of a cannon for dark stages in Super Mario Bros. 3 Cannon Cannons usually shoot cannonballs, but some fire Bob-ombs. There are several different types of cannons, including quartet, diagonal, and giant varieties. World 1-Airship World 8-Tank
Foreground tiles of a diagonal cannon in Super Mario Bros. 3 Diagonal cannon Words! A whole bunch of them! TBD TBD
Foreground tiles of a giant cannon in Super Mario Bros. 3 Giant cannon Words! A whole bunch of them! TBD TBD
A Rocket Engine from Super Mario Bros. 3. Jet Engine Rocket Engines are cylindrical blocks that expel flames found on airships. Tanooki Mario can actually defeat the flame jets by transforming into a statue above them. However, a new flame will appear after a few seconds. World 3-Airship World 8-Jet
Lava from Super Mario Bros. 3. Lava Molten rock that can cause the player to instantly lose a life. World 1-Fortress World 8-Bowser's Castle
Foreground tiles of a quartet-cannon in Super Mario Bros. 3 Quartet-cannon Words! A whole bunch of them! TBD TBD
Desert.gif Quicksand Sand that sinks the player. World 2-Desert
Spikes in Super Mario Bros. 3. Spike Trap Pointy obstacles that damage the player. World 2-Fortress World 8-Fortress
Sprite of a tornado from Super Mario Bros. 3. Tornado This whirlwind sends Mario backwards. He can pass them by running and jumping through the center. World 2-Desert
A Turtle Cannon from Super Mario Bros. 3. Turtle Cannon Turtle Cannons shoot Bullet Bills. They are placed strategically throughout many levels, even on the ground, where Mario cannot duck beneath the bullets flying his way. World 1-Airship World 8-1

Bosses

Items

Power-ups

Objects

SMW

Defeatable enemies yield different points depending on the means of attack. Striking an enemy with the cape or knocking into one while it is standing on a block yields 100 points. Stomping or striking one with a shell yields 200.

Enemies are generally listed in the order they appear in the Shogakukan guidebook, which clusters them together based on level theme they predominantly appear in.[2] Enemies are otherwise clustered near their most immediate relatives.

Image Name Description Appearances Theme New
First Last
SMW Goomba Sprite.png Goomba A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in bubbles. Donut Plains 4 Funky Ground Template:Chart icon
Sprite of a Para-Goomba from Super Mario World Para-Goomba A parachuting Goomba. Donut Plains 4 Chocolate Island 5 Sky Template:Chart icon
Flying Goomba from Super Mario World Flying Goomba A hopping winged Goomba. Donut Plains 4 Funky Sky Template:Chart icon
Sprite of a Spiny from Super Mario World Spiny A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus. Vanilla Secret 2 Gnarly Ground
Sprite of a Spiny Egg Spiny Egg A Lakitu throws this. When it hits the ground, it hatches into a Spiny. Vanilla Secret 2 Gnarly Ground
Bob-omb from Super Mario World Bob-omb A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles. Vanilla Secret 2 Chocolate Island 5 Ground
Sprite of a Para-bomb from Super Mario World Para-bomb A parachuting Bob-omb. Vanilla Secret 2 Chocolate Island 5 Sky Template:Chart icon
A Fuzzy sprite from Super Mario World Fuzzy A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump. Donut Plains 3 Way Cool Ground Template:Chart icon
Sprite of a Wiggler from Super Mario World Wiggler A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs. Forest of Illusion 1 Outrageous Ground Template:Chart icon
Jumping Piranha Plant from Super Mario World JumpPumpkinPlant SMW.png Jumping Piranha Plant A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In Fall, all Piranha Plant variants wear Jack-o'-lanterns on their heads. These ones are called Jumping Pumpkin Plants. Yoshi's Island 1 Groovy Ground Template:Chart icon
A Jumping Fire Piranha Plant from Super Mario World. Fall version of Jumping Fire Piranha Plant from Super Mario World Jumping Fire Piranha Plant This rare Jumping Piranha Plant spits fireballs. Cookie Mountain Funky Ground Template:Chart icon
Sprite of a Piranha Plant from Super Mario World Piranha Plant in Fall Piranha Plant A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi. Vanilla Dome 3 Ground
A Volcano Lotus in Super Mario World. Volcano Lotus A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it. Donut Plains 1 Groovy Ground Template:Chart icon
Chargin' Chuck from Super Mario World Chargin' Chuck

A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.

Yoshi's Island 1 Bowser's Castle Ground Template:Chart icon
Sprite of a Sumo Brother from Super Mario World Sumo Brother A big Koopa that stomps the ground and sets fire to everything below him. Cookie Mountain Funky Ground Template:Chart icon
Sprite of a Pokey from Super Mario World Pokey A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump. Yoshi's Island 4 Groovy Ground
Monty Mole SMW sprite Monty Mole A mole that pops out of mountains and the ground and gives chase. Yoshi's Island 2 Cookie Mountain Ground Template:Chart icon
Sprite of a Mega Mole from Super Mario World Mega Mole A giant Monty Mole that lives underground. It can be ridden on. Chocolate Island 4 Valley of Bowser 2 Ground Template:Chart icon
Sprite of a Rex from Super Mario World Rex A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it. Yoshi's Island 1 Awesome Ground Template:Chart icon
DinoRhino SMW.png Dino-Rhino A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch. Chocolate Island 1 Chocolate Island 2 Ground Template:Chart icon
Sprite of a Dino-Torch breathing fire in Super Mario World. Dino-Torch A tiny Dino-Rhino that breathes fire. Chocolate Island 1 Chocolate Island 2 Ground Template:Chart icon
Sprite of a Red Koopa Troopa from Super Mario World Sprite of a Red Mask Koopa from Super Mario World Koopa (Red) A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In Fall, all Koopas wear Mario-themed masks and are referred to as Mask Koopas. Yoshi's Island 2 Funky Ground
Sprite of a Green Koopa Troopa from Super Mario World Sprite of a Green Mask Koopa from Super Mario World Koopa (Green) A turtle that walks off edges. Yoshi's Island 3 Funky Ground
Sprite of a Blue Koopa Troopa from Super Mario World Sprite of a Blue Mask Koopa from Super Mario World Koopa (Blue) This turtle is faster than other Koopa Troopas. It walks back and forth on its platform. Donut Plains 3 Funky Ground Template:Chart icon
Sprite of a Yellow Koopa Troopa from Super Mario World Sprite of a Yellow Mask Koopa from Super Mario World Koopa (Yellow) This turtle walks towards Mario or Luigi and drops a coin if stomped. #3 Lemmy's Castle Funky Ground Template:Chart icon
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (Red) A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell. Yoshi's Island 2 Funky Ground Template:Chart icon
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (Green) A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell. Yoshi's Island 2 Funky Ground Template:Chart icon
Sprite of a blue unshelled Koopa from Super Mario World Unshelled Koopa (Blue) This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one. Yoshi's Island 1 Funky Ground Template:Chart icon
Sprite of a yellow unshelled Koopa from Super Mario World Unshelled Koopa (Yellow) Once it jumps into a Yellow Shell, it becomes a flashing Shell. Donut Plains 4 Funky Ground Template:Chart icon
Sprite of a red Super Koopa from Super Mario World Super Koopa (Red) A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up. Donut Plains 1 Butter Bridge 2 Sky Template:Chart icon
Sprite of a green Super Koopa from Super Mario World Super Koopa (Green) It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks. Butter Bridge 2 Funky Sky Template:Chart icon
Sprite of a blue Super Koopa from Super Mario World Super Koopa (Blue) It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a Cape Feather when stomped. Donut Plains 1 Butter Bridge 2 Sky Template:Chart icon
Sprite of a Green Koopa Paratroopa from Super Mario World Sprite of a Green Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Green) A green Koopa Troopa with wings. It jumps around aimlessly. Yoshi's Island 3 Funky Sky
Sprite of a Red Koopa Paratroopa from Super Mario World Sprite of a Red Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Red) A red Koopa Troopa with wings. It flies around in a set area. Donut Secret 2 Awesome Sky
Sprite of a Yellow Koopa Paratroopa from Super Mario World Sprite of a Yellow Koopa Paratroopa with a mask from Super Mario World Koopa Paratroopa (Yellow) A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it. Awesome Funky Sky Template:Chart icon
Climbing Koopa from Super Mario World Climbing Koopa (Green) The green variety moves slowly, while the red variety is as fast as Mario and Luigi. #1 Iggy's Castle Bowser's Castle Fortress Template:Chart icon
Climbing Koopa from Super Mario World Climbing Koopa (Red) The green variety moves slowly, while the red variety is as fast as Mario and Luigi. #1 Iggy's Castle Bowser's Castle Fortress Template:Chart icon
Sprite of a Muncher from Super Mario World Muncher An invincible black plant. Donut Secret 2 Mondo Ground
Fire Snake in Super Mario World Fire Snake A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump. Outrageous Ground Template:Chart icon
Fishin' Lakitu's sprite for Super Mario World Fishin' Lakitu A Lakitu fishing with a 1-Up Mushroom. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu. Forest of Illusion 4 Sky Template:Chart icon
Lakitu Lakitu A turtle that rides in a cloud and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in pipes. Vanilla Secret 2 Gnarly Sky
Amazing Flyin' Hammer Brother from Super Mario World Amazing Flyin' Hammer Brother This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on. Donut Plains 4 Outrageous Sky Template:Chart icon
Bullet Bill Pidgit Bill SMW.png Bullet Bill A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with Pidgit Bills. Vanilla Dome 4 Outrageous Sky
Banzai Bill Banzai Bill A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game. Yoshi's Island 1 Awesome Sky Template:Chart icon
Sprite of a Spike Top from Super Mario World Spike Top A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump. Donut Plains 2 Valley of Bowser 4 Underground Template:Chart icon
Buzzy Beetle from Super Mario World Buzzy Beetle A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell. Donut Plains 2 Chocolate Secret Underground
Sprite of a Swooper from Super Mario World Swooper A green bat that lives in a cave and swoops downwards. Donut Plains 2 Valley of Bowser 2 Underground Template:Chart icon
Blargg sprite from Super Mario World. Blargg A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on. Vanilla Dome 1 Chocolate Secret Underground Template:Chart icon
Cheep Cheep from Super Mario World Cheep Cheep A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level. Yoshi's Island 4 Mondo Underwater
A Blurp from Super Mario World Blurp A fish wearing goggles. It swims in only one direction. Donut Secret 1 Star World 2 Underwater Template:Chart icon
Sprite of a Porcu-Puffer from Super Mario World Porcu-Puffer A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump. Vanilla Secret 3 Chocolate Island 1 Underwater Template:Chart icon
Urchin SMW.png Urchin A spiked creature that follows a set path underwater. Forest of Illusion 2 Underwater Template:Chart icon
Sprite of a Rip Van Fish from Super Mario World Rip Van Fish A sleeping fish that will chase after Mario or Luigi if it is awakened. Donut Secret 1 Star World 2 Underwater Template:Chart icon
Sprite of a Torpedo Ted in Super Mario World Torpedo Ted A slow-moving torpedo. Soda Lake Underwater Template:Chart icon
Boo Buddy from Super Mario World Boo Buddy A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible snake-like chain that bounce around the room. Others appear in large groups with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a similar behavior appear in the Sunken Ghost Ship. Boo Buddies flying in a circle formation. They are impervious to nearly all attacks. Donut Ghost House Valley Ghost House Ghost House
A Boo Buddy Block Boo Buddy Block A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on. Choco-Ghost House Ghost House Template:Chart icon
BigBoo SMW.png Big Boo A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump. Donut Secret House Forest Ghost House Ghost House Template:Chart icon
Fishing Boo SMW sprite.png Fishin' Boo A Lakitu-like ghost in a cloud, fishing with a blue flame. Choco-Ghost House Ghost House Template:Chart icon
Eerie Eerie A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks. Vanilla Ghost House Valley Ghost House Ghost House Template:Chart icon
Lava Bubble from Super Mario World Sprite of a diagonal Lava Bubble from Super Mario World Lava Bubble An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi. #1 Iggy's Castle Bowser's Castle Fortress
Ninji Ninji A cat-like ninja enemy that jumps up and down. Bowser's Castle Fortress
SMWDB.png Dry Bones A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs. #2 Morton's Castle Bowser's Castle Fortress
Bony Beetle SMW.png Bony Beetle An undead Buzzy Beetle that periodically ducks and bears spikes. Vanilla Fortress Valley Fortress Fortress Template:Chart icon
A Fish Bone as it appears in Super Mario World. Fishbone A darting fish skeleton. It is impervious to fireballs. Vanilla Fortress Bowser's Castle Fortress Template:Chart icon
Li'lSparky SMW.png Lil Sparky A little spark that circles a platform. #6 Wendy's Castle Bowser's Castle Fortress Template:Chart icon
Hothead SMW.png Hothead A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump. #6 Wendy's Castle Bowser's Castle Fortress Template:Chart icon
Angry Thwomp Thwomp A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle Bowser's Castle Fortress
Thwimp.png Thwimp A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle #7 Larry's Castle Fortress Template:Chart icon
Sprite of a Grinder in Super Mario World. Grinder A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump. Forest Fortress #6 Wendy's Castle Fortress Template:Chart icon
A Ball 'N' Chain from Super Mario World Ball 'N' Chain A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be stomped on, but it can be bounced off with a Spin Jump. #2 Morton's Castle Bowser's Castle Fortress Template:Chart icon
Sprite of a Magikoopa from Super Mario World Magikoopa A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports. #3 Lemmy's Castle #7 Larry's Castle Fortress Template:Chart icon
Bowser Statue Bowser Statue (Gray) A small statue of Bowser. The gray Bowser Statues spit fire. #5 Roy's Castle Bowser's Castle Fortress
Gold Bowser Statue Bowser Statue (Gold) A small statue of Bowser. The gold ones hop around. #5 Roy's Castle Bowser's Castle Fortress Template:Chart icon
Mechakoopa.png Mechakoopa A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon. Bowser's Castle Fortress Template:Chart icon

SML2

Enemies are generally listed in the order they appear in the Shogakukan guidebook for the game, which generally correlates to the order they are encountered.[3]


Image Name Description Appearances Theme New
First Last
A Goomba, from Super Mario Land 2: 6 Golden Coins. Goomba Walks forward aimlessly, can be defeated with one stomp. Mushroom Zone Cheep Cheep Course Ground
Sprite of Para-Goomba from Super Mario Land 2: 6 Golden Coins Para-Goomba Hops around in a small area, having their wings removed with one stomp. Mushroom Zone Whale Course Ground
SML2AquaGoomba.png Aqua Goomba Moves like a Goomba and propels Mario high into the air when stomped. Whale Course Underwater Template:Chart icon
Koopa Troopa sprite from Super Mario Land 2: 6 Golden Coins. Koopa Troopa Can be knocked into its shell, which can be kicked to hurt other enemies. Mushroom Zone Secret Course 6 Ground
A Piranha Plant, from Super Mario Land 2: 6 Golden Coins. Piranha Plant Periodically emerges from pipes to bite Mario. Mushroom Zone Secret Course 6 Ground
Venus Fire Trap Venus Fire Trap Periodically emerges from pipes, and shoots a fireball. The Exit Pumpkin Zone Level 3 Ground
Ragumo Ragumo Burrows underground to pop up and damage Mario. Invincibility! Forest Template:Chart icon
Bopping Toady.png Bopping Toady Hops a small distance before lashing out its tongue for a short-ranged attack. Invincibility! Forest Template:Chart icon
SML2 Spikey.png Spikey A hedgehog that curls up into a ball and dashes at Mario. Invincibility! Forest Template:Chart icon
Kyotonbo Kyotonbo Flies in quick, darting motions to home in on Mario. Invincibility! Forest Template:Chart icon
Moofish Moofish Swims in sap, and charges at Mario horizontally if he gets close. In the Trees Forest Template:Chart icon
A Noko Bombette, from Super Mario Land 2: 6 Golden Coins. Noko Bombette Patrols an area, and explodes after being stomped. In the Trees Forest Template:Chart icon
Ant Ant Marches back and forth in a small area, damaging Mario if touched. The Exit In the Syrup Sea Underground Template:Chart icon
SpikedAnt SML2.png Chikunto Has retractable spikes that can damage Mario if he tries to jump on it. The Ant Monsters Underground Template:Chart icon
A Dokanto, from Super Mario Land 2: 6 Golden Coins. Dokanto An ant with cannons on their heads that periodically fire pellets. The Ant Monsters Underground Template:Chart icon
A Goronto, from Super Mario Land 2: 6 Golden Coins. Goronto Digs up rocks and rolls them towards Mario. The Ant Monsters Underground Template:Chart icon
Battle Beetle Battle Beetle Jumps into the air, and flies downwards at an angle. The Exit In the Syrup Sea Forest Template:Chart icon
A Bee Fly from Super Mario Land 2: 6 Golden Coins Bee Fly Flies away when Mario gets close. The Exit Fiery Mario–Special Agent Forest Template:Chart icon
Tamara Tamara Egg-like enemies that emerge from small, plant-like pods and move upwards. Honeybees Beehive Template:Chart icon
Unera.png Unera Crawls slowly while patrolling an area. Honeybees Beehive Template:Chart icon
A Grubby from Super Mario Land 2: 6 Golden Coins. Grubby A spiky Unera that cannot be jumped on. Honeybees Beehive Template:Chart icon
Beebee Beebee Emerges from honeycombs, trying to home in on Mario to sting him. Honeybees Beehive Template:Chart icon
Sprite of Skeleton Bee from Super Mario Land 2: 6 Golden Coins Skeleton Bee A variant of Beebee that can come back to life when stomped. Honeybees Beehive Template:Chart icon
Buichi.png Bigbee Drops down to crush Mario, then flies back to its position. Honeybees Beehive Template:Chart icon
SML2 Dondon.png Dondon Flies forwards in a straight line. Hippo Final Boss: The Big Bird Sky Template:Chart icon
SML2 Toriuo.png Birdfish Hops out of the water, and glides on the air for a brief period of time. Hippo Underwater Template:Chart icon
SML2 Blurp.png Blurp Swims aimlessly in one direction, while occasionally pausing. Hippo Cheep Cheep Course Underwater
A Bomubomu, from Super Mario Land 2: 6 Golden Coins. Bomubomu Patrols an area, occasionally shooting cannonballs horizontally or diagonally. Moon stage Final Bosses: Three Mean Pigs! Ground Template:Chart icon
Miniship.png Poro Orbits blocks or areas of empty space. Moon stage Secret Course 2 Space Template:Chart icon
No.48 sprite No. 48 Jumps around, and fires arcing, exploding stars. Moon stage Space Template:Chart icon
Sprite of a mobile star enemy from Super Mario Land 2: 6 Golden Coins Star Floats in space, and cannot be defeated by any means. Star stage Secret Course 2 Space Template:Chart icon
A Gordo, from Super Mario Land 2: 6 Golden Coins. Unibo Indestructible enemies found in air and water. Hippo Turtle Zone Underwater Template:Chart icon
Tosenbo.png Tosenbo Inflates briefly to block Mario's path. Star stage Space Template:Chart icon
Sprite of Cheep-Cheep from Super Mario Land 2: 6 Golden Coins Cheep-Cheep Swims back and forth in the water. In the Syrup Sea Cheep Cheep Course Underwater
Spiny Cheep-Cheep puffed up. Spiny Cheep-Cheep Occasionally puffs up to float upwards underwater. Cheep Cheep Course Underwater
A Fish Bone as it appears in Super Mario Land 2: 6 Golden Coins. Honebon Swims underwater in an upside-down V-shape. Fiery Mario–Special Agent Whale Course Underwater Template:Chart icon
Keipu SML2.png Collector Runs away carrying a 1-Up Heart. Final Boss: One Mighty Mouse! Ground Template:Chart icon
Maskie.png Masked Ghoul Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped. Bat Course Witch's Mansion Course Ghost House Template:Chart icon
Sprite of spiked ball from Super Mario Land 2: 6 Golden Coins Spiked ball Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions. Bat Course Witch's Mansion Course Ghost House Template:Chart icon
A falling spike from Super Mario Land 2: 6 Golden Coins Falling spike Falls from the ceiling to hit Mario. Bat Course Ghost House
Boo Boo Buddy Chases Mario whenever he is not facing it, but hides when he is. Bat Course Witch's Mansion Course Ghost House
Sprite of Kurokyura from Super Mario Land 2: 6 Golden Coins Kurokyura Stays in place, sending small bats called Minikyura after Mario. Bat Course Ghost House Template:Chart icon
Sprite of Minikyura from Super Mario Land 2: 6 Golden Coins Minikyura Small bats fired at Mario by Kurokyura. Bat Course Ghost House Template:Chart icon
Bero.png Bero Stays still, damaging Mario with its tongue. Can be used as a platform. Pumpkin Zone Level 2 Ghost House Template:Chart icon
SML2 Karakara.png Karakara Hops into the air, before opening up and floating down, while moving side-to-side. Pumpkin Zone Level 2 Ghost House Template:Chart icon
SML2Fboi.png Fireball Boy Hovers around in a figure-eight area. Pumpkin Zone Level 2 Ghost House Template:Chart icon
Kyororo Kyororo Waits for Mario to appear before charging at him. Pumpkin Zone Level 2 Ghost House Template:Chart icon
Ghost Goomba Ghost Goomba Moves like a Goomba, but cannot be defeated with a stomp. Pumpkin Zone Level 3 Ghost House Template:Chart icon
A Pick, from Super Mario Land 2: 6 Golden Coins. Pikku Hops back and forth in a small area. Witch's Mansion Course Ghost House Template:Chart icon
SML2 Rerere.png Rerere Bounces back and forth as it sweeps the ground. Witch's Mansion Course Ghost House Template:Chart icon
Sprite of Yashichi from Super Mario Land 2: 6 Golden Coins Yashichi Spinning blades that move along tracks. Fiery Blocks Toybox Template:Chart icon
Tatenoko SML2.png Tatenoko Sawblades that move horizontally on a set path. Fiery Blocks Toybox Template:Chart icon
A screw from Super Mario Land 2: 6 Golden Coins Screw Emerges from the ground, and bounces towards Mario. Fiery Blocks Toybox Template:Chart icon
A Bear from Super Mario Land 2: 6 Golden Coins Bear Rolls on top of a Beach Ball, which can be used to traverse spiky and dangerous floors. Mario the Circus Star! Toybox Template:Chart icon
SML2 Kiddokatto.png Kiddokatto Charges at Mario at high speeds, usually in groups. Beware: Jagged Spikes Toybox Template:Chart icon
SML2 Jack-in-the-Box.png Jack-in-the-Box Emerges from ? Blocks, then hops around wildly. Beware: Jagged Spikes Toybox Template:Chart icon
A Bullet Bill, from Super Mario Land 2: 6 Golden Coins. Bullet Bill A bullet that is periodically fired out of Turtle Cannons. Beware: Jagged Spikes Turtle Zone Sky
Sprite of satellite from Super Mario Land 2: 6 Golden Coins Satellite Spins around a point slowly to damage Mario if touched. Final Bosses: Three Mean Pigs! Toybox Template:Chart icon
Wakiri Wakiri Sawblades in the ground that move back and forth. Final Bosses: Three Mean Pigs! Toybox Template:Chart icon
SML2 Shark.png Shark Swims slowly in the water, but charges when Mario gets close. Cheep Cheep Course Turtle Zone Underwater Template:Chart icon
Sprite of Furizo from Super Mario Land 2: 6 Golden Coins Furizo Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko. Mario's castle Castle Template:Chart icon
Sprite of Furiko from Super Mario Land 2: 6 Golden Coins Furiko Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo. Mario's castle Castle Template:Chart icon
Sprite of mechanical fist from Super Mario Land 2: 6 Golden Coins Mechanical fist A replica of Wario's fist that crashes down at great speed. Mario's castle Castle Template:Chart icon
A Karamenbo Karamenbo Four spinning pillars that come crashing down from the sky before rising back up. Mario's castle Castle Template:Chart icon
Don Gabamen SML2.png Floating Face Bounces around diagonally in small rooms. Mario's castle Castle Template:Chart icon

References

  1. ^ Nintendo of America (1988). Super Mario Bros. 2 Instruction Booklet. Redmond: Nintendo of America. Page 23–26.
  2. ^ Kagawa, Ryo, 100 Percent, Shigeo Tanabe, Naomaru Asao, and Ryuji Osawa, editors (1991). 『スーパーマリオワールド 任天堂公式ガイドブック』 (Vol. 1). Tokyo: Shogakukan (Japanese). ISBN 4-09-104117-5. Page 27–31.
  3. ^ BE-PAL 編集部, editors (1992). 『スーパーマリオランド2: 6つの金貨 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-09-102413-0. Page 10–16.