Mario & Luigi: Bowser's Inside Story

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
This article is about the original game for the Nintendo DS. For the remake of this game for the Nintendo 3DS, see Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
Mario & Luigi: Bowser's Inside Story
The North American cover of Mario & Luigi: Bowser's Inside Story.
North American box cover
For alternate box art, see the game's gallery.
Developer AlphaDream
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Nintendo DS
Release date Template:Release[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Japanese
Korean
Genre RPG
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
GRAC:All - All ages
Mode(s) Single-player

Mario & Luigi: Bowser's Inside Story is a Nintendo DS game developed by AlphaDream and published by Nintendo. It was released worldwide in 2009 and in South Korea in 2011. It is the third title in the Mario & Luigi series, preceded by Mario & Luigi: Partners in Time for the Nintendo DS in 2005 and succeeded by Mario & Luigi: Dream Team for the Nintendo 3DS in 2013. The title of the game is a parody on the term "inside story", meaning the "true" tale of an event from the perspective of an insider who participated in the action, as opposed to an outsider who only hears about the event later on. In this case, the game is a literal inside story, as Mario and Luigi have to adventure through Bowser's insides. The game's European Spanish, European French, and Italian name is a parody on the famous novel Journey to the Center of the Earth. The original French name is Voyage au centre de la Terre, the Spanish name is Viaje al centro de la Tierra, and the Italian name is Viaggio al centro della Terra.

This is the only non-3DS installment in the Mario & Luigi series not to be released on the Virtual Console for the Wii U.

A Nintendo 3DS remake of the game, titled Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, was released in Japan on December 27, 2018 and elsewhere in January 2019. Outside Japan, the release year marks the 10th anniversary of this game. This is the second game in the Mario & Luigi series after Mario & Luigi: Superstar Saga to have a remake.

Story

The blorbs being discussed.

After the Mushroom Kingdom's citizens start contracting the blorbs, a disease that swells Toads, Princess Peach holds an emergency conference meeting at her castle, which includes Mario, Luigi, Toadbert, Toadsworth, and a Star Sprite named Starlow. Bowser crashes in and is sent flying out of Peach's Castle after easily being defeated by Mario. While in Dimble Wood, Bowser comes across a cloaked merchant, who is Fawful in disguise, that gives him a "Lucky Mushroom" that causes him to inhale his surroundings, then returns to Peach's Castle and uses this ability to suck in the characters attending the conference.

Mario, Luigi, and Starlow reawaken inside the Trash Pit area of Bowser's body, where they acquire hammers and use them to hit an exposed nerve and rouse Bowser, who had been dumped in Cavi Cape Cave. Starlow, who talks to Bowser throughout the game under the alias "Chippy", withholds information surrounding the Mario Bros.' whereabouts and assists him in remembering the past events. Bowser then encounters Fawful, who explains that the blorbs and the Vacuum Mushroom he gave Bowser were all part of a plan to conquer both the Mushroom Kingdom and Bowser's Castle. He then has his minion, Midbus, battle Bowser, where Midbus wins against him and abandon him.

Bowser helps a stranded Broque Monsieur get back on Plack Beach, where Broque rewards Bowser a Vacuum Block, allowing him to control his sucking abilities. After defeating the Sea Pipe Statue, Bowser drinks water which allows Mario and Luigi to enter the Pump Works and defeat the Scutlet bug that was blocking Bowser's fire breath at the Flame Pipe. After subduing Broque's pet dog Broggy, Bowser enters Dimble Wood, where he eventually comes across three of his minions: Sergeant Guy, Corporal Paraplonk, and Private Goomp. They plan to retake Bowser's castle with a Banzai Bill launcher, where Bowser is required to find ammunition. Bowser procures a giant carrot as a makeshift missile, but the owner, a Wiggler, makes him eat it and then attacks him. After he obtains the Banzai Bill from the Wiggler, Bowser is then overcome with stomach pain caused by consuming a parasitic Durmite along with the carrot; Mario and Luigi then defeat it in battle.

After his stomach issue is resolved, Bowser proceeds to launch the Banzai Bill towards Bowser Castle. However, Midbus dodges Bowser's Banzai Bill by launching the castle and landing it on Bowser. The Mario Bros. revive him from the Rump Command, which unintentionally turns Bowser as giant as the castle. After Bowser defeats the castle, it flies away with Bowser in pursuit, traveling through Bumpsy Plains and Bowser Path to reach the destination. Bowser deflects Midbus's iron ball, which knocks the castle down. Entering the castle, Bowser discovers that Fawful has turned it into a theater and brainwashed all the Koopa Troop members into a pack of his own adoring fans. Fawful himself arrives and tricks Bowser, forcing him to perform a cage match with Midbus on stage. When Bowser wins, his prize is being forcibly fed fattening foods cooked by Fawful, gaining so much weight that he breaks through the floor and becomes trapped.

Peach tells the story about the Dark Star.

Exploring the newly opened Flab Zone and defeating some Kretin enemies, Mario and Luigi are reunited with Princess Peach, who explains that Fawful is actually after the Dark Star, an evil entity locked away under Toad Town that can only be revived using Peach herself. Fawful then uses a laser to extract Peach from Bowser and he and Midbus leave with her, while Bowser falls the rest of the way through the floor onto a treadmill they placed beneath him in the basement. He literally burns off all the excess fat, igniting a crate of Bob-ombs in the process which sends him blasting off back to Cavi Cape. He meets up with some Monty Mole minions and helps them drill all the way to Toad Town, but when Bowser wanders into the corridor leading to the Dark Star, the security system activates and electrocutes him, rendering him unconscious.

Mario and Luigi gain access to the Pipe Yard in Bowser's body, which allows them to use warp pipes to return to the outside world. They emerge in the Toad Town Caves themselves and try to head off Fawful, but arrive too late. Fawful takes the Dark Star to Peach's Castle and uses its power to create a barrier preventing the Mario Bros. from following him. With no other option, they head to Dr. Toadley to try and do something about the blorbs problem instead, but Bowser arrives at the clinic as well and the three battle, with Bowser losing. Dr. Toadley then tells Mario and Luigi that they need to collect three Star Cures to cure the blorbs and possibly find a way into the castle. Bowser awakens, hears this, and rushes off, determined to find the cures before the Bros. Dr. Toadley then reveals to Mario and Luigi that the first cure is held by Durmite inside Bowser's body, and they head back in to get it. They locate Durmite immediately, but it flees through an impassable barrier of Boo Blocks, stopping the Mario Bros. in their tracks.

The Boo Ray machine
Yikk presents the Boo-Ray Machine.

Meanwhile, Bowser heads to the shores of Blubble Lake, where his sneezes raise the propeller-topped Tower of Yikk out of the water and straight onto him. The Mario Bros. supersize Bowser again and he defeats the moving tower, venturing inside once he shrinks back to his regular size and meeting the ghost of Yikk, who shines his invention, the Boo-ray Machine, on Bowser's gut. The light from the machine causes the blocks to disappear and help Mario and Luigi navigate the maze beyond them, allowing them to track down Durmite, who reveals herself to be a sage named Wisdurm. She battles them, turning to a butterfly after her defeat, dropping the Star Cure, and flying off.

Bowser leaves the tower and meets up with Private Goomp, who tells him that he already had one of the Star Cures locked away in his treasure chamber, having recently stolen it from an old Koopa named Kuzzle. Bowser returns to his castle, regaining access to his treasure vault by pushing a statue of Fawful through the barricades in the floor, only to find that the Monty Bros. were now under Fawful's control and had built a railway straight through the vault. They use their train to ram Bowser out of the castle and into a boulder, resulting in another emergency revival and giant battle between Bowser and the train. Returning to his vault after destroying the train, Bowser realizes that he has forgotten the combination to the safe that the Star Cure is stored in, and asks "Chippy" to retrieve it for him. In the Memory Banks, Mario and Luigi have to defeat blocky doppelgangers of themselves, crafted from Bowser's own memories of them. After that, they reassemble a puzzle representing the memory and Bowser opens his safe, only to be pushed in by Private Goomp, Sergeant Guy, and Corporal Paraplonk, who had turned to Fawful's side. With nothing else to do in the cramped safe, Bowser eats the Star Cure, and it is retrieved from his gut by the Mario Bros.

Mario and Luigi return to Toad Town and are sent after the final Star Cure by Dr. Toadley. Guided by the doctor's messenger bird, Birdley, they meet the sage known as Chakron at the top of a cliff over Plack Beach, but he will only give them the Star Cure if they can knock him out of the pose he has held for a thousand years. After a cryptic hint from Chakron, Mario and Luigi head for Dimble Wood to collect Attack Pieces for the ground-shaking Snack Basket move, but Mario is kidnapped by a Sockop and has to be rescued by Luigi, who wears a knocked-out Sockop like a Goomba's Shoe to sneak into the enemies' territory. Reunited and having gathered all the pieces, the brothers return to Chakron and knock him over, so true to his word, he gives them the final Star Cure.

The Miracle Cure curing the blorb-infected Toads.

Back at the clinic, Dr. Toadley creates the Miracle Cure from the three Star Cures, which flies around ridding all the Toads of the blorbs and then allows Mario and Luigi to blast their way through the barriers to get to Peach's Castle. They search the gardens for a way in and are attacked by Midbus, who uses the remote-control Junker robot to fight them. The Mario Bros. win the battle and the robot goes haywire, throwing the safe containing Bowser into a pile of garbage, breaking it open. Bowser's back seized up from being in the cramped safe for so long, so Mario and Luigi go back inside him to fix it, allowing him to break into Peach's Castle for them.

Bowser fights his way to Fawful and Midbus as they are slowly awakening the Dark Star. Fawful supercharges his minion into Blizzard Midbus, but Bowser wins the ensuing fight and Midbus's new ice powers end up freezing him solid. Bowser punches out Fawful as he tries to absorb the Dark Star's powers and he only gets a portion of it, with the rest of the revived evil entity forcing its way inside Bowser. Mario and Luigi chase the Dark Star around as it absorbs Bowser's DNA and takes on his characteristics, eventually emerging as an incomplete copy of Bowser, which sucks up Peach and floats off in search of the rest of its power. Bowser goes after it, but is sidetracked by a final giant battle against Peach's Castle, which had been transformed into a giant robot by Fawful. He then battles Fawful himself, now souped-up by the Dark Star's powers into Dark Fawful. Bowser wins the fight and Fawful turns into a small ball of dark energy and tries to flee, but is absorbed by the Dark Star, allowing it to fully transform into Dark Bowser.

The real Bowser goes after his copy, chasing it to the tallest tower where it deposits the unconscious Peach before being confronted by Bowser, who aims to collect Peach, both castles and the Dark Star's powers. The final battle is waged on two fronts, starting off with Bowser fighting his clone, before punching it in the gut and forcing it to spit up Fawful. Bowser sucks up the little ball of energy and Mario and Luigi take over the fight, defeating both Fawful and the Dark Star Core inside Bowser. This leaves Dark Bowser unstable, and the real Bowser punches it until it explodes, freeing the Mushroom Kingdom from the Dark Star’s influence forever.

Inside Bowser, Fawful is then revealed to be on his way out, and with a dying grin, he attempts to take the Mario Bros. with him in a final explosion of his own, but all this accomplishes is making Bowser eject everyone he had inhaled. The liberated Toads and the now-conscious Peach move to congratulate Mario and Luigi on a job well done, and Bowser, confused and angry, realizes that the brothers had been inside his body the whole time. Starlow dismissively tells Bowser to not worry about what's in the past, but discovering that she was his supposedly loyal minion "Chippy" throws Bowser into a complete rage. The Toads and the Princess flee from the scene, and the credits show a montage of still images showing that Bowser loses the ensuing fight.

The cake Princess Peach sends Bowser at the end of Mario & Luigi: Bowser's Inside Story.
Bowser's cake.

Afterward, the heavily-injured Bowser is seen lying in bed at his castle while Private Goomp, Sergeant Guy, and Corporal Paraplonk beg him for forgiveness over their treason. Birdley arrives with a package from Peach, but when Starlow pops out of it to check in on him, Bowser angrily tells her to leave, as he is too busy fixing his castle to attack again anytime soon. He then lets the trio rejoin the rest of the Koopa Troop in helping with the repairs, and only once he is sure he is alone does Bowser open the package, revealing a thank-you cake with himself, Mario, Luigi, and Peach on it.

As in the other Mario & Luigi games, there is no "Endless Play" feature. As such, if the player plays the game after it is beaten and the ending is done, the game just starts from the last save point, before the final battle.

Battle system

The battle system of Mario & Luigi: Bowser's Inside Story is similar to that of its predecessors. There are some new additions to the system. In this installment, all Action Commands are evaluated based on how well they are performed. There are five evaluation levels. Ranging from the worst to the best, these levels are: Nothing, OK, Good, Great, and Excellent. The better an Action Command is performed, the more damage an attack does. Receiving a Nothing is equivalent to not performing an Action Command at all. This is carried into all the later installments of the series.

Stats

Each brother and Bowser have their own HP, SP, POW, DEF, and SPEED, as well as STACHE points for the brothers, and HORN points for Bowser. When they finish a battle, they each gain EXP Points and coins. With enough Experience Points, they can level-up and increase each respective statistic.

Stat Description
HP HP, or Heart Points, indicate the amount of remaining health a character has. When an enemy hits a character, they lose HP. When their HP reaches zero, they pass out, but can be revived with a 1-Up Mushroom or a 1-Up Deluxe. HP can be replenished with a Mushroom, a Nut or a Drumstick (Bowser only).
SP SP, or Special Points, indicates how many times Mario, Luigi, or Bowser can use a Special Move. Each attack uses up a certain amount of SP, draining the total. SP can only be restored by ingesting Syrup Jars.
Power POW, or Power, is how strong the fighter is. POW determines how much damage they can inflict.
Defense DEF, or Defense, is how much damage the character can block from an enemy hit. A higher DEF stat means less damage is taken.
Speed SPEED is how fast the character is. In any given battle, the fighter with the most SPEED gets to attack first. The turn then continues, allowing fighters with subsequently lower SPEED to attack until the fighter with the lowest SPEED has attacked. The fighter with the most SPEED then gets to attack again, and the cycle continues until a fight is over.
Stache STACHE, a Mario and Luigi exclusive stat, is the luck stat of this game. The higher their STACHE stats are, the greater there is a chance of a Critical or Lucky Hit, which doubles POW. A higher STACHE stat makes the player more likely to receive a hit on a Scratch Card.
Horn HORN, a Bowser exclusive stat, functions exactly the same as STACHE does.

Mario and Luigi's battle system

Mario and Luigi battling two Elite Goombules in Trash Pit, under Starlow's guidance
Mario and Luigi battling.

The battle system with Mario and Luigi is similar to the battles from the previous games. There are now six categories of attack during battle, as opposed to Mario & Luigi: Partners in Time's five, or Mario & Luigi: Superstar Saga's four. These are Jump, Hammer, Attack Pieces (Bros. Items), Items, Bros. Badges, and Escape. The Bros. can defend with their jump and their hammers. The Jump makes Mario and/or Luigi jump to dodge an attack or to counter-attack. The Hammer is used to counter-attack. The music played while battling is the same as the music played during the debut trailer, as seen in the Japanese site.

A new element has been added to battles, a gauge at the bottom of the screen with Mario and Luigi's heads on either end. When Mario or Luigi pull off an action command, that brother's end of the bar fills slightly. When they meet in the middle, it is possible to use a Bros. Badge move. The effect varies with the equipped badge. The normal effect is to restore 20% of both brothers' HP. Badges can be bought in one of the shops in Toad Town. Some of the badges require that the Action Commands be pulled off perfectly (EXCELLENT is displayed), and some only need GOOD!. An extra block that appears in the battles can be used to swap the badges that brothers use.

Bowser's battle system

Bowser inhaling the petals of two Flifits in Bumpsy Plains
Bowser battling.

Bowser has almost the same battle system as Mario and Luigi's, but with a few differences. He has different options: Punch replaces Jump, Fire Breath replaces Hammer and Enemy Attacks replace Special Attacks. However, he does not have Bros. Badges. Instead, Bowser gains a vacuum ability after the player advances further through the game. He can swallow enemies with this new ability to make Mario and Luigi fight them in his belly. He can also swallow parts of enemies that can restore his HP, raise defense or attack power, or rescue a Blitty. Bowser's defenses are the Punch and the Shell. Bowser's Punch can counter-attack an enemy, while his spiky shell can hit enemies that try to jump on his head or protect him from attacks.

Enemy Attacks are special attacks that use mostly members of Bowser's army, which are Goombas, Koopa Troopas, Shy Guys, Bob-ombs, Magikoopas, and Broggy. These attacks require the stylus to perform. These characters need to be liberated to unlock these attacks.

Special Attacks

Bowser Specials

Bowser has six Special Attacks, five of which are obtained via destroying cages contained Bowser's trapped minions.

Special Attack Illustration Description SP Location
Sprite of the Goomba Storm pile in Mario & Luigi: Bowser's Inside Story
Goomba Storm*
Goomba storm.png Touch each Goomba to fire him up! Flaming Goombas cause more damage!
Target: One enemy. Effect: BURN.
6 Dimble Wood (after rescuing the Goomba corps)
Sprite of the Shy Guy Squad pile in Mario & Luigi: Bowser's Inside Story
Shy Guy Squad
Shy Guy Squad.PNG ←Quickly slide the stylus repeatedly left. Roll Bowser far back for more damage!
Target: One enemy. Effect: None.
8 Bowser Path (after rescuing the Shy Guy corps)
Sprite of the Koopa Corps pile in Mario & Luigi: Bowser's Inside Story
Koopa Corps
Koopa Corps.PNG Slide the stylus to move Bowser up and down and repel the Koopa Shells!
Target: Random. Effect: None.
10 Blubble Lake (after rescuing the Koopa unit)
Sprite of the Bob-omb Blitz pile in Mario & Luigi: Bowser's Inside Story
Bob-omb Blitz
Bob-omb Blitz.PNG Slide the Bob-ombs into place fast! Line up with your foe and charge!
Target: Adjustable Effect: DIZZY.
12 Bowser Castle (after rescuing the Bob-omb squad)
Sprite of the Magikoopa Mob pile in Mario & Luigi: Bowser's Inside Story
Magikoopa Mob
Magikoopa Mob.PNG Quickly trace the Magikoopa's formation! Bowser's power boosts your magic!
Target: Random. Effect: BURN.
15 Peach's Castle (after rescuing the Magikoopa corps)
Sprite of Broggy as Bowser holds him for the Broggy Bonker Special Attack in Mario & Luigi: Bowser's Inside Story
Broggy Bonker
Broggy Bonker.PNG Scrub all the dirt off that filthy Broggy! Scrub him until he's clean!
Target: One enemy. Effect: DIZZY.
20 Broque Monsieur's Shop (after collecting all fifteen Blitties)

* - Required

Mario & Luigi Specials

Mario and Luigi obtain these special attacks via Attack Pieces found by hitting a Attack Piece Block and numerous other ways.

Bros. Attack Illustration Description SP Location
Sprite of the Green Shell Special Attack from Mario & Luigi: Bowser's Inside Story.
Green Shell*
MLBiS Green Shell.png Mario kicks with A Button; Luigi with B Button! Keep on kicking the shell!
Target: One enemy. Effect: None.
3 Trash Pit
Sprite of the Fire Flower Special Attack from Mario & Luigi: Bowser's Inside Story.
Fire Flower
MLBiS Fire Flower.png Repeatedly press the button of whoever's holding the big fireball!
Target: Random. Effect: BURN.
4 Pump Works
Sprite of the Jump Helmet Special Attack from Mario & Luigi: Bowser's Inside Story.
Jump Helmet
JumpHelmet BiS.png Land on the helmet and jump with A Button! Dash to the landing spots with +Control Pad left +Control Pad right!
Target: One enemy. Effect: None.
6 Flab Zone
Sprite of the Yoo Who Cannon Special Attack from Mario & Luigi: Bowser's Inside Story.
Yoo Who Cannon*
Yoo who cannon.png Remember which barrels the bros are in! A Button launches Mario; B Button launches Luigi!
Target: Random. Effect: None.
7 Toad Town (after mastering the Shell Mario technique)
Sprite of the Super Bouncer Special Attack from Mario & Luigi: Bowser's Inside Story.
Super Bouncer
Super bouncer.png Launch HIGH with A Button. Move Luigi to the ball's top with +Control Pad left +Control Pad right. Use B Button to squash.
Target: Random. Effect: DIZZY.
7 Energy Hold
Sprite of the Mighty Meteor Special Attack from Mario & Luigi: Bowser's Inside Story.
Mighty Meteor
Mighty meteor.png Dash with +Control Pad left +Control Pad right! Press and hold A Button or B Button to build power, and release to swing!
Target: Random. Effect: POW down.
8 Toadley Clinic (from the intern after obtaining the Miracle Cure)
Sprite of the Spin Pipe Special Attack from Mario & Luigi: Bowser's Inside Story.
Spin Pipe
Spin pipe.png Memorize how the bros stack up! Mario stomps with A Button; Luigi with B Button!
Target: One enemy. Effect: DIZZY.
10 Plack Beach (after completing Kuzzle's first puzzle)
Sprite of the Snack Basket Special Attack from Mario & Luigi: Bowser's Inside Story.
Snack Basket*
Snack basket.png Use +Control Pad left +Control Pad right to eat, then repeatedly press A Button to throw Luigi. Slam down with B Button!
Target: All ground-based enemies. Effect: None.
14 Dimble Wood
The Magic Window Special Attack from Mario & Luigi: Bowser's Inside Story.
Magic Window
Magic window.png Mario stomps with A Button; Luigi with B Button. Both stomp together with A Button and B Button!
Target: Random. Effect: DIZZY.
18 Bowser's Castle (after defeating the Shroobs)
Sprite of the Falling Star Special Attack from Mario & Luigi: Bowser's Inside Story
Falling Star
Falling star.png Aim with +Control Pad. Throw at the star with A Button if the light is red, B Button if it's green!
Target: One enemy. Effect: DEF down.
20 Peach's Castle Garden

* - Required

Giant Bowser battle system

Super Bowser fighting Bowser's Castle
Giant Bowser battling Bowser Castle

At certain points in the game, Bowser gets crushed by a large object such as Bowser's Castle. In order to revive Bowser, the Bros. must play a 2D-Shooter-like minigame in the Rump Command. When revived, Bowser grows to a giant state. In order to complete these battles, the player must rotate their DS sideways to play. In these battles, Bowser only has three options of attack. Punching requires quickly sliding the stylus across the screen to execute. Fire requires the player to blow into the DS microphone. The last option, Healing, requires Mushrooms found within the battle itself. Defending includes an event where the player must tap the touch screen in certain areas to counter-attack, punching to deflect blows, and blowing huge flames at the enemy. After each giant battle, Bowser returns to normal. There are four such battles in the game.

Ranks

Main article: Rank

When leveling up Mario and Luigi, and Bowser occasionally reach a rank. When this happens new criteria is added to the game such as being able to equip more clothing or being able to shop at certain places. Here is a list of the ranks:

Mario & Luigi

Rank Name Achieved at Level Benefit
Sprite of the Mushroom Rank in Mario & Luigi: Bowser's Inside StoryMushroom Rank Default Allows up to one accessory to be equipped.
Sprite of the Shell Rank in Mario & Luigi: Bowser's Inside StoryShell Rank 6 Allows up to two accessories to be equipped.
Sprite of the Flower Rank in Mario & Luigi: Bowser's Inside StoryFlower Rank 12 Allows up to three accessories to be equipped.
Sprite of the Shine Rank in Mario & Luigi: Bowser's Inside StoryShine Rank 18 Allows the bros to shop at the Toadles Boutique in Toad Town.
Sprite of the Star Rank in Mario & Luigi: Bowser's Inside StoryStar Rank 25 Allows the bros to shop at the Star Shop in Toad Town.
Sprite of the Rainbow Rank in Mario & Luigi: Bowser's Inside StoryRainbow Rank 40 When both brothers reach this rank, gives the Excellent!! Bros Badge.

Bowser

Rank Name Achieved at Level Benefit
Sprite of the Bronze Boss Rank in Mario & Luigi: Bowser's Inside StoryBronze Boss Rank Default Allows up to one accessory to be equipped.
Sprite of the Silver Boss Rank in Mario & Luigi: Bowser's Inside StorySilver Boss Rank 10 Allows up to two accessories to be equipped.
Sprite of the Gold Boss Rank in Mario & Luigi: Bowser's Inside StoryGold Boss Rank 20 Allows up to three accessories to be equipped.
Sprite of the Final Boss Rank in Mario & Luigi: Bowser's Inside StoryFinal Boss Rank 40 Gives the Intruder Fangs equipment to Bowser.

Items

Key items

There are many items that appear in the game that the heroes must obtain in order to advance in the game. Most of these items require the players to go through some trial, whether it be a challenge, facing a boss, or through other means.

Image Name In-game description Location storyline/
required?
VacuumMushroom.png Vacuum Shroom A strange Mushroom that gives Bowser the ability to inhale anything. Dimble Wood
The Hammer icon in Mario & Luigi: Bowser's Inside Story Hammers Hammers found in the Trash Pit. Use 'em to whack and break stuff! Trash Pit
The Vacuum Block Vacuum Block A rare block from Broque Monsieur. In battle, Bowser inhales stuff! Plack Beach
A Stingler from Mario & Luigi: Bowser's Inside Story Stingler An item that might shock something. Where should you use it? Pump Works
The Banzai Bill from Mario & Luigi: Bowser's Inside Story Banzai Bill An enormous, black, shiny weapon. If it's launched at you, you're toast! Dimble Wood
Sample sprites for the Star Panel in the star menu, shown here a star-shaped and an inverted triangle versions etc. Star Panel An item created in the Energy Hold. It takes on various shapes. Energy Hold
The red Star Cure Red Cure A curative held by the wise Wisdurm. It took a while to find this thing... Energy Hold
The yellow Star Cure Yellow Cure The curative found at Bowser Castle. Bowser swallowed it, so it's all sticky. Treasure Chamber
The green Star Cure Green Cure A 1,000-year-old curative held by Chakron above Plack Beach. Plack Beach cliff
Miracle Cure (from Mario & Luigi: Bowser's Inside Story.) Miracle Cure A true miracle cure made by combining the three curatives. It works incredibly! Toadley Clinic
Birdley.png Birdley Dr. Toadley's pet bird. It guides Mario and friends around. Toadley Clinic
Puzzle Sack.png Puzzle Sack A puzzle in a sack. Give it to Kuzzle. Plack Beach
Sprite of a Blitty used in the star menu Blitty A Blitty from [enemy]. various enemies
Mushroom Ball.png Mushroom Ball An item for the PR Toad in Toad Town. He'll give you what's inside! Toad Town Mall
The Blue Key from Mario & Luigi: Bowser's Inside Story Blue Key A key that opens the blue door on the second floor of Peach's Castle. Peach's Castle 2F
The Red Key from Mario & Luigi: Bowser's Inside Story Red Key A key that opens the red door on the second floor of Peach's Castle. Peach's Castle 2F
The Green Key from Mario & Luigi: Bowser's Inside Story Green Key A key that opens the green door on the second floor of Peach's Castle. Peach's Castle 2F

Consumable items

These are the items that appear in Mario & Luigi: Bowser's Inside Story. Please note that some of the items used in this game have appeared in the previous installments.

Image Name Description
Icon of a Mushroom Mushroom Restores 30 HP to one of the bros.
Icon of a Mushroom Super Mushroom Restores 60 HP to one of the bros.
Icon of a Mushroom Ultra Mushroom Restores 120 HP to one of the bros.
Icon of a Mushroom Max Mushroom Restores 240 HP to one of the bros.
1-Up Mushroom 1-Up Mushroom Revives a fallen bro with half HP.
1-Up Mushroom 1-Up Deluxe Revives a fallen bro with full HP.
Drumstick.png Hot Drumstick Restores 80 HP to Bowser.
Drumstick.png Fiery Drumstick Restores 150 HP to Bowser.
Drumstick.png TNT Drumstick Restores 280 HP to Bowser.
Nut.png Nut Restores 20 HP to both bros.
Nut.png Super Nut Restores 40 HP to both bros.
Nut.png Ultra Nut Restores 80 HP to both bros.
Nut.png Max Nut Restores 160 HP to both bros.
Syrup BiS.png Syrup Jar Restores 10 SP.
Syrup BiS.png Supersyrup Jar Restores 20 SP.
Syrup BiS.png Ultrasyrup Jar Restores 30 SP.
Syrup BiS.png Max Syrup Jar Restores 40 SP.
Star Candy Star Candy Restores all HP & SP and cures status ailments.
Herb Refresh BIS.png Refreshing Herb Cures status effects.
Bean M&LBIS sprite.png Heart Bean Increases HP to the selected character by 1 Point.
Bean M&LBIS sprite.png Special Bean Increases SP to the selected character by 1 Point.
Bean M&LBIS sprite.png Power Bean Increases POW to the selected character by 1 Point.
Retry Clock.png Retry Clock Allows the player to restart a battle if defeated.

Equipment

Clothing

Main article: List of clothing in Mario & Luigi: Bowser's Inside Story

Mario & Luigi: Bowser's Inside Story differs from its predecessors by including a more varied clothing system. In addition to overalls, Mario and Luigi can wear socks, gloves, boots, and accessories while Bowser can wear shells, arm bands, rings, and fangs. Mario, Luigi, and Bowser can wear additional clothing types if they rank up from repeated battles.

Badges

Badges in Mario & Luigi: Bowser's Inside Story are used exclusively by Mario and Luigi, and they work differently from its predecessors. Mario and Luigi must successfully perform Action Commands to fill the badge gauge. Once the gauge is filled, players can tap it to receive an effect that benefits them in a variety of ways, which can be changed depending on the type of badge both brothers wear.

In the table, the left side of the badge (Luigi's badge) decides how good the action command must be to fill the bar, and how big the effect will be. The right side (Mario's badge) decides what the effect will be.

Name of Badge Icon Price (coins) Found In Effect
Mushroom Badge One of Mario's Badges, the Mushroom Badge. N/A Obtained from Princess Lipid Restores HP.
Powerful Badge One of Mario's Badges, the Power Fury Badge. 2000 Bought from Toad Town's Badge Shop Increases both brothers' POW in the next attack.
Bonus Badge One of Mario's Badges, the Bonus Badge. 500 Bought from Toad Town's Badge Shop Increases amount of EXP and Coins brothers get in the battle it was used.
Bro Badge One of Mario's Badges, the Brother Badge. 1000 Bought from Toad Town's Badge Shop Restores SP.
Good Badge One of Luigi's Badges, the Good Badge. N/A Obtained from Princess Lipid Mario or Luigi must achieve at least a "good" rating to fill the meter.
Great Badge One of Luigi's Badges, the Great Badge. 500 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least a "great" rating to fill the meter.
Excellent! Badge One of Luigi's Badges, the Excellent! Badge. 1000 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
Excellent!! Badge One of Luigi's Badges, the Excellent!! Badge. N/A Obtained after Mario and Luigi become Rainbow-Ranked (Level 40) Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties. If an excellent is not possible at the time, the meter will not break.
Combined effects
Badge One of Mario's Badges, the Mushroom Badge. One of Mario's Badges, the Power Fury Badge. One of Mario's Badges, the Bonus Badge. One of Mario's Badges, the Brother Badge.
One of Luigi's Badges, the Good Badge. Restores 20% of HP Increases Attack Power by 1.2x Increases Coins by 1.2x Restores 20% of SP
One of Luigi's Badges, the Great Badge. Restores 30% of HP Increases Attack Power by 1.5x Increases Coins by 1.4x Restores 30% of SP
One of Luigi's Badges, the Excellent! Badge. Restores 50% of HP & Cures Status Effects Increases Attack Power by 2x Increases EXP by 1.2x, and Coins by 1.6x Restores 50% of SP
One of Luigi's Badges, the Excellent!! Badge. Restores 100% HP & Cures Status Effects Increases Attack Power by 4x Increases EXP by 1.5x, and Coins by 2x Restores 100% SP

Status ailments

Many status ailments appear in Mario & Luigi: Bowser's Inside Story. Each type affects the heroes and enemies with their own variables. Many enemies can inflict the diseases, as well as some attacks that the three heroes can learn. To relieve the effects, the player can use a Refreshing Herb or - depending on the type - can wait for it to run out of their systems.

Image Name Description Affects
Mario under the "Burn" status effect. Burn Player has fire on them; prevents them from attacking/dodging; loses partial HP every turn. Mario; Luigi; Enemies
Luigi under the "DEF Down" status ailment. DEF-Down Defense stat is lowered; affected player takes more damage. Mario; Luigi; Bowser; Enemies
Bowser having his defense increased DEF-Up Defense stat is boosted; affected character takes less damage. Mario; Luigi; Bowser; Enemies
Luigi under the "Dizzy" status ailment. Dizzy Player cannot move from confusion and is unable to attack/dodge. Mario; Luigi; Bowser; Enemies
Bowser under the "Fury" status effect Fury Player grows furious and increases damage dealt and received. Bowser
Durmite X under the POW-Down status ailment in Mario & Luigi: Bowser's Inside Story. POW-Down Attack Power is lowered; affected player deals less damage. Mario; Luigi; Bowser; Enemies
Bowser under the "Pow Up" status effect POW-Up Attack Power is boosted; affected player deals more damage. Mario; Luigi; Bowser; Enemies
Bowsers Inside Story Poison.png Poison Player turns purple and loses partial HP every turn. Mario; Luigi
Luigi under the "Speed Down" status ailment in Mario & Luigi: Bowser's Inside Story. SPD-Down Speed stat is lowered; affected player gets fewer turns. Mario; Luigi; Bowser; Enemies
Luigi under the "Speed Down" status ailment in Mario & Luigi: Bowser's Inside Story. SPD-Up Speed stat is increased; affected player gets more turns. Mario; Luigi; Bowser; Enemies
The Sick status ailment in Mario & Luigi: Bowser's Inside Story. Sick Player gets a runny nose and loses partial HP every turn. Bowser; Sniffle Thwomp (starts battle sick)
Mario under the "Super Strike" status effect Super Strike Player charges up and may deal greater damage than normal on their immediate next hit. Mario; Luigi

Characters

Playable

Supporting

Bestiary

Main article: Mario & Luigi: Bowser's Inside Story bestiary

Note that stats listed there are from the North American version of the game. Stats with the Challenge Medal and other versions may vary.

  • i Indicates they can be inhaled by Bowser and then fought by Mario & Luigi.
  • m Indicates only Mario can battle them.
  • m&l Indicates only Mario & Luigi can battle them.
  • b Indicates only Bowser can battle them.

Mushroom Kingdom

Image Name HP EXP Coins Location
Chuboomba's battle sprite in Mario & Luigi: Bowser's Inside Story. Chuboomba 50 15 4 Cavi Cape
BorpBIS.png Borpm&l 102 220 40 Cavi Cape
Toothy battle sprite, from Mario & Luigi: Bowser's Inside Story. Toothy 27 18 5 Plack Beach
Drillbit Crab's battle sprite from Mario & Luigi: Bowser's Inside Story. Drillbit Crabm&l 115 240 45 Plack Beach
Pendril's battle sprite from Mario & Luigi: Bowser's Inside Story. Pendrilm&l 157 260 55 Plack Beach
A Treevil without a berry, in Mario & Luigi: Bowser's Inside Story.A Treevil with a berry, in Mario & Luigi: Bowser's Inside Story. Treevil 95 30; 35 (berry) 8; 10 (berry) Dimble Wood
Trashure's battle sprite, from Mario & Luigi: Bowser's Inside Story. Trashure 147 40 15 Dimble Wood
Scutlet's battle sprite from Mario & Luigi: Bowser's Inside Story. Scutletm&l 72 100 25 Dimble Wood
Sockop's battle sprite from Mario & Luigi: Bowser's Inside Story. Sockopm&l 110 240 55 Dimble Wood
Flifit's battle sprite, from Mario & Luigi: Bowser's Inside Story. Flifit 108 50 20 Bumpsy Plains
Sneed's battle sprite from Mario & Luigi: Bowser's Inside Story. Sneedi1 74 200 50 Bumpsy Plains
Lakitu King's battle sprite, from Mario & Luigi: Bowser's Inside Story. Lakitu Kingi m&l 90 35 20 Bumpsy Plains
Chain Chawful with its Sworm sticking out, in Mario & Luigi: Bowser's Inside Story. Chain Chawful 165 75 30 Bowser Path
Fawfulcopter's battle sprite in Mario & Luigi: Bowser's Inside Story. Fawfulcopteri m&l 32 40 20 Bowser Path
Fawful Guy's battle sprite from Mario & Luigi: Bowser's Inside Story. Fawful Guym&l 172 240 60 Bowser Path
A Choomba from Mario & Luigi: Bowser's Inside Story. Choombab 248 26 31 Tunnel
Coalbit's battle sprite from Mario & Luigi: Bowser's Inside Story. Coalbiti 34 40 15 Tunnel
A red Nooz, from Mario & Luigi: Bowser's Inside Story.A green Nooz, from Mario & Luigi: Bowser's Inside Story. Noozm&l 55 50 25 Toad Town Caves
Fawflant's battle sprite from Mario & Luigi: Bowser's Inside Story. Fawflantm&l 100 70 30 Toad Town Caves
Beehoss's battle sprite from Mario & Luigi: Bowser's Inside Story. Beehoss 200 150 40 Blubble Lake
Crawful's battle sprite from Mario & Luigi: Bowser's Inside Story. Crawful 173 170 45 Blubble Lake
Glam Lakitu's battle sprite from Mario & Luigi: Bowser's Inside Story. Glam Lakitui m&l 208 47 60 Blubble Lake
Fawflopper's battle sprite from Mario & Luigi: Bowser's Inside Story. Fawflopperm&l 96 200 40 Blubble Lake
Mawful Mole's battle sprite from Mario & Luigi: Bowser's Inside Story. Mawful Molem&l 154 230 45 Blubble Lake
A Jailgoon with a Goomba trapped, in Mario & Luigi: Bowser's Inside Story. Jailgoon 183 340 55 Bowser Castle
Sniffle Thwomp's battle sprite from Mario & Luigi: Bowser's Inside Story. Sniffle Thwomp 256 400 60 Bowser Castle
Magifoofa's battle sprite from Mario & Luigi: Bowser's Inside Story. Magifoofam&l 124 260 50 Bowser Castle
Mechawful's battle sprite in Mario & Luigi: Bowser's Inside Story. Mechawful 277 3002 70 Peach's Castle Garden
A Mechawful without its body, in Mario & Luigi: Bowser's Inside Story. Mechawful Headi 98 150 20 Peach's Castle Garden
Metal Mawful Mole's battle sprite in Mario & Luigi: Bowser's Inside Story. Metal Mawful Mole1 140 350 60 Peach's Castle Garden
A Naplock, after its Alarm Bob-omb exploded or taken damage, in Mario & Luigi: Bowser's Inside Story. Naplockb 183 580 80 Peach's Castle
Alarm Bob-omb's battle sprite, from Mario & Luigi: Bowser's Inside Story. Alarm Bob-ombi 123 170 50 Peach's Castle
Dark Trashure's battle sprite, from Mario & Luigi: Bowser's Inside Story. Dark Trashureb 360 640 100 Peach's Castle
Dark Fawful Guy's battle sprite, from Mario & Luigi: Bowser's Inside Story. Dark Fawful Guyi m&l 128 200 65 Peach's Castle
Two Dark Fawful Guys carrying a Dark Fawful Bomb, in Mario & Luigi: Bowser's Inside Story. Dark Fawful Bombb 316 0 0 Peach's Castle
Dark Mechawful's battle sprite, from Mario & Luigi: Bowser's Inside Story. Dark Mechawfulb 280 800 80 Peach's Castle
A Dark Mechawful without its body, in Mario & Luigi: Bowser's Inside Story. Dark Mechawful Headi m&l 200 200 40 Peach's Castle
Dark Mechawful.5, a new version of a Dark Mechawful Dark Mechawful.5b 280 8002 80 Peach's Castle

1 - though they are instantly defeated by Bowser in overworld, Bowser can meet them by battling against other enemies.
2 - defeating the summoned bodies will not grant extra experience and coins.

Inside Bowser

All enemies here can be battled with Mario & Luigi.

Image Name HP EXP Coins Location
Goombule Cell Thing.png Goombule 8 3 2 Trash Pit
Goombule Elite.png Elite Goombule 16 4 2 Trash Pit
Spike blop.png Spike Blop 12 5 3 Trash Pit
Bubble Blooper's battle sprite, from Mario & Luigi: Bowser's Inside Story.Dried Blooper's battle sprite, from Mario & Luigi: Bowser's Inside Story. Bubble Blooper / Dried Blooper 23 15 5 Pump Works
Protobattle Blis.png Protobatter 36 15 5 Pump Works
Tenderloin.png Tenderling 45 30 12 Flab Zone
Calorite Calorite 85 40 20 Flab Zone
Napse Napse.png Napse 68 100 35 Energy Hold
A Pep in its POW form, in Mario & Luigi: Bowser's Inside Story.A Pep in its DEF form, in Mario & Luigi: Bowser's Inside Story.A Pep in its SPEED form, in Mario & Luigi: Bowser's Inside Story. POW/DEF/SPEED Pep 105 120 40 Energy Hold
Piranha Plorp's battle sprite from Mario & Luigi: Bowser's Inside Story. Piranha Plorp 165 140 55 Energy Hold
Protobattler Blue.png Pwallop 130 150 45 Energy Hold
Air Cheep's battle sprite, from Mario & Luigi: Bowser's Inside Story. Air Cheep 236 600 75 Airway
Stonk's battle sprite, from Mario & Luigi: Bowser's Inside Story. Stonk 198 630 85 Airway
An Airnapse from Mario & Luigi: Bowser's Inside Story. Airnapse 150 610 70 Airway
Air Cannon's battle sprite, from Mario & Luigi: Bowser's Inside Story. Air Cannon 254 670 100 Airway

Bosses

The following is a bestiary for all bosses encountered in the game Mario & Luigi: Bowser's Inside Story. Please note that some of the bosses are fought necessarily; some are optional, such as the X bosses; and some require Bowser to become giant to brawl them.

  • e Indicates the battle automatically ends after several turns.

Normal Bosses

Image Name HP EXP Coins Location
Bowser as an an enemy - first idle frame Bowser (1)m 203 0 0 Peach's Castle
Midbus's battle sprite, from Mario & Luigi: Bowser's Inside Story. Midbus (1)b e 95 0 0 Cavi Cape
Broque Monsieur's battle sprite, from Mario & Luigi: Bowser's Inside Story. Broque Monsieuri 158 30 0 Plack Beach
Sea Pipe Statue.pngStone Blooper.png Sea Pipe Statuei 320 150 50 Plack Beach
The Scutlet boss from Mario & Luigi: Bowser's Inside Story Scutletm&l 280 200 50 Flame Pipe
Broggy's battle sprite, from Mario & Luigi: Bowser's Inside Story. Broggyb 198 60 0 Plack Beach
WigglerSprite.png Wigglerb 540 340 150 Dimble Wood
Durmite's battle sprite, from Mario & Luigi: Bowser's Inside Story. Durmitem&l Durmite - 326
Straw - 16
300 120 Nerve Cluster
Midbus's battle sprite, from Mario & Luigi: Bowser's Inside Story. Midbus (2)b 950 550 350 Fawful Theater
Kretin's Alpha form, in Mario & Luigi: Bowser's Inside Story.Alpha Kretin from Mario & Luigi: Bowser's Inside StoryKretin's Beta form, in Mario & Luigi: Bowser's Inside Story. Kretinm&l Alpha - 20 (each ball)
Beta - 385
700 200 Flab Zone
Bowser as an an enemy - first idle frame Bowser (2)m&l 1,215 1,000 500 Toadley Clinic
Wisdurm in her small form, in Mario & Luigi: Bowser's Inside Story.Wisdurm in her large cute form, in Mario & Luigi: Bowser's Inside Story. Wisdurmm&l 1,610 2,800 600 Energy Hold
Cropped from original picture in this site. Bowser Memory M?? Strange.Bowser Memory L Bowser Memory MLm&l M - 730
L - 845
3,000 700 Memory Banks
One of the three survived Shroobs from Mario & Luigi: Bowser's Inside Story.One of the three survived Shroobs from Mario & Luigi: Bowser's Inside Story.One of the three survived Shroobs from Mario & Luigi: Bowser's Inside Story. Shroobsm&l (×3)4 500 each 900 300 Bowser Castle
Chakron's battle sprite in Mario & Luigi: Bowser's Inside Story. Chakronm&l e5 9,999 0 0 Plack Beach
Sprite of Junker for Mario & Luigi: Bowser's Inside Story Junkerm&l 1,445 6,000 900 Peach's Castle Garden
Blizzard Midbus's battle sprite, from Mario & Luigi: Bowser's Inside Story. Blizzard Midbusb
2,041 6,500 1,200 Peach's Castle
Dark Star's battle sprite, from Mario & Luigi: Bowser's Inside Story. Dark Starm&l 1,248 9,999 2,000 Airway
Dark Fawful without his Vacuum Helmet, in Mario & Luigi: Bowser's Inside Story. Dark Fawfulb 1,736 7,500 1,600 Peach's Castle
DarkBowserBIS.png Dark Bowserb 1,000 0 0 Peach's Castle
The Dark Star Core's full body during its boss battle in Mario & Luigi: Bowser's Inside Story. Dark Star Corei m&l Main - 1,560
Glasses - 250
Appendages - 156
0 0 Peach's Castle

3 - after the tutorial part, Bowser's HP will be set to 20.
4 - this boss is entirely optional.
5 - this battle will end after performing one EXCELLENT Snack Basket.

Boss Support
Image Enemy Battled with HP EXP Location
LeafGuyBIS.png Leaf Guyi Wiggler 56 20 Dimble Wood
M&LBIS Biffidus.png Biffidusm&l Durmite 10 0 Nerve Cluster
Junker Junk Trash.png Junker Canm&l Junker 105 0 Peach's Castle Garden
A Snawful supporting Blizzard Midbus, in Mario & Luigi: Bowser's Inside Story. Snawfuli Blizzard Midbus 105 220 Peach's Castle
Satelmite Dark.png Dark Satellmitem&l Dark Star 260 0 Airway
Dark Fawful's Vacuum Helmet, in Mario & Luigi: Bowser's Inside Story. Vacuum Helmeti Dark Fawful 1,200 220 Peach's Castle

Giant Bosses

All these bosses can only be battled with Giant Bowser.

Image Name HP EXP Coins Location
Bowser's Castle: Sprite of the whole castle during battle mode position. From Mario & Luigi: Bowser's Inside Story Bowser's Castle 535 380 200 Dimble Wood
Sprite of Yikk tower in battle in Mario & Luigi: Bowser's Inside Story Tower of Yikk 508 1,800 800 Blubble Lake
Fawful Express Battle Sprite
Fawful Mountain
Fawful Express
with Fawful Mountain
Express - 885
Mountain - 1,049
3,500 1,000 Project K
It's the Super Peach's Castle of Fury!!!(battle sprite) Super Peach's Castle of Fury 1,488 7,500 2,000 Peach's Castle Garden

Gauntlet Bosses

Note that all X bosses only awards coins on their first defeat. All these bosses are fought by Mario & Luigi.

Image Name HP Coins
Durmite X.png Durmite X Durmite X - 575
Straw X - 40
1,000
Alpha Kretin X spriteBeta Kretin X.png Kretin X Alpha - 135 (each ball)
Beta - 810
2,000
Wisdurm X in her small form, in Mario & Luigi: Bowser's Inside Story.Wisdurm X in her large cute form in Mario & Luigi: Bowser's Inside Story. Wisdurm X 2,380 4,000
Bowser Memory MXP.pngBowser Memory LXP.png Bowser Memory MLX MX - 2,500
LX - 3,000
6,000
Junker X.png Junker X 3,080 9,000
Dark Star X's battle sprite, from Mario & Luigi: Bowser's Inside Story. Dark Star X 4,030 12,500
Bowser X from Mario & Luigi: Bowser's Inside Story. Bowser X6 7,155 25,000

6 - must fight 6 other X bosses consecutively before the battle.

Boss Support
Image Enemy Battled with HP
Biffidus X's battle sprite, from Mario & Luigi: Bowser's Inside Story. Biffidus X Durmite X 32
Can Junker X.png Junker Can X Junker X 134
Dark Satellmite X Dark Satellmite X Dark Star X 416

Overworld

While Mario and Luigi adventure through Bowser's body, Bowser is walking around the overworld. Mario and Luigi can influence Bowser. They can pinch nerves to make Bowser panic. They can also touch Bowser's muscles to give him a power-up. Equally, Bowser can change the course of the Mario Bros.' adventure. For example, he can flood them by drinking from a fountain. After a certain point in the game, Mario and Luigi can go to the Pipe Yard and use Warp Pipes to exit Bowser's body and explore the overworld, and then use the pipes to enter Bowser's body again. Bowser can use Chakroads to warp between different locations of the Mushroom Kingdom.

Overworld icons have slightly changed. They now display the health of the character. Bowser uses two buttons in the overworld, X to punch, and Y for firebreath. Later in the game, Bowser learns new moves such as a dashing punch, ground-pounding, and curling up into a spikeball (much like the way he attacked Mario in Super Mario Galaxy). Mario and Luigi use A and B respectively to jump. At one point they gain hammers. Mario can destroy rocks and crates, while Luigi can hit Mario to make him mini so as to reach previously inaccessible areas. Later in the game, the Marios learn new moves such as the Spin Jump and the Drill Bros. They also encounter items in the overworld that help them perform moves to reach a goal or an item. The items include a gas pump that seems to be shooting out helium. Mario can fill himself up with helium and float into the air like a balloon. If Luigi is to grab his legs at that time, they are able to perform a floating high jump, somewhat similar to the move found in the first installment of the series. They can also find a Blue Koopa shell that Mario can put on. Luigi can whack him with his hammer to shoot Mario over previously inaccessible areas to hit switches. This move is very similar to the move the Koopa companions use in the Paper Mario series.

While Bowser explores a 3-D overworld, Mario and Luigi explore a 2-D world inside his body, much like a traditional platformer, though they can go into the 3-D overworld at any time once the Pipe Yard is available. The actual overworld is connected just as it was in Mario & Luigi: Superstar Saga, unlike Partners in Time's linear levels. The overworld is up to 4-5 times larger than Superstar Saga's overworld. The map in this game consists of a beach, a forest, a cape, the road to Bowser's Castle, Toad Town, Bowser's Castle, Peach's Castle, Grasslands, a railroad, underground, and a lake. In the Nintendo Power review, it was stated that there are tons of sidequests, much to explore, and plenty to do in the free roam overworld.

Locations

Peach's CastleDimble WoodCavi CapePlack BeachBowser PathBowser CastleTunnelTower of YikkBlubble LakeToad Town CavesBumpsy PlainsToad Town
Click an area to open the relevant article.

*Only Mario & Luigi can access.
**Only Bowser can access.

Memory BanksPipe YardNose DeckAirwayTrash PitToad SquareChallenge NodeArm CenterFunny BonePump WorksGut CheckRump CommandLeg OutpostEnergy HoldChest StationFlab ZoneFlame PipeLumbar NookJoint TowerNerve ClusterA map of Bowser's body
Click an area to open the relevant article.

Shops

Main article: List of shops in Mario & Luigi: Bowser's Inside Story

Throughout the game, there are several shops where the player can purchase and sell items from several shops on their adventure. Shops available to Mario and Luigi are run by characters and all found in Toad Town Mall and Toad Square. Only two shops are available to Bowser: Broque Monsieur's Shop and Broggy's Shop, both in Dimble Wood. However, there are Shop Blocks around the Mushroom Kingdom that provides the same functionality to Bowser. There is a Scratch Card system where the player has a chance to get a part of their coins spent back. The amount of squares that give coins back depends on Mario and Luigi's stache level and Bowser's horn level.

Beans

Main article: List of beanholes in Mario & Luigi: Bowser's Inside Story

After Mario and Luigi learn the Drill Bros. move, they can collect beans from beanholes by tunneling underground and then jumping. There are about 200 beanholes scattered around the world, both in the Mushroom Kingdom and inside Bowser's body. Mario and Luigi can also collect beans from characters like Kuzzle and the PR Toad of Toad Town Mall.

Differences from other Mario & Luigi games

While a direct sequel in the Mario & Luigi series, Mario & Luigi: Bowser's Inside Story still has several differences compared to the first two Mario & Luigi games.

  • This is the first game to feature more than one optional boss stronger than the final boss.
  • This is the first game in the series not to feature Professor E. Gadd, or Yoshi.
  • This is the only game in the series to feature Bowser as a main protagonist.
  • This is the first Mario & Luigi game to give Mario and Luigi's in-game sprites eyebrows.
  • This is the first game in the series where Mario and Luigi can double jump; in battle in the first game, they could not while in the second game, they needed the babies to do it.
  • This is the only Mario & Luigi game to not have any traditional enemies as common enemies, besides derived species which only appear in this game.
  • This is the only Mario & Luigi game to not have a snow, desert, mountain, or temple-themed area.
    • The Airway could be considered a snow or ice like area when it's frozen and Plaque Beach features a mountainous section.

Gameplay differences

The new scratch card mode, allowing Mario, Luigi, and Bowser to win money back.
  • This is the first Mario & Luigi game to have optional bosses, with the exception of three of the four Popple fights and Jojora in Mario & Luigi: Superstar Saga, who are not required to be defeated, but can be defeated for extra experience and items.
  • Unlike Mario & Luigi: Partners in Time for the Nintendo DS, this game makes greater use of the DS's touch controls and microphone.
  • This is the first game in the Mario & Luigi series (as well as the fourth RPG overall) to have Bowser as a playable character.
  • The player can equip Mario and Luigi with pants, gloves, shoes, socks, and accessories instead of just pants as in the first two Mario & Luigi games.
  • Badges have a different function. Bro. Badge moves can be performed with them. This game contains eight badges, which is notably less than the previous Mario & Luigi games.
  • This is the first of the series to have power-ups or other items in the overworld such as the blue Koopa Troopa shell.
  • This is the first Mario & Luigi game to have a rank system. This means, if the player gets at a certain level, they go to a higher rank. Ranks for Mario and Luigi are the Mushroom Rank, Shell Rank, Flower Rank, Shine Rank, Star Rank, and the Rainbow Rank. Bowser's ranks are the Bronze Boss Rank, Silver Boss Rank, Gold Boss Rank, and the Final Boss Rank.
  • Mario and Luigi get the hammers earlier in Mario & Luigi: Bowser's Inside Story than in the other Mario & Luigi games. (An exception is Mario & Luigi: Paper Jam, where they have hammers from the start.)
  • The Scratch Card is introduced, allowing the main characters to earn back coins after spending them.
  • This is also the first game where the hammerheads do not fall off in defense when held too long; the bro. just puts it down. Consequently, the hammer can also be held much longer.
  • In the first two games of the series, Mario and Luigi use a suitcase to store anything they collect in their journey. In Bowser's Inside Story, however, they use the star menu, managed by Starlow in order to access their items.
  • This is the first game to have a Boss-Refight or Skill Challenge.
  • This is the first time in the Mario RPG series that a sequel has been released on the same system as its predecessor.
  • This is the second game where the Mario Bros. battle inside Bowser's body, the first being Mario & Luigi: Superstar Saga, where they battle Cackletta's Soul inside Bowser. Fawful (who worked for Cackletta) is fought in a similar way to Cackletta. Also, before both battles take place, the player fights an affected form of Bowser. While Mario and Luigi are sucked into Bowser and Cackletta was inside him, for Fawful it is the reverse; Bowser inhales Dark Fawful, and he fights the Mario Bros. inside of Bowser.
  • This is the first Mario & Luigi game where Bowser does not end up possessed by the main villain, as well as the first RPG game since Paper Mario where the main villain does not actually possess one of the main characters.
    • However, Dark Bowser is a character who has copied Bowser lineaments by gathering his DNA, and is similar to previous Bowser possessions.

Release differences

  • This is the first Mario & Luigi game to be released in Japan before any other country.
  • This is the first Mario & Luigi game in which the American box art is the same as the Japanese box art. The European box art, while not exactly the same due to the ratings graphics requiring it to be rearranged, uses the same pictures and background as the Japanese box art.
  • This is the first Mario & Luigi game to have multiple languages for its North American release. Both the French and Spanish translations are distinct from those of Europe.

Staff

Main article: List of Mario & Luigi: Bowser's Inside Story staff

The game's producers were Toshiharu Izuno, Akira Otani, and Yoshihiko Maekawa, with Shigeru Miyamoto and Takashi Tezuka acting as senior producers and Satoru Iwata and Tetsuo Mizuno acting as executive producers. The game's director was Hiroyuki Kubota and Makoto Aioi was the main programmer.

Reception

Mario & Luigi: Bowser's Inside Story has received critical acclaim, with a score of 91.01% based on 47 reviews on GameRankings[1] and a 90 based on 58 reviews on Metacritic,[2] making it the highest-rated out of the Mario RPG games. Much of the game's praise was directed towards its gameplay, humor, storyline, integration of Bowser as one of the main protagonists, and innovative use of the Nintendo DS's capabilities.

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Phil Theobald, Gamespy 4.5/5 "There's very little in Bowser's Inside Story to not like. It's great to look at, the interaction between the "inside" and "outside" worlds is well thought-out, the mini-games and interactive battles are always a treat to play, and it's probably the funniest Mario & Luigi game yet. The game is long, too. Expect to put in well over 20 hours before you're finished. It may not be a traditional RPG, but it's one of the more enjoyable ones out there."
Nintendo DS Christian Donlan, Eurogamer 9/10 "Superstar Saga was, very quietly, one of the best games of its generation, sadly appearing too late in the GBA's lifespan to be much more than a cherished secret. Partners in Time was similarly smart but not quite so engaging, possibly because the inclusion of the Mario babies overburdened the controls while offering too little reward for the extra hassle. That's not the case here, however: the brother's old enemy is a triumph precisely because he provides such a contrast to them: he's a bullish idiot who allows you to enjoy your blunt powers with very few limitations. Inside Story is absolutely a return to form, in other words - and, in the end, you've got Bowser to thank for that."
Nintendo DS Craig Harris, IGN 9.5/10 "The Mario & Luigi series has already established itself as a fantastic RPG franchise, and the third game does not disappoint. I have no problem classifying it as the best of the bunch, thanks to an excellent and appropriately surreal script, epic oversized battles, and the fact that Bowser is a playable character and gets most of the gameplay time. Let's hope that this is a jumping-off point for Bowser; this guy really needed a top-billing production!"
Aggregators
Compiler Template:Nowrap
Metacritic 90
GameRankings 91.01%

Sales

Bowser's Inside Story has sold 3.81 million copies worldwide as of April 2016,[3] making it the best-selling RPG in the Mario franchise.

Mushroom Kingdom Tribune

Mushroom Kingdom Tribune.
The newspaper

The Mushroom Kingdom Tribune was a promotional newspaper sent by Nintendo via e-mail. This newspaper included information about the release of Mario & Luigi: Bowser's Inside Story.

This newspaper included "Reviews from the Mushroom Kingdom", which are quotes from the game characters:

  • "I have chortles!" - Fawful
  • "Did someone just page the King of Awesome?" - Bowser
  • "SUPER ULTRA WONDER ULTIMATE RUTHLESS GREAT IRON BALL!" - Midbus

Quotes

Main article: List of Mario & Luigi: Bowser's Inside Story quotes

Bowser

  • "Did somebody page the king of awesome?"
  • "MAAARIO! Are you seriously trying to start with me again?! I hear about this big meeting, and I'm all ready to act nice... But man, the second I see your face, Mr. Nice Bowser is GONE. Yeah, forget your dumb meeting! I'll pummel you and grab Peach!"
  • "GWAHAHA! Great dark hurricane! Seriously, perfect backdrop for an awesome final battle! You really sweat the details! Listen up! You're saying the kingdom will vanish? NOT TODAY! THIS KINGDOM IS ALL MINE! SO YOU VANISH!"
  • "SHOWTIME!"

Fawful

  • "All who resist will be beat like naughty little eggs!"
  • "Beef? I am lacking in beef. Fawful is beefless."
  • "Fawful sings a song of bad!♪ The Mushroom Kingdom is so sad!♪ All of it is for Fawful!♪ And the...rhyme...with that!♪"
  • "Here Fawful goes, the disappearing..forever disappearing... WITH YOU!"
  • "I HAVE CHORTLES!"

Pre-release and unused content

Main article: List of Mario & Luigi: Bowser's Inside Story pre-release and unused content

Some enemies have an attack pattern for Mario and Luigi, even if they do not face them in the game. There are also several unused voice clips for Yoshi, coming from Yoshi's Story; there is also unused music from Mario & Luigi: Partners in Time, although it will not play correctly. Early screenshots also show Treevils being battled at Plack Beach.

Glitches

Main article: List of Mario & Luigi: Bowser's Inside Story glitches

Before the fight with Scutlet if the players re-enter the Pump Works and hit the Save Block the message will say that Bowser can breathe fire again, even though the Flame Pipe is still blocked.

Gallery

For this subject's image gallery, see Gallery:Mario & Luigi: Bowser's Inside Story.

Media

Template:More media

Audio.svg On To the Next Adventure! - The music for the title screen
File:M&L-BIS title screen.oga
File info
0:30
Audio.svg Dark Regions - Music for Peach's Castle Interior after being changed by Fawful.
File:Peach's Castle BiS.oga
File info
0:30
Audio.svg Rumpus Music - Music that plays on comedic or surprising moments.
File:Inhaling the World (Panic).oga
File info
0:30
Audio.svg Forever in the Plains - The music that plays in Bumpsy Plains and Blubble Lake.
File:Bumpsy Plains and Blubble Lake.oga
File info
0:30
Audio.svg Doing It Right - The music that plays during tutorials.
File infoMedia:M&LBIS Doing It Right.oga
0:30
Audio.svg Peach's Castle - The music that plays in Peach's Castle.
File:M&LBIS Peach's Castle.oga
File info
0:30
Help:MediaHaving trouble playing?

References to other games

  • The Legend of Zelda - In Toad Town, Mario and Luigi meet a Toad who teaches them how to dig up special beans. After finishing, he states, "Find all you can. They're a secret to everybody!", in reference to the saying in this game where the Secret Moblin would give Link free Rupees after saying, "It's a secret to everybody."
  • Super Mario Bros. 2 - During Bowser's battle with the giant Wiggler, the Wiggler sometimes attacks by pulling out vegetables, which are the same ones that are seen in this game. Also, one of Bowser's brainwashed minions states that he forgot what Bowser's castle was originally called (before it was turned into "Fawful Theater"), and mistakenly referred to it as "Mouser's Castle".
  • Super Mario RPG: Legend of the Seven Stars - In addition to the storyline of Bowser attempting to reclaim his castle, Bowser states that Chippy could be an honorary member of the Koopa Troop, and she could "thank him later" (just like when Bowser rationalizes joining Mario's party). In addition, some notes of the Forest Maze track appear in the Toad Town and Peach's Castle themes.
  • Super Mario Bros. 3 - The starting section of the file select music is similar to the P Switch and Toad House theme. Sockops are clearly meant to resemble the Kuribo's Shoe, and at one point Luigi will even hop around inside an unconscious Sockop, allowing him to walk along spikes without taking damage, just as the Kuribo's Shoe does. In addition, one of the Sockops' names is, apparently, Kuribo.
  • Dr. Mario - Blue Viruses appear on a poster in Dr. Toadley's office, and in one of the Toothy's attacks.
  • Super Mario World 2: Yoshi's Island and Yoshi's Island DS - The Fawful Guy enemy can imitate the attack patterns of both the Woozy Guy and the Glide Guy. In addition, one of its attacks mirrors Yoshi's main form of offense in the game, egg throwing.
  • Super Mario 64 - The music that plays within Peach's Castle when visiting it for the first time is a variation of its theme here.
  • Super Mario Sunshine - One of the brother's ranks is called the Shine Rank.
  • Paper Mario - The Koopa Paratroopa Trio in the game wear sunglasses, similar to this game. The blue Koopa shell power-up in the overworld is similar to Kooper's field ability. Also, Princess Peach using her combined powers with Starlow references Peach Beam.
  • Mario & Luigi: Superstar Saga - Fawful reappears as a villain. The way Bros. Attacks are used from this game is reused, and there is a slight remix of Cackletta's theme song that played in the background after Fawful took over Peach's castle. Mario and Luigi battle Dark Fawful inside of Bowser's body, just as they did with Cackletta. The chair seen near the Conference Room has the same design (seen only briefly in the beginning of said game). Also, the Mini Mario and Spin Jump abilities return.
  • Mario & Luigi: Partners in Time - When Mario and Luigi talk to Broque Madame, she tells them stories about the Shroob invasion that took place in the game. Several Shroobs are also seen at Bowser's castle, where they were kept frozen in a cryogenic chamber. If the player chooses to thaw them out, then an optional boss battle with them will commence. During the battle, several other Shroobs, including the Elder Princess Shroob can be seen in the background. After the battle, Mario and Luigi tell Starlow about their previous battle with the Shroobs, and how they defeated them while they were babies. While the audience is still in the theater in Bowser's castle, a Shroob can also be found sitting in the audience on the bottom right. Also, there is a boot called the Shroob Boots. Fawful Guys, which are fought by Mario and Luigi in Bowser Path, have an attack in which they are pulled offscreen by a tongue (during which the same roar heard from Yoob is heard), and are thrown at either one of the bros. in the form of an egg, which highly resembles one of Sunnycide's attacks.
  • New Super Mario Bros. - Blue Shells make a reappearance, as does Shell Mario. A Mega Mushroom also occasionally appears during one of Broque Monsieur's attacks in his tutorial.
  • Super Mario Galaxy - Spike Ball, the ability where Bowser curls into a ball, heavily resembles an attack that Bowser uses during his fights against Mario/Luigi.

References in later games

Names in other languages

Language Name Meaning Notes
Japanese マリオ&ルイージRPG3!!![?]
Mario ando Ruīji Āru Pī Jī Surī!!!
Mario & Luigi RPG 3!!!
Chinese 瑪利歐&路易吉RPG3!!![4]
Mǎlìōu & Lùyìjí RPG3!!!
Mario & Luigi RPG 3!!!
German Mario & Luigi: Abenteuer Bowser[?] Mario & Luigi: Bowser Adventure
Italian Mario & Luigi: Viaggio al centro di Bowser[?] Mario & Luigi: A Journey to the Center of Bowser
Korean 마리오&루이지 RPG 3 쿠파 몸속 대모험[?]
Mario & Ruiji RPG 3 Kupa Momsok Daemoheom
Mario & Luigi RPG 3: A Great Adventure to Bowser's Body
Spanish (NOA) Mario & Luigi: Bowser's Inside Story[?] -
Spanish (NOE) Mario & Luigi: Viaje al Centro de Bowser[?] Mario & Luigi: A Journey to the Center of Bowser

References

External links

Template:Mario games