DK Jungle (Mario Kart)
Template:Articleabout Template:Racecourse DK Jungle is the first race course in the Special Cup of Mario Kart 7 and takes place in Donkey Kong Island. The course is based on Donkey Kong Country Returns. Some elements and enemies of this game make their appearance in this course, like Tiki Goons, Screaming Pillars and also DK's House. The soundtrack is a rearrangement of Jungle Hijinxs from Donkey Kong Country.
Course layout
The track passes through a jungle, where some DK Barrels appear. After going out of the jungle the drivers have to bounce on a large, red flower from Donkey Kong Country Returns, to land in a path near waterfalls and a lake. DK's House appear there and some Tiki Goons move on the track. Then it continues in a second jungle, similar to the first with Frogoons, before going in the Golden Temple. After some turns, past the gold banana, the drivers have to glide over a lake where several Screaming Pillars stay and once in a while scream shooting out air to blow back hanggliding players. Finally they land and with a trick ramp they can see the finish line. Also in the background of the course is a flying, airship-like craft with a sort of parachute, which pertains to Tiki Pilot and also appears in Donkey Kong Country Returns. As a shortcut, in the second jungle area there is a secret glider ramp that brings the driver into the Banana Temple. The player can use a mushroom to go through the grass.
Mario Kart 8
DK Jungle returns as the final course in the Banana Cup in Mario Kart 8. Some objects are changed and replaced; the Barrel at the right of the start is now on the left, and the mud near the beginning of the track is absent. The starting banner has also been replaced. The Screaming Pillars now exhale smokes when they are shouting, and the Tiki Goons have had their movement speed severely reduced. A number of lit torches have been added inside the Golden Temple. The only change made to the track layout is that the turns inside the Golden Temple are now slanted upward and acts as an anti-gravity section.
Unlike other retro tracks, the music remains the same as the original, with a slightly enhanced bit depth.
Official descriptions
Facebook Page: Ancient temples. Troublemaking tikis. And bananas galore! Come race on the DK Jungle course in Mario Kart 8 for Wii U to take in all the exotic and high-octane sights. [1]
Gallery
3DS appearance
- MK3DS2.jpg
Donkey Kong and Mario, driving through the jungle.
- MK3DS4.jpg
Mario and Bowser, driving past DK's house.
Wii U appearance
- MK8- 3DS DK Jungle.PNG
The track's icon.
- MK8-Course-3DS DKJungle-startingline.png
The course, as seen from the starting line.
- MK8 - 3DS DK Jungle.PNG
Mario, trying to avoid a Tiki Goon.
- MK8 - 3DS DK Jungle Temple.PNG
Donkey Kong, racing in the temple.
The stamp obtained for beating the staff ghost at this course.
Names in other languages
Trivia
- The course feature in the foreground of the track's Wii U icon, differs from most of the other Wii U course icons, as it is positioned on the left (on 50cc, 100cc, 150cc and 200cc) whereas all other course feature's in the foreground of the icon, appear on the right or center. Up until the second DLC pack was released, it was the only one, but it was joined by GBA Cheese Land, 3DS Neo Bowser City, and Wild Woods.
- Ever since Mario Kart: Double Dash!!, in addition to increasing in tempo, the final lap music on every course in the series was increased by one tone with the exception of this course, which increased by two tones.
- This track and SNES Donut Plains 3 are the only courses to be in both the Special Cup and Banana Cup. Coincidentally, they are in the Banana Cup in the same game, and they both originally started off as the first course in the Special Cup.
- DK Jungle is the only track in the Banana Cup to have anti-gravity segments.