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Kamella generally alternates between shooting [[fireball]]s and [[Green Shell]]s at [[Mario]]. She also has the ability to summon other Magikoopas to her aid. To defeat Kamella, Mario must grab the Green Shells she summons and toss them back at her. As she takes damage, her attacks become increasingly dangerous (for instance, she begins firing multiple fireballs at once). When Kamella uses her scepter to throw fireballs or shells, fireballs appear as a red-orange streak and a shell as a green one. Kamella starts the fight outside the boundaries of the ship. Mario must simply throw the shell to hit her. Once hit, she moves onto the ship. The player then has to [[jump]] and throw the shell to hit her, since she floats above the deck of the ship. If the player does this successfully, the shell hits her the second time. Kamella then stays in her position above the deck of the ship and summons two Magikoopas to her aid.
Kamella generally alternates between shooting [[fireball]]s and [[Green Shell]]s at [[Mario]]. She also has the ability to summon other Magikoopas to her aid. To defeat Kamella, Mario must grab the Green Shells she summons and toss them back at her. As she takes damage, her attacks become increasingly dangerous (for instance, she begins firing multiple fireballs at once). When Kamella uses her scepter to throw fireballs or shells, fireballs appear as a red-orange streak and a shell as a green one. Kamella starts the fight outside the boundaries of the ship. Mario must simply throw the shell to hit her. Once hit, she moves onto the ship. The player then has to [[jump]] and throw the shell to hit her, since she floats above the deck of the ship. If the player does this successfully, the shell hits her the second time. Kamella then stays in her position above the deck of the ship and summons two Magikoopas to her aid.


By using the [[spin|Star-Spin]], it is possible to grab nearby shells much more easily, even if they are moving, and even if they have not formed yet—the Star-Spin successfully takes the shell if used next to one of Kamella's green spells. This tactic makes the battle much easier, as the player does not have to wait for the shells to stop moving before collecting them.
By using the [[spin|Star Spin]], it is possible to grab nearby shells much more easily, even if they are moving, and even if they have not formed yet—the Star Spin successfully takes the shell if used next to one of Kamella's green spells. This tactic makes the battle much easier, as the player does not have to wait for the shells to stop moving before collecting them.


[[File:SMG Kamella Screenshot.png|thumb|200px|left|[[Mario]] fighting Kamella]]
[[File:SMG Kamella Screenshot.png|thumb|200px|left|[[Mario]] fighting Kamella]]

Latest revision as of 18:32, December 12, 2024

Kamella
Kamella from Super Mario Galaxy.
Species Magikoopa
First appearance Super Mario Galaxy (2007)
Latest appearance Super Mario 3D All-Stars (2020)

Kamella is a boss in Super Mario Galaxy. She is a giant Magikoopa fought in the Space Junk Galaxy and is encountered two more times in the Deep Dark Galaxy. Kamella wears purple clothing instead of blue, not unlike Kammy Koopa from the Paper Mario series, though hers consists of a flowing robe and long pointy hat. She also has light-blue claw polish, green lipstick, and a red jewel on the center of her chest. One minor difference between her and other Magikoopas is that her fangs point upward, while other Magikoopas' point down. Her legs are not seen. She also wields a magic wand that houses a Power Star in its orb.

Battle[edit]

Seeing Kamella for the first time
Kamella's first appearance in the Space Junk Galaxy

Kamella generally alternates between shooting fireballs and Green Shells at Mario. She also has the ability to summon other Magikoopas to her aid. To defeat Kamella, Mario must grab the Green Shells she summons and toss them back at her. As she takes damage, her attacks become increasingly dangerous (for instance, she begins firing multiple fireballs at once). When Kamella uses her scepter to throw fireballs or shells, fireballs appear as a red-orange streak and a shell as a green one. Kamella starts the fight outside the boundaries of the ship. Mario must simply throw the shell to hit her. Once hit, she moves onto the ship. The player then has to jump and throw the shell to hit her, since she floats above the deck of the ship. If the player does this successfully, the shell hits her the second time. Kamella then stays in her position above the deck of the ship and summons two Magikoopas to her aid.

By using the Star Spin, it is possible to grab nearby shells much more easily, even if they are moving, and even if they have not formed yet—the Star Spin successfully takes the shell if used next to one of Kamella's green spells. This tactic makes the battle much easier, as the player does not have to wait for the shells to stop moving before collecting them.

Kamella
Mario fighting Kamella

The Magikoopas disappear and reappear when Kamella is injured. If the player injures her correctly, she hurtles into space, dropping her scepter that has the Power Star inside it. The scepter shatters, exposing the Power Star for the player to collect.

Kamella later appears two more times in the Deep Dark Galaxy, once under normal conditions and once with a Daredevil Comet surrounding the galaxy. In this fight, Kamella has the ability to turn into a white orb and teleport to random places on the ship on which she and Mario are fighting, and she requires four hits to defeat instead of three, making the fight more difficult. Kamella also creates a wall around the boundaries of the ship, meaning that Mario cannot jump off the ship. This wall stays intact until Kamella is once again defeated. The last two hits require the player to follow Kamella to the crow's nest of the ship. When she is defeated, Kamella vanishes and drops the wand, shattering the orb and releasing the Power Star for Mario to collect.

Statistics[edit]

Kamella
Kamella from Super Mario Galaxy.
Dome Fountain
Garden
Galaxy Space Junk Galaxy
Deep Dark Galaxy
Mission Kamella's Airship Attack
The Underground Ghost Ship
Ghost Ship Daredevil Run
Reward Power StarPower StarDaredevil Comet

Profiles[edit]

Super Mario Galaxy trading card[edit]

Image Name Description

KamellaTradingCard.png Kamella Kamella first appears in the Space Junk Galaxy, where Mario must fight her to win a Power Star. While dodging her fireballs, Mario must grab the Koopa shells she also fires and throw them back at her, striking her three times. Her attacks become more intense, especially after she summons her friends to help her.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ボスカメック[?]
Bosu Kamekku
Boss Kamek/Magikoopa
Chinese 卡美克头头[?]
Kǎměikè Tóutóu
Boss Kamek
French Archi-Kamek[?] From "Archi" (a degree of magician) and "Kamek"
Italian Boss Kamek[1] Magikoopa Boss
Kamella[2] -
Spanish (NOE) Jefe Kamek[?] Kamek Boss

Trivia[edit]

  • Kamella is the only boss in Super Mario Galaxy to have more than one entrance animation, as in the Space Junk Galaxy, she teleports into the arena with magic spirals appearing where she will appear, complete with a flashy (albeit harmless) burst of magic when she does, while in the Deep Dark Galaxy, she just flies in from a small glowing planetoid.
  • Kamella's wand has a translucent texture over the orb to create a reflection. Extracting the texture shows it is the Nintendo GameCube logo.[3]

References[edit]

  1. ^ November 16, 2007. La Guida Ufficiale - Super Mario Galaxy. primagames.com (Italian). ISBN 978-1-906064-03-7. Page 259.
  2. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 128.
  3. ^ MarioBrothBlog (July 17, 2019). In Super Mario Galaxy, Kamella's wand has a reflection not used by any other object in the game (left). Looking very closely at the orb, we can see it is actually reflecting the Nintendo GameCube logo (top right). Extracting the texture from the data confirms this (bottom right).. X (English). Retrieved August 6, 2024.