Sheep: Difference between revisions
(major revision, more details on behavior and power moon links, and contextualizing what the Steam Gardeners are about.) Tag: Disambiguation links |
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{{quote|Ain't these sheep fluffy? Sometimes I wish I was a fluffy sheep... Ah, er...what was I sayin'? Oh, yeah. Try not to bump into the sheep when you're playin' golf. Yeah.|Monty Mole|Mario Golf: Super Rush}} | {{quote|Ain't these sheep fluffy? Sometimes I wish I was a fluffy sheep... Ah, er...what was I sayin'? Oh, yeah. Try not to bump into the sheep when you're playin' golf. Yeah.|Monty Mole|Mario Golf: Super Rush}} | ||
''' | Throughout the [[Super Mario (franchise)|''Super Mario'']] franchise, '''sheep''' often appear in association with the act of sleeping, a reference to the mental exercise of {{wp|counting sheep}}. For instance, they are depicted as the symbol of the [[Sleep]] status ailment in role-playing games, or as a visual motif in the [[Falling Asheep]] microgame of ''[[WarioWare: Twisted!]]'' and the [[Snooze Ewes]] [[Gaddget]] of ''[[Mario Party Advance]]''. However, ''[[Super Mario Odyssey]]'' and ''[[Mario Golf: Super Rush]]'' forgo this association, featuring sheep as interactive elements of gameplay in settings that do not relate to slumber. | ||
==History== | |||
===''Super Mario Odyssey''=== | |||
In ''Super Mario Odyssey'', sheep are always seen wearing sombreros, which means they cannot be [[capture]]d. Sheep run away from Mario, and run faster if Mario is too close. They can be launched forward by hitting them with a [[Cap Throw]], the [[Jaxi]], or with [[Yoshi]]'s tongue. Directly after being hit, they briefly run at the higher speed in the direction the were launched in. Sheep usually cannot walk off of a platform, instead sticking to the edge. If a sheep touches a [[cactus]], it dashes in the opposite direction, ignoring Mario and even knocking him over if they collide. Hitting them with an attack, excluding stomps, launches them and negates this state. If a sheep falls off the map, touches [[poison]], sinks into [[quicksand]], or falls into water deep enough to swim in, it disappears and respawns in a puff of smoke at its original position. | |||
Two [[Power Moon]]s can be obtained by guiding a number of lost sheep to their owners. Each situation ends with a space that has raised edges, which the sheep can be lured or launched into but cannot run back out of. A tune plays when a sheep enters as an indicator. If a sheep leaves, an alternate tune plays. Three sheep appear [[Sand Kingdom]]. They belong to an unnamed [[Tostarenan]], who asks [[Mario]] to regroup them as they all escaped. After Mario herds them back to the the Tostarenan's stone pen, he rewards Mario with the "[[List of Power Moons in the Sand Kingdom#Herding Sheep in the Dunes|Herding Sheep in the Dunes]]" Power Moon. After the game's finale, another sheep challenge opens up. A Toad in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] lost six sheep, and rewards Mario with the "[[List of Power Moons in the Mushroom Kingdom#Herding Sheep at Peach's Castle|Herding Sheep at Peach's Castle]]" Power Moon for returning them to their grassy enclosure. The tune does not play for the final sheep in either case, possibly because the Power Moon jingle is used to indicate the Power Moon appearing. | Two [[Power Moon]]s can be obtained by guiding a number of lost sheep to their owners. Each situation ends with a space that has raised edges, which the sheep can be lured or launched into but cannot run back out of. A tune plays when a sheep enters as an indicator. If a sheep leaves, an alternate tune plays. Three sheep appear [[Sand Kingdom]]. They belong to an unnamed [[Tostarenan]], who asks [[Mario]] to regroup them as they all escaped. After Mario herds them back to the the Tostarenan's stone pen, he rewards Mario with the "[[List of Power Moons in the Sand Kingdom#Herding Sheep in the Dunes|Herding Sheep in the Dunes]]" Power Moon. After the game's finale, another sheep challenge opens up. A Toad in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] lost six sheep, and rewards Mario with the "[[List of Power Moons in the Mushroom Kingdom#Herding Sheep at Peach's Castle|Herding Sheep at Peach's Castle]]" Power Moon for returning them to their grassy enclosure. The tune does not play for the final sheep in either case, possibly because the Power Moon jingle is used to indicate the Power Moon appearing. | ||
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The [[Wooded Kingdom]] features a area inside a [[Moon Pipe]] with two sheep challenges. Mario must use [[Cappy]] to push a sheep through an obstacle course, so that it can enter an iron enclosure of its [[Steam Gardener]] owner's creation. Another sheep is located on platforms that are much higher up, and its Steam Gardener owner asks Mario to show them how to get this sheep into the same enclosure as the first sheep. The only way to get this sheep into the circle is to launch the sheep over the gap. Each sheep is is tied to a different Power Moon, the first being "[[List of Power Moons in the Wooded Kingdom#Herding Sheep Above the Forest Fog|Herding Sheep Above the Forest Fog]]" and the second being "[[List of Power Moons in the Wooded Kingdom#Herding Sheep on the Iron Bridge|Herding Sheep on the Iron Bridge]]". Both of them are rewarded by the first Steam Gardener. The second one congrats Mario on technique. The jingle for sheep does not play here. In this scenario, the sheep are capable of walking off the platforms. The Steam Gardeners stand alongside the starting position of their sheep, instead of in the enclosure. | The [[Wooded Kingdom]] features a area inside a [[Moon Pipe]] with two sheep challenges. Mario must use [[Cappy]] to push a sheep through an obstacle course, so that it can enter an iron enclosure of its [[Steam Gardener]] owner's creation. Another sheep is located on platforms that are much higher up, and its Steam Gardener owner asks Mario to show them how to get this sheep into the same enclosure as the first sheep. The only way to get this sheep into the circle is to launch the sheep over the gap. Each sheep is is tied to a different Power Moon, the first being "[[List of Power Moons in the Wooded Kingdom#Herding Sheep Above the Forest Fog|Herding Sheep Above the Forest Fog]]" and the second being "[[List of Power Moons in the Wooded Kingdom#Herding Sheep on the Iron Bridge|Herding Sheep on the Iron Bridge]]". Both of them are rewarded by the first Steam Gardener. The second one congrats Mario on technique. The jingle for sheep does not play here. In this scenario, the sheep are capable of walking off the platforms. The Steam Gardeners stand alongside the starting position of their sheep, instead of in the enclosure. | ||
If Mario obtains all four Power Moons from herding sheep, the "[[List of Power Moons in the Mushroom Kingdom#Master Sheep Herder|Master Sheep Herder]]" [[Toadette]] | If Mario obtains all four Power Moons from herding sheep, the player can unlock the "[[List of Power Moons in the Mushroom Kingdom#Master Sheep Herder|Master Sheep Herder]]" achievement by speaking with [[Toadette]]. | ||
Sheep also appear in '' | ===''Mario Golf: Super Rush''=== | ||
{{rewrite-expand|section=y|actually detail their gameplay role (they are scattered on Bonny Greens during golfing sessions)}} | |||
Sheep also appear in ''Mario Golf: Super Rush'' where they are kept in a pen with a [[Monty Mole]] at [[Bonny Greens]]. | |||
==Gallery== | ==Gallery== | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SMO Asset Model Sheep.png|Model from '' | SMO Asset Model Sheep.png|Model from ''Super Mario Odyssey'' | ||
SMO_-_Sombrero_Sheep.jpg|Screenshot form ''Super Mario Odyssey'' | SMO_-_Sombrero_Sheep.jpg|Screenshot form ''Super Mario Odyssey'' | ||
Sheep (Mario Golf Super Rush).png|Screenshot from '' | Sheep (Mario Golf Super Rush).png|Screenshot from ''Mario Golf: Super Rush'' | ||
</gallery> | </gallery> | ||
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|JapR= | |JapR= | ||
|JapM= | |JapM= | ||
| | |Dut=Schaap | ||
| | |DutM=Sheep | ||
|Fre=Mouton | |Fre=Mouton | ||
|FreM=Sheep | |FreM=Sheep | ||
|Ger=Schaf | |Ger=Schaf | ||
|GerM=Sheep | |GerM=Sheep | ||
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|RusR=Ovecka | |RusR=Ovecka | ||
|RusM=Little sheep | |RusM=Little sheep | ||
|SpaA=Borrego | |||
|SpaAM=Lamb | |||
|SpaE=Oveja | |||
|SpaEM=Sheep | |||
}} | }} | ||
Revision as of 18:10, August 17, 2024
Sheep | |
---|---|
Artwork from Super Mario Odyssey | |
First appearance | Super Mario Odyssey (2017) |
Latest appearance | The Super Mario Bros. Movie (2023) |
- “Ain't these sheep fluffy? Sometimes I wish I was a fluffy sheep... Ah, er...what was I sayin'? Oh, yeah. Try not to bump into the sheep when you're playin' golf. Yeah.”
- —Monty Mole, Mario Golf: Super Rush
Throughout the Super Mario franchise, sheep often appear in association with the act of sleeping, a reference to the mental exercise of counting sheep. For instance, they are depicted as the symbol of the Sleep status ailment in role-playing games, or as a visual motif in the Falling Asheep microgame of WarioWare: Twisted! and the Snooze Ewes Gaddget of Mario Party Advance. However, Super Mario Odyssey and Mario Golf: Super Rush forgo this association, featuring sheep as interactive elements of gameplay in settings that do not relate to slumber.
History
Super Mario Odyssey
In Super Mario Odyssey, sheep are always seen wearing sombreros, which means they cannot be captured. Sheep run away from Mario, and run faster if Mario is too close. They can be launched forward by hitting them with a Cap Throw, the Jaxi, or with Yoshi's tongue. Directly after being hit, they briefly run at the higher speed in the direction the were launched in. Sheep usually cannot walk off of a platform, instead sticking to the edge. If a sheep touches a cactus, it dashes in the opposite direction, ignoring Mario and even knocking him over if they collide. Hitting them with an attack, excluding stomps, launches them and negates this state. If a sheep falls off the map, touches poison, sinks into quicksand, or falls into water deep enough to swim in, it disappears and respawns in a puff of smoke at its original position.
Two Power Moons can be obtained by guiding a number of lost sheep to their owners. Each situation ends with a space that has raised edges, which the sheep can be lured or launched into but cannot run back out of. A tune plays when a sheep enters as an indicator. If a sheep leaves, an alternate tune plays. Three sheep appear Sand Kingdom. They belong to an unnamed Tostarenan, who asks Mario to regroup them as they all escaped. After Mario herds them back to the the Tostarenan's stone pen, he rewards Mario with the "Herding Sheep in the Dunes" Power Moon. After the game's finale, another sheep challenge opens up. A Toad in the Mushroom Kingdom lost six sheep, and rewards Mario with the "Herding Sheep at Peach's Castle" Power Moon for returning them to their grassy enclosure. The tune does not play for the final sheep in either case, possibly because the Power Moon jingle is used to indicate the Power Moon appearing.
The Wooded Kingdom features a area inside a Moon Pipe with two sheep challenges. Mario must use Cappy to push a sheep through an obstacle course, so that it can enter an iron enclosure of its Steam Gardener owner's creation. Another sheep is located on platforms that are much higher up, and its Steam Gardener owner asks Mario to show them how to get this sheep into the same enclosure as the first sheep. The only way to get this sheep into the circle is to launch the sheep over the gap. Each sheep is is tied to a different Power Moon, the first being "Herding Sheep Above the Forest Fog" and the second being "Herding Sheep on the Iron Bridge". Both of them are rewarded by the first Steam Gardener. The second one congrats Mario on technique. The jingle for sheep does not play here. In this scenario, the sheep are capable of walking off the platforms. The Steam Gardeners stand alongside the starting position of their sheep, instead of in the enclosure.
If Mario obtains all four Power Moons from herding sheep, the player can unlock the "Master Sheep Herder" achievement by speaking with Toadette.
Mario Golf: Super Rush
It has been requested that this section be rewritten and expanded to include more information. Reason: actually detail their gameplay role (they are scattered on Bonny Greens during golfing sessions)
Sheep also appear in Mario Golf: Super Rush where they are kept in a pen with a Monty Mole at Bonny Greens.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Dutch | Schaap[?] | Sheep | |
French | Mouton[?] | Sheep | |
German | Schaf[?] | Sheep | |
Italian | Pecorella[?] | Little sheep | |
Russian | Овечка[?] Ovecka |
Little sheep | |
Spanish (NOA) | Borrego[?] | Lamb | |
Spanish (NOE) | Oveja[?] | Sheep |