Gregg Mayles: Difference between revisions

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{{person infobox
{{person infobox
|image=[[File:Gregg-mayles-bk.jpg|260px]]
|image=[[File:Gregg-mayles-bk.jpg|260px]]
|born=April 29, 1971<ref>{{Cite|title=Gregg Mayles on Twitter|url=https://x.com/Ghoulyboy/status/858214337244254208|date=April 29, 2019}}</ref>
|born=April 29<ref>{{Cite|title=Gregg Mayles on Twitter|url=https://x.com/Ghoulyboy/status/858214337244254208|date=April 29, 2019}}</ref>
|role=Game designer, Creative Director
|role=Game designer, Creative Director
|developer=Rare
|developer=Rare

Latest revision as of 06:21, August 5, 2024

Gregg Mayles
Gregg Mayles.
Born April 29[1]
Super Mario–related role(s) Game designer, Creative Director

Gregg Mayles is a British video game designer employed by Rare, and the brother of Steve Mayles. He is credited as a designer for several of the company's games, such as the arcade Battletoads, Viva Piñata and the Banjo-Kazooie series.

Mayles was the designer of Donkey Kong Country, deciding on elements like having a sparse HUD, designing the levels to allow a skilled a player to navigate smoothly without interruption and the presence of a "buddy" character to allow the player to take more than one hit.[2] He cites Super Mario Bros. 3 as a chief inspiration for Donkey Kong Country.[3] He also was the designer for Donkey Kong Country 2, which he believes to be superior to its predecessor.[4] Gregg Mayles was not directly involved in Donkey Kong Country 3, as he was working on Dream: Land of Giants (which later became Banjo-Kazooie) at the time.[citation needed] In addition, Mayles also designed the final battle with King K. Rool on Donkey Kong 64.[5]

Gregg Mayles is also known for his tweets regarding development and conceptual information of games he has worked on. This includes both Donkey Kong Country and its sequel Donkey Kong Country 2, where he would respectively use the hashtags #DKCrevealed, and #DKC2is20 in commemoration of each game's twentieth anniversary.

Games credited[edit]

Gallery[edit]

External links[edit]

References[edit]

  1. ^ April 29, 2019. Gregg Mayles on Twitter.
  2. ^ The Making Of Donkey Kong Country (June 21, 2010)
  3. ^ In "The Making of Donkey Kong Country", Gregg Mayles is quoted as saying: "For me, Super Mario Bros. 3 was the ultimate pinnacle for 2D platform games. We wanted the same kind of structure, but we also wanted it to be extremely flowing – where a skilled player could move effortlessly through the levels at great speed,"
  4. ^ In "The Making of Donkey Kong Country", Gregg Mayles is quoted as saying: "My personal opinion is that DKC2 was a better game than DKC as we tried to incorporate more of the intricacies that made Mario so compelling but at the same time retaining our desire for fast, fun gameplay."
  5. ^ Mayles, Gregg (September 6, 2020). Tweet by Gregg Mayles. Twitter. Retrieved October 4, 2020.