Super Mario Bros. (WarioWare: Twisted!): Difference between revisions
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(I used the overworld main theme to determine the beat-per-second rate.) |
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|controls={{button|gba|Tilt}} / {{button|3ds|Tilt}} – Move<br>{{button|gba|A}} / {{button|3ds|A}} – Jump | |controls={{button|gba|Tilt}} / {{button|3ds|Tilt}} – Move<br>{{button|gba|A}} / {{button|3ds|A}} – Jump | ||
|clear=5 (''Twisted!'')<br>8 (''Gold'') | |clear=5 (''Twisted!'')<br>8 (''Gold'') | ||
|time=122 beats (''Gold''; Level 1)<br>152 beats (''Gold''; Level 2)<br>182 beats (''Gold''; Level 3) | |||
}} | }} | ||
'''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]]. | '''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]]. |
Revision as of 01:43, April 24, 2024
Super Mario Bros. | |
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![]() WarioWare: Twisted! ![]() WarioWare Gold | |
Appears in | WarioWare: Twisted! WarioWare Gold |
Type | 9-Volt (Twisted!) 18-Volt (Gold) |
Command(s) | To the castle! |
Info | "It's Super Mario: Twisted! But... this is MY game!" (Twisted!) "This looks a lot like regular Mario, but...there's no B Button dash. Try changing Mario's speed by tilting your system! Super Mario Bros. was released for the NES in 1985." (Gold) |
Controls | ![]() ![]() ![]() |
Time limit | 122 beats (Gold; Level 1) 152 beats (Gold; Level 2) 182 beats (Gold; Level 3) |
Points to clear | 5 (Twisted!) 8 (Gold) |
Super Mario Bros. is 9-Volt's boss microgame in WarioWare: Twisted! and reappears in WarioWare Gold as 18-Volt's boss microgame. It is set in the game of the same name.
Gameplay
The player must get Mario to the end-of-level castle while avoiding Goombas and Koopa Troopas. Hitting a ? Block releases a Super Mushroom, which turns Small Mario into Super Mario. As with the original game, the Flagpole awards more points (up to 5,000) the higher Mario grabs it, and clearing a stage with 1, 3, or 6 at the end of the timer results in fireworks (500 points apiece).
- Level 1: World 1-1 (ground), with few enemies and pits. The Gold version adds a bottomless pit.
- Level 2: World 1-2 (underground), with more enemies and pits. The Gold version adds Piranha Plants.
- Level 3: World 1-3 (castle), with many enemies and pits. The Gold version adds Piranha Plants and Lava Bubbles.
Mission (WarioWare Gold)
- Eye on the Clock: The player has set off fireworks when passing the goal.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | Super Mario Bros.[?] | - |