25m Theme: Difference between revisions

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(Like SNES Rainbow Road, it's just the original theme in Gold (and actually is when the microgame is fast enough))
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|file=[[File:DK Arcade 25m Theme.oga]]<br>"25m Theme" in the arcade version of ''Donkey Kong''
|file=[[File:DK Arcade 25m Theme.oga]]<br>"25m Theme" in the arcade version of ''Donkey Kong''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
}}
}}
The "'''25m Theme'''",<ref name=SSB4>''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' sound tests</ref> also known as "'''25m BGM'''",<ref name=SSBB>''[[Super Smash Bros. Brawl]]'' sound test</ref> is a simple, five-note musical theme composed by [[Yukio Kaneoka]] for the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]''. It can only be heard in the [[25m]] level in the original arcade version, but it is sometimes used in other levels in later ports of ''Donkey Kong''.
The "'''25m Theme'''",<ref name=SSB4>''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' sound tests</ref> also known as "'''25m BGM'''",<ref name=SSBB>''[[Super Smash Bros. Brawl]]'' sound test</ref> is a simple, five-note musical theme composed by [[Yukio Kaneoka]] for the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]''. It can only be heard in the [[25m]] level in the original arcade version, but it is sometimes used in other levels in later ports of ''Donkey Kong''.

Revision as of 21:37, September 6, 2023

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"25m Theme"

"25m Theme" in the arcade version of Donkey Kong
Composed by:
Yukio Kaneoka
First appearance Donkey Kong (arcade) (1981)
Latest appearance The Super Mario Bros. Movie (2023)

The "25m Theme",[1] also known as "25m BGM",[2] is a simple, five-note musical theme composed by Yukio Kaneoka for the arcade version of Donkey Kong. It can only be heard in the 25m level in the original arcade version, but it is sometimes used in other levels in later ports of Donkey Kong.

Reuses

The following list does not include ports or remakes of Donkey Kong.

Game Description
Super Smash Bros. Brawl The "25m Theme" is included as a playable track titled "25m BGM". It can be played on the 75m stage.
Super Smash Bros. for Wii U The "25m Theme" is included as a playable track. It can be played on the 75m stage.
Mario + Rabbids Kingdom Battle In the Donkey Kong Adventure DLC, The "25m Theme" can be heard when the player finds a stone structure resembling the 25m stage where a Rabbid is jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements.
WarioWare Gold The Donkey Kong microgame from WarioWare: D.I.Y. Showcase reuses the "25m Theme", with its tempo being altered to correspond with the ticking of the bomb.
Super Smash Bros. Ultimate The "25m Theme" is included as a playable track. It can be played on any Super Smash Bros.- and Donkey Kong-series stage.
The Super Mario Bros. Movie The "25m Theme" can be heard in the background when Giuseppe plays an arcade game called Jump Man (which is heavily based on Donkey Kong) at Punch-Out Pizzeria.

Arrangements

Donkey Kong

ColecoVision

The ColecoVision version of Donkey Kong features an arrangement of the "25m Theme" that uses more elongated individual notes than the original and slightly different chiptune instrumentation. It can be heard on 25m, 75m, and 100m.

Atari 8-bit family

The Atari 8-bit family version of Donkey Kong features an arrangement of the "25m Theme" very similar to the original that uses slightly different chiptune instrumentation. It can be heard on 25m.

Nintendo Entertainment System

The Nintendo Entertainment System version of Donkey Kong features an arrangement of the "25m Theme" that is transposed to a higher key. It can be heard on 25m. This version has gone on to be reused in several later games, often interchangeably with the original arcade version.

This arrangement is reused in the Family Computer Disk System version of Donkey Kong, as well as Donkey Kong-e, the e-Reader port of the game, and Classic NES Series: Donkey Kong, the Game Boy Advance port of the game.

Audio.svg 25m Theme - The arrangement heard in the NES version of Donkey Kong
File infoMedia:DK NES 25 m Theme.oga
Help:MediaHaving trouble playing?

VIC-20

The VIC-20 version of Donkey Kong features an arrangement of the "25m Theme" that plays in a much more uneven rhythm than the original and uses different chiptune instrumentation. It can be heard on 25m, 50m, 75m, and 100m.

Commodore 64 (Atarisoft)

The Atarisoft-developed version of Donkey Kong for the Commodore 64 features an arrangement of the "25m Theme" very similar to the original, but it is slightly slower and the rhythm of the notes is slightly more uneven. It can be heard on 25m.

Coleco Adam

The Coleco Adam version of Donkey Kong features an arrangement of the "25m Theme" very similar to the ColecoVision arrangement, as it uses the same chiptune instrumentation but without the elongated notes. It can be heard on 25m.

Commodore 64 (Ocean Software)

The Ocean Software-developed version of Donkey Kong for the Commodore 64 features an arrangement of the "25m Theme" the uses much different chiptune instrumentation and is slightly faster than the original. It can be heard on 25m.

MSX

The MSX version of Donkey Kong features an arrangement of the "25m Theme" very similar to the original that uses different chiptune instrumentation. It can be heard on 25m.

Amstrad CPC

The Amstrad CPC version of Donkey Kong features an arrangement of the "25m Theme" that uses much harsher chiptune instrumentation than the original. It can be heard on 25m.

Atari 7800

The Atari 7800 version of Donkey Kong features an arrangement of the "25m Theme" that uses slightly different chiptune instrumentation and is transposed to a higher key. It can be heard on 25m.

WarioWare series

WarioWare, Inc.: Mega Microgame$!

In WarioWare, Inc.: Mega Microgame$!, an arrangement of the "25m Theme" can be heard during the Donkey Kong microgame. It uses chiptune instrumentation very similar to the Nintendo Entertainment System version of Donkey Kong and is slowed down to the tempo of the bomb, though its final note right before the microgame ends is higher than the previous note rather than lower.

WarioWare: D.I.Y. Showcase

In WarioWare: D.I.Y. Showcase, the Donkey Kong microgame features the arrangement of the "25m Theme" heard in the Nintendo Entertainment System version of Donkey Kong, but its tempo has been altered to correspond with the ticking of the bomb.

Dance Dance Revolution: Mario Mix

Dance Dance Revolution: Mario Mix features a medley arrangement that includes the "25m Theme" along with "Opening" and several other themes and sound effects from Donkey Kong titled "Moustache, Barrel, and Gorilla".

Audio.svg Moustache, Barrel, and Gorilla - The arrangement heard in Dance Dance Revolution: Mario Mix
File infoMedia:DDRMM Moustache Barrel and Gorilla.oga
Help:MediaHaving trouble playing?

Tetris series

Tetris DS

Tetris DS features multiple arrangements of the "25m Theme". A full arrangement of the "25m Theme" titled "Tetris DK" plays in Standard Lv. 13, the game's Donkey Kong-themed Standard Level.

A medley of "Level Start" and the "25m Theme" very similar to the arrangements heard in the NES version of Donkey Kong titled "DK Push" plays during the Push mode, which is based around elements from Donkey Kong.

An arrangement of the "25m Theme" plays at the end of the game's credits theme, "CongraTetris", along with arrangements of the "Ground Theme" and "Super Star" from Super Mario Bros.

Audio.svg DK Push - The arrangement heard in Tetris DS
File infoMedia:Tetris DS DK Push.oga
Audio.svg Tetris DK - The arrangement heard in Tetris DS
File infoMedia:Tetris DS Tetris DK.oga
Help:MediaHaving trouble playing?

Tetris 99

In Tetris 99, a medley arrangement of "Level Start" and the "25m Theme" plays on Theme 11 "Donkey Kong" until 10 players remain. A sped-up version of the arrangement plays when 50 players are remaining.

Super Smash Bros. series

Super Smash Bros. Brawl

Super Smash Bros. Brawl features two arrangements of the "25m Theme". The first arrangement is simply titled "Donkey Kong" and also features a brief arrangement of the "Level Start" theme and various sound effects from the arcade version of Donkey Kong. It was arranged by Hirokazu Tanaka.

The second is included in the arrangement of "Opening" titled "Opening (Donkey Kong)". The track also includes the "Level Start" jingle and the music that plays when Mario uses a Hammer. It is primarily based on the NES version of Donkey Kong. It was arranged by Shota Kageyama, who would later go on to compose for games in the Pokémon series. Both arrangements can be played on the 75 m stage.

Both arrangements return in Super Smash Bros. for Wii U, where they can also be played on 75m, and Super Smash Bros. Ultimate, the latter now formatted as "Opening - Donkey Kong", where they can be played on any Super Smash Bros.- and Donkey Kong-series stage.

Super Smash Bros. Ultimate

Super Smash Bros. Ultimate features a medley arrangement titled "Donkey Kong / Donkey Kong Jr. Medley" arranged by Yusuke Takahama. It features arrangements of the "25m Theme" and several themes from the original Donkey Kong and its sequel Donkey Kong Jr. It uses the "Game Start", Hammer, "Bonus Running Out", "Stage Clear", 100m, and "All Clear" themes from Donkey Kong and the "Game Start", "Stage 1", "Stage 4", "Ending", and "Stage Clear" themes from Donkey Kong Jr. The overall track has a fast-paced, orchestral/electronic hybrid style and extrapolates heavily on the original melodies, with the "25m Theme" serving as the basis. The track can be played on any Super Smash Bros.- and Donkey Kong-series stage.

Nintendo Land

In Nintendo Land, a brief arrangement of the "25m Theme" plays when the player approaches the gate for Donkey Kong's Crash Course and when selecting the attraction on the main menu.

A much longer mashup arrangement of the "25m Theme" and "Opening" (specifically the "Cranky's Theme" version from Donkey Kong Country) plays in Course 1 and Course 3 of the attraction. The Course 1 version features the "25m Theme" played with chiptune and bongos with "Opening" played on the marimba. The Course 3 version adds string and woodwind instrumentation.

Audio.svg Donkey Kong's Crash Course Gate - The arrangement heard in Nintendo Land
File infoMedia:NL DKCC Gate.oga
Audio.svg Courses 1 & 3 - The arrangement heard in Nintendo Land
File infoMedia:NL DKCC Jukebox 1.oga
Help:MediaHaving trouble playing?

Super Mario Odyssey

Super Mario Odyssey features several arrangements of the "25m Theme". In "Jump Up, Super Star!", the "Odyssey, ya see" bridge section uses an arrangement of the "25m Theme" played on the bass and brass instruments as a backing bassline. This full version is titled "NDC Festival" in-game. There is also a version with Japanese lyrics titled "NDC Festival (Japanese)" that can be played from a boombox in the Metro Kingdom and the Mushroom Kingdom. An 8-bit version without vocals titled "NDC Festival (8-Bit)" is unlocked in the Music List after the player fulfills all of Jammin' Toad's requests, and it can also be played if the player replays A Traditional Festival!

"Jump Up, Super Star!" plays over the "Super Mario Odyssey: Around the World" ("Super Mario Odyssey: World Trekking" in Europe and Oceania) Nintendo 3DS HOME Menu theme.

The "NDC Festival" version of the song appears in Super Smash Bros. Ultimate, and can be played on any Super Smash Bros.- and Super Mario-series stage. For the New Donk City Hall stage, two separate tracks exist in My Music: "Jump Up, Super Star!" and "Jump Up, Super Star! (Full Band Performance)." If the former is selected, only the drums are heard as only the drummer appears in the plaza, while Pauline and the rest of the band members randomly appear throughout the match. Passing by them recruits them to perform their part in the song and appear in the plaza. If the latter is selected, the song plays as is, and the performers are absent from the stage. "Jump Up, Super Star!" also plays in Mario's character trailer.

The short version of the song is also included as a playable song in the Game Music section of the Nintendo Switch installment of Bandai Namco's Taiko no Tatsujin series, Taiko no Tatsujin: Drum 'n' Fun!, as well as in the Taiko no Tatsujin arcade game. It is titled "Jump Up, Super Star! Short Version".

In the version 1.2.0 update for Ring Fit Adventure released on March 26, 2020, a new Rhythm Game mode was added, which includes original songs along with music tracks from other games, one of which is "Jump Up, Super Star!"

The version of "Break Free (Lead the Way)" heard during the ending cutscene of Super Mario Odyssey also features an arrangement of the "25m Theme". This full version is titled "Honeylune Ridge: Escape" in-game. Like "Jump Up, Super Star!", there is also a version with Japanese lyrics titled "Honeylune Ridge: Escape (Japanese)" that can be played from various boomboxes throughout the game. An 8-bit version without vocals titled "Honeylune Ridge: Escape (8-Bit)" is unlocked in the Music List after the player fulfills all of Jammin' Toad's requests.

"Break Free (Lead the Way)" is featured as a playable track in Super Smash Bros. Ultimate and can be played on any Super Smash Bros.- and Super Mario-series stage.

Audio.svg Jump Up, Super Star! - The short version of the arrangement heard in Super Mario Odyssey
File infoMedia:SMO Jump Up Super Star Short Version.oga
Audio.svg Jump Up, Super Star! (Japanese Version) - The short version of the arrangement heard in Super Mario Odyssey
File infoMedia:SMO Theme - Jump Up Super Star (Japanese).oga
Help:MediaHaving trouble playing?

Other arrangements

The Game Awards 2017

"Jump Up, Super Star!", including the "25m Theme" bridge section, was performed live during The Game Awards 2017 by the Game Awards Orchestra and Kate Higgins as part of a medley of music from the games nominated for Game of the Year.[3]

List of Super Mario appearances

Work System Year Type Title Credits
Donkey Kong Arcade 1981 Original Yukio Kaneoka
Donkey Kong ColecoVision 1982 Arrangement
Donkey Kong Atari 8-bit family 1983 Arrangement
Donkey Kong Nintendo Entertainment System 1983 Arrangement
Donkey Kong VIC-20 1984 Arrangement
Donkey Kong Commodore 64 1984 Arrangement
Donkey Kong Coleco Adam 1984 Arrangement
Donkey Kong Commodore 64 1986 Arrangement
Donkey Kong MSX 1986 Arrangement
Donkey Kong Amstrad CPC 1986 Arrangement
Donkey Kong Family Computer Disk System 1988 Past arrangement (Donkey Kong [Nintendo Entertainment System])
Donkey Kong Atari 7800 1988 Arrangement
Donkey Kong-e e-Reader 2002 Past arrangement (Donkey Kong [Nintendo Entertainment System])
WarioWare, Inc.: Mega Microgame$! Game Boy Advance 2003 Arrangement
Classic NES Series: Donkey Kong Game Boy Advance 2004 Past arrangement (Donkey Kong [Nintendo Entertainment System])
Dance Dance Revolution: Mario Mix Nintendo GameCube 2005 Arrangement "Moustache, Barrel, and Gorilla"
Tetris DS Nintendo DS 2006 Arrangement
Super Smash Bros. Brawl Wii 2008 Original "25m BGM" Yukio Kaneoka
Arrangement "Donkey Kong" Hirokazu Tanaka
Arrangement "Opening (Donkey Kong)" Shota Kageyama
WarioWare: D.I.Y. Showcase Wii 2009 Arrangement
Nintendo Land Wii U 2012 Arrangement
Super Smash Bros. for Wii U Wii U 2014 Original "25m Theme" Yukio Kaneoka
Past arrangement (Super Smash Bros. Brawl) "Donkey Kong" Hirokazu Tanaka
"Opening (Donkey Kong)" Shota Kageyama
Super Mario Odyssey Nintendo Switch 2017 Arrangement "NDC Festival" Naoto Kubo
Arrangement "NDC Festival (Japanese)"
Arrangement "NDC Festival (8-Bit)"
Arrangement "Honeylune Ridge: Escape"
Arrangement "Honeylune Ridge: Escape (Japanese)"
Arrangement "Honeylune Ridge: Escape (8-Bit)"
Mario + Rabbids Kingdom Battle Nintendo Switch 20181 Original Yukio Kaneoka
WarioWare Gold Nintendo 3DS 2018 Original Yukio Kaneoka
Super Smash Bros. Ultimate Nintendo Switch 2018 Original "25m Theme" Yukio Kaneoka
Arrangement "Donkey Kong / Donkey Kong Jr. Medley" Yusuke Takahama
Past arrangement (Super Smash Bros. Brawl) "Donkey Kong" Hirokazu Tanaka
"Opening - Donkey Kong" Shota Kageyama
Past arrangement (Super Mario Odyssey) "Jump Up, Super Star!" Naoto Kubo
"Break Free (Lead the Way)"
Tetris 99 Nintendo Switch 2019 Arrangement Teruo Taniguchi

1 - Added in the Donkey Kong Adventure DLC released on June 26, 2018

Film and television

Work Year Type Title Credits
The Super Mario Bros. Movie 2023 Original Yukio Kaneoka

Albums

Work Year Type Title Credits
Super Mario Odyssey Sound Selection 2017 Arrangement "Jump Up, Super Star! NDC Festival Edition" Naoto Kubo
"Jump Up, Super Star! Japanese Version"
"Jump Up, Super Star! [Instrumental Karaoke] (Short Version)"
"Jump Up, Super Star! Japanese Version [Instrumental Karaoke] (Short Version)"
"Break Free (Lead the Way)"
"Break Free (Lead the Way) Japanese Version"
Super Mario Odyssey Original Soundtrack 2018 Arrangement 「Jump Up, Super Star! NDCフェスティバルエディション」 (Jump Up, Super Star! NDC Fesutibaru Edishon)
"Jump Up, Super Star!"
「Jump Up, Super Star! ~オデッセイでっせい~」 (Jump Up, Super Star! ~Odessei Dessei~)
「Jump Up, Super Star! カラオケ」 (Jump Up, Super Star! Karaoke)
「Jump Up, Super Star! ~オデッセイでっせい~ カラオケ」 (Jump Up, Super Star! ~Odessei Dessei~ Karaoke)
「Jump Up, Super Star! NDCフェスティバルエディション 8bit版」 (Jump Up, Super Star! NDC Fesutibaru Edishon 8 Bitto-Ban)
"Break Free (Lead the Way)"
「Break Free (Lead the Way) 日本語バージョン」 (Bureiku Furī (Lead the Way) Nihongo Bājon)
「Break Free (Lead the Way) カラオケ」 (Bureiku Furī (Lead the Way) Karaoke)
「Break Free (Lead the Way) 8bit版」 (Bureiku Furī (Lead the Way) 8 Bitto-Ban)

Other media

Work Year Type Title Credits
Nintendo 3DS HOME Menu 2017[4] Past arrangement (Super Mario Odyssey) "Jump Up, Super Star!" Naoto Kubo

References