SNES Mario Circuit 2: Difference between revisions

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The large jump now encompasses a [[Glide Ramp|glider ramp]]. There is a trick ramp on the large off-road path, and the straight between the 9th and 10th turns is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous ''Mario Kart'' games. The straights between the 1st and 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The [[Finish Line (object)|finish line]] is also placed further back from its original appearance, and a starting banner has been added. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games. Additionally, the Warp Pipes and oil slicks return as obstacles, after being absent from the ''Mario Kart: Super Circuit'' iteration.
The large jump now encompasses a [[Glide Ramp|glider ramp]]. There is a trick ramp on the large off-road path, and the straight between the 9th and 10th turns is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous ''Mario Kart'' games. The straights between the 1st and 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The [[Finish Line (object)|finish line]] is also placed further back from its original appearance, and a starting banner has been added. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games. Additionally, the Warp Pipes and oil slicks return as obstacles, after being absent from the ''Mario Kart: Super Circuit'' iteration.
When the player crosses the finish line to start another lap, Lakitu is shown on the right side of the player, holding the lap count signs.
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Revision as of 08:04, October 2, 2022

Mario Circuit 2
Mario Circuit 2 from Super Mario Kart.
Information
Appears in Super Mario Kart (1992)
Mario Kart: Super Circuit (2001)
Mario Kart 7 (2011)
Mario Kart Tour (2019)
Cup(s) Mushroom Cup (Super Mario Kart)
Extra Flower Cup (Super Circuit)
Banana Cup (7)
Tour(s)
Music sample
Super Mario Kart Mario Kart: Super Circuit Mario Kart 7 / Mario Kart Tour Mario Kart 7 (frontrunning)
Course map
Super Mario Kart
The map for Mario Circuit 2.

Mario Kart: Super Circuit
MKSC SNES Mario Circuit 2 Map.png

Minimap as seen on the menuMario Kart: Super Circuit minimap as seen in the race

Mario Kart 7
SNES Mario Circuit 2 bottom screen mapThe Mini Map for SNES Mario Circuit 2
Mario Kart Tour
Map of SNES Mario Circuit 2 from Mario Kart Tour

Staff ghost(s)

1:28.106 by Nin★ITRO-S (7)
(Mario with the Pipe Frame, Standard tires, and Super Glider)

Mario Circuit 2 is the fifth and final course of the Mushroom Cup in Super Mario Kart. It reappears in Mario Kart: Super Circuit as the first course in the Extra Flower Cup, in Mario Kart 7 as the second course in the Banana Cup, and in various tours in Mario Kart Tour since debuting in the Tokyo Tour.

Course layout

Mario Circuit 2 from Super Mario Kart.
The course in Super Mario Kart

It is a typical Mario Circuit course, featuring Pipes, many curves and also oil slicks, which have a similar effect on players like bananas, with the difference that they do not make them lose any coins. In addition, there is also a large ramp that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.

Mario Kart: Super Circuit

Mario racing at Mario Circuit 2 in Mario Kart: Super Circuit.
The course in Mario Kart: Super Circuit. Note the lack of pipes.

The course reappeared in Mario Kart: Super Circuit as the first track in the Extra Flower Cup. The background is from that game's own Mario Circuit. An extra Item Box is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed.

Mario Kart 7

SNES Mario Circuit 2
The course in Mario Kart 7

In Mario Kart 7, Mario Circuit 2 is the second race course in the Banana Cup. Unlike previous versions of the track, it has three laps instead of five, and is built in a larger scale, similar to that of Mario Circuit 3 in Mario Kart Wii.

The large jump now encompasses a glider ramp. There is a trick ramp on the large off-road path, and the straight between the 9th and 10th turns is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous Mario Kart games. The straights between the 1st and 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by Lakitu and brought back to the next section of the track. The finish line is also placed further back from its original appearance, and a starting banner has been added. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games. Additionally, the Warp Pipes and oil slicks return as obstacles, after being absent from the Mario Kart: Super Circuit iteration.

When the player crosses the finish line to start another lap, Lakitu is shown on the right side of the player, holding the lap count signs.

Mario Kart Tour

The course icon in Mario Kart Tour with Lakitu

Mario Circuit 2 reappears in Mario Kart Tour. It remains unchanged in terms of layout, taking its appearance from Mario Kart 7. This course is a favorite of Toad (Pit Crew), Blue Koopa (Freerunning), Mario (Hakama), Mario (Happi), Mario (Classic), Yoshi (Egg Hunt), Mario (Racing), and Baby Mario (Koala). It is also a favorite of Mario (Chef) if he is at level 3, and Lakitu and Toad (Party Time) if they are at level 6. As with other courses in the game, Mario Circuit 2 has an R version, a T version, and an R/T version referred to as Mario Circuit 2R, Mario Circuit 2T and Mario Circuit 2R/T respectively; the former two were introduced alongside the regular version in the Tokyo Tour, while the latter was added in the New Year's Tour. The R/T variant of the course adds multiple Piranha Plants.

Its music is also retained from Mario Kart 7, whereas other retro courses use the original versions of their themes. It also shares its music with SNES Mario Circuit 1, SNES Mario Circuit 3 and RMX Mario Circuit 1.

For this course's tour appearances, see List of SNES Mario Circuit 2 tour appearances in Mario Kart Tour.

Gallery

Super Mario Kart

Mario Kart: Super Circuit

Mario Kart 7

Mario Kart Tour

Course icons

Screenshots

Names in other languages

Language Name Meaning Notes
Japanese マリオサーキット2[?]
Mario Sākitto 2
Mario Circuit 2
Chinese (simplified) 马力欧赛道2[?]
Mǎlìōu Sàidào 2
Mario Speedway 2
Chinese (traditional) 瑪利歐賽道2[?]
Mǎlìōu Sàidào 2
Mario Speedway 2
Dutch Mario's Circuit 2[?] Mario's Circuit 2
German Marios Piste 2[?] Mario's Track 2
Italian Circuito di Mario 2[?] Mario's Circuit 2
Korean 마리오 서킷 2[?]
Mario Seokit 2
Mario Circuit 2
Portuguese (NOA) Circuito Mario 2[?] Mario Circuit 2
Portuguese (NOE) Circuito 2 do Mario[?] Mario's Circuit 2
Russian Трасса Марио 2[?]
Trassa Mario 2
Mario's Track 2
Spanish Circuito Mario 2[?] Mario Circuit 2

Trivia

  • The course's R/T variant in Mario Kart Tour has not returned since the Wedding Tour until the Bangkok Tour, making it one of two R/T variants with the longest gap of appearances between tours, the other being SNES Rainbow Road R/T.