3DS DK Jungle: Difference between revisions

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==Course layout==
==Course layout==
[[File:DKJungleStart.jpg|thumb|left|Donkey Kong at the starting line]]
[[File:DKJungleStart.jpg|thumb|left|Donkey Kong at the starting line]]
The track passes through a thick jungle, where some [[DK Barrel]]s appear. Exiting into a clearing, drivers bounce on a large, red flower from ''Donkey Kong Country Returns'', and land in a path near waterfalls and a lake. The track then makes a left hand turn, past DK's Tree House, and some [[Tiki Goon]]s that move across the track. The track reenters the canopy, passing by multiple [[Frogoon]]s, before traveling across a chasm and entering the [[Golden Temple]]. After a right turn and a left-hand U-turn, racers drive past the gold banana, then glide over a [[Underwater driving|lake]] flanked by several [[Screaming Pillar]]s. These Pillars scream every once in a while, shooting out air to blow back hang-gliding players. Finally they land and make a left turn back to the finish line. Also in the background of the course is [[Tiki Pilot]]'s airship-like craft from ''Donkey Kong Country Returns''.
The track passes through a thick jungle, where some [[DK Barrel]]s appear. Exiting into a clearing, drivers bounce on a large, red flower from ''Donkey Kong Country Returns'', and land in a path near waterfalls and a lake. The track then makes a left hand turn, past DK's Tree House, and some [[Tiki Goon]]s that move across the track. The track reenters the canopy, passing by multiple [[Frogoon]]s, before traveling across a chasm and entering the [[Golden Temple]]. After a right turn and a left-hand U-turn, racers drive past the gold banana, then glide over a [[Underwater driving|lake]] flanked by several [[Screaming Pillar]]s. These Pillars scream every once in a while, shooting out air to blow back hang-gliding players. Finally they land and make a left turn back to the finish line (which is ahead of a small jump). Also in the background of the course is the [[Tiki Pilot]]'s airship-like craft from ''Donkey Kong Country Returns''.
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==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
[[File:MK8-Course-3DS DKJungle.png|thumb|250px|left|DK Jungle in ''Mario Kart 8'']]
[[File:MK8-Course-3DS DKJungle.png|thumb|250px|left|DK Jungle in ''Mario Kart 8'']]
DK Jungle returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' as the final course in the [[Banana Cup]]. The track map is rotated 90 degrees clockwise. Some objects are changed and replaced;  the Barrel at the right of the start is now on the left, and the mud near the beginning of the track is absent. The starting banner has also been replaced. Regular Screaming Pillars have been replaced by [[Screaming Pillar (big)|their big variant]], which exhale smoke while they are screaming, and the [[Tiki Goon]]s have had their movement speed severely reduced. A number of lit torches have been added inside the Golden Temple. The only change made to the track layout is that the U-turn inside the Golden Temple is now slanted upward and acts as an anti-gravity section, making it the only course in the Banana Cup to have anti-gravity. Consequently, there is now a drop-off at the Golden Banana allowing drivers to do an aerial trick. The first left turn before the finish line also has a gap in it.
DK Jungle returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' as the final course in the [[Banana Cup]]. The track map is rotated 90 degrees clockwise. Some objects are changed and replaced;  the Barrel at the right of the start is now on the left, and the mud near the beginning of the track is absent. The starting banner has also been replaced. Regular Screaming Pillars have been replaced by [[Screaming Pillar (big)|their big variant]], which exhale smoke while they are screaming, and the [[Tiki Goon]]s have had their movement speed severely reduced, making them easier to dodge. A number of lit torches have been added inside the Golden Temple. The only change made to the track layout is that the U-turn inside the Golden Temple is now slanted upward to the south (assuming that the North direction leads to the top of the ''Mario Kart 7'' map) and acts as an anti-gravity section, making it the only course in the Banana Cup to have anti-gravity. Consequently, there is now a drop-off at the Golden Banana allowing drivers to do an aerial trick. The first left turn before the finish line also has a gap in it.


Unlike other retro courses, the music remains the same as the original, like {{classic-link|Wii|Grumble Volcano}} and {{classic-link|3DS|Neo Bowser City}}, but with slightly enhanced bit depth.
Unlike other retro courses, the music remains the same as the original, like {{classic-link|Wii|Grumble Volcano}} and {{classic-link|3DS|Neo Bowser City}}, but with slightly enhanced bit depth.

Revision as of 02:03, January 20, 2022

This article is about the Mario Kart course. For other uses, see DK Jungle (disambiguation).

Template:Racecourse DK Jungle is the first race course in the Special Cup of Mario Kart 7 and takes place on Donkey Kong Island. The course is based on Donkey Kong Country Returns. Some elements and enemies of this game make their appearance in this course, like Tiki Goons, Screaming Pillars, Frogoons, and DK's Tree House. The course's music is a rearrangement of "DK Island Swing" from Donkey Kong Country.

Course layout

Start of DK Jungle
Donkey Kong at the starting line

The track passes through a thick jungle, where some DK Barrels appear. Exiting into a clearing, drivers bounce on a large, red flower from Donkey Kong Country Returns, and land in a path near waterfalls and a lake. The track then makes a left hand turn, past DK's Tree House, and some Tiki Goons that move across the track. The track reenters the canopy, passing by multiple Frogoons, before traveling across a chasm and entering the Golden Temple. After a right turn and a left-hand U-turn, racers drive past the gold banana, then glide over a lake flanked by several Screaming Pillars. These Pillars scream every once in a while, shooting out air to blow back hang-gliding players. Finally they land and make a left turn back to the finish line (which is ahead of a small jump). Also in the background of the course is the Tiki Pilot's airship-like craft from Donkey Kong Country Returns.

Shortcuts

  • Right before the jumps over the chasm, there is a secret Glide Ramp to the left side of the track.
  • An extremely difficult glider shortcut can be performed after the temple section. By swooping down to gain speed, going back up, and then using a Mushroom, it is possible to skip the entire split paths section and land just before the finish line.[1]
  • A respawn shortcut can be performed in the temple by using a a speed boost (a Mushroom or a Super Mini-Turbo) to jump off the corner of the right turn and respawn in front of the Glide Ramp at the temple exit.[1]

Mario Kart 8 / Mario Kart 8 Deluxe

3DS DK Jungle, Mario Kart 8.
DK Jungle in Mario Kart 8

DK Jungle returns in Mario Kart 8 and Mario Kart 8 Deluxe as the final course in the Banana Cup. The track map is rotated 90 degrees clockwise. Some objects are changed and replaced; the Barrel at the right of the start is now on the left, and the mud near the beginning of the track is absent. The starting banner has also been replaced. Regular Screaming Pillars have been replaced by their big variant, which exhale smoke while they are screaming, and the Tiki Goons have had their movement speed severely reduced, making them easier to dodge. A number of lit torches have been added inside the Golden Temple. The only change made to the track layout is that the U-turn inside the Golden Temple is now slanted upward to the south (assuming that the North direction leads to the top of the Mario Kart 7 map) and acts as an anti-gravity section, making it the only course in the Banana Cup to have anti-gravity. Consequently, there is now a drop-off at the Golden Banana allowing drivers to do an aerial trick. The first left turn before the finish line also has a gap in it.

Unlike other retro courses, the music remains the same as the original, like Wii Grumble Volcano and 3DS Neo Bowser City, but with slightly enhanced bit depth.

Notably, the course feature in the foreground of the course's icon (in this case, DK's Tree House), differs from the other courses in the base game as it is positioned on the left side (right side in Mirror Mode). When accounting for DLC courses and the battle courses from Mario Kart 8 Deluxe, it is still one of only four courses to do so, the others being GBA Cheese Land, Wild Woods, and 3DS Neo Bowser City.

Staff ghost

The staff ghost for this track is Donkey Kong on the Varmint, with a time of 2:26.900. In Mario Kart 8 Deluxe 200cc, the staff ghost is Yellow Yoshi with a time of 1:46.758.

Profiles

Mario Kart 8

Mario Kart Facebook page: Ancient temples. Troublemaking tikis. And bananas galore! Come race on the DK Jungle course in Mario Kart 8 for Wii U to take in all the exotic and high-octane sights.[2]

Mario Kart 8 Original Soundtrack liner notes

"This is an arrangement of the main Donkey Kong theme music. I hope you can experience the atmosphere of listening to a big band number. This course also has really nice scenery - we've basically remastered the course from Mario Kart 7. It's more fun than a barrel of monkeys!"

Gallery

Mario Kart 7

Mario Kart 8 / Mario Kart 8 Deluxe

Names in other languages

Language Name Meaning Notes
Japanese DKジャングル[?]
DK Janguru
DK Jungle
Chinese (simplified) DK丛林[?]
DK Cónglín
DK Jungle
Chinese (traditional) DK叢林[?]
DK Cónglín
DK Jungle
Dutch DK's Jungle[?] DK's Jungle
German DK Dschungel[?] DK Jungle
Italian Giungla DK[?] DK Jungle
Korean DK 정글[?]
DK Jeonggeul
DK Jungle
Portuguese Selva DK[?] DK Jungle
Russian Джунгли ДК[?]
Dzhungli DK
DK Jungle
Spanish Jungla DK[?] DK Jungle

Trivia

References

Template:Racecourses