Bonus Coin (Donkey Kong franchise): Difference between revisions

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|latest_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'' ([[List of games by date#2005|2005]])
|latest_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'' ([[List of games by date#2005|2005]])
}}
}}
'''Bonus Coins''' are golden coins that appeared in the games ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. Bonus Coins can be earned by completing [[Bonus Level]]s. Only one Bonus Coin can be earned per bonus level; the [[Kong]]s cannot earn another coin for completing the same Bonus Level twice. Bonus Coins are similar to the [[Kremkoin]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Both are earned for completing Bonus Levels and both are needed to access the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] of their respective regions. The symbol on the Bonus Coin is the same symbol that is printed on the [[Bonus Barrel]]s.
'''Bonus Coins''' are golden coins that appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. They are the successor to [[Kremkoin]]s from each game's predecessor, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. [[Dixie Kong|Dixie]] and [[Kiddy Kong]] can obtain a Bonus Coin by completing a [[Bonus Level|Bonus Area]]. Once they have obtained it, the [[Kong]]s cannot obtain another by completing the challenge again, as the Bonus Coin is checked out. The symbol on the Bonus Coin is identical to the one on every [[Bonus Barrel]].


==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
In the [[Super Nintendo Entertainment System]] version of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', there are a total of 85 Bonus Coins. In the [[Game Boy Advance]] port, there are a total of 98, due to [[Pacifica]] and [[Kroctopus]] being added. Bonus Coins can be given to [[Boomer (bear)|Boomer]], one of the [[Brothers Bear]], allowing the demolitions expert to destroy the boulders that block access to the various levels of [[Krematoa]] for 15 Bonus Coins apiece. The [[Kong]]s must pay 25 Bonus Coins to Boomer, or 26 in the Game Boy Advance re-release, for him to break the boulder blocking off the path to the final level, [[Rocket Rush]].  
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', there are a total of 85 Bonus Coins. Each level has two of them to collect, but a few levels in Krematoa have three Bonus Coins, and Rocket Rush has none. The later bosses also relinquish a Bonus Coin when they are defeated.


Each level has two Bonus Coins, but there are a few levels in Krematoa that have three Bonus Barrels, and Rocket Rush has none. Also, some bosses have a Bonus Coin in their possession.
At [[Krematoa]], each level is obstructed by a boulder. They can only be destroyed if the [[Kong]]s visit [[Boomer (bear)|Boomer]] and pay him 15 Bonus Coins to demolish the boulder per each of the first four levels. (This concept is somewhat similar to how the Kongs pay a Kremkoin toll to [[Klubba]] per accessing a [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] level each). For the final level, [[Rocket Rush]], Boomer charges a higher fee of 25 Bonus Coins to destroy its associated boulder.


There is a way to get all Bonus Coins without going through bonus levels:
In the [[Game Boy Advance]] port, 13 more Bonus Coins were added, bumping up the total to 98 Bonus Coins. The extra Bonus Coins are obtained from completing Bonus Areas within levels of [[Pacifica]] and defeating [[Kroctopus]] in [[Razor Ridge]]. To accommodate this change, Boomer now charges 18 Bonus Coins per demolishing one of the first four boulders, and 26 to demolish the final boulder blocking Rocket Rush.
*In the SNES version, at the Select Game menu, the player should highlight a saved game and press {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|L}} {{button|R}}, then enter WATER. The player then needs to go up to the waterfalls left of [[Bazaar's General Store]], and enter the [[Banana Bird Cave]]. The player will receive 85 Bonus Coins if they succeed.
 
*In the GBA version, the player needs to go on to the game selection screen's "Cheat" menu, under "Options", and type "AQUA" in the field below. Afterward, the player must start a new file to be equipped with every Bonus Coin.
There is a way to obtain every Bonus Coin without completing every Bonus Area:
*In the SNES version, at the Select Game menu, the player must highlight a saved game and press {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|R}} {{button|L}} {{button|R}} {{button|L}} {{button|R}}, then enter WATER. The player must enter the save file. In it, the Kongs must swim into a waterfall located to the left of [[Bazaar's General Store]], and enter its [[Banana Bird Cave]]. By completing the challenge, the Kongs receive every Bonus Coin that they did not have previously. If they fail at this challenge, Dixie and Kiddy cannot re-enter the Banana Bird Cave to retry it.
*In the Game Boy Advance version, from the game selection menu, the player must go to the "Cheat" menu, under "Options", and enter "AQUA" in the field below. The cheat only works if the player starts a new game, where the Kongs start out with every Bonus Coin.


===''Donkey Kong Land III''===
===''Donkey Kong Land III''===
In ''Donkey Kong Land III'', there are a total of 78 Bonus Coins. In this game, the Bonus Coins are meant to be given to [[Bear (character)|Bear]]'s [[Sheepy Shop]]. Paying Bear a certain number of Bonus Coins, the amount of which differs by the world, will allow the player to play a [[Memory]] game. Oddly, the amount of Bonus Coins is not depleted from the player's count upon paying to play the Memory game.
Bonus Coins have a different role in ''Donkey Kong Land III'', which features 78 of them in total. Bonus Coins can be used to play the [[Memory]] game from [[Bear (character)|Bear]]'s [[Sheepy Shop]] in each world. The Bonus Coin fee varies between each world. Oddly, the paid Bonus Coins are not depleted from the player's count.


Collecting all of the Bonus Coins will also unlock the [[Donkey_Kong_Land_III#Time_Attack_mode|Time Attack]] mode.
Collecting every Bonus Coin causes the [[Donkey Kong Land III#Time Attack mode|Time Attack]] mode to be unlocked.


==Gallery==
==Gallery==
<gallery>
<gallery>
Bonus Coin.png|Sprite in ''Donkey Kong Country 3'' (SNES)
Bonus Coin.png|Sprite in ''Donkey Kong Country 3'' (SNES)
Bonus Coin DKL3C Sprite.png|Sprite in ''Donkey Kong Land III'' (GBC)
Bonus Coin DKL3C Sprite.png|Sprite in ''Donkey Kong Land III'' (Game Boy Color)
</gallery>
</gallery>



Revision as of 13:33, March 5, 2019

Template:Item-infobox Bonus Coins are golden coins that appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. They are the successor to Kremkoins from each game's predecessor, Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Dixie and Kiddy Kong can obtain a Bonus Coin by completing a Bonus Area. Once they have obtained it, the Kongs cannot obtain another by completing the challenge again, as the Bonus Coin is checked out. The symbol on the Bonus Coin is identical to the one on every Bonus Barrel.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, there are a total of 85 Bonus Coins. Each level has two of them to collect, but a few levels in Krematoa have three Bonus Coins, and Rocket Rush has none. The later bosses also relinquish a Bonus Coin when they are defeated.

At Krematoa, each level is obstructed by a boulder. They can only be destroyed if the Kongs visit Boomer and pay him 15 Bonus Coins to demolish the boulder per each of the first four levels. (This concept is somewhat similar to how the Kongs pay a Kremkoin toll to Klubba per accessing a Lost World level each). For the final level, Rocket Rush, Boomer charges a higher fee of 25 Bonus Coins to destroy its associated boulder.

In the Game Boy Advance port, 13 more Bonus Coins were added, bumping up the total to 98 Bonus Coins. The extra Bonus Coins are obtained from completing Bonus Areas within levels of Pacifica and defeating Kroctopus in Razor Ridge. To accommodate this change, Boomer now charges 18 Bonus Coins per demolishing one of the first four boulders, and 26 to demolish the final boulder blocking Rocket Rush.

There is a way to obtain every Bonus Coin without completing every Bonus Area:

  • In the SNES version, at the Select Game menu, the player must highlight a saved game and press L Button R Button R Button L Button R Button R Button L Button R Button L Button R Button, then enter WATER. The player must enter the save file. In it, the Kongs must swim into a waterfall located to the left of Bazaar's General Store, and enter its Banana Bird Cave. By completing the challenge, the Kongs receive every Bonus Coin that they did not have previously. If they fail at this challenge, Dixie and Kiddy cannot re-enter the Banana Bird Cave to retry it.
  • In the Game Boy Advance version, from the game selection menu, the player must go to the "Cheat" menu, under "Options", and enter "AQUA" in the field below. The cheat only works if the player starts a new game, where the Kongs start out with every Bonus Coin.

Donkey Kong Land III

Bonus Coins have a different role in Donkey Kong Land III, which features 78 of them in total. Bonus Coins can be used to play the Memory game from Bear's Sheepy Shop in each world. The Bonus Coin fee varies between each world. Oddly, the paid Bonus Coins are not depleted from the player's count.

Collecting every Bonus Coin causes the Time Attack mode to be unlocked.

Gallery