Super Mario Odyssey: Difference between revisions
m (→References to other games: I, Moses, a Moe-Eye, Just added inf-Moe-mation on a reference in the game to Moe-shi's Woolly World. Ooops... I mean... well, you Moe.) |
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*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Mario's Mechanic Outfit features some logos of sponsors appearing in the game, including [[List of sponsors in Mario Kart 8 and Mario Kart 8 Deluxe#Bowser Oil|Bowser Oil]]. | *''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Mario's Mechanic Outfit features some logos of sponsors appearing in the game, including [[List of sponsors in Mario Kart 8 and Mario Kart 8 Deluxe#Bowser Oil|Bowser Oil]]. | ||
*''[[Captain Toad: Treasure Tracker]]'': The Jaxi maze in Tostarena uses the same arrangement of the ''Super Mario Bros.'' underground theme from this game. Toadette returns and retains her outfit from this game. When encountering Captain Toad in the Lost Kingdom, he mentions he was dropped by a [[Klepto|giant bird]], but a different bird than [[Wingo|usual]]. | *''[[Captain Toad: Treasure Tracker]]'': The Jaxi maze in Tostarena uses the same arrangement of the ''Super Mario Bros.'' underground theme from this game. Toadette returns and retains her outfit from this game. When encountering Captain Toad in the Lost Kingdom, he mentions he was dropped by a [[Klepto|giant bird]], but a different bird than [[Wingo|usual]]. | ||
*"[[Yoshi's Woolly World]]": The sound effect which plays when grabbing a Key is taken from this game. | |||
*''[[Super Mario Maker]]'': The Builder Helmet and Builder Outfit originate from this game. Sprites of Cat Mario and Cat Peach can be found in hidden areas of most of the kingdoms. Koopa Shells retain their spinning animation from this game's ''Super Mario Bros.'' style. A remix of the ''Super Mario Bros.''-style airship theme plays from this game in the intro cutscene. The sprite for Bowser in the 2D sections is the same as the sprite used when Bowser is seen when Mario collects a Big Mushroom in this game.<ref>https://www.youtube.com/watch?v=IIjF1ZicnHc</ref> | *''[[Super Mario Maker]]'': The Builder Helmet and Builder Outfit originate from this game. Sprites of Cat Mario and Cat Peach can be found in hidden areas of most of the kingdoms. Koopa Shells retain their spinning animation from this game's ''Super Mario Bros.'' style. A remix of the ''Super Mario Bros.''-style airship theme plays from this game in the intro cutscene. The sprite for Bowser in the 2D sections is the same as the sprite used when Bowser is seen when Mario collects a Big Mushroom in this game.<ref>https://www.youtube.com/watch?v=IIjF1ZicnHc</ref> | ||
Revision as of 17:52, January 5, 2018
- "Mario Odyssey" redirects here. For the Super Mario Bros. Super Show! episode, see 9001: A Mario Odyssey.
Template:Infobox Super Mario Odyssey is a platforming game for the Nintendo Switch released on October 27, 2017.[1] It is the eighteenth title in the Super Mario series, the seventh original 3D Mario title, the eighth 3D Mario title overall, and the sixth 3D Mario title on a home console after Super Mario 3D World. The game has sandbox-like elements and revolves around Mario exploring Earth-based settings, similar to Super Mario 64 and Super Mario Sunshine.
Story
Beginning "in the skies above Peach's Castle", Mario and Bowser are seen fighting one another on Bowser's airship, with Princess Peach on board as well. Bowser ultimately defeats Mario when he uses his top hat to attack, sending Mario flying to parts unknown. Bowser then takes his airship towards the skies, as he prepares a forced marriage to Peach. He leaves Mario's cap (which had been knocked off of Mario's head during his final attack) adrift into the ship's back propellers, shredding it in the process. A piece is obtained by a hat-shaped ghost, who eventually finds Mario in his homeland of Bonneton, located in the Cap Kingdom.
Afterwards, Mario wakes up and catches up with the ghost. The ghost reveals himself as Cappy, and explains to Mario that Bowser had not only attacked the kingdom, destroying its airship armada, but had also kidnapped Tiara, Cappy's sister, using her as Peach's wedding headdress. Mario and Cappy team up to stop Bowser's plans and save both Peach and Tiara, and using the piece he collected, Cappy transforms into the Mario Cap, allowing Mario to use Cappy's abilities. Cappy also informs Mario that they may be able to find a usable airship in the next kingdom, accessible from the Top Hat Tower. However, upon reaching the top, Mario is encountered by the Broodals, who were hired by Bowser as his wedding planners. After defeating one of the Broodals, named Topper, Mario and Cappy use a power line to travel to Fossil Falls of the Cascade Kingdom, where they find the airship, named the Odyssey, which uses Power Moons as energy to travel. Soon after, Mario and Cappy find and defeat Madame Broode, the boss of the Broodals, and her pet Chain Chomp. Using the power of the Multi Moon obtained from the duo, the Odyssey is ready for sail, and Mario and Cappy use it to chase after Bowser and the Broodals.
Mario and Cappy, through the power of the Power Moons, traverse many kingdoms in their adventure. After going through Tostarena of the Sand Kingdom, Lake Lamode of the Lake Kingdom, and the Steam Gardens of the Wooded Kingdom, they encounter and defeat Bowser in the Nimbus Arena of the Cloud Kingdom. Bowser then shoots at the Odyssey, causing it to crash and land in the Forgotten Isle of the Lost Kingdom.
After Mario rescues Cappy from a Klepto and the duo collect more Power Moons to restore the Odyssey, they venture through New Donk City of the Metro Kingdom, Shiveria of the Snow Kingdom, Bubblaine of the Seaside Kingdom, and Mount Volbono of the Luncheon Kingdom. They then attempt to enter Bowser's Castle in Bowser's Kingdom, however, they are encountered by the Koopa King before they get there. Instead of fighting Mario and Cappy, Bowser orders the Ruined Dragon to attack the Odyssey. This causes the ship to fall to Crumbleden of the Ruined Kingdom, where Mario and Cappy directly fight and defeat the Ruined Dragon. After the dragon's defeat, they obtain a Multi Moon. After again restoring the Odyssey, they finally go to Bowser's Castle and find Bowser with Peach. Bowser reveals that he plans to hold his wedding on the moon, and leaves Mario and Cappy to fight the Broodals in the RoboBrood.
Mario and Cappy destroy the RoboBrood, sending the Broodals flying as the heroic duo recover another Multi Moon. They then head off to Honeylune Ridge of the Moon Kingdom to stop the marriage between Bowser and Peach. They interrupt the wedding as Bowser is attempting to put the Binding Band (previously stolen from Tostarena) on Peach. Bowser then stomps the floor, revealing a trap door under Mario and Cappy, which they fall into. Bowser jumps in after them and engages them in battle, but is defeated. Mario, Cappy, Peach, and Tiara are reunited, but soon discover that the area they are in is collapsing. Mario uses Cappy to capture Bowser and escape, with all of them eventually returning to the moon. Mario and Bowser then simultaneously propose to marry Peach, with Mario offering a Rocket Flower and Bowser offering a bouquet of Piranha Plants. However, Peach rejects them both and leaves with Cappy and Tiara. Mario and Bowser get upset, but Peach then calls from the Odyssey, saying "Let's go home!". As the ship takes off, Mario and Bowser run after it. While Mario successfully jumps on it, he stomps on Bowser, leaving the Koopa King stranded on the moon.
The Odyssey later lands in the Mushroom Kingdom near Peach's Castle, where Cappy says that he enjoyed the adventure and wishes to continue traveling with Mario to collect more Power Moons. They do so, going through the Mushroom Kingdom, as well as Rabbit Ridge of the dark side of the moon and Culmina Crater of the darker side of the moon in the process. Meanwhile, Peach and Tiara travel the kingdoms on Peach's "own terms", while finding Power Moons themselves.
Gameplay
Super Mario Odyssey returns to the explorative sandbox-like gameplay seen in Super Mario 64 and Super Mario Sunshine, where Mario explores various areas in order to collect Power Moons to power the Odyssey airship to fly from kingdom to kingdom. There is no central hub world, as the Odyssey is rather used to move from one location to the others. Mario maintains his moveset from previous 3D titles, including the Triple Jump, Long Jump, Side Somersault, Backwards Somersault, Roll, Ground Pound, Ground Pound Jump, Spin Jump, and the returning Dive. In addition, a new character called Cappy allies with Mario, and takes possession of his cap. Mario can throw Cappy as if he were a boomerang for a long range attack, he can use Cappy as an extra platform to bypass obstacles, use Cappy in conjunction with his dive move to cross large distances, and can also "capture" certain objects and enemies to take control of them, replacing the traditional power-up system seen in the previous Super Mario games since Super Mario Galaxy. There are 52 capturable targets in total.[2] In co-op mode, one player can control Mario and another controls Cappy.[3]
Mario's life meter also returns with three health, similar to Super Mario Galaxy. Additionally, there are no lives (and by extension, 1-Up Mushrooms and Game Overs) in the game making this the only 3D Mario game not to feature them, as Mario instead loses ten Coins upon dying. The coins that Mario collects serve as currency. There are 2 types of coins - global yellow coins, which can be found and used in any kingdom, and purple regional coins, which are different in every kingdom, and can only be used in the kingdom they were found in. Mario can spend his coins at the Crazy Cap stores to buy items for the Odyssey and costumes. amiibo support includes Mario, Peach, Bowser, and a new character called Uncle amiibo, which unlocks more costumes, including ones based on Luigi, Wario, Waluigi, and Diddy Kong.[4]; others reveal Power Moon locations on the map, though the latter four amiibo also do that before unlocking the costumes. This is also the case for the new "wedding" variants of the former three amiibo.
The game features a "Snapshot Mode", where players can pause the game and take pictures using the Nintendo Switch's button. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or apply one of several filters, ranging from blurring the surroundings, adding a sepia tone, changing the camera to a fish-eye lens, or applying an NES, Game Boy, or SNES-styled color scheme.
Super Mario Odyssey is playable in 13 languages: English, European French, Canadian French, German, European Spanish, Latin American Spanish, Italian, Dutch, Russian, Japanese, Simplified Chinese, Traditional Chinese, and Korean.
Controls
Action | Single Player Controls (dual Joy-Con or Pro Controller) |
Two Player Controls (horizontal Joy-Con) |
---|---|---|
Camera Control | to move, / to reset | + to move, click to reset |
Action | Single Player Controls (dual Joy-Con or Pro Controller) |
Two Player Controls (horizontal Joy-Con) |
---|---|---|
Walk | Slightly touch | Slightly touch |
Run | ||
Crouch | Hold or | Hold or |
Crouch walk | Hold or + | Hold or + |
Roll | Hold or + tap or or flick controller | Hold or + tap or flick Joy-Con |
Action | Single Player Controls (dual Joy-Con or Pro Controller) |
Two Player Controls (horizontal Joy-Con) |
---|---|---|
Jump | or | or |
Double Jump | While landing from standard jump, press or | While landing from standard jump, press or |
Triple Jump | While landing from double jump, hold and press or | While landing from double jump, hold and press or |
Backward somersault | Hold or + press or | Hold or + press or |
Side somersault | While running, move in opposite direction + or | While running, hold in opposite direction + |
Running long jump | While running, hold or + tap or | While running, hold or + tap or |
Wall Slide | Jump against most vertical surfaces | Jump against most vertical surfaces |
Wall jump | While Mario is sliding down a wall in midair with his hand planted, press or | While Mario is sliding down a wall in midair with his hand planted, press or |
Ground Pound | In midair, tap or | In midair, tap or |
Ground pound jump | During ground pound impact, press or | During ground pound impact, press or |
Tackle | After initiating ground pound but before impact, press or or flick controller | After initiating ground pound but before impact, press or flick Joy-Con |
Action | Single Player Controls (dual Joy-Con or Pro Controller) |
Two Player Controls (horizontal Joy-Con) |
---|---|---|
Cap Throw | or or flick controller | or flick Joy-Con |
Spin Throw | Tilt both Joy-Con pads or the Pro Controller quickly to the side, or press or during spin | Tilt horizontal Joy-Con quickly to the side, or press during spin |
Upward Throw | Flick both Joy-Con or the Pro Controller upward | Flick Joy-Con upward |
Downward Throw | Flick both Joy-Con downward, or press or or flick controller during ground pound impact (Pro Controller) | Press or flick Joy-Con during ground pound impact |
Homing Throw | Throw cap (any method), then flick controller in desired direction | Throw cap (any method), then flick controller in desired direction |
Action | Single Player Controls (dual Joy-Con or Pro Controller) |
Two Player Controls (horizontal Joy-Con) |
---|---|---|
Cap Jump | Throw and hold Cappy, then run into him | Throw and hold Cappy, then run into him |
Catch Jump | Any cap throw, then or just after catching Cappy | Any cap throw, then or just after catching Cappy |
Dive Jump | In midair, throw cap, press or then hold or | In midair, throw cap, press or then hold |
Action | Single Player Controls (dual Joy-Con or Pro Controller) |
Two Player Controls (horizontal Joy-Con) |
---|---|---|
Spin | Rotate quickly in two circles | Rotate quickly in two circles |
Spin jump | During spin, press or | During spin, press or |
Quick descent | During spin jump, press or | During spin jump, press or |
Spinning ground pound | During spin jump, hold or until impact | During spin jump, hold or until impact |
Spinning ground pound jump | During spinning ground pound impact, press or | During spinning ground pound impact, press or |
Hold Item | Press or near a grabbable object | Press near a grabbable object |
Throw item | Press or for short throw, flick controller for long throw | Press for short throw, flick Joy-Con for long throw |
Swim | ||
Descend | or | or |
Ascend | or | or |
Water Dash | or then or or flick controller | or then or flick Joy-con |
Ledge clinging | left or right to shimmy along handholds, up or or to climb up, down to let go and fall | left or right to shimmy along handholds, up or or to climb up, down to let go and fall |
Pole climbing | up or down to ascend or descned, left or right to rotate around the pole | up or down to ascend or descned, left or right to rotate around the pole |
Characters
Playable
Supporting cast
Non-playable characters
- Local residents
- Koopa Troopas
- Goombette
- Fishin' Lakitus
- Frogs
- Moe-Eyes
- Rabbits
- Dorries
- Sphynx
- Poochy
- Birds exclusive to each region
- Little Birds (Mushroom Kingdom)
- Little Birds wearing top hats (Cap Kingdom)
- Red birds resembling scarlet macaws (Cascade Kingdom)
- Green birds with yellow underbellies resembling parakeets (Sand Kingdom)
- Brown birds resembling eagles or hawks (Sand Kingdom)
- Pink birds with scaled wings (Lake Kingdom)
- Blue birds resembling blue jays (Wooded Kingdom)
- White doves (Cloud Kingdom)
- Pigeons (Metro Kingdom)
- Seagulls (Seaside Kingdom)
- Penguins (Snow Kingdom)
- Birds resembling a tuft of whipped cream (Luncheon Kingdom)
- Brown birds resembling eurasian tree sparrows (Bowser's Kingdom)
- UFO creatures that carry a flower inside their orb, resembling a miniature Torkdrift (Moon Kingdom)
- Other indigenous life forms
- Butterflies (Mushroom Kingdom, Wooded Kingdom, Lost Kingdom)
- The butterflies in the Mushroom Kingdom resemble Old World swallowtails
- The butterflies in the Wooded Kingdom resemble Large Whites
- The butterflies in the Lost Kingdom appear in four colors: blue, green, pink and purple
- Chipmunks (Mushroom Kingdom and Wooded Kingdom)
- Dragonflies (Cascade Kingdom and Bowser's Kingdom)
- Lizards (Sand Kingdom)
- Crabs (Pink in Lake Kingdom and Mushroom Kingdom / Gold-yellow in Seaside Kingdom)
- Fish (All fish reappear in the Mushroom Kingdom lake)
- Rats (or mice) (Metro Kingdom)
- Bats (Ruined Kingdom)
- Butterflies (Mushroom Kingdom, Wooded Kingdom, Lost Kingdom)
- Power Moon rewarding animals
Enemies
Common enemies
Certain enemies will wear different gear depending on the area they are found in. Enemies whose use is mandatory to advance, such as capturable enemies, respawn shortly after getting defeated or after being captured. De-capturing an enemy leaves it in a short dizzy state, which offers the player another chance to capture it before it disappears and respawns at the place it was first encountered.
New enemies
Enemy | Description | Found in | Capturable? |
---|---|---|---|
Astro-Lanceur |
An airborne alien that circulates above the surface of the Moon. It attacks by shooting spiked seashell-like missiles at Mario, which will explode on contact with him or an object. Astro-Lanceurs can be knocked down with a ground pound action. | Moon Kingdom | No |
Big Poison Piranha Plant |
A Poison Piranha Plant with increased proportions, it attacks by spitting large poison balls at Mario, which lead to the creation of broad poison puddles on the ground. Although harmful to step on, these puddles can be cleared away using Cappy. In order to defeat a Big Poison Piranha Plant, one has to hit it with Cappy to make the enemy unconscious, then jump attack its lowered head. | Dark Side, Metro Kingdom, Wooded Kingdom | No |
File:SMO - Bitefrost Stage 2.png Bitefrost |
A big, solid monster resembling an animate pillar. Hiding under the ground, it chases and eventually darts out at Mario in an attempt to attack him. Mario can be carried high above the ground as the Bitefrost is rising, but it will soon attempt to chomp Mario with its mandibles. | Luncheon Kingdom, Snow Kingdom | No |
Burrbo |
A tiny creature covered in bristles. Burrbos naturally dwell under the ground, waiting Mario's approach to attack him. They come in different colors, but nevertheless attack the same by repeatedly lunging towards Mario. They can be simply defeated with a Cap Throw. | Bowser's Kingdom, Cascade Kingdom, Dark Side, Darker Side, Metro Kingdom, Mushroom Kingdom, Seaside Kingdom | No |
Chincho |
Ghouls resembling zombie Tostarenans, they are often encountered in dark areas. They emerge from the ground in large numbers and begin pursuing Mario on sight. If not attacked for a while, Chinchos retreat under the earth. A Cap Throw merely stuns Chinchos for a brief moment, but stomping on them or tussling them with Jaxi can destroy them. | Mushroom Kingdom, Ruined Kingdom, Sand Kingdom, Seaside Kingdom | No |
Gushen |
Floating octopus enemies that inhabit water balls, which they use as a resource for their surging attacks. When captured, Gushens can be used to spray water streams horizontally or vertically, offering powerful boosts of speed. Gushens are also capable of sending multiple water bursts in all directions, damaging surrounding enemies. Their water balls will decrease as more water is used, but can recharged by coming into contact with a body of water. | Mushroom Kingdom, Sand Kingdom, Seaside Kingdom | Yes |
Komboo |
A thin and lanky kelp-like enemy that spawns from the seabed. Komboos are usually highly cohesive and can attack Mario in large groups, though they can be simply destroyed using Cappy. | Lake Kingdom, Seaside Kingdom | No |
Magmato |
A tomato-looking enemy that attacks Mario by rolling towards him. If attacked, it will turn into a small puddle of steaming fluid, which has the properties of lava. As a Lava Bubble, Mario can plunge into such puddles, which is helpful for traversing large stretches of ground. | Darker Side, Luncheon Kingdom | No |
Moonsnake |
A form of life originating from the Moon, resembling a bar of spiked balls rotating around an axis. While in general fixed to one spot, some Moonsnakes can move on predetermined paths. They are indestructible. | Dark Side, Darker Side, Moon Kingdom, Seaside Kingdom | No |
Poison Piranha Plant |
A Piranha Plant that is able to shoot poison balls, which leave small, injurious puddles on the ground. These can be cleaned up with Cappy. Throwing Cappy at one Poison Piranha Plant stuffs the mouth of the enemy and blocks it from spitting poison balls for a short time, enabling Mario to simply kick it and destroy it. Chucking a rock at the Poison Piranha Plant has a similar effect, but also enables Mario to capture the enemy. While captured, it can be used to spit bubbles of poison in any desired direction. | Dark Side, Metro Kingdom, Wooded Kingdom | Yes |
Pokio |
A stubby enemy that pokes its sharp bill to attack Mario. While captured, Pokios can be used in the same fashion to attack enemies. They can also cling to certain walls with their bills and fling themselves in a direction, which is useful for escalating said walls. | Bowser's Kingdom, Dark Side, Darker Side, Seaside Kingdom | Yes |
Sherm |
A robotic vehicle that attacks by shooting small projectiles out of its turret. Sherms can be captured and maneuvred to destroy masses of blocks and enemies. They can be defeated with a ground pound. | Dark Side, Metro Kingdom, Moon Kingdom, Wooded Kingdom | Yes |
File:Cheep Cheep Snow Icon SMO.png Snow Cheep Cheep |
A resistant Cheep Cheep that swims in a circular motion around ? Blocks and Brick Blocks. Aside from being flexible swimmers, Snow Cheep Cheeps allow Mario to survive under the freezing waters of the Snow Kingdom when captured. They can be defeated with a ground pound. | Snow Kingdom | Yes |
Stairface Ogre |
A brutish, sturdy enemy carrying a mallet. Their stiff movements only allow them to sidestep or walk in front of them. They try to catch and crush Mario with their mallets, which are shaped like staircases and can be climbed to reach their top sides. Here, they can receive a ground pound to fall asunder. Another way to defeat a Stairface Ogre is by sticking a Pokio's bill into the glowing hole on its forehead. | Bowser's Kingdom, Metro Kingdom | No |
File:T-Rex Icon SMO.png T-Rex |
A prehistoric giant found either in very dark or sunny areas. Though a few exemplaries are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlesly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an abyss. | Cascade Kingdom, Metro Kingdom, Wooded Kingdom | Yes |
Trapeetle |
Mechanical insects that spawn continuously from a spot in the ground. They threatfully approach Mario trying to grab Cappy, which they then use to charge into Mario. Trapeetles explode upon contact with something, and can thus be used to bombard cracked rocks that conceal items or block away passages. | Lost Kingdom | No |
Tropical Wiggler |
A passive, although dangerous, enemy that moves by extending its body from one spot to another. The segments of its body are each topped by one spike, making the enemy impossible to jump on. Capturing a Tropical Wiggler will enable Mario to make use of its stretching abilities, helpful for crossing over to other platforms. Although invincible for the most part, Tropical Wigglers can be killed by having them fall into a pit of Poison Water or by throwing a hammer at them as a Hammer Bro, like it can be seen in the Moon Kingdom. | Lost Kingdom, Moon Kingdom, Snow Kingdom | Yes |
Uproot |
A malevolent plant with extendable feet. Uproots spawn from dirt manholes and roam around the surrounding area. When they spot Mario, they rush over to him and attack by springing themselves with their feet and assaulting him from above. When captured, Uproots can be used in a similar way to reach high areas and push up impeding platforms, as well as destroy rows of Brick Blocks. | Darker Side, Seaside Kingdom, Wooded Kingdom | Yes |
Urban Stingby |
A sinister insect enemy that spawns from a larva. They slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated on time by any sign of attack, including a jump or a Cap Throw. | Darker Side, Metro Kingdom | No |
Urban Stingby Larva |
A younger Urban Stingby, which morphs into its mature variant shortly after appearing on-screen. They are completely inoffensive and can be defeated with a kick. | Metro Kingdom | No |
Yoofoe |
A large levitating robot that is equipped with a set of two or four spike bars, which it spins continuously around. The enemy drops an indefinite supply of Goombas and Spiked Balls. The Goombas can be captured and be formed into a tower, enabling Mario to reach the top of the Yoofoe and pound it to deal damage. Two hits are necessary to bring a Yoofoe down, giving out a valuable item like a Power Moon or Life-Up Heart. | Bowser's Kingdom, Darker Side, Wooded Kingdom | No |
Returning enemies
Enemy | Description | Found in | Capturable? |
---|---|---|---|
Banzai Bill |
A large bullet enemy shot out of a Banzai Bill Blaster, it slowly swerves from its flight path trying to home into Mario. It explodes upon contact with any object, and Mario receives damage if hit by a Banzai Bill. However, the enemy can be defeated with a single stomp attack. Capturing a Banzai Bill allows Mario to cross wide pits or stretches of lava and dart effortlessly through series of enemies and breakable objects. However, after a while, the Banzai Bill starts to flash red and eventually self-destruct, dropping Mario off. | Dark Side, Moon Kingdom, Snow Kingdom, Wooded Kingdom | Yes |
Bullet Bill |
An enemy launched by Bill Blasters, it always attempts to chase Mario. Should the Bullet Bill explode on him, Mario will be damaged. Bullet Bills can be lured to destroy cracked blocks that may contain items, such as Coins or Power Moons. When captured, the Bullet Bill can be temporarily driven over to platforms located far. | Dark Side, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Sand Kingdom, Wooded Kingdom | Yes |
Chain Chomp |
A chain-linked enemy that tries to aggress Mario by lunging towards him. While dangerous to stay close to a Chain Chomp, Mario can jump on it safely, though without inflicting any damage. To defeat Chain Chomps, Mario should capture a T-Rex and stomp through them. When Mario captures a Chain Chomp, he can extend the chain, then let go of the enemy to launch it in the opposing direction. This is useful for destroying breakable blocks. | Cascade Kingdom | Yes |
Big Chain Chomp |
A bigger variation of a Chain Chomp, which behaves and can be used in the same manner. | Cascade Kingdom, Moon Kingdom | Yes |
Chargin' Chuck |
An enemy wearing football gear. Chargin' Chucks are normally stationary, but upon spotting Mario, they charge into him trying to damage him. Mario can likewise attack a Chargin' Chuck to remove its helmet, then defeat it with a jump attack or capture it. Capturing a Chargin' Chuck gives Mario the ability to rush into series of obstacles. | Luncheon Kingdom, Moon Kingdom, Ruined Kingdom | Yes |
Cheep Cheep |
An underwater enemy that swims on set paths. It can harm Mario upon contact; conversely, it can be defeated with a Ground Pound. When Mario captures a Cheep Cheep, he gains more swimming flexibility, and also the ability to attack other enemies with a spin. | Lake Kingdom, Sand Kingdom, Seaside Kingdom | Yes |
Coin Coffer |
A harmless and bashful enemy that carries many coins. Mario can obtain these coins by capturing the Coin Coffer, automatically yielding them. While captured, Coin Coffers have the ability to attack other enemies by spitting coins from the player's own stash. | Sand Kingdom, Wooded Kingdom | Yes |
Fire Bro |
Koopas that attack Mario by tossing fireballs. They can be defeated with a stomp, or captured to offer the ability to shoot fireballs also. While in a Fire Bro's form, Mario can also jump higher than usual. | Luncheon Kingdom, Wooded Kingdom | Yes |
Fire Piranha Plant |
A fire-spitting plant that always shoots in the direction of Mario. It can be defeated with a stomp, or by stuffing its mouth with Cappy, then kicking it. Throwing a stone at a Fire Piranha Plant stuffs its mouth similarly, but allows Mario to capture the enemy, gaining the ability to spit fireballs in any direction from a fixed position. | Lost Kingdom, Luncheon Kingdom, Metro Kingdom | Yes |
Fuzzy |
Thorny black creatures that live together in groups. They move simultaneously along dotted lines and cannot be defeated in any way. | Darker Side, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Wooded Kingdom | No |
Goomba |
A short enemy that tries to follow and ram into Mario after it notices him. The player can defeat Goombas by squashing them with a jump. They can be captured and then stacked on top of other Goombas in a tower formation. This usually helps Mario reach risen platforms. | Bowser's Kingdom, Cascade Kingdom, Darker Side, Lake Kingdom, Luncheon Kingdom, Metro Kingdom, Mushroom Kingdom, Sand Kingdom, Seaside Kingdom, Snow Kingdom, Wooded Kingdom | Yes |
Hammer Bro |
Koopas that attack by throwing hard objects, such as hammers and frying pans, at Mario. He gains the ability to throw these too after he captures one of these enemies. Capturing Hammer Bros is important for breaking hard rock that might conceal valuable items. | Cloud Kingdom, Dark Side, Luncheon Kingdom, Metro Kingdom, Moon Kingdom | Yes |
Klepto |
A bird that enjoys stealing Cappy from Mario's head and bringing him to a far away place. Mario cannot continue the journey without Cappy, and so he would have to rescue him from the bird. Klepto always flies away when Mario runs into it, but positions itself on structures that can be pushed upward with a Ground Pound. This catches the enemy off-guard and defeats it, freeing Cappy. | Lost Kingdom | No |
Koopa Troopa |
While generally a peaceful species, Koopa Troopas found in 8-bit murals are hostile. They walk from side to side and can damage Mario upon contact. Mario can jump on an 8-bit Koopa Troopa to make it retreat inside its shell, then kick it to defeat enemies that stand in its way as it slides. | Bowser's Kingdom, Cascade Kingdom, Metro Kingdom, Ruined Kingdom, Seaside Kingdom | No |
Lava Bubble |
An incandescent enemy living in the lava. Its behavior manifests by leaping out of the lava at regular intervals. Mario can capture it to gain the ability to swim through lava or other fluids with identical properties. As a Lava Bubble, he can also jump inside cannons, which spray him on long distances to other locations. | Darker Side, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom | Yes |
Maw-Ray |
Ominous enemies that dash out of their hideouts to snatch Mario whenever they spot him. They are indestructible. | Mushroom Kingdom, Seaside Kingdom | No |
Mini Goomba |
A smaller Goomba found among other members of the same species. Although harmful, it can be defeated with any sign of attack, including a Cap Throw. Mini Goombas are the first enemies encountered in the game. | Bowser's Kingdom, Cap Kingdom, Lake Kingdom, Metro Kingdom, Mushroom Kingdom, Sand Kingdom, Seaside Kingdom, Wooded Kingdom | No |
Parabones |
An undead Koopa Troopa with wings and the ability to fly. It is initially found patrolling a spot peacefully, but once they find Mario in their proximity, they start chasing him to attack. Parabones will collapse on the ground if stomped, but they revive shortly after—the only way to permanently kill a Parabones is to collapse it above lava. Parabones can be used to fly Mario over pits of lava that are otherwise difficult to pass. | Bowser's Kingdom, Moon Kingdom | Yes |
Paragoomba |
A winged Goomba that, similarly to a Parabones, allows Mario to travel above abysses and other such impediments if captured. It can be defeated with a stomp attack. | Cap Kingdom, Wooded Kingdom | Yes |
Spiny |
A hard-shelled Koopa that follows Mario when he is close, trying to ram its spikes onto him. This enemy cannot be defeated with common attack methods, including a Cap Throw, which merely pushes the enemy backward. However, this way, the Spiny can be brought to a ledge and fall into an abyss. Another way to defeat a Spiny is to poke it as a Pokio or chucking an object, such as a seed, at it. | Bowser's Kingdom, Cap Kingdom, Luncheon Kingdom, Seaside Kingdom, Snow Kingdom | No |
Ty-Foo |
A levitating cloud giant that blows strong gusts of wind at regular intervals. This may push enemies or other objects out of the way. Capturing a Ty-Foo results in Mario adopting this ability, and also the ability to move freely above wide chasms. Ty-Foos cannot be defeated. | Cascade Kingdom, Snow Kingdom | Yes |
Bosses
Broodals
Kingdom Bosses
Items and objects
Collectibles
Coin, Coin Ring, and Coin Stack
- Heart SMO.jpg
- Life-Up Heart SMO.jpg
- Power Moon SMO.jpg
Capturable objects
- Binoculars SMO.png
- Letter SMO.png
Blocks and platforms
- Question Block SMO.jpg
Transport
Switches
- Scarecrow SMO.jpg
Obstacles
Other objects
- Checkpoint Flag SMO.jpg
- Hat Launcher SMO.jpg
Clothing
- Main article: Crazy Cap
Kingdoms
There are seventeen named locations that Mario can explore, most of which are in what are known as "kingdoms". Each location has a specific theme, some being similar to themes seen in previous Super Mario titles, others being original themes. Some locations are based on a real-world location (e.g. Metro Kingdom's main area, New Donk City, is based on New York City). Bowser is after various items in some of these locations, which all tie to his preparations for his wedding.
Image | Kingdom and location | Summary | Story missions | |||
---|---|---|---|---|---|---|
Wedding item | Power Moon color | Total number of Power Moons | ||||
Cap Kingdom Bonneton |
A misty town where many Bonneter home-ships reside. Paragoombas, Micro Goombas and frogs can be found in the place, and its boss is Topper. | None | Tiara | 31 | ||
Cascade Kingdom Fossil Falls |
A prehistoric mountainous area where Chain Chomps and Burrbos can be found. Madame Broode is fought here. | 1. Our First Power Moon 2. Multi Moon Atop the Falls |
None | 40 | ||
Sand Kingdom Tostarena |
A desert turned cold where Bullet Bills and Goombas are common. Mario can move around quicklier by riding Jaxi. The bosses fought here are Harriet and Knucklotec. | 1. Atop the Highest Tower 2. Moon Shards in the Sand 3. Showdown on the Inverted Pyramid 4. The Hole in the Desert |
Binding Band | 89 | ||
Lake Kingdom Lake Lamode |
A large lake area with an underwater plaza. Rango is fought in this kingdom. | 1. Broodals Over the Lake | Lochlady Dress | 42 | ||
Wooded Kingdom Steam Gardens |
A forest neighboring an iron building in a zone surrounded by mountains and a Geodesic Dome. Many Uproots and Sherms can be found here, and its bosses are Spewart and Torkdrift. | 1. Road to Sky Garden 2. Flower Thieves of Sky Garden 3. Path to the Secret Flower Field 4. Defend the Secret Flower Field! |
Soirée Bouquet | 76 | ||
Cloud Kingdom Nimbus Arena |
A small arena on the clouds. Bowser is fought here for the first time. | 1. Hat-to-Hat Combat | None | 9 | ||
Lost Kingdom Forgotten Isle |
A tropical jungle-like island. Poisonous areas with Fuzzies and Tropical Wigglers appear. | None | None | 35 | ||
Metro Kingdom New Donk City |
A large city area with several skyscrapers. Mechawiggler is fought here. | 1. The Scourge on the Skyscraper 2. A Fresh Start for the City 3. A Traditional Festival! |
None | 81 | ||
Snow Kingdom Shiveria |
A snow realm with an underground village and a race track. This area has many Ty-Foos and Spinies, and Rango as its boss. | 1. The Cake Thief's Parting Gift 2. The Bound Bowl Grand Prix |
Frost-Frosted Cake | 55 | ||
Seaside Kingdom Bubblaine |
A coastal area with several giant gold and glass chalices as the main landmarks. Its boss is Mollusque-Lanceur. | 1. The Glass Is Half Empty! | Sparkle Water | 71 | ||
Luncheon Kingdom Mount Volbono |
A colorful volcanic area around a pink lava sea with Lava Bubbles. The bosses fought here are Spewart and Cookatiel. | 1. The Broodals Are After Some Cookin' 2. Under the Cheese Rocks 3. Big Pot on the Volcano: Dive In! 4. Climb Up the Cascading Magma 5. Cookatiel Showdown! |
Stupendous Stew | 68 | ||
Ruined Kingdom Crumbleden |
A place with tall buildings reduced to ruins. The boss fought here is the Ruined Dragon. | 1. Battle with the Lord of Lightning! | None | 10 | ||
Bowser's Kingdom Bowser's Castle |
An area with large Japanese-style temples and structures surrounded by colorful clouds. The main enemies found here are Pokios and Stairface Ogres. Harriet and Topper are fought firstly, and RoboBrood shows up as the kingdom boss. | 1. Infiltrate Bowser's Castle! 2. Smart Bombing 3. Big Broodal Battle 4. Showdown at Bowser's Castle |
None | 62 | ||
Moon Kingdom Honeylune Ridge |
An area on the Moon with low-gravity secions on the surface and lava themed sections below the ground. Bowser is fought here. | 1. Bowser's Moon Wedding | None | 38 | ||
Mushroom Kingdom Peach's Castle |
Peach's Castle. Many areas in this kingdom reference Super Mario 64. | None | None | 104 | ||
File:SMO Shot - Dark Side.jpg | Dark Side Rabbit Ridge |
A location on the dark side of the Moon, populated by top hat-wearing rabbitish creatures and the Broodals. | 1. Arrival at Rabbit Ridge! | None | 24 | |
Darker Side Culmina Crater |
A location on the even darker side of the Moon, acting as a final challenge for Mario and Cappy, having to traverse a harsh lava level. Acts similarly to Champion's Road or the Grandmaster Galaxy from previous games. | 1. Long Journey's End | None | 1 |
Development
Background
When asked about "coming home" to the Super Mario 64 and Super Mario Sunshine style of gameplay, Shigeru Miyamoto explained that when he was developing Super Mario 64 with Yoshiaki Koizumi, they realized that the title would be more directed towards the "core gamer", rather than the casual, pick-up-and-go gamer.[5] After Super Mario Sunshine, their focus re-shifted to more accessible, casual gamers, hence encouraging them to make Super Mario Galaxy with more progression-oriented gameplay corridors.
Then in recent years, we made Super Mario 3D World and even though that's a 3D game, it's a little more accessible to everybody. [...] So when we thought about making a Mario for Switch, we wanted to make it [...] something a little bit more on the core side, that people who like action games can really get into.
As Super Mario Odyssey was developed alongside the Switch hardware, Yoshiaki Koizumi encouraged the game's developers to share their requirements and suggestions with the hardware development team.[6] This directly led to the inclusion of the two motion-sensitive controllers and the HD rumble feature on the Nintendo Switch hardware, which became a prominent part of Super Mario Odyssey gameplay.
Early ideas and prototypes
Development for Super Mario Odyssey began right after Super Mario 3D World was released in late 2013.[7] Miyamoto sought more senior developers and staff teams who had been involved in past 3D Mario titles, in order to really "go back to the roots" of Super Mario Sunshine and Super Mario 64.[5] As a result, Yoshiaki Koizumi was made the game's producer, and Super Mario 3D World director Kenta Motokura again took on the role of director. Miyamoto remained with a consultative role throughout development, and although he contributed a lot of feedback, he was also very accepting of the development team's ideas.[8] Motokura revealed that early stages of development involved creating a "huge" amount of gameplay prototypes with numerous ideas, and the capture ability was one of them.[9]
[The capture ability] was just one of the ideas that came up, but we worked on it for two or three days, and it just instantly turned into something that was really fun, and we decided [that it should be] the center of this game.
Many of the other different prototype ideas were still included, providing for the diversity in game mechanics throughout the game's stages, known as "kingdoms". These "fully realized worlds" were said to have been inspired by the Japanese hakoniwa box gardens, that bring rich landscapes to life in a miniaturized form.[10] The size of these worlds were often adjusted to ensure that the player can regularly discover an engaging action to perform.[6] This was also intended to allow handheld players to still accomplish a Power Moon mission, even if they have only a few minutes to play.[11]
Design decisions
Super Mario Odyssey's theme is highly focused on "surprises" and "travel", and the developers incorporated many of their travel experiences around the world.[9] For instance, elements of the Sand Kingdom was derived from Kenta Motokura's experiences during a trip to Mexico, and the Luncheon Kingdom's food aesthetics was inspired by Italy and other European countries.[12]
The developers recognized that when traveling to foreign countries, something that really has an impact is the different currencies. Therefore, they wanted to have Mario collect and use different regional coins in each kingdom. Since the player travels outside of the Mushroom Kingdom, the diverse art-style between all the different kingdoms aimed to recreate the feelings of surprise and discovery when visiting foreign lands. It was also noted that a lot of time was spent in getting the right balance between familiar Mario concepts, and completely new ones.[9]
An example was the realistic T-Rex that is able to be captured by Mario. The developers looked back for inspiration from familiar Super Mario World elements in Dinosaur Land, although they wanted to use a design that was "unseen" in a Mario game.[9] Familiar gameplay elements include the "8-bit" side-scrolling areas of the kingdoms, reminiscent to Super Mario Bros. in which progress is more "confined" and "precise". This was intended to be an engaging contrast to the 3D sandbox environments.
The developers knew that they wanted to have a city environment in the game that would resonate with players. As Donkey Kong-inspired elements in the city came about, Pauline's presence in the series inspired the team to have her be the mayor of New Donk City. Some character development for Pauline was required in her transition from a damsel in distress to a major character, and it was decided that she would have an interest in jazz.[13] This led to the composition of the game's theme song shown in the E3 2017 trailer, titled "Jump Up, Super Star!", which was made to give the game energy and help get the audience excited.[9]
To develop the game's camera system, the team looked at previous 3D Mario games. Miyamoto discussed how the 3D camera in Super Mario 64 worked very well, as it had the joystick as well as the C buttons to adjust the automatic camera. Super Mario Sunshine had the C stick in order to control the camera freely, although they received feedback that the camera control was "a little bit difficult". With later 3D titles such as Super Mario Galaxy, the minimal control of the camera also attracted some negative feedback. Miyamoto added that it's "very difficult to find the right balance".[5]
With Super Mario Odyssey, we made sure that the camera controls are really really smooth and easy to use, and the Switch controllers can really serve to that. [We] really made a sandbox-style game that's really easy and feels good to control.
Music
A unique aspect of this title is a vocal main theme, "Jump Up, Super Star!", sung by Pauline[14][15] (interpreted by Kate Higgins, credited as Kate Davis).[16] The song is big-band jazz style, and details an adventure across the worlds from this game, with Pauline referring to herself as Mario's "1-Up Girl". It was released worldwide on October 20, 2017 on the iTunes Store, while the short version is downloadable for free until January 2018.[17] The song's lyrics are also printed inside both the Western and Japanese packaging on the paper part of the cover.
Super Mario Odyssey's ending also features another song with lyrics, called "Break Free (Lead the Way)"[18], and has a version with Japanese lyrics as well.[19]
On December 21, 2017, Nintendo announced an original soundtrack album for the game, which will be released in Japan on February 28, 2018.[20] The album contains four discs with 136 tracks in total, as well as two stickers and a booklet containing concept art of Pauline and comments from the staff. Additionally, the Super Mario Odyssey Sound Selection containing 12 tracks was released worldwide on the iTunes Store on December 22, 2017.
Nintendo Switch bundle
A Super Mario Odyssey themed Nintendo Switch bundle was available on launch day.[21]
Version | Red Joy-Cons | Odyssey-themed carrying case | Super Mario Odyssey game included |
---|---|---|---|
American | Yes | Yes | Digital download code |
European | Yes | No | Digital download code |
Oceanian | Yes | No | Physical copy |
Critical reception
Super Mario Odyssey has received widespread critical acclaim. Prior to its release, EDGE Magazine gave Super Mario Odyssey a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely".[22] Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name".[23] Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Allegra somewhat criticized the boss battles, the two reviewers ended with "Super Mario Odyssey is almost certain to be counted among the best games in Nintendo's star series".[24] The game currently averages 97% on review aggregate site Metacritic (based on 67 reviews)[25], and 97.42% on GameRankings (based on 58 reviews), making it the third-highest rated game on the website.[26]
Awards and acknowledgements
Super Mario Odyssey was nominated for six awards at The Game Awards 2017, winning one, in the following categories:
- "Game of the Year" (Nominated). Lost to The Legend of Zelda: Breath of the Wild.[27]
- "Best Game Direction" (Nominated). Lost to The Legend of Zelda: Breath of the Wild.[27]
- "Best Score/Music" (Nominated). Lost to NieR: Automata.[27]
- "Best Audio Design" (Nominated). Lost to Hellblade: Senua's Sacrifice.[27]
- "Best Action/Adventure Game" (Nominated). Lost to The Legend of Zelda: Breath of the Wild.[27]
- "Best Family Game" (Won). Other nominees were Splatoon 2, Sonic Mania, Mario + Rabbids Kingdom Battle, and Mario Kart 8 Deluxe.[27]
Gallery
- For this subject's image gallery, see Gallery:Super Mario Odyssey.
Mario running through Tostarena Town.
Mario and a Steam Gardener dancing to music from a boombox.
Media
- Main article: List of Super Mario Odyssey music
Staff
- Main article: List of Super Mario Odyssey staff
References to other games
- Game & Watch series: The silhouette of a hat-wearing Mr. Game & Watch appears on minigame icons.
- Donkey Kong: The location New Donk City looks to be a throwback to Mario's early origins as Jumpman. There are steel girders that resemble the ones seen in this game, and the taxi cabs have license plates reading "1981-ND", referencing the year Mario and Donkey Kong made their debut. The name New Donk City is also a reference to Donkey Kong himself. Pauline can also be found here, who originated from this game. The melody from the 25m theme can be heard halfway through "Jump Up, Super Star!", as well as during the ending cutscene variation of "Break Free (Lead the Way)". The bassist can also be heard playing the 25m theme when Mario first finds him.[28] Also, the sound effect played when Mario jumps over a barrel in the game can be heard at the end of the aforementioned riff.[29] During the New Donk City festival, if the player does not talk with Pauline, she'll at one point dance by thrusting her hips back and forth, mirroring her sprite animation from the original Arcade game.[30] In an 8-bit segment using sprites from this game in New Donk City, Mario must dodge barrels while climbing girders. Oil Drums also appear, along with Coins spelling out "DK". Pauline's original design (then known as Lady), as well as Donkey Kong's original design, also makes a brief cameo as a graffiti art on a building. Pauline's purple sunhat in her standard attire may be a reference to the Pauline's lost items from the game. In addition, the lost items were twice referenced in the side mission "Personal Request for the Mayor", one in regards to selecting a parasol, a hat, and a purse regarding her treasured items, while the other is hunting down Pauline's gift, with all options being the aforementioned items. In addition, in the same sidequest, one of her questions mentions what had happened in her past involved being abducted by a giant ape, referring to the plot of Donkey Kong.[31] Mario's Classic Cap and Classic Suit costume is based on his classic outfit in Donkey Kong.
- Super Mario Bros.: Several parts of the game allow Mario to walk within walls from a 2D perspective, uses sprites and sound effects from this game, as well as altering the stage music to an 8-bit variation. A remix of the overworld theme from this game plays in the New Donk City Auditorium. The castle theme from this game plays when Mario captures Bowser. With its sunglasses on, Moe-Eye sometimes hums the first few notes of the overworld theme as well as the ending theme from this game while walking around. A replica of Super Mario Bros. can be played at New Donk City where Mario traverses through World 1-1. The 1-Up jingle can be heard in two separate parts when one pauses and unpauses the game.
- Family Computer Golf: U.S. Course: Mario's Stars and Stripes outfit originates from this game.
- Famicom Grand Prix II: 3D Hot Rally: The Mechanic Suit and Mechanic Cap outfit originates from this game.
- Super Mario Bros. 2: Mario holds and throws vegetables found in the Luncheon Kingdom the same way as he does in this game.
- Super Mario Bros. 3: The music that plays in the slots minigame room is an arrangement of the minigame music from this game.[32] The sound effect that plays when using a Rocket Flower is the sound effect that plays when the P Meter is full in this game. The final boss battle theme from this game plays when Mario captures Bowser. Jizo Statues in Bowser's Kingdom resemble the original design of Statue Mario.
- Qix: The Sombrero and Poncho originate from the Game Boy version of this game.
- Super Mario Land: A notable species is the Moe-Eyes, with glasses similar to the Moai statues and enemies found in the Easton Kingdom in this game.
- Dr. Mario: Mario's Doctor Outfit originates from this game.
- Super Mario World: A piano remix of this game's overworld and underwater themes can be heard on radios in New Donk City.[33] When controlled by Mario, Moe-Eye sometimes hums the game's ending theme while walking around with its sunglasses on.[34] Sprites of Fuzzies from this game are used when Fuzzies appear in 8-bit segments. A remix of the music that plays in this game during the bonus areas plays in some of the challenge areas.[35] The final boss battle theme from this game plays when Mario captures Bowser. Yoshi's House is set up in the same way as it is in this game (with a fireplace and three trees acting as shelter), with the notice even starting with the words "Hello! Sorry I'm not home, but I've gone to". This reference was kept in the German and Spanish localizations but not the French.
- NES Open Tournament Golf: Mario's Stars and Stripes outfit is iconically used in this game.
- Mario Paint: Mario's Painter's outfit from this game's artwork appears.
- Super Mario Kart: A cover of Mario Circuit's music from this game is used in the RC Car Challenge in New Donk City.[36]
- Super Mario All-Stars: Mario's black top hat originates from this game.
- Yoshi's Cookie: One of Mario's Chef Outfit originates from the NES version of this game.
- Donkey Kong Country series: In addition to New Donk City being named after Donkey Kong, characters' names from this series appear as street signs such as Diddy Kong, Dixie Kong, Tiny Kong, Cranky Kong, Candy Kong, Rambi the Rhino, Expresso the Ostrich, Squawks the Parrot, and King K. Rool. Diddy Kong is also the basis of an outfit and cap Mario can wear.
- Mario's Picross: The Explorer Hat and Explorer Outfit originate from this game.
- Super Mario 64: Super Mario Odyssey is considered a spiritual successor to both this game and Super Mario Sunshine. The structure of the kingdoms carry over what was established in this game, such as the lack of a time limit and having areas change each time the player visits them, based on what the player has previously completed. This game also first introduced utilizing caps as power-ups. The number on Mario's football jersey is "64". There is a minigame involving foot racing Koopa Troopas, much like with Koopa the Quick. Mario can jump into some paintings in specific kingdoms to get to other kingdoms. Mario's idle animation is similar to this game, in which he falls asleep and begins to mutter about various pastas. [37] The jingle that plays when collecting a non-plot-specific Power Moon is a similar to the "Course Clear" jingle from this game, though the original jingle plays when collecting a Power Star in the Mushroom Kingdom. There is an outfit and cap, aptly named "Mario 64 Suit" and "Mario 64 Cap" respectively, that when both are equipped, will change Mario's clothes and face to the polygon-like texture used in this game.[38] Another outfit and cap, called "Metal Mario Suit" and "Metal Mario Cap" respectively, changes Mario into his metal form in this game. Yoshi can be found on the rooftop of Peach's Castle in the Mushroom Kingdom just like in this game. The music that plays when fighting Bowser in this game plays when Mario captures Bowser, and can also be heard during a part of "Break Free (Lead the Way)". Mario can perform this game's variation of the Spin Jump when he jumps off one of the red, bouncy flowers found in-game. The backyard in Peach's castle from this game returns. The jingle that plays when the player has triggered an event returns. The map that Hint Toad consults is a map of Bob-omb Battlefield.[39] Torkdrift is also a notable Spindrift.
- Super Mario Sunshine: Super Mario Odyssey is the first 3D main series game since Super Mario Sunshine to feature open sandbox-style levels. Additionally, Mario can once again sidle while grabbing on a ledge. Mario retains this game’s version of the Spin Jump move as well. Some areas feature platforming challenges without the aid of Cappy, similarly to some of the secret courses in this game requiring completion without the aid of F.L.U.D.D. [40] The Gushen enemy capture grants Mario abilities very similar to F.L.U.D.D's various nozzles, including the ability to clean burning goop in the Seaside Kingdom, being propelled forward upon the surface of a body of water, and providing a method of defeating Mollusque-Lanceur which is very similar to how numerous bosses in Sunshine are defeated (dousing in water by hovering from above). Isle Delfino, the main setting of this game, is visually referenced on the world atlas present on an Japanese billboard advertisement for Super Mario Odyssey[41][42].
- Super Mario Galaxy series: The animation of Mario and Cappy getting a Multi Moon is similar to Mario getting a Grand Star in these games. The low health buzzer sound also plays when Mario is low on health. Ground-Pound Switches also reappear. Captain Toad and the Toad Brigade together with the Toad Brigade theme[43], appears in the game. The Life-Up Heart functions exactly like the Life Mushroom from these games. Mario's idle animation of falling asleep is similar to these games. The sound clip of Mario when he touches lava is reused from these games. The currency in the Moon Kingdom resembles Star Bits and is described as such. Rosalina has a sprite of her doing a spinning jump found on a vegetable on the Dark Side of the Moon and in a wall on the Darker Side of the Moon.[44]. The jingle that plays when the Odyssey is restored is a remix of the jingle that plays when Mario collects a new power-up in these games. A few of Yoshi's sound clips are reused from Super Mario Galaxy 2 as well as being able to find him in eggs. With its sunglasses on, Moe-Eye sometimes hums Gusty Garden Galaxy's music from this game. Also, there is a musical Easter Egg in the Pause Menu, where it plays one of few different notes. If one combines them right, they will hear the Comet Observatory theme from this game.
- Super Mario 3D Land: The Tail Tree appears in the Mushroom Kingdom. The invincibility theme, when tapping any Mario amiibo, is taken from this game. Bowser attacks by stomping to creating fire rings and swinging his tail, similar to this game. The regional coins of the Lost Kingdom look similar to how the Super Leafs look in this game. Statue Mario's design appears when controlling the Jizo Statues.
- New Super Mario Bros. 2: Gold Mario appears as an unlockable outfit.
- Super Mario 3D World: Some of the elements and sound effects are reused in this game. Cat Mario's Costume Mario sprite from Super Mario Maker can be seen in walls of the kingdoms, on the side of one of the skyscrapers in New Donk City, a building in Tostarena, and a pillar in the Mt. Volbono region;[45] and Cat Peach's sprite can be seen behind the right black-colored wall in the New Donk City Auditorium[46] and on the base of the lighthouse in the Seaside Kingdom.[47] Captain Toad retains his design from this game. When the Broodals are defeated together, the fireworks of their faces explodes in the sky, similar to how Bowser turns into a firework of his face when he is defeated in the final battle.
- Mario Kart 8 / Mario Kart 8 Deluxe: Mario's Mechanic Outfit features some logos of sponsors appearing in the game, including Bowser Oil.
- Captain Toad: Treasure Tracker: The Jaxi maze in Tostarena uses the same arrangement of the Super Mario Bros. underground theme from this game. Toadette returns and retains her outfit from this game. When encountering Captain Toad in the Lost Kingdom, he mentions he was dropped by a giant bird, but a different bird than usual.
- "Yoshi's Woolly World": The sound effect which plays when grabbing a Key is taken from this game.
- Super Mario Maker: The Builder Helmet and Builder Outfit originate from this game. Sprites of Cat Mario and Cat Peach can be found in hidden areas of most of the kingdoms. Koopa Shells retain their spinning animation from this game's Super Mario Bros. style. A remix of the Super Mario Bros.-style airship theme plays from this game in the intro cutscene. The sprite for Bowser in the 2D sections is the same as the sprite used when Bowser is seen when Mario collects a Big Mushroom in this game.[48]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオ オデッセイ[?] Sūpā Mario Odessei |
Super Mario Odyssey | |
Chinese | 超级马力欧 奥德赛 (Simplified) 超級瑪利歐 奧德賽 (Traditional)[?] Chāojí Mǎlìōu Àodésài |
Super Mario Odyssey | |
Korean | 슈퍼 마리오 오디세이[?] Syupeo Mario Odisei |
Super Mario Odyssey |
Trivia
- Super Mario Odyssey is the first ever Mario series title to receive a B rating by the CERO in Japan. All other titles released prior have been rated at A. Similarly, Super Mario Odyssey is the first Super Mario series title to receive "Everyone 10+" by ESRB in North America. All other titles released prior have been rated E. According to the ESRB, this is because of the following content contained in the game: the ways the enemies are defeated, the capture of a cartoony military tank (the enemy Sherm) to fire large cannonballs at Mechawiggler and the large explosion that occurs upon the defeat of the latter, the various punches landed at Bowser during his fights, and the pink liquid trails that Cookatiel spits out towards Mario during its boss fight.[49]
- This is the first 3D Mario game where Luigi doesn't make a physical appearance since Super Mario Sunshine.
External links
- Websites
- Japanese website
- American website
- American website (game details)
- European website
- Oceanian website
- Korean website
- Chinese (Hong Kong) website
- Chinese (Taiwan) website
- Twitter Pages
References
- ^ http://www.ign.com/articles/2017/06/13/e3-2017-super-mario-odyssey-release-date-announced?utm_source=zergnet&utm_medium=Web&utm_campaign=Zergnet_1782972
- ^ https://m.imgur.com/kvntP40
- ^ Nintendo. (June 15, 2017). Super Mario Odyssey - Co-Op Demonstration - Nintendo E3 2017 . YouTube. Retrieved June 15, 2017.
- ^ https://www.nintendo.co.jp/hardware/amiibo/chart/index.html
- ^ a b c NinEverything. (January 13, 2017). Miyamoto on Super Mario Odyssey - Nintendo Treehouse Live with Nintendo Switch. YouTube. Retrieved January 15, 2017.
- ^ a b Super Mario Odyssey interview with Yoshiaki Koizumi and Kenta Motokura – ‘Please look forward to it!’ Metro. Retrieved September 27, 2017.
- ^ I played 30 minutes of Super Mario Odyssey and it sure is impressive. Kotaku. Retrieved September 24, 2017.
- ^ How Shigeru Miyamoto Influenced Mario Odyssey’s Development. Gameinformer. Retrieved September 27, 2017.
- ^ a b c d e Mario Party Legacy. (June 19, 2017). 2 Hours of Super Mario Odyssey Gameplay (E3 2017, Direct). YouTube. Retrieved September 24, 2017.
- ^ What's in a Box?. Nintendo Treehouse Log, Tumblr. Retrieved September 26, 2017.
- ^ Nintendo Finally Answers: Is Mario Human?. Vice. Retrieved September 26, 2017
- ^ Nintendo UK. (August 23, 2017). Super Mario Odyssey - Luncheon Kingdom showcase with Yoshiaki Koizumi (Nintendo Switch). YouTube. Retrieved September 24, 2017.
- ^ Hi, I’m Mr. Koizumi, Producer of Super Mario Odyssey. AMA!. Reddit. Retrieved September 27, 2017.
- ^ Nintendo Treehouse E3 2017. (June 13, 2017). Super Mario Odyssey gameplay - Nintendo Treehouse Live with Nintendo Switch. Twitch. Retrieved June 13, 2017.
- ^ Super Mario Odyssey producer explains why Pauline has returned Polygon. Retrieved June 14, 2017.
- ^ The metadata of this mp3 file: https://www.nintendo.co.jp/switch/aaaca/common/hen3frereqax/emachebru5hn.mp3
- ^ Official Japanese page of "Jump Up, Super Star!". Retrieved October 11, 2017.
- ^ WesUniverse (October 27, 2017). Honeylune Ridge: Escape (Official Super Mario Odyssey OST). YouTube. Retrieved October 29, 2017.
- ^ Crunchii [Music Extensions] (October 26, 2017). Honeylune Ridge: Escape (Japanese) - Super Mario Odyssey - Music Extended. YouTube. Retrieved October 29, 2017.
- ^ Official Japanese Super Mario Odyssey Twitter (soundtrack album announcement)
- ^ https://twitter.com/pixelpar/status/908319143920881669
- ^ EDGE issue showed up in stores
- ^ http://au.ign.com/articles/2017/10/26/super-mario-odyssey-review
- ^ https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review
- ^ http://www.metacritic.com/game/switch/super-mario-odyssey
- ^ http://www.gamerankings.com/switch/200275-super-mario-odyssey/index.html
- ^ a b c d e f Awards - The Game Awards 2017. The Game Awards. Retrieved December 9, 2017.
- ^ RogersBase. (June 15, 2017). Super Mario Odyssey - Metro Kingdom (New Donk City) 1080p HD Direct Feed Gameplay (E3 2017). YouTube. Retrieved June 15, 2017.
- ^ https://youtube.com/watch?v=nEYx56R66fc
- ^ https://youtu.be/AZxEZ4-zf2I?t=120
- ^ https://www.youtube.com/watch?v=VTHsCW3pmOg
- ^ AbdallahSmash026. (June 17, 2017). Super Mario Odyssey - Part 1 | Sand Kingdom E3 FULL DEMO! [Nintendo Switch Direct Feed]. YouTube. Retrieved June 19, 2017.
- ^ Polygon. (June 13, 2017). WORLD EXCLUSIVE: Mario Drowns in Super Mario Odyssey — Polygon @ E3 2017. YouTube. Retrieved June 13, 2017.
- ^ GameXplain. (August 31, 2017). 10 More Minutes of the Super Mario Odyssey Demo You're Probably Sick of Seeing (Gamescom 2017). Retrieved September 1, 2017.
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- ^ Game Informer. (October 26, 2017). The Secret Music Of Metro City In Super Mario Odyssey. Retrieved October 26, 2017.
- ^ [2]
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- ^ https://imgur.com/ESHSU4G
- ^ https://youtu.be/Fi9jMX1OggI?t=819
- ^ https://youtu.be/Qb7VhfZcA7g?t=2m48s
- ^ https://youtu.be/A1dEnKdTpJg?t=36
- ^ https://www.youtube.com/watch?v=IIjF1ZicnHc
- ^ Entertainment Rating Software Board's rating for Super Mario Odyssey. Retrieved November 24, 2017.