List of Paper Mario glitches: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(removing template from headers per policy, maintenance)
Line 3: Line 3:


==Graphical==
==Graphical==
==={{conjecturaltext|Treasure Room Freeze Glitch}}===
===Treasure Room Freeze Glitch===
In [[Bowser's Castle#Paper Mario|Bowser's Castle]], if the player tries to enter the room with the door to the treasure before the lava has been cleared, they will take damage while also triggering the enter area script. The treasure room will appear, with Mario nowhere to be found; the game will freeze a second after the player entered the room, crashing into a debug screen.<ref>https://youtu.be/_k6vZqPNcDo?t=1m4s</ref>
In [[Bowser's Castle#Paper Mario|Bowser's Castle]], if the player tries to enter the room with the door to the treasure before the lava has been cleared, they will take damage while also triggering the enter area script. The treasure room will appear, with Mario nowhere to be found; the game will freeze a second after the player entered the room, crashing into a debug screen.<ref>https://youtu.be/_k6vZqPNcDo?t=1m4s</ref>
{{br}}
{{br}}


==={{conjecturaltext|Herringway Glitch}}===
===Herringway Glitch===
Herringway can be morphed into a normal Bumpty or become invisible if the player pauses the game right after Mario and Herringway go into the mayor's room; this can also be done right before initiating a conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the mayor gives him the present, and a debug screen will appear; this was fixed in the Virtual Console release.
Using the {{conjecturaltext|Herringway Glitch}}, Herringway can be morphed into a normal Bumpty or become invisible. This can be performed when the player pauses the game right after Mario and Herringway go into the mayor's room; this can also be done right before initiating a conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the mayor gives him the present, and a debug screen will appear; this was fixed in the Virtual Console release.
<gallery>
<gallery>
File:Herringway Bumpty.png|[[Herringway]] as a normal [[Bumpty]].
File:Herringway Bumpty.png|[[Herringway]] as a normal [[Bumpty]].
Line 16: Line 16:
{{br}}
{{br}}


==={{conjecturaltext|Koopatrol [[Princess Peach]]}}===
===Koopatrol Princess Peach===
[[File:Koopatrol Peach.png|thumb|]]
[[File:Koopatrol Peach.png|thumb|]]
In the Chapter 6 event during the Intermission, if the player times the parasol right when the Koopatrol spots Peach, she becomes a Koopatrol, but they still treat her as Peach. This also works on a [[Hammer Bro]] in the library; this is the result of a lack of landing sprite for the Koopatrol.<ref>[http://www.youtube.com/watch?v=d1EujzfUe90 "Paper Mario - The Sneaky Parasol glitch"]. (September 26, 2009). ''YouTube.'' Retrieved June 12, 2015.</ref>
In the Chapter 6 event during the Intermission, if the player times the parasol right when the Koopatrol spots [[Princess Peach]], she becomes a Koopatrol, but they still treat her as Peach. This also works on a [[Hammer Bro]] in the library; this is the result of a lack of landing sprite for the Koopatrol.<ref>[http://www.youtube.com/watch?v=d1EujzfUe90 "Paper Mario - The Sneaky Parasol glitch"]. (September 26, 2009). ''YouTube.'' Retrieved June 12, 2015.</ref>
{{br}}
{{br}}


==={{conjecturaltext|Li'l Non-Sparky}}===
===Li'l Non-Sparky===
If [[Watt]] uses her Electro Shock on an enemy and it fails to do any damage, she will not have any lightning bolts emanating from her. This has been tested on fake Magikoopa clones and Bowser under the influence of the Star Rod.
If [[Watt]] uses her Electro Shock on an enemy and it fails to do any damage, she will not have any lightning bolts emanating from her, which performs the {{conjecturaltext|Li'l Non-Sparky}} glitch. This has been tested on fake Magikoopa clones and Bowser under the influence of the Star Rod.
{{br}}
{{br}}


==={{conjecturaltext|Shiver Region Toad to Normal Toad}}===
===Shiver Region Toad to Normal Toad===
In [[Shiver City]] or [[Starborn Valley]], the player should go into the [[Toad House]] and take a nap. After the nap, the player should pause the game. The Shiver Region [[Toad (species)|Toad]] should then become a normal Toad. This does not affect anything within the game.
In [[Shiver City]] or [[Starborn Valley]], the player should go into the [[Toad House]] and take a nap. After the nap, the player should pause the game. The Shiver Region [[Toad (species)|Toad]] should then become a normal Toad. This does not affect anything within the game.
<gallery>
<gallery>
Line 33: Line 33:
{{br}}
{{br}}


==={{conjecturaltext|Swim Out Of Bounds}}===
===Swim Out Of Bounds===
In Shiver City, the player must go to the very end of the snow, then jump and hold or repeatedly tap C Down. If done correctly, Sushie will land under the dock. Mario and Sushie can then swim anywhere, but can not enter pipes. The glitch ends when Mario goes back to the dock.
To {{conjecturaltext|Swim Out Of Bounds}}, the player must go to the very end of the snow in Shiver City, then jump and hold or repeatedly tap C Down. If done correctly, Sushie will land under the dock. Mario and Sushie can then swim anywhere, but can not enter pipes. The glitch ends when Mario goes back to the dock.


If Mario tries to go to Shiver Mountain, they will land in ice and cannot hit the switch. If Mario goes to the Frost Piranha-populated part of Shiver Snowfield, they cannot get past, and if they go down the slope, it will be impossible to get out.
If Mario tries to go to Shiver Mountain, they will land in ice and cannot hit the switch. If Mario goes to the Frost Piranha-populated part of Shiver Snowfield, they cannot get past, and if they go down the slope, it will be impossible to get out.


==Physics==
==Physics==
==={{conjecturaltext|Disappearing [[Parakarry]]}}===
===Disappearing Parakarry===
At the bridge connecting Goomba Road and Toad Town, there is a glitch in which Parakarry can disappear for a couple of seconds. First, the player must walk down the staircase, then spin towards a corner with a bush. If this is done correctly, Parakarry should disappear for one or two seconds.
At the bridge connecting Goomba Road and Toad Town, there is a glitch in which [[Parakarry]] can disappear for a couple of seconds. First, the player must walk down the staircase, then spin towards a corner with a bush. If this is done correctly, Parakarry should disappear for one or two seconds.
{{br}}
{{br}}


==={{conjecturaltext|Out of Bounds}}===
===Out of Bounds===
[[File:PM Outofbounds.png|thumb]]
[[File:PM Outofbounds.png|thumb]]
It is possible to move off the screen using small passageways, or a glitching [[Trampoline]]. The easiest chance to do this is at Mario and Luigi's home, in the secret basement. The player must set [[Kooper]] as their partner, stand behind the Trampoline, and hold the control stick down while dashing with {{button|n64|Cdown}}. After that, Mario will jump to the normal floor of his house, then immediately under the secret basement. Mario will then again appear behind the spring board.<ref>[http://i1.ytimg.com/vi/9Gtr74h11Eo/mqdefault.jpg Glitch]</ref>
The {{conjecturaltext|Out of Bounds}} glitch makes it possible to move off the screen using small passageways, or a glitching [[Trampoline]]. The best chance to do this is at Mario and Luigi's home, in the secret basement. The player must set [[Kooper]] as their partner, stand behind the Trampoline, and hold the control stick down while dashing with {{button|n64|Cdown}}. After that, Mario will jump to the normal floor of his house, then immediately under the secret basement. Mario will then again appear behind the spring board.<ref>[http://i1.ytimg.com/vi/9Gtr74h11Eo/mqdefault.jpg Glitch]</ref>
{{br}}
{{br}}


==={{conjecturaltext|Sliding [[Mario]]}}===
===Sliding Mario===
Mario can be stuck in his talking pose after the character starts talking. If the player starts talking as Mario is going up onto a ledge, Mario will be moving while the character is talking. If the player goes up onto the ledge, Mario will go back to normal after going back down, but if the player stays down, none of the controls will work and the game will have to be reset. This works best in [[Kooper]]'s house in [[Koopa Village]].
[[Mario]] can be stuck in his talking pose after the character starts talking. If the player starts talking as Mario is going up onto a ledge, Mario will be moving while the character is talking. If the player goes up onto the ledge, Mario will go back to normal after going back down, but if the player stays down, none of the controls will work and the game will have to be reset. The {{conjecturaltext|Sliding Mario}} glitch works best in [[Kooper]]'s house in [[Koopa Village]].
{{br}}
{{br}}


==={{conjecturaltext|Stuck [[Parakarry]]}}===
===Stuck Parakarry===
If Mario interacts with the fireplace in Boo's Mansion while Parakarry is the active party member, Parakarry will continue to fly in place without following Mario until he is switched for another partner, {{button|n64|Cdown}} is pressed, or Mario leaves the room.
If Mario interacts with the fireplace in Boo's Mansion while Parakarry is the active party member, [[Parakarry]] will continue to fly in place without following Mario. The {{conjecturaltext|Stuck Parakarry}} glitch will end when he is switched for another partner, {{button|n64|Cdown}} is pressed, or Mario leaves the room.


==References==
==References==

Revision as of 03:38, July 11, 2016

This is a list of glitches in the game Paper Mario.

Graphical

Treasure Room Freeze Glitch

In Bowser's Castle, if the player tries to enter the room with the door to the treasure before the lava has been cleared, they will take damage while also triggering the enter area script. The treasure room will appear, with Mario nowhere to be found; the game will freeze a second after the player entered the room, crashing into a debug screen.[1]

Herringway Glitch

Using the Template:Conjecturaltext, Herringway can be morphed into a normal Bumpty or become invisible. This can be performed when the player pauses the game right after Mario and Herringway go into the mayor's room; this can also be done right before initiating a conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the mayor gives him the present, and a debug screen will appear; this was fixed in the Virtual Console release.

Koopatrol Princess Peach

A Paper Mario glitch in which Princess Peach looks like a Koopatrol.

In the Chapter 6 event during the Intermission, if the player times the parasol right when the Koopatrol spots Princess Peach, she becomes a Koopatrol, but they still treat her as Peach. This also works on a Hammer Bro in the library; this is the result of a lack of landing sprite for the Koopatrol.[2]

Li'l Non-Sparky

If Watt uses her Electro Shock on an enemy and it fails to do any damage, she will not have any lightning bolts emanating from her, which performs the Template:Conjecturaltext glitch. This has been tested on fake Magikoopa clones and Bowser under the influence of the Star Rod.

Shiver Region Toad to Normal Toad

In Shiver City or Starborn Valley, the player should go into the Toad House and take a nap. After the nap, the player should pause the game. The Shiver Region Toad should then become a normal Toad. This does not affect anything within the game.

Swim Out Of Bounds

To Template:Conjecturaltext, the player must go to the very end of the snow in Shiver City, then jump and hold or repeatedly tap C Down. If done correctly, Sushie will land under the dock. Mario and Sushie can then swim anywhere, but can not enter pipes. The glitch ends when Mario goes back to the dock.

If Mario tries to go to Shiver Mountain, they will land in ice and cannot hit the switch. If Mario goes to the Frost Piranha-populated part of Shiver Snowfield, they cannot get past, and if they go down the slope, it will be impossible to get out.

Physics

Disappearing Parakarry

At the bridge connecting Goomba Road and Toad Town, there is a glitch in which Parakarry can disappear for a couple of seconds. First, the player must walk down the staircase, then spin towards a corner with a bush. If this is done correctly, Parakarry should disappear for one or two seconds.

Out of Bounds

Mario and Kooper out of bounds in Mario's house with a Paper Mario glitch.

The Template:Conjecturaltext glitch makes it possible to move off the screen using small passageways, or a glitching Trampoline. The best chance to do this is at Mario and Luigi's home, in the secret basement. The player must set Kooper as their partner, stand behind the Trampoline, and hold the control stick down while dashing with Down C Button. After that, Mario will jump to the normal floor of his house, then immediately under the secret basement. Mario will then again appear behind the spring board.[3]

Sliding Mario

Mario can be stuck in his talking pose after the character starts talking. If the player starts talking as Mario is going up onto a ledge, Mario will be moving while the character is talking. If the player goes up onto the ledge, Mario will go back to normal after going back down, but if the player stays down, none of the controls will work and the game will have to be reset. The Template:Conjecturaltext glitch works best in Kooper's house in Koopa Village.

Stuck Parakarry

If Mario interacts with the fireplace in Boo's Mansion while Parakarry is the active party member, Parakarry will continue to fly in place without following Mario. The Template:Conjecturaltext glitch will end when he is switched for another partner, Down C Button is pressed, or Mario leaves the room.

References

  1. ^ https://youtu.be/_k6vZqPNcDo?t=1m4s
  2. ^ "Paper Mario - The Sneaky Parasol glitch". (September 26, 2009). YouTube. Retrieved June 12, 2015.
  3. ^ Glitch

External links

Template:BoxTop