Glider: Difference between revisions

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m (→‎History: I don't really get the purpose of listing every single racecourse where gliders are used. It's padding to an article that doesn't need them.)
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Gliders first appear in ''Mario Kart 7''. They may affect the weight or acceleration, or even the air speed and air handling. If players brake or get hit with an item while gliding, the glider retracts and the player falls to the ground.
Gliders first appear in ''Mario Kart 7''. They may affect the weight or acceleration, or even the air speed and air handling. If players brake or get hit with an item while gliding, the glider retracts and the player falls to the ground.


All tracks in the game, excluding [[Rosalina's Ice World]], [[Luigi Raceway|<small>N64</small> Luigi Raceway]], [[Daisy Cruiser (course)|<small>GCN</small> Daisy Cruiser]], and [[Rainbow Road (SNES)|<small>SNES</small> Rainbow Road]], utilize the glider.
The glider is utilized in the majority of racecourses in the game.
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File:MK7 Peach Parasol.png|[[Peach Parasol (glider)|Peach Parasol]]
File:MK7 Peach Parasol.png|[[Peach Parasol (glider)|Peach Parasol]]
File:MK7 Flower Glider.png|[[Flower Glider]]
File:MK7 Flower Glider.png|[[Flower Glider]]
File:MK7 Beast Glider.png|[[Beast Glider]]<br><small>Ghastly Glider</small>
File:MK7 Beast Glider.png|[[Beast Glider]]<br><small>Ghastly Glider{{footnote|main|PAL}}</small>
File:MK7 Swoop.png|[[Swooper (glider)|Swooper]]<br><small>Swoop</small>
File:MK7 Swoop.png|[[Swooper (glider)|Swooper]]<br><small>Swoop{{footnote|main|PAL}}</small>
File:MK7 Paraglider.png|[[Paraglider]]<br><small>Parafoil</small>
File:MK7 Paraglider.png|[[Paraglider]]<br><small>Parafoil{{footnote|main|PAL}}</small>
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{{footnote|note|PAL|Naming used in the PAL version of the game.}}
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In the Arcade GP series, gliders first appear in ''Mario Kart Arcade GP DX''. They serve the same purpose as ''Mario Kart 7''. The glider is decided depending on the [[Kart]] chosen.
In the Arcade GP series, gliders first appear in ''Mario Kart Arcade GP DX''. They serve the same purpose as ''Mario Kart 7''. The glider is decided depending on the [[Kart]] chosen.


Half of the courses make use of the glider in this game:
Half of the courses make use of the glider in this game.
*'''Toad Cup'''
**[[Peach Castle (course)|Peach Castle]]
**[[Kingdom Way]]
*'''Bowser Jr. Cup'''
**[[Aerial Road]]
**[[Sky Arena]]
*'''Bowser Cup'''
**[[Bowser's Castle (arcade)|Bowser Castle]]
 
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Gliding returns in ''Mario Kart 8'', and functions exactly like it did in ''Mario Kart 7'', though the glider can no longer be retracted. All gliders from ''Mario Kart 7'' return except the Beast Glider and the Swooper.
Gliding returns in ''Mario Kart 8'', and functions exactly like it did in ''Mario Kart 7'', though the glider can no longer be retracted. All gliders from ''Mario Kart 7'' return except the Beast Glider and the Swooper.


The only tracks in the game that don't make use of gliding are [[Toad Harbor]], [[Dry Dry Desert (course)|<small>GCN</small> Dry Dry Desert]], [[Donut Plains 3 (course)|<small>SNES</small> Donut Plains 3]], [[Yoshi Circuit|<small>GCN</small> Yoshi Circuit]], [[Excitebike Arena]], [[Dragon Driftway]], [[Mute City (course)|Mute City]], [[Wario's Gold Mine|<small>Wii</small> Wario's Gold Mine]], <small>SNES</small> Rainbow Road and [[Baby Park|<small>GCN</small> Baby Park]].
Much like in ''Mario Kart 7'', the majority of racecourses in ''Mario Kart 8'' utilize the glider.
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Revision as of 07:29, February 11, 2016

A glider is a customization feature used in Mario Kart 7, Mario Kart Arcade GP DX and Mario Kart 8. After driving over a blue Boost Pad with arrows, the selected glider automatically deploys, allowing players to float across gaps or over a portion of a track. Gliders only affect the weight and acceleration stat, along with the hidden air speed and air handling stat.

History

Mario Kart 7

Gliders first appear in Mario Kart 7. They may affect the weight or acceleration, or even the air speed and air handling. If players brake or get hit with an item while gliding, the glider retracts and the player falls to the ground.

The glider is utilized in the majority of racecourses in the game.

PAL - Naming used in the PAL version of the game.

Mario Kart Arcade GP DX

In the Arcade GP series, gliders first appear in Mario Kart Arcade GP DX. They serve the same purpose as Mario Kart 7. The glider is decided depending on the Kart chosen.

Half of the courses make use of the glider in this game.

Mario Kart 8

Gliding returns in Mario Kart 8, and functions exactly like it did in Mario Kart 7, though the glider can no longer be retracted. All gliders from Mario Kart 7 return except the Beast Glider and the Swooper.

Much like in Mario Kart 7, the majority of racecourses in Mario Kart 8 utilize the glider.

Trivia

Kart Mario deploying a glider while he is jumping.

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