Mario Kart 8: Difference between revisions

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'''''Mario Kart 8''''' is an upcoming ''[[Mario Kart (series)|Mario Kart]]'' game for the [[Wii U]], which will be released in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014 both physically and digitally through the [[Nintendo eShop]]. Being the follow-up to ''[[Mario Kart 7]]'', the game is the eighth installment in the mainstream series, and eleventh overall in the ''Mario Kart'' series.  
'''''Mario Kart 8''''' is an upcoming ''[[Mario Kart (series)|Mario Kart]]'' game for the [[Wii U]], which will be released in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014, both physically and digitally through the [[Nintendo eShop]], with the digital version requiring 4949.8 MB (approx. 4.83 GB) of memory to be installed. Being the follow-up to ''[[Mario Kart 7]]'', the game is the eighth installment in the mainstream series, and eleventh overall in the ''Mario Kart'' series.


A prominent new addition is [[anti-gravity]], allowing players to drive on almost any surface. [[Bike|Bikes]], gliders, and underwater driving are also confirmed to return. In addition, [[All-Terrain Vehicle|ATVs]] will join traditional [[kart]]s and bikes as a new class of vehicle.
A prominent new addition is [[anti-gravity]], allowing players to drive on almost any surface. [[Bike|Bikes]], gliders, and underwater driving are also confirmed to return. In addition, [[All-Terrain Vehicle|ATVs]] will join traditional [[kart]]s and bikes as a new class of vehicle.

Revision as of 13:34, May 20, 2014

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Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

Template:Infobox

Mario Kart 8 is an upcoming Mario Kart game for the Wii U, which will be released in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014, both physically and digitally through the Nintendo eShop, with the digital version requiring 4949.8 MB (approx. 4.83 GB) of memory to be installed. Being the follow-up to Mario Kart 7, the game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series.

A prominent new addition is anti-gravity, allowing players to drive on almost any surface. Bikes, gliders, and underwater driving are also confirmed to return. In addition, ATVs will join traditional karts and bikes as a new class of vehicle.

Gameplay

File:WiiU MarioKart8 scrn01 E3.png
Mario demonstrating the anti-gravity mechanic in Mario Circuit.

The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii and 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced ATVs, as well as, according to an interview, more customization options that have yet to be revealed.[1]. The hang-glider and underwater mechanics also return, as well as Coins, with the player being able to collect up to ten in one race as in Mario Kart 7. Like Mario Kart Wii, twelve racers are present in normal races[2].

The newest feature for the series is anti-gravitational segments that not only allow for more dynamic track design, but also for racers to drive across walls, ceilings, and other seemingly unusual places. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. This technique is called "spin boosting". The tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii.[3]. For the fifth time in the series, courses from previous Mario Kart games will be included, and both the game's anti-gravity mechanic, as well as Mario Kart 7 's glider and underwater mechanics will be incorporated into these retro courses, much like the retro courses in Mario Kart 7.

The game is also to feature Wii U GamePad integration. In addition to the standard Off-TV Play, players also have the option of displaying the course map, and when neither the Off-TV display nor the map are being displayed, the GamePad can be used as a horn button. Players have the option to toggle between these features at will.[4] The GamePad can also be used to toggle on and off the gyroscopic steering.

Point management works similar to Mario Kart Wii, except that every racer gets at least one point in Grand Prix mode. Below is a chart of the point spread comparison between these eight games:

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0 - - - -
Mario Kart: Double Dash!!
Mario Kart DS
10 8 6 4 3 2 1 0 - - - -
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0
Mario Kart 7 10 8 6 5 4 3 2 1 - - - -
Mario Kart 8 15 12 10 9 8 7 6 5 4 3 2 1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.

It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos, in a feature called Mario Kart TV.[5] Another change is that in 2-player mode, the screen will split vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.

Game modes

Various game modes have been announced for Mario Kart 8. All modes available on singleplayer (some also on local and online multiplayer) are listed here.

The Main Menu of Mario Kart 8, as of version 3.0
The game's main menu.

Grand Prix

Mario Kart 8's Grand Prix works similar to past installments. Only the Mushroom and Shell cups are available at the start of the game, the others which can be unlocked by completing them. There is the usual four-race marathon. However, players now have the option to do a multiplayer Grand Prix.

Time Trials

Time Trial mode lets the player complete a selected course in the fastest time possible. Among the new features included, the user can upload ghosts onto Miiverse and other players can give their comments about it. Additionally the user gains a stamp once he or she has competed a race against a Nintendo Staff member ghost. Leaderboards as seen in Mario Kart Wii also return.

VS Race

VS mode can be played locally with up to 4 players. Players can set rules like which items appear, the difficulty level of the CPUs, and Team or Solo racing. Players can also set how the courses appear, choose a course after one is finished, or play all tracks randomly or in order.

Battle

Battle mode[6] now features race tracks remixed to fit battle mode rather than contain all-new separate arenas. Balloon Battle can be played in teams [7] or in free-for-all mode.[8] It combines survival battle mode from Mario Kart DS and earlier installments and the timed points battle mode introduced in Mario Kart Wii; all players start with 3 points and 3 balloons each. Successfully making an opponent lose a balloon awards the player a point, and losing a balloon through any method will cause the player to lose a point. Balloons can never be regained (unless one is stolen from another player with a Mushroom), and if all balloons are lost, points can no longer be lost or gained. Players are can still drive and attack players as a Ghost however, so a player with a high score and no balloons can still win. Players can also now adjust the time limit from one to five minutes. [9]

Mirror mode

Mirror mode returns in this game, as an unlockable mode.[10] It also can be used as a set rule for online tournaments. [11]

Characters

Drivers

There are 30 playable characters confirmed for Mario Kart 8, consisting of 16 default characters and 14 unlockable characters.[12] There are 9 characters that make their first appearance as playable characters in the series, including the Koopalings (indicated by an * in the gallery), and 2 of them making their first overall debut in the Mario franchise: Baby Rosalina and Pink Gold Peach (indicated by an **). There are 3 weight classes dependent on the size of the kart the characters ride on (with the exception of Metal Mario and Pink Gold Peach): light, medium, and heavy, though a group of certain drivers in a class have differing stats to another group.[13]

Starting drivers

Unlockable drivers

  • Mii's weight is determined by the height and weight of the Mii.
  • The drivers making their first appearance in the Mario Kart series are indicated by a *
  • The drivers making their first appearance in the Mario franchise in this game are indicated by a **
Unlocking criteria

Characters are unlocked at random by completing cups, unlike previous Mario Kart games.[14]

Driver base stats

Just like in Mario Kart 7, characters in a specific group have their own stats.[13][15] The units are out of 6, displaying the different stats.

Character Stats
Weight Class Group Speed Acceleration Weight Handling Traction
Light Baby MarioBaby LuigiBaby PeachBaby Daisy
Baby RosalinaLemmy Koopa
2.25 3.25 2.25 4.75 4.5
ToadKoopa TroopaShy Guy
Lakitu (character)ToadetteLarry KoopaWendy O. Koopa
2.75 3 2.75 4.25 4.25
Medium Princess PeachPrincess DaisyYoshi 3.25 2.75 3.25 3.75 4
MarioLuigi
Iggy KoopaLudwig von Koopa
3.75 2.5 3.75 3.25 3.75
Heavy Donkey KongWaluigi
RosalinaRoy Koopa
4.25 2.25 4.25 2.75 3.5
Metal Mario (character)Pink Gold Peach 4.25 2 4.75 2.75 3.25
BowserWario
Morton Koopa Jr.
4.75 2 4.75 2.25 3.25

Body frame sizes

Depending on the character, the size of the vehicle can change. The size can influence how big of a target the vehicle is.

Vehicle Body Frame Sizes
Size Characters
Small ToadKoopa TroopaShy GuyBaby MarioBaby LuigiBaby PeachBaby Daisy
Lakitu (character)ToadetteBaby RosalinaLemmy KoopaLarry KoopaWendy O. Koopa
Medium MarioLuigiPrincess PeachPrincess DaisyYoshi
Metal Mario (character)Pink Gold PeachIggy KoopaLudwig von Koopa
Large BowserDonkey KongWarioWaluigi
RosalinaRoy KoopaMorton Koopa Jr.

Other

Vehicle parts

This is a list of the currently known available kart parts to customize a player's vehicle. Currently, there are 14 karts, 9 bikes, 3 ATVs (26 bodies in total), 18 tires, and 11 gliders known.[16][17] The parts are listed as they appear in-game, and the stat boost/drop values are out of 6. However, it is impossible for a vehicle to have any stat less than 1 or greater than 5.75.

  • Speed: The top speed of the vehicle. Does not affect off-road travel.
  • Acceleration: The rate of the vehicle it takes to reach its top speed from a standing position.
  • Weight: The weight of the vehicle. Vehicles with higher weight knock away vehicles with lower weight.
  • Handling: The turning ability of the vehicle. A higher stat means vehicles turn sharper.
  • Traction: The grasp of the vehicle. Vehicles with higher traction slip less on certain terrain and can stay stable on the road better. Not to be confused with handling.

Template:MarioKart8Parts

Unlocking criteria

Kart parts are unlocked by collecting coins from Grand Prix, VS Mode, and online races at intervals of 50 coins.[18]

Special parts

The special parts must be unlocked with these criteria:

  • The Gold Standard can be unlocked by obtaining a minimum of one star ranking in all cups of every engine class.[19]

Courses

32 tracks[20] have been confirmed, consisting of 16 new tracks and 16 retro tracks, featuring one track each from Super Mario Kart and Mario Kart: Super Circuit, four tracks from Mario Kart 64, two each from Mario Kart: Double Dash!! and Mario Kart Wii, and three each from Mario Kart DS and Mario Kart 7.[21] As with the retro tracks from the 3DS installment, the retro tracks in this game will feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features. The game will feature live-recorded music for all of the new tracks and most of the retro tracks.

Nitro courses

Mushroom Cup emblem for Mario Kart 8
Mushroom Cup
Flower Cup emblem for Mario Kart 8
Flower Cup
File:MK8 StarCup.png
Star Cup
File:MK8 SpecialCup.png
Special Cup
Mario Kart Stadium from Mario Kart 8
Mario Kart Stadium
File:WiiU MarioKart8 scrn01 E3.png
Mario Circuit
File:MarioKart8AirportRunway.jpg
Sunshine Airport
File:MarioKart8RosalinaBike.jpg
Cloudtop Cruise
Larry Koopa races in the underwater portion of the Water Park stage in Mario Kart 8.
Water Park
Mario Kart 8 screenshot of Toad Harbor
Toad Harbor
Yoshi driving the Wild Wiggler in Dolphin Shoals of Mario Kart 8
Dolphin Shoals
File:MarioKart8Peach.jpg
Bone Dry Dunes
File:WiiU MarioKart8 scrn05 E3.png
Sweet Sweet Canyon
File:WiiU MarioKart8 scrn04 E3.png
Twisted Mansion
The Koopalings driving through the Electrodrome track in Mario Kart 8
Electrodrome
File:40 Koopa 1.jpg
Bowser's Castle
File:MarioKart8Wario.jpg
Thwomp Ruins
Bowser and the Koopalings from Mario Kart 8.
Shy Guy Falls
File:47 Waluigi 2.jpg
Mount Wario
File:01 Course RainbowRoad 1.jpg
Rainbow Road

Retro courses

File:MK8 ShellCup.png
Shell Cup
File:MK8 BananaCup.png
Banana Cup
File:MK8 LeafCup.png
Leaf Cup
File:MK8 LightningCup.png
Lightning Cup
Baby Daisy in Moo Moo Meadows, with Donkey Kong behind her, in Mario Kart 8
Wii Moo Moo Meadows
File:WiiU MarioKart8 scrn06 E3.png
GCN Dry Dry Desert
The Koopalings and Bowser racing through Wario Stadium in Mario Kart 8
DS Wario Stadium
File:TickTockClockMK85thTrailer.png
DS Tick-Tock Clock
Princess Daisy riding her Cat Cruiser through Mario Circuit in Mario Kart 8
GBA Mario Circuit
SNES Donut Plains 3 from Mario Kart 8
SNES Donut Plains 3
The babies racing through Sherbet Land in Mario Kart 8
GCN Sherbet Land
File:MK8PiranhaPlantSlide.jpg
3DS Piranha Plant Slide
Shy Guy driving through DS Cheep Cheep Beach in Mario Kart 8
DS Cheep Cheep Beach
N64 Royal Raceway from Mario Kart 8
N64 Royal Raceway
Mario Kart 8 screenshot
3DS Music Park
Morton Koopa Jr. racing in Grumble Volcano in Mario Kart 8
Wii Grumble Volcano
Luigi driving in N64 Toad's Turnpike from Mario Kart 8
N64 Toad's Turnpike
Mario Kart 8
3DS DK Jungle
File:52 Yoshi 2.jpg
N64 Yoshi Valley
Rosalina driving through N64 Rainbow Road from Mario Kart 8
N64 Rainbow Road

Battle stages

Unlike previous installments of the series, there are no stages unique to Battle Mode; instead, a quarter of the tracks in standard race modes are modified and used as stages for battles and can all be played from the start of the game, including those that are originally in cups that need to first be unlocked in the race modes.[22] Tracks enabled for Battle mode are the following:

Items

Items found on the track

Item Box in Mario Kart 8
Item Box
Gives the player a random item. Items given are based on the player's position.
Artwork of a Coin in Mario Kart 8
Coin
Gives the player a small boost and increase top speed when more are collected, up to a max of 10.

New items

Boomerang Flower in Mario Kart 8
Boomerang Flower
Can be thrown up to three times, hitting racers forward and when it returns.
Piranha Plant in Mario Kart 8
Piranha Plant
Automatically chomps on obstacles and other racers, giving a short speed boost for each bite.
Super Horn in Mario Kart 8
Super Horn
Emits a radial shockwave, destroying all obstacles and items, and hitting racers.
Crazy Eight in Mario Kart 8
Crazy 8
Generates eight items (Coin, Bob-omb, Mushroom, Star, Blooper, Green Shell, Red Shell, and a Banana) that circle around the player for them to use.

Returning items

Artwork of a Coin in Mario Kart 8
Coin
Grants the player 2 extra coins.
Green Shell in Mario Kart 8
Green Shell
Travels in a straight line and knocks over a kart it hits.
Triple Green Shells in Mario Kart 8
Triple Green Shells
Three green shells that orbit the player's kart, protecting them from incoming attacks.
Red Shell in Mario Kart 8
Red Shell
Homes in on the closest kart in front of the player and knocks it over.
Triple Red Shells in Mario Kart 8
Triple Red Shells
Three red shells that orbit the player's kart, protecting them from incoming attacks.
Banana
Banana
Protects the player from incoming items, and spins out other racers that hit it.
Triple Bananas in Mario Kart 8
Triple Bananas
Three bananas that orbit the player's kart, protecting them from incoming attacks.
Artwork of a Mushroom in Mario Kart 8 (also used in Mario Kart 8 Deluxe)
Mushroom
Provides the player's kart with a small speed boost.
A Triple Mushroom in Mario Kart 8
Triple Mushrooms
Orbits the player's kart, providing them with three separate speed boosts.
Artwork of a Golden Mushroom in Mario Kart 8 (also used for Mario Kart 8 Deluxe)
Golden Mushroom
Provides the player's kart with continuous speed boosts for a short time.
Fire Flower in Mario Kart 8
Fire Flower
Allows the player to throw fireballs for a short time that cause other karts to spin out on impact.
Star in Mario Kart 8
Star
Provides the player invincibility from all terrain and items, and also giving a speed boost.
Blooper in Mario Kart 8
Blooper
Sprays ink on all racers ahead and reduces their visibility.
Bob-omb in Mario Kart 8
Bob-omb
Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Spiny Shell in Mario Kart 8
Spiny Shell
Targets the racer in first place, knocking over all other karts in its path.
Lightning in Mario Kart 8
Lightning
Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Bullet Bill in Mario Kart 8
Bullet Bill
Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.

Stamps

Main article: Stamp (Mario Kart 8)

As in Super Mario 3D World and NES Remix, players can obtain stamps to use in Miiverse posts when they complete a certain objective, such as winning a cup in Grand Prix or defeating a staff member ghost in Time Trial. There are 90 stamps in the game.[23]

Development

Development for Mario Kart 8 started in 2012.[1] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[24] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[25]

The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[25]

Select tracks will be orchestrated, making this game the first Mario Kart game to feature orchestrated tracks.[26][27][28]

Promotion and advertising

Limited edition

Mario Kart 8 limited edition. Comes with Spiny Shell. Europe and Australia exclusive.
The limited edition bundle in Europe featuring a Spiny Shell figurine.

A limited edition version of Mario Kart 8 is available to pre-orders in the European and Australian regions.[29] It includes the game as well as a Spiny Shell figurine. This limited edition is also confirmed for North American release, though it is exclusive to New York's Nintendo World Store. [30]

Collaboration with Pennzoil

Nintendo and Pennzoil teamed up to promote Mario Kart 8[31]. It features real-life go-karts on a specially modified track. Icons representing some of the items in the game are spread in the course as well.

Card game

Nintendo is also developing a Mario Kart-themed card game. The game features two types of cards: Mario cards (includes Peach and Luigi cards) and Rosalina Cards (includes Lakitu and Koopalings cards). These cards come with the Japanese version of the game.[32]

Wii U Premium Pack

Nintendo is releasing a Premium Pack with Mario Kart 8. This pack is currently only available to Europe and Australia. The Nintendo UK Online store also offers two different bundles, being a Mario bundle and a Luigi bundle. Each will contain a Mario Kart 8 Premium Pack, along with a Wii Remote Plus, Wii U GamePad skin, and Wii Wheel in the corresponding brother's theme. It also contains a Mario or Luigi Hat and Mario Kart 8 guide book. Both packs will be released on May 30th, alongside the game itself, as well as Peach and Yoshi themed Wii Remote Pluses. Nintendo also revealed a Deluxe set for North American release; this one includes a black Wii U, a black GamePad, a Mario Wii Remote Plus, a red Wii Wheel, and the game. [33][34]

Bonus game promotion

Nintendo is giving another Wii U game to those in Europe, Australia, and North America who register Mario Kart 8 on Club Nintendo between May 30th and July 31st. Players can choose between a variety of different Nintendo titles, that differs depending on region. In Europe and Australia, players have the choice of: Nintendo Land, New Super Mario Bros. U, Game & Wario, Pikmin 3, The Legend of Zelda: The Wind Waker HD, Sonic Lost World, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Wii Party U, The Wonderful 101, and Monster Hunter 3 Ultimate[35], while North American players are limited to only New Super Mario Bros. U, The Legend of Zelda: The Wind Waker HD, Pikmin 3, and Wii Party U.[36]

Reception

As of May 19, 2014, Mario Kart 8 has received generally favorable reviews, scoring an 89 on Metacritic based on 46 critics[37] and an 88.37% based on 46 critics.[38] Jose Otero of IGN gave the game a 9.0, praising the great graphics and sound, race tracks, antigravity, and item balance while criticizing the lack of some online features, the overload of baby characters in the roster, and the battle mode.[39] He ended with "Mario Kart 8 is the best kart racing game Nintendo has made in a long time. It strikes a careful balance between refining old ideas while introducing fresh new ones." Tom Mc Shea of GameSpot praised the game, lauding the smooth gameplay, interesting tracks, and fair skill while criticizing the game's selection of characters and the battle mode.[40] Though he was initially bored when first playing Mario Kart 8, Mc Shea changed his opinion after appreciating the small details in the game; his verdict was an 8/10. Thomas Whitehead of Nintendo Life gave the game a 9/10[41]. He wrote, "The vehicles and racers have never handled better, the collection of courses is possibly the best yet, while replayability through Ghost Races or — primarily — online races and Tournaments is almost endless. A few design oddities aside, this joins the list of must-have Nintendo games on the Wii U; it’s an accomplished effort that pushes the franchise forward." Michael Damiani of GameTrailers gave the game an 8.6 out of 10. As other reviewers, he praised the stellar visuals, tight controls, and improved online experience but criticized the battle mode[42]. He ended with, "The overall high quality of the game is so impressive that it doesn’t really matter that much that the zero-gravity gimmick barely adds anything that’s truly new. Next time around, though, Nintendo might need to come up with new tricks if it hopes to keep us coming back for more." André from GameXplain gave the game a "Liked a lot" rating, praising the tracks, online mode, visuals and battle mode, stating "it can be fun under the right circumstances". However, he criticised some issues with the interface and the item management.

On the slightly more critical side, Neal Ronaghan of NintendoWorldReport gave the game a 7.5 out of 10[43]. He praised the graphics, soundtrack, and multiplayer but he criticized the stagnation of the franchise, saying, "Mario Kart 8 is just like any other Mario Kart game you’ve played in recent years, adding little to the franchise other than polish and some middling additions and tweaks." He also criticized Mario Kart TV and the battle mode.

References to other games

Gallery

Main article: Gallery:Mario Kart 8

Trivia

  • This is the first Mario Kart game since Mario Kart: Super Circuit to feature no new Donkey Kong courses or retro Bowser's Castles. Since Super Mario Kart, it also features no Luigi-themed tracks.
  • This is the first Mario Kart game where each course features its own background music, with no tracks sharing music. All previous titles in the series included at least two tracks sharing the same music, most commonly the regular circuit music.
  • This is the first Mario Kart to have unlockable characters appear as CPUs during races when they aren't unlocked yet.[45]
  • This is the first Mario Kart to return multiplayer Grand Prix since Mario Kart: Double Dash!!.

External links

References

  1. ^ a b Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo
  2. ^ Mario Kart 8 at E3 2013
  3. ^ Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life
  4. ^ [1]
  5. ^ http://www.nintendolife.com/news/2013/06/mario_kart_tv_will_allow_you_to_share_your_racing_skills_on_miiverse
  6. ^ https://www.youtube.com/watch?v=OQS-cVohMRY&index=2&list=FLTaS1PSdZeVZPDoDnqZ3ddQ
  7. ^ https://www.youtube.com/watch?v=5edQL6_RHFY
  8. ^ https://www.youtube.com/watch?v=t8YG7O8ts2c
  9. ^ http://www.nintendo.co.uk/Games/Wii-U/Mario-Kart-8-765384.html
  10. ^ http://prntscr.com/3j8qyv
  11. ^ https://www.youtube.com/watch?v=6BNSMaOzPSM
  12. ^ https://www.youtube.com/watch?v=5fEa51c-wJ8c
  13. ^ a b http://mkboards.com/forums/threads/general-mk8-discussion.8/page-28#post-114226
  14. ^ http://prntscr.com/3j90ut
  15. ^ http://mkboards.com/forums/threads/general-mk8-discussion.8/page-31#post-114323
  16. ^ https://www.youtube.com/watch?v=1JIOu2EELJo
  17. ^ http://www.mariokartwii.com/6033753-post7.html
  18. ^ [2]
  19. ^ https://www.youtube.com/watch?v=o0aV9xhCH08
  20. ^ http://www.nintendo.co.uk/News/2014/April/New-items-characters-and-courses-make-for-gravity-defying-fun-in-Mario-Kart-8-launching-May-30th-on-Wii-U-870260.html
  21. ^ Mario Kart 8 E3 trailer
  22. ^ GameXplain - Mario Kart 8 Q&A: Online, Battle Mode, Rainbow Road, Secrets & more!
  23. ^ [3]
  24. ^ Scrapped ideas led to the anti-gravity idea in Mario Kart 8 - Wii U Daily
  25. ^ a b E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
  26. ^ http://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1
  27. ^ https://www.youtube.com/watch?v=VvWfvVzIU6U
  28. ^ https://www.youtube.com/watch?v=vEqt-E6VTPE
  29. ^ http://www.nintendolife.com/news/2014/03/nintendo_of_europe_confirms_mario_kart_8_limited_edition_software_bundle
  30. ^ https://twitter.com/Nintendo_World/status/464443598503567362
  31. ^ http://www.joystiq.com/2014/03/08/pennzoil-and-nintendo-to-bring-mario-kart-to-life-at-sxsw/
  32. ^ http://www.nintendolife.com/news/2014/03/mario_kart_8_pre_orders_from_amazon_japan_get_sweet_mario_or_rosalina_playing_cards
  33. ^ http://www.officialnintendomagazine.co.uk/57679/mario-kart-8-wii-u-bundles-revealed/
  34. ^ http://www.nintendolife.com/news/2014/04/north_american_wii_u_mario_kart_8_deluxe_set_bundle_races_into_view
  35. ^ http://www.nintendo.co.uk/Campaigns/Mario-Kart-8-Bonus-Game-Promotion/Mario-Kart-8-Bonus-Game-Promotion-879238.html
  36. ^ http://www.nintendo.com/whatsnew/detail/Mf9RJDcWmALXECxUdPB0Lf3N9Jb2VtRt
  37. ^ http://www.metacritic.com/game/wii-u/mario-kart-8
  38. ^ http://www.gamerankings.com/wii-u/700050-mario-kart-8/index.html
  39. ^ http://www.ign.com/articles/2014/05/15/mario-kart-8-review
  40. ^ http://www.gamespot.com/reviews/mario-kart-8/1900-6415760/
  41. ^ http://www.nintendolife.com/reviews/wiiu/mario_kart_8
  42. ^ http://www.gametrailers.com/reviews/cojfj2/mario-kart-8-review
  43. ^ http://www.nintendoworldreport.com/review/37427/mario-kart-8-review
  44. ^ https://www.youtube.com/watch?v=tkslNWnOQ84
  45. ^ https://www.youtube.com/watch?v=PTKRtYK5cmo/

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